Gaming Forums => Nintendo Gaming => Topic started by: KDR_11k on August 20, 2009, 03:09:55 PM
Title: Toshinden Wii
Post by: KDR_11k on August 20, 2009, 03:09:55 PM
Apparently Takara Tomy is reviving that ancient brand. Didn't it have a pretty bad reputation? The screenshots (http://uk.media.wii.ign.com/media/142/14290522/imgs_1.html) look 50-50 to me, the characters look great but the environment is blurry and uninteresting. Let's see what comes out of this.
Title: Re: Toshinden Wii
Post by: Dirk Temporo on August 20, 2009, 03:21:12 PM
What the...? This isn't the Toshinden that I remember.
Title: Re: Toshinden Wii
Post by: BeautifulShy on August 20, 2009, 03:38:18 PM
While refreshing myself about this game I came across this snipet from Infernal Monkey (http://Http://aussie-nintendo.com/?pageid=article&t=18878)
Title: Re: Toshinden Wii
Post by: Djunknown on August 21, 2009, 01:22:37 AM
My memory of Toshinden was when the Saturn and PS1 launched. It was a fun mindless button masher, but where's Sofia, the dominatrix babe?
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Apparently Takara Tomy is reviving that ancient brand. Didn't it have a pretty bad reputation?
Quote
Battle Arena Toshinden was awarded Best Fighting Game of 1995 by Electronic Gaming Monthly.[1] However, during their 200th issue leadup, they also would list Battle Arena Toshinden as their single most overrated game and when asked if it was still a good game, replied with "Oh hell no."
Title: Re: Toshinden Wii
Post by: NinGurl69 *huggles on August 21, 2009, 01:47:45 AM
Toshinden was simply the ancestor of Power Stone and Monkey Fight. It's so important.
Title: Re: Toshinden Wii
Post by: ShyGuy on August 21, 2009, 06:08:39 AM
I miss Infernal Monkey :(
Title: Re: Toshinden Wii
Post by: BeautifulShy on August 21, 2009, 06:48:36 AM
He was actually on yesterday. I'm surprised he didn't post in the topic.
Title: Re: Toshinden Wii
Post by: BwrJim! on August 21, 2009, 09:25:17 AM
battle arena toshinden 1 was fun, sure it didnt always control well, but my friends and I had a fun time with it. If i remember, it was a psx launch title.
Title: Re: Toshinden Wii
Post by: Ian Sane on August 21, 2009, 01:43:35 PM
Looking at those screenshots makes me wonder the thought process of these companies.
Toshinden is a brand name. Not a strong brand name though. A lot of people that have heard of it, make fun of it. Those people will not buy a game with that name. But let's say there are people that have fond memories of the original game and would be interested in a new Toshinden game. These screenshots look NOTHING like that game. So the few fans this brand name does have are going to be turned off.
So what's the fucking point? If everyone who knows the brand name either associates it with crap or will be turned off by the huge redesign you might as well just make a brand new IP. At least that way the people that have a negative association with the brand name won't be immediately turned off.
Title: Re: Toshinden Wii
Post by: KDR_11k on August 21, 2009, 03:04:12 PM
Maybe publicity? Malstrom keeps saying that sequels to really old series are practically considered new IPs by marketing, the Toshinden name might at least make people who see it in a store stop and look, maybe even turn the box around to see what it looks like. Sure, they may know that BAT was crap but they would probably also think that with this large of a gap between releases the quality of the previous games is no longer related to that of the new one.
Title: Re: Toshinden Wii
Post by: NinGurl69 *huggles on August 24, 2009, 12:56:41 PM
I like what they've managed to pull off in terms of anime graffiks. Backgrounds are unexciting tho. It would be wishful to have fancier arenas to enhance the joy of knocking people off them.
Spamming cartwheels to dodge everything and annoy your opponent was fun in the original.
Title: Re: Toshinden Wii
Post by: Kairon on September 05, 2009, 12:30:40 AM
WOAH...
I... don't really do fighters much, but I was such a fan of Battle Arena Toshinden on the PSX (one of the few games I had at launch) that this is so totally on my radar now.
Title: Re: Toshinden Wii
Post by: MoronSonOfBoron on September 06, 2009, 06:24:39 PM
While one of the first fighters to pioneer 3D combat, I don't remember anything incredibly engaging about the combat mechanics. Unlike my brother Kairon, I'll admit that there were only two things that interested me about the game: Sophia's jaggy breasts. The original character designs were never all that memorable, either, mostly archetypes and Street Fighter ripoffs.
If anything, the new art direction hasn't gone anywhere relative to the older games in the series, in fact they look more like they belong in yet another one of those JRPGs that come out by the ass-dozen every year.
The only thing I might look forward to is a return for Tracy and/or Sofia, but this one will fly under my radar, and stay there.
(Holy King Bowser Koopa, I was looking up information on fightersgeneration.com and apparently Tracy has a twin sister named Rachel. If they're twins, why are their twins... not twin-like?)
Title: Re: Toshinden Wii
Post by: Kairon on September 06, 2009, 08:44:18 PM
Well, one of the things I was sad about as fighters progressed through the 32/64-bit era was how 2D everything seemed to get again. From what I remember about Battle Arena Toshinden, it had a more distinct sense of 3D and seemed to make much more use of side-stepping than the Tekkens of the time, or at least it seemed so to me. Powerstone is another fighter that caught my attention due to this distinction.
...but then again, I'm only an occasional participant in the fighting genre, Smash bros. excluded.
Title: Re: Toshinden Wii
Post by: NinGurl69 *huggles on September 10, 2009, 02:06:40 PM
Playable 3D anime stuff was appealing at the time, back when anime was appealing.
Title: Re: Toshinden Wii
Post by: KDR_11k on September 10, 2009, 03:57:18 PM
Says mister hawtness.
Title: Re: Toshinden Wii
Post by: MoronSonOfBoron on September 12, 2009, 11:31:17 PM
Closest thing to true 3D fighting was Powerstone, yeah. Even Soul Calibur only slightly fiddles with the 3D portion in having horizontal attacks.
That said, you must agree with me when it comes to the very low expectations for Toshinden Wii. Given the production values they're using (Japanese anime fantasy), one may be given the impression that the rest of their design philosophy will be similarly derivative.
Right now your best hope is that it has co-op. :P
Title: Re: Toshinden Wii
Post by: BranDonk Kong on September 13, 2009, 01:16:46 AM
Thrill Kill (which eventually became Wu-Tang) on PlayStation was 3-D years before Power Stone.
Title: Re: Toshinden Wii
Post by: KDR_11k on September 13, 2009, 02:47:14 AM
3D fighting makes me think more of games like Gotcha Force. That is using full 3D though it's more based on ranged combat than melee (but the same goes for Scarlet Weather Rhapsody and noone would call that not a 2d fighter).
Given the production values they're using (Japanese anime fantasy), one may be given the impression that the rest of their design philosophy will be similarly derivative.
Wouldn't that still be an improvement for Toshinden?
Title: Re: Toshinden Wii
Post by: KDR_11k on December 12, 2009, 04:12:24 AM
Hands-on video (http://www.youtube.com/watch?v=p8MgDTJniVA). Their recommendation is to get Castlevania Judgment instead, do people still hate CvJ or has the hate subsided somewhat by now?
Title: Re: Toshinden Wii
Post by: NinGurl69 *huggles on December 12, 2009, 05:22:37 AM
Still hate.
Title: Re: Toshinden Wii
Post by: Peachylala on December 12, 2009, 01:18:50 PM
They hate on it because it's Castlevania: Fighter with Death Note artwork.
Along with other reasons.
Title: Re: Toshinden Wii
Post by: Kairon on December 12, 2009, 06:03:40 PM
If that thing comes to the states, I'm still willing to give Battle Arena Toshinden a shot...