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Gaming Forums => Nintendo Gaming => Topic started by: Berto2K on April 28, 2003, 08:28:13 AM

Title: Semi-confirmation of price drop
Post by: Berto2K on April 28, 2003, 08:28:13 AM
When doing my daily gaming news tour, I found this news bit over at voodooextreme.com.

Price drops coming?

Anyone else at one of those stores be able to confirm a shipment like this? Could this by chance be part of Nintendo's plan to sell more cubes to single households to make Kart easier to play with more people? Another news piece there someone suggested that this is all part of a big scheme. Sell millions of mario kart, sell millions of BBAs, then announce online with large BBa userbase. Makes sense, but probably not true.  
Title: Semi-confirmation of price drop
Post by: EggyToast on April 28, 2003, 08:53:05 AM
It's logical that Nintendo would test the waters with LAN gaming before going to full online games.  See how many BBAs they sell, see what the reviews of the LAN system say, see how the customers like the game...

The cool thing is that Nintendo seems to want to use online gaming to actually ADD something to the game, not just use the basic boring idea of "more levels and patches because, well, the game wasn't exactly finished" or "play online multiplayer because you got no friends!"

But something like Animal Crossing... or Mario Party...  hmmm...

Sort of like the GBA-link cable thing.  They had functionality to do a lot of cool things with games for a long time, but it wasn't until they started doing cool and new things that 3rd parties started to look at the device differently.  Zelda has the tingle-tuner, and now SplinterCell has the downloadable map (which is a really cool idea).  Now that Nintendo has shown 3rd parties that you can incorporate it into an option yet highly useful game tool, more companies will use it.  Just like with the BBA and Mario Kart -- they chose a really popular game (more popular than Zelda) to really push the LAN capabilities -- a party game with 8 karts on the road, all of which controlled by people! -- and encourage 3rd parties to go the extra mile in developing that part of the code.  TS2 would've had LAN on GC if it came after MKDD, that's for sure.

The only problem is that the other 2 consoles don't really encourage anything, so developers are just as likely to bail on a promising cube project in order to release a crappy ps2 or xbox game, because they didn't want to compete with Nintendo.  I don't entirely blame them, but it does tend to lead to lower-quality games.