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Gaming Forums => Nintendo Gaming => Topic started by: Spinnzilla on March 29, 2010, 10:22:39 PM

Title: The Conduit 2 confirmed.
Post by: Spinnzilla on March 29, 2010, 10:22:39 PM
http://gonintendo.com/viewstory.php?id=118915 (http://gonintendo.com/viewstory.php?id=118915)
 
Though High Voltage isn't ready to spill the beans about specific[online] modes just yet, the studio promises a bevy of new gameplay types, as well as the return of the first game's innovative Bounty Hunter mode.

As you might expect, weapons like the Vortex Cannon will add a few wrinkles to online competition, as will the introduction of different character classes, each with unique attributes. You'll also be able to unlock suit upgrades that bestow your character with special skills; robotic legs, for example, will let you sprint greater distances."

"Right now, the plan is to have one primary suit slot and two secondary slots where you can equip upgrades, but that may change in the final game. From a purely cosmetic standpoint, you'll have tons of options to change your character's appearance using the same modular system the team uses to diversify enemies. For those who prefer to keep their gun fights local, Conduit 2 will feature a two-to four-player splitscreen option for all of the game's competitive modes.

And when you want to take a break from blasting your friends and loved ones, you can team up with them in the new co-op Invasion mode. Up to four players can join forces (either via splitscreen or online), and the challenges they'll face are unique to this mode. Further details remain under wraps, but we always welcome the chance to eradicate some alien scum with our fellow humans."

"Their first order of business: expanding the game's scope, "In the first Conduit, I think the core experience is very sold," says producer Josh Olson."

- ASE returns
- set in Atlantis
- SEGA publishing
- Huge boss battles
- old/new weapons
 
Sounds like they're adding a lot of stuff people wanted in the first.  At least they're trying. :P: :
 
Title: Re: The Conduit 2 confirmed.
Post by: Stogi on March 29, 2010, 10:24:09 PM
This needs the BnM treatment.
Title: Re: The Conduit 2 confirmed.
Post by: Spinnzilla on March 29, 2010, 10:24:59 PM
This needs the BnM treatment.

Wishes everything there possible was is in it? :]
Title: Re: The Conduit 2 confirmed.
Post by: Stogi on March 29, 2010, 10:26:34 PM
Nice :)

But no...

That's the ugliest first post about a game...

And I was going to say "ugliest first post about a game I've seen in a long time" but I really think this might take the cake.
Title: Re: The Conduit 2 confirmed.
Post by: Spinnzilla on March 29, 2010, 10:28:13 PM
Nice :)

But no...

That's the ugliest first post about a game I've seen in a long time.

It was just a quick copy and paste.  I'm in the middle of WoW!

But if BnM wants, he can create his own and we can delete this.  No big deal to me. I'll probably be too lazy to update it.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on March 29, 2010, 10:29:15 PM
All you gamers complaining about the lack of split screen in the first game better buy Conduit 2 on launch day. LAUNCH DAY OR TWO COPIES WITHIN THE FIRST 30 DAYS.
Title: Re: The Conduit 2 confirmed.
Post by: Guitar Smasher on March 29, 2010, 10:29:36 PM
Guess the original didn't bomb that hard...  I'm glad the dev/pub are actually sticking with it rather than give up.  If the improvements are solid then they should be rewarded.
Title: Re: The Conduit 2 confirmed.
Post by: NWR_insanolord on March 29, 2010, 10:45:51 PM
The Conduit was a solid game, and if they fix what was wrong with it, which it sounds like they're trying to do, and add a bit more polish, this could be great. I'm interested to see what High Voltage has learned; there was obviously a lot of effort behind The Conduit, but their inexperience held it back. Hopefully they'll be more able to realize their vision the second time through.
Title: Re: The Conduit 2 confirmed.
Post by: noname2200 on March 29, 2010, 11:11:03 PM
Tempted only due to the inclusion of split-screen multiplayer. If they also add bots, it'd be an insta-buy...

Guess the original didn't bomb that hard... 

Don't be silly, it's a third-party Wii game. Of course it bombed.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on March 30, 2010, 12:26:30 AM
Looks like Gamereactor had the scoop after all
http://www.nintendoworldreport.com/forums/index.php?topic=24800.msg593594#msg593594

I haven't really played through the 1st one, but if the 2nd one is an improvement on the 1st, then I might be there for round 2.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on March 30, 2010, 12:28:14 AM
I really like the gameplay of The Conduit, but the game is lacking in features. With this sequel, I hope the focus is on adding features and not stuffing it with a bunch of unnecessary gameplay conventions which do nothing but break up the action. Local multiplayer doesn't matter to me, as I don't really know anyone who would play a shooter, or at least one on Wii. Online co-op sounds interesting, though.

The part about equipping upgrades sounds similar to the "perks" of Call of Duty Modern Warfare. I sincerely hope this game doesn't end up trying to emulate Modern Warfare.
Title: Re: The Conduit 2 confirmed.
Post by: Adrock on March 30, 2010, 12:32:55 AM
I couldn't get into The Conduit. It bored me. The Grinder looked much more fun.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on March 30, 2010, 12:35:03 AM
I couldn't get into The Conduit. It bored me. The Grinder looked much more fun.

I agree with the 1st and last statement of this post.
Title: Re: The Conduit 2 confirmed.
Post by: Peachylala on March 30, 2010, 01:35:16 PM
Guess the original didn't bomb that hard... 

Don't be silly, it's a crappy third-party Wii game. Of course it bombed.
Speaking the truth hurts.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on March 30, 2010, 02:49:22 PM
Welp. the scans are out on the net now, but I for one will be picking up a copy of this Nintendo Power. http://nintendopower.com/ (http://nintendopower.com/)

One image should qualify as fair use under US copyright law, so here is a picture of the four player splitscreen:

(http://i91.photobucket.com/albums/k302/shyguy70/conduit2.jpg)
Title: Re: The Conduit 2 confirmed.
Post by: KDR_11k on March 30, 2010, 03:05:51 PM
All you gamers complaining about the lack of split screen in the first game better buy Conduit 2 on launch day. LAUNCH DAY OR TWO COPIES WITHIN THE FIRST 30 DAYS.
I didn't complain about it because I wanted split screen but because I know most of the Wii owners will want it.

We'll see if HVS manages to make a good game this time.
Title: Re: The Conduit 2 confirmed.
Post by: NinGurl69 *huggles on March 30, 2010, 03:08:07 PM
I don't recall you saying what was wrong with the first.  Care to elaborate in the other thread?
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on March 31, 2010, 03:37:09 PM
Quote
• TEAM INVASION MODE

New co-op mode where up to four player players battle side-by-sideagainst waves of enemies. Fight online over the Nintendo® Wi-FiConnection or on the same console via splitscreen mode.

http://conduitnetwork.webs.com/apps/blog/show/3306605-conduit-game-info-
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on March 31, 2010, 09:34:03 PM
3 more legit screens http://www.computerandvideogames.com/article.php?id=241276
Title: Re: The Conduit 2 confirmed.
Post by: MegaByte on March 31, 2010, 09:37:34 PM
3 more legit screens http://www.computerandvideogames.com/article.php?id=241276
You mean like the ones that have been on our website all day?
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on March 31, 2010, 09:42:29 PM
3 more legit screens http://www.computerandvideogames.com/article.php?id=241276 (http://www.computerandvideogames.com/article.php?id=241276)
You mean like the ones that have been on our website all day?

NWR has actually been on top of their news lately. Talkback has actually been where I heard quite a bit stuff for the first time a lot over the last week or so.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on March 31, 2010, 11:07:16 PM
Exxxcuse me Princess! I was busy at work and the link to the homepage isn't on the top of the forums anymore. I clicked on a banner ad for pennance.

This is the best screen of the three

(http://www.nintendoworldreport.com/media/22767/1/th/5.jpg)
Title: Re: The Conduit 2 confirmed.
Post by: rad.i.kal on April 01, 2010, 11:43:46 PM
could be a good game, the first was not bad. had bugs, but this could be good. i am pretty excited to play
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on April 02, 2010, 12:06:56 AM
Am I the only one who reads the front page?
Title: Re: The Conduit 2 confirmed.
Post by: Adrock on April 02, 2010, 12:08:08 AM
I clicked on a banner ad for pennance.
Thanks for making me laugh. :)
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on April 02, 2010, 12:26:08 AM
Am I the only one who reads the front page?

Nobody reads the front page. Not even you.
Title: Re: The Conduit 2 confirmed.
Post by: Spinnzilla on April 02, 2010, 12:27:29 AM
Am I the only one who reads the front page?

Nobody reads the front page. Not even you.

NWR has a front page?
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on April 02, 2010, 12:37:12 AM
Am I the only one who reads the front page?

Nobody reads the front page. Not even you.

NWR has a front page?

I wouldn't know.
Title: Re: The Conduit 2 confirmed.
Post by: Ymeegod on April 02, 2010, 01:13:28 AM
They did have a rought start and it sound like they know at least where to begin.  Besides improving the story I think they should also look at more uses for the handgadget thing.  Also the boss battles too--I mean the first game ended with just a bunch or pawns coming out of repsawn points but there really wasn't that BIG fight thoughout the whole game. 

 
Title: Re: The Conduit 2 confirmed.
Post by: KisakiProject on April 05, 2010, 02:40:41 PM
This seems interesting.  Seems the source material for the plot of this franchise is stuff like David Icke, Zacharia Sitchin, Erik Von Dankin.  I LOLed cause I know people who think this stuff is for real.
 
Looking forward to playing this.
Title: Re: The Conduit 2 confirmed.
Post by: EasyCure on April 06, 2010, 08:30:05 PM
could be a good game, the first was not bad. had bugs, but this could be good. i am pretty excited to play

Duh, it was a generic sci-fi shooter! :P

I'm somewhat excited about this sequel, as I did enjoy the 1st game; especially the multiplayer once I got good at it (thanks Pro!). Sure the story was boring, but I still had fun going thru the levels and shooting ****, as well as looking for all the secrets (still some I've yet to find). All I really ask for this sequel is a bigger variety of weapons and some split-screen multi player.. and it looks like that's what they're offering.

The only thing I'm really sceptical about is when its released. If it comes out too late in the Wii's life (assuming a Wii successor is a year or two away) then it might be overshadowed by other new games that I would assume be technically superior (and possibly from more experienced devs). We'll see about that, though.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on April 09, 2010, 06:48:55 PM
New interview (http://nintendolife.com/news/2010/04/interviews_high_voltage_software_conduit_2)
Some details from the interview.
Started development once The Conduit shipped so June 2009

Game takes off from when first game ended.If you don't know what happened than go and check out the game or beat the game!

Still working on voice actors new parts will be in the game as well.

The multiplayer will have a class system.There is currently 30 classes implemented.

 The team invasion mode will have 4 players (local or online) where you go up against the enemy.

Weapons are going to be pistols,shotguns,Rocket Launcher,SMG,Assult Rifle.
New weapons include the Phase Rifle which can shoot through walls.There will be a deployable turret so you can set it up somewhere and set it to auto or you can use it yourself.
There is a Vortex Blaster which will put a shield in front of the player and stop any weapons and send them back!
They have also looked at The Conduit weapons and added alt weapons modes. The TPC launcher can now launch proximity mines as well as the original function.More to be revealed.
Quarter 4 2010 release date.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on April 09, 2010, 06:57:23 PM
The build your own class system sounds pretty complex, I'm intrigued.
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on April 09, 2010, 10:03:26 PM
New weapons include the Phase Rifle which can shoot through walls.There will be a deployable turret so you can set it up somewhere and set it to auto

So Farsight and Laptop Gun. Sounds pretty sweet.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on April 09, 2010, 11:17:58 PM
New weapons include the Phase Rifle which can shoot through walls.There will be a deployable turret so you can set it up somewhere and set it to auto

So Farsight and Laptop Gun. Sounds pretty sweet.

Looks like someone has been paying attention to the forums around the net. Wii want GE/PD back on the Wii. HVS aims to give us what we want.
Title: Re: The Conduit 2 confirmed.
Post by: NWR_insanolord on April 10, 2010, 12:24:07 AM
Farsight, laptop gun, alternate modes for all the weapons... like they say, if you're going to steal, steal from the best. I'm loving Perfect Dark on XBLA, but I wish I could play it with Wii controls; this seems like as close as I could get. I'm really looking forward to this. Don't screw it up, High Voltage!
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on April 11, 2010, 02:23:52 PM
There is literally no reason that Conduit 2 shouldn't be better than Perfect Dark XBLA.
Title: Re: The Conduit 2 confirmed.
Post by: noname2200 on April 12, 2010, 12:41:17 PM
There is literally no reason that Conduit 2 shouldn't be better than Perfect Dark XBLA.

Whoa now, even the Perfect Dark team members never topped Perfect Dark.
Title: Re: The Conduit 2 confirmed.
Post by: NWR_insanolord on April 12, 2010, 04:10:45 PM
There is literally no reason that Conduit 2 shouldn't be better than Perfect Dark XBLA.

I guess someone could pull that off. Just because it's never been done before doesn't mean it's impossible.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on April 12, 2010, 05:41:06 PM
Sounds promising. Any comparisons to Goldeneye/Perfect Dark, no matter how slight, is much preferred to having similarities to Halo or Call of Duty.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on April 13, 2010, 05:11:05 AM
Local Multi was my biggest beef against the game. Having it guarantees I'll be buying it since I have no other guarantee we'll be getting anything else that has it.

Though now that I have played Modern Warfare on Wii the bar has been drastically raised for what I expect in an FPS. I want FULL control customization and improvements to the WiiSpeak functionality and the whole online setup is desired as well.
Title: Re: The Conduit 2 confirmed.
Post by: Peachylala on April 13, 2010, 01:19:42 PM
Sounds promising. Any comparisons to Goldeneye/Perfect Dark, no matter how slight, is much preferred to having similarities to Halo or Call of Duty.
Is Metroid Prime plausible? It's a first person shooter abit more exploration centered.
Title: Re: The Conduit 2 confirmed.
Post by: NWR_insanolord on April 13, 2010, 02:48:05 PM
I don't want this to be Metroid Prime; I have enough of those already. I want a real First-Person Shooter, nothing fancy, just really well-executed.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on April 13, 2010, 06:10:37 PM
http://roboawesome.com/?p=10649
No real new details that are in this interview from the last interview but this will be playable at E3.

Title: Re: The Conduit 2 confirmed.
Post by: Peachylala on April 13, 2010, 11:55:37 PM
I don't want this to be Metroid Prime; I have enough of those already. I want a real First-Person Shooter, nothing fancy, just really well-executed.
Can it be the same quality, just more First-Person Shooter orientated? I would like that.
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on April 15, 2010, 10:06:27 PM
Quote from: IGN
SEGA (http://games.ign.com/objects/025/025059.html)   today invited me down to its office to check out a build of Conduit 2   in action. While still very early (the game's not scheduled to ship   until this Fall)

Since when is spring "very early" in the development cycle of a game that's shipping in fall of the same year?
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on April 15, 2010, 10:09:15 PM
Sounds promising. Any comparisons to Goldeneye/Perfect Dark, no matter how slight, is much preferred to having similarities to Halo or Call of Duty.
Is Metroid Prime plausible? It's a first person shooter abit more exploration centered.
If you mean the amount of polish Metroid Prime games have then that would be great. One reason I like The Conduit is because it focuses on shooting action without a bunch of complications to get in the way, and I hope this sequel continues that.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on April 16, 2010, 02:27:36 AM
Yo, Hawt new pictures of TCon Deuce

(http://i91.photobucket.com/albums/k302/shyguy70/the-conduit-2-20100415105302235.jpg)

http://wii.ign.com/dor/objects/67276/conduit-2/images/the-conduit-2-20100415105302235.html?page=mediaFull
Title: Re: The Conduit 2 confirmed.
Post by: noname2200 on April 19, 2010, 09:58:01 PM
Quote from: IGN
SEGA (http://games.ign.com/objects/025/025059.html)   today invited me down to its office to check out a build of Conduit 2   in action. While still very early (the game's not scheduled to ship   until this Fall)

Since when is spring "very early" in the development cycle of a game that's shipping in fall of the same year?

Translation: "it's not looking as hot as we'd hoped, but if we say it's still very early in development..."
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on April 20, 2010, 10:21:52 PM
The better games look, the more blatant the lack of anti-aliasing is.

I don't mean just on the Wii either. Battlefield: Bad Company 2 looks absolutely fantastic, but it still has jaggies out the wazoo.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on April 23, 2010, 12:50:51 PM
Game looks pretty nice. Hope to have gameplay video soon.

Also here are some details that I forgot to post the past few days.
Oil rig level will have weather affects,Rolling waves.
Wii Speak will be supported.
Flip over tables.
More secure online play.
Shoot off armor and helmets.
Levels are more open and have multiple paths.
story unfolds during gameplay.
2-12 player individual and team play.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on April 23, 2010, 02:05:48 PM
12 player co-op!?

really?

That is a Wii first and a reason to buy. I might actually make it though the sequel (I think I'm on the 3rd level of the original game.... no intentions of picking it back up at this point)
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on April 23, 2010, 02:13:20 PM
Uh I am not really sure on if it is 12 player co-op or it is going to be 6 versus 6 in team play. NWR needs to get an interview going. Conduit 2 is going to be at E3 so then would be a good time to ask them.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on April 23, 2010, 02:17:01 PM
Now you edited you post and make it look like I made something up..... people are gonna think I'm crazy!!

but some co-op gameplay through the actual game would be a bonus for me.
Title: Re: The Conduit 2 confirmed.
Post by: NinGurl69 *huggles on April 23, 2010, 02:27:03 PM
Team Invasion mode is where it's at.  I spent a lot of time in Rogue Spear/Urban Ops/Covert Ops 'terrorist hunt' co-op modes many generations ago.
Title: Re: The Conduit 2 confirmed.
Post by: NinGurl69 *huggles on April 23, 2010, 02:53:37 PM
Removing helmets and armor is welcomed.  Enemies that don't react to being shot piss me off, and is common throughout the genre.  "Armored" human enemies that simply require X amount of bullets to provide a simple reaction (typically just DEATH in Conduit1, otherwise they strafe and move like a everything's fine) is a stupid design choice, basically shooting at arrogant cardboard until they fall.

If the removal of armor indicates a signifcant change to the enemy's vulnerability, creating an opening for a definite kill, then that provides a much better impression than the last game's cardboard.  There should be increased variety in reactions, period, including reactions to explosions.  RE4 is full of reactions, so each shot to different parts of the body generates satisfaction.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on April 27, 2010, 02:07:59 PM
Nofsinger is hyping the graphics in Conduit 2: http://blogs.sega.com/europe/2010/04/27/the-conduit-2-a-message-from-high-voltage/
Title: Re: The Conduit 2 confirmed.
Post by: NinGurl69 *huggles on April 27, 2010, 02:16:55 PM
That's one of the last things I want them to hype.  In fact, they need to back off on all the sickly, over-used shiny mapping.  Save those resources for important things like FRAMERATE.  Use dirty maps to create a sense of detail, shadows and lighting elsewhere, just QUIT IT with the shine crap.  It doesn't belong on Trust Agent tuxedos.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on April 27, 2010, 02:24:19 PM
I'll admit, Red Steel 2 has kinda made me a frame-rate whore with its 60fps.
Title: Re: The Conduit 2 confirmed.
Post by: NinGurl69 *huggles on April 27, 2010, 02:30:34 PM
Oh man, I don't think you experienced 60fps Super Monkey Shoot during Wii launch.  It's a life changer.  It made sure I wasn't satisfied with First Person Wiiners until Prime 3 came out.

For a more negative perspective, it's been 2 generations (1.5 in Wii's case) since Perfect Dark came out.  We shouldn't be having framerate issues these days.  What the hell.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on April 27, 2010, 02:42:49 PM
You should play more FPS on teh hardcorez consoles they their share of frame rate issues too. :(
Title: Re: The Conduit 2 confirmed.
Post by: Kytim89 on April 28, 2010, 11:18:47 AM
Battling that giant sea serpent on the oil rig looks like a challenge and I look forward to taking it on in the sequel. Overall, the game looks good and seems to be a radical improvement over the first game. High Voltage is learning how to make better games, I just hope they keep on making good games. Is it just me, or does the Conduit series give off a Perfect Dark vibe?
Title: Re: The Conduit 2 confirmed.
Post by: MoronSonOfBoron on April 28, 2010, 03:37:31 PM
As long as they don't turn it into The Conduit Zero.
Title: Re: The Conduit 2 confirmed.
Post by: Caterkiller on April 28, 2010, 04:30:20 PM
Darn it, now I'm getting excited again. I really don't want to but i'll just keep my eyes on it just in case its any good.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on May 01, 2010, 10:12:00 PM
So I picked up Nintendo Power (lot of info about Galaxy 2 and Other M in here as well) to read up about the Conduit. 

The part that got my interest was the Invasion mode. Up to four players (via split screen or online) can join up play through the special mode. They don't saw what it is, but it sounds like fighting waves on enemies ala Zombie Mode in COD:WaW. Maybe like a Left 4 Dead lite?
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on May 08, 2010, 06:51:24 PM
I just had an epiphany. What this game needs, more than any other feature is Classic Controller support. Not because pointer support is bad, far from it, but This would appeal to the lazy Halo/MW2 crowd and finally put to rest the the dual analog vs. motion pointer debate.

You could play online using either control scheme and the whiners could finally see how inferior it is to use dual analog shooter controls.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on May 08, 2010, 07:14:26 PM
But the non-HD graphics would cripple those gamers ability to play effectively.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on May 08, 2010, 07:18:20 PM
There would have to be controller icons appear next to player names online, similar to Mario Kart Wii's wheel badge of honour.
Title: Re: The Conduit 2 confirmed.
Post by: noname2200 on May 08, 2010, 07:48:50 PM
There would have to be controller icons appear next to player names online, similar to Mario Kart Wii's wheel badge of honour.

Playing with a Classic Controller automatically nets you a +10 handicap.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on June 10, 2010, 06:09:37 PM
Hey guess what? This game is going to support MotionPlus. It won't be required for the game but it is something for players that have Motion+ to offer more control.

You know we are getting with this sequel most of the things we asked for in the lead up to The Conduit's release. Does someone want to dig through the Conduit topic and see if there is anything that we didn't get in the first that we might get in the sequel?
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on June 10, 2010, 06:17:05 PM
I don't really know how this game could benefit from Motion Plus. Hopefully we'll find out more at E3.
Title: Re: The Conduit 2 confirmed.
Post by: DAaaMan64 on June 10, 2010, 07:32:24 PM
I'm excited for it, I get an itching to play the first one every once in a while.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on June 10, 2010, 08:31:32 PM
Maybe they'll add a vibra sword as a weapon.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on June 11, 2010, 03:28:05 AM
Hopefully this will solve the melee issue by not tweaking out your aim as much when you have to thrust the WiiMote for attacks. Though having the game permit mappable waggle could have solved that. Nunchuck melee attacks in Modern Warfare are so much better for FPS games.
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on June 15, 2010, 11:45:10 AM
Iron sights? REALLY?

God I hate Call of Duty.
Title: Re: The Conduit 2 confirmed.
Post by: DAaaMan64 on June 16, 2010, 02:15:33 PM
http://www.facebook.com/photo.php?pid=4967452&id=44290891566#!/theconduit

Conduit 2's facebook page just announced Wii Headset.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on June 16, 2010, 02:22:47 PM
Awesome. What should I do with my old WiiSpeak?
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on June 16, 2010, 02:49:50 PM
E3 2010 Gameplay video. Level design looks more organic. http://www.youtube.com/watch?v=Z_UsNCWt3wY
Title: Re: The Conduit 2 confirmed.
Post by: DAaaMan64 on June 16, 2010, 03:12:58 PM
I will definitely get this, the first one is a fun game.

Should this thread have a title change?
Title: Re: The Conduit 2 confirmed.
Post by: noname2200 on June 16, 2010, 03:49:09 PM
Awesome. What should I do with my old WiiSpeak?

(http://www.scsv.nevada.edu/%7Esusanb/jblog/archives/fire.gif)
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on June 16, 2010, 04:22:09 PM
Give it to some one who doesn't have either. I propose we send them all to Mop it up en mass.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on June 21, 2010, 02:14:10 PM
More multiplayer details.

There will be patches for any online problems that may arise.
Ships with headset.
can talk in lobby before,during and after matches.
SCAR simirifle has secondary effect of making the user invisible on radar.
Perk system similar to Modern Warfare.
May see vehicles in some multiplayer maps.
Short downtime between online matches.
30 suit upgrades.
Teammates can revive you if you die.
weapon blueprints(for unlocking weapons in multiplayer)
15 maps currently but more may be added.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on June 21, 2010, 03:03:40 PM
Sounds like this game will be using the SD card as a ingame feature.

Which is good to hear.
Title: Re: The Conduit 2 confirmed.
Post by: DAaaMan64 on June 21, 2010, 03:11:52 PM
More multiplayer details.

There will be patches for any online problems that may arise.
Ships with headset.
can talk in lobby before,during and after matches.
SCAR simirifle has secondary effect of making the user invisible on radar.
Perk system similar to Modern Warfare.
May see viacles in some multiplayer maps.
Short downtime between online matches.
30 suit upgrades.
Teammates can revive you if you die.
weapon blueprints(for unlocking weapons in multiplayer)
15 maps currently but more may be added.

Do you mean vehicles?  That'd be good, since you know, its an FPS in 2010 and all.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on June 21, 2010, 05:21:20 PM
Yes I forgot to use spellcheck before posting.
Anyway sounds good all the online features.
Title: Re: The Conduit 2 confirmed.
Post by: DAaaMan64 on June 21, 2010, 06:56:38 PM
Yes I forgot to use spellcheck before posting.
Anyway sounds good all the online features.

Well I'm just glad to here a possibility for vehicles! That'd kick ass!
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on June 21, 2010, 07:03:14 PM
Perk system similar to Modern Warfare.
I don't like the sound of that. Oh well, hopefully there won't be any broken ones like Modern Warfare has.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on June 21, 2010, 07:06:32 PM
Perk system similar to Modern Warfare.
I don't like the sound of that. Oh well, hopefully there won't be any broken ones like Modern Warfare has.
Such as?
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on June 21, 2010, 07:32:12 PM
Such as the perk which drops a grenade when you are killed. It's a cheap tactic that requires no skill and can be abused endlessly in many game modes, like the capture the flag ones. It breaks the game.
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on June 22, 2010, 03:37:35 PM
You have a gun. Why are you standing close enough to them to get killed by a grenade that falls where they do?

Aside from that, Modern Warfare 2 is, in general, a completely unbalanced, broken pile of ****. It's not even fun to play because of the vast number of things that are wrong with the game.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on June 22, 2010, 06:57:04 PM
Because I'm trying to defend/capture the flag/headquarters.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on October 13, 2010, 01:55:06 PM
New Trailer
http://wii.ign.com
Title: Re: The Conduit 2 confirmed.
Post by: Caterkiller on October 13, 2010, 02:16:27 PM
I'm liking the look of it. This time if I buy this game, unlike the first, I will play past the first stage and join you guys in multiplayer.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on October 13, 2010, 02:22:06 PM
That looks hot.
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on October 13, 2010, 02:23:35 PM
Wait, November 2nd? Really?
Title: Re: The Conduit 2 confirmed.
Post by: BranDonk Kong on October 13, 2010, 03:51:17 PM
I must say it looked a lot more impressive than the Conduit. Lots of slowdown in places, but that's acceptable if the level design is say, 1000x better than the original.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on October 13, 2010, 05:17:56 PM
Wait, November 2nd? Really?

For release? No, the trailer says February 2011. FPS Wii titles really seem to be getting stronger. I hope this is the start of a new trend for the closing chapters of the system's life.
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on October 13, 2010, 06:49:21 PM
For release? No, the trailer says February 2011. FPS Wii titles really seem to be getting stronger. I hope this is the start of a new trend for the closing chapters of the system's life.

Yeah, I posted that before I watched the video. I was reading what IGN listed as the release date. Makes me wonder why, when posting a video with a release date in it, they wouldn't update the site's date at the same time.

Anyway, like Brandogg said, it looked like there was a bit of slowdown. Of course looking at all the nonsene going on on the screen, I can't say I'm surprised. It's quite a bit for a Wii game. Split screen models look like crap, of course, but SPLIT SCREEN MULTIPLAYER.

And honestly, there's still five months for them to polish everything up. I expect most of the slowdown to be gone by release
Title: Re: The Conduit 2 confirmed.
Post by: bustin98 on October 13, 2010, 11:01:30 PM
I watched the trailer and all I see is a mash up of other games. Halo, Resistance, any other FPS with aliens invading...

Not a bad thing, especially if it plays well. Its just like they went through a series of games and said 'What do we like in this game?'. The big question is what seperates it from other games other than being on the Wii? The same question was asked of the first one, and it didn't answer very well.

Not sure if I like the enemies flashing when hit. I don't mind an indicator showing my shot was good, but a whole body flash? Just rip the idea of shields and have the shields sparkle when hit until dead. OR, better yet, a splatter of blood with each bullet with the appropriate wet sound effect.
Title: Re: The Conduit 2 confirmed.
Post by: BranDonk Kong on October 13, 2010, 11:35:42 PM
Agreed. Do away with flashing, and add blood. The game is gonna sell like crap either way, might as well make it rated M so they have an excuse.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on October 14, 2010, 12:08:53 AM
The big question is what separates it from other games other than being on the Wii?
Not to be obvious, but Wii controls, which to me are far better than any other type of control. Since the Wii doesn't have a shooter that can compare in terms of content to ones on the XBox 360, let's just start with getting all the modern standards right before trying to create some ambitious new shooter. Besides, it isn't like most shooters on other systems have anything unique about them.

As far as anything changing, for all we know the game is completed by now. It was originally planned to be released in November and the delay was simply due to avoiding going head-to-head with Goldeneye and Call of Duty Black Ops, so there's nothing to suggest that they have an extended budget to continue working on the game.
Title: Re: The Conduit 2 confirmed.
Post by: bustin98 on October 14, 2010, 01:47:26 AM
With other systems, I'm pretty particular about shooters. I picked up Halo 3 and Modern Warefare 2, but I didn't pick up Blacksite Area 51 or World at War. Call of Duty 2: yes, Call of Duty 3: no. Resistance: yes, Resistance 2: no. I have The Conduit and am happy to have it, though its seen less playtime than other shooters. Nothing about it says 'finish me'. But I did play all the way through Metroid Prime 3.

As for the controls, while its a draw, its kinda a moot point. Yes, controls are a selling point. If a game controls like crap (Dark Sector) I won't pick it up. But there are plently of games that leap that hurdle. Its not the biggest leap for a game to make, just one of several.

Truth is, as long as the controls aren't borked, I'll be picking up the game. But I have this lingering doubt that I'm going to be making a complete run through. I haven't made a complete run through on any of the Halo games by myself other than ODST, and I have yet to finish Metroid Prime 1 and 2 (blasphemy, I know). So not finishing a game is not new for me... But I think most here sit in that boat.
Title: Re: The Conduit 2 confirmed.
Post by: King of Twitch on October 14, 2010, 01:52:58 AM
Wrong. How could you just give up? Are you a man?

Why do you people buy games, and entire consoles (just for a new color) when you clearly don't need them?
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on October 14, 2010, 02:03:53 AM
Wrong. How could you just give up? Are you a man?

Why do you people buy games, and entire consoles (just for a new color) when you clearly don't need them?

Different people enjoy their entertainment in different ways. Collectors have lots of stuff for obvious reasons. Some people play a game until they get bored or stuck them move on to a new game and they are happy with that. I'm not a pure completionist so once the main story is done and I tire of the multiplayer I typically move on unless there is a good hook or incentive to got for 100% (and it's not nearly impossible). Others just have to get 100% or their life is in utter ruin. Different strokes, different folks.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on October 14, 2010, 02:06:48 AM
As for the controls, while its a draw, its kinda a moot point.
I will play a shooter only if it is on the Wii because I can't stand dual analogue control, and I know I'm not the only one who prefers Wii controls. So I think you are underestimating how much of a selling point that it is.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on October 14, 2010, 02:22:44 AM
As for the controls, while its a draw, its kinda a moot point.
I will play a shooter only if it is on the Wii because I can't stand dual analogue control, and I know I'm not the only one who prefers Wii controls. So I think you are underestimating how much of a selling point that it is.

Seconded. It feels more natural to me than even a mouse/keyboard combo. I can and do enjoy FPS games on PC and consoles but IR control is superior for me.
Title: Re: The Conduit 2 confirmed.
Post by: Dasmos on October 14, 2010, 05:18:06 AM
As for the controls, while its a draw, its kinda a moot point.
I will play a shooter only if it is on the Wii because I can't stand dual analogue control, and I know I'm not the only one who prefers Wii controls. So I think you are underestimating how much of a selling point that it is.

To be honest I think you might be in the minority there. With FPS, especially fairly competitive online ones, it helps to have controls that work all the time, as they should. I don't think that can be said with Wii pointer controls. When things get hectic or finicky I've found that Wii pointer controls stutter. I find myself looking at the ground or at the ceiling or twirling around in circles. They're not perfect, and although the controls may offer improved accuracy in some instances, overall I don't find them to be as good as dual analog, and certainly not as good as mouse/keyboard.
Title: Re: The Conduit 2 confirmed.
Post by: noname2200 on October 14, 2010, 03:14:38 PM
As for the controls, while its a draw, its kinda a moot point.
I will play a shooter only if it is on the Wii because I can't stand dual analogue control, and I know I'm not the only one who prefers Wii controls. So I think you are underestimating how much of a selling point that it is.

To be honest I think you might be in the minority there. With FPS, especially fairly competitive online ones, it helps to have controls that work all the time, as they should. I don't think that can be said with Wii pointer controls. When things get hectic or finicky I've found that Wii pointer controls stutter. I find myself looking at the ground or at the ceiling or twirling around in circles. They're not perfect, and although the controls may offer improved accuracy in some instances, overall I don't find them to be as good as dual analog, and certainly not as good as mouse/keyboard.

I'm guessing that's environmental, especially if you end up looking straight down or spinning in place.  I've certainly never had those problems; when I miss, it's because *I* missed, not because the controls failed me.
Title: Re: The Conduit 2 confirmed.
Post by: bustin98 on October 14, 2010, 04:56:59 PM
My control issues are environmental. I have multiple windows around the tv. Daylight play havoc with the pointer. My Wii is a vampire.
Title: Re: The Conduit 2 confirmed.
Post by: MegaByte on October 14, 2010, 06:46:02 PM
As far as anything changing, for all we know the game is completed by now. It was originally planned to be released in November and the delay was simply due to avoiding going head-to-head with Goldeneye and Call of Duty Black Ops, so there's nothing to suggest that they have an extended budget to continue working on the game.
Sega just sent out a press release that says "With the overwhelming positive response at both E3 and PAX, High Voltage Software came up with new ideas and took in fan feedback. Because of this, the game is extending its development a few more months in order to bring players the most complete shooter on Wii."  Hopefully, that does mean more actual support from Sega.
Title: Re: The Conduit 2 confirmed.
Post by: MoronSonOfBoron on October 14, 2010, 09:06:50 PM
Wow, that actually sounds really slick and cool, as opposed to the usual "additional polish" or "target season" crock you hear from developers. If they have the balls to say that much, I'm inclined to believe them.

Frothing demand increases.
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on October 15, 2010, 10:15:19 PM
Sega just sent out a press release that says "With the overwhelming positive response at both E3 and PAX, High Voltage Software came up with new ideas and took in fan feedback. Because of this, the game is extending its development a few more months in order to bring players the most complete shooter on Wii."  Hopefully, that does mean more actual support from Sega.

Link? Not that I don't believe you, but that doesn't sound like something that gets said EVER.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on October 15, 2010, 10:21:00 PM
I used to sometimes have some such issues, but after I adjusted the sensitivity, it hasn't happened since.

Title: Re: The Conduit 2 confirmed.
Post by: MegaByte on October 15, 2010, 11:24:21 PM
Link? Not that I don't believe you, but that doesn't sound like something that gets said EVER.
http://www.nintendoworldreport.com/pr/24270
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on October 16, 2010, 01:55:47 AM
Sounds promising, looks like the game could be worth waiting for.
Title: Re: The Conduit 2 confirmed.
Post by: King of Twitch on October 16, 2010, 03:33:41 AM
Wrong. How could you just give up? Are you a man?

Why do you people buy games, and entire consoles (just for a new color) when you clearly don't need them?

Different people enjoy their entertainment in different ways. Collectors have lots of stuff for obvious reasons. Some people play a game until they get bored or stuck them move on to a new game and they are happy with that. I'm not a pure completionist so once the main story is done and I tire of the multiplayer I typically move on unless there is a good hook or incentive to got for 100% (and it's not nearly impossible). Others just have to get 100% or their life is in utter ruin. Different strokes, different folks.

Well...alright then.
Title: Re: The Conduit 2 confirmed.
Post by: Dirk Temporo on November 05, 2010, 10:40:25 PM
New gameplay videos and nobody cares because they're too busy getting in bed with Activision.

http://www.ign.com/videos/games/the-conduit-2-wii-67276
Title: Re: The Conduit 2 confirmed.
Post by: broodwars on November 05, 2010, 11:19:05 PM
New gameplay videos and nobody cares because they're too busy getting in bed with Activision.

Do you have a problem with Goldeneye?  I'm not Activision's biggest fan, but they've done well by Wii with Goldeneye, Modern Warfare: Reflex Edition, Spider-Man: Shattered Dimensions, and likely Call of Duty: Black Ops.  Maybe if High Voltage didn't drop the ball so badly with Conduit 1, more people would be interested in the sequel.  Or perhaps they would if the game weren't releasing next year while Goldeneye came out this week.
Title: Re: The Conduit 2 confirmed.
Post by: bustin98 on November 06, 2010, 12:25:17 AM
I saw the videos, but didn't bother posting about them. But its good that you did. At least someone is on the ball.

The game is looking slick. The enemies stand out from the environment, and I like how there is some banter between the guys in black armor and Ford. 'Surprise!'
Title: Re: The Conduit 2 confirmed.
Post by: BranDonk Kong on November 06, 2010, 12:30:23 AM
New videos look great.
Title: Re: The Conduit 2 confirmed.
Post by: DAaaMan64 on November 06, 2010, 01:00:04 AM
When I played the PAX build, it was better than the Goldeneye build I played by a long margin. We'll see after it comes out though.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on November 12, 2010, 09:49:50 PM
Looks like High Voltage has worked it's way around Friend Codes and Nintendo has politely asked them not to use WiiSpeak...

Conduit 2: Online Multiplayer Ain't Easy on the Wii
http://bitmob.com/articles/conduit-2-online-multiplayer-aint-easy-on-the-wii (http://bitmob.com/articles/conduit-2-online-multiplayer-aint-easy-on-the-wii)
Quote

That's where High Voltage runs afoul of Nintendo's rules. True-skill matchmaking is easy; parties are tough. Corso's pretty sure it's against regulations to team up in any online mode, but they did secure a waver to partly bypass it and to circumvent the sticky Wii Friend Code issues.

"We have a Rival system that allows you play with people who aren't just your friends," says Nofsinger, and it will be chat-enabled using the upcoming Headbanger headset. "Not the greatest name," he admits, "but it's actually a pretty good device. Nintendo told us to not use WiiSpeak."

They've also incorporated an entirely new system of patching under Nintendo's watchful eye. "We had some systems in place with the first game, but this time those systems are much better," says Nofsinger, "and because we can do those updates this time around, it opens up a whole new level of things you can do."

Such as downloadable content? "We have the structure in place for DLC," says Nofsinger, "We're not announcing any DLC right now."


Nintendo pushing the Headbanger as superior to WiiSpeak*? or is Nintendo not liking WiiSpeak support used in conjunction with bypassing friend codes!?

Wait a second... isn't this an "M" (or is it "T") rated game?



*WiiSpeak is pretty shitty.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on November 12, 2010, 11:07:59 PM
The latter, Nintendo doesn't want there to be communication between random people, only people on your friend roster. We're lucky enough that some games even allow text chat with randoms, but I don't think any game allows voice chat with randoms. The headset is a third-party accessory so Nintendo may not be able to dictate how it is used.

The first game was "T" and this one probably will be too, but I don't know if it's been rated yet.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on November 12, 2010, 11:53:02 PM
But Nintendo helped create the headbanger in the same way they helped create the Ubisoft Motion Controller.

I really hope Nintendo stops with all this over parenting from the top stuff and put some of that control in the hands of the parent through this little thing I invented (and patented so don't even try to steal my idea without compensation) called "parental controls".

It just seems stupid to say, "Include all the voice chat you want, but you can't use my shitty voice chat hardware if you do".
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on November 13, 2010, 06:54:12 AM
It's because WiiSpeak is a 'family friendly' device. It's bundled with casual games. Headbanger is marketed and sold to core gamers primarily so it could theoretically be used as a loose filter against the people Nintendo is afraid of being aurally assaulted.

Just a theory.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on November 13, 2010, 03:51:12 PM
I understand the theory and thought of it myself already, but I just don't see why parental controls could not be the way to handle these situations.

If a parent is so concerned over the language that is to be spoken over voice chat then maybe they wouldn't have bout them that game in the first place or would have set parental controls to block certain aspects of certain games based on the games rating without a parental unlock code.

but.... OTOH, I think an individual earpiece is probably the better way to go anyway. But can you do 4 individual earpieces for 4 player local online multi?

But in the future, a Wiispeak device that also work with a wireless earpiece (like cell phone speaker and bluetooth earpiece) would be the best route to take. WiiSpeak out of the box and wireless earpiece optional add-on, but that's just another idea for the Wii2 thread.
Title: Re: The Conduit 2 confirmed.
Post by: BranDonk Kong on November 14, 2010, 01:51:52 AM
Here's the thing - the Headbanger is a good idea, but a bad implementation. It should not be powered by USB, but by the Wiimote itself and the signal should be sent over bluetooth. It could have a passthru for adding the Nunchuck into the mix. Oh well, too late.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on November 14, 2010, 05:29:09 PM
Would that have a greater potential for lag?
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on November 14, 2010, 05:43:42 PM
Would that have a greater potential for lag?

Yeah, I don't think it would be good to feed it through the WiiMote. The Move reportedly has lag issues. Maybe there was a reason the WiiMote was made the way it was with less buttons. How much data can go over bluetooth?

It would have probably been easier if they had just made a wireless receiver for the headset though.
Title: Re: The Conduit 2 confirmed.
Post by: BlackNMild2k1 on November 14, 2010, 06:37:19 PM
The Wii can receive signals from upto 7 bluetooth devices at once so a separate blue tooth device that hooks up through the uSB slot shouldn't even be needed unless you are doing 4 players watch with their own headbanger. But can you do local multi splitscreen while doing online multi at the same time?
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on December 16, 2010, 08:22:43 PM
Okay new gameplay trailer is up.You can find it below.
http://youtube.com/watch?v=sgprZqfsdwU

Looks pretty cool and intense.
Title: Re: The Conduit 2 confirmed.
Post by: the asylum on December 17, 2010, 03:14:24 AM
Okay new gameplay trailer is up.You can find it below.
http://youtube.com/watch?v=sgprZqfsdwU (http://youtube.com/watch?v=sgprZqfsdwU)

Looks pretty cool and intense.

maybe if the framerate wasn't so choppy

but I'm sure the actual game will run as smooth as the first did

EDIT: could be because it's in the European standard 24.95 frames instead of the NA 29.97?
Title: Re: The Conduit 2 confirmed.
Post by: MegaByte on January 25, 2011, 12:24:00 AM
Looks like there are still a few slots left, so Bay Area crowd, go for it: http://blogs.sega.com/usa/2011/01/24/conduit-2-hands-on-multiplayer-event/
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on January 25, 2011, 04:09:00 AM
Are you going to give your thoughts on the event after you go? Would be great to get more insight on the multiplayer.
Title: Re: The Conduit 2 confirmed.
Post by: KisakiProject on January 25, 2011, 01:42:36 PM
MegaByte.  I'm looking forward to impressions from the event.  I actually enjoyed the first one.  Though I liked the games conspiracy theory hodge podge story more than the multiplayer. I'll have to wait for this one cause of saving up for 3DS.  But hopefully I'll get it sometime later in the spring.
Title: Re: The Conduit 2 confirmed.
Post by: BranDonk Kong on January 25, 2011, 02:59:59 PM
Should potential purchasers be concerned that Sega's website put it's images on flickr?
Title: Re: The Conduit 2 confirmed.
Post by: MegaByte on January 25, 2011, 03:42:25 PM
Are you going to give your thoughts on the event after you go? Would be great to get more insight on the multiplayer.
Definitely. I'm also going to try to get direct feed video, and will attempt a livestream video of the event.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on January 25, 2011, 03:52:40 PM
Will there be a recording of the livestream so I can watch it after work?
Title: Re: The Conduit 2 confirmed.
Post by: MegaByte on January 25, 2011, 04:01:37 PM
If it works out, yes. And if you have any questions for the devs, shoot them my way.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on January 25, 2011, 05:05:24 PM
Ask them if they have had a chance to look at 3DS hardware yet.

Ask them if they can say anything about the Grinder.

Ask them if they are looking forward to Duke Nukem Forever.
Title: Re: The Conduit 2 confirmed.
Post by: BranDonk Kong on January 25, 2011, 08:45:13 PM
Ask Sega why their images are hosted on flickr, and ask the how long until they are bankrupt(ed by publishing M-rated Wii games).
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on February 12, 2011, 11:56:31 AM
http://gameshark.com/features/803/Conduit-2-Interview-With-Producer-Keith-Hladik.htm

New interview.They talk about what they learned from the first game and also the games they released after The Conduit to make the Quantium 3 engine better. Also talks about the many features for the game. Its a good read.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on April 18, 2011, 06:28:45 PM
Well this game is coming out tomorrow. There isn't that many reviews yet.

Nintendo Power gave it a 7.5
Guardian.co.uk gave it a favorable review.They didn't give a score but here is the link.
http://www.guardian.co.uk/technology/2011/apr/17/conduit-2-michael-ford-review
Title: Re: The Conduit 2 confirmed.
Post by: Oblivion on April 18, 2011, 09:51:56 PM
Anyone in the mood for a Conduit 2 party tomorrow? I'd like to have aprivate group of NWRers if we have enough people.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on April 18, 2011, 10:01:10 PM
I'd like to but I probably won't get it for a little while.

An Interview.
http://www.gamehounds.net/2011/04/18/q-a-with-conduit-2s-design-director-david-pellas/
Title: Re: The Conduit 2 confirmed.
Post by: NeoStar9X on April 19, 2011, 12:57:20 AM
So it's safe to say now this game is just going to be put out for release by Sega?  Haven't even seen any Internet based advertising for the game. I guess it might not matter. When Sega and others do advertising the effect is as if they did nothing anyway because they put ads so late no one sees them or on channels the actual audience might not even watch.

I think I'm going to wait a while before getting this. Interested in it but really not so sure it's going to be worth the full price. If the single player is actually very substantial I might pick it up this week. I didn't play Conduit 1's online so it was pretty much a single player game for me. I'm tired of playing FPS online anyway so online isn't a big draw for me here. Between GoldenEye, Black Ops, and Bad Company 2 I kinda have FPS burn out, at least when it comes to the online aspect. I just want to see how the story continues. So how much of the game there is on the single player front will be important. Due to just wanting it for that I have no problem waiting for a drop in price.
Title: Re: The Conduit 2 confirmed.
Post by: SixthAngel on April 19, 2011, 01:08:43 AM
This does seem like it's just coming out of the blue.  I like the original so I'll pick it up but I never played multiplayer for it much like Neo.  I hope there are some cool new guns in this one, I enjoyed disintegrating guys in the last one.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on April 19, 2011, 06:12:16 AM
Oh, wow. I forgot it was releasing. I have a bit of extra money now due to some changed plans so I may pick it up soon.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on April 19, 2011, 05:40:38 PM
The early word I've seen on the game is that it isn't much better than the first one, but they were kind of vague. I'm still waiting on some more reviews and opinions before I make my decision.

This does seem like it's just coming out of the blue.
I think the delays might have hurt more than they helped. It seemed like there was hype for the game leading up to the November release, but then after that, there was almost nothing and now it feels like they just kind of forgot to release it earlier and are tossing it out there.
Title: Re: The Conduit 2 confirmed.
Post by: NeoStar9X on April 20, 2011, 12:10:53 AM
Picked up the game today after work. Maybe it was a mistake or not, not sure. Haven't opened it yet. I never finished Conduit 1 so I quickly finished up the single player this evening. Was okay for the most part. I still found the story interesting and one needs to take time to listen to the radio broadcast. Presentation is poor in that regard. Going back to it after GoldenEye 007 and Call of Duty: Black Ops doesn't make the game hold up well. Both are superior in presentation and level design. I felt the game wasn't bad but not great originally and I still think that's true  now that I finally finished it. Customization and that the hVS actually put in effort saves it I think in the end. Presentation isn't great and the level design is very simple. Those complaints are fair. I think I would have enjoyed it more had I finished it before playing the above mentioned games.

I would have scored it a 7 out 10.

If Conduit 2 improves on everything and it looks like it does I hope it does somewhat well.
Title: Re: The Conduit 2 confirmed.
Post by: NeoStar9X on April 20, 2011, 06:14:18 PM
Ended up opening the game after all. Should have some impressions later tonight or tomorrow since I have off from work. Playing the online at the moment but so far it's interesting. It doesn't play like Black Ops or GoldenEye 007 Wii. Which is a good thing I feel.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on April 20, 2011, 11:57:26 PM
I'm excited to hear
Title: Re: The Conduit 2 confirmed.
Post by: NeoStar9X on April 21, 2011, 10:20:02 AM
I posted this over at NeoGaf last night so I'm just going to repost it here. It's a combination of two post however and is setup originally more in a stream of thought. Not really a review or I'd have formatted it a LOT better with section headings, etc. I might do so later tonight. I have however altered it in various parts so it fits together better.

Be warned though. This is a LOT of text.


Is the game worth picking up? Yes. Is ti worth picking up and playing after you've played GoldenEye 007 Wii and Call of Duty: Black Ops on the Wii? Yes. Is it worthy of being grouped with those two games as the best FPS on the Wii and overall a good game? Yes again.



Single player is significantly better then the first game I feel. Still linear, what FPS isn't but the presentation is a ton better. The areas are more open, varied, and you're not literally walking through hallways the way you were in some areas were in the first game. It looks like there are multiple paths at times (parts of Washington, DC) and it does take some time to get through the levels/areas.

There aren't any levels persay. You go to new areas but there are multiple objectives that lead into one another. Those objectives are listed as missions that you get and complete somewhat organically. No loading or briefing screens like the first game.

The ASE acts more like Samus' visor in the Metroid Prime series now. There are scanable objects, documents, blue prints (which unlock weapons in multiplayer so you don't have to buy them. You get a refund if you already have I believe), etc. You get money for scanning items that can be used in mulitplayer. The scanned objects give entries ala Metroid Prime as well and are broken up into various categories. Some of the missing persons documents you scan have pictures of real people. I asked around it looks like HVS had a contest where people could get into the game by sending in pictures. Nice touch.

The game looks great. As good as GoldenEye 007 but GE might still be better. I'm not really sure as art style is different. The game's frame rate seems to be locked at 30 or maybe a bit higher most of the time. There are moments where it noticeably changes (gets higher and hits 60 I think or something like that) and then goes back to normal. This happens when you end up in an area with nothing. The frame rate jumps and becomes more smooth before going back to normal. I had that happen to me a LOT in Infamous which is why I recognized it. The frame rate online is stable in 6v6 or 5v5. Though the lower number of players there are at the start of a new match improves the frame rate. For example 3v3 (assuming 6 player FFA too) in multiplayer appears to have a higher frame rate. Game is noticeably smoother with numbers that low. However I haven't experienced any slow down during the action in the single player or online yet.

They did a great job with the character models, especially the enemy armors. Though I'd like to see more of Andromeda. :) Her voice is pretty nice. Even the new voice for Ford has started to stop annoying me. There are some cheesy moments though. It's not as if the game has become less serious (you are still dealing with an alien invasion and crap has really hit the fan so to speak in the aftermath of the first game) compare to the last one. Just that Ford seems to have a personality now and seems like the type of person that tries to inject humor into a serious situation to stay sane.

The enemy AI is decent. Game starts on "Guarded" which is one just above the lowest setting but I increased it to "Elevated which might be considered "Normal". Interesting to see enemies flipping over tables or soda machines (wish there was more variety in how these looked) for cover. Trying to flank you. Some of the more armored enemies will simply rush to melee you or hit you with shotguns at point blank range. These are pain to take down. It's nice to see their armor get shot up and glow due to being constantly fired up upon. Then there are the snipers that seem to acquire you pretty quickly if you get to close to their area. Curious as to how aggressive they'll give on the highest settings. Also no infinite spawning either. Once you clear an area it's cleared. I was glad this was the case in GoldenEye and I'm glad it's the case here. Though there are still the Drudge wall pods you have to take out. Those are still annoying. Not just one on the wall but there could be 4 or 5 in the area you have to take out. Rushing into areas simply seem like an easy way to die. Though being cautious has still gotten me killed a few times. Charged shots hurt. The use of the Drudge so far has been good. Not being swarmed by them like last time (story reason for this). Some of the bigger ones have given a a bit of a horror twist to them in how and when they appear. Took me by surprise a few times and left me somewhat scrambling and wondering when I'd have another encounter like that. There is also a section I just finish that was decently scary for the most part. Or if scary isn't the right word nicely tense filled might be better.

I've done some online play but I've had issues with getting matches. Could be launch issues but there was one update when I originally logged in. Sometimes the lobby wouldn't populate. Or it wouldn't fully do so after a match if people dropped out during it. Online play is also deliberately slower then Call of Duty: Black Ops. Here's how the online breaks down.

There are four main playslist modes you can pick from.

Big Team Grab Bag - A collection of team games. 12 Player max game size.
Free for All Grab Bag - Free for all objective-based and deathmatch games. 8 player max game size.
Hardcore Team Games - Team deathmatch and basic objective games with no radar and no lock-on. 8 Player max game size.
Hardcore Free For All - Pure deathmatch with no radar and no lock-on. 6 Player max game size.

You don't just pick deathmatch and only do deathmatch matches over and over again. After each match you can vote on a new map and based on that map you have different modes. So choice could be a map that has VIP (one person is the VIP and you get points for killing them)  and the other choice could be another map or the same map but mode is ASE basketball (collect the ASE and throw it through hoops around the map) or it might a Capture the Flag mode.

Local split screen and custom online games I believe as well are different though. You can have more control of the type of game you want to do at that very moment. Here you can do the same thing over and over again. You also have options to increase everyone's running speed, screw with the gravity, etc. Things people would hack the game to include you can do yourself with friends you invite into games. You get into the Invasion mode via the split screen option as well I think. Invasion mode seems to be like the Zombies mode in Call of Duty WaW and Black Ops. However you have bigger areas to move around and you can pretty much hunt the enemy. After you clear them out another wave comes. Not sure if you can do this online and not just locally though. It can be done solo though if you wish and you can determine the level of difficulty.

The game I feel deserves to do well. It's a far better game then the original in every way sans the lack of voice acting from Keven Sorbo. It's worth a gamers time and a very good effort from HVS.  Could there be improvements? Yes. I hope the online issues are patchable. Some abilities seem unfair. The single player could be less cheesy and still be improved in various ways if HVS is able to do a Conduit 3  for the Wii or even Wii 2. I'd be willing to give the game an 8ish out of 10. As a result. my score of Conduit 1 would have be altered to a 6 out 10 instead of a 7.
Title: Re: The Conduit 2 confirmed.
Post by: Oblivion on April 21, 2011, 06:42:51 PM
Anyone have the game?
 
My friend code:
 
 
5329 1266 5198
 
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on April 21, 2011, 06:53:18 PM
Not all modes support 12 players? That's disappointing. I'll miss the craziness of the 12-person free-for-alls.

There's something I'm wondering about that I didn't see you mention. Is this game like Call of Duty where you have to hold down the aim button the whole time in order to not have crap for accuracy? Or can you still point 'n shoot like you could in the original The Conduit?
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on April 21, 2011, 08:09:32 PM
Wow, and I forgot half of the appeal in the game was a legit Wii game that had both local and online multi.
Title: Re: The Conduit 2 confirmed.
Post by: NeoStar9X on April 21, 2011, 08:33:44 PM
Not all modes support 12 players? That's disappointing. I'll miss the craziness of the 12-person free-for-alls.

There's something I'm wondering about that I didn't see you mention. Is this game like Call of Duty where you have to hold down the aim button the whole time in order to not have crap for accuracy? Or can you still point 'n shoot like you could in the original The Conduit?
Point and shoot. Some guns don't even have sights. The Scar just has the zoom which lets you snipe to a degree. Outside of that you are shooting from the hip mostly and it works very well.  You actually have to shoot this way due to being able to jump. So you have that weird jump shooting you see in Halo and I think Unreal. That is going to be very annoying and makes multiplayer harder I think.

If anyone wants to add me as well here's my code.

2923-9467-4537
Title: Re: The Conduit 2 confirmed.
Post by: Oblivion on April 21, 2011, 08:34:54 PM
Not all modes support 12 players? That's disappointing. I'll miss the craziness of the 12-person free-for-alls.

There's something I'm wondering about that I didn't see you mention. Is this game like Call of Duty where you have to hold down the aim button the whole time in order to not have crap for accuracy? Or can you still point 'n shoot like you could in the original The Conduit?

Point and shoot, but you can also use the aim button. You only need to use the aim button when you snipe. I barely use it.
Title: Re: The Conduit 2 confirmed.
Post by: the asylum on April 22, 2011, 12:49:59 PM
At least this time around they've made it patchable, so those minor grievances can be fixed.

I got about 8-10 hours on SP (started off on guarded, switched to low halfway through), so it's a little longer than the first one. What's really cool is you can replay the boss fights anytime you want.

Oh, and the Siberia Escape. IT'S LIKE IM REALLY PLAYING L.A. MACHINEGUNS!!

So overall I guess it's a minor improvement over Conduit 1, hopefully whatever Conduit 3 manifests itself to be brings it all together.
Title: Re: The Conduit 2 confirmed.
Post by: Kytim89 on April 22, 2011, 01:18:33 PM
I hope that Conduit 3 becomes a Wii 2 launch title because thta series can benefit from HD graphics and advanced motion controls. Also, High Voltage Studios would benefit from being able to put one of their series on a HD console because they need to get better as a developer.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on April 22, 2011, 07:32:22 PM
Point and shoot. Some guns don't even have sights. The Scar just has the zoom which lets you snipe to a degree. Outside of that you are shooting from the hip mostly and it works very well.
That's good to hear, I hate crawling around aiming everywhere and I was worried they were going to copy that nonsense here. The high jump height can be annoying too, but it isn't so bad for me. I've long ago resigned to the fact that no shooter will be as good as Perfect Dark.
Title: Re: The Conduit 2 confirmed.
Post by: NeoStar9X on April 23, 2011, 12:39:30 PM
However I'm learning that in the first playlist (Big Team Grab Bag) it helps to use the lock on feature. At least when right on top of people It's being used I feel. There is no way I keep dying the way I do without people using it on me. It doesn't work when the person is at a distance though. Still I kept wondering why I was getting killed all the time. I know I'm not that great at FPS but I think I'm decent. I know the game is different but kept dying a lot in every face off. This is the only conclusion I can come to. People are using the lock on feature a LOT. Even then it doesn't always mean a kill I've found out. If you jump enough and move enough people will miss. It just makes it easier to direct the shots toward a person. With jumping I guess this sort of needs to this way. You still can move your crosshair. It just locks you into a general area around the person. So you can still direct you shots.

Once I started doing using it (I mapped it to my down button) combat became more fair. I think that's the best word. If someone gets you from behind it doesn't matter if they use it or not. You're going down anyway. From a distance you need to zoom or fire from the hip depending on the gun. So it isn't factor there either. In a group vs group situation everyone is firing randomly anyway so it does you no good but you can still use it. In a one on one situation it evens things. The other person is more then likely using it so why not. Or they're thinking the same thing about you. I don't see why one shouldn't use it. It's there for everyone to use.

You can still point and shoot. I'm doing that for the single player with ease. It's doable online but unless you are playing hardcore (where it isn't even enabled) I don't see why one shouldn't use it.

Online is gltichy though at times. I hope they patch it more. Especially the matching. Tired of uneven matches or lobbies not being refilled fast enough. Though I guess I might have to expect this given how sales of the game most likely to go. I'll play it for a little while longer. Once I beat the single player I think I might do the Invasion mode some and then maybe not bother with the online. I can see myself playing through the single player again though on a harder difficulty. So I might get the most replay out it in the long run there.
Title: Re: The Conduit 2 confirmed.
Post by: the asylum on April 24, 2011, 02:54:22 AM
So it's been a few days now. What's everyone's thoughts on the ending?

Me? I love it.
Title: Re: The Conduit 2 confirmed.
Post by: Oblivion on April 24, 2011, 03:18:11 AM
Haven't beaten it. I freaking hate the SP compared to the first one. Plus: the voice acting is so narmy now. I hate it. The first game may have been overly serious, but at least it's better than the **** we have now.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on April 24, 2011, 06:38:00 AM
I went ahead and ordered the game so I'll see soon for myself how it holds up.
Title: Re: The Conduit 2 confirmed.
Post by: Oblivion on April 24, 2011, 04:06:17 PM
It's official: The black hole of the Dark Star is a fickle bitch. Every time I shoot it at an enemy, it ends up taking me down with me. DX
Title: Re: The Conduit 2 confirmed.
Post by: Halbred on April 24, 2011, 06:21:01 PM
You guys are liking the game a lot more than me. I think it's okay, and certainly better than the original, but there are technical blunders abound that bug the hell out of me. I haven't done too much multiplayer yet, though--maybe that's where the meat is.
Title: Re: The Conduit 2 confirmed.
Post by: NeoStar9X on April 24, 2011, 06:55:56 PM
You guys are liking the game a lot more than me. I think it's okay, and certainly better than the original, but there are technical blunders abound that bug the hell out of me. I haven't done too much multiplayer yet, though--maybe that's where the meat is.
I think people are experiencing different issues at times. I haven't had any issues so far in the single player. I didn't even experience the first level glitch some have gotten. Online is a different story. I'm considering it a mess at this point. Perhaps it's patchable but so far I'm not seeing anything done. Granted it's the weekend but I'm looking to see what happens this week before I give up on it. My issues don't have to do with the how the modes are setup. I don't mind that at all. I have issues with stability and the matching and lobby system not always working. This is a coding issue and not a population or user Internet connection issue.

It is better then the original without a doubt. Talking single player here as I didn't play the original online. It's not better then Goldeneye or even Call of Duty Black Ops though. But those were great experiences overall with GE being on top. This is okay to good. Better in some places then others.
Title: Re: The Conduit 2 confirmed.
Post by: Halbred on April 24, 2011, 09:28:38 PM
By technical faults, I mean aiming sensitivity, hit detection, floating objects, inconsistent character models, that sort of thing.
Title: Re: The Conduit 2 confirmed.
Post by: NeoStar9X on April 24, 2011, 09:31:31 PM
Just finished up the single player. Took me 8 and half hours according to the game. In the extras menu it tracks how long you've played the campaign and other stats. I mainly played on Elevated most of the time (which is the third difficulty setting). It was fun overall. Some issues with design here and there. There are tings that could be done differently next time, if there is a next time. I'm willing to play through it again. I had a good bit of fun with it and really isn't that the ultimate measuring stick when it comes to a game? If you had fun it overall and if you are willing to play it again?

The ending is interesting. Somewhat funny, a little bit wtf but I'm interested in where they think they can take this. Ending speculation. I wonder if they were tapped because they were Presidents of the United States or became Presidents because they were tapped to be "Destroyers'. That is if they are that. Their armors could be something else. I sort of assumed they were all apart of that group or maybe just Washington and Lincoln. Who else to tap other then arguably the most powerful men in the world at their point in time (save some of the earlier Presidents).  Though that wouldn't make them great fighters out in the field. So it's an interesting choice. It's a weird ending to give after the final fight you just had. Though the second phase of that fight was somewhat cheap.

On the Conduit dialer I have three entries I think listed as Unknown. Does anyone else have those? If you use it to go back to past areas do you simply redo those areas or does it keep you going into the next areas?
Title: Re: The Conduit 2 confirmed.
Post by: Jonnyboy117 on May 01, 2011, 12:29:37 PM
Hey everyone, if you are playing Conduit 2 and have not yet connected online, do so ASAP. Going to online multiplayer will allow you to download a patch that fixes bugs in the single player as well. This addresses the level 1 "locked gate" bug that prevents you from proceeding. The game doesn't say anything about this stuff; I learned about it on the GameFAQs boards. They are continually patching glitches, so it's probably worthwhile to check for updates often, even if you aren't actively playing multiplayer.
Title: Re: The Conduit 2 confirmed.
Post by: Halbred on May 01, 2011, 08:37:33 PM
Jonny, just so you know, it has downloaded a patch every time I've gotten online with it.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on May 02, 2011, 06:47:00 PM
Have they patched the game to let you change the motion controls? I'm upset at the game because I can't make reloading be like it is in Modern Warfare. The entire game is crap to me at this point. I regret buying it. I thought conduit was supposed to champion control customization?
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on May 02, 2011, 06:58:00 PM
You still can't map certain functions to the gestures? That's pretty lame. I know in the first Conduit, the reason you couldn't put the reload function on a gesture is because it's the one you have to hold down to pick up a weapon. I guess that combo function still holds true for the sequel.

The reason I haven't bought the game is because it doesn't have a party system, which is pretty much all I wanted. Instead, I'm going to wait for a sale/price drop.
Title: Re: The Conduit 2 confirmed.
Post by: Stratos on May 03, 2011, 06:47:00 AM
I don't care if the functions are tied to each other. Why can't it be the same thing with waggle? If you are over a weapon you waggle to pick it up. Though they should really not combine those functions together like that. This isn't the 90's. I expect better design in my 10's FPSes (is that what we call this decade?)
Title: Re: The Conduit 2 confirmed.
Post by: Oblivion on May 03, 2011, 10:47:30 AM
I don't care if the functions are tied to each other. Why can't it be the same thing with waggle? If you are over a weapon you waggle to pick it up. Though they should really not combine those functions together like that. This isn't the 90's. I expect better design in my 10's FPSes (is that what we call this decade?)

It doesn't matter if you care. Because they're tied, you can't map them. Stop complaining. We know you hate the game. Just fucking sell it and save all of us the pain of you bothering us.
Title: Re: The Conduit 2 confirmed.
Post by: Jonnyboy117 on May 03, 2011, 05:29:05 PM
Stratos is free to discuss and criticize the game, whether you agree with him or not. Considering that he owns the game and is commenting on his play experience, this is hardly trolling. Please do not attempt to stifle discussion.
Title: Re: The Conduit 2 confirmed.
Post by: ShyGuy on May 03, 2011, 05:34:10 PM
I read that penny arcade strip, I thought it had a lame punchline.
Title: Re: The Conduit 2 confirmed.
Post by: Mop it up on May 03, 2011, 08:46:21 PM
This isn't the 90's. I expect better design in my 10's FPSes (is that what we call this decade?)
Sure why not? I don't think anyone is going to confuse it with the 1910's, since that was a hundred years ago.
Title: Re: The Conduit 2 confirmed.
Post by: KisakiProject on May 07, 2011, 12:02:08 PM
I'm kinda digging it so far.  I only played the first two levels and the multiplayer matches.  I found it to be okay so far.  I think I'm the only person that enjoys the absurd conspiracy theory plot.  I did like the art direction of atlantis.  I have the gamestop limited edition. Just like last time.  I think the art book really shows that this has a better look and feel too it.
Title: Re: The Conduit 2 confirmed.
Post by: Halbred on May 07, 2011, 08:56:44 PM
Really? Atlantis felt generically "futuristic" to me. For some reason, it reminded me of the Hive of the Mantids level from Turok 2. Don't know why, though. :-P
Title: Re: The Conduit 2 confirmed.
Post by: KisakiProject on May 08, 2011, 11:42:35 AM
I dunno Halbred this game is just doing it for me.  Its weird.  Cause I play Resistance, Halo, COD a lot.  The first conduit really let me down.  I played through the single player and the multiplayer a little bit.  It was okay but a victim of over-hype and archaic design.  However this one I really find satisfying.  One of the things that really does it for me in FPS is bazaar guns.  I found the alien weapons in this really different.  (much like Resistance)  I've played through most of the single player and put a bunch of hours into multiplayer.  I've been sticking to hardcore mode and its fun.  They have just enough that COD level up thing going on.  Plus some of those multiplayer levels are cool.  Like the one with the UFO crash landing.  I dunno you would think as a hardcore FPS fan I wouldn't dig this but its really hitting all my buttons.  Unique guns, addictive multiplayer, the conspiracy theory fan service plot.  I think I'm the key audience for this.  I've put like 9 hours into it in just 2 days which more than played the original all together and more than I played Goldeneye. Goldeneye felt like it was "if you are a nintendo fanboy and hate all fps made in the last ten years you will love this."  Conduit one felt like a proof of concept.  This feels like a game I would play and like on X360 & PS3.  I totally get why other people find it bland but for me its good.  I might even pick up a head-banger headset.  But then again I got WII speak for the first one and that was a mistake.


I wish it still had Kevin Sorbo he was the best part of the first one.  Though john St. John is fun.  Maybe they can get him back for 3.



We should game night it for newscast?


Anyways anybody that wants to add me my friend code is 0819-4414-7506


I guess I'm Conduit/HVS defense force?  Honestly I hope the 3D version happens and an HD 3 for Cafe launch would be awesome.
Title: Re: The Conduit 2 confirmed.
Post by: BeautifulShy on July 21, 2011, 11:25:23 PM
New patch details.
BALANCING
 * Stealth Nerf – Players with stealth show up on radar if they are sprinting or jumping
* Warp Pistol Buff – Increased rate of fire
* Helmet Buff – Increased damage reduction from headshots
* Field Medicine Buff – If either the reviver or the revivee has Field Medicine, the revived player gets an extra clip of ammo
* Essense Salvage Buff – Now triggers on Assists as well as kills
* Explosive Focus Nerf – No longer reduces explosive damage from your own explosives
* Blinding Powder Adjustment – The ability to lock-on returns for both parties faster
EXPLOIT FIXES
 * Some had figured out ways to stay invisible without equipping the Arc Eclipse
* Players shouldn't be able to get through walls with the SPAS or the Arc Eclipse (you guys are probably better at doing this than we are, so you'll have to let us know)
* Armory Exploit is fixed this time – Thanks to those who explained how to still get it to happen!
BUG FIXES
 * Getting kicked out of Multiplayer Online when trying to join a full public game with a friend/rival
* Invasion Mode – We have fixed one of the crashes (and hopefully this covers all the crashes) in Invasion Mode. The fix comes at the cost of reducing the effectiveness of the Skimmers to nil. They are now unable to fire back at the player at all, and they hardly move. For those of you who play lots of invasion, please let us know if this fixes your crashes. In the meantime, we'll work on the skimmers. (We figured that non-functioning enemies were more acceptable than crashes.)
 
* Invasion Mode – Enemies that get stuck in out-of-map areas will be killed if they get into particular regions. Unfortunately, we may not have gotten all of the places where they can end up. Please let us know if you run into any more of these.