The Xbox 360 and PlayStation 3 version that comes with new copies of NBA Elite 11 will have online play, though.
http://www.nintendoworldreport.com/news/23990
There will be no online support for NBA Jam on Wii, according to a Twitter post from EA Sports Community Manager Alain Quinto.
This follows the development team's comments about how they would only have online if they could get it working well. Various progress reports said they couldn't get it running at 60 frames per second, which is something Creative Director Trey Smith was adamant about maintaining in online play.
The Xbox 360 and PlayStation 3 version of the game, which comes with new copies of NBA Elite 11, will feature online play, along with exhibition and the classic campaign.
NBA Jam is set for an October 5 release date, and is currently listed for $49.99 at most retailers. In addition to the classic campaign, it will also feature a robust Remix mode that adds boss battles and more brand new modes.
so as I said in the other thread earlier, this better be a $30 release.
I really think EA is just being lazy considering that a majority of EA Sports games on Wii have online functions.
I have to wonder just what aspect of the system is making it so they can't hit their mark. Is it Wii system resources or the network code?I think it's just general incompetence. Mario Strikers Charged has a setup pretty similar to NBA Jam, in that it has a field/court which doesn't move much, and probably the same number of moving characters, and it runs pretty smoothly online. It is region-restricted, sure, which may help it run better, but I don't think anyone really cares that much about that.
Considering the Wii's weak online infrastructureIt's only as weak or as strong as the developer chooses it to be.
Considering the Wii's weak online infrastructureIt's only as weak or as strong as the developer chooses it to be.
I really don't know why this should be a surprise to anyone. Considering the Wii's weak online infrastructure and the lack of Wii owners taking their Wiis online (as Nintendo has openly admitted), I wouldn't have expected online support for NBA JAM. It's disappointing considering it's a functionality that the HD consoles are getting for free, but considering the technical problems with Wii online play I'm not sure it could have been avoided or desired.
NBA JAM has a lot to live up to on Wii now. Most of the features anyone cares about are going to be available for free (with the purchase of NBA Elite), so a lot rests on the game's pricing and the strength of the Wii-exclusive Remix mode.
I really don't know why this should be a surprise to anyone. Considering the Wii's weak online infrastructure and the lack of Wii owners taking their Wiis online (as Nintendo has openly admitted), I wouldn't have expected online support for NBA JAM. It's disappointing considering it's a functionality that the HD consoles are getting for free, but considering the technical problems with Wii online play I'm not sure it could have been avoided or desired.
NBA JAM has a lot to live up to on Wii now. Most of the features anyone cares about are going to be available for free (with the purchase of NBA Elite), so a lot rests on the game's pricing and the strength of the Wii-exclusive Remix mode.
Got a link to that statement Broodwars?
At the moment, I'm not sure which version of the game I'll play. If the version that comes with Elite lets me take my dream team of John Stockton and Karl Malone (with Deron Williams playing backup) against Jordan and Pippen (with Rodman playing backup), I'll go with that since it's free. If only the Wii version lets me do that, I'll get that one. I'm still somewhat indifferent about NBA Elite, so that's not a huge deciding factor.
At the moment, I'm not sure which version of the game I'll play. If the version that comes with Elite lets me take my dream team of John Stockton and Karl Malone (with Deron Williams playing backup) against Jordan and Pippen (with Rodman playing backup), I'll go with that since it's free. If only the Wii version lets me do that, I'll get that one. I'm still somewhat indifferent about NBA Elite, so that's not a huge deciding factor.
Someone correct me if I'm wrong, but there is no way that Jordan will be in this game. As far as I recall, Jordan has never been in a basketball video game that I have played (and no, Chaos in the Windy City does not count). Besides, the big deal about NBA 2K11 is that Jordan IS in that game, isn't it?
A little piece of trivia Jordan was in the arcade version of NBA Jam back in the day but it was like the early version of NBA Jam.
Dasmos, your avatar is scarier than BnM's, and that's saying something.Do buff black men scare you?
EA are masters of making online work for sports games. They've done it for years.
They have online working in the PS3/360 versions.
It doesn't work on Wii.
We constantly hear stories about online sucking on Wii.
Nintendo as a first party has even had failures (Smash Bros.).
How exactly are we making the logical leap that this is somehow because EA is lazy?
I have to wonder just what aspect of the system is making it so they can't hit their mark. Is it Wii system resources or the network code?I think it's just general incompetence. Mario Strikers Charged has a setup pretty similar to NBA Jam, in that it has a field/court which doesn't move much, and probably the same number of moving characters, and it runs pretty smoothly online. It is region-restricted, sure, which may help it run better, but I don't think anyone really cares that much about that.Considering the Wii's weak online infrastructureIt's only as weak or as strong as the developer chooses it to be.
would a solid 30fps online have ruined the online experience?
how about a solid 45fps? why does it have to be 60fps or nothing at all?
sounds more like a reason to fail than a goal to succeed.
I remain skeptical until it's proven otherwise.
Was Nintendo lazy for not including online play in Wii Sports resort?Did Nintendo develop and give away free HD copies of Wii Sports Resort with online for PS3 and 360?
I refuse to blame the team at EA Canada for this. Talking to Trey Smith (creative director on the game) is like talking to an excited little kid who freaking loves NBA Jam. If they could get online in, have it work at the required 60 fps (Thanks Mark Turmell!) and make the October ship date, it would be in.Agreed. Kind of what I've been saying this whole time in the main thread.
that's what I'm calling "shenanigans" on. That 60fps is required otherwise online isn't worth it. That's BS and we all know it.Except that it's not BS. No one at EA Canada was like, "Let's have the game run at 60 fps so it won't run well online on the Wii." People are acting like this is a conspiracy against Nintendo. It's not. Mark Turmell basically told Smith's team at EA Canada, "This is how we made NBA Jam back in 1993." Ask yourself why Turmell and his team made the original run at 60 fps. I guarantee it wasn't for sh*ts and giggles. Doing so made the game better otherwise why bother? It'd be pretty disrespectful to ask the creator of the series for pointers and advice then tell him to f*ck off. It's 60 fps online or bust because the original itself was 60 fps or bust. That's how Turmell and co made their game and it's hard to argue against him when 17 years later, we're all still talking about how NBA Jam was the sh*t. That's why NBA Jam 2010 even exists.
most people wouldn't even tell the difference if it was a steady 30fps or sometimes dipped to 45fps.
I just don't see why it was 60fps online or bust.
The problem is that everyone wants to blame EA entirely while conveniently ignoring that Nintendo put together hardware filled with limitations.I don't think anyone's ignoring that. It's a given, so there's no point in continuing to complain about it. However, from what I have seen, I don't believe it's some arduous task to get a game online on the Wii. Furthermore, it's also that they are taking a once-Wii-exclusive and putting it on another system with a feature that they were trying to implement into this version - and might have been able to if they hadn't had to spend time converting the game to PS3/XBox 360.
Standards, goals, etc etc. I'm glad they have them, but when you give the features (and the game) away for free on the other consoles, I at the very least expect to have those same features in teh retail release that you are actually charging full price for.First of all, it's not "free." In fact, some people may buy NBA Elite, just for Jam. That's a $60 coaster then. Second, I think you have your answer. Buy NBA Elite, trade it in, and actually save $15 to the get the feature you want.
Do they really think we give a damn if the online is a solid 60fps or sometimes dips down to 45fps? we probably won't even notice as long as it works like it's supposed to. I'm definitely not saying that they were lazy and nver tried, I just don't see why it would be 60fps or throw it out when 30fps is more than acceptable.Acceptable to whom? Not to EA Canada. Not to Turmell back in 1993. And clearly, there was a noticeable distinction between the game running at 60 fps and when it was running at 30 fps. Look, this is going to sound sh*ttier than I intend it to so I mean no offense, but I'm more inclined to believe the development team's assessment of the frame rate than yours. They saw the game running at both 60 fps and 30 fps while you're assuming it wouldn't make a difference.
I don't think anyone's ignoring that. It's a given, so there's no point in continuing to complain about it. However, from what I have seen, I don't believe it's some arduous task to get a game online on the Wii.I disagree. The general consensus is that this is EA's fault and Nintendo escapes, once again, unscathed from fanboy rage. The 360/PS3 version of NBA Jam has online multiplayer because it's a standard definition game ported to high definition hardware. The Wii doesn't have enough RAM to adequately handle voice chat so I don't think EA Canada not being able to get the game running online at 60 fps is too much of a stretch. EA Canada is taking a lot of flack for something that's beyond their control. They cut something they tried very hard to get working and didn't want to cut.
I disagree. The general consensus is that this is EA's fault and Nintendo escapes, once again, unscathed from fanboy rage.Are you encouraging people to complain about the same thing over and over again?
Are you encouraging people to complain about the same thing over and over again?
Does Mario Strikers Charged really run at 60FPS online? When I tried it back when it launched, it was barely playable.Well, it has a refresh rate of 60FPS, but certain stadiums have slowdown. When I played it, I didn't notice it running any less smoothly than offline, but this was far after launch, so there were less people playing. Though you also might have run into people with poor connections.
<stuff>
BTW, where was this commitment to "quality" when they released Deadspace on the Wii?
Does Mario Strikers Charged really run at 60FPS online? When I tried it back when it launched, it was barely playable.Well, it has a refresh rate of 60FPS, but certain stadiums have slowdown. When I played it, I didn't notice it running any less smoothly than offline, but this was far after launch, so there were less people playing. Though you also might have run into people with poor connections.
I'm talking about QA. There were framerate issues & bugs all over that game.BTW, where was this commitment to "quality" when they released Deadspace on the Wii?
What are you on about? Aside from some questionable QA (crashes that are so obvious I highly doubt QA missed them. They probably just couldn't get Dev to fix them.) and the overall decision to make the game a railshooter, Extraction was a fine game and got fairly decent reviews. You might not have liked the route that EA decided to go with in Extraction, but that doesn't mean it wasn't a "quality" title.
They likely decided that there wouldn't be enough online players on the Wii to justify spending the time and money towards making the online work (on a system not known for its online prowess) with their launch window (and the upcoming NBA Season) closing fast. The team at EAC likely cut what they had to to release the game, and the EA head honchos made their decision to carry on with online on the systems with much larger online user bases and easier-to-implement online services.
Furthermore, it's also that they are taking a once-Wii-exclusive and putting it on another system with a feature that they were trying to implement into this version - and might have been able to if they hadn't had to spend time converting the game to PS3/XBox 360.
Can you tell the difference between a game running 60fps and when it's not exactly 60fps?Yes. I even looked it up. Especially side by side, anyone could. More to the point is that the original ran at 60 fps. If it truly didn't make a difference, why would Mark Turmell and Mark Turmell be so adamant about it?
And I never asked you to believe my "assesment" of the framerate, but it doesn't mean I'm gonna swallow piss just because they call it lemonade.Not directly but you keep saying that it doesn't make a difference. Clearly, it does to the people making the game. It's a sad day when gamers are bitching when developers are trying to make their games run better.
BTW, where was this commitment to "quality" when they released Deadspace on the Wii?EA Canada didn't develop Dead Space Extraction.
Can you tell the difference between a game running 60fps and when it's not exactly 60fps?Yes. I even looked it up. Especially side by side, anyone could. More to the point is that the original ran at 60 fps. If it truly didn't make a difference, why would Mark Turmell and Mark Turmell be so adamant about it?QuoteAnd I never asked you to believe my "assesment" of the framerate, but it doesn't mean I'm gonna swallow piss just because they call it lemonade.Not directly but you keep saying that it doesn't make a difference. Clearly, it does to the people making the game. It's a sad day when gamers are bitching when developers are trying to make their games run better.QuoteBTW, where was this commitment to "quality" when they released Deadspace on the Wii?EA Canada didn't develop Dead Space Extraction.