New games, 3DS impressions from Japan, and your Listener Mail -- it's all inside!
http://www.nintendoworldreport.com/rfn/25622
In this, our last episode before PAX East and the live panel foretold in legend, we talk about Nintendo and video games. It starts with New Business, in which Jonny checks out the final Bit.Trip game, a new PixelJunk title, and last year's sleeper hit, Enslaved. James polishes off Radiant Historia, while Greg gives us an update on the Japanese Virtual Console (FFVI is on the way!) and Treasure's import Bleach fighting game for Wii. Jon wraps the segment with very positive tales of playing Killzone 3 with PlayStation Move (just like on the Wii!) and the frustrations of playing a DS FPS online.
After a quick break, we time-warp into the future (and the third dimension!) with a short segment about the 3DS launch and post-launch experiences. Matt Walker, one of our mans in Japans, is the proud owner of a Nintendo 3DS and answers all our questions about that dandy device, as well as one of the biggest launch titles, Super Street Fighter IV: 3D Edition.
Finally, we return to our regularly scheduled podcast with your very own Listener Mail questions about Satoru Iwata's GDC keynote, more on the F-Zero series, 3DS remakes beyond Ocarina and Star Fox, Chrono Cross, the curiously low barrier of entry to Apple's gaming platforms, and knob-slobbing. Thanks for the great emails -- we'll see YOU in Boston!
Apple's appstore ... free market*boggle* *boggle*
Apple's appstore ... free market*boggle* *boggle*
I've always been suspicious of the notion of cell phone gaming being a huge threat to the traditional game market. I'm of the opinion that the people playing games on phones aren't traditional gamers anyways...they're people that would only ever play video games when they're on a cell phone. I think they're an entirely new market, not one that's going to cut into existing ones.
I play lots of games on my iPhone, but I still had no doubts about preordering a 3DS. They really are different markets. If smartphone gaming is going to have any impact on traditional handheld gaming, it's going to be positive, at least for us. For one, it will most likely make widespread digital distribution happen a lot more quickly. Sony's already said every NGP game will be available digitally, and I'm going to go out on a limb and predict that Nintendo will experiment with digital releases of retail 3DS games (or at least older DS games).
I would also submit that there are millions of people who would never and will never be interested in a video game that is meant to be played for hours at a time. Those people are part of the "blue ocean" being reached by these cheap/free smart phone games. Honestly, I think Nintendo is more concerned about the loss of developers to this market, rather than consumers. When you look at the difficulty many companies have had selling games on Wii and DS, especially due to piracy but also due to not understanding the platform very well, these low-risk, huge-audience phone markets are very appealing. It becomes harder to convince third-parties why they should spend $5 million producing a high-quality 3DS game that may not sell due to distribution, marketing, demographics, etc.
To answer that last point, Nintendo won't do that because they can't really do it. The majority of people who play those games do so because they're available on a device they already own for other, unrelated reasons. Nintendo has made it very clear that they don't want to make games for other companies' hardware, and Nintendo's not going to design and release a multi-purpose smartphone/tablet type of device. Nintendo makes dedicated game systems, and that type of hardware sells primarily to gamers.
The iPhone and similar devices may steal away some of the "casual" gamers Nintendo brought in with the DS, and that may be why Nintendo seems to be trying to appeal more to "hardcore" gamers with the 3DS.
I would also submit that there are millions of people who would never and will never be interested in a video game that is meant to be played for hours at a time. Those people are part of the "blue ocean" being reached by these cheap/free smart phone games.