Nintendo World Report Forums

Gaming Forums => General Gaming => Topic started by: Dirk Temporo on August 24, 2009, 11:18:23 PM

Title: Perfect Dark Arcade
Post by: Dirk Temporo on August 24, 2009, 11:18:23 PM
Quote
with the addition of much-improved textures, a boosted framerate and, in the biggest undertaking for Rare IP on XBLA yet, online multiplayer functionality over Xbox Live.

I can't wait.

(http://img.photobucket.com/albums/v181/Shralla/PerfectDarkArcade.jpg)
Title: Re: Perfect Dark Arcade
Post by: broodwars on August 24, 2009, 11:20:22 PM
It's stuff like this that make me wish Microsoft had never bought Rare.  I'd like to play this on my Wii/PS3, but can't because I don't have (and don't want) a RROD Box.
Title: Re: Perfect Dark Arcade
Post by: Caliban on August 24, 2009, 11:25:00 PM
I've been wanting to play this N64 game for quite some time.
Title: Re: Perfect Dark Arcade
Post by: bustin98 on August 24, 2009, 11:26:43 PM
We'll see. The remake isn't even being done by Rare.
Title: Re: Perfect Dark Arcade
Post by: NinGurl69 *huggles on August 24, 2009, 11:35:04 PM
Wow those N64 screens were doctored from an emu.

The actual N64 output doesn't look that good; more authentic images would make an even more exciting comparison =D
Title: Re: Perfect Dark Arcade
Post by: Dirk Temporo on August 24, 2009, 11:51:27 PM
We'll see. The remake isn't even being done by Rare.

It's the same game. There's nothing to mess up.
Title: Re: Perfect Dark Arcade
Post by: bustin98 on August 25, 2009, 12:04:52 AM
We'll see. Sometimes the soul of a game gets left behind. The intangible stuff that no one can explain but we know when its missing.
Title: Re: Perfect Dark Arcade
Post by: Mop it up on August 25, 2009, 12:38:46 AM
I know exactly what you're talking about Bustin88. The game actually looks more drab on the XBox 360.

So long as they didn't try to tweak the game itself then it should turn out okay. Fixing the framerate should be easy to do since it could be achieved by overclocking the Nintendo 64 system, so let's hope they didn't try something more elaborate which would mess things up.
Title: Re: Perfect Dark Arcade
Post by: Dirk Temporo on August 25, 2009, 12:58:48 AM
The game actually looks more drab on the XBox 360.

Sometimes, all I can do is shake my head and tell people on the Internet about it.
Title: Re: Perfect Dark Arcade
Post by: Mop it up on August 25, 2009, 01:17:10 AM
Likewise.
Title: Re: Perfect Dark Arcade
Post by: Peachylala on August 25, 2009, 01:24:08 AM
Don't own (and with the horror Red Circle stories I read, never will) a 360, but I'm worried about this game because I think it might lose some of the charm it had on the N64.

Basically, my worries are centered on:

- Play control
- Voice acting
- Graphics

Up for discussion on this. Perfect Dark is one of my favorite games in a genre I think shits too many bricks. (Hi HD, I'm looking at you.)
Title: Re: Perfect Dark Arcade
Post by: GoldenPhoenix on August 25, 2009, 05:28:28 AM
We'll see. Sometimes the soul of a game gets left behind. The intangible stuff that no one can explain but we know when its missing.

Seems to be a bit irrational. Seriously this game had some of the worse framerates around, I'm sorry that did not add to the experience for me, it subtracted from it! The BK and BT ports were FANTASTIC. It will be good to enjoy PD like Rare intended, without a 10fps (or whatever) choppy as crap framerate.
Title: Re: Perfect Dark Arcade
Post by: S-U-P-E-R on August 25, 2009, 05:34:38 AM
Gonna get this

I hope they eventually get GoldenEye out as well >:|
Title: Re: Perfect Dark Arcade
Post by: Dirk Temporo on August 25, 2009, 06:10:54 AM
Gonna get this

I hope they eventually get GoldenEye out as well >:|

Why would you want it with this out?
Title: Re: Perfect Dark Arcade
Post by: Nick DiMola on August 25, 2009, 07:20:06 AM
I can't fucking wait for this. I can only hope that local multiplayer is preserved and I'm not forced to play on Xbox Live. Nothing beats having a group of friends in the same room for this game's multiplayer.
Title: Re: Perfect Dark Arcade
Post by: KDR_11k on August 25, 2009, 10:34:20 AM
The game actually looks more drab on the XBox 360.

Sometimes, all I can do is shake my head and tell people on the Internet about it.

I heard that different consoles have different color outputs (leading to the distinct look of PS2 games), maybe the way the 360 displays those colors is different from what the N64 did?

I can't fucking wait for this. I can only hope that local multiplayer is preserved and I'm not forced to play on Xbox Live. Nothing beats having a group of friends in the same room for this game's multiplayer.

Local splitscreen is one of the things that benefit the most from HD displays.
Title: Re: Perfect Dark Arcade
Post by: Ian Sane on August 25, 2009, 12:11:05 PM
Quote
Why would you want it with this out?

I can't speak for others but I find both Goldeneye and Perfect Dark worth owning because they both offer different single player content.  Everyone is all ga-ga over the multiplayer but I find these game to have tremendous single player modes.  But for me multiplayer is largely a secondary bonus and I always see the single player content as the real meat of a game.

All Perfect Dark needs is a good framerate and the ability to play online.  Do that, don't **** with anything else, and it will turn out great.
Title: Re: Perfect Dark Arcade
Post by: S-U-P-E-R on August 25, 2009, 02:08:47 PM
In multi, GoldenEye has some weird physics and a different weapon balance that I happen to like a little better. They both rule, though.
Title: Re: Perfect Dark Arcade
Post by: Nick DiMola on August 25, 2009, 02:11:45 PM
In multi, GoldenEye has some weird physics and a different weapon balance that I happen to like a little better. They both rule, though.

What Ty said.
Title: Re: Perfect Dark Arcade
Post by: Pale on August 25, 2009, 02:18:52 PM
Ya know how everyone gave me a hard time saying that my nostalgia was clouding my judgment of Kid Icarus?

Yeah... you all... nostalgia... perfect dark... cloud.
Title: Re: Perfect Dark Arcade
Post by: GoldenPhoenix on August 25, 2009, 02:20:07 PM
Ya know how everyone gave me a hard time saying that my nostalgia was clouding my judgment of Kid Icarus?

Yeah... you all... nostalgia... perfect dark... cloud.

Kid Icarus was never a good game though. Oh snap!
Title: Re: Perfect Dark Arcade
Post by: Pale on August 25, 2009, 02:21:59 PM
Ignoring your mocking of me =P... I would hold that the same thing is true of Goldeneye and Perfect Dark.

They were just a way to limp along in a genre that wasn't really supported well on consoles to that point.  Why would you want to limp now when you can sprint?  I mean, why, other than for nostalgia of course.
Title: Re: Perfect Dark Arcade
Post by: GoldenPhoenix on August 25, 2009, 02:23:27 PM
Ignoring your mocking of me =P... I would hold that the same thing is true of Goldeneye and Perfect Dark.

They were just a way to limp along in a genre that wasn't really supported well on consoles to that point.  Why would you want to limp now when you can sprint?  I mean, why, other than for nostalgia of course.

Goldeneye revolutionized platform FPS games. It was always a fantastic game for the time. PD, well, it had problems at least from at technical standpoint. What Goldeneye did though was show a FPS could be open ended, and more about strategy then just running around shooting things. Not to mention it really helped push forward the idea of unlocking stuff by beating challenges such as a finishing a level in a certain amount of time. Then you get into the well crafted multiplayer mode, which inspired games like Halo, the game had it all for the time. Yeah the controls were clunky when looking back but it was an impressive technical feet.
Title: Re: Perfect Dark Arcade
Post by: vudu on August 25, 2009, 02:44:11 PM


FOR THE LOVE OF GOD PICK A USER NAME AND STICK WITH IT FOR MORE THAN THREE MINUTES.
Title: Re: Perfect Dark Arcade
Post by: broodwars on August 25, 2009, 02:48:31 PM
I don't see any problem in wanting Goldeneye as well as Perfect Dark to get a "remastering" like this, as both had really good single-player campaigns as well as multi.
Title: Re: Perfect Dark Arcade
Post by: Dirk Temporo on August 25, 2009, 03:29:55 PM
Ya know how everyone gave me a hard time saying that my nostalgia was clouding my judgment of Kid Icarus?

Yeah... you all... nostalgia... perfect dark... cloud.

Absolutely not. Perfect Dark, at the time it came out, was far and away the best FPS on a console EVER and had the best and most customizable multiplayer of any game, with the possible exception of Super Smash Bros.

And you know what? That's still true today. It has far more options than any FPS since then, more and more interesting weapons, a good chunk of levels for an N64 game (and I wouldn't be surprised to see new levels hit Xbox Live), and RIDICULOUS stat tracking. There's a reason I still deal with the chugging framerate of Perfect Dark when I want to play a sweet split-screen shooter with my bros.

In fact, I showed Perfect Dark to one of my friends for the first time ever earlier this year, and he loved it. He's completely pumped about this. And he's a Halofag.

So no. Not nostalgia.

Not to mention that with it being on Xbox Live, it will have dual analog control and won't suffer from ANY of the performance issues it did on N64, which to me means that it will have far and away the best online (and presumably local) multiplayer of any console shooter.
Title: Re: Perfect Dark Arcade
Post by: GoldenPhoenix on August 25, 2009, 03:37:07 PM
I do remember the cool customizable AI in PD, where you could set the computer to focus on certain things. It was quite revolutionary for the time.
Title: Re: Perfect Dark Arcade
Post by: Ian Sane on August 25, 2009, 06:53:26 PM
Any time a game related web site or magazine does some "most innovative games of all time" list and puts Halo on it I want to punch 'em.  I think Goldeneye and Perfect Dark get forgotten about when these discussions come up entirely because they were exclusives on a Nintendo console.  Halo is also made by a PC developer (well mostly Mac developer; PC as in literally "personal computer") and published by Microsoft on a console that was literally a PC in a different case.  Halo's PC background allowed it to overcome the "console FPS games are crap" mentality.  In comparison a company like Rare who made (*gasp*) PLATFORMERS clearly must not have known what they're doing.

In fact Goldeneye didn't just influence console first person shooters but the entire genre period.  Before it came out everything played like Doom (a game that also gets too much credit but I cut it slack since Wolfenstein 3D was made by the same devs; the right people get the credit for the wrong game) but Goldeneye had all these mission objectives and such.  It was a real step up.  But shortly afterwards Half-Life came out.  That was a PC game so it gets all the credit for expanding on the straight up action of Doom.
Title: Re: Perfect Dark Arcade
Post by: Mop it up on August 25, 2009, 07:24:32 PM
Goldeneye will never again see the light of day. Nintendo still hold some publishing rights over the game and there's no way they'll allow it to be released on a Microsoft platform. Plus, Rare would have to pay to use the Bond license once again.

Both Goldeneye and Perfect Dark already have a dual-analogue control setting which can be achieved using two controllers. I haven't ever found a single person who used this setup, but still, it was there. It's a novel idea and the only game I know of which allowed the use of two controllers for one player.
Title: Re: Perfect Dark Arcade
Post by: GoldenPhoenix on August 25, 2009, 08:12:30 PM
Any time a game related web site or magazine does some "most innovative games of all time" list and puts Halo on it I want to punch 'em.  I think Goldeneye and Perfect Dark get forgotten about when these discussions come up entirely because they were exclusives on a Nintendo console.  Halo is also made by a PC developer (well mostly Mac developer; PC as in literally "personal computer") and published by Microsoft on a console that was literally a PC in a different case.  Halo's PC background allowed it to overcome the "console FPS games are crap" mentality.  In comparison a company like Rare who made (*gasp*) PLATFORMERS clearly must not have known what they're doing.

In fact Goldeneye didn't just influence console first person shooters but the entire genre period.  Before it came out everything played like Doom (a game that also gets too much credit but I cut it slack since Wolfenstein 3D was made by the same devs; the right people get the credit for the wrong game) but Goldeneye had all these mission objectives and such.  It was a real step up.  But shortly afterwards Half-Life came out.  That was a PC game so it gets all the credit for expanding on the straight up action of Doom.

I think both Goldeneye and Half-Life helped evolve the genre. You are right though, that it is sad Goldeneye is left in the dust.
Title: Re: Perfect Dark Arcade
Post by: bustin98 on August 25, 2009, 10:41:44 PM
Goldeneye will never again see the light of day. Nintendo still hold some publishing rights over the game and there's no way they'll allow it to be released on a Microsoft platform. Plus, Rare would have to pay to use the Bond license once again.

Both Goldeneye and Perfect Dark already have a dual-analogue control setting which can be achieved using two controllers. I haven't ever found a single person who used this setup, but still, it was there. It's a novel idea and the only game I know of which allowed the use of two controllers for one player.

What? What? Really? Is this possible without the Game Shark? Its a preset control scheme? And how do you overclock an N64 anyway?
Title: Re: Perfect Dark Arcade
Post by: blackfootsteps on August 26, 2009, 12:03:48 AM
What the old thread wasn't good enough for your fancy picture? ;)


The little info that was in there:

Accoding to IGN PD will be released in the NA winter in 1080p. Apparently it is otherwise a straight port.
IGN report (http://au.xboxlive.ign.com/articles/990/990058p1.html)


EDIT 9/6: Perfect Dark may not be a vanilla port after all. Electric Theatre (http://electronictheatre.co.uk/index.php/xbox360/xbxo360-news/2225-perfect-dark-xbox-live-arcade-coming-complete-with-co-operative-mode) says that:
- the dev studio (4J Studios) is the one responsible for the Banjo-Kazooie port on 360
- they are going to convert the game to 1080p
- improve the frame rate
- redo some of the textures
- Online Multiplayer for 4 players
- split screen co-op play (retained from the original)
      - not confirmed whether there is online co-op


In regards to the dual analog on Goldeneye, yeah it was preset in the control settings menu. There were a few different settings with different button configurations. I tried it but thought it was terrible. It would be interesting to go back now and try, what with dual analogue being the norm.

Title: Re: Perfect Dark Arcade
Post by: S-U-P-E-R on August 26, 2009, 02:50:53 AM
Goldeneye will never again see the light of day. Nintendo still hold some publishing rights over the game and there's no way they'll allow it to be released on a Microsoft platform. Plus, Rare would have to pay to use the Bond license once again.
Uh, no, this is flat out wrong. Nintendo doesn't hold any publishing rights; they prevented the XBLA release basically just through intimidation of Activision, who currently has exclusive rights to publishing Bond games. I think this was a really asshole move on Nintendo's part (I hear it was Iwata specifically).

I'm keeping my fingers crossed for when a different company nabs the license.
Title: Re: Perfect Dark Arcade
Post by: GoldenPhoenix on August 26, 2009, 02:52:42 AM
Goldeneye will never again see the light of day. Nintendo still hold some publishing rights over the game and there's no way they'll allow it to be released on a Microsoft platform. Plus, Rare would have to pay to use the Bond license once again.
Uh, no, this is flat out wrong. Nintendo doesn't hold any publishing rights; they prevented the XBLA release basically just through intimidation of Activision, who currently has exclusive rights to publishing Bond games. I think this was a really asshole move on Nintendo's part (I hear it was Iwata specifically).

I'm keeping my fingers crossed for when a different company nabs the license.

Rumors are facts.
Title: Re: Perfect Dark Arcade
Post by: S-U-P-E-R on August 26, 2009, 03:14:05 AM
It is a fact that Nintendo holds no publishing rights to GoldenEye.

It's also a fact that Nintendo has had a policy of suing individuals for leaking secrets.
Title: Re: Perfect Dark Arcade
Post by: S-U-P-E-R on August 26, 2009, 03:18:44 AM
How can you think that is not EXACTLY what happened? ARhrHRHGHHGHFHFFHFFF
Title: Re: Perfect Dark Arcade
Post by: bustin98 on August 26, 2009, 10:17:37 AM
LOL @ Ty's tantrum.
Title: Re: Perfect Dark Arcade
Post by: Rize on August 26, 2009, 11:44:37 AM
Goldeneye will never again see the light of day. Nintendo still hold some publishing rights over the game and there's no way they'll allow it to be released on a Microsoft platform. Plus, Rare would have to pay to use the Bond license once again.

Both Goldeneye and Perfect Dark already have a dual-analogue control setting which can be achieved using two controllers. I haven't ever found a single person who used this setup, but still, it was there. It's a novel idea and the only game I know of which allowed the use of two controllers for one player.

I started using it way back in Goldeneye and continued using it with Perfect Dark.  I hated having to switch down to one controller in multiplayer.

If I'm not mistaken, I can literally go back today and play this game the way FPS's are played now days (move on the left stick look on the right stick.... wait of course you can because you can just swap the controllers into different hands as long as the fire and aim buttons end up in the right spot).
Title: Re: Perfect Dark Arcade
Post by: EasyCure on August 26, 2009, 12:13:25 PM
Goldeneye will never again see the light of day. Nintendo still hold some publishing rights over the game and there's no way they'll allow it to be released on a Microsoft platform. Plus, Rare would have to pay to use the Bond license once again.

Both Goldeneye and Perfect Dark already have a dual-analogue control setting which can be achieved using two controllers. I haven't ever found a single person who used this setup, but still, it was there. It's a novel idea and the only game I know of which allowed the use of two controllers for one player.

As Rize mentioned, Perfect Dark used it too, but there was also the Star Wars: Episode I Pod Racing game for the N64 that had an option to use 2 controllers to replicate the dual controls of the Pod Racers (at least Anakins) in said movie. A friend of mine had it, I tried it, but it was way too odd at the time. We tried the same for 007 and PD, and although much easier to control that the Star Wars game, it just wasn't for us. I'd love to go back and try it now that i'm used to a dual analog setup..

Title: Re: Perfect Dark Arcade
Post by: Rize on August 26, 2009, 12:21:54 PM
Oh yeah, I remember that vaguely. 

I'm trying to remember if that Bond game that ripped of Goldeneye heavily and came in a blue cartridge had the feature as well.  I don't think it did.  It replaced the look up/down on the C buttons with jump and duck (whereas GE had no jump and duck was something weird like hold the reload button and press down).
Title: Re: Perfect Dark Arcade
Post by: that Baby guy on August 26, 2009, 12:27:35 PM
Tomorrow Never Dies, I believe.  A friend of mine had it.
Title: Re: Perfect Dark Arcade
Post by: bustin98 on August 26, 2009, 12:57:44 PM
I have Tomorrow never dies. Started off good but then kinda trailed off to 'meh' and I never finished it. Oh crap, I never beat Goldeneye or Perfect Dark, either... bustin98 FTL

Maybe I will beat PD if the 360 version turns out well.
Title: Re: Perfect Dark Arcade
Post by: GoldenPhoenix on August 26, 2009, 01:16:23 PM
How can you think that is not EXACTLY what happened? ARhrHRHGHHGHFHFFHFFF

Maybe because we don't really know? What a concept ;)
Title: Re: Perfect Dark Arcade
Post by: bustin98 on August 26, 2009, 05:24:27 PM
We all know you have friends at Microsoft. You know what went down.
Title: Re: Perfect Dark Arcade
Post by: TJ Spyke on August 26, 2009, 05:34:00 PM
It is a fact that Nintendo holds no publishing rights to GoldenEye.

It's also a fact that Nintendo has had a policy of suing individuals for leaking secrets.

Uh-huh, what makes you think Nintendo doesn't still have the publishing rights to the game? They owned the license at the time, Rare was basically just an outside contractor that Nintendo hired to develop it (sorta like Artoon with Yoshi's Island DS). Rare (and now Microsoft)  has zero rights to the game. Take the old Teenage Mutant Ninja Turtles games for example. Both Konami (the original publisher) and Ubisoft (current publisher) have to work together for stuff like VC and XBLA releases of them. GoldenEye 007 isn't happening on any non-Nintendo console unless Activision gets Nintendo's permission.
Title: Re: Perfect Dark Arcade
Post by: Mop it up on August 26, 2009, 06:06:42 PM
What? What? Really? Is this possible without the Game Shark? Its a preset control scheme? And how do you overclock an N64 anyway?
Yeah it's a preset available in both games, they're the ones listed as "2.x".

I'm not exactly sure what the procedure of overclocking a Nintendo 64 entails, but it involves lifting certain pins of the CPU and soldering a wire to them. It makes the CPU run at 1.5 times its normal speed, which, depending on how a game was programmed, will either fix the choppy framerate (like in Perfect Dark) or simply cause the game to run at 1.5 times the speed (StarFox 64). If you don't have experience working with electronics then it probably isn't something you could do, it is a very delicate operation. You could probably find a guide if you googled "Nintendo 64 overclock".

Uh, no, this is flat out wrong. Nintendo doesn't hold any publishing rights;
You sure about that? Because Nintendo published Goldeneye on the Nintendo 64, and once expressed interest in releasing it on the Wii Virtual Console.

As Rize mentioned, Perfect Dark used it too, but there was also the Star Wars: Episode I Pod Racing game for the N64 that had an option to use 2 controllers to replicate the dual controls of the Pod Racers
Like I said in that very post, both Goldeneye and Perfect Dark had the two-controller scheme. I didn't know that Star Wars game had it because I've never played it, that's interesting. I wonder how it worked? Kind of makes me want to play it out of curiosity.

I'm trying to remember if that Bond game that ripped off Goldeneye heavily and came in a blue cartridge had the feature as well.
You mean The World is Not Enough, the best Bond game from EA (though still not so good). It did not have the two-controller setup.
Title: Re: Perfect Dark Arcade
Post by: bustin98 on August 27, 2009, 12:01:16 AM
I thought Nightfire was the best EA Bond game.
Title: Re: Perfect Dark Arcade
Post by: Dasmos on August 27, 2009, 12:03:56 AM
I thought Nightfire was the best EA Bond game.

Definitely. It was probably the next best FPS on the system after TimeSplitters 2.
Title: Re: Perfect Dark Arcade
Post by: Dirk Temporo on August 27, 2009, 01:04:45 AM
I didn't know that Star Wars game had it because I've never played it, that's interesting. I wonder how it worked?

Push forward on a stick to make that respective engine go, like in the arcade. So to turn, you'd have one stick pushed forward, and one back. Forward was both sticks forward, etc. Not quite as epic without the big arcade seat.
Title: Re: Perfect Dark Arcade
Post by: EasyCure on August 27, 2009, 09:31:05 AM
Quote from: EasyCure on Yesterday at 11:13:25 am
As Rize mentioned, Perfect Dark used it too, but there was also the Star Wars: Episode I Pod Racing game for the N64 that had an option to use 2 controllers to replicate the dual controls of the Pod Racers
Like I said in that very post, both Goldeneye and Perfect Dark had the two-controller scheme. I didn't know that Star Wars game had it because I've never played it, that's interesting. I wonder how it worked? Kind of makes me want to play it out of curiosity.

I know you didn't know about SW using it, which is why i brought it up..
Title: Re: Perfect Dark Arcade
Post by: Pale on August 27, 2009, 10:48:27 AM
I had and loved Pod Racer and didn't know anything about this dual controller thing.  I wonder if they will figure out a way to get that feature into the VC release, maybe with the dual analogs of the classic controller.

And I'm assuming we will see a VC release of that game given the recent Star Wars announcement.
Title: Re: Perfect Dark Arcade
Post by: EasyCure on August 27, 2009, 10:55:55 AM
I had and loved Pod Racer and didn't know anything about this dual controller thing.  I wonder if they will figure out a way to get that feature into the VC release, maybe with the dual analogs of the classic controller.

And I'm assuming we will see a VC release of that game given the recent Star Wars announcement.

I'm sure it would be easy to impliment, its already coded for dual analog so why not? I wonder if it'd play as silky smooth as F-zero GX did with my dual analog set-up though..mm that was satisfying, even if i couldn't ever beat the damn game! From the short time i played Episode I Racer, I can honestly say i didn't enjoy it though. I'd freakin crash every two seconds cuz I couldn't tell the difference between the rocks and the sand after a minutes. Hell, I'll blame that game for giving me the slightly crappy eyesight i have now :P

But we're getting waaay off topic. Perfect Dark Arcade gives me mixed emotions here.. on one hand i'm glad the game is out, and updated for people to be able to experience its awesomeness that might not have the first time around (if i remember correctly it sold less than goldeneye 007) but on the other hand.. I dont have a 360 and don't plan on getting one, so i'm kinda peeved that as a Wii owner, I won't be able to reexperience it (without having to hook up my 64).

Oh well.
Title: Re: Perfect Dark Arcade
Post by: Dirk Temporo on August 27, 2009, 03:02:35 PM
Well you always end up missing something when you limit your console choices. I have no PS3 but hot damn Uncharted looks sweet.

On the other hand, I am planning on getting a PS3 at some point, so I'm not too worried.

If there's a time to buy a 360, it's now. The pro is going to be dropping to $250, and if you get it at Target during the week of the price drop, you get a free second controller. Can't go wrong, really. As much as everyone yells "RROD MACHINE" the fact is that the new ones really don't fail any more often than the other systems.
Title: Re: Perfect Dark Arcade
Post by: EasyCure on August 31, 2009, 05:33:57 PM
Well you always end up missing something when you limit your console choices. I have no PS3 but hot damn Uncharted looks sweet.

On the other hand, I am planning on getting a PS3 at some point, so I'm not too worried.

If there's a time to buy a 360, it's now. The pro is going to be dropping to $250, and if you get it at Target during the week of the price drop, you get a free second controller. Can't go wrong, really. As much as everyone yells "RROD MACHINE" the fact is that the new ones really don't fail any more often than the other systems.

I've been on and off the fence for getting another console, and a 360 woulda been it (even with its issues) but when i sit down and put serious thought into it, my Wii is enough. Now would be the perfect time for a cheap 360, and I could easily afford it with a couple of games but i don't have the time to put into any of its games.
Oh and thats another big issue, there's only a handful of games I'd want for it at the moment and if I barely have time to play those (on top of the ton of Wii games I already have) I'd NEVER have the time to research other games i'd want to get.

Right now aside from the new batman and Maybe RE5 (rental at best), this Perfect Dark Arcade is the only other game I'd want off the top of my head. Doesn't seem worth it for $250+ right now when I have my wii and a list of games, old and new, I want. Oh well, guess I'll just have to hope I get as lucky when it comes time to pick my next home console, and if it happens to be Nintendo again, I'm sure there'll be plenty of ports of the PS360 games I've missed :P
Title: Re: Perfect Dark Arcade
Post by: NinGurl69 *huggles on August 31, 2009, 05:41:07 PM
Is Velvet Dark hawt in this one?
Title: Re: Perfect Dark Arcade
Post by: Spak-Spang on June 14, 2010, 12:25:10 AM
I just played Perfect Dark on Xbox yesterday.  The music and game brought back a flood of memories.  I almost forgot just how easy it was to die in that game...but the pacing was enjoyable, and it was good bringing back fond memories.

My only complaint is that the dual analog really misses up the control of the game.  I found it almost pointless to try to stop and aim in the game, because it was too sensitive, and the strife and look around of the analog made it better for attacking.  It just kinda threw off some of the balance of the game. 

Overall, the game is interesting.  It holds up well, but not as well as you might remember.  Still a great game...and I wish it was on the Wii.

Title: Re: Perfect Dark Arcade
Post by: Dirk Temporo on June 14, 2010, 01:42:55 PM
Stopping and aiming was the single dumbest thing you could ever do in the original anyway. If you played with people who would allow you to live while you literally stood in one spot and aimed at them, you played with some terrible people.
Title: Re: Perfect Dark Arcade
Post by: Spak-Spang on June 14, 2010, 09:50:32 PM
Not if you were camping with the Farsight, or had a good sniper post with some laptop guns positioned for protection.
Title: Re: Perfect Dark Arcade
Post by: kraken613 on June 18, 2010, 10:43:59 PM
So I have reaquired a Xbox 360. I was wondering if this was worth it. Thanks!
Title: Re: Perfect Dark Arcade
Post by: broodwars on June 18, 2010, 11:53:16 PM
So I have reaquired a Xbox 360. I was wondering if this was worth it. Thanks!

Due to certain circumstances at work, I was able to spend a lengthy period of time (all chapters complete on Agent, and a few on Secret Agent) with the game on a work 360, and I'd say it's definitely worth the $10.  Hell, just being able to play Perfect Dark with a fluid framerate is worth the $10.  Once my own 360 arrives (hopefully tomorrow, provided FedEx decides to be kind and try and deliver it early even through it isn't due till Monday), it'll be on my short list of XBLA games I download (along with Dishwater Dead Samurai, Banjo Kazooie/Tooie, and Shadow Complex).

EDIT:  The only downside I've found to playing Perfect Dark again after all these years is that looking back on it, Rare really wasn't all that good at directing the player to mission objectives.  There are several missions where I'd know what I had to do to perform a mission objective, but not idea how to get there or how the game wanted me to achieve it.
Title: Re: Perfect Dark Arcade
Post by: kraken613 on June 19, 2010, 12:08:20 AM
All right! Thanks!

I am catching up on all the games I missed while I didn't have a 360. I just couldn't miss out on getting a 360 for $99($150+$50 giftcard). There are enough games I want.