OK, so earning coins for buying products which you can exchange for gifts is not comparable to the achievements / trophies systems on the other consoles, but I think its a great stepping stone for the next console.
Imagine this. Upon inserting your newly-bought game into your Wii HD, the console recognizes it and asks you if you want to register it with Club Nintendo. You agree, and get 500 coins - all without leaving the disk channel.
Now imagine an unlock system like the one in Super Smash Bros. Brawl for every single game. Now, your next 500 coins will have to be earned by meeting certain tasks in the game. You beat New Super Mario Bros. Wii 2 HD: Yoshis Safari and you get 50 coins and the ability to play as Luigi; you collect all the stars with your eyes closed, and you get 100 coins and a new title screen.
Im talking about unlocks and coins (basically achievement points) being tied together. You get an in-game reward and a real world reward at the same time imagine the joy!
Not only will you feel like playing games for the sake of showing your friends your coin stash, but youll be able to get real stuff to play too.
Imagine collecting enough coins in Starfox Wii HD, exchanging them for Nintendo Points, and buying the N64 version on Virtual Console. Im pretty sure a system like this would get all sorts of gamers onto Nintendos console. After all, not everyone likes to play games just for achievements points, but Im pretty sure anyone would play games to completion to get presents, downloadable games, and Virtual Console titles.
Club Nintendo already exists in every major region across the world, with certain differences in the gifts available. This doesnt have to change. What does have to change is the way we can access, earn and exchange the coins/stars it has to be unified and put to good use.
The current problem with Nintendo's setup is that the only way to earn presents from Club Nintendo is to just spend more money on games. The problem with the Xbox 360/PlayStation 3 achievement systems is that they are ultimately an utter a waste of time, other than for bragging rights.
If you put these two systems together, gamers would have great reasons to play games to completion, buy more games, and brag to their friends (if you like that kind of thing). In the process, they would get some awesome swag and/or games that they will have earned thanks to their own skill and determination.
I know the chances of this dream scenario happening are slim, but even if we get a half-baked Nintendofied version of this system, it would be pretty awesome.
Personally, Id rather get a Mario hat than a platinum trophy any day of the week.
One problem is that Nintendo would have to start letting you register 3rd party games too.
That could be true, but that's why I proposed that there still be points obtained for just "sticking the disk in".
1. Nintendo is an incredibly cheap company that won't do anything if it doesn't return a profit. If they start offering something that can be monetized for performing in-game tasks, pretty soon dedicated gamers flooding their system with coins would force them to start inflating the cost of their cheap Club Nintendo crap (more on that in a moment). As this would lock-out "less dedicated gamers", like their current Wii audience, from being able to acquire these goods as well, they wouldn't consider it the best use of their resources.
2. Nintendo has yet to put up anything worthwhile on Club Nintendo in North America. Our latest update in this second year of the service's life was envelopes and folders. Somehow I think when there's a tangible reward for doing these in-game tasks, gamers probably want to be rewarded with something that's actually worth obtaining. I don't think a bunch of people suddenly having a lot of spending power on Club Nintendo is going to get Nintendo to start putting out "the good stuff" on the service as well.No arguments there, Club Nintendo Japan is clearly the leader in that regard. But still my point stands, isn't anything "real" better than just points?
3. As Miyamoto just stated in the Edge Interview, Nintendo isn't interested in taking anything their competition does and making it better. He's also stated on numerous occasions that he doesn't like achievements.Yeah, well - let's just file this blog under "pipe dream" for now, eh....
If Nintendo were to do something like this I'm sure they would separate the points into Club Points and Game Points and probably have a completely different set of prizes for Gamer Points.
BTW, I should mention that Japan's Club Nintendo works quite differently from the one in the US. Besides the fact that you can register third-party games (and besides the fact that they get actual desirable stuff), there's also an expiration date for the registration. The closer to release that you register, the more points you get, and after a certain amount of time, you don't get anything.
So we should all click on the intend to buys just in case we eventually purchase the game....
So we should all click on the intend to buys just in case we eventually purchase the game....
I do that. ;D
So we should all click on the intend to buys just in case we eventually purchase the game....
I do that. ;D
On the Nintendo Europe site they state that if you click "intend to buy" on 3 games and don't ultimately buy/register them, you'll be banned from "intending" in the future!
Also there is a time limit after a game is released (I think it's 2/3 weeks) so after that period you can't intend to buy anymore.
Is that not the case on the US one?
It's crazy that each region has different points systems, gifts and rules!
On the Nintendo Europe site they state that if you click "intend to buy" on 3 games and don't ultimately buy/register them, you'll be banned from "intending" in the future!I haven't seen any warning on the US Club Nintendo site about intending to buy too many games and not registering them.
Also there is a time limit after a game is released (I think it's 2/3 weeks) so after that period you can't intend to buy anymore.
Is that not the case on the US one?