In addition, Team Ninja confirms that the game lacks Samus's Gravity Suit.
http://www.nintendoworldreport.com/news/23914
In a segment of Iwata Asks, members of Team Ninja stated that Metroid: Other M will come on a dual-layer DVD disc in order to hold the game's cutscenes and additional content. At times the cutscenes were shaved off in length by seconds to fit them all on the disc.
The development team also confirmed that Samus's Gravity Suit will not be in the final version of the game, instead replaced by a purple aura. A major suit upgrade seen in previous Metroid titles, Team Ninja expressed that series creator Yoshio Sakamoto felt that the suit's coloring made it look weird during certain serious scenes near the end of the game. He requested for the team to include a different indication that the player has obtained the gravity-related upgrade.
I know that, but those games didn't use all of that available 8.5GB of space. SSBBrawl was 7.1GB if I remember rightly. There's also the Metroid Prime Trilogy but I don't think it's maxed out either since the three games separately don't add up to 8.5GB.
Come to think of it, is this a modern 20-hour adventure or a classic 3-hour rush?
Obligatory joke about Team Ninja, gravity, and breasts.
QuoteCome to think of it, is this a modern 20-hour adventure or a classic 3-hour rush?
Both. 3 hours of gameplay, 17 hours of cutscenes. The Metal Gear Solid 4 approach. ;)
How big was Metroid Prime Trilogy?7.4GB
Just curious, did you end up playing MGS4 because you have a PS3?
While its nice to see the game take full advantage of the Wii disc storage capacity I would like to see a game take advantage with more gameplay, levels, characters, plot development and exploration incorporated into it than uncompressed movie files.
Gone are the days of the double, triple and quadruple disc games that were packed with so much of everything you were getting a 60+ hour game. Final Fantasy anyone? While I know that the storage mediums have come a long way since then, I have to wonder why Wii game developers as a whole do not utilize what they have been given in capacity to produce something that is quality.
Where does the bulk of time, money and resources go in the 2 to 6 year variable span of time when an ok, sub par or sometimes heap of crap game gets produced?
I think Nintendo should continue the trend of working with other development teams. I would say some of their really great and memorable games have been produced when collaborating with others.
Thoughts? Am I off?
The amount of storage space a game takes up has little do with the quality of gameplay. Chances are that without the movies the game would only need a single layer disc, I doubt the cinematic pushed gameplay plans out because of storage concerns. Heck the prime games could be beaten in a few hours if you were good enough, and Final Fantasy, well grinding contributes quite a bit to the length of the game. Some of the best games ever created were made with limited storage, think to the N64, SNES and NES days.Phoneix, you misunderstand. I was just saying that it would be nice to see more elements to gameplay such as more levels, characters, plot development, exploration and even textures than cinematics. Surely to include these things it takes up more storage on a disc. And yes Final Fantasy VII was a bad example but it was mostly grinding that I was referencing there.
I'm finding these days that 15-20 hour games hit the sweet spot with me. Anything more than that, and it becomes something of a chore to finish them (damn you, Last Remnant! James didn't point out enough how long that game is!). I'll take a well-paced and entertaining 15 hour game (100%-ed) with good cinematics over a bloated 30 hour game that wears out its welcome long before it ends (which these days is usually what happens). Also, the shorter a game the more likely that I'll actually replay it sometime down the road. I'm not saying that's what Other M is, but that is my general stance on shorter games.
I just feel like laughing at the fact that this means Other M contains more data than the XBox 360 can handle.
Yes but a few GB of the disc are reserved for DRM nonsense so the capacity for usable data is more limited.