Gaming Forums => Nintendo Gaming => Topic started by: BeautifulShy on February 04, 2010, 03:39:49 PM
Title: Sonic & Sega All-Stars Racing
Post by: BeautifulShy on February 04, 2010, 03:39:49 PM
Ok so there wasn't a topic for this game so I am making one.
Publisher:Sega Developer:Sumo Digital Release date: February 23rd MSRP:$39.99 Details This game will have many Sega characters in the game. There will be character specific items that can make them unbeatable for a short period of time. Preform well and you earn Sega Miles which can unlock more characters,tracks and vehicles.The latter is broken down into classes.Race cars,bikes,off road machines and hovercrafts
Characters Sonic series Sonic the Hedgehog Tails Knuckles Dr.Eggman Amy Rose Shadow the Hedgehog Big the Cat
Sega Racers AiAi from Super Monkey Ball Series Amigo from Samba De Amigo Ryo from Shenmue Beat from Jet Set Radio Alex Kid Billy Hatcher Ulala from Space Channel 5 Chu Chu Rocket B.D. Joy from Crazy Taxi Zobio and Zobiko from House of the Dead EX Akira Yuki and Jacky Bryant from Virtua Fighter Bonanza Bros Opa-Opa Exclusive character Mii Tracks Green Hill Zone-Sonic Whale Lagoon-Sonic Turbine Loop-Sonic Treetops-Super Monkey Ball Outer Forest-House of the Dead art road-Billy Hatcher Icicle Vally-Billy Hatcher Sunshine Tour- Samba de Amigo Shibuya Downtown-Jet Set Radio Gameplay videos Http://youtube.com/watch?v=ix7AhsnNnB8 Http://youtube.com/watch?v=S6746AoxDpA Miscellaneous The Wiimote and Nunchuck and Wiimote with Wheel is supported. Multiplayer is going to have 4 player local splitscreen and 8 player online. Mission mode
Title: Re: Sonic&Sega All-Stars Racing
Post by: BeautifulShy on February 04, 2010, 03:41:44 PM
Gonna look around for more characters and tracks.As well as a price for the game.
Title: Re: Sonic & Sega All-Stars Racing
Post by: BlackNMild2k1 on February 04, 2010, 04:34:59 PM
I hope it means that Sega is coming out with new games from included characters (Sega characters not Sonic) just like we all speculated that Nintendo was gonna do the same(still waiting on EarthBound & Kid Icarus)
Title: Re: Sonic & Sega All-Stars Racing
Post by: BeautifulShy on February 04, 2010, 04:51:14 PM
Well there are some characters that would work well for a Wii game such as Jet Set Radio. There has been a few games for the Wii that this games characters come from such as House of the Dead Overkill.
I'm going to look around for some gameplay of the Wii version and price for the game.
Title: Re: Sonic & Sega All-Stars Racing
Post by: BlackNMild2k1 on February 04, 2010, 04:59:15 PM
Games I think they should make for Wii
Shenmue Space Channel 5 Crazy Taxi Jet Set Radio
and not in that order
Title: Re: Sonic & Sega All-Stars Racing
Post by: BeautifulShy on February 04, 2010, 05:51:29 PM
Yes those titles should make it to the Wii. I haven't played any of them so i would like to try them out. Ok the Original post should be up to date. If anybody finds some thing else just post it and I will add it.
Title: Re: Sonic & Sega All-Stars Racing
Post by: vudu on February 05, 2010, 01:57:28 PM
Just to clarify, the 9 tracks you have listed aren't all the tracks, right?
Title: Re: Sonic & Sega All-Stars Racing
Post by: BeautifulShy on February 05, 2010, 03:31:37 PM
Yeah that is correct vudu. Those are what I found on different sites. There is probably more.
Title: Re: Sonic & Sega All-Stars Racing
Post by: vudu on February 05, 2010, 03:37:05 PM
Thank goodness. The only reason I'm interested in this is because I've worn out the tracks in Mario Kart and I'm looking for more of the same. I need more tracks!!
Title: Re: Sonic & Sega All-Stars Racing
Post by: BeautifulShy on February 05, 2010, 03:47:22 PM
If there is 1 course per character than at the very least there will be 9 more tracks. More if there is multiple tracks per character.
Title: Re: Sonic & Sega All-Stars Racing
Post by: Kairon on February 05, 2010, 04:32:29 PM
What sort of 4-player local will it have? Can I do co-op GP/missions?
Title: Re: Sonic & Sega All-Stars Racing
Post by: BeautifulShy on February 05, 2010, 05:42:55 PM
Well as far as I know Kairon it will be splitscreen multiplayer. Probably racing against each other. I'll try and find more info on the matter.
Title: Re: Sonic & Sega All-Stars Racing
Post by: Mop it up on February 05, 2010, 09:31:02 PM
The exclusive character for the Wii version should have been Mario. No seriously, they've been in games together before, so why not?
Title: Re: Sonic & Sega All-Stars Racing
Post by: BeautifulShy on February 21, 2010, 12:16:35 PM
So is anybody going to get this?
Title: Re: Sonic & Sega All-Stars Racing
Post by: TJ Spyke on February 21, 2010, 01:07:49 PM
Maybe when it get down to $20.
BTW, why are some of those characters hidden? The second one hidden was unveiled in a trailer, so not a secret.
Title: Re: Sonic & Sega All-Stars Racing
Post by: NWR_Neal on February 21, 2010, 01:37:18 PM
I kind of really want to, but I think it's going to come down to a game time decision.
If it weren't for the fact that Sega's difficult to get in touch with about review copies, I wish I could already have it so I could tell you guys if it's good or not.
Title: Re: Sonic & Sega All-Stars Racing
Post by: BeautifulShy on February 21, 2010, 02:12:03 PM
BTW, why are some of those characters hidden? The second one hidden was unveiled in a trailer, so not a secret.
The reason why they are hidden is because of those are the characters that you can u;ock with Sega Miles.As to why I posted a video with one of the characters that was hidden well because I wasn't paying attention to details that day.
Neal Nintendo Power gave it a 8 for the Wii version and a 6 for the DS version.
Title: Re: Sonic & Sega All-Stars Racing
Post by: D_Average on February 23, 2010, 08:04:29 PM
Is 9 tracks still the total? Seems a bit low as Mario Kart 64 had 16.
Title: Re: Sonic & Sega All-Stars Racing
Post by: that Baby guy on February 23, 2010, 09:30:05 PM
Just some quick stuff until my review gets written, edited, and published:
24 total tracks, several, probably five or six four course grand-prix modes on beginner, at least. 64 single-player missions, which consist of driving to stuff in one lap around a track, or shooting specific targets, or just a two-lap race with a fixed character. The definite "best" challenges have you steer or control a racer in their "All-Star" attack mode, which is about on par to Brawl's Smash Ball.
Past that, unlocking takes a "while," I suppose. I racked up about three hours of actual play-time and still have five characters left, though I saved the quickest five for last. Stages and musical tracks aren't yet available in the store, so I haven't unlocked any of those yet. I believe only the first four stages begin unlocked, the other twenty, you likely have to buy. There seems to be 40 possible tracks, if an "achievement" like meter is correct.
Beyond that, online mode is interesting. Inside an individual race, I don't think it could be any better. I haven't even noticed any "jumping" due to lag in position. I've raced with probably four people though the number of people in the lobby before the race, and the actual number who participate often wasn't the same. The only problem is that the rules the host suggests are final. You can't choose to host the game, nor can you pick a specific game to join, so if you want to race without the AI players, or with them set to a specific difficulty, or even pick the track to race on, it's a real crapshoot, until you "receive" the ability to host. From there, as long as you don't quit or disconnect, you retain control. It's a bit weird, and annoying, really.
As to better or worse than Mario Kart? I'm not sure. It's new, but very derivative work. The real unique Mario Kart stages are typically better than the more unique stages here, but the average SASASR track might just be better than the average Mario Kart stage, except for the loops, which are just stupid.
Beyond that, I'd have to say... hmm... I think what everyone knew: Pick it up if you like Mario Kart and want more.
Oh, and the framerate chugs along at most points, it feels a little jumpy, but the game's speed is constant and faster than Mario Kart. After some time, you don't notice it while you're playing. I don't know how that holds over for the PS3 or 360 versions, but I've read they might be the same way.
Edit: Whoops, you can press the "1" button in the shop to switch the category you're buying, making stages easier to buy than I stated =P
Title: Re: Sonic & Sega All-Stars Racing
Post by: D_Average on February 24, 2010, 11:09:01 AM
Wow 24 tracks, I'm getting this! How is drifting with the wii wheel?
Title: Re: Sonic & Sega All-Stars Racing
Post by: that Baby guy on February 24, 2010, 11:20:06 AM
I didn't actually use the Wii Wheel so far, but to drift when you just use the Wii Remote, you just press down "1" and turn. Drifting is more or less used like in Mario Kart, more for the boost, and less for turning, in my experience. My preferred style is Wii Remote and Nunchuk, so I can fire weapons backwards. I only glanced over the manual, but I didn't see or figure out anything about shooting items backwards with the Wii-remote alone, and when you're in first place, it's just a risk to attack in front of you.
Actually, one of the challenge missions asks you to drift and collect bananas as Ai-Ai, but truthfully, I couldn't hardly collect any bananas via any drifting method; I just had to slow down into the curving banana trails, so I could turn a bit more sharply.
Edit: I double checked, and it turns out it's simply "Down" in Wii-Wheel mode to shoot.
Title: Re: Sonic & Sega All-Stars Racing
Post by: Ymeegod on February 25, 2010, 03:38:35 PM
I'm looking at the XBox 360 version myself but yeah I hope they patch it because it has problems with maintaining 60 frames/sec.
Title: Re: Sonic & Sega All-Stars Racing
Post by: that Baby guy on February 25, 2010, 04:04:05 PM
From what I can tell with the Wii version, at least, the framerate problems are very non-traditional. It's not so much a matter where there's slowdown, but rather frame-skipping, I'd say. The speed at which you perceive and control the game remains content, but it feels as though the game's visual moves in a staggered motion.
I say this, but truthfully, after three or four races, I lost most in-game perception of the frame problems, only noticing it in track overviews or Grand-Prix trophy awards. It's an easy thing to overlook with just a little bit of time invested into the game.