Super Smash Bros Melee and the incredible multiplayer experiences aresomething I and just about everyone with a Gamecube can relate to. Backin my early teenage years, it was a regular part of my life; I wouldhave friends over literally every day after school to play it. That'swhat puts it on a podium above both its predecessor and successor. WhenI think about it, if I'm honest with myself, Brawl is probably a betteroverall package. The difference is that I played that in my lateteenage years and sadly, having friends come to my house to play it wasmuch more infrequent. I have so many more fond memories with Melee, sothis is a very good choice.
Metroid Prime... on a personallevel, I don't know if I would rank it among my own top games of thedecade. It is a brilliant adventure and there are so many aspects of itthat I can definitely appreciate. What sours my impression of Prime iswhen I first played it, I was 12 years old and honestly, I was quite abit worse at games when I was younger, so I originally found it toooverwhelming and put it down for years. Going back now, I can respectit a lot more, as well as the Metroid series as a whole, but I didn'tcome away with that feeling that this was something special when Iinitially played it. As such, Metroid Prime didn't make such a bigimpact on me, which I guess is sort of a shame.
Super MarioGalaxy is a decision that I can definitely get on board with. I totallyagree with whoever it was who said that it is the most imaginative andcreative endeavour by Nintendo in the last 10 years. When talking aboutthe world it creates, I can understand where you guys are coming from,about how it feels disconnected compared to Sunshine. Of the threeMario 3D games, Sunshine has the best hub world, in Delfino Plaza.Having said that, the lack of a theme in Galaxy allowed EAD Tokyo toinject a immense amount of variety that few games in existence canrival, while the tropical resort theme in Sunshine did constrict thelevel variety. It is somewhat surprising, though, at how littleinfluence Mario Galaxy has had. I'm shocked that other developershaven't taken inspiration from it, considering how good the ideas are.
WiiSports is the single one of the six that I don't believe is worthy ofbeing there. The impact it has had on the industry is beyongcomprehension, no arguments. It is staggering to reflect on the pastthree years since the launch of that game with the system. And there'sno doubt that it's simple, accessible design has captured millions ofpeople who had never been interested in this form of entertainmentbeforehand. HOWEVER, and this is a significant 'however', as I pointedout at the top of this post, you all conceded that you weren't all thatkeen on the gameplay of it and in my view, I feel a game should not bechosen on influence alone. The other nominations, you did include howimpactful they were in your reasoning for selecting them, but you alsodiscussed everything else it had going for it. For Wii Sports to beconsidered one of the best pieces of software of the decade, we mustobserve the full picture and I don't know for sure that you did.
TheLegend of Zelda: Majora's Mask is likely the best representative youcould have picked for the Zelda franchise. I loved Wind Waker too, plusI don't have the negative reservations that many do about TwilightPrincess 'cause I really liked that as well. Majora's Mask is in itsown league, though. Fantastic dungeons (I concur that the Great BayTemple may be the best in the series), music is wonderful, particularlythe Deku Palace theme, and Clock Town is indeed a pretty magical place.I remember always looking forward to the period of time aftercompleting a dungeon, when I would spend hours trying to finish theside quests that I wasn't able to before. Argh, I'm starting to get theurge to go play it again.
Resident Evil 4 is awesome. I'mstruggling to think of more to say about it. I don't revere it ashighly as some of these others, but I still see it as a strongcandidate. I hadn't played any games in the Resident Evil franchisebesides this, and simply purchased it based on the universal acclaimand numerous Game of the Year awards. It did not disappoint. This isSurvival Horror at its finest -- maybe not so much the horror because Ididn't find it all that frightening, but they did channel the survivalelements so well. The health & ammo management, the cunning AI andthe fluid controls all come together in those great set pieces, such asthe house defence in chapter 2 with Luis. Games after RE4 have copiedit, including its derivative sequel, although not as well in my opinion.
The discussion on the last episode was so great that I just had to make a post even though I am insanely inactive here. I always tell myself to go and post after I listen to a show but life and games that I am playing tell me otherwise.
Little disappointed to see Sands of Time didn't make the list ...
I feel like Majora's Mask is only on there because Ocarina of Time was two years too early to make this list, which by the same token I don't think Galaxy 2 should be on next decade's list because it will be an iteration on the more original game, its predecessor. I think Wind Waker was a better game, particularly because of how it executed on the mostly-water world in an adventure game, which in concept seems ludicrous for a land-lubbing series like Zelda.
OK I DO NOT LIKE ANY OF THE GAMES THEY HAVE CHOSEN. I CAN NOT BELIEVE THAT THEY GIT RID OF WINDWAKER FOR MAJORAS CRAP MASK. I AM NOT GOING TO VOTE BECAUSE OF THAT. PLEASE CHANGE MAJORAS MASK TO \WINDWAKER!!!!11!!!1!1111 :Q
So I got my NP today and they had a Game of the Decade.
Here is the top 10 in their eyes.
10:The World Ends with You.
9:Mario Kart Wii
8:Metroid:Zero Mission
7:Elite Beat Agents
6:Metroid Prime
5:Super Smash Bros Brawl
4:The Legend of Zelda:Wind Waker
3:The Legend of Zelda:Twilight Princess
2:Resident Evil 4
1.Super Mario Galaxy
Note to self: look for Sands of Time cheap so you can beat it. Also, buy Majora's Mask on VC before drewmg murders me on air during Newscast.
Finally, it struck me odd that Nintendo Power left off Majora's Mask, until I remembered that they consider it the 11th-best Zelda game or some such nonsense. And that lack of reason makes it hard for me to respect their list very much.
Well actually Majora's Mask is pretty high on their list it is just that the other Zelda's are higher.So I got my NP today and they had a Game of the Decade.
Here is the top 10 in their eyes.
10:The World Ends with You.
9:Mario Kart Wii
8:Metroid:Zero Mission
7:Elite Beat Agents
6:Metroid Prime
5:Super Smash Bros Brawl
4:The Legend of Zelda:Wind Waker
3:The Legend of Zelda:Twilight Princess
2:Resident Evil 4
1.Super Mario Galaxy
That's a very interesting list. The one I haven't played is The World Ends With You -- heard very mixed things about it from friends. I wouldn't have put Twilight Princess nearly so high on the list, although I do think highly of it (and gave it a 10/10 review). Elite Beat Agents is a nice runner-up that we never considered, and probably should have. My only counter-argument is that the original Japanese version, Ossu Tatake Ouendan, did it first and did it a little better. Finally, it struck me odd that Nintendo Power left off Majora's Mask, until I remembered that they consider it the 11th-best Zelda game or some such nonsense. And that lack of reason makes it hard for me to respect their list very much.
So I got my NP today and they had a Game of the Decade.
Here is the top 10 in their eyes.
10:The World Ends with You.
9:Mario Kart Wii
8:Metroid:Zero Mission
7:Elite Beat Agents
6:Metroid Prime
5:Super Smash Bros Brawl
4:The Legend of Zelda:Wind Waker
3:The Legend of Zelda:Twilight Princess
2:Resident Evil 4
1.Super Mario Galaxy
That's a very interesting list. The one I haven't played is The World Ends With You -- heard very mixed things about it from friends. I wouldn't have put Twilight Princess nearly so high on the list, although I do think highly of it (and gave it a 10/10 review). Elite Beat Agents is a nice runner-up that we never considered, and probably should have. My only counter-argument is that the original Japanese version, Ossu Tatake Ouendan, did it first and did it a little better. Finally, it struck me odd that Nintendo Power left off Majora's Mask, until I remembered that they consider it the 11th-best Zelda game or some such nonsense. And that lack of reason makes it hard for me to respect their list very much.
Note to self: look for Sands of Time cheap so you can beat it.
Couldn't imagine playing any of the modern PoP games without a game pad.
Metroid Prime was the Ocarina of Time for its decade. It took a game property that was previously only in 2D and brought it to 3D the right way. There was no blueprint for Retro to work from, just like Nintendo had no existing blueprint for Ocarina (aside from Mario 64, but the design challenges were completely different for each game). When it was announced I had no idea how they would pull it off, but they did.
I'm certainly not writing off Other M. I think it will be incredibly awesome when it finally comes out. I get goosebumps just thinking about it.
What was amazing about Metroid Prime was that it nailed the FEEL of a Metroid game. It didn't feel like a spin-off, bastardization, or shoehorned concept.
Hmmm...I think Prime 3 is good, but not as good as the original game, which has superior art direction. I think we can both agree that Echoes was not that great, though.
So James doesn't like the Metroid design?
I'll admit that backtracking can get tiresome, but I welcome it in Metroid because as you get new abilities, you look at and traverse the world in different ways. I think Jonny mentioned this in regards to Blaster Master: Overdrive, and that's really why backtracking works. It's not for everybody, but it works for some/most.
So James doesn't like the Metroid design?
I'll admit that backtracking can get tiresome, but I welcome it in Metroid because as you get new abilities, you look at and traverse the world in different ways. I think Jonny mentioned this in regards to Blaster Master: Overdrive, and that's really why backtracking works. It's not for everybody, but it works for some/most.
I know this is not the thread for this, but I had to comment-- Hated Echoes when I first played it. But when I played it as part of the trilogy, I have to admit that I think I might have liked it best of all. Don't know if it was the Wii controls, the fact that I had just come off Prime I, or muscle memory from my first time through, but I really bought what Retro was selling in Echoes the second time around.
I can't see myself picking melee when the same applies to brawl and it is arguably the better game.I will always argue that it is far from the better game.
I will always argue that it is far from the better game.
Metroid Prime was the Ocarina of Time for its decade. It took a game property that was previously only in 2D and brought it to 3D the right way. There was no blueprint for Retro to work from, just like Nintendo had no existing blueprint for Ocarina (aside from Mario 64, but the design challenges were completely different for each game). When it was announced I had no idea how they would pull it off, but they did.
Zelda games allow you to explore the world differently with new items. The backtracking isn't nearly as tiresome in those games.
So James doesn't like the Metroid design?
I'll admit that backtracking can get tiresome, but I welcome it in Metroid because as you get new abilities, you look at and traverse the world in different ways. I think Jonny mentioned this in regards to Blaster Master: Overdrive, and that's really why backtracking works. It's not for everybody, but it works for some/most.
Zelda games allow you to explore the world differently with new items. The backtracking isn't nearly as tiresome in those games.
Zeldagames allow you to explore the world differently with new items. Thebacktracking isn't nearly as tiresome in those games.
Sodo the Metroid games. I'm afraid I really don't understand how there'sa substantial difference between backtracking in Zelda and in Metroid.Regardless, I much prefer backtracking to the alternative, which isfully linear level-after-level design.
I promised myself I would not derail another thread with complaints about SSBBrawl. If you are truly curious, feel free to send me a personal message.I will always argue that it is far from the better game.
Can I ask how so?
To that end, Super Mario Galaxy is the ultimate representation of this philosophy. Gone away is the relative sandlot feel of Dolphino Island and arrived is a "glorified menu" in the spaceship. This makes the taks of getting to each galaxy streamlined and easy. Everything is neatly compartmentalized and represented. The game offers the player 120 total stars to acheive but a casual player can succeed in the game with only 60, while the hardcore can go after the last 60 and go through some of the wildest most imaginative 3D platforming I have seen. Add to it the co-star mode for super casual players and it leaves no one behind. Super Mario Galaxy is the representation of the Nintendo philosophy of the 2000's to have something for every gamer. That is why it is my game of the decade.
Yeah, I've always felt that 3D Zelda and Metroid games were extremely similar in game design, differing only in setting and number of NPCs.
Nintendo first billed the Wii as a console for everyone, catering to the new and groing casual crowd as well the established "hardcore" gamer playing since the NES days. This philosophy was developed through the soulsearching days of the Gamecube and has been on full display during the Wii lifespan. To that end, Super Mario Galaxy is the ultimate representation of this philosophy.
I agree, SMG isn't really that casual-friendly at all. My girlfriend would NEVER play SMG, but she insisted we get New Super Mario Bros. Wii on its release date.
Sadly, I can't forgive Capcom for the ps2 and wii ports.
Sadly, I can't forgive Capcom for the ps2 and wii ports.
What do you mean? The Wii port is wonderful.
Sadly, I can't forgive Capcom for the ps2 and wii ports.
What do you mean? The Wii port is wonderful.
But my non-gaming parents loved Galaxy's Co-star mode. You don't need to navigate a 3D environment with that. It's the perfect marriage of core-casual dual gameplay.
No, not really. It lets two people basically play two different games, NSMBW lets both players play the same game and it's a game that all kinds of gamers can enjoy.
Capcom porting RE4 to other systems doesn't make the game any less great; it just lets more people play it. After five years, can't we let go of this console warz BS?
I am not pissed that they ported RE4. I am pissed that they decided to burn Nintendo fans by announcing the port 2 weeks before release. It was spiteful and something that made no businesses sense by burning your own release.
I still can't decide which game to vote on. But I am glad RE4 made it
Finally, I'd like to tease everyone by saying that two of the games on this list are in the lead by a wide margin--and remarkably close to one another. It'll be a photo finish.I'm going to fancy a guess and say Metroid Prime and Resident Evil 4.
Dang, it's coming down to THESE two games? One of them I can understand, but...the other one? I didn't realize it had such a massive, loyal fanbase. I almost wonder if people are voting multiple times on different computers? Conspiracy theory, I know.Unfortunately, the polling system in the forums sucks. Technically you don't even need to vote on different computers; you vote ten times on the same computer under ten different user names.
Something I'd like to try would be to have everyone rank each game from #1 to #6 and then assign a point system to each rank--6 points for #1, 5 points for #2, etc. and then total everyone's votes. My theory would be that while our #1 vote might be split there would be a great deal of consistency for #2 and #3 so they could potentially get more points overall even though they're no-one's "favorite".
And even though the Wind Waker was a more straightforward Zelda than Majora's Mask, I found it significantly more interesting; plus the fact that it pulls you into the adventure immediately rather than hitting you with bizarre fits of Japanese-ness (that I think prevented me from really feeling a part of the world) seems like Wind Waker gives you the kind of exploring-the-woods-in-your-backyard experience that Zelda was always intended to be.
I think it's been well-established that one of its primary influences is David Lynch's Twin Peaks, and the typical legend aspects of the Zelda franchise (which are not exclusive to the Zelda franchise of course but a common Japanese trope - see Okami for example) are downplayed in comparison to its immediate successors and predecessors.
I'm abstaining from the real poll, but I'll try to rank my choices. This is pretty arbitrary though, and could easily be remixed if I did it again tomorrow.
1. Melee
2. Prime
3. RE4
4. Majora's Mask
5. Galaxy
6. Wii Sports
The most surprising result is how poorly Resident Evil 4 did, with only 8% of the vote. That seems low for a game that is so carefully polished, that was tremendously successful across multiple platforms, that changed the course of a popular franchise, that provided more action-filled set pieces than I could've imagined, and that has been replayed dozens of time by countless gamers over the years.
I'm not surprised at all by Metroid Prime getting the most votes, but Zelda: Majora's Mask? I guess I just don't get what makes that game so great, I felt it was kind of substandard and forced.
I'm not surprised at all by Metroid Prime getting the most votes, but Zelda: Majora's Mask? I guess I just don't get what makes that game so great, I felt it was kind of substandard and forced.
Majora's Mask was designed around a short development cycle, many of the "innovations" were most likely out of necessity to get it out the door on time. To me MM feels like the most non organic Zelda in the series, and LOOKS designed.
Game | Points | # of No. 1s | Rank in Poll |
Metroid Prime | 41 | 6 | 1 |
Mario Galaxy | 58 | 3 | 4 (tie) |
Smash Bros. Melee | 62 | 5 | 3 |
Majora's Mask | 65 | 5 | 2 |
Resident Evil 4 | 71 | 0 | 6 |
Wii Sports | 102 | 0 | 4 (tie) |
I think that the time limit throws people, and that a lot of people got put off early and didn't really give the game a chance. The game really gets more and more awesome the further into it you play.I beat the game. It only got more annoying the more I played it.
I think that the time limit throws people, and that a lot of people got put off early and didn't really give the game a chance. The game really gets more and more awesome the further into it you play.I beat the game. It only got more annoying the more I played it.
I would definitely agree with that. I don't think that I've heard anyone say that Majora's Mask is just a good game or was all right, people tend to really love its style and characters or hate it for its structure. I guess I can see some appeal in it with how it is more character-driven and how different it is than other Zelda games, but the time element was just a bother and the dungeon designs were quite a chore and no fun at all. I've played through the game just once though, and as with any game I've been harsh with, I kind of want to give it another chance. The only reason I haven't done so is that I'd rather spend my game time on other things.
Sounds like this is supporting the "love it/hate it" observation listed above.
That's not fair, vudu. This is an inherently subjective discussion, so saying "in my opinion" or "I think" is technically redundant. Good writing principles are to avoid such phrases when the presence of subjectivity is clear. So yes, while writing "Game X is bad" is an authoritative way of putting it, it is also entirely correct and should not be seen as some kind of power grab.This is how I tend to view posts on this board, at least when discussing games. Though depending on the subject, sometimes I do find myself writing "I think" or "I feel" just to be clear.
In my defense, TJ Spyke's avatar causes everything he says to come off with a bit of arrogance.Ha ha.
That's not fair, vudu. This is an inherently subjective discussion, so saying "in my opinion" or "I think" is technically redundant. Good writing principles are to avoid such phrases when the presence of subjectivity is clear. So yes, while writing "Game X is bad" is an authoritative way of putting it, it is also entirely correct and should not be seen as some kind of power grab.
WELL I LOVE SIDEQUESTS AND HATE YOU.
MM is amazing. Incredible art, incredible music and gameplay concepts that are still amazing because no one has dared tackle them since.
Finished replaying Ocarina of Time recently and started on Majora's Mask (using the GameCube Collector's Edition disc). Got almost to the end of the third day without saving when the game froze. Immense frustration followedSimilar thing happened to me when playing Majora's Mask on GCN a few years back--the game froze with like an hour left on the third day when I had almost completed the Couple's Mask side-quest. That quest takes over an hour to complete and I was pretty pissed off