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Gaming Forums => Nintendo Gaming => Topic started by: NWR_Neal on April 08, 2010, 04:30:11 PM

Title: Worthy WiiWare Games
Post by: NWR_Neal on April 08, 2010, 04:30:11 PM
So as I hope most of you have seen, we're almost done with the week-long feature on the best of DSiWare games. If you haven't seen it, it's right here and totally awesome. (http://www.nintendoworldreport.com/specialArt.cfm?artid=22836)

Since WiiWare is turning 2 this May, we're planning a similar (but better!) feature for the best games on that downloadable service. And since we missed Pop Island in our totally awesome DSiWare feature, (http://www.nintendoworldreport.com/specialArt.cfm?artid=22836) we're going to you, the forum member (that's right, you!), and asking what are your favorite WiiWare games?

Note: No reason to mention World of Goo, NyxQuest, Bit.Trip, Art Style, or any other game that we'd be stupid not to have in there. We're looking for the hidden gems, yo. The ones we'd never think to buy.

Also, I can't gurrantee that all your picks will make it into the feature, but we will look into everything mentioned here.

Did I mention how totally awesome that DSiWare feature is? (http://www.nintendoworldreport.com/specialArt.cfm?artid=22836)

Final Note: Since shameless plugs are against the forum rules (right?), do I get in trouble for pimping the totally awesome DSiWare feature? (http://www.nintendoworldreport.com/specialArt.cfm?artid=22836) I mean, it is totally awesome. (http://www.nintendoworldreport.com/specialArt.cfm?artid=22836) Not unlike this. (http://www.youtube.com/watch?v=ShUgQCI1P_I&feature=related)
Title: Re: Worthy WiiWare Games
Post by: broodwars on April 08, 2010, 04:39:21 PM
Aside from the obvious (most of which you listed, and I'm willing to bet Cave Story's on there as well), I'd nominate the Phoenix Wright DS ports.  Yeah, they're ports and it's obvious they didn't put that much work into them.  Still, as Adventure games with seas of text I've found that they work a lot better when played relaxed on the couch via a big TV than hunched over on a tiny DS screen.  The games also look quite good considering their source, about on par with the old GameBoy Player resizing, and sound excellent.  And hey, at only 1,000 points apiece they're a pretty good deal.  Pity they take up so much space...
 
Man, I really need to get a new SD card that can store all these increasingly huge WiiWare/VC titles.
Title: Re: Worthy WiiWare Games
Post by: TJ Spyke on April 08, 2010, 04:52:09 PM
Personally I think World of Goo is over-rated, and I know I am not alone. It's not a bad game, but it's not as great as some people claim and is not worth 1500 points.

A title that I feel gets slammed way too much is Defend Your Castle. It was a WiiWare launch game (at least in North America) and is 500 points. It may not be the deepest game on the service, but it's a fun little game when you're in the mood for a game that doesn't require a lot of thinking. The game can actually become challenging, especially if you don't think about what you choose to buy with upgrades and it's fun to see how far you can get.
Title: Re: Worthy WiiWare Games
Post by: vudu on April 08, 2010, 05:07:38 PM
I'm enjoying the DSiWare feature, but to be honest it's not much of a "best of" list.  In the first 4 days you've listed a total of 28 games.  There's only about 100 DSiWare games total and at least 50 of them don't really count because they're either My Note Book titles, Express games or just pure crap.  That means that roughly 60% of the games have made your "best of" list and there's still one day left in the countdown!

Personally, I'd much rather you narrowed the list down to 10 or so games that truly shine.  Since WiiWare has been around for a bit longer you might need to expand that list to 20 games or maybe do something like a top 5 in each category (platformer, puzzle, etc.).  I'd also like to see a couple different takes on each game (assuming more than one of you has played it).  Maybe have two or three people rate each game from 1 to 5 stars--it'd be nice to know if the game is universally loved or if's just Neal with his hard-on for ArtStyle games.  :)
Title: Re: Worthy WiiWare Games
Post by: vudu on April 08, 2010, 05:08:54 PM
Personally I think World of Goo is over-rated, and I know I am not alone.

**** you, **** you, **** you.  World of Goo is my game of the year for 2008.  Not WiiWare GOTY.  Not Wii GOTY.  Overall GOTY.
Title: Re: Worthy WiiWare Games
Post by: Halbred on April 08, 2010, 05:10:27 PM
I may buy Pokemon Rumble specifically for this feature.

Also because I'm currently addicted to Pokemon HeartGold.
Title: Re: Worthy WiiWare Games
Post by: noname2200 on April 08, 2010, 05:29:51 PM
Personally I think World of Goo is over-rated, and I know I am not alone.

**** you, **** you, **** you.  World of Goo is my game of the year for 2008.  Not WiiWare GOTY.  Not Wii GOTY.  Overall GOTY.

 ;D

I'm with TJ Spyke: great game, but still overrated.

This probably falls under the "we'd be stupid not to include it" category, but Swords and Soldiers should definitely be on the list.

Also, (and this stuns me) Target Toss Pro: Bags is a surprisingly fun party game that's always overlooked. The problem is, you need at least four folks to really get it going.

For those with OCD, My Life as a King is great. According to the Nintendo Channel, it's my most played game at over 200 hours.  :Q It's somehow got that "one more day!" element that's so elusive, but soooooo good.
Title: Re: Worthy WiiWare Games
Post by: Killer_Man_Jaro on April 08, 2010, 05:36:21 PM
I'm not sure if this would be filed under 'The Obvious', but nevertheless I would appreciate a mention for Swords & Soldiers (still my favourite WiiWare game). A splendid synthesis of the deep strategy we are accustomed to from the RTS genre with a streamlined control scheme and interface. And despite all the modes, wonderful art assets and high fidelity music, it's only 140 blocks (give or take a few) of memory.
Title: Re: Worthy WiiWare Games
Post by: NWR_insanolord on April 08, 2010, 06:38:54 PM
Bomberman Blast is a fantastic multiplayer game, both online and local (8 player local multiplayer!).
Title: Re: Worthy WiiWare Games
Post by: BlackNMild2k1 on April 08, 2010, 06:45:41 PM
i can say that I've put countless hours into a game called Same Game.
It's a puzzle game where you match up colors to get rid of them.
Big color combos get you a bigger score, strategic color removal deepens your strategy.
Multiplayer is great and I currently hold the hi-score in my house(8 hours of straight playtime <i paused and took breaks> to get to my high score, but I over planned and took my time between moves.).
Title: Re: Worthy WiiWare Games
Post by: ejamer on April 08, 2010, 08:45:23 PM
Yes, yes... I know many of these fall into the obvious category... but it's easier for me to provide a full list of games that I thought were significant in different ways over the past year.  (Please note that being significant doesn't mean they are all "great" games, but they were at least interesting for one reason or another.)


In alphabetical order:


Some trends that I thought were interesting include:
  • taking advantage of rarely used Wii peripherals (WiiSpeak, Motion+, Balance Board)
  • highly experiments (and sometimes "Japanese") games
  • continued excellence from unique puzzle games
  • retro revival
  • entire series of related games being released digitally  (Monkey Island series vs Sam & Max)
  • movement between physical and digital medium (Rubik's Puzzle Galaxy and Groovin' Block)
Title: Re: Worthy WiiWare Games
Post by: Shaymin on April 08, 2010, 10:24:14 PM
I'd like to show love to 8-Bit Is Enough - the last episode of Strong Bad's Cool Game For Attractive People.

It's the strongest of the 5 episodes by far and does hold up pretty well as a 1000pt standalone game even if you missed the first part. There's a lot of references to classic gaming tropes and at some points becomes the Wii's answer to Retro Game Challenge.

Plus, it has Trogdor. What's not to love?
Title: Re: Worthy WiiWare Games
Post by: KDR_11k on April 09, 2010, 02:26:57 AM
I liked Onslaught despite RFN claims that it's like a rail shooter (it isn't).

I also enjoyed Pokemon Rumble but I guess it's not for everybody, think of it as a game like Diablo and you'll be less annoyed by the differences to regular Pokemon.

Toki Tori is often overlooked but totally awesome.


Contra Rebirth wasn't mentioned yet. Fixing.
Title: Re: Worthy WiiWare Games
Post by: UncleBob on April 09, 2010, 02:46:52 AM
As someone who has a hard time getting into Pokémon anymore (played *way* too much of it when Red/Blue came out), I have to say, Pokémon Rumble was a blast.

Also, much love to Carnival King: Big Top Shooter.
Title: Re: Worthy WiiWare Games
Post by: Mop it up on April 09, 2010, 03:31:15 AM
The only WiiWare game I enjoyed was ExciteBike World Rally, but that one is probably significant enough that I needn't mention it.
Title: Re: Worthy WiiWare Games
Post by: Stratos on April 09, 2010, 04:02:59 AM
i can say that I've put countless hours into a game called Same Game.
It's a puzzle game where you match up colors to get rid of them.
Big color combos get you a bigger score, strategic color removal deepens your strategy.
Multiplayer is great and I currently hold the hi-score in my house(8 hours of straight playtime <i paused and took breaks> to get to my high score, but I over planned and took my time between moves.).

I love samegame. I keep in on my Wii system menu because I like to fire it up real fast without going through the CD card channel to play it. Play it all the time.

Jungle Speed needs to be on there. It's an amazingly fun card game like a hybrid or uno, war and reflex card games like speed and spit. Special thanks to GP for introducing the game to me. My friends and sister tried it and now we all own in on our Wiis. It's very well made as well and has options for expanded rules and such.

Onslaught is very arcadey, but definitely not a rail shooter. I still haven't beaten it but it was rather fun.

The Monkey Island games are pure awesome and need to be referenced in some way for the feature. I found them much more enjoyable than Sam & Max or the Strong Bad games.

I'll also second the Phoenix Wright games. They got me to try the series and now I'm a huge fan. Plus it's a guilty pleasure for me to swing out the remote to object to things. :D

Defend Your Castle is very fun and well worth the price to get 4-player support. Playing with friends makes it all the funner and the competition to get to make the defense building decisions between rounds is a nice extra element.

World of Goo is amazingly awesome and I really now think that TJ and I have nearly opposite tastes. We are on opposite ends of the spectrum for a number of games including WoG and Majora's Mask among others. Now I want to go through and find all the games we disagree on.
Title: Re: Worthy WiiWare Games
Post by: Dasmos on April 09, 2010, 04:21:10 AM
Personally I think World of Goo is over-rated, and I know I am not alone. It's not a bad game, but it's not as great as some people claim and is not worth 1500 points.

ahahahahahahahahahaha what?

A title that I feel gets slammed way too much is Defend Your Castle. It was a WiiWare launch game (at least in North America) and is 500 points.

AHAHAHAHAHAHAHAHAHAHA WHAT?!
Title: Re: Worthy WiiWare Games
Post by: ejamer on April 09, 2010, 07:55:36 AM
Jungle Speed needs to be on there. It's an amazingly fun card game like a hybrid or uno, war and reflex card games like speed and spit. Special thanks to GP for introducing the game to me. My friends and sister tried it and now we all own in on our Wiis. It's very well made as well and has options for expanded rules and such.


Good call.  It's a solid board game conversion, and a great party game that allows up to 8 people to join in.


It kind of surprises me that WiiWare hasn't seen more board game conversions.  We've got Uno and Jungle Speed and Hey! That's My Fish... but I thought we might see a few more ranging from classic American game designs like Monopoly, Scrabble, Operation and even Hungry Hungry Hippos to lesser known designer games like Settlers of Catan* and Carcassonne*.


*Ok, I think Microsoft has rights to digital distribution for those two specific games, since they are both on XBLA... but there is a huge library of cool board games that could be transferred over to WiiWare pretty easily.  The biggest effort involved would be securing the rights.
Title: Re: Worthy WiiWare Games
Post by: TJ Spyke on April 09, 2010, 11:04:50 AM
Defend Your Castle is very fun and well worth the price to get 4-player support. Playing with friends makes it all the funner and the competition to get to make the defense building decisions between rounds is a nice extra element.

World of Goo is amazingly awesome and I really now think that TJ and I have nearly opposite tastes. We are on opposite ends of the spectrum for a number of games including WoG and Majora's Mask among others. Now I want to go through and find all the games we disagree on.

At least we agree on DYC.
Title: Re: Worthy WiiWare Games
Post by: Pandareus on April 09, 2010, 11:17:01 AM
Well, I talked about Tomena Sanner here (http://www.nintendoworldreport.com/forums/index.php?topic=30773.0).
 
Another Wiiware game I played a ton of is FFCC My Life as a Dark Lord. Here, let me copy-paste what I wrote somewhere else. I'm sorry, but apparently I didn't value brevity back then.
 
 
 
12 hours and 14 minutes. That's how long the gameplay record on the Nintendo Channel on my Wii says it took me to beat Final Fantasy Crystal Chronicles: My Life as a Darklord. That makes it, by far, the longest single-player campaign of any Wiiware title I've played. Heck, it even beats several full retail Wii releases like MADWORLD (8 hours 45 minutes), Overlord: Dark Legend (7 hrs 16 min), or Punch-Out!! (6 hrs 1 min, first run through only).

Considering it's only 1000 pts (10 dollars), that's great value right there. And while before playing this game and Plants vs Zombies I would have argued that a 4 hr Wiiware platformer like LostWinds is better than a thousand hours playing tower defense games, I think those games have made me a tower defense fan. They both offer a more streamlined experience than most of the other games in that genre I've played, taking out the guesswork and the experimentation and making it more about strategy, in my opinion. When you fail, you can usually point out exactly what you did wrong, and succeed on the second try.

But whereas Plants vs Zombies is very casual, and very easy, MLAADL can be punishingly difficult IF you don't adopt the right strategy. So much so that I've read some people on the Internet claim the game is near impossible to finish without downloading extra items at 200pts a pop that make the game easier on the player.

In fact, the game is entirely possible to beat without those when you do have the right strategy, and thankfully the game constantly reminds you that if you're failing, you're doing it wrong (while giving you some pointers). Paying for the DLC is not necessary. I'd even say it's not recommended, as it would unbalance the game and would probably rob you of any feeling of accomplishment you might get when you finally succeed.

The game has you defend this lone tower against a series of invading "adventurers" on a quest to take you out as the Dark Lord. You build a series of floors equiped with booby traps, which you populate with monsters (up to three on a floor, but different types of floors have different capacities). The adventurers will arrive alone or in groups of 2 or 3 at a time, however only one adventurer will visit a floor at a time. The next adventurer, finding the floor occupied, will move on to the next one. An adventurer will remain on a floor until he has destroyed it, until he is killed or until a timer runs out (he'll then move on to the next floor).

At first you only have one type of floor, and one type of monster. Gradually, the game introduces new traps (some slow down the enemy, some reduce his speed, etc), new monsters, and new twists, for instance a rock-paper-scissor system (magic beats melee, melee beats ranged, and ranged beats magic). Before long you'll have to think not only about using the right monsters against the right adventurer type, but also about the way you structure your tower.

Your resources being limited, you must be careful how you manage your mana. You'll often have to decide if you're going to build a lot of floors with few monsters on them (effective against fast enemy types that don't spend a lot of time on each floor), or few floors with very powerful monsters on them (effective against tough but slow adventurers). Of course, the game will switch up adventurer types on you so you have to be ready to improvise...

MLAADL is a challenging game to be sure, but it's also perfectly fair. The game tells you everything to know in order to win (press + on the Wiimote to display everything you need to know about the pros and cons of each type of floor or monster), and when you fail, it offers advice concerning what you might have done wrong. It also allows you to make a few mistakes without completely messing up your chances of winning a level.

Grinding is also possible (this IS a Final Fantasy game after all), but also not necessary at all. All that's required is a head on your shoulders and the willingness to try another angle when your first strategy fails you. Few things feel as good as when you finally do beat a level that's given you trouble, when you are on the brink of failing to an adventurer with a sliver of health but you managed to preserve enough mana to add the weakest floor type and the weakest monster, but that is just enough to salvage victory.

And once you've completed the game and somehow that wasn't enough content for you, there is a mission pack and an extra chapter to download for 500pts each, but I haven't given in to that yet. But I probably will, because the game was damn good.
Title: Re: Worthy WiiWare Games
Post by: NWR_Neal on April 09, 2010, 12:13:06 PM
Wow. Thanks for all the responses, guys!

As for the comments about the DSiWare best-of, I didn't want to narrow it down to 10 games, because the impetus for that was at all the jokes about how DSiWare sucks. I have like 30 DSiWare games (some that are  trash, but still), and I love the service. I wanted to shine a spotlight on not just the 10 best games, most of which critics could guess, but also the stuff that may have gone past most people's radar.

The WiiWare feature is still being worked on, and we welcome all constructive criticism. I can say that I'll most likely bring the same ideas and thoughts to the DSiWare feature, and we'll probably have a list bigger than some of you might want.

My main logic through all of this is that if someone on staff likes a game enough to write about it, then we're not going to exclude it.


On the topic of the feature, would you guys want to see a Game of the Decade-style poll for Best WiiWare Game Thus Far?
Title: Re: Worthy WiiWare Games
Post by: Killer_Man_Jaro on April 09, 2010, 12:29:48 PM
On the topic of the feature, would you guys want to see a Game of the Decade-style poll for Best WiiWare Game Thus Far?

Sure. Although you guys working on the feature would have the unpleasant task of picking just a handful of games for the poll, but if you're willing to do so, then by all means go for it.
Title: Re: Worthy WiiWare Games
Post by: NWR_Neal on April 09, 2010, 12:32:14 PM
Also, strangely enough, my hard-on for Art Style games doesn't extend to WiiWare. I only own Orbient, which I liked a lot, but I'm just not as fanatical about the non-portable entries.
Title: Re: Worthy WiiWare Games
Post by: noname2200 on April 09, 2010, 01:49:36 PM

On the topic of the feature, would you guys want to see a Game of the Decade-style poll for Best WiiWare Game Thus Far?

Couldn't hurt, although the small number of titles makes "of the Decade" a little less meaningful than it should be.
Title: Re: Worthy WiiWare Games
Post by: Halbred on April 09, 2010, 01:51:36 PM
Neal's HARD-ON for Art Style doesn't EXTEND to WiiWare. Brilliant!
Title: Re: Worthy WiiWare Games
Post by: Stratos on April 09, 2010, 01:57:00 PM
Also, strangely enough, my hard-on for Art Style games doesn't extend to WiiWare. I only own Orbient, which I liked a lot, but I'm just not as fanatical about the non-portable entries.

That's interesting because I am more interested in all of the WiiWare Art Style games and none of the DSi ones interest me in the slightest. Maybe we just prefer different ways of playing? (Touch versus Wiimote?)

I like that there are a lot of games because it helps give me ideas of what's good and worth trying versus the crap that is on there. I look at it almost like a 'buyers guide'.
Title: Re: Worthy WiiWare Games
Post by: Pandareus on April 09, 2010, 02:19:28 PM
Also, strangely enough, my hard-on for Art Style games doesn't extend to WiiWare. I only own Orbient, which I liked a lot, but I'm just not as fanatical about the non-portable entries.
Buh... but Cubello is awesome!
 
Let me copy-paste, once again, something I wrote on another forum
 
 
 
I just downloaded this little gem and I've been playing for the past hour and a half, even though I wasn't planning to. It's not like any puzzle game I've ever played before. It's also incredibly hard to describe, so here's a video (http://www.youtube.com/watch?v=hdcgGp1DCsQ).

Basically, what you're trying to do here is connect 4 blocks of the same color. On the left, you've got your "cartridge" of blocks, which only gets replenished when you eliminate blocks from the structure in the center, the "cubello". Run out of blocks in your cartridge and you've lost the game. Eliminate all the blocks of the cubello to go to the next stage.

The "point and shoot" gameplay is incredibly compelling, more than I would have thought. Not only do you have to think about your shot, you have to be able to pull it off. More than that, though: you'll want to execute several well-placed shots in a row, which is very satisfying when you pull it off, but it's easier said than done as each of your shots will send the whole structure spinning.

I had avoided this title until now because of IGN's review, which claimed that you could often get screwed by the game since the blocks you get in your cartridge are random, so if you get a color you don't need and don't get the one you need, you just keep adding blocks to the structure and you can't finish the level.

Not so. See, what you want to do is eliminate a color from the structure AND your cartridge, and then that color won't come back. So if there's 3 red blocks on the structure and you have 2 in your cartridge, don't stupidly shoot at the 3 blocks with your first shot, because then you'll have to fire your other red block, putting that color back on the structure, and you'll have to restart the whole thing. What you want to do is place your first block in a way that you'll be able to eliminate all 5 with your next shot.

Phew, I told you it was hard to explain. Anyway, I really can't stress enough what a good value this is if you're a puzzle fan. You've never played something like this before, and it's a really solid concept. You'll easily get more than your 6 bucks' worth.
Title: Re: Worthy WiiWare Games
Post by: KDR_11k on April 09, 2010, 02:28:01 PM
Settlers of Catan* and Carcassonne*.

*Ok, I think Microsoft has rights to digital distribution for those two specific games, since they are both on XBLA... but there is a huge library of cool board games that could be transferred over to WiiWare pretty easily.  The biggest effort involved would be securing the rights.

Considering those two are fairly major board games (I believe Settlers sold several million copies, of the physical board game of course) I doubt MS got exclusive rights to them.
Title: Re: Worthy WiiWare Games
Post by: Stratos on April 09, 2010, 02:31:44 PM
I wish Settlers would come to WiiWare. I have the physical board game with both of the major expansions and would love to get a digital version as well.
Title: Re: Worthy WiiWare Games
Post by: MegaByte on April 09, 2010, 02:36:54 PM
I just played Carcassonne for the first time the other night and was thinking it would make a great digital game.
Title: Re: Worthy WiiWare Games
Post by: KDR_11k on April 09, 2010, 03:09:55 PM
The PC version of Carcassonne came with the River expansion for the board game IIRC, I think the PC version of Puerto Rico even came with the expansion for PR which does a lot of rebalancing and supports more strategies.
Title: Re: Worthy WiiWare Games
Post by: DAaaMan64 on April 09, 2010, 04:17:10 PM
Swords and Soldiers
Cave Story
Castlevania
Title: Re: Worthy WiiWare Games
Post by: vudu on April 09, 2010, 04:31:13 PM
I'd argue against Castlevania Rebirth--while I really enjoyed the game, it's obvious that it's meant for fans of the series.  If you don't generally like Castlevania then you won't like this game.  And if you're only a casual fan there are better Castlevania games available for download--namely Castlevania III, Castlevania IV and Rondo of Blood.
Title: Re: Worthy WiiWare Games
Post by: Halbred on April 09, 2010, 04:59:56 PM
If you are a casual fan, Castlevania III will eat you alive.
Title: Re: Worthy WiiWare Games
Post by: KDR_11k on April 09, 2010, 05:13:29 PM
Contra Rebirth, on the other hand, is as newbie friendly as Contra gets.
Title: Re: Worthy WiiWare Games
Post by: Mop it up on April 10, 2010, 05:10:24 PM
Buh... but Cubello is awesome!
You've never played something like this before, and it's a really solid concept.
Actually, I have played something very similar. Cubello is like a simplified version of Tetrisphere for the Nintendo 64. Because of that, I couldn't get into Cubello. It's just too watered-down and lacking in features, plus it doesn't have an awesome soundtrack and instead has an incessant computer voice that doesn't know when to shut up. All the game did was make me want a proper sequel to Tetrisphere on Wii.

Bomberman Blast is a fantastic multiplayer game, both online and local (8 player local multiplayer!).
That's the first WiiWare game I downloaded, Bomberman is too much fun to pass over. I was disappointed when I discovered that you can't mix friends and randoms in online matches, but other than that, it is a solid game that seems to go unrecognized as a great multiplayer Wii game, both local and online.

Personally I think World of Goo is over-rated, and I know I am not alone. It's not a bad game, but it's not as great as some people claim and is not worth 1500 points.
I feel the same. Sometimes the physics just felt random, making it difficult to get into the game. If I had actually paid $15 for it I'd have felt ripped-off, but fortunately I paid about $4 since I got the Wii points through a Pepsi summer promotion last year. It was worth that.

Personally I think World of Goo is over-rated, and I know I am not alone.
**** you, **** you, **** you.  World of Goo is my game of the year for 2008.  Not WiiWare GOTY.  Not Wii GOTY.  Overall GOTY.
A shining example of good forum etiquette.  :rolleyes:
Title: Re: Worthy WiiWare Games
Post by: TJ Spyke on April 10, 2010, 06:20:26 PM
I didn't even pay anything for it, I got it gifted to me as part of NeoGAF's 2008 Secret Santa program. 500 points would be a great price for it, MAYBE 1000 points. Some people get too touchy when I say I think it's overrated (even though I say that I don't think it's a bad game).
Title: Re: Worthy WiiWare Games
Post by: BlackNMild2k1 on April 10, 2010, 06:26:57 PM
Over rated or over hyped?

It got a good score because it's a good game. But people may have sung it's praises too high over hyping the game for the achievement that it was.

Like Scribblenauts. I think it's a good game and deserves a good score, but it's not the best game ever as it does have lots of little flaws and the HYPE surrounding that game basically ignored most of them.

So I think you need to clarify if you mean over rated or over hyped.
Title: Re: Worthy WiiWare Games
Post by: TJ Spyke on April 10, 2010, 06:30:12 PM
Probably over-hyped. It seems like most "hardcore" gamers just love to shout that it's one of the best games they've ever played or that it's THE best WiiWare game or other similar statements.
Title: Re: Worthy WiiWare Games
Post by: ejamer on April 10, 2010, 10:54:07 PM
World of Goo is tough to discuss.


It's a great game - the polish and detail are superb, and I really liked the sense of humor throughout.  But it wouldn't be in my top 10 list if talking purely about "fun" games... despite being such a well-made game, I just didn't fall in love with it the way so many reviewers and core gamers did.


Is it one of the best WiiWare games out there?  Sure.
Does it deserve a ton of hype?  Sure.
Did I play through the entire game, and was the cost justified?  Most definitely on both counts.


But if someone asked me what they should buy it wouldn't be at the top of the list - especially not with stuff available like Swords & Soldiers, Bonsai Barber, and Winter of the Melodias.


To each their own, I guess.   ;D
Title: Re: Worthy WiiWare Games
Post by: KDR_11k on April 11, 2010, 02:27:47 AM
I'm not that much into WoG but my sister is crazy for it, I'd say the praise is warranted (those who like it love it) but it's not a game for everybody.