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James is thrilled to finally have his Xbox back, but he's also been playing the Symphonia sequel and reviewing Glory of Heracles. Jon gets a special delivery and opens it live on the air, while Greg delves deeper into that one clone of Jet Force Gemini. Jonny brings it home with first impressions of Tatsunoko vs. Capcom, plus the Zelda-esque Assassin's Creed 2.
After the penultimate round of nominees for Game of the Decade, we launch into your Listener Mail. There are suggestions for Wii Player's Choice, worried speculation on the recently teased Metroid: Other M, and a robust chat on inactive Wii owners who aren't buying M-rated games.
Don't forget to play along with us on Super Mario RPG for RetroActive! Leave your comments and join the discussion in the dedicated forum thread.
We're always looking for great Listener Mail to read and discuss on the show, so please send your questions or comments! (We really love seeing your praise and feedback regarding the show itself; however, in the interest of time, we may edit your letter to be read on the podcast.) Credits:
This podcast was edited by Greg Leahy.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!
Additional music for this episode of Radio Free Nintendo is copyrighted to Nintendo, and is included under fair use protection.
I'm surprised to hear you guys say Tales of Graces has sold well. I thought it underperformed: I believe it's done worse than Dawn of the New World or Tales of Vesperia (PS3) did.
I echo the concerns about Other M. I want to love it, I really do, but the more Sakamoto talks the more antsy I become. Part of this is Team Ninja, part of it is Fusion (which I really didn't like: restricting free exploration until the end in favor of a linear narrative sucked), and a large part of it is that I still have zero idea what it's going to be. Still, I confess to going through a similar cycle with the original Prime, and that turned out great. I guess we'll find out soon which way Other M is going to go! I didn't realize that Sakamoto was that prolific, though.
Yeah, so it's a Roguelike. Probably not going to get played by any member of this podcast.
My understanding is that Tales of Graces was well received critically with initial sales numbers that were broadly in line with those of Dawn of the New World, i.e. significantly weaker than Vesperia (which has performed very well for a Tales game) but still good. Perhaps expectations were higher than that--I can't say as I was very tuned in to the run up to release on that one.
As for Other M, I do think that whatever it turns out to be exactly, the odds favour a Wii Remote-Nunchuk scheme in general because it offers the most flexibility. For sidescrolling action the setup could mirror that of Zero Mission, with the C and Z buttons on the Nunchuk substituting for the GBA's shoulder buttons. In that case you still have an analog stick for 3D movement if there is some arena battling, and pointer control for first person shooting sequences as suggested by the trailer. Playing NES style and flipping to shoot situationally as we discussed during the show is an intriguing idea, but the diversity of gameplay styles hinted at means that Wii Remote-Nunchuk is much more likely.
Now this doesn't eliminate the potential for Classic Controller support--just look at its inclusion in Sin and Punishment 2, which has highly demanding shooting action that feels like it pretty much requires the use of the pointer. I doubt any shooting segments in Other M could approach that level of intensity, so they could put CC support in and let people deal with using a stick instead of the pointer for any first person shooting if they prefer the feel of it for the rest of the game.
Sure, standing up for Baroque is a lost cause - but those are always the best ones.
;D
For what it's worth, you have my (ambivalent) support on this one. I enjoy some roguelikes, and I thought Baroque itself was solid. It did have too many limitations for me to endorse it completely though: the lack of blocking and the simplisitic combos in particular kind of stuck in my craw. Being able to save on each floor did makes things much easier though.
In any case, I'm curious to hear if you're looking forward to Shiren 3.
I look forward to trying Shiren eventually, although have enough backlog that it might take a little while to get there. The early review comments I've heard are mostly favorable, and it sounds like the developers really tried to make it more accessible and easier for players to get started.
Why would you use a Japanese Wii for that? The story is much easier to follow if you use a European Wii. Here's a better use for that Japanese Wii (http://www.play-asia.com/paOS-13-71-10l-49-en-70-3n3u.html).