When asked about the controls specifically, Jeremiah said that he can't emphasize enough how much they've been improved. "That's what I really want to drill into people's heads. We spent a whole year developing this and taking the original idea and making it awesome."
Continuing on as to why "super" has been added to the title, he claimed that adjectives will allow gamers to let their creative sides shine even more than it did the first time around. He remarked that "You can string all kind of crazy, wacky adjectives together like zombified flying evil apple. You can do anything. Anything you can think of. There are thousands and thousands of adjectives."
Super Scribblenauts is due out for the Nintendo DS this October.
From impressions I've read of this game, it sounds like they've done nothing but add in or fix superficial stuff, and have done little or nothing to improve the core gameplay. There's still unclear goals with lack of directions, and still very few ways to solve puzzles.