Nathan Mustafa from NWR Newscast drops in to help us remember Goldeneye (N64).
http://www.nintendoworldreport.com/rfn/24416
James took a rare week off to attend something called American football, a crude mutation of rugby involving forward passes and other nonsensical rules. His substitute is Nathan Mustafa, the newest member of the NWR Newscast, here making his debut at Radio Free Nintendo. Nathan has been called "the James of Newscast", so it was really the perfect swap.
Nathan opens New Business with an affirmation of Super Meat Boy's awesomeness, which also gives us a chance to bitch about the WiiWare size limit that is delaying a port to our beloved Nintendo console. He also explains why he likes Fallout: New Vegas despite all the things he hates about it. (To hear about Nathan's exploits on Wii and DS, check out "What Ya Been Reviewing?" on the Newscast.) Greg maxes out Wario Land: Shake It and reports on the shockingly great Sonic Colo(u)rs DS demo, which Jonny also tried. Lindy is still digging for free time in Boston, so he instead gives us a run-down of what games he'd like to be playing, and we in turn list the games we want him to play (hint: they involve videos of him rapping, like Hulk Hogan). Finally, Jonny reports on finishing several games, including Picross 3D, Kirby's Epic Yarn, and Alan Wake -- listen for the latter game's tribute to James Jones.
After the break, we have a mid-sized retrospective on the original Goldeneye 007, a game we all love but have never really discussed on the show before. With Activision's well-received "remake" now making the rounds, it seemed like a great time to discuss the innovations and addictive power of Rare's first and most famous FPS. Later, we tackle a couple of Listener Mail questions about unsupported Wii accessories, Sims 3 for consoles, and even Need for Speed (a.k.a. Burnout: Real Cars Edition).
Sonic Colo(u)rs
Become the best driver on the streets by competing in races, evading cops and earning bounty. The better you perform, the more bounty you achieve which can be used to purchase and upgrade cars.
There are six event types including Hot Pursuit, Eliminator, and the flat-out insanity Rush Hour mode which has the player racing against 99 other racers.
Enhance the intensity of the pursuit with eight unique Supe-Up power-up options which players can pick up and use in races to improve their vehicle's performance or to hinder opponents. iNCLUDING Tank, Soundwave, Boost, Repair, Deflect the Heat and Jammer.
Experience the thrill of driving 33 of the world's most desirable high performance cars at incredible speeds. Feel the power of outsmarting the law in high performance supercars like the Bugatti Veyron, Lamborghini Gallardo and McLaren MP4-12C.
Race the open world of four cities based on the real world locations real world locations Chongqing, Dubai, Rio de Janeiro and Las Vegas. There are 20 unique tracks based in these cities with each city also being available as an open world for boss battles
If thenew Goldeneye 007 games is so successful then could it rekindle interest in doing something with the original game?
Nathan is HILARIOUSLY funny. Are you a brit nathan? Your humo(u)r is so much like greg's... very sharp and on point.
While people may have fond memories of Goldeneye 007 on N64, is there much appeal in playing it now?
While people may have fond memories of Goldeneye 007 on N64, is there much appeal in playing it now? I'm certainly not one to laud the achievements of the First Person Shooter, which has staled in its growing popularity, but it's obvious that the genre has come a long way since then.
Well, I say that, but perhaps I'm just being spiteful, as I never owned the game. I've only played it twice, not for more than an hour either time and only deathmatches - no single player experience. It was okay, but Smash Bros Melee trumped it easily in terms of multiplayer fun.
Funnily enough, I've not even seen the Goldeneye film and don't have any knowledge of its plot. All the reviews of Goldeneye on Wii have discussed the revised storyline with mixed opinions, but that will have zero impact on me, because I have nothing to judge the new story against.
1) Pedro's blog post didn't cover the Elite reward. That's coming in the mail, and it's the little Mario 'n' Friends statue. What Pedro got is available for everyone on the Club Nintendo website.
2) It's a little strange that in an episode that heavily featured Goldeneye N64, you didn't make mention of NWR's own Goldeneye review (even during the break segment). It was posted two days before RFN traditionally records is all...
My elite reward also just arrived. It's bigger than expected, and actually looks nicer than I thought it would...
Despite the fact that Nintendo continually notified me that my "Elite Reward" was in the mail, I received a desktop calendar yesterday.That's the Gold Elite Reward, as opposed to the Platinum one everybody else is talking about.
Despite the fact that Nintendo continually notified me that my "Elite Reward" was in the mail, I received a desktop calendar yesterday.That's the Gold Elite Reward, as opposed to the Platinum one everybody else is talking about.
Wow, this is the first I've ever heard of Hot Pursuit for the Wii. I somehow doubt that Criterion is actually developing it (they've never made a Wii game before, why start now?), but I'd be interested in checking it out if that turns out to be accurate.
StarFox Assault's single player sucked, but the multiplayer was great. Kind of a scaled down Battlefield. I wish Nintendo would go back to it; it had a lot of potential.
Dude, Star Fox Assault FTW. It has it's bad points, but I kind of enjoyed the single-player. Also, that multiplayer was awesome.
Nate, let's talk Assault on Newscast tonight. Why? I don't know.
Funny, how the usual RFN crew nearly laughed Nathan's love of Assault off of the show, but now everyone's coming out and expressing a renewed interest in the game. Count me among the many who love Star Fox but have never played Assault due to its ignominious reputation (if I used that word correctly). But I've also almost gotten it used -- so this might be the push I needed. If Nintendo won't give me a new one to buy, I'll make due with giving my hard-earned bucks to second-hand sellers. If the Gamecube ever becomes Retroactive territory, it might make for interesting conversation...
Funny, how the usual RFN crew nearly laughed Nathan's love of Assault off of the show, but now everyone's coming out and expressing a renewed interest in the game. Count me among the many who love Star Fox but have never played Assault due to its ignominious reputation (if I used that word correctly). But I've also almost gotten it used -- so this might be the push I needed. If Nintendo won't give me a new one to buy, I'll make due with giving my hard-earned bucks to second-hand sellers. If the Gamecube ever becomes Retroactive territory, it might make for interesting conversation...
I have been toying with the idea of proposing an Assault feature on Newscast (post-game of course). It would be fun to hear what Zach thinks of it as a newcomer. We did touch on Assault for a bit on ep 30 of Newscast, in which I fully came out of the SFA closet.