Iwata was quite candid in expressing a need for improvement. I have heard commentary that people feel that Nintendos online functionality is behind the others or is lacking in some ways. And I can say that we are not currently satisfied with the online efforts that we have made so far, and we are working at ways to improve those.
Regardless of the dissatisfaction with their online offerings, Iwata expressed that a strong offline experience is vital to the company. On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product. Instead, I think that Nintendos ability to create an offline experience that feels incredibly unique and compelling is a particular strength that we have.
Iwata then explained that Nintendo will evaluate their online services based on the product. Going forward, what we will continue to do is to evaluate the individual products and experience that were creating on a product-by-product basis, and make a decision as to whether or not its more important to devote resources to making that offline experience more fun and compelling for products where that is going to be the most important element of the game play; and then for products where it is going to be more important, to add online functionality and make that online functionality robust and compelling. We will continue to focus our efforts there when its appropriate, but its going to be a product-by-product decision.
What online efforts? Have online efforts been made?
QuoteWhat online efforts? Have online efforts been made?
Well the Wii is actually like online and stuff so that's a clear effort made from the Gamecube days.
Though it is kind of like a naked man putting on a sock and calling it an effort to get dressed.
If the naked person was a hot, 25 year old co-ed, then Nintendo's online would be just fine, thank you.
Though it is kind of like a naked person putting on socks and calling it an effort to get dressed.
Really, wouldn't the system be perfectly acceptable if there were no game-specific Friend Codes?No, it has other problems (and that actually has never bothered me). There's always lag in every online Wii game because the system isn't powerful enough to run with everything synced up. Games also have to make sacrifices in certain areas to work online, such as graphics and/or framerate. Added features like Wii Speak require even more processing power, and end up as a poor quality product as a result.
Really, wouldn't the system be perfectly acceptable if there were no game-specific Friend Codes?No, it has other problems (and that actually has never bothered me). There's always lag in every online Wii game because the system isn't powerful enough to run with everything synced up. Games also have to make sacrifices in certain areas to work online, such as graphics and/or framerate. Added features like Wii Speak require even more processing power, and end up as a poor quality product as a result.
You don't always notice the lag because only SSBBrawl actually attempts to sync up the action. Every other game just goes by positions. There is always lag, it is why you can often fire shells in Mario Kart and have them go right through other racers, or hit then even if it cleanly misses them. They are never exactly where they appear on your screen. Every Wii game is like this.
Lord knows they said the same thing about WiiWare, admitting that sales were very low. But then they released a couple of demos, they proved their point, and didn't bother with them again.
Considering the best-selling online-enabled game of all time is Mario Kart Wii
I'm pretty sure Mop it up meant on a Nintendo system.
If you added up the different games in the other series it would come out differently.Then you'd also have to factor in sales of every Mario Kart game, in which case it'd still win. In fact, I'll bet the combined sales of Mario Kart Wii and DS best the combined sales of every Halo game.
There's no way you can disprove that the online mode wasn't a draw for Mario Kart Wii, especially when you consider the millions of people who still use it to this day. Factors like the packed Wii Wheel and all that marketing certainly helped, but I'm sure the online mode padded in some sales as well.
I agree that Nintendo's online games need improvement. My point was that Nintendo realizes online games can be very profitable, and I believe they will pursue improving them in the future.QuoteThere's no way you can disprove that the online mode wasn't a draw for Mario Kart Wii, especially when you consider the millions of people who still use it to this day. Factors like the packed Wii Wheel and all that marketing certainly helped, but I'm sure the online mode padded in some sales as well.At the very least I think SSB Brawl's lag is reason enough to demonstrate a need for improvement. Mario Kart Wii is not reason enough to conclude that things are going fine as is.
I still don't know what happened with the lag for SSBB. There was no lag for the first few months (I loved playing it online at the time), some time after that is when it got the lag.I'm sure the fact that more and more people started playing it online had something to do with that. Plus, there are now a lot more games -- and therefore a lot more people -- which use online features, including Mario Kart Wii, which was released about a month and a half after SSBBrawl. This might also have something to do with it, though I don't know how this stuff works, so I'm not sure if that would matter or not.