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Gaming Forums => Nintendo Gaming => Topic started by: GoldenPhoenix on June 02, 2009, 01:32:47 PM

Title: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 02, 2009, 01:32:47 PM
Discuss.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 01:34:31 PM
I think this game will be like Super Mario World. They might end up ditching some of the things which didn't work so well in the first game, but it will be a very refined experience.
Title: Re: Super Mario Galaxy 2
Post by: AV on June 02, 2009, 01:38:51 PM
I think this game will be like Super Mario World. They might end up ditching some of the things which didn't work so well in the first game, but it will be a very refined experience.

I love galaxy, what needed to be refined more ??

YOSHI FTW !!

Reggie was on G4 and mentioned '10 for release
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 02, 2009, 01:39:43 PM
I think this game will be like Super Mario World. They might end up ditching some of the things which didn't work so well in the first game, but it will be a very refined experience.

I love galaxy, what needed to be refined more ??

YOSHI FTW !!

Reggie was on G4 and mentioned '10 for release

Ah that is too bad, I hope NSMB Wii takes up the slack.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 01:42:28 PM
what needed to be refined more ??
Nothing needs to be more refined, but even great games can be made better.
Title: Re: Super Mario Galaxy 2
Post by: ShyGuy on June 02, 2009, 01:43:46 PM
I donno. Too soon?
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 02, 2009, 01:44:49 PM
I donno. Too soon?

Heck no.
Title: Re: Super Mario Galaxy 2
Post by: vudu on June 02, 2009, 01:48:13 PM
I donno. Too soon?

2010 means Holiday 2010.  It'll be a full 3 years since the original.
Title: Re: Super Mario Galaxy 2
Post by: Gylldas on June 02, 2009, 01:48:29 PM
Definitely looking forward to this one as I absolutely LOVED Galaxy.  My question is where's Rosalina? :P
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on June 02, 2009, 01:51:07 PM
Definitely looking forward to this one as I absolutely LOVED Galaxy.  My question is where's Rosalina? :P
I'm sorry Mario, but your Rosalina is in another Galaxy.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 02, 2009, 01:51:14 PM
This is better than Super Mario 64 not getting a sequel during the N64 cycle.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on June 02, 2009, 02:03:36 PM
This is better than Super Mario 64 not getting a sequel during the N64 cycle.
Sadly it didn't get one during the GC cycle either.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 02, 2009, 02:09:02 PM
Mario was absent from the GC era, like Metroid on N64.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 02, 2009, 02:09:20 PM
I love Yoshi's power ups, he will definately play a larger roll this time around. Flipping around with his tongue is pretty cool, as well as the infaltion thing. I was kind of surprised to see Bee Mario, I really thought we would see nothing but brand new power ups... Hey I wonder can I get Bee Mario and Yoshi at the same time? Any way I expected the fire flower to return, but not much else. Hopefuly there will be a nice new handful of new power ups.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on June 02, 2009, 02:12:13 PM
Just saw the trailer and it is great.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 02, 2009, 02:16:48 PM
I'm glad Nintendo's releasing the game for those who really loved Mario Galaxy, but honestly I was rather "meh" about Galaxy and this looks like a glorified expansion pack to that game with Yoshi levels.  Nothing really new or interesting, just more of the same with Yoshi.  I'm sure it'll be good from an objective standpoint, but it just doesn't excite me.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 02, 2009, 02:59:44 PM
EAD Tokyo has alot on their hands for this game. How can they really make SMG2 more perfect then Galaxy? Galaxy was absolute perfection.
Title: Re: Super Mario Galaxy 2
Post by: D_Average on June 02, 2009, 04:22:29 PM
When they showed the trailer I was secretly hoping it'd be a 64 sequel, but I'll take what I can get!
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 02, 2009, 04:38:27 PM
When they showed the trailer I was secretly hoping it'd be a 64 sequel, but I'll take what I can get!

Some of those levels looked Mario 64 esque in scope
Title: Re: Super Mario Galaxy 2
Post by: D_Average on June 02, 2009, 04:43:34 PM
When they showed the trailer I was secretly hoping it'd be a 64 sequel, but I'll take what I can get!

Some of those levels looked Mario 64 esque in scope

Exactly.  And some of the terrain did as well.  Thats when my hope started to rise, as I thought this might pick up where 64 left off with Yoshi standing on top of the castle with nothing to do.  Oh well.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 02, 2009, 04:45:17 PM
Some of my favorite levels in SMG were the more traditionally designed ones.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on June 02, 2009, 05:05:07 PM
I've been playing Super Mario Galaxy a lot lately.  It's a really great game, comparable to Super Mario 64 in quality.

What's interesting though is that I can't say for certain exactly WHY it's so good and Super Mario Sunshine is so lame.  The planet stuff isn't the reason.  If anything the planet stuff can be annoying since it sometimes makes the camera go bonkers and is disorienting.  It just seems to be a well designed game that is really fun to play and Super Mario Sunshine wasn't.  So while playing I think to myself "there is no reason a Mario game taking place on flat land couldn't be this good."

So Super Mario Galaxy 2?  Awesome!  But I'm kinda thinking "what if?" in regards to design.  Nintendo certainly shouldn't think that they have to follow the Galaxy template and that this planet stuff is the way to go for ever and ever.  Super Mario Sunshine is really kind of like if you made a Zelda game that just happened to not have that great of dungeon design in it.  I think switching to the planet thing is a red herring.  The game is better because it just has better designed levels that are more fun to play.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 02, 2009, 05:09:34 PM
Quote
What's interesting though is that I can't say for certain exactly WHY it's so good and Super Mario Sunshine is so lame. 

I think this proves you and Brood are one of the same. ::boils with anger::

I may fly right off the handle.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 05:11:45 PM
When they showed the trailer I was secretly hoping it'd be a 64 sequel, but I'll take what I can get!
What exactly would qualify as a sequel to Super Mario 64? How was Super Mario Sunshine not a sequel to Super Mario 64? How is Super Mario Galaxy by extension not a sequel to Super Mario 64?

I always chuckle whenever I hear somebody claim a game is perfect. There is no such thing as a perfect game, every game can always be better. That's probably why we're seeing a sequel to Super Mario Galaxy; as great as it is, Nintendo probably feel they can do even better.
Title: Re: Super Mario Galaxy 2
Post by: Snipper64 on June 02, 2009, 05:22:13 PM
Hmmp... Mario Galaxy was OK, but frankly a disappointment for me. It has lost some major factors that made M64 so good. First off, and most important, it was WAAAY to linear for my liking. In SM64 in the first level, you could get: The king bomb-om star, or the chain chomp star, the 8 red coin star, or the 100 coin star. Anyways, what I am saying is that Mario Galaxy was broke up like this: 1. Go to small planet. 2. find every piece to every jumping star. 3. fly to new planet. 4. repeat steps 1-3 until you reach a planet with a star.... Pretty boring. There is NO REAL exploration, you are stuck on a god forsaken rock in space, Super Mario sunshine had colorfull levels, no black holes, multiple paths, and you can explore and HAVE FUN.

Now there are lots of thing I DO like about Galaxy, such as the gravity element, the bosses, the humor, and the graphics, but still... The few levels that were open to explore (land levels vs. space rocks) where fun, such as the bumble bee stage.

Finally as for Mario Galaxy two, I will give it a shot. It has potential. But from the video it still has those dreaded purple coins! Man, I hate those... :(

All we can do is to hope for the best!
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 05:28:36 PM
Nintendo certainly shouldn't think that they have to follow the Galaxy template and that this planet stuff is the way to go for ever and ever.
The design works just fine and isn't much different than the worlds of Super Mario Brothers 3 being split into numbered levels. It's a platformer, it isn't supposed to have one huge interconnected world.

it was WAAAY to linear for my liking.
It is a platformer, not an adventure game, having an element of exploration isn't necessary. Super Mario Galaxy followed the design philosophies which made the 2D ones so great.
Title: Re: Super Mario Galaxy 2
Post by: D_Average on June 02, 2009, 05:33:38 PM
When they showed the trailer I was secretly hoping it'd be a 64 sequel, but I'll take what I can get!
What exactly would qualify as a sequel to Super Mario 64? How was Super Mario Sunshine not a sequel to Super Mario 64? How is Super Mario Galaxy by extension not a sequel to Super Mario 64?

Technically it is.  But I want another castle centric game with similar worlds from 64.  But at the end of the day, Galaxy and 64 are very similar, so I'm excited for this.
Title: Re: Super Mario Galaxy 2
Post by: Snipper64 on June 02, 2009, 06:16:25 PM
It is a platformer, not an adventure game, having an element of exploration isn't necessary. Super Mario Galaxy followed the design philosophies which made the 2D ones so great.

That is true also, you can play it anyway in sunshine or M64, as a explorer, or just run through them as a platformer... I do see your point of view also... Hmm... I guess you are right about that, I grew up with  SMB, but I never made the connection between that and galexy... I guess it is just a person prefreance on the gamer to decide if mario is funner as a platformer, or platformer explorer, some people don't have the patiance to explore and enjoy the levels (not making fun of any of you! just some people prefear to play right through the game).

The other prob. I had with galexy, it was too easy (besides the purple coin missions). They threw 1-ups at you like star bits, and more then one ocasion I was able to trible jump and spin jump over locked gates and go places I wasn't surpose to go yet... Just my personal prefreance though... but really, the mail toad give you 5 extra 1-ups at the start of every time you load your game?! Thats going over board a bit.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on June 02, 2009, 06:20:49 PM
I can finally realize my dream of jettisoning Yoshi into the dark recesses of space.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 02, 2009, 06:29:19 PM
I can finally realize my dream of jettisoning Yoshi into the dark recesses of space.

YAAWWWSHEEEEEEEEEEEeeeeee
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 02, 2009, 06:44:22 PM
I think Snipper is a fellow Mario Sunshine fan, so that makes him one of my favorite people.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on June 02, 2009, 06:46:26 PM
This is better than Super Mario 64 not getting a sequel during the N64 cycle.
Sadly it didn't get one during the GC cycle either.

just thought that could use some repeating ;)
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 02, 2009, 06:50:49 PM
This is better than Super Mario 64 not getting a sequel during the N64 cycle.
Sadly it didn't get one during the GC cycle either.

just thought that could use some repeating ;)

And SMW2:YI was a big enough departure to be able to say we didn't get one during the SNES either..
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 07:39:42 PM
I guess I shouldn't be surprised this topic contains haterade for both Super Mario Sunshine and Yoshi. So much blasphemy in one little thread.
Just get your negativity out of the way now so that the rest of us can be excited for this game in peace.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on June 02, 2009, 07:47:11 PM
why would the SNES get a sequel to SM64?
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 02, 2009, 08:04:10 PM
I think Snipper is a fellow Mario Sunshine fan, so that makes him one of my favorite people.
I want to be your friend, GP.

Because I <3 SMS for what it is, not what it isn't.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 08:06:50 PM
Because I <3 SMS for what it is, not what it isn't.
I ♥ Super Mario Sunshine for what it isn't: a huge pile of garbage!
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 02, 2009, 08:21:50 PM
Snipper64 actually brought up something that's been bugging me for a few Mario games now: why doesn't Nintendo let you pick your stars as you go while in the levels?  I loved that aspect of Mario 64, where you could select one star; wander around; and accidentally find another more interesting star along the way.  They jetissoned that for Mario Sunshine and Mario Galaxy, and it's a real shame...it offered a level of freedom I miss in these later games, not to mention cut down on the repetition of "select a star; chase the star; grab the star; kick out to the hub world; select a star...".  Exploration might not be what the Mario games are all about, but it certainly doesn't hurt the experience and can make the more formulaic parts of the game more tolerable.
Title: Re: Super Mario Galaxy 2
Post by: Snipper64 on June 02, 2009, 08:56:04 PM
Oh boy... I got three replies to write :D

I think Snipper is a fellow Mario Sunshine fan, so that makes him one of my favorite people.

Yes, I do like mario sunshine more then galexy. It has a funner cleaner and brighter aspect thatt galexy didn't nail. You know those hidden little cave matches where you have to jump floating blocks in mid air to get the star at the end, that is basically all that galexy is!

Look, the upgrades to FLUDD were great, you didn't loose them like you lose the bee suit, ice/fire flower, and boo custom in galexy. Instead they make it run on water, making you conserve your power up, also you could replenish it in a commen pocket of water! Think of the bee suit with not a timer, but a counter, every sec. you fly, the counter goes down by one, that way you have to conserve, or 15 fire balls for each fire flower for example too. Also, Sunshine was just as brillant with it's bosses. Yes, you could fight a dumb skeliton shark with homing missles in galexy, but the eel level in sunshine was HUGE, HARD, and even funny. And how is defeating a Robot bowser on a rollor coster with missles not fun?!?!

P.S. Love your work pheonix XD

I can finally realize my dream of jettisoning Yoshi into the dark recesses of space.

I WILL buy this game to watch a sacrificed yoshi get crushed in a black hole :D

Snipper64 actually brought up something that's been bugging me for a few Mario games now: why doesn't Nintendo let you pick your stars as you go while in the levels?  I loved that aspect of Mario 64, where you could select one star; wander around; and accidentally find another more interesting star along the way.  They jetissoned that for Mario Sunshine and Mario Galaxy, and it's a real shame...it offered a level of freedom I miss in these later games, not to mention cut down on the repetition of "select a star; chase the star; grab the star; kick out to the hub world; select a star...".  Exploration might not be what the Mario games are all about, but it certainly doesn't hurt the experience and can make the more formulaic parts of the game more tolerable.

You are Totaly right! Remember that first snow level for example in SM64? The first star was the slide, but I said F that, and I Grabbed the baby pengrin and gave it back to the mother (FACT: After she gives you the star, you can grab her baby, bring it to the side of a cliff, and throw it over, you know you want too...). I could also take the slide and take the hidden path and get the hidden star first. "Have it your way XD"

________________________
Finally, I must admit, in case you didn't watch the Galexy 2 vid closely, mario gets a new weapon in this one, a drill he can use too... err.... drill... He can go right through planets like this too! There is even a boss you can't get close too, so you have to drill on the other side of the planet and pop up under it and drill his as... errr... butt. That looks real cool!
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 02, 2009, 09:38:40 PM
SMG2 doubters:

Quote
More than 90 percent of what you will see in Super Mario Galaxy 2 is all brand new. Maybe even 95 percent.

-ign roundtable

The only thing I want is for them to remove xylophone sound effects because they reminded me of DK64 :(
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 10:51:16 PM
That's kind of a vague statement though. Of course we can expect there to be all-new worlds but I wonder how much of the graphics and music will be recycled. I didn't really like the music of Galaxy because it is too epic, so I'd hope that they make something more bouncy like the previous Mario games.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on June 02, 2009, 10:55:14 PM
http://www.gametrailers.com/video/e3-09-super-mario/50233

http://www.youtube.com/watch?v=QBVUEYaYx54

For anybody that missed the trailer.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 02, 2009, 10:55:56 PM
The only thing in the SMG2 trailer that is bothering me is that I've realized Mario's footprints in the snow are floating above it, right before he jumps off that snowy ledge.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 11:07:09 PM
The only thing in the SMG2 trailer that is bothering me is that I've realized Mario's footprints in the snow are floating above it, right before he jumps off that snowy ledge.
This game has at the very least another year of development ahead of it so I'm sure there is still more polishing to do before it is finished, especially when it comes to graphics.
Title: Re: Super Mario Galaxy 2
Post by: NovaQ on June 02, 2009, 11:07:39 PM
I donno. Too soon?

2010 means Holiday 2010.  It'll be a full 3 years since the original.

I'm not sure Nintendo will wait that long, as according to Miyamoto, those working on it are...
Quote
really really far along. Since we are releasing New Super Mario Bros. Wii this year we decided to hold off on this until next year.

Maybe it'll be a spring 2010 release?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 02, 2009, 11:19:40 PM
I'm not sure Nintendo will wait that long, as according to Miyamoto, those working on it are...
Quote
really really far along. Since we are releasing New Super Mario Bros. Wii this year we decided to hold off on this until next year.

Maybe it'll be a spring 2010 release?
Hm, interesting. They must have started on it right after finishing the first game. Maybe they won't get around to fixing the footprints...
I'd rather have this released this holiday and New Super Mario Brothers 2 delayed. That game lloks like it needs more time anyway...
Title: Re: Super Mario Galaxy 2
Post by: IceCold on June 03, 2009, 02:17:24 AM
Hmm.

Hmmmmm.

Not sure what to make of this. On the one hand, Galaxy is in my top 5 games ever and I love it to death. So of course I'm excited for more... but I dunno. I liked having only one Mario platformer per generation - it makes them even more special. The last thing I want is to have an unoriginal and uninspired Mario game, which I don't like as much since I've already had a very similar experience not so long ago.

But most of all, I don't want Tokyo EAD (the best developers in the world) to be tied down to this - they should be on to other things (*cough* Pikmin).
Title: Re: Super Mario Galaxy 2
Post by: NovaQ on June 03, 2009, 10:24:13 AM
Based on the little bit of info offered in Miyamoto's roundtable discussion (http://www.nintendoworldreport.com/forums/index.php?topic=28429.msg518320#msg518320), it sounds like Tokyo EAD were likely quite excited to put to use the many ideas they left out of Galaxy 1. Whether or not it turns out to be an equal or better game isn't for sure, but I have a feeling they're not tied down with this project.

Also, it sounds like Galaxy 2 is pretty far along in development, so maybe they can get crackin' on Pikmin 3 in full force sooner rather than later (if that's what they'll end up working on next).
Title: Re: Super Mario Galaxy 2
Post by: Snipper64 on June 03, 2009, 03:24:55 PM
Based on the little bit of info offered in Miyamoto's roundtable discussion (http://www.nintendoworldreport.com/forums/index.php?topic=28429.msg518320#msg518320), it sounds like Tokyo EAD were likely quite excited to put to use the many ideas they left out of Galaxy 1. Whether or not it turns out to be an equal or better game isn't for sure, but I have a feeling they're not tied down with this project.

Also, it sounds like Galaxy 2 is pretty far along in development, so maybe they can get crackin' on Pikmin 3 in full force sooner rather than later (if that's what they'll end up working on next).

I make games on flash. If there is one thing I can tell you, it is MUCH MUCH faster and easyer to rehash a old games code and graphics. The final product may be a little... errrr... unoriginal, but with some new code, better looking levels and ideas, and some TLC, this game could end up being decent.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 03, 2009, 03:29:03 PM
If they are excited then I have no worries. I just want to see some brand new zany invironments.
Title: Re: Super Mario Galaxy 2
Post by: UltimatePartyBear on June 03, 2009, 04:08:15 PM
Taking a moment away from soul-crushing labor to catch up on E3 news, I noticed this picture (http://www.nintendoworldreport.com/media/18635/1/5.jpg).  In it, you can see how Mario has to plug Yoshi's... cloaca with his chin to make sure the air is expelled out the right end.  Fascinating.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 03, 2009, 04:17:49 PM
Taking a moment away from soul-crushing labor to catch up on E3 news, I noticed this picture (http://www.nintendoworldreport.com/media/18635/1/5.jpg).  In it, you can see how Mario has to plug Yoshi's... cloaca with his chin to make sure the air is expelled out the right end.  Fascinating.

lol avatar worthy
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 03, 2009, 04:22:08 PM
My word.  Mature Mario, indeed.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 03, 2009, 04:23:42 PM
Taking a moment away from soul-crushing labor to catch up on E3 news, I noticed this picture (http://www.nintendoworldreport.com/media/18635/1/5.jpg).  In it, you can see how Mario has to plug Yoshi's... cloaca with his chin to make sure the air is expelled out the right end.  Fascinating.

If you imagine a brithish accent when reading this post, you'd probably want a Discovery Channel documentary on Yoshi as much as i do...
Title: Re: Super Mario Galaxy 2
Post by: ThePerm on June 03, 2009, 04:30:24 PM
i think one of the biggest drawbacks to sunshine is mario lost half of his moves just so they could throw flood on his back, in mario 64 you could bounce around like a crazy madman, and that returned in Galaxy. Mario Sunshine was great though, it had some great songs especially. I prefered Galaxy, but you know I never tried to get all the shines in Sunshine, so maybe i missed some of the more fun challanges.

I've been thinking, i really should rearange my wii and gamecube games so that series are contuguous. I miss my stolen games though :( If your roommates drug dealer suddenly moves into your apartment because your other roommate bailed out, hide your ****! That still pisses the **** out of me, im still not sure who took it, there were so many shady mafakas coming in and out of my place.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on June 03, 2009, 06:04:55 PM
he's a drug dealer, he got money, make him replace them.
maybe he knows some people willing to trade those games back for some "compensation"
Title: Re: Super Mario Galaxy 2
Post by: Snipper64 on June 03, 2009, 07:16:58 PM
Taking a moment away from soul-crushing labor to catch up on E3 news, I noticed this picture (http://www.nintendoworldreport.com/media/18635/1/5.jpg).  In it, you can see how Mario has to plug Yoshi's... cloaca with his chin to make sure the air is expelled out the right end.  Fascinating.

Truely.... Truely amazing...
If you imagine a brithish accent when reading this post, you'd probably want a Discovery Channel documentary on Yoshi as much as i do...
Title: Re: Super Mario Galaxy 2
Post by: mantidor on June 03, 2009, 10:34:37 PM
Hmm.

Hmmmmm.

Not sure what to make of this. On the one hand, Galaxy is in my top 5 games ever and I love it to death. So of course I'm excited for more... but I dunno. I liked having only one Mario platformer per generation - it makes them even more special. The last thing I want is to have an unoriginal and uninspired Mario game, which I don't like as much since I've already had a very similar experience not so long ago.

But most of all, I don't want Tokyo EAD (the best developers in the world) to be tied down to this - they should be on to other things (*cough* Pikmin).

I feel exactly the same.

I feel like I can't complain because is more galaxy and galaxy is awesome, but is almost the same game, Yoshi alone doesn't make this the super mario world of the 3D Marios. I'll buy it day one anyway.

Title: Re: Super Mario Galaxy 2
Post by: Adrock on June 03, 2009, 10:58:27 PM
This is also the first real sequel to a main series Mario game. Other installments kind of did their own thing and were so unique because of it. I liked Galaxy, but I couldn't bring myself to play it again as Luigi.
Title: Re: Super Mario Galaxy 2
Post by: Kairon on June 04, 2009, 01:03:49 AM
I see absolutely no reason to be skeptical of this game on the basis of its direct relation to the first Mario Galaxy.

Unless, that is, you have the same qualms about Majora's Mask.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on June 04, 2009, 02:09:42 AM
I liked Galaxy, but I couldn't bring myself to play it again as Luigi.

I played through straight away as Luigi. Completed it. Then played through as Mario again. Then played through as Luigi again.

Galaxy was incredible and like Kairon I see absolutely no reason how anyone can have anything negative or skeptical to say about this announcement.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 04, 2009, 03:12:44 AM
I see absolutely no reason to be skeptical of this game on the basis of its direct relation to the first Mario Galaxy.

Unless, that is, you have the same qualms about Majora's Mask.

I don't think this can really be compared to the Majora's Mask situation.  Majora's Mask made it very clear from very early on in the project that it was going to be a very different game from Ocarina.  It had a much more whimsical and colorful art direction than Ocarina as well, so it's pretty easy to tell the two games apart for the most part.  Plus you had the whole 3-day and mask aspects of Majora's Mask.  With Mario Galaxy 2, though, if you took a screenshot of the first game and compared it to a screenshot from the second that didn't have Yoshi in it, I think it'd be practically impossible for most people to distinguish between the two.  Now, if more of the same is what you want out of a Mario Galaxy successor, there you are and I hope you enjoy it.  Otherwise, I just don't see what there is to be excited about.
Title: Re: Super Mario Galaxy 2
Post by: Armak88 on June 04, 2009, 03:35:21 AM
what I'm exited about is that this is supposed to provide a more challenging experience than the original. The original was fantastic, but you could literally beat the game without actually having to get face any really challenging stars. Most of the difficulty was in the special levels, comets, and the purple coins. If this game plays and looks just like the first but gives me new environments and a real challenge, that is something to be excited about.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 04, 2009, 03:38:10 AM
I see absolutely no reason to be skeptical of this game on the basis of its direct relation to the first Mario Galaxy.

Unless, that is, you have the same qualms about Majora's Mask.

I don't think this can really be compared to the Majora's Mask situation.  Majora's Mask made it very clear from very early on in the project that it was going to be a very different game from Ocarina.  It had a much more whimsical and colorful art direction than Ocarina as well, so it's pretty easy to tell the two games apart for the most part.  Plus you had the whole 3-day and mask aspects of Majora's Mask.  With Mario Galaxy 2, though, if you took a screenshot of the first game and compared it to a screenshot from the second that didn't have Yoshi in it, I think it'd be practically impossible for most people to distinguish between the two.  Now, if more of the same is what you want out of a Mario Galaxy successor, there you are and I hope you enjoy it.  Otherwise, I just don't see what there is to be excited about.

Well it is an expansion pack, what do you expect?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 04, 2009, 04:15:01 AM
I see absolutely no reason to be skeptical of this game on the basis of its direct relation to the first Mario Galaxy.

Unless, that is, you have the same qualms about Majora's Mask.
Why are you so obsessed with comparing this to Majora's Mask? I know the game ran off of the same game engine but the similarities ended there. A better comparison would be Super Mario Brothers to Super Mario Brothers 2 or Super Mario Brothers 3 to Super Mario World.

what I'm exited about is that this is supposed to provide a more challenging experience than the original.
That worries me. I had enough trouble with the first game so I hope they don't crank up the difficulty to the level of Super Mario Brothers 2!

I just don't see what there is to be excited about.
If you don't like Super Mario Galaxy then go play Anubis II.
Title: Re: Super Mario Galaxy 2
Post by: D_Average on June 04, 2009, 10:30:03 AM
Super Mario Galaxy hard?  Wha??  I actually took a DECADE off of video games, then Galaxy came out and sucked me back in.  I had no trouble with the difficulty.  Guess I'm just awesome.
Title: Re: Super Mario Galaxy 2
Post by: UltimatePartyBear on June 04, 2009, 12:06:15 PM
So it's Super Mario Galaxy: The Lost Levels.  Or maybe The Lost Galaxies.

Has there been any word on the music?  The trailer makes me worry that they're not going to bother with the orchestra this time, and that would be a crying shame.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on June 04, 2009, 12:38:39 PM
Now, if more of the same is what you want out of a Mario Galaxy successor, there you are and I hope you enjoy it.  Otherwise, I just don't see what there is to be excited about.

i'm pretty sure trolling is against the rules.
Title: Re: Super Mario Galaxy 2
Post by: NovaQ on June 04, 2009, 12:56:44 PM
So it's Super Mario Galaxy: The Lost Levels.  Or maybe The Lost Galaxies.

Has there been any word on the music?  The trailer makes me worry that they're not going to bother with the orchestra this time, and that would be a crying shame.

I've been wondering the same thing. I hope they go for it again. (And maybe Koji Kondo can get a chance to compose more than one song for this one. I remember in some pre-Galaxy Iwata Asks that he regretted only being able to compose the first level's song.)
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on June 04, 2009, 12:59:45 PM
So it's Super Mario Galaxy: The Lost Levels.  Or maybe The Lost Galaxies.

I hope so!  Lost Levels in maybe my favorite Mario game these days.  If Galaxy 2 turns our notion of how to play Mario on its head the way Lost Levels did, I'll be in heaven.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 04, 2009, 02:05:31 PM
So it's Super Mario Galaxy: The Lost Levels.  Or maybe The Lost Galaxies.

Has there been any word on the music?  The trailer makes me worry that they're not going to bother with the orchestra this time, and that would be a crying shame.

One can only hope he'll get the full orchestra back for this one, as the score for Mario Galaxy was very well-done and suitably epic.
Title: Re: Super Mario Galaxy 2
Post by: vudu on June 04, 2009, 02:52:49 PM
Has there been any word on the music?  The trailer makes me worry that they're not going to bother with the orchestra this time, and that would be a crying shame.

The game's not coming out for like a year.  Music will be one of the last things they work on.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on June 04, 2009, 03:21:36 PM
The game's not coming out for like a year.  Music will be one of the last things they work on.

Exactly.  People have to remember that the orchestrated music in Mario Galaxy wasn't finished until the very end.  Hell, the music that was used in the E3 trailer and demo for E3 2007, were still midi even though the game was only 4 months away from release.

The first time we even found out that Mario Galaxy even had orchestrated music was in October 2007 when it was revealed in an Iwata Ask interview on the game.  This was only 1 MONTH before the games actual release.  So the music right now should be the last thing people worry about.
Title: Re: Super Mario Galaxy 2
Post by: Snipper64 on June 04, 2009, 06:37:11 PM
what I'm exited about is that this is supposed to provide a more challenging experience than the original. The original was fantastic, but you could literally beat the game without actually having to get face any really challenging stars. Most of the difficulty was in the special levels, comets, and the purple coins. If this game plays and looks just like the first but gives me new environments and a real challenge, that is something to be excited about.

Don't even talk about those devil purple coins.... Those are awfull. I miss having to get 100 real coins the old fasion way, finding secrets, and killing baddies certian ways. What ever happen to that?
Title: Re: Super Mario Galaxy 2
Post by: UltimatePartyBear on June 04, 2009, 06:45:56 PM
Has there been any word on the music?  The trailer makes me worry that they're not going to bother with the orchestra this time, and that would be a crying shame.

The game's not coming out for like a year.  Music will be one of the last things they work on.

I just figured one of the thousands of pretend journalists at E3 would have asked someone at Nintendo about it by now.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 04, 2009, 06:48:30 PM
Has there been any word on the music?  The trailer makes me worry that they're not going to bother with the orchestra this time, and that would be a crying shame.

The game's not coming out for like a year.  Music will be one of the last things they work on.

I just figured one of the thousands of pretend journalists at E3 would have asked someone at Nintendo about it by now.

It has no processing power left for orchestrated music.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 04, 2009, 06:51:50 PM
People could wear their iPawds when they play.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 04, 2009, 07:01:36 PM
Super Mario Galaxy hard?  Wha??  I actually took a DECADE off of video games, then Galaxy came out and sucked me back in.  I had no trouble with the difficulty.  Guess I'm just awesome.
Sure you are you big bragger you.
I have a dearth of gaming skill so if this game is significantly more difficult then I'm not going to be able to get through it!

I guess I must be the only one on this board who feels that the music in Galaxy wasn't very suitable. I'd rather have music in a style more similar to the stuff in the 2D games.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 04, 2009, 08:13:17 PM
I dunno I found SMS far harder then SMG especially the water pack less stages (but even the normal missions were sometimes pretty challenging).
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 05, 2009, 02:17:36 AM
I dunno I found SMS far harder then SMG especially the water pack less stages (but even the normal missions were sometimes pretty challenging).
Oh yes definitely, that's why I never completed Super Mario Sunshine! And that's also why I hope this game isn't that difficult or I won't be able to finish it either.
Title: Re: Super Mario Galaxy 2
Post by: Sundoulos on June 05, 2009, 09:23:00 AM
I dunno I found SMS far harder then SMG especially the water pack less stages (but even the normal missions were sometimes pretty challenging).

SMS was far more challenging.  There are very few areas in SMG where you have to worry about plummeting to your doom.  That being said, I feel like SMG was a far better game.
Title: Re: Super Mario Galaxy 2
Post by: mac<censored> on June 05, 2009, 10:53:04 AM
Technically SMS was pretty nice, I liked the explorability of some of the levels, but I personally thought the tropical-island theme got kind of boring.  SMG and SM64 had a lot more variety, and I just felt a lot more excited to open up a new level in them.  I did like the sense in SMS that it was a real place, with wider open levels.

I also liked the seamless interconnectedness of the levels in SMS (you could see the other levels in the distance); I know it sounds a bit contradictory to say this and also complain about the homogenous levels, but I'm sure they could make it work somehow... (e.g. like in MP1, where there's snow some places and desert other places, and it still all felt like it was part of one interconnected world)   :)

I agree with the poster who noted that SMG was too linear (even more frustrating since it had a design that hinted that it might not be linear, but after a while, you realize it really is...), but the level designs were simply so excellent...

Also somehow the music in SMS seemed very annoying.

It'd be great to see something that picked up the good points of all the games:  the variety and non-linearity of SM64, with the wide open levels and "seamlessness" of SMS, and the insanely good level design and top-notch tech of SMG...
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 05, 2009, 12:36:49 PM
See, is where the linearity in Galaxy made more sense over Sunshine's borked sense of "openness."  Galaxy did a good job of varying the platforming (taking advantage of gravity) as you progressed through the level, and at the same time emphasized platform-to-platform acrobatics (as classic 2D Mario does).  Mario64 worked by providing great platforming areas that filled the average volume of the stages, and provided means like the Wing Cap and Cannons to help connect portions of the stage and made use of what would be an empty sky/airspace.  Sunshine kept you mostly stuck on what seemed like one massive solid pyramid (basically everything was Bob-omb Battlefield, but with no Wing Cap nor Cannon), where you just kept going higher and higher on the face of the pyramid with no meaningful alternatives beneath your feet.  Only once in a while was there an Island Folk who could throw you, but they were limited in use.  Everywhere else, you just kept climbing the pyramid with limited devation from the slope.  The FLOPP pack provided a handicap that slowed down your platforming flow.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 05, 2009, 12:58:02 PM
And this brings me to TP's borked sense of non-linear progression inside dungeons.  If they wanted a more open-ended challege for would-be fairy boy explorers, BRING BACK THE KEYS, AND I MEAN LOTS OF KEYS, the way the superior old games did.  That way we'd actually get lost for once and think about our location and make the presence of unlocked doors something special again.  For the Hero of Effort, it shouldn't be a problem, right?  But here there's this attitude that the only unlocked door is simply your only exit, making the dungeon just a predictable string of rooms which is absolute garbage.  We could run into a dead end, but at least it has a key (and not a FUCKING MAP TO SOMETHING OUTSIDE THE DUNGEON, or a retarded heart piece for a retarded 5-piece system), and that key could either lead to:  some bonus supplies, the next room for making progress, or an interesting shortcut into a room you don't know what do with yet!

Surprise, discovery, and choice aren't valued anymore?
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 05, 2009, 01:09:33 PM
Can you do one big Dissertation on the Failures of Recent Mario and Zelda Trends Thread?
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 05, 2009, 01:13:30 PM
An exciting proposal, but I can't derail two separate threads if I concentrated on a single endeavor like you suggest.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 05, 2009, 01:19:33 PM
Very true. I had to double check the thread title when I was about to post that due to disorientation
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on June 05, 2009, 02:41:06 PM
you could always cross post and derail both threads with a single post posted twice
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 05, 2009, 07:30:03 PM
I agree with the poster who noted that SMG was too linear (even more frustrating since it had a design that hinted that it might not be linear, but after a while, you realize it really is...), but the level designs were simply so excellent...
One reason why the level designs in Super Mario Galaxy were so good is because it was linear. When it comes to platformers having a more focused direction makes them better, otherwise they lose some of the elements which make them a platformer and become too much like an adventure game. That's one reason why Galaxy was so great; up until then platformers were drifting off into adventure games, such as the Banjo-Kazooie games. They were great yes but they lacked focus.
Title: Re: Super Mario Galaxy 2
Post by: mac<censored> on June 05, 2009, 09:22:15 PM
I agree with the poster who noted that SMG was too linear (even more frustrating since it had a design that hinted that it might not be linear, but after a while, you realize it really is...), but the level designs were simply so excellent...
One reason why the level designs in Super Mario Galaxy were so good is because it was linear. When it comes to platformers having a more focused direction makes them better, otherwise they lose some of the elements which make them a platformer and become too much like an adventure game.

I don't care if  something drifts between "platformy" and "adventury" really, I just care that it's fun.

SMG would have been more fun for me if it was a bit more open.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 05, 2009, 10:10:39 PM
The game's not coming out for like a year.  Music will be one of the last things they work on.
Yeah, the music for Gusty Garden Galaxy was recorded in late August, less than three months before release of the game.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 06, 2009, 12:44:54 AM
You know what needs to be brought back for smg2? Ragtime.

Here's a ragtime pianist, Tom Brier doing some sight-reading Nintendo covers:

http://www.youtube.com/view_play_list?p=B9FC64106E80523F&search_query=Tom+Brier

Some original stuff:

http://www.youtube.com/watch?v=Nmf4Xstc1Ac

http://www.youtube.com/watch?v=plRfbG9DzVc&feature=related (waltzy)

The moment this musical style style tickles your ears, you can't help but wish for it to replace smg1's classical (though I very much liked the game's music). Just needs a bit more of that mario bounce IMO.
Title: Re: Super Mario Galaxy 2
Post by: Hostile Creation on June 06, 2009, 04:10:18 PM
This I am psyched for.  I loved the first Galaxy but it ended too quickly and I thought that they didn't do everything they could with it.  Normally I'd be iffy about a direct sequel so soon, but this is pretty much exactly what I wanted so I am thrilled.

I really need to get my Wii and catch up on all the games I've missed.  I am so far behind.  I haven't played in nearly a year, and now more incredible games are coming out.  This is what I get for slacking.
Title: Re: Super Mario Galaxy 2
Post by: vudu on June 19, 2009, 01:42:29 PM
How has this topic fallen to the third page?  You should be ashamed of yourselves.

So here's a crackpot theory:  Super Mario Galaxy will feature co-op.

Here's an interesting interview with Miyamoto over at Wired.com. (http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/)

Quote
Wired.com: You said you had the idea to do a four-player Mario game for a long time. Had you ever actually done any prototypes of such a game on other hardware?

Miyamoto: With each (Mario) project, we do different experiments. It’s something I’ve always wanted to do. We’ve done games in the past where we’ve had the idea and worked on it. But with side-scrolling games, the challenge was that the screen continues to scroll forward, and what happens when the other player falls off the screen? With Mario 64, we had an experiment that took advantage of the idea of the screen growing larger and smaller depending on how far apart the characters were. So we had Mario and Luigi running around in that 3-D world, but we ended up not using it.

Wired.com: Why did you decide not to use that Nintendo 64 game with Mario and Luigi?

Miyamoto: Ultimately, it’s the idea of processing speed and working within the constraints of the hardware.

Miyamoto said that part of the reason they're making Galaxy 2 is because they had so many left-over ideas that didn't make it into the first game.  Galaxy already had a variation of co-op.  Think they would try to add a full-blown co-op mode to Galaxy 2?
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 19, 2009, 01:51:10 PM
I'm ashamed someone found the topic.  I did what I could to kill it.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 19, 2009, 05:48:59 PM
A Mario game with co-op play involving Mario and Luigi would be like a dream come true. It would be a difficult thing to implement because I don't think split-screen would work well, so the levels would have to be designed to keep the two players nearby without the camera zooming out so far as to make them specks on the screen. If anyone could make it work, it would be Miyamoto.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 19, 2009, 06:14:06 PM
A Mario game with co-op play involving Mario and Luigi would be like a dream come true. It would be a difficult thing to implement because I don't think split-screen would work well, so the levels would have to be designed to keep the two players nearby without the camera zooming out so far as to make them specks on the screen. If anyone could make it work, it would be Miyamoto.

It is called New Super Mario Brothers Wii. ;)
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 19, 2009, 06:27:42 PM
I missed adding a key word there, I was talking about 3D Mario games (is 3D technically a word?).
New Super Mario Brothers Wii does look awesome and is definitely something I'm anticipating. I'm just hoping it ends up with a better title...
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 19, 2009, 06:28:47 PM
I missed adding a key word there, I was talking about 3D Mario games (is 3D technically a word?).
New Super Mario Brothers Wii does look awesome and is definitely something I'm anticipating. I'm just hoping it ends up with a better title...

It won't I remember thinking the same thing (along with others) about NSMB DS, that just could not be the real name. But we were proven wrong.
Title: Re: Super Mario Galaxy 2
Post by: Guitar Smasher on June 19, 2009, 09:42:47 PM
Co-op 3d mario would not work unless it's split screen.  Otherwise the camera would be behind only one of the characters, at any given time, and the other would have a near impossible time with the platforming elements.  This would be even worse in Galaxy, where the 2nd player could be on the opposite side of a sphere, competely out of view.  Should the camera follow the players equally, it would do so normal to the plane passing through both characters, making it effectively a 2d game.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 19, 2009, 09:49:55 PM
Thinking about it, a split screen co-op in Mario Galaxy would make the game even more disorienting than it already is to some. A friend of mine gets nausea from Mario Galaxy's wild gravity and rounded planets... imagine when the cameras are moving in two different directions at once toward these curved horizons.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 19, 2009, 09:59:10 PM
I would love that.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 20, 2009, 01:35:52 AM
Seems that Miyamoto is squishing Koizumi's attempts at making a good plot backstory for whomever Mario helps in Galaxy 2.

Doesn't anyone else find it distressing that sometimes your favorite moments in a Nintendo game from EAD had to be snuck around Miyamoto in order for it to get in? Sometimes I wonder if it's a good thing or a bad thing.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 20, 2009, 05:33:50 PM
Seems that Miyamoto is squishing Koizumi's attempts at making a good plot backstory for whomever Mario helps in Galaxy 2.

Doesn't anyone else find it distressing that sometimes your favorite moments in a Nintendo game from EAD had to be snuck around Miyamoto in order for it to get in? Sometimes I wonder if it's a good thing or a bad thing.

Like what? I would consider the story of Mario Galaxy to be far from one of my favorite moments. While the story was good by Mario standards it was still very basic.

Without derailing another thread further, I want to address this ridiculous out of context quoting of Miyamoto in regards to how much of the game is new. For one, I would think after all these years we would learn that sometimes things don't come out quite right when translating some of Miyamoto's statements. Also he wasn't really specific as to what he meant about the 90% new, does he mean 10% of the worlds are the same? Some of the enemies are the same? Some of the abilities? We have ZERO idea what he meant, all I will say is 90% new is better then most sequels out there, and that doesn't even include EA with their various yearly franchises they sell at full price. To use that statement as a way to back up your fear shows sillyness to me, we have no idea what exactly Miyamoto was referencing. Also please check out IGN's rewind of the trailer, it really shows you the game is more new then people give it credit for if you pay attention to the trailer (I especially like it that you have a constantly changing item block, perhaps that means you'll keep your suits and powers until you get hit or something).

Unless you are willing to call most sequels out there "expansion packs" then it is asinine to call SMG2 that, even if Miyamoto's statement was true, the game is well over 90% new, that is pretty fancy expansion pack if that is the case.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 21, 2009, 11:41:35 PM
Quote
Like what? I would consider the story of Mario Galaxy to be far from one of my favorite moments. While the story was good by Mario standards it was still very basic.
I guess I'd better back up some of my statement...

While the story in Galaxy wasn't really my favorite part of the game, it was still well-done, for a Mario game. It was completely optional, as Koizumi intended, but Koizumi wanted to do more with it. Miyamoto didn't let him. Whether this is good or bad, there is no real answer. I think Miyamoto gives great guidence to his development studio(s), but I find the whole "sneaking it past Shiggy" to be a bit...off-putting.

Yet that's what I personally think. I respect Shiggy just about as much as the next guy, but considering Yoshiaki Koizumi is the guy who made up the entire Zelda mythos in Link To The Past, and was the NPC/Story Director for Link's Awakening, Ocarina of Time and Majora's Mask (unsure of Wind Waker), if we saw him have more story control, we would get something superb.

Quote
Unless you are willing to call most sequels out there "expansion packs" then it is asinine to call SMG2 that, even if Miyamoto's statement was true, the game is well over 90% new, that is pretty fancy expansion pack if that is the case.
Yoshi added into SMG2 is basically 120%.

Yet I still think Galaxy 2 won't make much of a mark on million copy sales as NSMBWii will.



Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 22, 2009, 12:31:48 AM
Quote
Yoshi added into SMG2 is basically 120%.

Yet I still think Galaxy 2 won't make much of a mark on million copy sales as NSMBWii will.

Should be interesting to see how the sales compare, but I think you may be right especially since NSMB Wii is a holiday title. I think they'll both sell amazing, and really it is most likely both will deserve it. Yoshi's inclusion in SMG2 is going to be fascinating because it looks like the first serious use of Yoshi in a Mario game (Sunshine had limited use of Yoshi but it was more of a bonus). From what it looks like Yoshi is going to dramatically change how the game plays with both the pointer and some of his abilities. Should be fun.
Title: Re: Super Mario Galaxy 2
Post by: vudu on June 22, 2009, 02:26:03 PM
A Mario game with co-op play involving Mario and Luigi would be like a dream come true. It would be a difficult thing to implement because I don't think split-screen would work well, so the levels would have to be designed to keep the two players nearby without the camera zooming out so far as to make them specks on the screen. If anyone could make it work, it would be Miyamoto.

It would work real well on the small planets that populate much of Mario Galaxy.  Nintendo would just need to make it so you couldn't travel to another planet unless both players jumped into the star transporter at the same time.

Co-op 3d mario would not work unless it's split screen.  Otherwise the camera would be behind only one of the characters, at any given time, and the other would have a near impossible time with the platforming elements.  This would be even worse in Galaxy, where the 2nd player could be on the opposite side of a sphere, competely out of view.  Should the camera follow the players equally, it would do so normal to the plane passing through both characters, making it effectively a 2d game.

They just need to implement partial transparency on the planet if one character runs "behind" it.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on June 22, 2009, 03:56:46 PM
I think Galaxy will sell well, most likely over a million units, but I'd be surprised if NSMBWii sold less than 10 million.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 22, 2009, 06:50:44 PM
I think Galaxy will sell well, most likely over a million units
Most likely? More like the likeliest thing to ever happen in the history of the world. In fact I think Super Mario Galaxy 2 is going to surpass the sales of the original, but I guess we shall see. But 1 million? That's as safe as betting whether or not I'm going to take a breath within the next 5 seconds.
Title: Re: Super Mario Galaxy 2
Post by: IceCold on June 23, 2009, 12:44:44 AM
No kidding... Galaxy 1 is at 8 million as we speak.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 23, 2009, 01:31:57 AM
I think Galaxy will sell well, most likely over a million units, but I'd be surprised if NSMBWii sold less than 10 million.
SMG1 sold bucket loads in it's first month in sales, but it came no where near NSMBDS sales.

But it's really likely Galaxy 2 will surpass Galaxy 1 in terms of sales. Yet it has alot to do considering it's a direct sequal to the only next-gen sequal that wasn't H.ighly D.isappointing. (and in shades of brown)
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 23, 2009, 01:34:59 AM
I think Galaxy will sell well, most likely over a million units, but I'd be surprised if NSMBWii sold less than 10 million.
SMG1 sold bucket loads in it's first month in sales, but it came no where near NSMBDS sales.

But it's really likely Galaxy 2 will surpass Galaxy 1 in terms of sales. Yet it has alot to do considering it's a direct sequal to the only next-gen sequal that wasn't H.ighly D.isappointing. (and in shades of brown)

It is kind of sad actually when you think about it, as great as NSMB:Wii may be, it won't have near the production values or the depth of Mario Galaxy 2, yet it will mostly likely outsell it by quite a bit.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 23, 2009, 01:37:27 AM
Woah, did the first Galaxy reallly get all the way up to 8 million?
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 23, 2009, 01:39:44 AM
Considering it kicks massive amounts of ass, it should've. >:(

I think Galaxy will sell well, most likely over a million units, but I'd be surprised if NSMBWii sold less than 10 million.
SMG1 sold bucket loads in it's first month in sales, but it came no where near NSMBDS sales.

But it's really likely Galaxy 2 will surpass Galaxy 1 in terms of sales. Yet it has alot to do considering it's a direct sequal to the only next-gen sequal that wasn't H.ighly D.isappointing. (and in shades of brown)

It is kind of sad actually when you think about it, as great as NSMB:Wii may be, it won't have near the production values or the depth of Mario Galaxy 2, yet it will mostly likely outsell it by quite a bit.
Mario Kart Wii is a great example of what you pointed out. Comparing it to Galaxy, the game looks and sounds like ass. It plays like a dream though.

Quite a pity.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 23, 2009, 02:25:35 AM
SMG1 sold bucket loads in it's first month in sales, but it came no where near NSMBDS sales.
The game is still selling though, and New Super Mario Brothers has been out for two years longer.

]Mario Kart Wii is a great example of what you pointed out. Comparing it to Galaxy, the game looks and sounds like ass. It plays like a dream though.
I know what you mean, Mario Kart Wii is just downright ugly in some places. Making that worse is that multiplayer runs at 30fps for no reason. I wonder, did they have to sacrifice the graphics in order for the game to run smoothly online, or does that not matter?
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 23, 2009, 01:09:00 PM
Mop: The graphics were the same in the online multiplyer split-screen, like it was in game. However, like you pointed out, it runs slowly. That's because you've got a) an internet connection with multiple gamers and b) split-screen with two players.

Quote
The game is still selling though, and New Super Mario Brothers has been out for two years longer.
NSMB was released in 2006, Galaxy was released in '07. So there is really only a one year difference.

Or maybe, Malstorm's article about 2-D Marios selling more is correct? Hmm...
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 23, 2009, 01:12:26 PM
Mop: The graphics were the same in the online multiplyer split-screen, like it was in game. However, like you pointed out, it runs slowly. That's because you've got a) an internet connection with multiple gamers and b) split-screen with two players.

Quote
The game is still selling though, and New Super Mario Brothers has been out for two years longer.
NSMB was released in 2006, Galaxy was released in '07. So there is really only a one year difference.

Or maybe, Malstorm's article about 2-D Marios selling more is correct? Hmm...


Well I would not be surprised if that was true, the 2-D Mario's are less intimidating then the 3-D ones.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on June 23, 2009, 01:32:30 PM
But less fun?
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 23, 2009, 01:54:31 PM
But less fun?

Well consider SMB3 is my favorite game of all time, I would disagree. Now if it was NSMB: DS vs SMG/SMS/SM64 I'd agree.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 23, 2009, 06:02:56 PM
Mop: The graphics were the same in the online multiplyer split-screen, like it was in game. However, like you pointed out, it runs slowly. That's because you've got a) an internet connection with multiple gamers and b) split-screen with two players.
There's no excuse for local multiplayer to run at 30fps, especially for a game this ugly. But my question was asking if the graphics in general aren't good because of the online mode, if the game wouldn't have been able to handle, say, Super Mario Galaxy-quality graphics for the online mode to be stable.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 23, 2009, 06:23:29 PM
The game is ugly in the first place cuz there's too much going on considering 12 instead of 8 AI (or human) racers, and the general speed at which objects have to enter the screen, which means these objects have to be loaded already and not intelligently streamed like Galaxy which has the advantage of "hiding" most of the stage since the screen focuses on very few, detailed, planetoids at a time.  Galaxy hides its environment just as Metroid Prime does.  Mario Kart can't get away with that.
Title: Re: Super Mario Galaxy 2
Post by: Plugabugz on June 23, 2009, 06:31:35 PM
The game is ugly in the first place cuz there's too much going on considering 12 instead of 8 AI (or human) racers, and the general speed at which objects have to enter the screen, which means these objects have to be loaded already and not intelligently streamed like Galaxy which has the advantage of "hiding" most of the stage since the screen focuses on very few, detailed, planetoids at a time.  Galaxy hides its environment just as Metroid Prime does.  Mario Kart can't get away with that.

So how does F-Zero GX get away with it with more than double the AI players, and an engine originally meant for monkeys in balls?
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 23, 2009, 06:51:34 PM
Lots of low-poly crafts, smooth constant surfaces, geometry repetition tricks, limited animations, "no weird random item" events and stage activity, simple background structures, good art, and a very intelligent polygon pop-up system that works together with the art/track design.  And only 1 human player controller input to account for during full-screen play.

Even Melee will take framerate hits due to processing controller input from 4 players.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 23, 2009, 06:55:16 PM
So Pro, super genius of all things graphics, is NSMB:Wii pushing the system so hard they can't do online? ;)
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 23, 2009, 07:00:26 PM
Exactly.  Nintendo's incapable of having good graphics and good online at the same time.  Since Nintendo is smart, they'll skip online entirely.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 23, 2009, 07:02:26 PM
If that really is true then the Wii truly is weaker than I thought. :(
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 23, 2009, 07:03:53 PM
Game development is a give-and-take design process.

3rd party HD gaming is high in graphics and tech, low in significant, new, progressive content.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 23, 2009, 07:07:00 PM
Game development is a give-and-take design process.

What Pro said. That is why I hate comparing visuals of let's say a fighter, to something like Conduit. They require different visuals, a fighter can focus more on the fighter details, even the environments because they are pretty contained while something like the Conduit has to have decent view distance a more wide open world.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 23, 2009, 07:27:51 PM
Game development is a give-and-take design process.

3rd party HD gaming is Metal Gear Solid 4.
Fix'ed.

Exactly.  Nintendo's incapable of having good graphics and good online at the same time.  Since Nintendo is smart, they'll skip online entirely.
Miyamoto probably didn't ask for it. =P
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 23, 2009, 08:27:10 PM
Miyamoto rides a bicycle to work.

I'm not sure he knows what telephones are.
Title: Re: Super Mario Galaxy 2
Post by: UltimatePartyBear on June 23, 2009, 08:28:27 PM
Now that I think about it, you know all the crazy stuff happening in Brawl that has to stay in sync across four Wiis?  New SMB Wii probably has even more to keep track of.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 23, 2009, 08:31:30 PM
I think Brawl using the Havok Engine was one of the reasons performance sucked. Since NSMBWii probably won't be using Havok it probably would be less taxing in an online environment.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 23, 2009, 08:34:56 PM
Depends on how they would decide to transfer network data.  If it's like BWii/Mario Kart/Good Games, then the player's appearance and framerate stays constant while every other object is approximated based on available network data, which allows for ghosts and wormholing.

If it's like Brawl/Double Dash Warp Pipe/Bad Games, then every action has to be synced with every frame, suffering from delays.
Title: Re: Super Mario Galaxy 2
Post by: grantimus on June 23, 2009, 09:29:52 PM
I... I thought... I thought this thread was about Galaxy 2? 

Here's what I want out of Galaxy 2:
-A better flying mechanic than the first game
-Secret passageways to lead to secret galaxies
-Slides like in SM64
-Minimal supporting characters
-A true 2 player mode

Other than that, keep all the other mechanics the same, and create 120 new Stars/Sprites/Lumas for me to collect and I'll be super-happy!

Eh, I'll be happy anyway!  This game will be great!
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 23, 2009, 09:31:11 PM
Quote
I... I thought... I thought this thread was about Galaxy 2? 

NWR the place where derailing is not only possible but is clockwork. ;)
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 23, 2009, 09:42:24 PM
You know what I want to see out of Mario Galaxy 2?  No? Well, too bad!   ;)

1.  Drop the 120 stars - After playing Mario 64; Mario Sunshine; and Mario Galaxy, I really want this tired remnant of old design to finally go.  Especially after playing Psychonauts recently, I'm done with "collecting" in games and collecting Stars to open worlds, etc. hasn't been fun since Mario 64.  It just gets so tedious to select a star, run through a level, do whatever to get the star, go back out to the hub world, and wash; rinse; repeat.  Make the game Mario World-style with a series of linear levels you can run through with secret exits leading off to secret galaxies, etc.  No collecting crap, just run straight on through.

2.  Allow multiple characters right from the outset, just like in Mario 2 - I have no idea why this idea hasn't been used since Mario 2, but it was a really nice one.  Let us pick from Mario, Luigi, Peach (damn lazy, useless ***** finally has to work for once!), etc. and off we go into each stage!  Some secret exits can only be accessed by particular characters, giving each a unique purpose.  Yoshi can stay as he is: a character each of the mains can ride.  Perhaps he gains different abilities based on who is riding him?

3.  Make the main quest an odyssey to kill of the biggest menance to ever hit the Mario Universe: Bowser Jr.  Enough said.

So yeah, basically make it an expanded New Super Mario Bros. Wii in space in 3D.   ;)
Title: Re: Super Mario Galaxy 2
Post by: NovaQ on June 24, 2009, 09:13:31 AM
I'm wondering about another 120 stars, too. I'm sure the game is going to be great either way, but are the developers really going to ask us to get another 120 (or 242) stars? Isn't there some other way to focus the player's purpose, at least for a change of pace?

Having a choice of playable character from the start would be pretty cool, too.

-Slides like in SM64

I never thought of this before, but some crazy new space-age slide levels/challenges could be pretty wicked.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 24, 2009, 07:12:32 PM
The 120 stars have always been an optional thing and nothing else.

And yes to the space-slides and other random mini-game to collect a star crap. Those green star levels. WHAT. THE. ****. GREATNESS.

Quote
I... I thought... I thought this thread was about Galaxy 2? 

NWR the place where derailing is not only possible but is clockwork. ;)
And Pro Daisy is the master.

And we hail him.
Title: Re: Super Mario Galaxy 2
Post by: grantimus on June 24, 2009, 07:43:30 PM
2.  Allow multiple characters right from the outset, just like in Mario 2 - I have no idea why this idea hasn't been used since Mario 2, but it was a really nice one.  Let us pick from Mario, Luigi, Peach (damn lazy, useless ***** finally has to work for once!), etc. and off we go into each stage!  Some secret exits can only be accessed by particular characters, giving each a unique purpose.  Yoshi can stay as he is: a character each of the mains can ride.  Perhaps he gains different abilities based on who is riding him?

Yeah, that is a good idea, though contradictory to my "no more side characters" comment.  If they were playable, I'd have no problem, and I love the idea about having secret exits that can only be accessed by specific characters.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 24, 2009, 07:50:58 PM
Quote
I... I thought... I thought this thread was about Galaxy 2? 

NWR the place where derailing is not only possible but is clockwork. ;)

And we bear that label with pride.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 24, 2009, 11:17:19 PM
The 120 stars have always been an optional thing and nothing else.

They're not optional if you actually want to get the enjoyment the designers intend from the game, because usually those first 50-60 required stars are the least interesting in the entire game to collect.  The "A" material tends to come with the last 30 or so stars, so you still have to slog through a large portion of unnecessary collecting just to get to the good parts of game.  At least that's what I've gotten from the last 3 3D Mario games.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on June 24, 2009, 11:23:14 PM
The 120 stars have always been an optional thing and nothing else.

They're not optional if you actually want to get the enjoyment the designers intend from the game, because usually those first 50-60 required stars are the least interesting in the entire game to collect.  The "A" material tends to come with the last 30 or so stars, so you still have to slog through a large portion of unnecessary collecting just to get to the good parts of game.  At least that's what I've gotten from the last 3 3D Mario games.

That is your opinion. That's like saying you have to play the Shin Megami Tensei: Persona games for several hundred hours.

Whether you think the best stars are later or not, that doesn't change the fact that they are still optional.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 25, 2009, 12:29:39 AM
I don't know, I've always thought the 120-star setup works better for the 3D Mario games than trying to implement some sort of world map-type structure of SMB3 and World. But that may be because I find this setup to cater better to a platformer and that creating an interconnected world makes it more like an adventure game. It isn't about figure out where to go, it is about getting there. If you want a big huge world to explore then go play Zelda or something.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on June 25, 2009, 02:28:14 AM
The 120 stars have always been an optional thing and nothing else.

They're not optional if you actually want to get the enjoyment the designers intend from the game, because usually those first 50-60 required stars are the least interesting in the entire game to collect.  The "A" material tends to come with the last 30 or so stars, so you still have to slog through a large portion of unnecessary collecting just to get to the good parts of game.  At least that's what I've gotten from the last 3 3D Mario games.

If Galaxy 2 is 120 stars you should play it the way I played Galaxy, completing each galaxy as they come instead of getting to the final boss as quickly as possible so the harder stages mix in with the easier ones. I think that's part of why I enjoyed the game as much as I did.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 25, 2009, 02:38:46 AM
The 120 stars have always been an optional thing and nothing else.

They're not optional if you actually want to get the enjoyment the designers intend from the game, because usually those first 50-60 required stars are the least interesting in the entire game to collect.  The "A" material tends to come with the last 30 or so stars, so you still have to slog through a large portion of unnecessary collecting just to get to the good parts of game.  At least that's what I've gotten from the last 3 3D Mario games.

If Galaxy 2 is 120 stars you should play it the way I played Galaxy, completing each galaxy as they come instead of getting to the final boss as quickly as possible so the harder stages mix in with the easier ones. I think that's part of why I enjoyed the game as much as I did.

Actually, that is exactly the way I played Galaxy: until very late in the game, I played each galaxy in order until I had all their stars (or at least all the ones I could get until a comet swung by)...and I was bored stiff by the halfway-point in the game.  It wasn't that there wasn't variety, just that I was so sick of doing the same thing to progress through the game that I did in Mario Sunshine and Mario 64 before it.  It wasn't even like Mario 64 where you could conceivably explore the castle and find "hidden" areas with secret stars.  I didn't really enjoy Galaxy until late in the game when the comet stages started really coming into focus, particularly the purple coin stages (which may sound ironic considering it's a mode dedicated to collecting things, but I always saw those stages as more like giant obstacle courses that test your platforming skills, and the coins were just a marker of how far you were along in the stage).  The sheer tedium of star collecting just killed the game for me, especially since once you chose a star you were locked into it until you got it or left the stage.
Title: Re: Super Mario Galaxy 2
Post by: NovaQ on June 25, 2009, 09:04:06 AM
I didn't find the 120 star setup in Galaxy boring, but I was aware that it's the same kind of structure we've had for all of the 3-D Mario games so far. I don't have a reasonable alternative in mind (maybe Mop_it_up is right that the 120-star setup is the best/only way to handle 3-D Mario). But if the Tokyo team thought of an interesting and worthwhile new structure for Galaxy 2, I'd be even more excited to play.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 25, 2009, 09:37:42 AM
I didn't mind the 120 star set-up in Galaxy because the way the levels were done, it was alot more like the 2d Mario game progression than you'd think, especially compared to Mario 64 and Sunshine.

In the latter 2 titles, you'd be thrown into this huge open world and given your goal to achieve, but you could always end up completing a different goal entirely, then have to come back and be thrown into this huge world again to venture off and figure out what you're supposed to do. This was fun the first time around in Mario 64 cuz it was new and exciting, but by the middle of Sunshine it did get a little tedious..

Then Galaxy comes in and you think "Oh great, another 120 stars to collect" but the majority of the stars you had to collect, albeit set in the same galaxy, felt more unique to acquire because they made the experience a little more linear (in a good way). Instead of feeling like you were back in the same ol' Cookie Galaxy (or whatever they were called) and wandering around seeing the same old things, the game made only certain areas/paths accessible and thus created a more traditional 2d mario feel in a 3d mario environment. The stars were simply the end goal in this sense, but instead of going through all of Wold 1 Level 1-8, you gain access to World 2 and its "levels" after only a few stars, which allows you to eventually unlock all the Worlds/Galaxies and experience the majority of the game without having to get every last star.

This is why Mario Galaxy is damn near perfect, and the game closest to reaching SMB3 level of greatness.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 25, 2009, 10:49:57 AM
While I loved the structure of Mario Galaxy, the only thing I did not like about its linearity is that the galaxies gave you little reason to go back. I loved the level of exploration provided by both SM64 and SMG, you always had that feeling you could stumble onto someplace new. In Galaxy though, it's so linear that you know that there's nothing else to find. Even SMB 1, 2, and 3 had a sense of exploration going on, which makes them some of my favorite games. I recall there being areas in all 3 that I'd never seen before until years later.

A lot of the concepts used in Galaxy were very similar (to the point of being boring), unlike some 2D games that employed a new gimmick unique to each level. Donkey Kong Country 2 and 3 were my idea of being linear enough to retain a smooth flow but expansive enough to explore and always come to something new, and showing off new gimmicks for each level. Galaxy had a lot of potential for interesting gimmicks, but sadly not many were used. I always found the gimmicks the funnest part of some games: they made you want to replay those levels over and over again.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 25, 2009, 11:10:32 AM
The lack of secret areas to stumble upon is why Galaxy hasn't beat out SMB3 in terms of the best Mario game (in my eyes). I didn't mine that some of the levels were linear, because there was enough of a balance with the more open worlds to jump around and see just how far my acrobatics could take me.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on June 25, 2009, 11:22:25 AM
Not only did I not mind the linearity, I liked it better than the open worlds of 64 and Sunshine. It was one of the things that made it feel more like the 2D games to me.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 25, 2009, 11:36:13 AM
Not only did I not mind the linearity, I liked it better than the open worlds of 64 and Sunshine. It was one of the things that made it feel more like the 2D games to me.

Exactly, and on top of that it simply suited my needs better. I don't have as much time for these big time consuming games, and if it were anything like Sunshine i'd never of finished it. With the way it the game was broken down, i was able to make the most of the shorter play sessions i have these days. Even though it still took me a few months to beat (and still havent finished all the bonus stars), beating the game was a quicker process than what it would've been with the giant worlds Sunshine had.

Oh and my whole point earlier was that with the galaxies being a little more linear, it went back to playing like the 2D mario games in that instead of just ONE giant Ricco Harbor with X amount of stars to collect within it, we got Honey Hive Galaxy where the stars were more like "levels" within the game worlds of SMB3, minus the overworld map to pick your level. Hell they might as well have had giant fireworks go off once you collected a star at the end of a level/mission in galaxy as well as the little slots game! Here's hoping for its return in Galaxy 2 ;D
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 25, 2009, 12:00:11 PM
Galaxy 1's design was a breath of fresh air in terms of Mario 3D gameplay. It took the best of Mario 3D gameplay from the last two games, and sprinkled in elements of the 2D games.

Quote
Hell they might as well have had giant fireworks go off once you collected a star at the end of a level/mission in galaxy as well as the little slots game! Here's hoping for its return in Galaxy 2.
Slots have a 50/50 chance of coming back since they have a purpose IE giving out extra lives or items. Fireworks in Galaxy 2 do not because there is usually no score counter in the 3D Mario games, unless it's used for a minigame.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 25, 2009, 12:58:25 PM
It could borrow a page from Super Mario Land. If you reach the floating door in the sky at the end of the level you get a chance for a freebie, if you fall you just get the regular door and move on to the next level. I guess you would need a way to replay past levels but it would make things straightforward.
Title: Re: Super Mario Galaxy 2
Post by: Nick DiMola on June 25, 2009, 01:55:41 PM
I was actually hoping that they used Galaxy 2 as a return to the more standard 3D Mario gameplay. The linearity of Galaxy made the game a lot less enjoyable for me. Don't get me wrong, I enjoyed the title, just nowhere near the degree I enjoyed Sunshine and 64.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 25, 2009, 01:58:31 PM
different strokes for different folks
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on June 25, 2009, 02:08:28 PM
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 25, 2009, 02:13:46 PM
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.


That's because, unlike you, I'm ALL man (and strong enough for one but made for a women apparently). None half and half and half ****!
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 25, 2009, 02:15:30 PM
I look back at P.N.03 more fondly that I do Sunshine.

The Pants are a lie.
Title: Re: Super Mario Galaxy 2
Post by: Nick DiMola on June 25, 2009, 02:16:09 PM
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.

Galaxy is a great game no doubt, but I just love exploration. I always loved just wandering around the expansive levels from 64 and Sunshine, trying to get into every nook and cranny provided. Galaxy was a Point A to Point B experience, which is fine, but not what I want from a 3D Mario game.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on June 25, 2009, 02:27:57 PM
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.


That's because, unlike you, I'm ALL man (and strong enough for one but made for a women apparently). None half and half and half ****!

I gave you that title and now it has come back to bite me in the ass.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 25, 2009, 02:43:55 PM
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.


That's because, unlike you, I'm ALL man (and strong enough for one but made for a women apparently). None half and half and half ****!

I gave you that title and now it has come back to bite me in the ass.

Really? Wow i didn't even realize/remember that.
May i ask why you gave it to me?
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on June 25, 2009, 02:49:01 PM
I just thought it was funny and kind of fit you based on some of your posts, it's an old marketing slogan, I think for a deodorant. I had fun with that title thread, I was reminded of it earlier today when I watched the Simpsons episode that I took someone else's title from.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 25, 2009, 02:52:06 PM
I like it. Not as good as Max Power, but I like it.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 25, 2009, 04:36:12 PM
What I would love to see in Galaxy 2 as a reward for finishing the game is a Playground/Sandbox galaxy that's loaded with different planetoids and obstacles, so you could mess around with the game's gravity system all you wanted.

Some level concepts I'd like to see:

* Planetoids with gravity so strong Mario can't jump (not black holes).
* Planetoids with gravity so weak that careless jumps could send him into space.
* Mario's Luma is removed somehow and so the Spin attack is disabled.
* Planets that move.
* Fleshed-out "indoor" levels, like the mansion in the Ghostly Galaxy.
* A galaxy that's being eaten by a super massive black hole.
* Bowser levels with more varied obstacles and traps.
* Planets surrounded with a gas that confuses Mario, causing him to walk the opposite direction the player inputs.
* Maze levels.
* A planet modeled from the player's icon, whether it be one of the Mario ones or a Mii's head.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 25, 2009, 06:06:24 PM
If they go the route of the first game and have Luigi playable as a prize for beating the game, then they should also replace Yoshi with Birdo. Now THAT would be a nice bonus for completing the game.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 25, 2009, 06:10:31 PM
Tingle-Birdo game crossover for new audiences.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 25, 2009, 06:16:06 PM
Tingle-Birdo game crossover for new audiences.

LOL, They are making a new Tingle game. Maybe they will include Birdo as a playable/rideable character?  :D
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 25, 2009, 07:16:35 PM
The only problem is that Birdo can't lick, so all the obstacles built for Yoshi's tongue would be useless when riding Birdo. Although I'd like to see more classic enemies, like Shy Guys, appear.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 25, 2009, 07:23:17 PM
the obstacles built for Yoshi's tongue would be useless when riding Birdo.
Which obstacles are those? Or are you assuming there will be obstacles like that?
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 25, 2009, 07:23:55 PM
There are the obstacles in the trailer that Yoshi uses his tongue to swing from. The player uses the Wii Remote pointer to grab these things, like the Pull Stars.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 25, 2009, 07:26:07 PM
I didn't realize that, I must have missed it. I guess there's not a workaround for that...
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 25, 2009, 07:31:53 PM
Yeah, I have a screen here. (http://i41.photobucket.com/albums/e270/NintendoExpert89/smg2_yoshi.png)
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 25, 2009, 07:40:24 PM
The only problem is that Birdo can't lick, so all the obstacles built for Yoshi's tongue would be useless when riding Birdo. Although I'd like to see more classic enemies, like Shy Guys, appear.

I didn't realize that, I must have missed it. I guess there's not a workaround for that...

But Birdo does suck in objects, yes? Birdo could create a suction effect that would pull him to said object and then you just reverse the flow and blow away from said object.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 25, 2009, 07:42:29 PM
But Birdo does suck in objects, yes? Birdo could create a suction effect that would pull him to said object and then you just reverse the flow and blow away from said object.
I thought of that but don't know if that would work with the flower object shown in that screen. It would look really weird. They'd have to change the object to something else and I don't think they want to put in extra work just for a bonus character. For example, when you're using Luigi in Super Mario Galaxy you still have to rescue Luigi.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 25, 2009, 07:42:43 PM
Hey, I see a winged goomba
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 25, 2009, 08:05:13 PM
Hey, I see a winged goomba

Your right. When was the last time we saw one of those in a Mario game? Crazy. Almost as crazt as pigs flying.
Title: Re: Super Mario Galaxy 2
Post by: IceCold on June 26, 2009, 01:07:46 AM
The 120 stars have always been an optional thing and nothing else.

They're not optional if you actually want to get the enjoyment the designers intend from the game, because usually those first 50-60 required stars are the least interesting in the entire game to collect.  The "A" material tends to come with the last 30 or so stars, so you still have to slog through a large portion of unnecessary collecting just to get to the good parts of game.  At least that's what I've gotten from the last 3 3D Mario games.

Psh. I'd hardly say getting stars in a 3D Mario game is "collecting".
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 26, 2009, 02:58:07 AM
The stars are pretty much the same as the end-level goals of the 2D games.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 26, 2009, 05:15:44 AM
The stars are pretty much the same as the end-level goals of the 2D games.

You don't have to keep jumping back into the same world over and over again to collect the end-level goals in the 2D games.  Once is enough, and then you move on to the next level.  The stars in Mario Galaxy do have branching tracks, but you're still covering a lot of old ground for most of them.
Title: Re: Super Mario Galaxy 2
Post by: NovaQ on June 26, 2009, 09:11:03 AM
Some level concepts I'd like to see:

* Planets that move.

What could be really neat is if there's a galaxy modeled after our own - but in relatively miniature form. All of the planets to traverse are actively orbiting around a large sun. As Mario gets to planets closer to the sun, accurate jumping becomes more of a necessity in order to avoid getting sucked into the fiery hot-hot gas-ball.

-Slides like in SM64

I never thought of this before, but some crazy new space-age slide levels/challenges could be pretty wicked.

Ooh, another idea: What if on these new slide levels, you had to guide Mario toward nearby planets so you could take advantage of their gravitational pull for sharp turns? It would be kinda like some of the maneuvering in Orbital.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 26, 2009, 09:34:21 AM
I'd like to see slide levels that operate like roller coasters, with curves that move upward, with the gravity holding Mario on. Although that might create nausea after a while.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 26, 2009, 10:49:12 AM
The stars are pretty much the same as the end-level goals of the 2D games.

You don't have to keep jumping back into the same world over and over again to collect the end-level goals in the 2D games.  Once is enough, and then you move on to the next level.  The stars in Mario Galaxy do have branching tracks, but you're still covering a lot of old ground for most of them.

What Mop_it_up said is what i've been saying in my last few posts. If in Galaxy 2 they vary things up a bit more, it will truley go back to the feeling of moving across the map in SMB3; You're in World 1 and theres a certain look to everything but by Stage 3 things are changed up a bit. Again, this feeling of nostalgia while experiencing new things as Mario is why i love Galaxy so much!
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 26, 2009, 03:03:30 PM
Ooh, another idea: What if on these new slide levels, you had to guide Mario toward nearby planets so you could take advantage of their gravitational pull for sharp turns? It would be kinda like some of the maneuvering in Orbital.

That would be pretty cool: devote an entire level to do nothing more than jumping out into space and manuvering Mario so that the gravitatational pull of the planets flings him forward into moons or other small things he can use as checkpoints/places to change trajectory.

Hell, I'd settle in general for more areas of the game that actually use gravity as their hook.  The first galaxy had a fairly complicated gravity mechanica that rarely ever was actually used for anything interesting.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 26, 2009, 05:07:21 PM
The stars are pretty much the same as the end-level goals of the 2D games.

You don't have to keep jumping back into the same world over and over again to collect the end-level goals in the 2D games.  Once is enough, and then you move on to the next level.  The stars in Mario Galaxy do have branching tracks, but you're still covering a lot of old ground for most of them.
You have to revisit levels to find the secret exits, and in New Super Mario Brothers you have to collect special coins to open secret areas so you'd probably be revisiting them to doiscover them all.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 26, 2009, 10:52:33 PM
The stars are pretty much the same as the end-level goals of the 2D games.

You don't have to keep jumping back into the same world over and over again to collect the end-level goals in the 2D games.  Once is enough, and then you move on to the next level.  The stars in Mario Galaxy do have branching tracks, but you're still covering a lot of old ground for most of them.
You have to revisit levels to find the secret exits, and in New Super Mario Brothers you have to collect special coins to open secret areas so you'd probably be revisiting them to doiscover them all.
Not really, I found secret areas on the first star course in some of the galaxies. Most of them, however, just rely on getting Star Bits.

I wonder if I'm the only one glad to see the 100 coin star objective gone?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 27, 2009, 12:33:36 AM
Not really, I found secret areas on the first star course in some of the galaxies. Most of them, however, just rely on getting Star Bits.
I was talking about the 2D games, specifically Super Mario World. You have to revisit some levels to find the secret exit. My point was that the 3D Mario games aren't the only ones where you have to revisit levels.

I wonder if I'm the only one glad to see the 100 coin star objective gone?
I didn't like those either. Galaxy has the 100 purple coin stars but most of them are set up in a way where you don't have to seek them out, you just follow a certain path. The few where you do have to search for them are very tedious and boring.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 27, 2009, 12:56:36 AM
I wonder if I'm the only one glad to see the 100 coin star objective gone?

I'm very sad it is gone. I worked so hard on some levels to get 100 coins in a level of Galaxy and was devastated to see I only got a 1-up for my trouble. Star bits give you 1-ups! Coins have been relegated to health items. :/
Title: Re: Super Mario Galaxy 2
Post by: KnowsNothing on June 27, 2009, 11:24:35 AM
I loved getting 100 coins in every level.  It's exploration AND platforming!

It's the BEEEEEST OF BOTH WORRRRRLDSSSS
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 28, 2009, 07:23:45 PM
To one his/her own.

I just want to play as Yoshi. YOSHI.

Now.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 28, 2009, 09:33:39 PM
But you don't get to play as Yoshi. You don't control him directly.

Unless that's how they're going to implement co-op...
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 28, 2009, 11:00:50 PM
Quote
But you don't get to play as Yoshi. You don't control him directly.
You do, when Mario is riding him.

I just want Yoshi to be in an awesome game. Yoshi's Island DS pretty much drained that awesomeness out of Yoshi. EAD Tokyo needs to make a Yoshi game, NOW.

Or in the next couple of years, I can wait.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 29, 2009, 01:09:12 AM
Im surprised we never saw some sort of 3D yoshis island after sunshine. Hopefully yohis role is much bigger here to fill that void.
Title: Re: Super Mario Galaxy 2
Post by: Khushrenada on June 29, 2009, 01:22:20 AM
Quote
But you don't get to play as Yoshi. You don't control him directly.
You do, when Mario is riding him.

I just want Yoshi to be in an awesome game. Yoshi's Island DS pretty much drained that awesomeness out of Yoshi. EAD Tokyo needs to make a Yoshi game, NOW.

Or in the next couple of years, I can wait.

That's a lie and you should be ashamed of yourself for saying it. Yoshi's Island DS is the best Yoshi game besides Super Mario World 2. It wasn't perfect but at least they finally went back to some of the basics of what made Super Mario World 2 so awesome. Now that they have the basics in place, I'm hoping they get a shot to expand on it. Yes, they sometimes over-relied on previous elements from Super Mario World 2 but the bigger problem is that they exposed some of the flaws of the original SMW 2. That said, it makes one for one (here's that bloody word) hardcore platformer. And I love the challenge.

You want a game that drains awesomeness. It's Super Mario Galaxy. I've never found it as hard to complete a Mario game as this one. I've had it now for at least a year and I still don't have the stars. I'm sitting at 119. I just need to go and beat the Ray surfing in the trial universe but I'm just so uninterested in doing so.

Here's my problem with Mario Galaxy. The game starts off great. The setting, the kidnapping, meeting Rosalina are all fine. And then you play your first couple galaxies and you are getting hit with new stuff constantly. The gravity mechanic, classic foes, different powers, different comets. There's the find Luigi missions. But after awhile, the game starts to sag. The bowser fights are pretty much all the same. Every boss is about 3 hits. You still have to collect 100 coins in some levels although this time they are purple. Collect 5 peices of an item in a small contained area. Repeat. But fortunately, you have other stuff to distract you. Like collecting all the chapters of the story which ends up being a bit lackluster. Getting a red star and flying which turns out to also be limited. Suddenly, you are whisked away to your final fight with Bowser. The music is good but unbelievably it's the same Bowser fight as all the rest except a bit faster. Then you get the ending where they tried to make the scope seem so incredible and a big sacrifice. Game over except to collect the stars you missed. Normally not a problem. Except the galaxies seem to be repeating themselves a few times and quite a few aren't even that interesting. The bosses begin to repeat themselves. The galaxies aren't even that difficult. These are the last galaxies. Shouldn't they be a greater challenge? The objectives begin to repeat more. And by the end, the awesomeness the game once had when you first started is gone by the end. That's draining the awesomeness out of something. It's a Mario game and playing it has become a chore. You are just collecting stars for the sake collecting stars and because it is a Mario game and you feel you should fully complete it.

People complain about New Super Mario Bros DS being lackluster and I agreed with that at first. But, I've come to appreciate that game a lot more than SMG. Plus, getting all the Giant coins and finding all the different paths never felt like a chore even when I knew I wasn't going to get anything special for them except wallpaper. I've played NSMB much more than SMG. With other Mario games, as soon as I've collected everything, I want to start a new game and do it over again. I didn't get that feeling right away with NSMB but I've never had it with SMG.

After having the freedom to explore in SM64 and SMS, SMG feels like a real letdown. It's way to linear for my tastes. Leave the 2d games linear. When I play 3d I want free-roaming. Then again, maybe it's because I'm a huge fan of Sunshine. Give me sequels to that please. I love that game even with it's camera and 100 coins and blue coins and red coin collecting. I've completed multiple times and just thinking about has me wanting to pop it in right now and play it. A classic.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 29, 2009, 01:33:32 AM
I agre with your Sunshine comments whole heartedly. Sunshine was a great sequel to Mario 64.

I haven't even gotten far enough in Galaxy since I only borrowed it and beat Bowser so I can't really comment on the later parts of the game.
Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on June 29, 2009, 01:40:15 AM
See, to me, I disagree and agree.  I like linear, as long as each linear place isn't the same.  When galaxies started using the same planets but with different shades of colors, or at night, or similar things like that, it was draining.  I had been there already, I had played it, just with different light.  I enjoyed the linearity of each star.  What I didn't enjoy was that so many of those ships were all nearly the same thing.  Several bosses were repeated, with little, if any changes made.  That's not an issue with linearity or exploration, that's an issue with design.  Rather than calling a night-time version of a galaxy a new galaxy, if you're really going to re-use it, then just do what SM64 did, and make it a star collection difference between the different appearances.

The truth is, if you know your objective, the games aren't all that different.  In SM64, you can do things out of order, but you really move in a line to the star.  In Galaxy, the difference is that more unnecessary pathways are closed off, where in SM64, they wouldn't be, and you'd be left to figure out where to go on your own.  For me, I feel that over-complicates things, makes finding your way confusing.  The game is about discovery, yes, and experiencing amazing places, but I think that a large map can make things difficult to find the way, that it wasn't clear enough in some missions.  The issue is that Galaxy, while fixing that, regurgitated things far too many times.

Then, at the end, you unlock a new character, and are told to do the entire game over, again, with Luigi.  At that point, you've cleared the game, a long game, at that.  What's the point of playing it again with Luigi, other than new control feeling and one more galaxy?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 29, 2009, 06:27:28 PM
I was disappointed in Super Mario Sunshine because I wanted it to be too much like Super Mario 64. From that perspective the game seems a bit "watered-down" (HA!). But, I've played though it only once, collecting not much more shines than what's needed to reach Bowser largely because of the blue coins. That was years ago. I've been meaning to play it again for a while now but other games keep getting in the way. I think I would like it a lot better the second time around, since I could enjoy it for what it is instead of wishing it were something else.

As far as the linearity of Super Mario Galaxy goes then I stand by that it's the best design for a 3D platformer, which isn't supposed to focus on exploration as far as I'm concerned.

What's the point of playing it again with Luigi, other than new control feeling and one more galaxy?
Perhaps because it is Luigi, the green wonder who has gone from sprite-mirror to superstar?
Maybe you won't want to play the game again right away, but you very likely will eventually and then you can use Luigi for some subtle differences. Don't forget that some of the comet stars are also slightly more difficult.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 29, 2009, 07:01:58 PM
Basically, Mario64 was pratice for Zelda.  But it's not like Nintendo knew where to take Mario64 entire generations down the road.  It was simply the starting point for LOTS OF THINGS in Nintendo's future.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 29, 2009, 10:14:05 PM
[quote name=Khushrenada]snip[/quote]
So I should be ashamed of myself for having a personal opinion? Yoshi Island DS was just good. Not great, as Yoshi's SmexyNES game, but good. Kind of like what Sunshine was, just good, not great. But since you made a long post on your opinion...

Super Mario Galaxy is the only 3-D Mario game I can’t resist to play again, from start to finish. It breaks all boundaries of imagination that Nintendo’s development team is sometimes withheld in due to: budget, Shiggy’s supervision (mileage on this may vary from person to person, depending on who you ask), and time. Being set in space allowed the creative team to create levels out of different themes outside the usual Mario normality, which is: grass plains, ghost houses, ice and fire levels, water levels, and Bowser’s trap-laden castle/hell hole whatever-it-is stages. Of course, the themes mentioned were in Galaxy, but they were created with a sense of style and creativity that no other 3-D Mario game managed to capture. Galaxy is 3-D SMB3.

Yet, there is no freedom? While I will acknowledge the game has liner stages, that doesn’t mean you’re not given freedom. Some stages have multiple paths, secret areas, different ways of tackling a challenge. SM64 has freedom, but a lot of the objectives/stars, even when replaying them, don’t change in the way you tackle them. Wander of the beaten path, and you may reach a different star within the same stage. You’re basically in the same stage going down the same path 80-95% of the time. Galaxy’s stars (minus a couple of stages here and there) are like a completely different levels within the galaxy you selected.

And I should be ashamed of myself for stating my own personal opinion? While Artoon got some things right with YI DS (nice difficulty, levels, the baby abilities), it just felt blah. As IGN put it, it lacked the surprises and wonder that made SMW2: YI a masterpiece.

To each his own though. Some like it, others weren't amazed by it. If anything, Good Feel should make the next Yoshi/*insert Nintendo franchise here* game. Wario Land: Shake It was amazing.

Title: Re: Super Mario Galaxy 2
Post by: Khushrenada on June 29, 2009, 11:14:24 PM
There is a big difference between a good game, not great game and a game that drains the awesomeness out of a character. Nowhere in your original post did you say that Yoshi's Island DS was a good game. But when you talked about Yoshi, you seemed to imply that Yoshi's Island DS was a terrible game for Yoshi and seemed to wreck the character. Thus, they need to put Yoshi in the game to make up for his last outing. Therefore, the answer to your question is yes, you should be ashamed at having a personal opinion since you had to correct it.


Actually, though, let's get some more thought on this matter. You mention different ways of tackling a challenge. It would honestly help if you gave me some examples of this since I can not think of any of the top of my head. I'm trying to think about various galaxies I played and I can not remember anywhere there were different ways to get a star.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 29, 2009, 11:38:37 PM
TB means that each star is a unique challenge, not different ways to get one star.  So the stage procedure was different each time.

Whereas in Mario64, you could trip over a star and get one you weren't originally looking for.  But in which case you end up treading the same path as other stars, cuz they're just sprinkled about a sandbox of a stage.  These stars aren't all that unique until the very end mechanic, with most of the time spent repeating the same platforms, footsteps, and directions as other star objectives.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 30, 2009, 12:07:03 AM
I agree, there were many parts where you could tackle something from a different angle; I liked shell shredding for 8 red coins and then deciding to aim for the 100 coin-star first, or cannon-launching to a distant star instead of climbing up carefully, or practicing short cutting on the slide races, or throwing baby penguins off the map... Mario G had none of this which I hope is rectified in the sequel.

YI DS had broken game mechanics in trying to achieve 100% in multiple levels so it's the red headed stepchild to Miyamoto's octomom of awesome game children.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 30, 2009, 01:37:07 AM
I agree, there were many parts where you could tackle something from a different angle; I liked shell shredding for 8 red coins and then deciding to aim for the 100 coin-star first, or cannon-launching to a distant star instead of climbing up carefully, or practicing short cutting on the slide races, or throwing baby penguins off the map... Mario G had none of this which I hope is rectified in the sequel.
Galaxy wasn't trying to become another Mario 64, but throwing in some of those things might make it a more well-rounded experience. (Throw a bone to Mario 64 fans, but keep the Galaxy awesome intact.)

Quote
TB means that each star is a unique challenge, not different ways to get one star.  So the stage procedure was different each time.
This.

Quote
YI DS had broken game mechanics in trying to achieve 100% in multiple levels so it's the red headed stepchild to Miyamoto's octomom of awesome game children.
YI DS tried new things, just fell onto old habits... and stuff.




Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on June 30, 2009, 02:43:28 AM
See, to me, collecting 100 coins, for the most part, was an issue in SM64, there were too few on some stages, and you had to defeat several enemies just right, among things.  Literally, I gathered 119 stars, and then got stuck in Tick Tock Clock (or whatever it was called.)  I just couldn't do it.  I had to borrow a Gameshark, and literally cheat.

In most cases, it was less a pain in Sunshine, by virtue that I don't remember any major struggles for coins there, at least.  If there were enough coins for a hundred coins to be found easily enough, and earning 100 coins just means you discovered every hidden place and grabbed a handful of coins while you were there, that wouldn't be a problem.  The problem was that often, one wrong move, and you had to start over with several difficult trials, and it just got to be no fun.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 30, 2009, 02:56:30 AM
Maybe I'm a gaming masochist, but I liked that about Mario 64. The challenge of trying to milk every last coin from a stage was exhilarating for me. I don't deny it was hard, but I loved it.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on June 30, 2009, 11:53:31 AM
Maybe I'm a gaming masochist, but I liked that about Mario 64. The challenge of trying to milk every last coin from a stage was exhilarating for me. I don't deny it was hard, but I loved it.

I loved it then too, but after doing that a second time around in Sunshine* it was a pain. If I had to do that again in galaxy, i just wouldnt bother.

*What i mean here is, collectiong the 100 coins in each leven in Sunshine a second time around, because my save file was deleted. At that point in my life, i started having less and less time to play my Cube, and i'm a bit of a completionist so doing that all over again was tedious. Once it was done, i vowed to never go thru that again.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on June 30, 2009, 12:31:26 PM
Mass collection isn't something that should be repeated the same way in each new game.  I prefer the number and scope of collectibles to get changed up.

Collecting 100 Gold Skultullas in Ocarina of Time was cool.  There was thought put into their placement and audio hints were utilized to aid the player as a kind of radar (like Metroid Prime missiles).

Then it was changed up nicely for Majora's Mask, shoving the spiders into one house and spreading the 15 weirdo fairies in each of the 4 dungeons.  It provided focus and made it perceivably less like an endless task.  And the fairie mask was great, I felt like Medusa from Castlevania 1.

Wind Waker collection was all kinds of broken, inserting MAPS in between the initial puzzle and the final reward.  Rubbish.

Finding bugs in TP was OK at best.  Locating glowing dots in the wild was interesting, giving a hint of suspicion to me.  Finding the bug and seeing it really had no more personality than a glowing dot was lame.  But Agitha was great, probably the best part of the game, rivaled by Malo and Skeletor Sensei and Yeto.  LOOK INTO MY EYES uh
Title: Re: Super Mario Galaxy 2
Post by: vudu on June 30, 2009, 02:20:14 PM
Maybe I'm a gaming masochist, but I liked that about Mario 64. The challenge of trying to milk every last coin from a stage was exhilarating for me. I don't deny it was hard, but I loved it.

Have you played Klonoa?  It sounds right up your alley.  Each level has a maximum of 150 gems (read:  coins) and it can be downright tricky to collect all of them.  There are also certain places where you can collect a power up that doubles each gen you collect for a few seconds.  If you want to get the full 150 you not only have to figure out how to maximize the usefulness of the power up, but you have to actually collect the gems in the time limit, which can sometimes be downright evil.  ;D
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 30, 2009, 04:23:17 PM
I think you just bumped it up on my to-buy list.
Title: Re: Super Mario Galaxy 2
Post by: vudu on June 30, 2009, 04:42:19 PM
I enjoyed it. (http://www.nintendoworldreport.com/forums/index.php?topic=28068.msg524325#msg524325)

It's a lot like Mario games.  If your goal is to just beat the level it's pretty easy.  But if you want to collect all the items it can be pretty challenging.  If you play through the game a second time in reverse there is a hidden challenge room in each level.  These are flipping impossible!  I don't find them fun personally because the challenge lies solely in the fact that you have to perform multiple mid-air jumps perfecting and if your timing is off just a little bit you die.  I'm sure Greg enjoys them.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 30, 2009, 07:37:06 PM
Klonoa is a good game for anyone who likes 2-D Mario games. It's argueably the best looking platforming on the Wii right now (rivaling Galaxy, personaly).

And it's cheap too. That's a massive plus.
Title: Re: Super Mario Galaxy 2
Post by: IceCold on July 01, 2009, 05:55:39 PM
Quote
YI DS had broken game mechanics in trying to achieve 100% in multiple levels so it's the red headed stepchild to Miyamoto's octomom of awesome game children.

Artoon made it, not Nintendo. And yeah, it's terrible.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on July 01, 2009, 05:56:34 PM
Adopted stepchild indeed
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on July 01, 2009, 08:59:14 PM
EAD Tokyo is Nintendo's favorite biological child.

If it happened, Good Feel could make an excellent addition to the family.

Artoon is the child that got lost through foster care. =/
Title: Re: Super Mario Galaxy 2
Post by: Spak-Spang on July 04, 2009, 09:32:49 PM
I think Super Mario 64 had some stars designed for the hardcore player, like the collecting 100 coins, it wasn't necessary to beat the game.  So you didn't have to do it. 

A game should be like that...allow you to see everything in the game and beat the game, but have extra challenges for those that wait to push the themselves and the game.  The 100 coins in Super Mario 64 were difficult, but not impossible.

I think Sunshine actually had quite a few difficult 100 coin levels where you had to kill every single enemy to get close.  But what killed Super Mario Sunshine was the searching for the blue coins.  That was annoying.

I think Galaxy had a few levels that felt more open, but I agree most of the time you were on a set path.  I kinda liked that direction better than in Mario 64 honestly.

Title: Re: Super Mario Galaxy 2
Post by: Peachylala on July 05, 2009, 01:17:26 AM
That set-path still gave you alot of freedom to tackle things a certain way. Freezeflame Galaxy's Baron Brr stage, holy fun-****.

Don't let us down Koizumi!
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on February 25, 2010, 06:19:32 AM
Http://gonintendo.com/viewstory.php?id=115448
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on February 25, 2010, 06:22:39 AM
Instead of just a link, you think you could maybe quote some interesting parts and bold a few key comments? I don't want to click through and read the whole thing.
Title: Re: Super Mario Galaxy 2
Post by: Killer_Man_Jaro on February 25, 2010, 12:49:47 PM
(http://images.nintendolife.com/games/wii/super_mario_galaxy_2/cover_small.jpg)
See in full size here (http://images.nintendolife.com/games/wii/super_mario_galaxy_2/cover_large.jpg)

Sweet box art.

By the way, the release date in Europe is 11th June.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on February 25, 2010, 12:56:39 PM
KMJ, hotlinking the image isn't working.
Title: Re: Super Mario Galaxy 2
Post by: Killer_Man_Jaro on February 25, 2010, 12:59:07 PM
KMJ, hotlinking the image isn't working.

Go for this page instead (http://wii.nintendolife.com/games/wii/super_mario_galaxy_2/cover)
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on February 25, 2010, 02:01:21 PM
Not only does that box art **** all over SMG1's box art, it's wearing NSMBWii's box art as slippers.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on February 25, 2010, 02:08:47 PM
(http://i45.tinypic.com/6rrrio.jpg)
Title: Re: Super Mario Galaxy 2
Post by: D_Average on February 25, 2010, 03:25:54 PM
Is that the real thing?  If so, I dig it.  Its not amazing but it works. 
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on February 25, 2010, 03:32:45 PM
Why are there clouds.. in space?
Title: Re: Super Mario Galaxy 2
Post by: vudu on February 25, 2010, 03:38:29 PM
Perhaps you've heard of something called 'atmosphere'?
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on February 25, 2010, 03:40:05 PM
Game play video.

http://www.youtube.com/watch?v=wMf8MUbhqNU
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on February 25, 2010, 03:54:40 PM
Perhaps you've heard of something called 'atmosphere'?

Yes, but I don't see an outline of a planet which is surrounded by the aforementioned clouds/blue atmosphere.
Title: Re: Super Mario Galaxy 2
Post by: vudu on February 25, 2010, 04:28:10 PM
You mean besides the giant planet shaped like Mario's noggin?
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on February 25, 2010, 04:43:43 PM
http://www.1up.com/do/previewPage?cId=3178108

The dragon's name is Gobblegut, and the robot with the destructible breasts is Mallettoid.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on February 25, 2010, 07:06:09 PM
Anybody want some wallpapers?

Galaxy 2 wallpapers 1920x1080

(http://i50.tinypic.com/swzfbb_th.png) (http://i50.tinypic.com/swzfbb.png)

Version without the little star.
(http://i47.tinypic.com/s1hrgi_th.png) (http://i47.tinypic.com/s1hrgi.png)
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on February 25, 2010, 07:20:23 PM
Sad, my work computer isn't widescreen so the wallpaper looks bad :(
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on February 25, 2010, 07:40:22 PM
Sounds like a good reason to upgrade to me. ;) (http://www.amazon.com/s/ref=nb_sb_ss_i_3_8?url=search-alias%3Daps&field-keywords=widescreen+lcd+monitor&x=0&y=0&sprefix=widescre) <--click

Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on February 25, 2010, 07:42:01 PM
Sounds like a good reason to upgrade to me. ;) (http://www.amazon.com/s/ref=nb_sb_ss_i_3_8?url=search-alias%3Daps&field-keywords=widescreen+lcd+monitor&x=0&y=0&sprefix=widescre) <--click



I'm so not paying money to upgrade my work station that is the boss's job!
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on February 25, 2010, 07:49:54 PM
Didn't realize you were at work ;D
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on February 25, 2010, 10:30:24 PM
I hope Nnitendo has a good story narrative for this game.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on February 25, 2010, 11:01:48 PM
Why?

I would love it if you turn on the game and there were no cutscenes and no explanation why to gather stars, just "here are a bunch of levels, have at it."
Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on February 25, 2010, 11:02:27 PM
I hope Nnitendo has a good story narrative for this game.

If you'd read any coverage, you'd know Nintendo doesn't plan to implement much, if any, story at all this time around.
Title: Re: Super Mario Galaxy 2
Post by: Guitar Smasher on February 25, 2010, 11:22:01 PM
Why?

I would love it if you turn on the game and there were no cutscenes and no explanation why to gather stars, just "here are a bunch of levels, have at it."
Living in the past much?  Stories were invented so you don't have to actually play as much of the game.  I understand Metroid is even making strides in this area.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on February 25, 2010, 11:25:22 PM
Why?

I would love it if you turn on the game and there were no cutscenes and no explanation why to gather stars, just "here are a bunch of levels, have at it."
Living in the past much?  Stories were invented so you don't have to actually play as much of the game.  I understand Metroid is even making strides in this area.

What? Are you trying to confuse me by proving my point?
Title: Re: Super Mario Galaxy 2
Post by: Guitar Smasher on February 25, 2010, 11:28:13 PM
I'm actually tempted to take it farther since you didn't catch my sarcasm, but we're in agreement on the issue so I'll stop.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on February 25, 2010, 11:36:19 PM
My bad Smasher, for some reason I thought you were the new guy, Kytim. :D
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on February 26, 2010, 03:12:00 AM
Wasn't the storybook in the first game implemented behind Miyamoto's back or something like that? I've a feeling we won't be seeing anything like that this time around.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on February 26, 2010, 11:36:40 AM
I hope Nnitendo has a good story narrative for this game.

Theres no way you were born in 89. You've gotta be like 13 right? Not making fun, but your young right? Or did you just recently get into Nintendo say during the GameCube era?

Can't wait to see more. After sunshine I really thought that was Nintendo's way of testing out a 3D Yoshi platformer, really surprised we havn't seen anything like that yet. Looks like Yoshi has more importance here than Sunshine and NSMBW combined, which is always good. Though if one was trying to get every shine in Sunshine I will argue that yoshi was very important in a few levels, where one could not continue on with out him.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on February 26, 2010, 11:49:56 AM
The Yoshi aspect of this game seems like it actually justifies the Wii controls in this game, whereas all the things that made use of the Wii's unique control capabilities felt pretty tacked-on in the original.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on February 26, 2010, 12:14:48 PM
I wouldn't say tacked on but I do understand where you are coming from. Shaking to spin feels as good as button press to me so I don't mind it. And using the pointer to pull mario along always felt amazing to me.
 
But aiming yoshi's tongue is pretty awesome, it doesn't have to auto lock in 3D space. But what else am I missing that yoshi does that makes great use of the wiimote? This really makes me believe 3rd person anything that requires any type of shooting should be very viable now.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on February 26, 2010, 12:21:03 PM
I wasn't saying that I minded the Wii controls in Galaxy. That game is my 3rd favorite game ever and I'd consider it more or less perfect. I'm just saying that none of the Wii controls were all that important to the game. The pointer control of Yoshi's tongue, though, couldn't have been done on the GameCube and would have required some kind of lock-on system.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on February 26, 2010, 12:44:07 PM
I wasn't saying that I minded the Wii controls in Galaxy. That game is my 3rd favorite game ever and I'd consider it more or less perfect. I'm just saying that none of the Wii controls were all that important to the game. The pointer control of Yoshi's tongue, though, couldn't have been done on the GameCube and would have required some kind of lock-on system.

I see. And yes thats exactly how Yoshi's tongue worked in Sunshine. Only now his tongue is able to manipulate things in the environment, and since we can point, we won't accidently eat a fruit when we want to eat an enemie.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on February 26, 2010, 02:27:58 PM
I wouldn't say tacked on but I do understand where you are coming from. Shaking to spin feels as good as button press to me so I don't mind it. And using the pointer to pull mario along always felt amazing to me.
 
But aiming yoshi's tongue is pretty awesome, it doesn't have to auto lock in 3D space. But what else am I missing that yoshi does that makes great use of the wiimote? This really makes me believe 3rd person anything that requires any type of shooting should be very viable now.
Yoshi could throw eggs at enemys like it did in Yoshi's Island. Yoshi could make them and Mario could throw them at the enemy by using the Wiimotes pointer.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on February 26, 2010, 02:31:39 PM
I think the reason we don't see eggs being thrown with our 3D yoshi's is because it's being saved for an actual 3D yoshi's island. The game would be much different if Yoshi always had access to throw things around, at least I think so.
Title: Re: Super Mario Galaxy 2
Post by: UltimatePartyBear on February 26, 2010, 04:32:38 PM
Box art.

UR MIAY?  I don't get it.  What's the hidden message this time, Nintendo?  :P
Title: Re: Super Mario Galaxy 2
Post by: vudu on February 26, 2010, 05:08:40 PM
Close, but you missed some punctuation.  U R M.I.A., Y?

It's a clue about the plot of the game.  Luigi's gone missing and Mario searches the universe to find him.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on February 26, 2010, 05:52:35 PM
I hope Nnitendo has a good story narrative for this game.

Theres no way you were born in 89. You've gotta be like 13 right? Not making fun, but your young right? Or did you just recently get into Nintendo say during the GameCube era?
While that comment sounds utterly ridiculous, I'm going to play devil's advocate. The plots of the Mario RPG titles (namely the Mario and Luigi games) are pretty strong for what they're going for. Strong for a story aimed at a general audience and especially for a Mario game. It's not Pixar, but it's good for what it is. Additionally, I found Rosalina's storybook-esque side-story to be very entertaining though maybe it's because I'm a sucker for Antoine de Saint-Exupéry's classic The Little Prince which this was a blatant homage to. Unlike The Little Prince, however, there's really no lesson learned as it's just a story about how Rosalina met the Lumas, but I still liked it. Apparently, there's none of that in SMG2, but I guess there really doesn't need to be.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on February 26, 2010, 05:55:34 PM
Close, but you missed some punctuation.  U R M.I.A., Y?

It's a clue about the plot of the game.  Luigi's gone missing and Mario searches the universe to find him.

LOL, are you guys looking at the "shiny spark" on the title letters? That's ridiculous.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on February 26, 2010, 06:02:08 PM
if you look at the star on the A it's also touching the L.

So it could be UR MI ALY
or "You Are My Ally"

a reference to Yoshi and Sonic ;)
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on February 27, 2010, 12:09:43 AM
>> Super Mario Galaxy 2 (http://sixsidedvideo.com/media/wii/smg2.html)
Badass Nintendo Media Summit 2010 trailer * 480p / 60fps

A game full of all this direct, free-pointing manipulation of the environment that Yoshi does was something I hoped would be in the first Galaxy game (and not just shoved into P2's role).  The Crystal Bearers beat Nintendo to it.
Title: Re: Super Mario Galaxy 2
Post by: Guitar Smasher on February 27, 2010, 10:00:12 PM
Looks like the observatories may be gone.  Classic level progression suggested by this screenshot:

http://wii.nintendolife.com/screenshots/23527 (http://wii.nintendolife.com/screenshots/23527)
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on February 27, 2010, 10:24:05 PM
I like that giant work/dragon that Mario fights. He seems like a tough boss. One that will have you slamming your wiimote down. But he might be easy, so we will have to wait and see to find out if it is true or not.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on February 27, 2010, 10:46:56 PM
I like that giant work/dragon that Mario fights. He seems like a tough boss. One that will have you slamming your wiimote down. But he might be easy, so we will have to wait and see to find out if it is true or not.

That is probably the first boss. Maybe second after the long legged thing, no way its hard. I'll gladly eat my words if not true though. Now more importantly, no over world?! I can't believe they would take away the hub. It is called hub right? But in all honesty I like classic level advancing and prefer it.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on February 27, 2010, 11:26:57 PM
"How To Get an Image to Post"

Find image you like
right click on image and select "Copy image location"
goto www.tinypic.com
select "url"
paste your image location in the box
Click big green button that says "Upload"
copy tag that includes [IMG] tags on both sides
paste in forum
submit

total time spent...... 10 seconds
not being banned for possible goaste hotlinking image...... priceless
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on February 28, 2010, 12:12:08 AM
ooops, can I get in trouble for how ever I posted that picture? should I take it down?
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on February 28, 2010, 12:15:11 AM
You get in trouble if you hot link to the site that is hosting the image. Just follow BlackNMilds directions and edit your post with the picture that was uploaded.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on February 28, 2010, 12:28:16 AM
ooops, can I get in trouble for how ever I posted that picture? should I take it down?

Nintendo life doesn't put up bad pics for hotlinking, but hot linking is frowned upon.
The image you were trying to link is not showing and some sites will replace it with offensive pics that could end up getting you in trouble depending on the site you posted it on.

Just a helpful tip that I should add to the "How To" thread for future reference.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on February 28, 2010, 01:00:41 AM
Bosses in Mario games tend to be pretty easy, sometimes the only difficult part may be figuring out what to do.  The only exceptions are the Daredevil Comet stars in the first Galaxy, where you have to beat them without getting hit.

I don't mind if the observatories aren't in this game, they seemed kind of unnecessary anyway.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on February 28, 2010, 01:50:15 AM
Not to mention they were the blandest of Mario hubs.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on February 28, 2010, 04:53:50 AM
I dunno when you got the red star in Galaxy I spent a whole lot of time just flying around the observatory.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on February 28, 2010, 05:35:06 AM
I actually liked the Mario Galaxy hub. It was full of life and magical and as Dasmos mentioned flying around the area was fun.
Now I still need to get all the stars for the second part of the game.Super Luigi Galaxy
Title: Re: Super Mario Galaxy 2
Post by: Stratos on February 28, 2010, 06:03:15 AM
I liked the hub too. I loved the music for it.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on February 28, 2010, 02:21:20 PM
They could have made a stage where flying around was fun...
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on February 28, 2010, 02:44:43 PM
I hope the mode of flight in this game is Yoshi with wings. Come on come on!
Title: Re: Super Mario Galaxy 2
Post by: Kairon on February 28, 2010, 02:48:27 PM
God, I'd play and replay the special flying stages in Mario 64 just BECAUSE I wanted to fly around just for fun.
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on February 28, 2010, 03:05:18 PM
I hope the mode of flight in this game is Yoshi with wings. Come on come on!

So he would be like Pegasus? I just bought this game at Gamestop using that 50% trade in bonus.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on February 28, 2010, 03:07:26 PM
I hope the mode of flight in this game is Yoshi with wings. Come on come on!

So he would be like Pegasus? I just bought this game at Gamestop using that 50% trade in bonus.

I suppose so, not sure about that game. But just think Mario World where it started(and basically ended) and more recently Brawl.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on February 28, 2010, 05:15:15 PM
Thanks Pro for that awesome high quality video. It's amazing.

Between this and Zelda Wii, It'll be hard for anything else to be considered for GOTY.
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on February 28, 2010, 05:26:49 PM
Thanks Pro for that awesome high quality video. It's amazing.

Between this and Zelda Wii, It'll be hard for anything else to be considered for GOTY.

I agree with the statement that Best of 2010 will be a tough choice in regards to how many good games are coming out this year.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on February 28, 2010, 05:46:20 PM
Thanks Pro for that awesome high quality video. It's amazing.

Between this and Zelda Wii, It'll be hard for anything else to be considered for GOTY.

I'm still not convinced Zelda will be out this year considering there is almost zero info known about the game (not even its name).
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on February 28, 2010, 05:48:37 PM
Thanks Pro for that awesome high quality video. It's amazing.

Between this and Zelda Wii, It'll be hard for anything else to be considered for GOTY.

I'm still not convinced Zelda will be out this year considering there is almost zero info known about the game (not even its name).

They will probably reveal the game and its name at E3 2010.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on February 28, 2010, 05:53:41 PM
Thanks Pro for that awesome high quality video. It's amazing.

Between this and Zelda Wii, It'll be hard for anything else to be considered for GOTY.

I'm still not convinced Zelda will be out this year considering there is almost zero info known about the game (not even its name).

Then what else will Nintendo rely on for Christmas? Plus, it's been in development for about 4 years now.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on February 28, 2010, 05:59:30 PM
I'm not saying it might not happen, but I am a little worried since you think they would have given us some info. The only confirmed info is that it will use Wii MotionPlus and that it will be "different" than past Zelda games.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on February 28, 2010, 06:01:43 PM
Well considering that Nintendo debut NSMB:Wii at E3 then released it in November could mean that's just how they do business.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on February 28, 2010, 06:06:07 PM
NSMBW was a lot simpler though than a full fledged Zelda game.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on February 28, 2010, 06:23:53 PM
I wouldn't disagree that it was simpler, but a lot simpler? I'm not so sure. Besides, why does that even matter?
Title: Re: Super Mario Galaxy 2
Post by: Stratos on February 28, 2010, 06:27:22 PM
It was still a major release that came out the same year it was announced. So it's very possible that Nintendo is farther along on this game than people realize.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on February 28, 2010, 06:48:27 PM
I wouldn't disagree that it was simpler, but a lot simpler? I'm not so sure. Besides, why does that even matter?

Only that a full Zelda game takes a lot longer and cost more money to make than a 2D Mario. New Super Mario Bros. Wii could (and probably was) done in less than a year, while a Zelda takes several years.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on February 28, 2010, 06:50:46 PM
I wouldn't disagree that it was simpler, but a lot simpler? I'm not so sure. Besides, why does that even matter?

Only that a full Zelda game takes a lot longer and cost more money to make than a 2D Mario. New Super Mario Bros. Wii could (and probably was) done in less than a year, while a Zelda takes several years.

Zelda has had several years in development. No doubt it was started shortly after Twilight Princess came out.
Title: Re: Super Mario Galaxy 2
Post by: Kairon on February 28, 2010, 08:20:09 PM
New Super Mario Bros. Wii could (and probably was) done in less than a year

I highly, HIGHLY, doubt it. This is Nintendo we're talking about here.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on February 28, 2010, 09:06:13 PM
I wouldn't disagree that it was simpler, but a lot simpler? I'm not so sure. Besides, why does that even matter?

Only that a full Zelda game takes a lot longer and cost more money to make than a 2D Mario. New Super Mario Bros. Wii could (and probably was) done in less than a year, while a Zelda takes several years.

This has absolutley no relevance to how NSMB Wii was released. So it took less time to make? They still announced it and released it in a relatively short amount of time, Nintendo also did this with Wario Land too. There are other examples too, I just can't think of them.

Just because we know nothing about the new Zelda doesn't mean there isn't anything to know, it just means Nintendo is witholding it.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 01, 2010, 04:52:44 AM
(http://www.wired.com/images_blogs/gamelife/2010/02/bs_ms_04-660x370.jpg)

What in the hell? How come this image didn't surface earlier and why haven't we been talking about it?
Title: Re: Super Mario Galaxy 2
Post by: Stratos on March 01, 2010, 05:09:22 AM
Wow. I wonder if this is a controllable sequence or if it's scripted. Or maybe you just jump up from a ledge and hold a button to grab it's legs and release the button when you want to let go and drop down.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 01, 2010, 05:15:59 AM
Guessing from the balloon, it could be some sort of ride.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on March 01, 2010, 05:18:50 AM
I'm actually very curious of the balloon because it makes me think of Diddy Kong Racing so I wonder if they are collectible or vital to a certain level. Like maybe you touch it and Mario 'holds' the balloon and he has to take it to a Mushroom child somewhere in the level and getting hit causes him to loose the balloon or something.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 01, 2010, 05:29:34 AM
Maybe, but when you include the warp star looking object in the background, it probably has to do with some sort of point system.
Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on March 01, 2010, 07:33:32 AM
New Super Mario Bros. Wii could (and probably was) done in less than a year

I highly, HIGHLY, doubt it. This is Nintendo we're talking about here.

I have to agree with you, Kairon.  From the standpoint of stage design, as well as enemy placement, and comparable things, sure, NSMBWii probably didn't take very long.  It's likely, though, that Nintendo put a few people in charge of character design, including those revitalized from prior games, and it's likely the design phases took quite a while.  I wouldn't imagine NSMBWii had a very large team until it came time to actually build the stages, and that all the concept work was done by a very small group of people, and it's likely they took a very long time to develop many present concepts.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on March 01, 2010, 08:27:36 AM
Guessing from the balloon, it could be some sort of ride.

There's also a sort of ring thing in the background towards the bottom. I'm guessing this is one of those race levels like the manta ray level in the first one.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 02, 2010, 07:54:42 PM
I wonder how feasible it would have been to have Yoshi controlled by a second player. I'm still waiting for that 2-player 3D Mario game, and if it can't be with Luigi then it might as well be with Yoshi.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 02, 2010, 08:06:19 PM
That would have been interesting, but how would it work. Would someone control his tongue while someone controls the rest?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 02, 2010, 08:13:09 PM
I guess that could work. Maybe there could also be times when the two could split up. I don't know, I'm not a game designer. It's very possible that it wouldn't work well, but I'm still hoping that they explore ideas for a 2-player 3D Mario game someday.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on March 02, 2010, 11:21:47 PM
Having co-star mode extended to include control of Yoshi in some ways (tongue, power up usage) would be pretty neat and a nice step up for those new-to-games-so-they-have-to-play-co-star-mode type people.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 03, 2010, 09:50:43 AM
New Super Mario Bros. Wii could (and probably was) done in less than a year

I highly, HIGHLY, doubt it. This is Nintendo we're talking about here.
Mario Sunshine and Wind Waker were done in a year, and it showed in the games. There is no way, AT ALL, that NSMBWii was done in a year. The EAD team had a 2.5 year span to work on it after NSMBDS, the quality in the game shows that.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 03, 2010, 11:09:01 AM
Wind Waker was done in a year? Why don't I believe that...
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on March 03, 2010, 11:48:12 AM
I guess that could work. Maybe there could also be times when the two could split up. I don't know, I'm not a game designer. It's very possible that it wouldn't work well, but I'm still hoping that they explore ideas for a 2-player 3D Mario game someday.

Oh they have. I remember an interview with Miyamoto about them trying to have Mario and Luigi run around together in 3D space. That was supposedly after Mario 64 if I remember correctly. But as I have said before, Wind Waker, Galaxy, Four swords and NSMBW show me that Nintendo is really trying to get multiplayer in it's main games. I'm certain that is going to be the big draw sooner or later once they figure it out just right.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 03, 2010, 12:07:56 PM
Wind Waker was done in a year? Why don't I believe that...
That's what I heard, but it's fact that Sunshine was made in a year to get it out (WW... may need to be confirmed). Things were cut from Wind Waker, alot of it meaty stuff to make the adventure feel more complete. That's where the rumors of it being in only a years worth of development came from.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 03, 2010, 01:20:38 PM
I know two temples were taken out, but a year still sounds too short.
Title: Re: Super Mario Galaxy 2
Post by: vudu on March 03, 2010, 01:37:34 PM
it's fact that Sunshine was made in a year to get it out
Source?
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on March 03, 2010, 02:16:46 PM
I can't comment on Sunshine but I know for sure Wind Waker wasn't done in a year.  The game was originally going to be based off of the Space World 2000 clip, but then Miyamoto and Aonuma decided they wanted to go in a different direction only a few months later.  This is why during an interview in the Spring of 2001, when Miyamoto was asked about how the new Zelda was coming along, he said it was progressing nicely and that Link looks really cute running around like he does.

Now at the time, everyone thought what Miyamoto meant was the game would be like Ocarina of Time and have both kid and adult Link.  But when Nintendo shocked the world at Space World 2001, it suddenly became apparent that Miyamoto was talking about the Cell Shaded Link in Wind Waker.

Meaning Wind Waker was started sometime before Spring of 2001 and was released in Japan on December 13, 2002.  So the game was in development for over 1.5 years.  Of course big games like Zelda take a lot of time to make and so 1.5 years is still not enough time to finish it and that's why the two dungeons were removed from Wind Waker when it was rushed out.

Hell, Ocarina of Time was in development for over 3 years and they still had to cut things out of it to make it's Fall 98 release.  This is one of the reasons why they made Majora's Mask because they still had a bunch of idea's leftover from Ocarina.  This is pretty much the same thing they're doing with Mario Galaxy 2 now, using the idea's that they wanted to use for the first Galaxy but were unable to do.

In other words, Mario Galaxy 2 is this gens Majora's Mask.  Take every crazy idea you wanted for the first game and just go nuts with the sequel.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 03, 2010, 02:19:08 PM
That's interesting. Would I pay for Nintendo DLC?
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 03, 2010, 02:20:27 PM
Okay, maybe I was a bit over-stating the one year thing. I looked up the development history on the Wikipedia page  (taken from other sources, mind you though still it's Wikipedia so this could all be moot), and this is what I think happened:
 
- Super Mario 64 2 was in development for the N64, rumored and confirmed to be ****-canned after GameCube is revealed at SpaceWorld 2000. Super Mario 128 demo video surfaces.
- Fast forward a year later, alpha build of Super Mario Sunshine is shown at the last SpaceWorld Nintendo has.
- GameCube's dwindling sales force Nintendo to put a rush on getting Mario Sunshine out in Summer 2002, making a somewhat lackluster product.
 
Basically it could be two to three years. The final idea could've been made in the second year of development, but due to the last point being the harsh reality Nintendo had to deal with last generation, we got Sunshine... not that it was a bad game or anything. Even if they rush some of their products, at least Nintendo adds their quality touch.
 
Sega on the other hand...
 
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 03, 2010, 05:35:13 PM
Hell, Ocarina of Time was in development for over 3 years and they still had to cut things out of it to make it's Fall 98 release.  This is one of the reasons why they made Majora's Mask because they still had a bunch of idea's leftover from Ocarina.  This is pretty much the same thing they're doing with Mario Galaxy 2 now, using the idea's that they wanted to use for the first Galaxy but were unable to do.

In other words, Mario Galaxy 2 is this gens Majora's Mask.  Take every crazy idea you wanted for the first game and just go nuts with the sequel.
This is why I like sequels like this, they tend to have some really great and wild levels because all of the groundwork was done in the first game leaving them more time to focus on level design.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on March 03, 2010, 06:12:49 PM
Quote
- GameCube's dwindling sales force Nintendo to put a rush on getting Mario Sunshine out in Summer 2002, making a somewhat lackluster product.

::face palm:: SMS was FAR FAR from a lackluster product, maybe not as refined and tweaked as earlier Nintendo games but still a fantastic Mario game, and honestly STILL my favorite 3D Mario despite its flaws.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on March 03, 2010, 06:18:53 PM
You hate Rainbow Ride, admit it.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on March 03, 2010, 06:45:32 PM
I think everyone has hated Rainbow Ride at some point. It was one of the hardest levels in Mario 64 for me.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 03, 2010, 07:01:01 PM
I hated the 100-coin star in Rainbow Ride, but otherwise I liked that world.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on March 03, 2010, 07:14:24 PM
It was the best world.  A sense of "No Fear, No Limits."  Very vertical and expansive, and flight/cannons allowed suitable interconnections to different regions of the stage.

Sunshine has nothing of this sort.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on March 03, 2010, 08:16:45 PM
You hate Rainbow Ride, admit it.

I never had much problem in Rainbow Ride heck I got everything on it on SM64DS using the freaken control pad, I do know Sunshine was far more challenging then either Mario 64 or Galaxy overall though.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on March 03, 2010, 10:01:05 PM
I hated the 100-coin star in Rainbow Ride, but otherwise I liked that world.

Really? I found that to be one of the easier 100-coin stars in the game.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 03, 2010, 11:54:14 PM
Quote
- GameCube's dwindling sales force Nintendo to put a rush on getting Mario Sunshine out in Summer 2002, making a somewhat lackluster product.

::face palm:: SMS was FAR FAR from a lackluster product, maybe not as refined and tweaked as earlier Nintendo games but still a fantastic Mario game, and honestly STILL my favorite 3D Mario despite its flaws.
I like Sunshine too! The media/gaming/whoever the **** complains are so divided that I thought going the middle route would be ok!

It was the best world.  A sense of "No Fear, No Limits."  Very vertical and expansive, and flight/cannons allowed suitable interconnections to different regions of the stage.

Sunshine has nothing of this sort.
Not even FLUDDless missions?

Not enough fist for your enjoyment Pro?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 04, 2010, 12:12:52 AM
I hated the 100-coin star in Rainbow Ride, but otherwise I liked that world.

Really? I found that to be one of the easier 100-coin stars in the game.
To be fair, I hated all of the 100-coin stars.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on March 04, 2010, 12:36:09 AM
Quote
- GameCube's dwindling sales force Nintendo to put a rush on getting Mario Sunshine out in Summer 2002, making a somewhat lackluster product.

::face palm:: SMS was FAR FAR from a lackluster product, maybe not as refined and tweaked as earlier Nintendo games but still a fantastic Mario game, and honestly STILL my favorite 3D Mario despite its flaws.
I like Sunshine too! The media/gaming/whoever the **** complains are so divided that I thought going the middle route would be ok!

It was the best world.  A sense of "No Fear, No Limits."  Very vertical and expansive, and flight/cannons allowed suitable interconnections to different regions of the stage.

Sunshine has nothing of this sort.
Not even FLUDDless missions?

Not enough fist for your enjoyment Pro?

Those were LINEAR and TOO FEW.  Traveling in your own made-up direction had no meaning.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on March 04, 2010, 01:21:11 AM
>> Super Mario Galaxy 2 (http://sixsidedvideo.com/media/wii/smg2.html) * 480p / 60fps
Nintendo Media Summit 2010 gameplay video
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 04, 2010, 01:55:20 AM
Yet another reason why you guys should consider partnering up with Pro in order to bring video to this site.

Thanks for the vid. It looks fantastic.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on March 04, 2010, 02:04:28 AM
I thought we went over this.  I work alone, with periodic clandestine media donations, at my own hit-or-miss pace.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on March 04, 2010, 06:35:01 AM
Pro is like Batman helping the police out from time to time, but ignores the Bat signal whenever he feels like it or would rather play games.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on March 22, 2010, 05:36:05 PM
I know we discussed this before. But Miyamoto has words on the no Hub thingy.

'"Miyamoto stated that this was for the convenience of the player who will get to "focus on the joy of the action instead of getting to each game course" and while at the same time, making it accessible to all the players.

Miyamoto also went on to say, "...we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars.”'

http://www.n-europe.com/news.php?nid=13939

Makes me happy. I prefer just picking level by level to get where I need to go. I bet NSMBW had something to do with this.

Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 22, 2010, 05:43:04 PM
I don't mind it at all. Mario games are supposed to be platformers and having a central hub or overworld or whatever makes it feel more like an adventure game. This game seems even more to strive for pure platforming than Super Mario Galaxy did, and as far as I'm concerned, that can only be a good thing.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on March 22, 2010, 05:49:24 PM
Is it so hard to look around for a painting to jump through?









No wonder Miyamoto hates art
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 22, 2010, 05:54:07 PM
That isn't the point.
As far as I'm concerned, platformers are supposed to have one simple goal: get from point A to point B. Getting there is the challenge, not deciding/figuring out where to go next.
Adventure games are supposed to be about exploring and discovering a world.
I loved Super Mario 64, but it felt like a bit of a departure from previous Mario games. I'm glad the Super Mario Galaxy games are more focused.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on March 22, 2010, 05:58:24 PM
Hopefully with no hub Mario Galaxy 2 is going to shake up the 120 star gimmick.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 22, 2010, 07:51:48 PM
Yeah. It kind of felt like a few stars were tacked on just to have there be 120 stars total. Super Mario Sunshine was similar. I have this feeling that Nintendo thinks the games need to have 120 or more stars only because Super Mario 64 did. Even if the game is larger, if there is less than 120 stars then people will think the game is shorter.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on March 22, 2010, 07:59:38 PM
The more I hear about this game, the more I think it has a shot of being better than the first, and the first is my third-favorite game of all time.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 22, 2010, 08:01:58 PM
Yeah, this looks a lot like what Super Mario World is to Super Mario Brothers 3.
Hey wait, shouldn't that mean you're going to hate it with a passion?
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on March 22, 2010, 08:06:02 PM
It's a pretty similar game and introduces Yoshi; I've seen the similarities between this and World. I think my dislike of World comes from the ways it's different from 3, though, and there seems to be a lot fewer differences between Galaxy and Galaxy 2.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on March 22, 2010, 10:05:40 PM
Yeah. It kind of felt like a few stars were tacked on just to have there be 120 stars total. Super Mario Sunshine was similar. I have this feeling that Nintendo thinks the games need to have 120 or more stars only because Super Mario 64 did. Even if the game is larger, if there is less than 120 stars then people will think the game is shorter.
Totally though that's not even remotely true. It's not really about the number of stars, but the length of the stages that contain them though, at the same time, a game can be too long for its own good. I've said this before: Twilight Princess was too long. I think some games cram in as much content as possible because that's what people supposedly want, but unless new and interesting things happen, it becomes less fun and more of a chore to complete the game.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 23, 2010, 01:48:11 PM
Twilight Sellout only became that way when it took the predictable route in terms of game play progression (seriously, the only new thing it did was requiring five heart peices to get a new heart container), and the story fell apart in the second half. Super Mario Galaxy didn't exactly suffer this since they are both different types of games.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on March 23, 2010, 06:17:55 PM
I didn't say that it did. I was just agreeing with Mop it up.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on March 26, 2010, 10:32:32 PM
Great interview with Miyamoto.  Here's what could be the biggest bit of info in it.

http://gameinformer.com/b/features/archive/2010/03/26/miyamoto-on-mario-galaxy-2-expanding-games-and-more.aspx (http://gameinformer.com/b/features/archive/2010/03/26/miyamoto-on-mario-galaxy-2-expanding-games-and-more.aspx)

Quote
Well, ordinarily, just to go to the end you’re supposed to obtain 70  stars, which is already challenging but not very difficult. If you’re  really trying to get all the stars, you’re supposed to go to someplace  extra. Those extra places are very challenging. When I say challenging,  I mean as long as you can conquer them it’s going to give you a great  sense of satisfaction and entertainment. In the end, we are going to  have more than 240 stars for you to obtain, and we think it’s going to  be challenging for any and all gamers.

Now this could be interesting.  Does Miyamoto mean there will be 240 unique stars or is he just combining Mario and Sonic Luigi's 120 stars together?  The way Miyamoto says this it sounds like he's saying there will be 240 unique stars.  This would definitely be a HOLY SH!T moment if true.  This would mean that they basically could call the game Mario Galaxy 2+3 since the game is literally twice the size of Galaxy 1.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on March 26, 2010, 11:01:22 PM
Super Mario Galaxy had 241 stars, so I don't see the big deal in his comment.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 26, 2010, 11:22:27 PM
Sounds more like marketing speak to me, I highly doubt he isn't talking about the combined number of stars for two characters. Also, having twice as many stars doesn't automatically mean that the game is twice the length; there could be a whole bunch of throwaway stars that are really easy to collect. Every star in Super Mario Galaxy didn't take the same amount of time to complete; some took one or two minutes, others took over ten.

Super Mario Galaxy had 241 stars, so I don't see the big deal in his comment.
Technically 242 stars, as the 121st star can be collected with both characters.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on March 26, 2010, 11:33:44 PM
Galaxy 2 actually only has 30 real stars.  The rest are achievements.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on March 26, 2010, 11:49:14 PM
Now this could be interesting.  Does Miyamoto mean there will be 240 unique stars or is he just combining Mario and Sonic Luigi's 120 stars together?  The way Miyamoto says this it sounds like he's saying there will be 240 unique stars.  This would definitely be a HOLY SH!T moment if true.  This would mean that they basically could call the game Mario Galaxy 2+3 since the game is literally twice the size of Galaxy 1.
Not necessarily. Let's assume Miyamoto means 240 unique stars. That doesn't automatically make Galaxy 2 literally twice the size the original. If I have one dime and you have two nickels, you have twice as many coins, but the same amount of money. Having a lot of something doesn't always make it better.

240 stars almost seems like a pain in the ass to me. I got tired of replaying Galaxy with Luigi. In fact, I kind of got tired trying to get all the stars with Mario, but I wanted to unlock Luigi. Lot of good that was....
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on March 27, 2010, 01:52:02 AM
Super Mario Galaxy had 241 stars, so I don't see the big deal in his comment.

Galaxy only had 121 actual stars that you could collect again as Luigi.  Even though Luigi played differently, the stages themselves were all still the same.  The way Miyamoto's comment is worded, it sounds like he's saying the game will have over 240 unique stars this time, instead of just collecting the same 121 as a different character.

I do realize that saying the game will be literally twice the size of the first Galaxy was maybe pushing it, but if there are 240 unique stars, it'll still end up being a much bigger game.  The previous 3D Mario's had 120 stars and yet each one of them was filled with quite a few filler stars to find.  Even if over 100 of Galaxy 2's stars are easy to find filler, the rest of the game would still be much larger game. 

It's like if someone took over 20 hours to find all 120 stars for Mario in Galaxy 1, we could be looking at it taking over 30 hours now to find all 240 stars for Mario in Galaxy 2.  Of course I kind of wonder if Luigi would even be playable then since if you have to collect all of his stars in order to unlock the last galaxy for both characters, then we'd be looking at the game taking over 50 hours to 100%.  Considering how even the RPG spinoffs don't take that long to complete, I don't see Nintendo making any Mario game that's over 50 hours long.


This is why I'm starting to think now that the most likely situation is Mario only has 120 stars to collect in his game, and then you unlock Luigi like the first Galaxy, but this time, Luigi's game is unique.  This way Miyamoto was combining Mario and Luigi's modes together but since Luigi's stages are truly different this time, this is why Miyamoto sounded like he was saying the game will have 240 unique levels.  This way Galaxy 2 might actually be similar in length to the first Galaxy then, but in actual content it could end up being twice as big.  In which case, I'm still going to say the game is going to be so good, Nintendo could easily call it Mario Galaxy 2+3.  :P:
Title: Re: Super Mario Galaxy 2
Post by: Stratos on March 27, 2010, 04:23:10 AM
I wouldn't put too much stock in the wording of what Miyamoto says because remember that he is speaking in Japanese as a native speaker. The translation could have easily misrepresented his meaning slightly. He didn't choose those exact words. It could go either way depending on if the translator understood Miyamoto to be saying. This is assuming the translator even caught any underlying meaning in 240 stars.

I'd love to have 240+ stars because I'm the type of person who will play it for a while, put it down, then come back to it and knowing that every time I return I'm guaranteed to have new content will be pretty cool.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 27, 2010, 04:28:28 AM
I'm still hoping that Luigi is playable from the start, similar to how Proto Man is playable in Mega Man 10. But that seems unlikely.
It'd be neat if there were then a third playable character that you could get upon completing the game. But that has no chance of happening.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on March 27, 2010, 02:45:56 PM
I know, right? It'd be nice to have Wario, but he'd have to have a fart move (http://www.officialnintendomagazine.co.uk/article.php?id=13512) and clearly that can't happen.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on March 27, 2010, 02:49:01 PM
I know, right? It'd be nice to have Wario, but he'd have to have a fart move (http://www.officialnintendomagazine.co.uk/article.php?id=13512) and clearly that can't happen.

But that would make perfect sense in getting from planet to planet. Especially if he lit them on fire to rocket him from one gravitational pull to another.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 27, 2010, 11:39:58 PM
I wouldn't put too much stock in the wording of what Miyamoto says because remember that he is speaking in Japanese as a native speaker.
Translation is so much fun.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on March 28, 2010, 12:34:13 AM
I love this statement the most.
 
Quote
mean as long as you can conquer them it’s going to give you a great  sense of satisfaction and entertainment

There were 2 Shines in sunshine that were soooo hard to do! Both involved yoshi, one in Ricco Harbor, and the other in the over world getting yoshi on that boat and to that island. It was soooo hard, I remember a huge sigh of relief after it was done, and very entertaining all the way. And by that point I was a Mario Fludd master, I could do anything it seemed like without fail.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on March 28, 2010, 12:37:39 AM
I hated that overworld Yoshi shine. Terribly frustrating. Yoshi disappearing in water? WTF?
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on March 28, 2010, 05:50:03 AM
Well this upcoming week could be interesting.

http://www.joystiq.com/2010/03/25/super-mario-galaxy-2-box-art-has-your-yoshi-needs-covered/ (http://www.joystiq.com/2010/03/25/super-mario-galaxy-2-box-art-has-your-yoshi-needs-covered/)

Quote
We're slated to play the latest build of SMG2 next week, so we'll have updated hands-on impressions of Nintendo's next big platformer soon.

I'd imagine if Joystiq is going to be playing a new demo other sites will as well.  Hopefully Nintendo will allow sites to finally show more gameplay footage.  I'd really like to see more of the area's that have been described so far in the demo's instead of the few seconds of footage of each area from that one trailer that we have now.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on March 28, 2010, 06:03:39 AM
Yeah, but thankfully Pro has the trailer up in high quality goodness.
Title: Re: Super Mario Galaxy 2
Post by: EasyCure on March 28, 2010, 10:57:03 AM
I hated that overworld Yoshi shine. Terribly frustrating. Yoshi disappearing in water? WTF?

As annoying as it was, I liked it a tiiiny little bit because it always reminded me of the Super Mario World cartoon and an episode where Yoshi revealed he was afriad of water (but overcame that fear to save another character by the end of the episode).
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 28, 2010, 01:57:31 PM
I love this statement the most.
Quote
I mean as long as you can conquer them it’s going to give you a great  sense of satisfaction and entertainment
Yeah, that is so NOT true. Collecting the hundreds of blue coins in Super Mario Sunshine was NOT satisfactory and NOT entertaining.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on March 28, 2010, 02:13:48 PM
I love this statement the most.
Quote
I mean as long as you can conquer them it’s going to give you a great  sense of satisfaction and entertainment
Yeah, that is so NOT true. Collecting the hundreds of blue coins in Super Mario Sunshine was NOT satisfactory and NOT entertaining.

OK the blue coins obviously don't count.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on March 28, 2010, 02:19:35 PM
The game counted them, can't get 120 shines without them...
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on March 31, 2010, 01:11:07 PM
New Trailer: http://www.youtube.com/watch?v=tqw4LP2nL64 (http://www.youtube.com/watch?v=tqw4LP2nL64)

New Rock-N-Roll powerup revealed? Actually shows what might be all the powerups.
Title: Re: Super Mario Galaxy 2
Post by: DAaaMan64 on March 31, 2010, 01:16:19 PM
I guess Sonic is Galaxy 2 after all...
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 31, 2010, 01:51:41 PM
At least he isn't in a crappy game.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on March 31, 2010, 02:09:08 PM
I guess Sonic is Galaxy 2 after all...

Huh?

As I listen to the music I keep thinking the trailer is just getting started then bam! it's all over. Wonder if fire mario lasts this time around.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 31, 2010, 02:48:07 PM
I want that too. =(
Title: Re: Super Mario Galaxy 2
Post by: DAaaMan64 on March 31, 2010, 03:03:39 PM
I guess Sonic is Galaxy 2 after all...

Huh?

The rock power up. :P
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on March 31, 2010, 03:39:52 PM
From the new trailer it appears that the Mario-head planet acts kinda like a hub-- you can still run around without needing to do anything in the Observatory, but you need to step in front of the ship's wheel in order to access the worlds.

Playing through Mario Galaxy again, I'm a bit thankful for this change, as it's tiresome to go from one edge of the observatory to another over and over.

Thinking about it, I can see why the Observatory could be seen as a bland hub-- it didn't really go with the new mechanics the game offered. I mean, Peach's Castle was built to accompany the fact that moving Mario around in a third dimension was fun in itself, and Delfino Plaza was built for the use of FLUDD. The only notable thing in the Observatory that had relevancy to what the game offered was the Planet of Trials, where you could play with the gravity. Otherwise it was a glorified Peach's Castle, but there was not a lot of substance, just wide open spaces. Galaxy 2's hub-map hybrid seems to correct this problem.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on March 31, 2010, 03:40:53 PM
I guess Sonic is Galaxy 2 after all...

Huh?

The rock power up. :P:

I see. I say Pokemon are now in Mario games, looks like and moves like a Golem to me.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on March 31, 2010, 03:53:09 PM
You have to understand how rumors are formed.

:People see SMG2 for the first time, sees mario form into rock and roll:
1st person says: Hey, he just rolled around that level like sonic
2nd person: He turbo'd up and speed burst around that loop de loop
1st Person: Haha Mario is Sonic!!
2nd person: I know rite!!
internet: Sonic is in Mario!!
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on March 31, 2010, 04:03:29 PM
All these fruity colorful Yoshi abilities, is anyone else wishing for a winged purple(or any color) yoshi?! If the Bee and the Black Flying suit can happen in the first Galaxy we just might get a new form of flight in the form of a winged non helecopter(though cool) yoshi.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on March 31, 2010, 09:16:29 PM
Thinking about it, I can see why the Observatory could be seen as a bland hub-- it didn't really go with the new mechanics the game offered. I mean, Peach's Castle was built to accompany the fact that moving Mario around in a third dimension was fun in itself, and Delfino Plaza was built for the use of FLUDD. The only notable thing in the Observatory that had relevancy to what the game offered was the Planet of Trials, where you could play with the gravity. Otherwise it was a glorified Peach's Castle, but there was not a lot of substance, just wide open spaces. Galaxy 2's hub-map hybrid seems to correct this problem.
Dicking around in Peach's Castle was great as a time waster... when I was younger, but now in my early twenties, it's dull and boring. Delfino Plaza was a tiny bit better because of all the character interaction though some of them just say the same **** over and over and over.... Rosalina's Star Observatory was a giant step backwards; it was boring, uninteresting and a chore going back and forth. The only blemish on an otherwise fantastic game.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 01, 2010, 01:23:17 AM
IGN has hands on impressions from the latest stages in the trailer.

http://wii.ign.com/articles/108/1080844p1.html
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 01, 2010, 01:16:57 PM
SMG2 IGN Score:
 
8.9
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 01, 2010, 07:30:34 PM
SMG2 IGN Score:
 
8.9
With a quick summary along the lines of "Super Mario Galaxy is the best 3D Mario game yet, but because it's similar to the first Galaxy, it's getting a lower score."
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on April 01, 2010, 08:33:20 PM
With the added note "It's been 3 years since the last game, and still no online."
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 01, 2010, 10:31:04 PM
SMG2 IGN Score:
 
8.9
With a quick summary along the lines of "Super Mario Galaxy is the best 3D Mario game yet, but because it's similar to the first Galaxy, it's getting a lower score."
No, it would go like this:

"Super Mario Galaxy 2 is another fantastic Nintendo platformer, but because it isn't like *insert HD game* and doesn't have online, it still isn't a step forward."
Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on April 01, 2010, 10:38:10 PM
I'd say it doesn't use Move, there's no guns, it's not Uncharted 2, and if you want combat, get God of War 3.

>.>
Title: Re: Super Mario Galaxy 2
Post by: rad.i.kal on April 01, 2010, 11:40:59 PM
i am excited for this game to come out! looks great and it just seems awesome. gonna be a good year for nintendo
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 04, 2010, 11:43:06 PM
i am excited for this game to come out! looks great and it just seems awesome. gonna be a good year for nintendo
Super Mario Galaxy was game of the year 2007-2009 plus NSMBWii in 2009.

Super Expansion Pack Yoshi Edition will be game of the year 2010-201X.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on April 05, 2010, 03:55:53 AM
Super Expansion Pack Yoshi Edition will be game of the year 2010-Wii2 Launch.

This may be more like it.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 05, 2010, 03:59:26 AM
You guys make it sound like there aren't any other good games on Wii...
Title: Re: Super Mario Galaxy 2
Post by: Stratos on April 05, 2010, 04:05:36 AM
I'm just more stating how good Galaxy is compared to other games.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 05, 2010, 04:06:38 AM
Do you really think it is better than every other game on Wii?
Title: Re: Super Mario Galaxy 2
Post by: Stratos on April 05, 2010, 04:16:33 AM
When I actually think about it, no. There are others I prefer more. But Galaxy 2 looks like it could trounce some of those as well.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 05, 2010, 12:21:44 PM
Do you really think it is better than every other game on Wii?
As Stratos said, no. But considering that 'effort' in a third party excuse game can't come close to Galaxy's quality... yeah.

NSMBWii, however, is currently game of the year until Wii2 launches.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on April 05, 2010, 11:00:46 PM
Super Mario Galaxy is the best game since Jungle Beat, and Jungle Beat is the best game since Super Mario Word, and Super Mario World is the best game of all-time, so yeah Galaxy trounces everything else on Wii.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on April 05, 2010, 11:04:30 PM
Super Mario Galaxy is the best game since Jungle Beat, and Jungle Beat is the best game since Super Mario Word, and Super Mario World is the best game of all-time, so yeah Galaxy trounces everything else on Wii.

What he said, except replace Jungle Beat with Ocarina of Time and Super Mario World with Super Mario Bros. 3.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on April 06, 2010, 02:05:01 AM
Super Mario Galaxy is the best game since Jungle Beat, and Jungle Beat is the best game since Super Mario Word, and Super Mario World is the best game of all-time, so yeah Galaxy trounces everything else on Wii.

What he said, except replace Jungle Beat with Ocarina of Time and Super Mario World with Super Mario Bros. 3.

I approve of this message
Title: Re: Super Mario Galaxy 2
Post by: Stratos on April 06, 2010, 05:30:54 AM
Is GP a political candidate or something?

"Hi, I'm GP and I approve this message."

Vote for GP ;)
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 06, 2010, 11:09:04 AM
Is GP a political candidate or something?

"Hi, I'm GP and I approve this message."

Vote for GP ;)

I'd vote for her! 3 times!
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on April 06, 2010, 04:59:38 PM
Quote
  Do you really think it is better than every other game on Wii? 

Can you name an example of something better?  I think I prefer NSMB Wii but I could go either way.  The best Wii game has to be made by Nintendo for sure.  Is there even anything insulting in suggesting SMG as the best Wii game?  This isn't like some okayish game, it's an outright classic.
 
Since Nintendo has a reputation for changing things up with sequels are they deserving of more criticism in reviews for making a safe sequel than other companies?  You expect this sort of thing with other companies but not so much Nintendo.  Do you judge Nintendo games in relation to other Nintendo games, other Wii games, other current games or all other games outright?  I figure SMG2 will be great but it will get some flack for being too similar.  Is that fair?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 06, 2010, 08:16:06 PM
Can you name an example of something better?
That depends on what you mean by better. I can think of at least a dozen games I've enjoyed more than Super Mario Galaxy, and I really enjoyed Galaxy. If you're talking about production values, there aren't very many games with the polish of Galaxy which come to mind. Big budgets don't automatically equal fun games, though.

Is there even anything insulting in suggesting SMG as the best Wii game?
Not insulting to Galaxy, but I feel that to claim it as the absolute best Wii game is a disservice to many other Wii games. I have a similar problem with naming Zelda: Ocarina of Time as the best N64 game, FF7 as the best PlayStation game, etc.

I figure SMG2 will be great but it will get some flack for being too similar.  Is that fair?
In the context of reviews, any kind of comparison is fair game. That's one thing reviews are for. A better question is, does it matter? Personally, even when I look at games through a critical eye, I judge most games based on their own merits and don't really feel a need to compare.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on April 07, 2010, 04:05:57 PM
I'll criticize the game for being too similar, like I said before I'm having trouble getting excited for SMG2 because it does seem like a pretty direct sequel. Better games then SMG? Well this is pure opinion but Twilight Princess is up there, so is SSB: B, Metroid Prime 3, and others.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 07, 2010, 10:03:07 PM
SSBB, MP3 and Batman: AA are on par with Galaxy. Infamous barely edged in there.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on April 08, 2010, 11:30:50 AM
Japanese Release date and price from Nintendo Retailer Meeting:

Super Mario Galaxy 2 (Wii, Nintendo)
- May 27th
- 5,800 yen
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 08, 2010, 12:15:02 PM
Man thats close! Time fly's man!
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on April 08, 2010, 12:21:01 PM
Is that some sort of discount, or are 3rd Parties ripping off Japanese consumers compared to that?

Or is Nintendo trying to give Mario some sort of edge over other software?
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 08, 2010, 01:55:15 PM
Is Nintendo trying to give Mario some sort of edge over other software?
Nintendo has always had an edge over other software except theirs by not being half-baked crap.

Except Wii Play.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on April 08, 2010, 02:29:05 PM
Is that some sort of discount, or are 3rd Parties ripping off Japanese consumers compared to that?

Or is Nintendo trying to give Mario some sort of edge over other software?

Not really much of a discount, that is about $62. Unlike the rest of the world, game prices in Japan vary quite a lot (even on the same system). This is seems to be a common price since this is also how much Nintendo charged for Super Mario Galaxy, New Super Mario Bros. Wii, Wii Play, Wii Sports Resort, Wii Sports, Mario Kart Wii, Wii Music, Animal Crossing: City Folk, etc. They do charge more for select games (like Zelda: TP and SSBB), but 5,800 Yen seems to be their standard price for Wii games and has been for years.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on April 08, 2010, 02:39:53 PM
Name, Date and Price from Nintendo Retailer Meeting:

Hospital (Wii, Atlus)
- June 17th
- 6,980 yen

Seriously, what are 3rd Parties thinking?  If Nintendo isn't intentionally undercutting them, why do 3rd Parties charge more, especially in this handheld-loving console-dieing country?
Title: Re: Super Mario Galaxy 2
Post by: vudu on April 08, 2010, 03:11:52 PM
Especially considering the game is receiving a budget price of $40 here in America.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on April 08, 2010, 03:40:14 PM
Gotta make up for it somewhere.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on April 09, 2010, 06:40:30 PM
After playing so many games with manual camera control, revisiting Galaxy1 was frustrating.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on April 15, 2010, 12:45:51 PM
http://www.vooks.net/story-19077-New-Mario-Galaxy-2-scan-shows-2D-goodness.html (http://www.vooks.net/story-19077-New-Mario-Galaxy-2-scan-shows-2D-goodness.html)

Some of the story has been revealed.

Quote
From Famitsu:

'This is one more stardust fairytale. Only once in a hundred years does  stardust fall on the mushroom kingdom. As such, Peach invites Mario to  the castle to watch. On his way over, Mario spots a mysterious light.  He cautiously approaches it, and finds... a small, lost baby star. The  star - ’Baby Chico’ - follows Mario to the castle, but what is waiting  for them there is...'

'Chico' is the Japanese 'Luma.'

There are scans here (http://gonintendo.com/viewstory.php?id=120465), specifically this one (http://gonintendo.com/wp-content/photos/19uu7h.jpg), that reveal a new character, Assist Luma, which seems to be the 2P character.

EDIT: The official Japanese website has some new gameplay videos.
http://www.nintendo.co.jp/wii/sb4j/action/index.html (http://www.nintendo.co.jp/wii/sb4j/space/index.html)

Not only have they remixed the SMW main theme, but also its Ghost House theme for the Haunty Halls Galaxy. And Yoshi's flutter kick noise "HMMMRRRRHH" is now more of a whimper.

EDIT: Link fixed.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 15, 2010, 01:12:04 PM
ThomasQ, you linked the wrong page for videos. There is only one page for Mario, right here (http://www.nintendo.co.jp/wii/sb4j/action/index.html). Yoshi has one in his action page 3 pages in.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on April 15, 2010, 01:17:57 PM
aughhh not the 5 gold star pieces thing again... :-[
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 16, 2010, 11:49:34 AM
Hey so player 2 will actually have a visual character on screen? This might actually make 2 players worth something.

I wouldn't mind playing as a little orange luma from time to time, as long as it felt like I really contributed to the game.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on April 16, 2010, 01:55:56 PM
Cloud Suit revealed!

http://kotaku.com/5518944/super-mario-galaxy-2-forecast-cloudy-with-a-chance-of-plumbers
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 16, 2010, 06:07:42 PM
I think that probably should have been spoiler'd, just in case someone didn't want to know that.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on April 16, 2010, 06:10:28 PM
Well there is a talkback thread already so it is going to be hard to avoid it.:/
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 16, 2010, 06:13:23 PM
I know, I saw the headline on the front page. It's annoying.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on April 16, 2010, 06:42:31 PM
I think that probably should have been spoiler'd, just in case someone didn't want to know that.

It's not NWR's fault that you can see.  :P:
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 17, 2010, 01:58:16 AM
Cloud Mario.

I want to smoke whatever Nintendo is smoking right now.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on April 17, 2010, 12:47:52 PM
No. Mario is on Cloud 9 right now.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 17, 2010, 12:53:10 PM
Does no one else think multiplayer might actually be something now? I'm more interested in how that will turn out than you know who Mario at the moment.
Title: Re: Super Mario Galaxy 2
Post by: D_Average on April 17, 2010, 06:07:22 PM
Oh man, so many commenter's on that Kotaku article are acting as if its the end of the world seeing Mario in a cloud suit.  Whats the big deal?  He's been wearing goofing suits for years!  Would a raccoon suit be more logical??  Man, people need to relax.  Besides, it looks pretty awesome.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 17, 2010, 06:11:47 PM
I agree the cloud suit looks neat. I think some people just want to see the old powerups return and aren't willing to love new ones.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on April 17, 2010, 06:14:57 PM
I'm excited at the gameplay opportunities the cloud could bring. I could picture something like the ice suit in Galaxy 1 for starters. Run off a ledge and you'll keep going a la Looney Toons. It could also be similar to how the cloud in Super Mario World worked that you rode it around.

It could also be like stated earlier with the pow '!' block. You get the power up and you can then walk on clouds that already exist in the level.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on April 17, 2010, 06:33:16 PM
Oh man, so many commenter's on that Kotaku article are acting as if its the end of the world seeing Mario in a cloud suit.  Whats the big deal?  He's been wearing goofing suits for years!  Would a raccoon suit be more logical??  Man, people need to relax.  Besides, it looks pretty awesome.

Exactly. I can only imagine if they tried to introduce something like Kuribo's Shoe now: "What? Mario hopping around in a green shoe? That is so stupid.".
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 18, 2010, 11:42:01 AM
Oh man, so many commenter's on that Kotaku article are acting as if its the end of the world seeing Mario in a cloud suit.  Whats the big deal?  He's been wearing goofing suits for years!  Would a raccoon suit be more logical??  Man, people need to relax.  Besides, it looks pretty awesome.
Got a link?
Title: Re: Super Mario Galaxy 2
Post by: D_Average on April 18, 2010, 01:20:24 PM

http://kotaku.com/5518944/super-mario-galaxy-2-forecast-cloudy-with-a-chance-of-plumbers
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on April 18, 2010, 04:19:28 PM
^ Now that is how you post a spoiler without it instantly being a spoiler

For those that didn't want to know it was a new powerup before playing the actual game.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 18, 2010, 04:27:50 PM
I hope cloud Mario is more interesting than Orange Yoshi from sunshine. Wait... all Yoshi's from sunshine, each yoshi's juice made platforms remember? For some reason  only orange ghost platforms come to mind when I remember yoshi abilities in Sunshine.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on April 18, 2010, 04:37:50 PM
If there's a Lakitu Homeworld planet where I can throw spiny beetles at Lakitus' faces, count me in
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 18, 2010, 11:24:30 PM
My favorite first page Kotaku comments, with my replies in bold.

"Obviously this design cleared with Square for Mallow likeness.  Ahh, the memories of the true Mario RPG."
Mario and Luigi along with Paper Mario would like to have a word with you in that dank, dark alley.
"Okay, on a more mature note. When Cloud Mario farts, I wonder what comes out?"
An extra jump boost.
"An article I read recently said that each sip of  drinking water contains numerous prescription drugs thanks to everyone  and their mother being on something after seeing an ad telling them  they needed to be on something. Then the leftovers of that something  are flushed down the toilet. Could all those drugs being flushed away  and Mario walking on clouds be connected? Stay tuned ..."
Because we all know that all the illegal drugs we flush down the toilet is automatically shipped to Kyoto at Nintendo's head office.
"I was as big a fan as anyone of Kuribo's Shoe and  the Hammer Bros. suit, but IMO, Nintendo should limit Mario's power-ups  to Starman, Mushroom, Fire Flower, and one well-integrated specialty  per game (with my choice being Super Leaf/Raccoon, Mini Mushroom, or  Ice Flower).
 
  All these one-off suits just feel gimmicky to me and end up diluting the experience."
Nintendo makes millions off of these games, you don't. STFU and keep playing your NES.
 
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on April 19, 2010, 05:11:45 AM
Better than some bloody waterpack.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on April 19, 2010, 11:23:21 AM
Better than some bloody waterpack.

werd.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 19, 2010, 07:10:13 PM
But none of the items in Galaxy 2 have bad voice acting to mock.
Title: Re: Super Mario Galaxy 2
Post by: D_Average on April 19, 2010, 10:11:19 PM
Ahhh, I love comments.  Good stuff Peachala.  Most days, I have more fun reading comments on sites like Joystiq than the actual articles.  Reading iphone comments today was pretty entertaining.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 20, 2010, 01:51:41 PM
Reading Kotaku comments is like reading bad fan fiction.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on April 20, 2010, 06:27:02 PM
I'll take Kotaku comments over youTube comments. youTube comments make me feel like I'm losing braincells most of the time.
Title: Re: Super Mario Galaxy 2
Post by: D_Average on April 20, 2010, 10:29:40 PM
I'll take Kotaku comments over youTube comments. youTube comments make me feel like I'm losing braincells most of the time.

You'd be surprised.  On the viral videos yes, but there are a number of pretty intelligent people on there who make videos about philosophy that generate some good debate.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on April 21, 2010, 01:20:58 AM
Though IGN is far worse. Spam and hooting idiot fanboys.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 21, 2010, 01:27:50 AM
The YouTube comments on game-related videos are usually pretty bad. NWR uploads tend to get a lot of "lol non-games" type of comments.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on April 21, 2010, 01:43:15 PM
New vid, shows off the Cloud Suit, which seems to be activated by a Cloud Flower.

http://www.youtube.com/watch?v=qleVPr10PRw (http://www.youtube.com/watch?v=qleVPr10PRw)

Looks like the channel will update with new videos every few days.
Title: Re: Super Mario Galaxy 2
Post by: noname2200 on April 21, 2010, 01:46:34 PM
New vid, shows off the Cloud Suit.

http://www.youtube.com/watch?v=qleVPr10PRw (http://www.youtube.com/watch?v=qleVPr10PRw)

That looks so awesome! Strangely, I'm more excited for this game than I was for the original.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on April 21, 2010, 01:47:00 PM
That trailer was great. Man I can't wait for this game. It's just looks like so much fun to be had. Awesome.
Title: Re: Super Mario Galaxy 2
Post by: Manthony Chopkins on April 21, 2010, 03:13:03 PM
Rosalina's back Yay!!!! but only as the Super Guide...... :-[  I have no problems with the Super Guide, I just hope we get to see more of her in the game than just that.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 21, 2010, 03:29:35 PM
Looks like a groin grabbing good time.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on April 21, 2010, 03:34:44 PM
So you found out she's got a Wiggler under her skirt.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 21, 2010, 04:44:17 PM
Now all I need to see is video of the second player doing something and I will be set.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on April 21, 2010, 05:41:20 PM
A trailer that demonstrates co-op and the Cosmic Guide.

http://www.thelostgamer.com/2010/04/21/new-super-mario-galaxy-2-trailer-demonstrates-co-op-gameplay/ (http://www.thelostgamer.com/2010/04/21/new-super-mario-galaxy-2-trailer-demonstrates-co-op-gameplay/)
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on April 21, 2010, 06:54:38 PM
Here are some details.
All the power ups from Galaxy are going to be in Galaxy 2.
3 clouds come with the cloud suit.Shake the remote to use one cloud.Get another 3 clouds by grabbing another cloud power up.Levels have wind that move your cloud.Can ground pound through clouds.
Clouds disaper after a few seconds.
Cosmic Guide appears if you die many times or are on a level for a while.
Cosmic Guide users get a bronze star at end of level. Can press the plus button to get out of the Cosmic guide.
Title: Re: Super Mario Galaxy 2
Post by: MegaByte on April 21, 2010, 08:02:28 PM
They should have made it the Lakitu suit instead of the Cloud suit.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on April 22, 2010, 12:49:59 AM
And New Super Mario Bros. Wii should have had the Leaf powerup but Nintendo seems to like rofl-stomping nostalgia.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 22, 2010, 02:05:49 PM
Thats a much more interesting way to do multiplayer for this type of game. At least player 2 will feel somewhat useful. My girl friend will be pleased.
 
This reminds me so much of the Tingle Tuner. Controllable fairy is headed are way.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on April 22, 2010, 08:31:54 PM
Luigi's confirmed to be in the game.
 (http://www.gamesradar.com/wii/super-mario-galaxy-2/news/luigi-in-mario-galaxy-2-official-japanese-site-says-yes/a-20100422145740537034/g-2009060210524839056)
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on April 22, 2010, 09:00:21 PM
Hey that is great to hear that Luigi is back.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 22, 2010, 10:03:12 PM
Is he confirmed playable or just in the game?
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on April 22, 2010, 10:09:26 PM
Nothing has been confirmed as far as if he is playable.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 22, 2010, 10:57:36 PM
They did mention he is "just as slippery".
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on April 23, 2010, 02:27:56 AM
>> Super Mario Galaxy 2 (http://sixsidedvideo.com/media/wii/smg2.html)
April 2010 trailer * 480p / 60fps
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on April 23, 2010, 03:00:41 AM
Gametrailers has just posted some new gameplay video's.

http://www.gametrailers.com/game/super-mario-galaxy-2/11416 (http://www.gametrailers.com/game/super-mario-galaxy-2/11416)
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on April 23, 2010, 11:53:58 AM
The music sounds even better than the last game.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on April 23, 2010, 12:33:46 PM
The game does look nice.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 23, 2010, 01:04:47 PM
Drill power up gives this game a ten.

There will be no other substitutes.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on April 23, 2010, 03:04:46 PM
Looks like the channel will update with new videos every few days.

Yep, the new video just came out.  Nice to see Tokyo EAD still remembers Jungle Beat.

http://www.youtube.com/watch?v=hp1hdcw7HOM (http://www.youtube.com/watch?v=hp1hdcw7HOM)


The next one comes out on Sunday.  Looks like there's going to be 16 video's in all, out ever 2 days leading up until the games release.  Oh and according to ONM's Twitter http://twitter.com/ONM_UK (http://twitter.com/ONM_UK) , they've finished the game.  If they've finished it already then I'd imagine other publications have as well.  So anyone that's looking out for spoilers should probably stay off the internets until May 23'rd because things are going to start getting crazy soon.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on April 23, 2010, 04:28:11 PM
So anyone that's looking out for spoilers should probably stay off the internets until May 23'rd because things are going to start getting crazy soon.
True. I should probably stop visiting this thread.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on April 23, 2010, 06:04:25 PM
Gametrailers has just posted some new gameplay video's.

http://www.gametrailers.com/game/super-mario-galaxy-2/11416 (http://www.gametrailers.com/game/super-mario-galaxy-2/11416)


Well this is interesting, the video's that were added last night have now been taken down.  Looks like somebody didn't get the right permission before they uploaded them. :reggie:
Title: Re: Super Mario Galaxy 2
Post by: Stratos on April 25, 2010, 05:16:48 AM
Looks like Rosalina is appearing as the Super Guide in this game. Curious. Though I'm glad said character is confirmed to be in the game in some fashion.

http://www.youtube.com/watch?v=nrv8utJP0eU&playnext_from=TL&videos=JH-Jq9SXDEk&feature=sub#t=0m32s

Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on April 25, 2010, 10:50:10 AM
You are many days late with this news sir (are you working for NWR now!? <instantrimshot>)

Rosalina's back Yay!!!! but only as the Super Guide...... :-[  I have no problems with the Super Guide, I just hope we get to see more of her in the game than just that.
A trailer that demonstrates co-op and the Cosmic Guide.

http://www.thelostgamer.com/2010/04/21/new-super-mario-galaxy-2-trailer-demonstrates-co-op-gameplay/ (http://www.thelostgamer.com/2010/04/21/new-super-mario-galaxy-2-trailer-demonstrates-co-op-gameplay/)
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on April 25, 2010, 12:51:35 PM
So anyone that's looking out for spoilers should probably stay off the internets until May 23'rd because things are going to start getting crazy soon.
True. I should probably stop visiting this thread.
All that time is best spent grinding through Galaxy 1. ;D
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 05, 2010, 09:45:13 PM
So yeah, lots of new gameplay videos.

http://www.gametrailers.com/game/super-mario-galaxy-2/11416?show=Gameplay#Content (http://www.gametrailers.com/game/super-mario-galaxy-2/11416?show=Gameplay#Content)

http://media.wii.ign.com/media/143/14354736/vids_1.html (http://media.wii.ign.com/media/143/14354736/vids_1.html)

Warning, big f*cking spoilers!!!
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 06, 2010, 05:58:14 AM
Quote
http://www.edge-online.com/magazine/review-super-mario-galaxy-2

Edge, known for being overly harsh, gives the game a 10/10! This expansion pack is looking pretty good actually.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 06, 2010, 11:51:38 AM
Wow, that sure hyped me up. Not going to look at any videos until this game is out. Spoilers for me in a Mario game is seeing the zany environments. Yo ucan describe em to me, I just don't want to see it.
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on May 08, 2010, 02:43:44 PM
Do you guys listen to Gamescoop?  It sounded like Craig isn't too into MG2.  I couldn't tell...
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 08, 2010, 03:19:18 PM
cuz he's a fat baby?
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 08, 2010, 05:34:36 PM
Cuz 'core' gamers like Craig have gotten so out of shape that shaking the remote to make Mario spin is a huge chore. ;)

I'm surprised at how excited I am for this game. I wasn't nearly as excited for the first Galaxy.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on May 08, 2010, 05:38:14 PM
Cuz 'core' gamers like Craig have gotten so out of shape that shaking the remote to make Mario spin is a huge chore. ;)
It's not even shaking the Remote. All you need is a quick flick.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 08, 2010, 06:47:42 PM
And yet people still complain about it. I actually enjoy the shaking in NSMB Wii and Galaxy. The only time I have been bothered by it is in de Blob but shortening up the levels into smaller sections could have remedied that issue.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 08, 2010, 07:21:33 PM
The only time I'm bothered by the flicking is when I have an itch. This wouldn't be a problem if flicking the Nunchuk didn't also activate the spin, as now I can't use either hand without having it happen.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 09, 2010, 03:48:21 PM
You know, the newest transmittion has gotten me thinking.

http://www.youtube.com/watch?v=yoS712EvPSc (http://www.youtube.com/watch?v=yoS712EvPSc)

Now I know that there was already a picture of the bird race, but this video makes it look a lot like a 3D version of the bird races from Donkey Kong: Jungle Beat.  Not just that, but the levels in the 2D sections look more similar to Jungle Beat levels then they did in the first Galaxy as well.  This has gotten me to wonder if Donkey Kong could be the unlockable character this time?

I mean since Luigi is playable in Mario's mode from the start now, we know he's not the unlockable.  And since Galaxy 1 had an unlockable character when you got all 120 Stars, I don't see Galaxy 2 not having an unlockable character.  When you look at all the tributes to Jungle Beat that this game has over the first Galaxy, what would be the ultimate tribute then Donkey Kong himself.  Plus there's the fact since Tokyo EAD already has an existing Donkey Kong model putting him in the game wouldn't be that difficult either.  I mean hell, aside from having to update the model when he gets a powerup, all the normal animations like running and jumping are already there.

So yeah, if there is an unlockable character in this game I'm going to put my money on Donkey Kong.  Plus since he's Miyamoto's first creation, I'm sure he'd be down with it.  Unlike a certain other character who I'm sure Miyamoto wants far away from any Mario platformer.  Oh well, only two more weeks and then we'll know.  Of course Luigi was leaked over a week before the games release so who knows, maybe we'll find out this week.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 09, 2010, 04:22:42 PM
Of course Luigi was leaked over a week before the games release so who knows, maybe we'll find out this week.
If it is leaked, it had better not appear in headlines!
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 09, 2010, 04:49:29 PM
Luigi Dude I would love for you to be right!
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on May 09, 2010, 05:05:21 PM
Could Sonic be an unlockable character?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 09, 2010, 05:05:42 PM
No.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 09, 2010, 05:15:36 PM
Could Sonic be an unlockable character?

He may be my avatar because I got hyped about his new game where all hype has died completely, but absolutely no!
Title: Re: Super Mario Galaxy 2
Post by: Adrock on May 09, 2010, 05:19:29 PM
This has gotten me to wonder if Donkey Kong could be the unlockable character this time?
That's stupid. DK has no reason to save Princess Peach. Clearly, Daisy makes more sense and we'd get a sweet lesbian kiss after collecting all the stars.....
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 10, 2010, 12:33:33 AM
We will never get that.

Just do what normal people do and write a bad fan fic about it.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on May 10, 2010, 03:07:25 AM
Just want to make a small correction about Luigi Dude's post. You get access to Luigi once you get 20 stars.

As far as the unlockable character for when you get 120 stars I am going to say it will be Bowser. Wasn't expecting that were you?

It would be intresting to see Bowser beating Bowser.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 10, 2010, 03:10:26 AM
Perhaps Bowser Jr or some other baddie defects to Mario's side and you get to control them?
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 10, 2010, 03:30:17 AM
So somebody received an early copy of OMN and has posted some interesting things from it's review.  This person also did the same thing with NSMBW so they're a trustworthy source.

http://www.brawlinthefamily.com/forum/showthread.php?267-Super-Mario-Galaxy-2&p=33340&viewfull=1#post33340 (http://www.brawlinthefamily.com/forum/showthread.php?267-Super-Mario-Galaxy-2&p=33340&viewfull=1#post33340)

Here's the entire post for anyone too lazy to look.  Don't worry, there's no real major spoilers here, but since some people have different definitions of whats a spoiler, I used the spoiler tag just in case.

Quote
- SUPER MARIO GALAXY NEVER HAPPENED. Technically. Instead, the game  takes place in an alternate reality where Mario and the Lumas etc. have  never met before.
  - The sidescrolling intro? It's part of a story book, and as you play, the pages turn and the story appears below. Sounds cool.
  - Bowser kidnaps Peach. Oh noes. He's also giant for some reason.
  - The fat Luma is the owner of the Mario space ship (although he  transforms it from a simple planet), and he's called Lubba. He needs  the power stars to fuel the ship, which Bowser stole along with the  princess. Of course.
  - When Lubba transforms it into the Mario ship he says "Nice spaceship,  huh? More like a FACEship!". ... I shouldn't have laughed but I did. :P:
  - The Starship Mario is the hub, but it's pretty small. You just use it  to talk to people and have random fun. The new map system is less  complicated than the Comet Observatory.
  - It's a brighter game, with more colour. That's nice. Plus some are sunny planets.
  - 40 Plus Galaxies, each with a new and interesting gameplay mechanic.
  - One of the stars in the TreeTrunk Galaxy is obtainable in a similar  way to the Princess' Secret Slide level. Complete with the same music.  Hell yeah.
  - The Fluffy Bluff Galaxy apparently has music rivalling Gusty Garden.  I can't wait. :D World 3's is supposed to be good too (although how can  you have WORLDs of GALAXYs?)
  - Yoshi gets more action than he did in NSMBWii. GOOD.
  - Spring Mario only comes along once or twice. They rather like this news, although I personally liked Springing around.
  - Luigi comes along to be playable at only 20 stars, and they hint at  another available character when you get the 120... Oh darn it now I'm  excited.
  - A monkey character known as "The Chimp" who let's you play minigames. Intriguing.
  - More 2D bits.
  - If you use the Cosmic Guide (the helping feature), the star you  obtain is bronze instead of Gold to ETERNALLY SHAME YOU until you get  it yourself. Mario also pulls a funny face when he's possessed.
  - Throwbacks to older games, especially in the later stages. It warns  you not to go on the internet to look for them- The fun is in the  surprise. Thus I'll be ignoring you Americans for a while as I wait  patiently. :P:
  - The Bowser stages are reminscent of Super Mario 64's.
  - Nothing too  revolutionary, and it won't be as amazingly wonderful as SMG first  seemed, duh, but it's technically a better game. That's pretty much  their only criticism- It's only a minor step up, from an already  brilliant game.
Title: Re: Super Mario Galaxy 2
Post by: Sessha on May 10, 2010, 06:35:16 AM
That post is way too long to not have something that is likely to make me sad face. 
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 10, 2010, 11:47:44 AM
Gotta love all those spoilers.
 
I call Peach being the secret character. =P
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 10, 2010, 12:08:59 PM
Where is the 12-player online play?  Why isn't Nintendo going "all-out"?
Title: Re: Super Mario Galaxy 2
Post by: noname2200 on May 10, 2010, 12:21:52 PM
Where is the 12-player online play?  Why isn't Nintendo going "all-out"?

It's in there; you and up to eleven friends play as Mario, Luigi, and ten different-colored Toads.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on May 10, 2010, 12:42:30 PM
Could Sonic be an unlockable character?

All your wild fantasies will be realized soon!!

(http://i39.tinypic.com/eta4ar.jpg)

(your)Mii is the unlockable character
Title: Re: Super Mario Galaxy 2
Post by: NWR_Neal on May 10, 2010, 12:45:44 PM
That is a really awesome Photoshop...or a REAL SCREENSHOT FROM THE GAME! OMGZ! Super Mario & Sonic Galaxy: Winter Olympics!
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 10, 2010, 01:11:07 PM
SEGAAAAAAAAAAA
Title: Re: Super Mario Galaxy 2
Post by: Shaymin on May 10, 2010, 10:46:20 PM
No, no, a million times FOR THE LOVE OF GOD NO.

Keep the stench of Sega away from my Mario Galaxy sequel, thnx.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 11, 2010, 01:52:45 PM
The stench won't be bad when Nintendo is cracking the whip.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 11, 2010, 04:56:28 PM
Considering Nintendo has never designed a Sonic game, I have no idea why people think they could magically create a good one.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 11, 2010, 05:00:03 PM
Considering Nintendo has never designed a Sonic game, I have no idea why people think they could magically create a good one.

Oh ye of little faith!

Nintendo can make a 2D game where if the user so chooses can run at a high speed with every obstacle in a perfect place to beat it flawlessly. Nintendo has shown that it can make Mario run up walls, down walls, and through loops with momentum being the key. They can make Sonic 3D or 2D, doesn't matter.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on May 11, 2010, 07:41:39 PM
Considering Nintendo has never designed a Sonic game, I have no idea why people think they could magically create a good one.

EAD Tokyo is infallible. They are literally perfect and are incapable of making something that is less than amazing. As much as it may seem so, this is not intended as sarcasm; I truly believe that.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on May 11, 2010, 08:31:53 PM
I don't know, they made Flipnote Studio and I find that App extremely boring. I tried it once and haven't touched it since. Th two actual games they have made (Donkey Kong Jungle Beat and Super Mario Galaxy) are great though and are games I would easily recommend to anyone.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on May 11, 2010, 08:54:01 PM
Flipnote studio is not a game. It is a program that allows you to create and I've seen some pretty amazing things made with it.

It may not be for you, but then you may not be the talented & imaginative animating type.
That would be like calling Photoshop or MS Paint boring. You get out of it what you put into it.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on May 11, 2010, 09:56:25 PM
I never said it's a game, that's why I said "App". I realize a lot of people like it, I am not one of them. I think it's pretty cool what some people have created with it. I know at least one of the staff members on RFN feel the same way about things like the microgames in WarioWare: D.I.Y., he has no interest in creating them but he enjoys playing them. I just know that I will probably rarely ever use Flipnote.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on May 12, 2010, 05:56:08 PM
Considering Nintendo has never designed a Sonic game, I have no idea why people think they could magically create a good one.
Depends on how you look at it. There was a time when Nintendo never designed X or Y, but they still made it and made it well. I think the point people are trying to make is that Nintendo, being a developer so strict on quality, would be able to develop a competent Sonic game. That's a fair assessment in my opinion. There aren't a lot of designers willing to throw away months of work because something isn't working or working as well as expected. We see so many poor games because developers will try to make the best out of a crummy situation due laziness or pressure from publishers or what have you. Hookman Version of Resident Evil 4 may have been a decent or even great game, but aren't you glad Shinji Mikami tossed it and we got the game we got?
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 14, 2010, 01:19:26 AM
Well this is interesting. 

Warning, may be a spoiler to some people.

http://twitter.com/CraigIGN (http://twitter.com/CraigIGN)

Well now we have something new to speculate over. 
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 14, 2010, 01:36:22 AM
Interesting, I love the speculating, I think its the most fun! Wonder what it is!
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on May 14, 2010, 01:49:41 AM
It's the star road.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 14, 2010, 01:38:05 PM
2 more weeks... it's agonizing.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 14, 2010, 02:36:58 PM
2 more weeks of ESCAPE FROM FUN ISLAND
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 14, 2010, 06:56:28 PM
Just play Monster Hunter in the mean time.

I have three weeks wait myself, since I pre-ordered from Amazon.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on May 14, 2010, 07:05:28 PM
isn't it out tuesday after next?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 14, 2010, 07:06:26 PM
True. 9 days. So about one and a half weeks.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 14, 2010, 08:15:52 PM
That's right, NONE OF YOU ARE GETTING TRAUMA TEAM.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 14, 2010, 08:18:09 PM
I pre-ordered Trauma Team...
Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on May 14, 2010, 08:30:49 PM
I'm getting and reviewing Trauma Team.  Hooray!
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 15, 2010, 05:43:01 PM
Even though the games almost a week away, I still can't resist the latest media. 

GoNintendo has posted 3 video's showing off some of the early levels.  That's the keyword, everything in these video's is only in the beginning of the game.

http://www.youtube.com/watch?v=Q6OMq6Xx2W0 (http://www.youtube.com/watch?v=Q6OMq6Xx2W0)
http://www.youtube.com/watch?v=jehkuKV4O9M (http://www.youtube.com/watch?v=jehkuKV4O9M)
http://www.youtube.com/watch?v=mzQ4ZcWa1II (http://www.youtube.com/watch?v=mzQ4ZcWa1II)

Damn if the beginning worlds are already looking this good, just thinking of the halfway galaxies makes me drool.  And the final galaxies :head explodes from too much excitement:
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 15, 2010, 07:32:41 PM
Trauma Center New Blood was okay, it wasn't something that's going to make me rush out and buy a sequel. I might get it sometime down the road.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 16, 2010, 12:34:04 PM
Man I really dig that music!
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 16, 2010, 11:11:42 PM
First official game score from Game Informer: 9.25

Score was subtracted due to incapability of game reviewer playing well (http://gonintendo.com/viewstory.php?id=123460).

In the same magazine, RE5: All The DLC Content You Paid For But Now In The Main Game Edition But Not At Full HD Game Price got a 9.5 from the same mag. God dammit, stop making it easy for me to mock you GI. It's not fun.

Saving my judgment elsewhere for Red Dead Redemption as it also got a 9.5 from the same mag. Trust your fellow NWR users for more honest reviews.[/s[
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 16, 2010, 11:59:52 PM
RE5 2nd time around 9.5? So if I translate right mario is an 11/10? Man i'm freakin hyped!
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 17, 2010, 04:26:42 PM
RE5 2nd time around 9.5? So if I translate right mario is an 11/10? Man i'm freakin hyped!
GI's insight is just as sterling as ever. I mean, there is A SUPER GUIDE feature in the game. Mr. Incapable Game Reviewer needs a better attention span.
 
This is why I hate game review scores so much.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 17, 2010, 05:19:34 PM
Has anyone watched the two tv spots from the Nintendo Channel? They're quite elaborate. I'm just waiting for another epic Nintendo commercial like this http://www.youtube.com/watch?v=CrATmeFoJPE to happen.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 17, 2010, 05:37:07 PM
Just came from our handheld threads, urge to kill is decreasing after seeing that awesome old commercial.

Now that you bring it up Peachylala, one would think that he wouldn't mark the game lower since there is indeed a super guide to help people out. Maybe his gaming pride was hurt.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 17, 2010, 05:51:01 PM
Eh, I think most of us expect this game to receive a lower score than the previous game, because it is similar (and, critically speaking, it may very well deserve it). Don't fret over review scores and enjoy the game.

They don't make commercials like they used to. These days, most of them are loud, obnoxious, and demanding.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 17, 2010, 05:54:10 PM
So he's not man-enough for mature Mario?  (still the kiddie tho)

What a fat baby.
Title: Re: Super Mario Galaxy 2
Post by: Ymeegod on May 17, 2010, 11:44:27 PM
I take it you didn't read the complete review?  For the most part he praises the game and the only drawback was the increased challenge (meaning the more casual gamer isn't going to be able to beat this one) and some iffy use of motion controls.

Title: Re: Super Mario Galaxy 2
Post by: stevey on May 18, 2010, 12:07:38 AM
Damn reviewers, I don't know why they get games early; one of them already uploaded SMG2 onto the 'dark'net and it's being pirated... :@

It's not like someone who'd bother reading a review before the game is released will be uncertain enough not to know whether they would buy the game, and then instantly be converted in to buying on day 1 with just 1 review. There doesn't need to be a rush for reviews.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 18, 2010, 12:29:28 AM
Why should I read it?

Why should a GI journalist acknowledge Nintendo's casual audience?
Title: Re: Super Mario Galaxy 2
Post by: Guitar Smasher on May 18, 2010, 12:51:53 AM
They don't make commercials like they used to. These days, most of them are loud, obnoxious, and demanding.
At least they allow non-whites to appear in them...
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on May 18, 2010, 12:55:01 AM
Damn reviewers, I don't know why they get games early; one of them already uploaded SMG2 onto the 'dark'net and it's being pirated... :@

It's not like someone who'd bother reading a review before the game is released will be uncertain enough not to know whether they would buy the game, and then instantly be converted in to buying on day 1 with just 1 review. There doesn't need to be a rush for reviews.

Is it impossible to burn each "review" copy with a unique ID code located somewhere hidden in the game?
That way when a copy shows up on the net early, they can also download the game, check the ID and know exactly which reviewer it was that leaked the copy and deal with them accordingly. Can they do that?
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 18, 2010, 01:53:43 AM
Damn reviewers, I don't know why they get games early; one of them already uploaded SMG2 onto the 'dark'net and it's being pirated... :@

It's not like someone who'd bother reading a review before the game is released will be uncertain enough not to know whether they would buy the game, and then instantly be converted in to buying on day 1 with just 1 review. There doesn't need to be a rush for reviews.

Is it impossible to burn each "review" copy with a unique ID code located somewhere hidden in the game?
That way when a copy shows up on the net early, they can also download the game, check the ID and know exactly which reviewer it was that leaked the copy and deal with them accordingly. Can they do that?

That certainly worked for the Academy Awards.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on May 18, 2010, 10:07:04 AM
I'm not sure if Stratos is being sarcastic, but game companies should actually consider doing that. There should be some way for Nintendo to track down who did this (and if they do, tell the company they work for to either fire the reviewer or they will never get another review copy from Nintendo).
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on May 18, 2010, 11:15:03 AM
I don't think I can wait any longer...
Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on May 18, 2010, 01:59:17 PM
I'm not sure if Stratos is being sarcastic, but game companies should actually consider doing that. There should be some way for Nintendo to track down who did this (and if they do, tell the company they work for to either fire the reviewer or they will never get another review copy from Nintendo).

Is it confirmed it's a review copy?  Usually when this happens, it's some department store with a new hire who has no idea what a street-date is, even if it's marked on the box.  That's a lot more difficult to track than a review copy.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 18, 2010, 05:16:04 PM
So yeah, the recent Iwata asks interview has shown a rather interesting spoiler.

Warning, spoilers ahead!!!

http://www.youtube.com/watch?v=oS5dq4k2f3s (http://www.youtube.com/watch?v=oS5dq4k2f3s)

Looks like this is part of what some reviewers have said is the Throwback Galaxy.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on May 18, 2010, 06:37:28 PM
The music sounds even more glorious now.
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on May 18, 2010, 06:43:10 PM
Whoa!  Spoiled, but I like it.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 18, 2010, 09:47:30 PM
That remake of Whomp's Fortress makes me wonder how much of a role Koizumi had in the original Mario 64.

EAD Tokyo is the greatest developer ever
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on May 18, 2010, 09:52:02 PM
You know that this is a sign that Nintendo has run out of ideas.

passes the mic to Pro...
Title: Re: Super Mario Galaxy 2
Post by: stevey on May 18, 2010, 09:54:31 PM
120 Mario Galaxy I stars + 120 Mario64 stars + Play the game for you AI + TEH HD = 240 stars of Mario Galaxy II!

Boycott!
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 19, 2010, 03:19:32 AM
Here we go people.  Prima Games has revealed the names of all the galaxies in the game.

Warning, spoilers ahead!!!

http://www.primagames.com/guides/display.php?isbn=9780307469083&tab=toc#tabs (http://www.primagames.com/guides/display.php?isbn=9780307469083&tab=toc#tabs)

They also reveal that there's 120 green stars that need to be collected in order to unlock the last galaxy.  Looks like we finally know what Miyamoto was talking about when he said the game would have 240 stars.  There's 120 normal stars and then there's 120 green stars to find as well.

Right now the most popular theories for the green stars are either they're hidden stars that only Luigi can find in each level, or they're the reward for winning the time trails against the staff ghost.  For anyone that doesn't know, IGN revealed this little bit about the game last week toward the end of this video.
http://wii.ign.com/dor/objects/14354736/super-mario-galaxy-2/videos/smg2_top_spc_051210.html (http://wii.ign.com/dor/objects/14354736/super-mario-galaxy-2/videos/smg2_top_spc_051210.html)

Apparently after you unlock Luigi, you then have the ability to race against the staff's ghost in each level who appear as Luigi's ghost.  I find myself agreeing with this theory more since it makes more sense.  Hiding 120 new stars in all the levels would take quite a bit of work to do, while giving these new stars as reward for something like a time trail would be a lot more easy programing wise.

Either way, it looks like getting the second set of 120 stars will be a lot more exciting in this game. :D
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 19, 2010, 03:49:46 AM
You're killing yourself inside, you know that?
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 19, 2010, 06:50:05 AM
I'm already dead.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 19, 2010, 12:41:34 PM
Dead people are not allowed to play video games.

Dead people are allowed to be IN video games.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 19, 2010, 01:09:07 PM
I'm actually pleased with the spoilers. This will be he last Galaxy anything we'll ever see. Well until the next Smash Bros comes out.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 19, 2010, 01:30:36 PM
I SPOILERED myself to death.
 
I can fall to an easy showgun blow to the head. My flesh-eating corpse won't be by a Black Tiger.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on May 20, 2010, 04:40:33 PM
Apparently Gamestop is opening early on Sunday for the release of the game. 9am is when they will open.

Also someone has the game already.

http://youtube.com/watch?v=TueRrXiCS9g

That is the first section of the game. Don't watch if you don't want to be spoiled!
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on May 20, 2010, 04:43:16 PM
9am is when they will open.
Title: Re: Super Mario Galaxy 2
Post by: BeautifulShy on May 20, 2010, 09:58:45 PM
Starting at 11am and going till 2pm at the Nintendo World Store there will be a launch event. This takes place on May 23rd.

Is anybody planing on going?
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 20, 2010, 11:28:25 PM
http://www.youtube.com/watch?v=3rD5AskvHWc - Tutorial DVD MEGA 64
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on May 21, 2010, 12:51:09 AM
http://wii.ign.com/articles/109/1091239p1.html (http://wii.ign.com/dor/objects/14354736/super-mario-galaxy-2/videos/mariogalaxy2_vdr_051910.html)

IGN gives Mario Galaxy 2 a perfect 10.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 21, 2010, 01:43:26 AM
A "casual console" game gets top honors from the biggest name in gamer jounalism mere weeks before the 3D-Motion New-Old-Gen showdown.

This is the last straw.

Nintendo bribing the gaming press, Waggle controllers with add-ons being built-in, 3D graphics on handhelds, motion controls for "gamer consoles", DS gamers expected to play near each other, Nintendo charging for online play, the world is spinning backwards.

I can't take anymore of this industry.

This E3, meltdown is imminent.

Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 21, 2010, 03:07:24 AM
http://wii.ign.com/articles/109/1091239p1.html (http://wii.ign.com/dor/objects/14354736/super-mario-galaxy-2/videos/mariogalaxy2_vdr_051910.html)

IGN gives Mario Galaxy 2 a perfect 10.

Very impressive, best rated expansion pack ever.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 21, 2010, 03:32:35 AM
Is that the first 10 they've given out to a Wii game?
Title: Re: Super Mario Galaxy 2
Post by: Shaymin on May 21, 2010, 07:40:44 AM
They didn't give the original a 10, so it pretty much would have to be.

Here's Chris Kohler's review (http://www.wired.com/gamelife/2010/05/super-mario-galaxy-2-review/). 9/10
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on May 21, 2010, 07:54:29 AM
Kohler criticized the lack of story. I personally thought SMG's story got in the way of the game, especially when you first start out. The first 10 or 15 minutes of the game are like "I'm Rosalina this is my ship it's broke special one help help help blah blah blah." Only when you finally get to the Good Egg Galaxy the game picks up on pace. When you're trying to attract the non-gamer, making an opening only of interest to the hardcore is not a good way to get them to keep playing. Several guys I had try out the game got tired of it really early, due to the story putting everything to a halt over and over.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on May 21, 2010, 09:23:01 AM
Is that the first 10 they've given out to a Wii game?

Retail games, yes. They did give the Virtual Console version of The Legend of Zelda: Ocarina of Time a 10/10.
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on May 21, 2010, 10:33:34 AM
One of the lowest scores come from NWR!  But, a 9.5 isn't bad at all.  Can't wait can't wait.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on May 21, 2010, 12:27:02 PM
Iwata: (Laughs) (http://us.wii.com/iwata_asks/supermariogalaxy2/vol1_page1.jsp)
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 21, 2010, 01:09:00 PM
Could you imagine how much complaining we would get if it were really Galaxy 1.5?
Title: Re: Super Mario Galaxy 2
Post by: kraken613 on May 21, 2010, 01:50:10 PM
Well I honestly was not that excited for the game until just now. I mean I expected slightly lower scores across the board but there are a lot of just a good and better scores. I will be getting this on day one now!
Title: Re: Super Mario Galaxy 2
Post by: Sundoulos on May 21, 2010, 02:57:17 PM
Iwata: (Laughs) (http://us.wii.com/iwata_asks/supermariogalaxy2/vol1_page1.jsp)

Gotta love Miyamoto, but something tells me it's probably very difficult to work for him or with him if you don't see eye to eye.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on May 21, 2010, 03:39:10 PM
"When I play it alone late at night, I get worked up and pound the table and shout!"

Ahahaha
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 21, 2010, 05:29:58 PM
HOLY F*CKING SH1T!!!!!!!!!!  :Q :Q :Q :Q :Q :Q :Q :Q :Q :Q :Q :Q

The soundtrack has already been released and OMG, IT'S BEAUTIFUL  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

http://www.youtube.com/user/MahitoYokota#p/u (http://www.youtube.com/user/MahitoYokota#p/u)


Yokota truly is one of the best things to happen to Nintendo in the last 10 years.



Be sure to keep reloading because the channel keeps updating with new music.  While I was typing this post 2 new songs were added, with one being the amazing new Bowser theme. :D
Title: Re: Super Mario Galaxy 2
Post by: vudu on May 21, 2010, 05:49:19 PM
I'm popping in to let everyone know that I will no longer be checking this thread until after I have gotten a healthy way into SMG2.  If anyone forces me to come to this thread for any reason someone will be banned.  If someone reports a post that doesn't warrant a warning the person who reported the post will be banned.  Just wanted to give you all a heads up.  :)
Title: Re: Super Mario Galaxy 2
Post by: Plugabugz on May 21, 2010, 06:03:54 PM
In response to the above i petition everybody to sporadically throw in a nugget of SMG2 talk into every reply to Vudu in every thread possible.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 21, 2010, 06:21:44 PM
Well come Sunday nobody should even be posting in this thread since everyone should be playing the game.  Well except for people in Europe and Australia but they should be spending the next several weeks listening to the amazing soundtrack anyway.
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 21, 2010, 07:12:05 PM
When someone has to report something, make sure the offending post is complete with uncensored spoilers.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 21, 2010, 07:34:25 PM
Well come Sunday nobody should even be posting in this thread since everyone should be playing the game.  Well except for people in Europe and Australia

And people, like me, that are scheduled to work on a Sunday... and Monday which is usually my day off, is a holiday... FUUUUUUUUUUUUUUUUUCK!
Title: Re: Super Mario Galaxy 2
Post by: Shaymin on May 21, 2010, 07:51:47 PM
Are stores not open in Toronto on Victoria Day? Last I heard it was just a government holiday, and considering it has to release Sunday they've probably got the game already.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 21, 2010, 08:28:57 PM
I think every store, bank, and government office is closed, but I'm going to give them (EB Games, pre-ordered) a call tomorrow to see if I can pass by earlier to get my copy, or I will just use my lunch break on Sunday to nab my copy of the game. To any ordinary person these obstacles would be easy to overcome... to put it simply, I'm weird.
Title: Re: Super Mario Galaxy 2
Post by: Ymeegod on May 21, 2010, 09:27:28 PM
For some reason my preorder is still dated for 6/6/2010 :(.  Why me?  I did chose the free shipping option but that usually is only 2-3 days anyhow, for some reason this one is going take a few weeks?  Blah, hopefully that's a mistake on their part and I'll get it sometime next week too.

Title: Re: Super Mario Galaxy 2
Post by: kraken613 on May 22, 2010, 09:28:08 AM
Wow, didn't expect Gamespot to give it a 10 too! Wow!

http://www.gamespot.com/wii/action/supermariogalaxy2/review.html?tag=topslot;img;1
Title: Re: Super Mario Galaxy 2
Post by: BranDonk Kong on May 22, 2010, 11:46:23 AM
Holy ****, a 10 from Gamespot and IGN...this could end up as the highest rated game ever - it's already #4 on GameRankings.com (which is nowhere near as cool as it used to be). I'm not gonna say it's perfect, but the top rankings on that site are still pretty accurate if you ask me.
Title: Re: Super Mario Galaxy 2
Post by: Killer_Man_Jaro on May 22, 2010, 12:13:21 PM
I would be jealous of all of you getting to playing SMG2 less than 24 hours from now, but I wouldn't have time to play it anyway. In fact, 11th June is simply perfect for me - it slips in right after my last exam.
Needless to say, I will be avoiding this thread starting tomorrow. Can't have any of those snazzy level designs spoiled, can we?
Title: Re: Super Mario Galaxy 2
Post by: kraken613 on May 22, 2010, 12:40:52 PM
I am really excited to play this. I hope it doesn't let me down like NSMBW did, I wasn't impressed with it at all unfortunately.

This is getting crazy reviews so I imagine I am going to love it!
Title: Re: Super Mario Galaxy 2
Post by: NinGurl69 *huggles on May 22, 2010, 04:05:37 PM
Now's the best time to close the thread.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 22, 2010, 07:29:55 PM
Wow, didn't expect Gamespot to give it a 10 too! Wow!

http://www.gamespot.com/wii/action/supermariogalaxy2/review.html?tag=topslot;img;1

Man! I used to believe in Nintendo! They started with the bribes too I guess. At least the game is still worthy of a 10 regardless.
Title: Re: Super Mario Galaxy 2
Post by: kraken613 on May 22, 2010, 10:39:44 PM
How early do you think Walmart will put this out?

Midnight?(Not likely to head out then) If I am out at around 8am do they normally have their games out?
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on May 22, 2010, 10:52:13 PM
Walmart does do midnight launches for some games, and I think this is big enough for it. You might want to check with your local store to check though.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 24, 2010, 02:57:12 AM
I guess I will be the first to report in. Got mine late in the afternoon today, and played for a good 12 stars. The music in this games stomps all over the first sound track.

Two things I had absolutely no interest were the drill and rock mario, and I was sure as heck set on cloud Mario being lame. Good gravy was I wrong! And yoshi oh man! What a blast it is to run around with him. and so far the terrain looks so different from the first galaxy, but I sware in every screen shot it looks exactly the same. Having a blast so far.

Title: Re: Super Mario Galaxy 2
Post by: noname2200 on May 24, 2010, 12:24:18 PM
I was sure as heck set on cloud Mario being lame.

Does not compute.
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on May 24, 2010, 04:02:14 PM
The drill is awesome.  Cloud Mario is awesome.  Rock Mario is great (but a little scary).  It took me awhile to get used to using the pointer for Yoshi's tongue, but now I like it.  I'm now on world 4, and it's all been fun and surprising (and, in parts, super hard).
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 24, 2010, 05:31:43 PM
I had about 30 lives on one that jump with the beat stage. Took me down to 3. I kept going for that comet coin, and I kept dying.

Yoshi handles like a dream! The pointing system really makes him shine! And I have finally come to accept Yoshi's voice. It's a bit cuter plus I get the same classic sound every time I jump on him. Makes me happy.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 24, 2010, 09:12:11 PM
I think I'm one star from beating the main story, 60 stars?
Title: Re: Super Mario Galaxy 2
Post by: kraken613 on May 24, 2010, 09:20:09 PM
So, a few days ago I saw an unboxing of SMG2 and it had one of the "green" cases. Mine doesn't have one of those cases, does yours? Just curious!
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 24, 2010, 09:40:52 PM
That's the first thing I noticed when I opened my copy... "not one of those eco friendly game cases"?!
Title: Re: Super Mario Galaxy 2
Post by: Shaymin on May 24, 2010, 10:59:07 PM
I'm hearing mixed reports on Twitter about it, but it seems to be predominantly wagon wheels.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 25, 2010, 12:49:21 AM
SMG2 has officially, IMHO, made SMG1 it's bitch.

Amazing.
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on May 25, 2010, 01:23:49 AM
So, a few days ago I saw an unboxing of SMG2 and it had one of the "green" cases. Mine doesn't have one of those cases, does yours? Just curious!

Mine is one of those, with a recycle logo punched out of the front, and holes behind the disc.

On world 5 now, and the difficulty really ramps up!
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 25, 2010, 01:36:44 AM
I think I'm one star from beating the main story, 60 stars?

D'oh! It's 70.

Anyway. I beat the game. Honestly I think that SMG 2 beats SMG in terms of level design, and artistic creativity. I just don't think that their camera system is better than it was.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 25, 2010, 01:54:46 AM
I think I'm one star from beating the main story, 60 stars?

D'oh! It's 70.

Anyway. I beat the game. Honestly I think that SMG 2 beats SMG in terms of level design, and artistic creativity. I just don't think that their camera system is better than it was.

Without spoiling, was the final boss battle better or worse then SMG?
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 25, 2010, 10:43:04 AM
I think I'm one star from beating the main story, 60 stars?

D'oh! It's 70.

Anyway. I beat the game. Honestly I think that SMG 2 beats SMG in terms of level design, and artistic creativity. I just don't think that their camera system is better than it was.

Without spoiling, was the final boss battle better or worse then SMG?

lol I had to watch on youtube how the final boss battle in SMG proceeded because I completely forgot about it... so to answer your question I will say this much:

I had more fun beating the majority of the other bosses than I did with the final boss of SMG2. It is a little better than the final boss for SMG, but not by much. I actually expected something else to happen (Mario going giant too for the final battle), but it never did happen.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on May 25, 2010, 12:17:44 PM
I got 120 stars. Now to get the 120 Green Stars.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on May 25, 2010, 12:32:24 PM
Monday was a holiday here in Canada which was nice timing. :)  So I got to sink some good time in it, though I seem to play games pretty slow because I'm nowhere near as far along as some of you.

I'm really digging it.  Don't know if it's better than the first game or not.  It's hard to say as the first game came out during a very stressful and busy time of my life so it was hard to find time to play it.  This one has come out at a better time so I could relax and enjoy my first experience with it.  That makes for an unfair comparison.

One thing this game is clearly better at though is remote usage and it's entirely because of Yoshi.  Motion control in SMG felt tacked on.  Yeah you had a few mini-games here and there that needed it (including that HORRIBLE manta ray ****) but overall it was just waggle and totally useless starbits.  SMG2 is more of that but using the remote to point at what Yoshi should eat changes things a lot.  It not only is intuitive and natural but it feels like that's the only way Yoshi in 3D would ever work.  How else would you do it?  Z-targeting?  Using Yoshi feels as easy as it does in 2D Mario and the pointer controls are part of that.

And while I'm on the topic of Yoshi I honestly think he adds enough to this game to consider it a real sequel and not just an expansion pack.  It is a little derivative by Nintendo's standards but for any other company adding something as significant as Yoshi to this formula would be a decent sized leap.  The Yoshi levels are quite different than what we got in the first game.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on May 25, 2010, 12:38:33 PM
One really good addition was coins actually being used for something other than replenishing health (and at times being required to get certain stars). Since you lose all your coins when you die, it makes some parts much harder. And, I like the addition of automatically keeping Time attack records for every star, and the fact the clock becomes disabled in Speed run challenges when the star appears, unlike Ghostly Galaxy's purple coin challenge that was annoying because the timer kept going after you got all the needed coins.

Only three times the Cosmic Guide appeared for me during the first 120 stars: the Slide in Tall Trunk Galaxy, the Rock Mario level in Melty Monster Galaxy, and the Cosmic Clone star in Flip-Out Galaxy.


But what is really good about this is that I felt encouraged to play every level, unlike the original that has its "oh not this again" moments. The Purple Coin challenges felt properly done this time, other than just throwaway stars to fill up the usual 120.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on May 25, 2010, 12:38:56 PM
Monday was a holiday here in Canada which was nice timing. :)  So I got to sink some good time in it, though I seem to play games pretty slow because I'm nowhere near as far along as some of you.

I'm really digging it.  Don't know if it's better than the first game or not.  It's hard to say as the first game came out during a very stressful and busy time of my life so it was hard to find time to play it.  This one has come out at a better time so I could relax and enjoy my first experience with it.  That makes for an unfair comparison.

One thing this game is clearly better at though is remote usage and it's entirely because of Yoshi.  Motion control in SMG felt tacked on.  Yeah you had a few mini-games here and there that needed it (including that HORRIBLE manta ray ****) but overall it was just waggle and totally useless starbits.  SMG2 is more of that but using the remote to point at what Yoshi should eat changes things a lot.  It not only is intuitive and natural but it feels like that's the only way Yoshi in 3D would ever work.  How else would you do it?  Z-targeting?  Using Yoshi feels as easy as it does in 2D Mario and the pointer controls are part of that.

And while I'm on the topic of Yoshi I honestly think he adds enough to this game to consider it a real sequel and not just an expansion pack.  It is a little derivative by Nintendo's standards but for any other company adding something as significant as Yoshi to this formula would be a decent sized leap.  The Yoshi levels are quite different than what we got in the first game.

So, to recap, Ian likes a Wii game, feels that the Wii-specific controls are good and really add something to the game, and isn't at all critical of Nintendo for releasing a safe sequel. Hell has officially frozen over.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 25, 2010, 01:45:26 PM
I-I liked the manta ray **** in SMG1... Hell it was Wave Race on a Manta Ray
 
The music is absolutely devine in this game, including the arrangements of some of the previous music in Galaxy 1. Listen to the music in Bowser's Lava Lair, did I just hear vocals?!
 
Mahito Yokata, I bow before you.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 25, 2010, 02:23:32 PM
Mahito Kouda, I bow before you.

I hope this dude orchestrates for the new Zelda game too.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 25, 2010, 04:19:33 PM
Lol @ Insanolord. You beat me to it.

As Peachylala says it, the music is devine! I feel everyone should be happy with this Sound Track. Lots of orchestra for the people who think all games need nothing but that, and plenty of simpler (midi?) tunes for those who want that. Hearing the remake of Super Mario Worlds song (Butter bridge comes to mind) is so satisfying. But come on guys best song goes to that puzzle stage where the violin is rockin out.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 25, 2010, 04:30:59 PM
Mahito Kouda, I bow before you.

Wait, so your telling me Mahito Yokata recently married Masato Kouda?  I didn't know they were gay. :confused;

Of course joking aside, there's nothing wrong with confusing the two.  Masato Kouda composed music for the Monster Hunter and Devil May Cry games, as well as some Capcom arcade games like the first Marvel vs Capcom.  I'd say Kouda has a pretty good resume of his own.

I hope this dude orchestrates for the new Zelda game too.

The funny thing is, he actually composed an orchestrated track for Twilight Princess but it was never used in the game.

http://www.youtube.com/watch?v=Tiq06cQPH44 (http://www.youtube.com/watch?v=Tiq06cQPH44)

He also composed the orchestrated music for the games trailer as well.

http://www.youtube.com/watch?v=5JQllobJgj8&feature=related (http://www.youtube.com/watch?v=5JQllobJgj8&feature=related)

And what do you know, both songs are the best songs from Twilight Princess even though neither appear in the actual game itself.  So the answer is a big, F*CK YES, Mahito Yokota needs to do the music for the upcoming Zelda Wii.  Hell, even if he's unable to do the entire thing they should at least get him to do more then 2 tracks this time and make sure these tracks actually appear during the actual game this time.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 25, 2010, 04:44:51 PM
I have noticed another arrangement. Boo Path has arranged music from Super Mario World's ghost house stages.
 
YOKATA FOR NEXT SMASH BROS GAME PLZ THK U NINTENDO.
Title: Re: Super Mario Galaxy 2
Post by: NWR_Lindy on May 25, 2010, 04:59:26 PM
I just bought this off of Amazon.  I had forgotten that I had a $10 credit from 3D Dot Game Heroes, so that brought SMG2 down to $39.99 flat (since I have Amazon Prime).  On top of that, Amazon was offering a $20 credit off your next game purchase with a purchase of SMG2, so I could not resist.

Most importantly, it's my birthday today, so happy birthday to ME.

So everybody just get off my back, I bought your precious little Mario 3D platformer.  ;-)
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 25, 2010, 06:50:17 PM
You better.
Title: Re: Super Mario Galaxy 2
Post by: noname2200 on May 25, 2010, 09:36:44 PM
I just bought this off of Amazon.  I had forgotten that I had a $10 credit from 3D Dot Game Heroes, so that brought SMG2 down to $39.99 flat (since I have Amazon Prime).  On top of that, Amazon was offering a $20 credit off your next game purchase with a purchase of SMG2, so I could not resist.

Most importantly, it's my birthday today, so happy birthday to ME.

So everybody just get off my back, I bought your precious little Mario 3D platformer.  ;-)

I look forward to next year's PAX podcast.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 25, 2010, 10:48:34 PM
I just bought this off of Amazon.  I had forgotten that I had a $10 credit from 3D Dot Game Heroes, so that brought SMG2 down to $39.99 flat (since I have Amazon Prime).  On top of that, Amazon was offering a $20 credit off your next game purchase with a purchase of SMG2, so I could not resist.

Most importantly, it's my birthday today, so happy birthday to ME.

So everybody just get off my back, I bought your precious little Mario 3D platformer.  ;-)

Poor game, won't ever see the inside of a Wii system. It will forever be an orphan!
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 25, 2010, 11:16:10 PM
I hope this dude orchestrates for the new Zelda game too.

The funny thing is, he actually composed an orchestrated track for Twilight Princess but it was never used in the game.

http://www.youtube.com/watch?v=Tiq06cQPH44 (http://www.youtube.com/watch?v=Tiq06cQPH44)

He also composed the orchestrated music for the games trailer as well.

http://www.youtube.com/watch?v=5JQllobJgj8&feature=related (http://www.youtube.com/watch?v=5JQllobJgj8&feature=related)

The second one I've heard, obviously. The first composition however is new to me, and it is absolutely awesome.

So everybody just get off my back, I bought your precious little Mario 3D platformer.  ;-)

You need to start bitch slapping all the forum users that nag you about your preferences.
Title: Re: Super Mario Galaxy 2
Post by: NWR_Lindy on May 25, 2010, 11:48:40 PM
Ha.  Nah, even I can't pass up Mario Galaxy 2 when I get $10 off and then $20 off on my next game.  Oh, there WILL be a next game, believe me.
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on May 25, 2010, 11:58:50 PM
I have this game sitting on top of my wii still in its factory wrapping. I am still playing Monster Hunter 3 to play galaxy 2, but I will most likely start on it in a few days.
Title: Re: Super Mario Galaxy 2
Post by: BlkPaladin on May 26, 2010, 03:34:08 AM
I'm buying both (Galaxy 2 and Monster Hunter) either today to tomorrow. The releases were at a bad time for my bills. The second half of the month goes to my loans. So I'm going to float a check that hopefully will not make it into my account for the second time until I get paid.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 26, 2010, 03:36:43 AM
Are you online at all Kytim? I've never seen you around when we get together to play.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 26, 2010, 04:09:28 AM
So I thought I had a spare nunchuck but i don't, so I can't play SMG2 until I get one, Ugh.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 26, 2010, 05:18:09 AM
What happened to the one that cam with your system?

Plus it serves you right for ditching me on Tri. I know what you went off to do :P ;)
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on May 26, 2010, 01:31:31 PM
Beat the final boss this morning.  Pretty good. 

I love this game.  Reminds me of Lost Levels.
Title: Re: Super Mario Galaxy 2
Post by: stevey on May 26, 2010, 02:19:52 PM
Damn it, I couldn't keep my boycott up and bought the game today...

(At least I finally got a newish copy of F-Zero GX for $5 with it  :D )
Title: Re: Super Mario Galaxy 2
Post by: noname2200 on May 26, 2010, 07:32:18 PM
So I just received an e-mail from Amazon telling me I got an extra $5 in credit to buy stuff from their mp3 store because I bought Galaxy 2 from them.  This game is now basically 50% off!  :D  I love Amazon right now...
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 27, 2010, 02:36:12 AM
There That Magnificant Magma level is outrageous! The music the setting is so wild! That kind of epic music needs to be in the next Zelda. And how about the desert stage? It's actually amazing! Most desert levels I hate only in how they look. But the somewhat twilight sky and purple clouds(if I remember correctly) really made it stand out.
Title: Re: Super Mario Galaxy 2
Post by: Sundoulos on May 27, 2010, 07:44:25 AM
Occasionally, some of the music sounds like it could have been in a console Star Fox game, too.   Makes me sad! 

I'm only three stars in (as I only started playing last night), but I'm enjoying it so far.  I'm glad the difficulty is supposed to ramp up. :)
Title: Re: Super Mario Galaxy 2
Post by: Tanookisuit on May 27, 2010, 09:10:35 AM
Occasionally, some of the music sounds like it could have been in a console Star Fox game, too.   Makes me sad! 

I'm only three stars in (as I only started playing last night), but I'm enjoying it so far.  I'm glad the difficulty is supposed to ramp up. :)

Yes, the difficulty ramps up!  I spent over an hour on one level, a level that, when played correctly, only takes 1 minute to beat.  I must've died 80 times, at least.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 27, 2010, 02:52:10 PM
Take note American game designers (95% of you).
 
Nintendo bases their game design on adaption to the level environment and skill. And no bloom or brown colors in sight! WOW.
 
I'm a horrible person for writing that.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 28, 2010, 03:24:31 PM
I just can't help but sit on youtube and listen to this music all day. Can't wait until the full sound track is released.

Nintendo EAD really did an outstanding job with this game! I have one complaint about the game that could just be me, but sometimes I want to throw a fire ball and I can't seem too. I'm sure there arent too many on screen, my character just wont throw a fire ball after like repeated swings. I have never had that issue with the spin, am I supposed to shake it a different way?

I thought the purple coins in Galaxy 1 were ok, but I absolutely love these! There is one purple coin challenge that is nuts! Giant wheels spinning slowly while your expected to nab them all under 5 minutes. And walking on a ball? Again I didn't mind them in the first, but one stage in particular was a blast for me. I was actually happy that I died several times, just to be forced to play it again. That happen to anyone yet? That very situation happened on several of the koopa boss stages as well.

It really is amazing that almost every challenge is unique. Maybe I gotta collect coins or kill every enemy but when the stage is going nuts or being chased down by evil it truely makes each star a unique experience.

Title: Re: Super Mario Galaxy 2
Post by: ThomasO on May 28, 2010, 07:29:47 PM
I absolutely love this game.


My only complaint is of the Green Star challenge. It was an utterly poor choice to make them all Prankster Comets, because now you have to sit through the "Prankster Comet Detected!" message 120 times in a row.


I did also detect a few problems with fireball throws sometimes as well.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 28, 2010, 07:35:21 PM
I hate the comet challenges for SMG2. Some of them aren't too bad. In SMG I didn't mind them so much because it was something new, but in SMG2 there isn't that much value in attaining all 120 stars. All I want to do is see what other galaxies have been done by the teams over at Tokyo EAD, and I can't continue to explore because I have to play these challanges that seem even more difficult than they were in SMG. I will keep trying anyway.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 29, 2010, 03:18:54 AM
The game is fantastic, but I have to say I miss the larger, more open non stages of Sunshine and Mario 64. Guess that is why Sunshine is still my favorite out of the 3D Mario platformers. I think Galaxy 2 relies too much on 2D level design as well, which is something New Super Mario Bros. Wii covered . Galaxy 2 should have had more 3D platforming designs instead of the 2D elements.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 29, 2010, 04:58:23 AM
I hate the comet challenges for SMG2. Some of them aren't too bad. In SMG I didn't mind them so much because it was something new, but in SMG2 there isn't that much value in attaining all 120 stars. All I want to do is see what other galaxies have been done by the teams over at Tokyo EAD, and I can't continue to explore because I have to play these challanges that seem even more difficult than they were in SMG. I will keep trying anyway.

Well yeah, that's the whole point.  Miyamoto said last year that Galaxy 2 was being made for the more experienced Galaxy player and would be a harder game because of that.  The comet challenges in the game are suppose to be harder then they were in first Galaxy because that's the way the game was designed.

I think Galaxy 2 relies too much on 2D level design as well, which is something New Super Mario Bros. Wii covered . Galaxy 2 should have had more 3D platforming designs instead of the 2D elements.

The 2D sections in Galaxy 2 are more like Donkey Kong: Jungle Beat levels then old school Mario levels.  One of the 2D sections in particular is a direct homage to a certain level in Jungle Beat.  Considering we'll probably never see a Jungle Beat sequel, I see nothing wrong with Tokyo EAD trying to keep it's spirit alive.

Plus the overwhelming majority of the game is still 3D platforming.  Yeah it has more 2D sections then the first Galaxy but the 3D still outweighs the 2D by a wide margin.
Title: Re: Super Mario Galaxy 2
Post by: ShyGuy on May 29, 2010, 04:59:04 AM
Tried this tonight. Great fun, but like GP said, I liked the big open world levels. Maybe I haven't ran into them yet.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 29, 2010, 05:08:43 AM
Tried this tonight. Great fun, but like GP said, I liked the big open world levels. Maybe I haven't ran into them yet.

There are a couple ones I've encountered, they just made me want more. Really though I don't want to sound like I'm ripping the game, because it is wonderful, just miss the original open world level designs from the first two 3D Mario's.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on May 29, 2010, 02:51:34 PM
Have you guys seen these videos Nintendo is giving to sites like GameTrailers? One of them is a video of some pretty amazing stuff you can pull off in the game, plus some odd stuff. Once I get the game I plan to try some of these.

http://www.dailymotion.com/video/xdh3q1_super-mario-galaxy-2-superplay-show_videogames
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 29, 2010, 05:18:05 PM
ZOMG! The game came in the mail yesterday and since I send packages to my folks house opposed to my apartment for security reasons (packages get stolen in my complex) I let my little sister open and play if for the weekend. She already returned it today! Dad says she got bored of it within an hour and started playing Monkey Ball again. WTF? This is from a little girl that spent days and weeks on the first Galaxy.

Explain please. Is the game too hard you think? Or maybe the beginning is too long and drawn out? I've not spoken to her directly yet about it but I will post the debrief I have with her about the game. She loves all Pokemon games (and I do mean ALL), can play NSMB DS/Wii and Sunshine/Galaxy for hours. Could it just not be her type of game or is there something flawed about it? It seems like she would love it considering the games she likes and also how pumped she was to get this one herself.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 29, 2010, 06:06:58 PM
Maybe it is because she doesn't want to get into now, because she won't be able to finish it until she gets her own copy?
Title: Re: Super Mario Galaxy 2
Post by: Stogi on May 29, 2010, 06:13:12 PM
It probably is because it is difficult. If you keep dying, it can become frustrating.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 29, 2010, 06:41:47 PM
But it ramps up that badly within the first hour? Wow. Well, next time I go over I'll try to play with her and see what happens. My Dad could have also interpreted the change of games as boredom when she is a very considerate gamer. She wants to play something everyone can play at once and Monkey Ball has a 4-player mode versus the pseudo 2-player in Galaxy. Maybe if it was just mom and her it would have been different.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 29, 2010, 07:22:27 PM
I wouldn't say the beginning is difficult, especially for someone who played and beat the original game. From what you've described of her, I'd guess what you say about it not being a multiplayer game is likely the reason (or biggest reason, if there are others). I have my doubts it has much to do with the game itself.
Title: Re: Super Mario Galaxy 2
Post by: stevey on May 29, 2010, 07:30:03 PM
I found the 1st hour boring too do to new generation gaming.. (http://www.buzzfeed.com/awesomer/if-mario-was-made-in-2010)

Also, I HATE the fatass luma Lubba who murdered Rosalina >=(
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 29, 2010, 08:56:32 PM
I like that big fat Luma way more than Rosalina, sorry Stevey. If they were running for office I would purposely cancel your vote out.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 29, 2010, 09:13:06 PM
Rosalina >>>>>>>>>>> fat Luma

I'm gonna say that HAS to be the reason my sister lost interest in the game ;)

In all seriousness, my sister did enjoy the story book stuff from the first game and was always stressing to me when we played that we had to keep going to check for more pages.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on May 29, 2010, 10:35:54 PM
I hate the comet challenges for SMG2. Some of them aren't too bad. In SMG I didn't mind them so much because it was something new, but in SMG2 there isn't that much value in attaining all 120 stars. All I want to do is see what other galaxies have been done by the teams over at Tokyo EAD, and I can't continue to explore because I have to play these challanges that seem even more difficult than they were in SMG. I will keep trying anyway.

Well yeah, that's the whole point.  Miyamoto said last year that Galaxy 2 was being made for the more experienced Galaxy player and would be a harder game because of that.  The comet challenges in the game are suppose to be harder then they were in first Galaxy because that's the way the game was designed.

I see.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on May 29, 2010, 11:19:02 PM
In all seriousness, my sister did enjoy the story book stuff from the first game and was always stressing to me when we played that we had to keep going to check for more pages.

I also enjoyed the storybook sequences from the first game, helped give you a reason to help Rosalina.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 30, 2010, 01:47:10 AM
I like that big fat Luma way more than Rosalina, sorry Stevey. If they were running for office I would purposely cancel your vote out.
I found Lubba charming in a certain way. Still, Rosalina is way better. Still people, she sends letter to Luma and she appears in the ending. What else do you want?!

It's just too bad that Miyamoto overruled Koizumi in more storytelling. However, if Squeenix ever did a Mushroom Kingdom Hearts, Koizumi is the only person I want to write the story. I don't want any of Squeenix writers touching Nintendo's beloved franchises with a ten foot pole. EVER.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 30, 2010, 06:51:05 AM
Oh wow! Nintendo rocks

Throwback Galaxy was so cool! What a great surprise!
Title: Re: Super Mario Galaxy 2
Post by: Stratos on May 30, 2010, 07:00:08 AM
So I talked to my sister a bit about it. It is primarily story that killed it from the sounds of it. She didn't like how it felt like a rerun of the first game's story. And in fact, she pretty much summed up the story complaints of most Nintendo sequels. Mario goes to the castle AGAIN, and Bowser shows up AGAIN, and Peach is kidnapped AGAIN. Collect stars AGAIN (I hear Yahtzee's words in my head "And it is always stars"). She hadn't gotten to Yoshi yet and she did say that getting to Yoshi and using him might have changed up her interest some. She didn't outright say it, but the way she referred to the fat Luma seemed like she wasn't too keen on him. Also the lack of a new storybook was a disappointment as I thought.
Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on May 30, 2010, 07:47:57 AM
She hadn't gotten to Yoshi yet?  I was stuck at two stars for like a half a week, and I'd even gotten Yoshi.

I'm up to nine now.  That's progress!
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on May 30, 2010, 03:00:25 PM
Yeah, I can see that. Bowser capturing the princess has been overdone. Plus it means we all know the final battle will be Bowser, and I have severe doubts it won't be rehash of a previous game's Bowser battle.

But hey, she shouldn't be playing this game for its story! How shallow is she? :P
If she wants a storybook story, introduce her to Little King's Story.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on May 30, 2010, 04:38:02 PM
So I talked to my sister a bit about it. It is primarily story that killed it from the sounds of it. She didn't like how it felt like a rerun of the first game's story. And in fact, she pretty much summed up the story complaints of most Nintendo sequels. Mario goes to the castle AGAIN, and Bowser shows up AGAIN, and Peach is kidnapped AGAIN. Collect stars AGAIN (I hear Yahtzee's words in my head "And it is always stars"). She hadn't gotten to Yoshi yet and she did say that getting to Yoshi and using him might have changed up her interest some. She didn't outright say it, but the way she referred to the fat Luma seemed like she wasn't too keen on him. Also the lack of a new storybook was a disappointment as I thought.

You should have her play Sonic 2006 and then she'll be grateful Nintendo doesn't focus on storyline in Mario games.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on May 31, 2010, 12:30:23 PM
How does one not get to Yoshi yet?  He's in the SECOND LEVEL.

Finally got a chance to play more of this after being busy all week.  I've realized I swear pretty much the entire time playing.  Every time I die I'm all "AH FUCKING DAMMIT TO HELL!"  My brother could hear me from upstairs and was wondering if I was actually enjoying myself.  Thankfully I was.  I'm far enough that I'm going to die at least once on every new stage so the swearing will continue.

Though **** that stupid bird level with it's broken ass motion control bullshit!  Only level I've rage quitted.  I don't care for levels where the challenge comes from the game controlling like ass.  It's the stupid manta ray levels all over again.

I've also noticed something that constantly trips me up and I don't know if it's poor design or intentionally mean design.  With Mario if you're going to miss a jump you shake the remote and he does that spin thing which gives you that extra boost in the air.  With Yoshi however you do a flutter jump which you do by pressing the jump button again.  If you shake with Yoshi he just sort of bobs his head and sinks like a rock.  The problem is I get so used to Mario that when I play Yoshi I miss jumps all the time because I instinctively shake the remote.  ARRGH!!  Do they do that on purpose?  Every time I use Yoshi I give up a few lives just getting back into Yoshi Mode.

I don't personally really care but the story is embarassingly lazy.  I don't know why Nintendo thinks this is okay.  At best the player doesn't care but at worst the player is turned off.  I don't expect Final Fantasy level melodramatics here (in fact I prefer not to have that) but can't they come up with a different villian or a different evil plan or a different objective for the hero?  They're not trying and they're obvious about that.  Why give people an excuse to reject you?  I could come up with a better storyline during my lunch hour.  And they even went to the trouble to make a new character with that fat Luma so it's not like they reused it all to cheap out on new models.

One thing I really like is that almost every level has a unique boss.  Yet at the end of every castle is Bowser Jr. or Bowser.  This game just reeks of creativity in the level designs but in the presentation there is some severe laziness.  I don't get the contrast.  Obviously there are people involved in the game that have a real passion for creativity.  So why is the storyline complete balls?  If I'm making a game like Super Mario Galaxy 2 I'm going to try to make the best game I can and that means I don't cut corners ANYWHERE.  Level design, controls, music, graphics, story, presentation, balance - all as good as they can be.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on May 31, 2010, 01:11:14 PM
Quote
I don't personally really care but the story is embarassingly lazy.  I don't know why Nintendo thinks this is okay.  At best the player doesn't care but at worst the player is turned off.  I don't expect Final Fantasy level melodramatics here (in fact I prefer not to have that) but can't they come up with a different villian or a different evil plan or a different objective for the hero?
It's called the Mario RPG series. If you don't like how the main line Mario platformers treat the storyline, then play those games.
 
I, frankly, don't care about the storylines. Tiny interactions between the characters is a-ok as long as it doesn't break up the flow. SMG2 does this wonderfully.
 
Quote

You should have her play Sonic 2006 and then she'll be grateful Nintendo doesn't focus on storyline in Mario games.
With that game, Sonic Team proved that's possible to make a Mary-Sue fan fiction into a video game.
 
And it's disgraceful.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 31, 2010, 03:43:20 PM
I enjoyed the flying game quite a bit, but at the same time if it was motion pluss flying I don't think anyone would be complaining. Ian there is a walking on the ball stage way later down the road. Just mentaly prepare yourself.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on May 31, 2010, 04:40:56 PM
Quote
enjoyed the flying game quite a bit, but at the same time if it was motion pluss flying I don't think anyone would be complaining. Ian there is a walking on the ball stage way later down the road. Just mentaly prepare yourself.

Yeah I've already gotten to that one.  It's not as bad.  I'm not thrilled about it, but it's not as bad.  If the game used a normal controller I think the ball stage would still take a few tries to beat because the whole concept makes for tricky levels to begin with.  Super Monkey Ball is still pretty damn hard even using an analog stick.
 
But the flying game I think is something that if it controlled normally I would actually be good at.  I would probably actually like that level.  That makes it more frustrating.
 
The idea of these levels seems to be to show off motion control but I find if anything they just make motion control look bad.  I don't think it's in Nintendo's best interests for people to associate motion control with broken levels in an overwise amazing game.  Motion+ would have helped but I don't think Super Mario Galaxy 2 uses motion control enough to support it.  As bad as those levels were if I had to have Motion+ to play the game and it was just for this small handful of levels I would feel rather ripped off, unless I got Motion+ for free.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on May 31, 2010, 04:49:24 PM
Motion pluss would be a waist just for those stages, but just saying if it felt like wii sports flying we would all love it. Also there is a second walking on the ball stage it is very colorful, if you havn't gotten to that one and didn't do its comet challenge then brace your self.
 
Can't wait until you all get at least 120 stars so we can really start talking about it.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on May 31, 2010, 05:14:20 PM
Nintendo tried integrating a different kind of story in its game and people hated the game. That game being Super Mario Sunshine. Personally I don't care either way I am more concerned by the level design, Mario games aren't story driven games, never have and never will be. Their game designs have always been about the game itself. My biggest complaint isn't about the story but how the Bowser battles tend to be really similar in the Galaxy games. I love Bowser as a villain still, but they need to mix up his battles, kind of like what they do with Bowser Jr, once again Sunshine tried this.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on May 31, 2010, 05:31:16 PM
Quote
Nintendo tried integrating a different kind of story in its game and people hated the game. That game being Super Mario Sunshine.

Ah yes the Nintendo method - do something poorly and you don't get asked to do it ever again.  That is sort of a joke but it does work in the real world.  My brother used to get out of helping our mom with gardening because he was so (likely intentionally) incompetent that the survival of the plants hinged on him being completely uninvolved.
 
Super Mario Sunshine had a lot of problems and I don't really think the story was a big factor.  The story was super lame and done poorly but that suggests to me that Nintendo needs to improve on their stories and not just give up outright.  FLUDD was Sunshine's problem - a creative idea that unfortunately no one really liked.  Galaxy has a creative idea with the planets and gravity and such but people liked the idea.  Just as a poorly received creative idea should not convince one to abandon creativity a poorly received story should not dissuade one from trying to come up with a better story.
 
Seriously just change Super Mario Galaxy 2 so that Rosalina is kidnapped by, I don't know, Wario I guess, and the suddenly the story doesn't seem as much like a lame rehash.  There, I just pulled somethg really basic and not very original at all out of my butt and it's better than what Nintendo came up with.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on May 31, 2010, 10:04:10 PM
Yeah, I agree. Just because Nintendo sucks at storytelling, doesn't mean their games can't/won't benefit from it.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on May 31, 2010, 10:11:57 PM
Some games, maybe. I have really enjoyed the stories of many Nintendo games.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on June 01, 2010, 11:20:56 AM
I am in favor of having as little story as possible in the mainline Mario platformers.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on June 01, 2010, 12:16:41 PM
Quote
I am in favor of having as little story as possible in the mainline Mario platformers.

Oh, I like the fact that in Mario games I'm not hit over the head every five minutes with an embarassingly poor cutscene.  I think a lot of videogames would benefit from the "the _____ has been kidnapped by ______!  Are you a bad enough dude to rescue _____?" model of storytelling.  But those blanks have to be different.  Peach kidnapped by Bowser has been done to death.  Change the villain or change the victim or make it so Bowser stole something or whatever.
 
In Super Mario Galaxy 2 I honestly don't even KNOW what Bowser's plan is.  He kidnapped Peach and whenever I fight him he's really huge for some reason and then when I beat him he goes back to normal size only to be huge again the next time I fight him with no explanation in between.  How did Bowser become so huge, why did he kidnap Peach, and what is his plan that I, Mario, am apparently fucking with?  And why do these star guys give a **** and are helping me?  I love this game but I have no clue what is going on.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on June 01, 2010, 12:23:11 PM
I thought Bowser was gonna redo his plan of making his own personal galaxy in the center of the universe and he kidnapped the princess so that she can make him a cake for once.

Isn't that how the game started?
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 01, 2010, 01:33:39 PM
New rule for Mario platformers:
 
Turn off brain before going into the game. And yes Black, that's true.
Title: Re: Super Mario Galaxy 2
Post by: stevey on June 01, 2010, 03:55:37 PM
Quote from: Ian Sane
Quote
I am in favor of having as little story as possible in the mainline Mario platformers.

Oh, I like the fact that in Mario games I'm not hit over the head every five minutes with an embarassingly poor cutscene.  I think a lot of videogames would benefit from the "the _____ has been kidnapped by ______!  Are you a bad enough dude to rescue _____?" model of storytelling.  But those blanks have to be different.  Peach kidnapped by Bowser has been done to death.  Change the villain or change the victim or make it so Bowser stole something or whatever.

Seriously just change Super Mario Galaxy 2 so that Rosalina is kidnapped by, I don't know, Wario I guess, and the suddenly the story doesn't seem as much like a lame rehash.  There, I just pulled somethg really basic and not very original at all out of my butt and it's better than what Nintendo came up with.

Piff, Rosalina could kick Bowser/Wario's ass
(http://i7.photobucket.com/albums/y267/n64/1275352858842.png)


Why would Bowser kidnap someone other than Peach? I don't think that's the reason the story sucks in SMG2. The open is just lame compared to SMG where there where airships attacking from above. SMG2 was just "muhahaha I'm evil, big, and going to do the same thing all over again for no reason!" Nintendo spent 0 time in making it. It should have being a more entertaining kidnapping at lease.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on June 02, 2010, 05:49:47 PM
Holy sh!t the final star in this game The Perfect Run is the hardest level ever in a Mario game.  Took me over an hour and 30 lives to finally complete it.  Even the hardest levels from Lost Levels never gave me this much trouble.  This game truly is the ultimate Mario experience.

So yeah, bravo Tokyo EAD for creating another incredible game.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 02, 2010, 08:41:43 PM
As in the 240th Star?
Title: Re: Super Mario Galaxy 2
Post by: Caliban on June 02, 2010, 10:59:56 PM
242nd.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 03, 2010, 05:11:29 PM
I have completed the game, with all 242 stars. In final two stars, the first took 10:42.25 and 5 lives, and the second took 11:36.90 and 7 lives. For these two, I did not get any Game Overs, nor did I go back to Starship Mario to replenish lives.


I did not think the game was as challenging as everyone says, to be honest. Yes, it is more difficult than SMG, but I found only a handful of stars to be particularly frustrating.
Title: Re: Super Mario Galaxy 2
Post by: BlackNMild2k1 on June 03, 2010, 05:38:29 PM
If you beat the 1st SMG then you are very experienced in this type of gameplay.
if the second one was hard enough to present a serious challenge to you then it would beyond the barrier of entry to anyone new to the series.
Title: Re: Super Mario Galaxy 2
Post by: DAaaMan64 on June 04, 2010, 04:39:45 PM
Wow there is an enemy in Right Side up galaxy that looks like it was taken straight outa Mega Man. Anyone see it? I'd look for it on Super Mario Wiki but that place is spoiler city.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on June 04, 2010, 05:17:42 PM
Quote
Wow there is an enemy in Right Side up galaxy that looks like it was taken straight outa Mega Man.

Ha! My brother thought the same thing. :)  I first encountered that enemy and he says "what is this?  Mega Man?"
Title: Re: Super Mario Galaxy 2
Post by: Caliban on June 05, 2010, 11:52:24 PM
nom nom nom what a tasty soundtrack...
Title: Re: Super Mario Galaxy 2
Post by: DAaaMan64 on June 07, 2010, 04:50:38 PM
Hey I noticed there's a move missing... The jump then dive forward move is gone. :/  Not a big deal, but I did like it.

I'm at 31 stars. The Bowser level's are awesome!  Also, my favorite stuff has been the drilling. Glad to see the slide is back as well. Also, whats with Luigi coming in and out? You can still play through the whole game again with him right?
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 07, 2010, 05:21:43 PM
Yes DAaaman, to your luigi question.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 07, 2010, 07:03:36 PM
Hey I noticed there's a move missing... The jump then dive forward move is gone. :/  Not a big deal, but I did like it.
The original Super Mario Galaxy lacked that move as well. I miss it too, it was fun to slide around in Super Mario 64, and in Super Mario Sunshine you could use the dive repeatedly to slide across flat ground.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 07, 2010, 11:21:14 PM
Well, based on the recommendations of both Lindy and James (who both were not looking forward to this game with the fanboy fanaticism I feel tends to make reviewers treat Nintendo games with kid gloves), I caved in and picked up Galaxy 2 today.  I've completed World 1 so far with every star I can find (including the return of the...ugh...crate-breaking mini-game), and so far it looks to me like Nintendo addressed most of my concerns with the original Galaxy to make this quite possibly my favorite of the 3D Marios: each galaxy only has a couple of stars rather than half a dozen; the "open world" galaxies that were so terrible in Galaxy 1 seem to be (for the moment) gone; the galaxies seem to be a lot more creative; bosses are a lot more fun and interesting; and access times in and out of galaxies are a lot quicker.  Progression all around (my biggest sticking point with the first galaxy, which I felt got bogged down by repetition and a certain amount of conservatism) is vastly improved, and the game is dramatically better for it.  Also, I've run into 3 Power-ups so far: the Cloud Suit; the Drill; and (of course) Yoshi, and I really like all of them.  Yoshi actually works really well with the Wii Pointer controls, and Nintendo did a really good job making him feel really powerful.

My only real complaint so far besides the insipid main story (I'm sorry, but I'm not going to let that go.  It's been over 20 years and we're still doing this same shtick) is something I had major issues in the first game: the use of waggle for the spin attack.  Yes, it kind of works, but besides the pointlessness of it I sometimes find myself doing the spin when I don't really intend to just doing a slight involuntary arm movement.  It's not a major issue, but on occasion it has caused me to die (the galaxy with the flipping platforms triggered by your spin attacks comes to mind).
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on June 08, 2010, 02:07:21 PM
Quote
My only real complaint so far besides the insipid main story (I'm sorry, but I'm not going to let that go.  It's been over 20 years and we're still doing this same shtick) is something I had major issues in the first game: the use of waggle for the spin attack.  Yes, it kind of works, but besides the pointlessness of it I sometimes find myself doing the spin when I don't really intend to just doing a slight involuntary arm movement.  It's not a major issue, but on occasion it has caused me to die (the galaxy with the flipping platforms triggered by your spin attacks comes to mind).

Well you can probably cut and paste this complaint for any Wii game Nintendo makes that doesn't support the classic controller.  I occasionally run into problems but I was shocked watching my brother play as he just can't sit still and Mario is spinning all over the place when he plays.  The numerous NSMB deaths make much more sense now. ;)
 
I long for the days when Nintendo abandons waggle.  There are numerous situations in this game where the remote is required.  They don't have to shoehorn waggle in for the spin move to "prove" the concept.
Title: Re: Super Mario Galaxy 2
Post by: Guitar Smasher on June 08, 2010, 02:30:43 PM
I found the spin move to work perfectly in this game.  It is very intuitive to me.  The spin-controlled flipping tile galaxy is probably my favourite, because it requires you to really use your brain instead of instincts (which would get you killed quickly).

If I have one complaint, when playing with a 2nd player, the extra pointer icon gets really distracting especially when it's close to Mario.  Still, the 2nd player actually really helped with some of the tougher levels.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 08, 2010, 02:47:11 PM
Another minor complaint I'd add is that Nintendo brought back Petey ****ing Piranha again as the first boss with pretty much the exact same strategy as the last time I fought him in Galaxy 1.  This is, what...3 times now that they've started a 3D Mario game fighting that guy and he's never been a great boss?
 
And seriously...Bowser Jr. again?  Can't Nintendo just have the Koopa Kids and leave it at that?  No one likes Bowser Jr. that I've seen.
Title: Re: Super Mario Galaxy 2
Post by: DAaaMan64 on June 08, 2010, 03:04:04 PM
The spin is great, I use it all the time for that little extra jump.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on June 08, 2010, 04:47:45 PM
I like Petey Piranha, so I don't mind if they brought him back.

Bowser Jr. is another story. He is a terrible character and is annoying. People may hate on Waluigi (although I don't know why), but he serves a purpose. He is a rival for Luigi and partner for Wario. Bowser Jr. has no use, Bowser already had eight kids that did the same thing.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on June 08, 2010, 05:27:55 PM
Quote
The spin is great, I use it all the time for that little extra jump.

Oh the spin is fine.  I just don't like the mechanics of how to perform it.  Map it to a button and we're set.
 
Bowser Jr. is such a lame character that I'm convince that he's the result of Nintendo being so indifferent to story that they made a goof regarding their own continuity.  Bowser Jr. looks almost identical to young Bowser from Yoshi's Island.  My theory is that when making Super Mario Sunshine Nintendo wanted to initially present an alternate villain so they used "Bowser's son" from Yoshi's Island, completely forgetting that that game was a prequel so it was actually Bowser himself.  Bowser Jr. isn't introduced in Super Mario Sunshine as he's some new character.  We're supposed to be all familiar with him, suggesting that Nintendo thinks we saw him already in an earlier game when we actually saw young Bowser.
 
Or Nintendo is just so lazy that they lifted the young character design for one character and passed him of as a new character.  Dumb or lazy?  Pick which one you feel is more flattering for Nintendo.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 08, 2010, 05:39:47 PM
I wouldn't mind the shake to spin if the Nunchuk didn't also activate the spin. I need to have one hand able to grab a drink or scratch an itch and things like that.

I've realized I swear pretty much the entire time playing.  Every time I die I'm all "AH FUCKING DAMMIT TO HELL!"  My brother could hear me from upstairs and was wondering if I was actually enjoying myself.  Thankfully I was.  I'm far enough that I'm going to die at least once on every new stage so the swearing will continue.
You remind me of my older brother, he used to be the exact same way (and might still be). It's a bit strange, but I guess the satisfaction of conquering those tough parts overrides the frustration of getting through. He broke one of our NES controllers by throwing it really hard against the wall (it was a third-party brand which is why it broke so easily). Hopefully you're not that extreme.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 09, 2010, 08:03:57 PM
I wouldn't mind the shake to spin if the Nunchuk didn't also activate the spin.
I found the Nunchuk spin to be useful when you're busy using the pointer.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 09, 2010, 11:44:34 PM
It can be. There should be an option to choose which one to use for spinning, that would solve everything.

Speaking of the pointer, there have been a few times where I executed the spin when rapidly moving the pointer to collect star bits. Fortunately it didn't result in mistakes... but it could.
Title: Re: Super Mario Galaxy 2
Post by: KDR_11k on June 10, 2010, 10:28:55 AM
My copy of SMG2 just shipped. Europe had to wait long enough.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 10, 2010, 11:01:11 AM
So is everyone truly in agreement that this game is down right good? Or years later are we going to complain about being too similar to past Mario titles?

When we see the next Mario title in 4-6 years most likely I would love a new way to fly. Both Sunshine and this game didn't have unlike every Mario since 3.  Galaxy's black suit was cool, but not nearly as fun and satisfying as the wing cap, cape or anything else really. One day I hope to see Yoshi with wings again, if I get that just one more time(out side of brawl) then I could die happy.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 10, 2010, 06:31:59 PM
So is everyone truly in agreement that this game is down right good? Or years later are we going to complain about being too similar to past Mario titles?
I already have that complaint now. That is the only complaint I have though, and it isn't any big deal, especially with a game of this type. But it does stick a bit too close to the conventions of the first Galaxy game, and recycles a little bit of it, and I feel it was held back somewhat by that. It's still a great game, though.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 10, 2010, 07:32:47 PM
Quote
But it does stick a bit too close to the conventions of the first  Galaxy game, and recycles a little bit of it, and I feel it was held  back somewhat by that. It's still a great game, though.
This game is far more awesome and we have the super guide to thank for that.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on June 10, 2010, 07:53:21 PM
Quote
So is everyone truly in agreement that this game is down right good? Or years later are we going to complain about being too similar to past Mario titles?

I imagine both games will end up lumped together as the "Galaxies" and will both be considered essential titles for the Wii, hell probably THE essential titles for the Wii.  But if they released a third Galaxy title or the next-gen Mario game is, like Galaxy 2, a further refinement of this game, then there will be some backlash.
 
A subtle refinement like Galaxy 2 is rare for Nintendo.  It's not their typical way to doing sequels.  Usually they do something pretty different.  I like that about them but there's a certain charm in a refined cookie-cutter sequel.  I think it's okay as a once-in-a-while situation.  It's notable that in this case the first game was so good that it left people wanting more.  That sort of game is RARE.  Sequels get played out because publishers assume we want more for every half-decent game that makes a profit.  If Nintendo released Mario Kart Wii 2 I'm sure it would be greeted with massive indifference.  They have to be picky.  If Nintendo suddenly goes cookie cutter sequel crazy then Super Mario Galaxy 2 may be remembered as the beginning of a bad trend.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 10, 2010, 10:33:34 PM
If Nintendo released Mario Kart Wii 2 I'm sure it would be greeted with massive indifference.
It depends. If it had 32 new tracks (meaning no retro ones), better balance, and improved graphics, it would easily be the best Mario Kart game ever.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 10, 2010, 10:44:23 PM
If Nintendo released Mario Kart Wii 2 I'm sure it would be greeted with massive indifference.
It depends. If it had 32 new tracks (meaning no retro ones), better balance, and improved graphics, it would easily be the best Mario Kart game ever.

That sounds about right.  All new tracks w/ clever layouts and shortcuts + visuals up to snuff with Mario Galaxy - Blue Shell - AI rubber-banding = best Mario Kart EVAR!   ;)

Pity Nintendo has no interest in doing any of these things.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on June 10, 2010, 10:47:59 PM
The blue shell is a great item, so that would have to stay in. As for retro tracks, those are very popular with most fans (and I also generally like them. I just don't like when they bring back tracks I didn't like to begin with, like Choco Mountain).
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 10, 2010, 10:57:19 PM
Mario Kart Wii doesn't have rubber-banding. I thought the 16 new tracks in the game had interesting and clever layouts. Shortcuts would further imbalance the game.

Given the nature of the game, the blue shell is a necessary evil, in theory. With all of the power items flying around in the middle of the pack, it is entirely possible for someone to zoom out ahead and become uncatchable, while everyone else pummels one another. The blue shell is intended to prevent that from happening. The problem is, the shell can appear at any time, even if the player in first has already crossed the line (in which case it will target the highest ranked player not yet finished). It should only appear if the player in first has at least a small lead.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 10, 2010, 11:04:35 PM
How about only items and shortcuts that require skill to use?
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 10, 2010, 11:09:43 PM
How about only items and shortcuts that require skill to use?

*points to Split/Second on the HD consoles.*

Sorry, couldn't resist.  Seriously, though, if someone manages to fight their way through all the crap flying around the racetrack to get and keep 1st place, they deserve to win.  There doesn't need to be an unblockable item only fire-able from 7th or 8th place available to prevent that.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 10, 2010, 11:21:41 PM
The blue shell appears in 4th-8th place, and it can be dodged using a mushroom. My issue with it is that it doesn't help the user. Mario Kart 64 has the best blue shell.

I don't think the Mario Kart series would benefit from shortcuts. I like the amount of item involvement in it, and shortcuts or multiple paths would separate the racers too much. I already have a game like that: ExciteBots.
Title: Re: Super Mario Galaxy 2
Post by: stevey on June 10, 2010, 11:22:56 PM
How about only items and shortcuts that require skill to use?

*points to Split/Second on the HD consoles.*

Sorry, couldn't resist.  Seriously, though, if someone manages to fight their way through all the crap flying around the racetrack to get and keep 1st place, they deserve to win.  There doesn't need to be an unblockable item only fire-able from 7th or 8th place available to prevent that.

But blue shell aren't unblockable and they can be fired from 2nd and 1st place.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 10, 2010, 11:28:47 PM
How about only items and shortcuts that require skill to use?

*points to Split/Second on the HD consoles.*

Sorry, couldn't resist.  Seriously, though, if someone manages to fight their way through all the crap flying around the racetrack to get and keep 1st place, they deserve to win.  There doesn't need to be an unblockable item only fire-able from 7th or 8th place available to prevent that.

But blue shell aren't unblockable and they can be fired from 2nd and 1st place.

I suppose I should have worded that better: "There doesn't need to be an unblockable item only acquire-able from 7th or 8th place available to prevent that."

As far as I know, the Blue Shell can only be prevented by using either a Mushroom or a Star at the moment it stops to crash down to the track.  I rarely ever see those items when in 1st, so the Blue Shell might as well be unblockable.
Title: Re: Super Mario Galaxy 2
Post by: King of Twitch on June 10, 2010, 11:31:49 PM
Look at the shortcuts in SMK; they let a careful player hop a corner or two but nothing too extreme, yet they're highly gratifying. I guess that would require too much planning.. it's just a ****ing go-kart game.
Title: Re: Super Mario Galaxy 2
Post by: stevey on June 10, 2010, 11:34:39 PM
How about only items and shortcuts that require skill to use?

*points to Split/Second on the HD consoles.*

Sorry, couldn't resist.  Seriously, though, if someone manages to fight their way through all the crap flying around the racetrack to get and keep 1st place, they deserve to win.  There doesn't need to be an unblockable item only fire-able from 7th or 8th place available to prevent that.

But blue shell aren't unblockable and they can be fired from 2nd and 1st place.

I suppose I should have worded that better: "There doesn't need to be an unblockable item only acquire-able from 7th or 8th place available to prevent that."

As far as I know, the Blue Shell can only be prevented by using either a Mushroom or a Star at the moment it stops to crash down to the track.  I rarely ever see those items when in 1st, so the Blue Shell might as well be unblockable.

Not necessarily, they are many other ways (shells, jumping, sliding) depending on the game and particular track you're on. If you can't do them then you don't deserve to be 1st anyway...
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 10, 2010, 11:37:04 PM
Mushrooms can appear in 2nd, and sometimes in 1st if there are less than 12 players.

Look at the shortcuts in SMK; they let a careful player hop a corner or two but nothing too extreme, yet they're highly gratifying.
The tracks in Mario Kart Wii have a few like that too.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 11, 2010, 12:08:55 AM
The next Mario Kart will be titled "Wii Kart", get used to it!
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 11, 2010, 12:22:33 AM
Since Mario Kart Wii already has Miis in it, I doubt that.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 11, 2010, 02:46:13 AM
Thanks a bunch Ian! You just said "Mario Kart" and now look at everyone.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 11, 2010, 03:05:07 AM
All Ian Sane did was make a valid comparison. If you want to blame someone for the derail, that's me.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on June 11, 2010, 04:03:07 AM
Yeah, someone report Mop it up.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 11, 2010, 01:04:04 PM
Played a few more galaxies in Galaxy 2 - World 2 (I'm trying to slog my way through Sakura Wars 5 at the same time), and I ran into my first instance of the Bee Suit.  Ugh, I still hate that suit and it's level was suitably dull, but at least it was sidescrolling for a change.  After running into the Bug boss from the first Mario Galaxy twice in one galaxy, I'm starting to get tired of facing bosses again I already fought multiple times in the first game.
 
Also got a star from Not-Funky Kong back in the first world that was kind of fun trying to build up combos performing jumps on multiple enemies.  Doing that in 3D is kind of hard, though.
Title: Re: Super Mario Galaxy 2
Post by: Ian Sane on June 11, 2010, 02:00:07 PM
Yeah I don't care for the Bee Suit but the sidescrolling level it was on won me over because it's, you know, a sidescrolling level.  The sidescrolling levels in Super Mario Galaxy 2 are really inventive and show the flaws of the very retro-designed NSMB games.  You can do some really cool stuff with today's hardware if they're willing to try new things.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 11, 2010, 02:01:46 PM
Quote
Super Mario Galaxy 2 are really inventive and show the flaws of the very retro-designed NSMB games.
NSMBWii outclassed Galaxy 1 with it's stages.

NSMBWii was outclassed by SMG2 with the same thing.

Super Guide, how I love thee.
Title: Re: Super Mario Galaxy 2
Post by: DAaaMan64 on June 11, 2010, 04:03:58 PM
Yeah I don't care for the Bee Suit but the sidescrolling level it was on won me over because it's, you know, a sidescrolling level.  The sidescrolling levels in Super Mario Galaxy 2 are really inventive and show the flaws of the very retro-designed NSMB games.  You can do some really cool stuff with today's hardware if they're willing to try new things.

I'm not crazy about the Bee Suit either 'cause you move so slow, but it is cool how you walk on walls.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 11, 2010, 09:38:25 PM
I also find the Bee Suit to be the least interesting method of flight in a Mario game (and the most scary, too). I was disappointed to find out they didn't bring back the red/black flying suit in the original Galaxy game, that enables more possibilities than the Bee Suit.

After running into the Bug boss from the first Mario Galaxy twice in one galaxy, I'm starting to get tired of facing bosses again I already fought multiple times in the first game.
Given your distaste for recycled content, I'm predicting that you'll collect only enough stars to beat Bowser.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 12, 2010, 12:53:59 AM
After running into the Bug boss from the first Mario Galaxy twice in one galaxy, I'm starting to get tired of facing bosses again I already fought multiple times in the first game.
Given your distaste for recycled content, I'm predicting that you'll collect only enough stars to beat Bowser.

*shrugs*

Eh, we'll see.  I did collect all 120 Stars in the original Galaxy with Mario (though only a few with Luigi), so you never know.  My problem with recycled content is that it's a lazy way to pad the game length, and unless there's some new twist in the experience that makes it new and engaging to play, I don't want to do it.  It's especially bad with some of the bosses in this game because I already beat them in Galaxy several times, and the strategy to beat them here is identical.

I'm in World 3 right now with about 31 Stars or so, and at long last the Comets are finally making their appearance.  This game's definitely making a stronger impression on me than the first Galaxy, which I felt played things too conservatively too early on for too long.  The Bowser fight at the end of World 2 was nice, if pretty simple and not the least bit challenging.  In fact, so far this game's been pretty easy.  Much like with NSMBW, I don't understand where all the hype about the supposed "high difficulty right from the start of the game" comes from.  Yeah, there have been a couple tricky sections and the game isn't so eager to hold your hand, but so far it's mainly been textbook Mario platforming.  Then again, I beat Bit.Trip. Runner so maybe I'm some sort of platforming God.   ;)
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 12, 2010, 01:34:44 AM
Not to give you a big head, but you do seem like someone who has better than average gaming skill.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 12, 2010, 01:38:05 AM
Not to give you a big head, but you do seem like someone who has better than average gaming skill.

No comment lol.

The game has a good skill level, and easily matches most "hardcore" games like GOW in challenge.
Title: Re: Super Mario Galaxy 2
Post by: Killer_Man_Jaro on June 12, 2010, 02:23:06 PM
As for me, I'm at World 4 with 53 stars collected. That's in just three sittings. You might say the game hooked me.


Seriously, Super Mario Galaxy 2 is rocking my socks off. The level designs are so good, so bloody good, I'm struggling to think of which ones to single out. For the sake of conversation, every level with the Bulb Berry power-up for Yoshi has put a huge grin on my face. Each of the Luma galaxies houses an amazing one-time concept - Flip-Swap, Beat Box - made all the more memorable because these ideas appear just this once. The Chompworks Galaxy has also stuck in my head; I love how you alter the environment to keep the Chomps rolling to where you need them. Oh, and  the slide in Tall Trunk is just too cool for words.


I've really liked the bosses so far. Yeah, there are a couple of reprises from the previous game, but everything else has been very impressive. Rolladillo, Megahammer, Glamdozer... it's cool how the mechanics introduced in the level are used in the boss fight, especially Glamdozer's fight.


The music has hit it out of the park for me as well. I was concerned SMG2's soundtrack wouldn't have the same impact on me as the first game. This concern was squashed as soon as I heard Sky Station Galaxy's BGM. Hats off to the composers again, and that includes some of the non-orchestrated songs too. Puzzle Plank Galaxy has this incredible call-and-response with a fiddle piece that sounds like the sort of thing people would square dance to and unusual synths. I never would have thought that musical combo could work -- I was wrong! I must also mention the Haunty Halls Galaxy BGM, which is a wonderful remix of the Ghost House theme from Super Mario World.


To all the cynics out there: I really think you should give this try. You might argue that all this stuff could have been in the original game and that this is "basically a level pack". Well, while that may be true, there's no reason that should bother you whatsoever. This is a purely creative and enjoyable endeavour that reminds me why I still play videogames. Come on, why are you still reading this? Go buy Mario Galaxy 2 now.
Title: Re: Super Mario Galaxy 2
Post by: AV on June 12, 2010, 02:39:10 PM
(http://hphotos-snc3.fbcdn.net/hs327.snc3/28977_1436992921485_1132844490_1318910_6151393_n.jpg)


I just made this.


This is true for so many green stars.....I feel terrible when I HAVE to do this
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 12, 2010, 09:08:25 PM
Has anyone gotten the ghost for the Megahammer Daredevil Star in World 3? It does absolutely nothing but walk-crouch and sleep!
Title: Re: Super Mario Galaxy 2
Post by: ThePerm on June 12, 2010, 10:16:50 PM
man thats a ruined treacherous swine picture

(http://i46.tinypic.com/241s4kz.jpg)
proper...see how that paratrooper koopa stares back with a look of "now that ain't right"
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 12, 2010, 10:36:26 PM
Funny these pictures came up, I was just going to ask if anyone else "jet packed" off of yoshi to get a star or not die.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 13, 2010, 02:15:49 AM
I'm in World 6 now with 76 Stars.  I'd actually have a lot more by now, but when I saw in World 5 I had enough to get to Bowser Jr. pretty much right after the first galaxy, I took the opportunity to get him out of the way (unfortunately, I missed the Comet Coin there so I'll have to go back anyway).  Now I'm just working my way back through the World 5 galaxies to get those knocked out along with their comets (so far I've gotten all the stars and comet stars in the previous 4 worlds except the final Bowser comet in World 4).  By far the worst stars I've had to deal with so far are the ones that involve the Shadow Marios, particularly the one in Chainchomp Factory.  And oh joy, the Spring Suit returned in that stage, because it worked so well in the first Galaxy and was beloved by all.   ::)   I also had a lot of trouble with the Purple coin challenge on the tile-flipping galaxy in World 1, though in my defense part of that is because the stupid waggle-activated spin attack would only work about 3/4 of the time.  Frequently running through that stage, I'd shake the remote and nothing would happen, causing me to fall through the un-flipped tile and die.  Ugh, I hate waggle.  Why couldn't this just be done with a button (or at least have the option), like the B trigger?  It's not like there's much point to the stupid pointer-based Star Bits gun besides (occasionally) triggering coins during boss battles.

And there's a Mario Sunshine galaxy!  Damn it, I thought we threw that crappy game back into the fires of Mt. Doom from whence it came!   ;)   I'm actually kind of surprised they didn't bring FLUDD back for that stage.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 13, 2010, 02:42:15 AM
Speaking of Mario Sunshine, I've been playing it again, still prefer it over the Galaxy games.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 13, 2010, 02:52:16 AM
Girl you crazy!
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 13, 2010, 02:55:36 AM
Girl you crazy!

I prefer the more wide open spaces and exploration that the original two 3D Mario's provided. They are few and far between in SMG1 and 2. And the ones there aren't very good.

Not only that but Sunshine has a great overworld, and a cohesive theme. It is so cool to go to one level and perhaps seeing a previous level in the distance.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 13, 2010, 03:55:46 AM
And oh joy, the Spring Suit returned in that stage, because it worked so well in the first Galaxy and was beloved by all.   ::)
I think it works fine and is one of the more interesting powerups in both games.
Title: Re: Super Mario Galaxy 2
Post by: GoldenPhoenix on June 13, 2010, 03:58:28 AM
I don't understand keeping the crap spring power up and taking away the flying suit.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 13, 2010, 04:19:24 AM
Yeah, I expected the flying suit to appear somewhere since it was barely used in the first game.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on June 13, 2010, 05:21:17 PM
Well, I did what I set out to do this weekend and beat "a game" from my backlog, though I intended for that one to be Sakura Wars.   ;)   Yeah, I beat Bowser at 98 Stars, and unsurprisingly (considering his history in the series) he was a complete cakewalk.  Neat final level, though, using most of the powers you've been using throughout the game.  I have quite a few stars to go before I reach 120, but I'll get those those later after I've completed some other games from my backlog.  Considering all I have to look forward to after collecting the remaining 22 stars is to collect another 120 (green) stars, I don't see the need to bump it any higher on my play list.

Overall, a definite upgrade over the first Galaxy and a fine Mario game.  I don't think this game is anywhere near as hard as people make it out to be, though.  Hell, I think it's actually easier than the later part of the first Galaxy, though it starts off more difficult than that game's intro.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 15, 2010, 01:58:52 AM
Thought I was going to have all Stars befor E3, man! Where in the heck is the comet coin in the super duper last level?
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on June 15, 2010, 11:55:08 AM
In the last stage with all the Hammer Bros.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 15, 2010, 01:51:58 PM
It wasn't as difficult as I thought it would be, as well, but I consider that a good thing. For the most part, I think the difficulty is more consistent than the first, and has better progression. Though given how similar the game is, it doesn't feel much more difficult to those of us who have played the first game. That prepared us for it. For anyone who would play this first, I'll bet they'd have a much more difficult time getting into it than if they played the first game.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 16, 2010, 07:10:55 PM
*groan*

I just got 241 stars today, and I found out that you have to get 9,999 starbits in order to get the comet star of the Grandmaster Galaxy to appear. Shame on you, Nintendo. By now you should realize what constitutes as simple tedium.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 21, 2010, 01:01:45 AM
Whats the best place to collect star bits? I recall a purple coin challenge where shadow marios chase you in an ity bity room.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on June 21, 2010, 02:55:27 AM
Whats the best place to collect star bits? I recall a purple coin challenge where shadow marios chase you in an ity bity room.

The second star on Molty Monster Galaxy is the best place.  There's so many star bits in that level and because of how short it is, if you keep replaying the level it's very easy to get a ridicules amount of star bits in only a few minutes.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 21, 2010, 03:05:25 AM
Yep that's what I did. It took maybe 20 minutes to get the 4,000 or so I needed. Just put on some music and the tedium will be over soon enough.

http://www.youtube.com/watch?v=XnGIC3T1mn4
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 21, 2010, 11:36:17 AM
Alright! Thats my favorite level!
Title: Re: Super Mario Galaxy 2
Post by: AV on June 21, 2010, 05:03:15 PM
*groan*

I just got 241 stars today, and I found out that you have to get 9,999 starbits in order to get the comet star of the Grandmaster Galaxy to appear. Shame on you, Nintendo. By now you should realize what constitutes as simple tedium.


The comet star is a BITCH for that level. I managed to always get the 1up in that level but it probably took a sold 2 hours and over 20 lives to get that final star. Felt so satisfying though.


That level in S world with all the thumps I found tons of star bits FYI. Getting those two stars was difficult for me so I died often and maxed out at 999 star bits. That vortex has at least 50 star bits alone. 
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 21, 2010, 07:06:56 PM
I had it memorized from the first time I played the level, so it took only a few tries. Most of the problems came from the first section, since the Paragoombas were replaced by those fat, green, flying things.
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 23, 2010, 02:24:34 PM
Yahoo! I completed the last level in under 20 tries! I never thought Hammer Bros could ever be as terrifying as they once were in the first Super Mario Bros.
Title: Re: Super Mario Galaxy 2
Post by: AV on June 23, 2010, 06:21:14 PM
 


Yahoo! I completed the last level in under 20 tries! I never thought Hammer Bros could ever be as terrifying as they once were in the first Super Mario Bros.

Anyone else use the cloud suit to skip over the flip floor area? A few times I managed to time things just right to have 3 left over, but most of the time 2 clouds left to help me get over that section.


I also jumped really high during that section with the pull blue star area and avoided the moving electricity part almost entirely.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 23, 2010, 07:26:13 PM
I didn't figure out how to get three clouds, but I did have two. I would use one in the area with the green disappearing platforms, and the other would be to long jump over those flipping platforms.
Title: Re: Super Mario Galaxy 2
Post by: AV on June 24, 2010, 11:28:51 AM
I didn't figure out how to get three clouds, but I did have two. I would use one in the area with the green disappearing platforms, and the other would be to long jump over those flipping platforms.


You just have to long jump with enough space to make it to the launcher without hitting the electricity. It's not that hard but not really worth the risk
Title: Re: Super Mario Galaxy 2
Post by: Caterkiller on June 24, 2010, 11:49:44 AM
I got 3 clouds as well, only twice though. Just before that last electric fence I would flip up before the wall, let that cloud blow away, then long jump over to the flower and allow that first cloud to carry me to the star.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on June 26, 2010, 12:56:11 AM
I seriously need to pick up the pace with this game. I'm too fricking slow with this game (and too many others to count). =(
Title: Re: Super Mario Galaxy 2
Post by: Spak-Spang on June 26, 2010, 10:55:14 AM
GP:  I will say that Mario 64, may still be better than the first Galaxy, I dunno about the second.

Super Mario Sunshine, had some great elements...but it has some major flaw issues and pacing issues that make it hard to play over again from the start...however, when Sunshine is at its best...it is a great Mario experience on par with any Mario experience I have ever had...those moments are just not as great as the others.

As for Mario 64, of the 3D games, that seems to be the easiest to immediately pick up and start playing again, and enjoy throughly...fast levels, simplicity in design, but deep in gameplay.  Actually all the things that make me appreciate Galaxy so much as well.
Title: Re: Super Mario Galaxy 2
Post by: AV on June 26, 2010, 11:46:31 AM
GP:  I will say that Mario 64, may still be better than the first Galaxy, I dunno about the second.

Super Mario Sunshine, had some great elements...but it has some major flaw issues and pacing issues that make it hard to play over again from the start...however, when Sunshine is at its best...it is a great Mario experience on par with any Mario experience I have ever had...those moments are just not as great as the others.

As for Mario 64, of the 3D games, that seems to be the easiest to immediately pick up and start playing again, and enjoy throughly...fast levels, simplicity in design, but deep in gameplay.  Actually all the things that make me appreciate Galaxy so much as well.


when was the last time you played it? Yes it was revolutionary, but it DOES NOT HOLD UP. The camera is AWFUL the textures almost make me throw up. Play it on Virtual console, you will still enjoy the game but it does not hold up as much as you think.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on June 26, 2010, 05:15:47 PM
Mario 64 holds up last time I played. I'll have to take you up on that challenge...if my N64 wasn't with my sister.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on June 26, 2010, 05:26:16 PM
I think Mario 64 holds up really well, but I do think Galaxy is definitely a better game.
Title: Re: Super Mario Galaxy 2
Post by: ThePerm on June 26, 2010, 05:36:38 PM
i also think mario 64 still holds up well, its still fun to play, and if i were to play through it again, it would still be a lot of fun.

Mario Galaxy is an amazing game, its very hard to rank mario games when they are all so good, even black sheep like sunshine and smb2 are good games
Title: Re: Super Mario Galaxy 2
Post by: AV on June 26, 2010, 07:15:01 PM
I still think mario 64 is a great game, but I really can't go back and collect all 120 stars in that game via the virtual console. I wouldn't be opposed to remaking the game for Wii with cleaned up graphics, adding the DS exclusive stuff and totally updating the camera.
Title: Re: Super Mario Galaxy 2
Post by: ThePerm on June 26, 2010, 07:32:36 PM
pshh, i play the game on n64 on a small tv. Notice how all you people are complaining about the camera are playing the virtual console version.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on June 27, 2010, 10:50:53 AM
I'm still trying to justify spending $50 on Super Mario Galaxy 2. Not because I don't think it's worth $50. Rather, I don't really have $50 to spend. I'd really like Sin and Punishment 2 as well. I just don't think I can hold off until Other M comes out.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on June 27, 2010, 06:18:52 PM
I'm still trying to justify spending $50 on Super Mario Galaxy 2. Not because I don't think it's worth $50. Rather, I don't really have $50 to spend. I'd really like Sin and Punishment 2 as well. I just don't think I can hold off until Other M comes out.
Unless you know a shooter fan who would play Sin and Punishment co-op with you, I think Super Mario Galaxy 2 would be a better value.

when was the last time you played it? Yes it was revolutionary, but it DOES NOT HOLD UP. The camera is AWFUL the textures almost make me throw up. Play it on Virtual console, you will still enjoy the game but it does not hold up as much as you think.
BLASPHEMY!
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on July 16, 2010, 10:17:16 AM
Having played the game a great deal, there is one feature that would've been really great: a Time Attack switch. It would make perfection of speed runs a lot more bearable (instead of going back to the Map screen over and over when mistakes are made) and would really increase the game longevity. It could be implemented the same way Speedy Comets in the original game worked, except it counts down starting from your Best Time. If you fail, you can start over from the very beginning. The player would also have the ability to manually restart the speed run. Unlike the original's tacked on "take screenshots of the Star List" feature, speed run times are worth sharing with others. I would love to easily share with others that, so far, I got through "Step to the Beep" in 0:51:50 and "Silver Stars in Double Time" in 0:55:90. The feature can be turned on or off, in case players just want to mess around in old levels like usual.
Title: Re: Super Mario Galaxy 2
Post by: AV on July 16, 2010, 01:23:14 PM
Having played the game a great deal, there is one feature that would've been really great: a Time Attack switch. It would make perfection of speed runs a lot more bearable (instead of going back to the Map screen over and over when mistakes are made) and would really increase the game longevity. It could be implemented the same way Speedy Comets in the original game worked, except it counts down starting from your Best Time. If you fail, you can start over from the very beginning. The player would also have the ability to manually restart the speed run. Unlike the original's tacked on "take screenshots of the Star List" feature, speed run times are worth sharing with others. I would love to easily share with others that, so far, I got through "Step to the Beep" in 0:51:50 and "Silver Stars in Double Time" in 0:55:90. The feature can be turned on or off, in case players just want to mess around in old levels like usual.


Great idea. Have online leader boards with best times and most starbits/coins in each level too. Something small like that would go a long way
Title: Re: Super Mario Galaxy 2
Post by: broodwars on July 16, 2010, 01:35:14 PM
Man, I went back and tried to wrap up the final stars in the game (I'm at 110 right now), and for the life of me I just can't get past that damn Thwomp Stage in the Special World.  I don't remember having any issue with this stage in the first Galaxy, but with everything running at double speed I just can't prevent either getting squashed by Thwomps (yes, I try to use the time-slowing buttons, but they're hard to get to and have to be timed exactly right) or falling off a ledge into the Black Hole.  Honestly, I think part of the problem is that the camera for that stage is atrocious.  If Nintendo had replaced it with an overhead camera, it would probably be a lot easier.  I'm having similar problems with the comet on the stage previous to it, where they speed-up the rotating blocks.  I didn't have too much trouble with that stage on my original run, but at double speed I'm finding that Mario just doesn't move fast enough to get on and off the blocks before they become too steep to stand on (oh, and the spin jump only seems to work on that stage when it wants to).  It's just very frustrating.
 
I'm also running into a very weird issue with this game and the Wii in general lately.  I'm in a new house, but I'm using the same setup as before.  Now, however, the pointer's starting to get screwy.  It'll be pointing at an object or menu item, and the pointer will just start jumping around the place.  I'll recalibrate the sensitivity and that will work for a while, but then it starts getting weird again.  I have no idea why it's doing that.
Title: Re: Super Mario Galaxy 2
Post by: Caliban on July 16, 2010, 02:44:48 PM
Man, I went back and tried to wrap up the final stars in the game (I'm at 110 right now), and for the life of me I just can't get past that damn Thwomp Stage in the Special World.  I don't remember having any issue with this stage in the first Galaxy, but with everything running at double speed I just can't prevent either getting squashed by Thwomps (yes, I try to use the time-slowing buttons, but they're hard to get to and have to be timed exactly right) or falling off a ledge into the Black Hole.  Honestly, I think part of the problem is that the camera for that stage is atrocious.  If Nintendo had replaced it with an overhead camera, it would probably be a lot easier.

I had the same problem on that Thwomps level, but I just made myself watch a walkthrough video. I'm glad I did. The camera is bad on that level. I think the camera system didn't improve with SMG2, it got worse in some respects.
Title: Re: Super Mario Galaxy 2
Post by: Sundoulos on July 17, 2010, 09:17:27 AM
I'm also running into a very weird issue with this game and the Wii in general lately.  I'm in a new house, but I'm using the same setup as before.  Now, however, the pointer's starting to get screwy.  It'll be pointing at an object or menu item, and the pointer will just start jumping around the place.  I'll recalibrate the sensitivity and that will work for a while, but then it starts getting weird again.  I have no idea why it's doing that.

When that usually happens, it's some light source that's interfering with the sensor bar.  One year at my in-laws house, their Christmas tree that was set up too near the television...I had to turn off the tree in order to play the Wii.  Try turning off all of the obvious light sources near the Wii to see if you have the same problem.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on July 17, 2010, 09:43:11 AM
I'm also running into a very weird issue with this game and the Wii in general lately.  I'm in a new house, but I'm using the same setup as before.  Now, however, the pointer's starting to get screwy.  It'll be pointing at an object or menu item, and the pointer will just start jumping around the place.  I'll recalibrate the sensitivity and that will work for a while, but then it starts getting weird again.  I have no idea why it's doing that.

When that usually happens, it's some light source that's interfering with the sensor bar.  One year at my in-laws house, their Christmas tree that was set up too near the television...I had to turn off the tree in order to play the Wii.  Try turning off all of the obvious light sources near the Wii to see if you have the same problem.

Hmm...it shouldn't be a light source, because I usually play with all the lights off.  That house is full of long fluorescent lights throughout the building, though, but they're usually off as well.
Title: Re: Super Mario Galaxy 2
Post by: ThomasO on July 17, 2010, 10:42:57 AM
Twisty Trials Galaxy's camera gave me issues, given that the platforms were of varying size and in the middle of nowhere, so you couldn't tell how far away you were from them. The camera in Starshine Beach and Throwback made collecting certain Green Stars absolutely infuriating (you probably know which ones).
Title: Re: Super Mario Galaxy 2
Post by: noname2200 on July 17, 2010, 01:42:53 PM

Hmm...it shouldn't be a light source, because I usually play with all the lights off.  That house is full of long fluorescent lights throughout the building, though, but they're usually off as well.

It's only infrared light that the sensor cares about, so there may be a light source that you're just not seeing.  Alternatively, perhaps your sensor bar got damaged in the move, or you controller's camera did.  I assume you've tried using a different controller, so see if replacing the sensor bar with a different IR source changes things.  Alternatively, move your Wii to a different room and see if it works there.
Title: Re: Super Mario Galaxy 2
Post by: Spak-Spang on July 18, 2010, 11:37:26 AM
I have and did go back and play Super Mario 64 again on the Wii Virtual console.  And no I didn't have the desire to collect all 120 stars again, but the game completely stood the test of time.  Yes, the graphics are not as good as they are now...but they are still remarkably strong...and I still desired to play my favorite levels again and again.  And I like how quickly, you can access almost every level in the game in Super Mario 64, then visit the levels at your leisure.

Super Mario 64 to me is the closest game that carries the replay value that Super Mario World, Link to the Past, and Yoshi's Island carry for me. 
Title: Re: Super Mario Galaxy 2
Post by: Killer_Man_Jaro on July 19, 2010, 10:48:42 AM
I'll say what I said about the shake in New SMB Wii: I've never had any problems with executing the Spin Attack and do not see what you could be doing wrong. One quick flick of the Remote is all it needs, doesn't need to be strong or a broad swing, just one simple little flick.


Speaking of which, those of you having trouble with the Stone Cyclone Galaxy (which I agree is a difficult one) - don't be put off and push on through because the Luma galaxy at the end of World S is one of the best in the game in my view.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on September 12, 2010, 12:16:58 AM
My best friend was over today, and he's been playing some Galaxy 2.  Inspired a bit by his play, I picked up the controller and somehow apparently found the frickin' ZONE because I just blitzed through the final 10 or so stars (including 2 runs through Stone Cyclone, a stage I'd never managed to finish even without the prankster comet) to finally get all 120 normal stars.  I have to agree that the final two stars are among the best in the game, though I would have enjoyed the last galaxy a lot more if the ****ing spin attack actually worked when it was supposed to!  The damn thing only worked when I held the Wiimote at a particular angle and shook it.  My friend was in total disbelief when several times towards the end of that galaxy I'd nearly make it to the top, and then the spin attack would just not work.  Argh!

With 121 stars now, I'm probably done with Galaxy 2.  The green stars aren't particularly interesting, and from the looks of it they're only all that hard to find because Nintendo won't let you control the camera so you can look for them.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on September 12, 2010, 12:22:17 AM
What's the name of the last galaxy? I'm trying to remember if you unlock it by getting 240 stars or if it's just the comet on it you unlock from getting all the green ones.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on September 12, 2010, 12:24:43 AM
What's the name of the last galaxy? I'm trying to remember if you unlock it by getting 240 stars or if it's just the comet on it you unlock from getting all the green ones.

The galaxy I was referring to was the Flip-Out Galaxy, normally the last galaxy in World S (you have to pay 2,000 Star Bits to enter it).  I haven't seen the Grandmaster Galaxy that unlocks when you have all 240 stars and 9,999 Star Bits.
Title: Re: Super Mario Galaxy 2
Post by: Killer_Man_Jaro on September 12, 2010, 03:29:46 AM
With 121 stars now, I'm probably done with Galaxy 2.  The green stars aren't particularly interesting, and from the looks of it they're only all that hard to find because Nintendo won't let you control the camera so you can look for them.

D-Pad, left and right to rotate, up to look around in first person. Aside from that, I think you should give the Green Stars a go. The majority of them are hard to reach rather than hard to see. Well-timed Triple Jumps, which you never needed before, are essential, as are some of the other advanced techniques and you are encouraged to explore the levels a bit more.
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on September 12, 2010, 01:05:19 PM
I am actually stuck in Super Mario Galaxy 2 where I have to complete a bunch of time trials and races to get stars and beat world 4. I am also stuck in the chain chomp factory where Mario must put on a spring suit and make it across the level without running into wrolling chain chomps. This level is literally making me tear my hair out.
 
If Nintendo does a third installment of this series, I wish that they would make these trials optional, or something on the side where you are not constrained by your inability to complete them. Basically where I am at in the game I am stuck there until I complete these trials. This takes me away from the game itself and is really frustrating.
 
Overall, this is one of the best games that I have ever played and Nintendo was on their A game(no pun intended) when producing this title.
Title: Re: Super Mario Galaxy 2
Post by: broodwars on September 12, 2010, 01:47:51 PM
D-Pad, left and right to rotate, up to look around in first person.

The problem is that it feels like Nintendo locked out the D-pad controls 99.9% of the time, which often made me wonder as I originally played through the game why they even bothered to have that feature.
Title: Re: Super Mario Galaxy 2
Post by: vudu on September 12, 2010, 02:42:44 PM
With 121 stars now, I'm probably done with Galaxy 2.  The green stars aren't particularly interesting, and from the looks of it they're only all that hard to find because Nintendo won't let you control the camera so you can look for them.

For what it's worth, I think the green stars in the first level are the absolute worst of the entire game.  They rely on hiding them in non-obvious spots and they're really just not all the interesting.  I collected the green stars in that first level and then turned the game off for about a month.  I went back to it on a whim and found the majority of the rest of the green stars to be an absolute joy to collect.

The best stars aren't the ones that you have to search to find--they're the ones that you see immediately and think to yourself, "how the Hell am I going to get up there?".  I'd recommend trying a couple other green stars from a couple different galaxies before you write them off completely.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on September 12, 2010, 04:53:50 PM
I have mixed feelings about the green stars. Some stars were placed in parts that made you do weird tricks in order to reach them, whilst others were just tossed over a pit and had you take a long jump leap of faith. I think they would have been a lot better if there were half as many as there are; having 120 feels so forced. But I do think it was better than playing the same game again with a different character, like the first game.
Title: Re: Super Mario Galaxy 2
Post by: vudu on September 12, 2010, 06:03:20 PM
I agree that the stars aren't perfect.  But they do give you a good reason to play through the game again without doing the exact same thing again.
Title: Re: Super Mario Galaxy 2
Post by: Retro Deckades on September 14, 2010, 11:22:48 AM
I think they would have been a lot better if there were half as many as there are; having 120 feels so forced.

If you were talking about Super Mario Sunshine or the original Super Mario Galaxy, I would agree with you. However, I think Galaxy 2 is the first 3-D Mario game since Super Mario 64 where I wasn't exhausted by the process of collecting all 120, let alone 242.

Hell, I enjoyed it so much that I actually went back to Super Mario Galaxy and played through the game to completion as Luigi, something that I never thought I would do.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on September 14, 2010, 12:54:39 PM
I had no problems with the star collecting in Super Mario Galaxy. A couple were incredibly tough (the ones involving blowing up trash piles took me a few dozen times to get done quickly enough). I haven't played this one yet though.

Besides, collecting all the stars is optional. Complaining about an optional thing is really nitpicking.
Title: Re: Super Mario Galaxy 2
Post by: Kytim89 on September 14, 2010, 03:47:12 PM
I wish that Giga Bowser was the final boss of this game.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on September 14, 2010, 08:48:21 PM
If you were talking about Super Mario Sunshine or the original Super Mario Galaxy, I would agree with you. However, I think Galaxy 2 is the first 3-D Mario game since Super Mario 64 where I wasn't exhausted by the process of collecting all 120, let alone 242.
Just to clarify, I was simply talking about the 120 green stars. Too many felt uninspired and thrown in. Though I do think that the few recycled galaxies were lame as well.

Besides, collecting all the stars is optional. Complaining about an optional thing is really nitpicking.
Just because something is optional does not give it a free pass from being critiqued. It is also optional to buy the game.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on September 14, 2010, 11:26:55 PM
Besides, collecting all the stars is optional. Complaining about an optional thing is really nitpicking.
Just because something is optional does not give it a free pass from being critiqued. It is also optional to buy the game.

Agreed. And in many cases the time and resources used to make those optional parts could have been used to fix something like Brawl's online!
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on September 15, 2010, 02:03:14 AM
Besides, collecting all the stars is optional. Complaining about an optional thing is really nitpicking.
Just because something is optional does not give it a free pass from being critiqued. It is also optional to buy the game.

Agreed. And in many cases the time and resources used to make those optional parts could have been used to fix something like Brawl's online!

Only it wouldn't since things like Galaxy 2 Green Stars were thrown in at the last minute in order to give the players who found all the regular stars alittle reward in the form of an optional quest that provides a few more hours of gameplay.  Plus there's the fact that Galaxy 2 already contains more variety and unique stars than any of the previous 3D Mario games, I think they deserve some slake for not devoting more attention to the Green Stars. 

Especially when you consider less then 20% of all the people who bought Galaxy 2 will even get all 120 gold stars.  Which is one of the reason why Nintendo hardly ever gives big rewards in their games for getting 100% because they don't want to spend a lot of time and money on features that the majority of the people who buy the game will never see.  Which is why the previous 3D Mario games basically gave you nothing except more lives, a new costume and a new character that plays slightly different.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on September 15, 2010, 02:34:31 AM
They could have tossed in 60 green stars instead of 120. There's nothing that said they had to have 120.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on September 15, 2010, 06:27:43 AM
Wow, is anyone else seeing Mop it up's transition into an Ian Sane type figure?
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on September 15, 2010, 10:37:28 AM
They could have tossed in 60 green stars instead of 120. There's nothing that said they had to have 120.

But who would that make happy? If you don't want to collect them all, don't. A lot of people do like collecting them all.
Title: Re: Super Mario Galaxy 2
Post by: FZeroBoyo on September 15, 2010, 10:38:21 AM
Yeah, while some of the Green Stars were genuinely challenging to get to, a good number of them also felt tacked on. I liked how some where in plain sight while others were like "How the heck do I get that?"
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on September 15, 2010, 07:20:25 PM
Have you played the game yet, TJ Spyke?

Wow, is anyone else seeing Mop it up's transition into an Ian Sane type figure?
Ha, not even close! Looking around, it'd seem I play more Nintendo games than everyone else here.  :P
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on September 15, 2010, 07:53:02 PM
Unlike with Ian, I'm pretty sure it's possible for Mop it up to be happy with something Nintendo does.
Title: Re: Super Mario Galaxy 2
Post by: TJ Spyke on September 15, 2010, 09:13:44 PM
Have you played the game yet, TJ Spyke?

Sadly, not yet. My Wii was stolen awhile ago and I don't have enough money yet to replace it. I could understand not liking games that force you to collect stuff, but it's not like you are forced to get all the stars.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on September 16, 2010, 12:37:37 AM
Wow, is anyone else seeing Mop it up's transition into an Ian Sane type figure?
Ha, not even close! Looking around, it'd seem I play more Nintendo games than everyone else here.  :P

No, I meant it in the way you find things that can be complained about, but don't need to be complained about. Sure you don't like there being so many stars, but I'm pretty sure there are loads of people (me included) who really like the inclusion of more stars.
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on September 16, 2010, 01:00:34 AM
Eesh, you guys act like I said Super Mario Galaxy 2 is a bad game. I am a critic, it is my job to analyze games, and a part of that is to find faults others would overlook. Now, I'm not saying nobody would like all of the green stars, but I feel quite a few of them are not well-designed, which is a strange thing to see in this excellent game. All I'm doing is expressing my opinion, it is still up to the individual to decide for themselves if they are worthwhile. The fact that the only two complaints I have on the game are very very very minor things like this is a testament to the game's quality.

Beyond that, Ian Sane is sometimes condescending with his criticisms; I try my best to not do that.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on September 16, 2010, 04:45:23 AM
I thought you never wanted to become a game critic?
Title: Re: Super Mario Galaxy 2
Post by: Morari on September 16, 2010, 09:27:17 AM
We all become that which we hate...
Title: Re: Super Mario Galaxy 2
Post by: Sundoulos on September 16, 2010, 01:11:55 PM
Or...you either die a hero, or live long enough to become the villain?
Title: Re: Super Mario Galaxy 2
Post by: Mop it up on September 16, 2010, 06:05:19 PM
I thought you never wanted to become a game critic?
Sadly, in this case, what Morari said is true. This is all your fault, NWR!
Title: Re: Super Mario Galaxy 2
Post by: Stratos on September 17, 2010, 05:27:07 AM
I thought you never wanted to become a game critic?
Sadly, in this case, what Morari said is true. This is all your fault, NWR!

...Except you became a critic for PixlBit, remember? So I blame Thatguy.
Title: Re: Super Mario Galaxy 2
Post by: that Baby guy on September 18, 2010, 01:37:04 AM
Naturally.
Title: Re: Super Mario Galaxy 2
Post by: Peachylala on September 19, 2010, 11:57:25 PM
Mop's Tour de 64 reviews are good reads.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on August 30, 2013, 02:57:19 PM
So I just started playing this game. Did anyone find it to be kinda difficult from the get go? For example, that first level is the best first level of any Mario game simply because of the difficulty. I've died several times so far and there are moments where I am astonished that I pulled something off and I've only just past Koopa Jr. (for what I'm sure is the first time).

And how gorgeous is this game? Seriously. It looks better than Uncharted 3.
Title: Re: Super Mario Galaxy 2
Post by: Pixelated Pixies on August 30, 2013, 05:50:44 PM
It has been years since I played the game, but I don't recall having any difficulty with the first level.
 
I kind of want to play through this game again. I'm not sure if this is a weird quirk or if anyone else has encountered this, but I seem to have trouble replaying games for which I already have a completed save. In other words, if I feel like replaying a certain game I always feel compelled to play through it from the beginning. I guess in the case of SMG2 that's no bad thing; it is an incredible game and was perhaps my favourite game of the last generation.
 
Seriously though, f*** that last level.  :@
Title: Re: Super Mario Galaxy 2
Post by: Stogi on August 30, 2013, 08:38:00 PM
I didn't have any trouble with the first level either, it, however, was definitely more difficult than say Super Mario 3's first level. It had a boss for fucks sake.

But I'm slowly chugging throw it, playing a couple levels a day. This is classic Mario. One moment I'm swimming using a turtle shell, the next I'm running through different gravities.
Title: Re: Super Mario Galaxy 2
Post by: MagicCow64 on August 30, 2013, 10:54:07 PM
Like a lot of people I was underwhelmed when this game was announced, but then it was so fucking good.

I'm hoping for a similar trajectory for Tropical Freeze.
Title: Re: Super Mario Galaxy 2
Post by: NWR_insanolord on August 30, 2013, 10:57:18 PM
Like a lot of people I was underwhelmed when this game was announced, but then it was so fucking good.

I'm hoping for a similar trajectory for Tropical Freeze.


This also happened with Super Mario 3D Land and again now (hopefully) with 3D World. People find it hard to get excited about another Nintendo sequel on the surface, but once they sink their teeth into them they remember how fantastic Nintendo is at doing these kinds of things.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on August 30, 2013, 11:48:15 PM
I haven't finished Super Mario Galaxy 2. I don't really have a good reason for it either. It's not like my life is interesting or anything. I also haven't finished Xenoblade Chronicles or The Last Story.
Title: Re: Super Mario Galaxy 2
Post by: azeke on August 31, 2013, 03:23:50 AM
I'm still yet to beat The Perfect Run to get that last 242nd star.

Some day, some day.
Title: Re: Super Mario Galaxy 2
Post by: Dasmos on August 31, 2013, 10:02:26 AM
Quote from: Stogi link=topic=28383.msg808216#msg808216
And how gorgeous is this game? Seriously. It looks better than Uncharted 3.

lol

I actually pulled this game out again yesterday. I love this game, but I hate the lack if real overworld.
Title: Re: Super Mario Galaxy 2
Post by: Stratos on August 31, 2013, 04:24:40 PM
I haven't finished Super Mario Galaxy 2. I don't really have a good reason for it either. It's not like my life is interesting or anything. I also haven't finished Xenoblade Chronicles or The Last Story.


Same here, but add Pandora's Tower to the list of incomplete games. I haven't even opened Last Story or Pandora's Tower. I feel that I should finish Xenoblade first. I didn't even beat Bowser in Galaxy 2. I think the game is on eternal loan to my sister. She loved it to death. I should ask for it back. It is a game you can easily pick up and play for a short bit. Fits into a busy life's schedule better than an epic like Pandora, Last Story or Xenoblade.
Title: Re: Super Mario Galaxy 2
Post by: Adrock on August 31, 2013, 07:37:11 PM
My copy of Pandora's Tower still shrink wrapped and I bought it before the price dropped $10. I feel like I post about video games on NWR more than I actually play them. Granted, I post a lot while I'm at work thanks to the glory of smartphones, but still, it's kind of sad.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on September 02, 2013, 10:47:03 PM
So I beat it the other day...well I found 120 stars. Now I'm wondering is the final level worth finding all the green stars?
Title: Re: Super Mario Galaxy 2
Post by: MagicCow64 on September 03, 2013, 12:04:47 AM
So I beat it the other day...well I found 120 stars. Now I'm wondering is the final level worth finding all the green stars?




The green stars are their own reward.
Title: Re: Super Mario Galaxy 2
Post by: Luigi Dude on September 03, 2013, 02:24:24 AM
So I beat it the other day...well I found 120 stars. Now I'm wondering is the final level worth finding all the green stars?

If you want to experience one of the most challenging levels in Mario history then yes it is.
Title: Re: Super Mario Galaxy 2
Post by: Stogi on September 03, 2013, 08:21:45 AM
I spoiled it for myself by watching a video of it. While certainly challenging, I have neither the time nor the patience to collect 120 more stars. Still, a fantastic game.
Title: Re: Super Mario Galaxy 2
Post by: Pixelated Pixies on September 03, 2013, 09:38:46 AM
Personally, I rather enjoyed getting all the additional stars. If you're really into the Galaxy games (as I was) you'll probably appreciate how those challenges push the player to the limits. I also found it worthwhile just to experience the last challenge of the last level, which is undeniably brutal. I have, with time, resigned myself to the fact that I will never get that last star, but that damned level is permanently seared into my memory.
Title: Re: Super Mario Galaxy 2
Post by: MagicCow64 on September 04, 2013, 05:16:11 PM
I would have gotten the last star, but I played the whole game up to that point unaware that you were supposed to be feeding star bits into that bank, and there was no way I was going to mine in a Mario game.