Originally, the game was only going to feature English voice-overs. Due to overwhelming feedback from fans, the company and development team decided to please their fans and include English and Japanese voice-overs.
The game is a strategy RPG where players can create units by confining souls into various objects on the battlefield; once the souls are confined in an object, players can summon monsters or ghosts from those objects.
Phantom Brave: We Meet Again will now be released on August 4.
PHANTOM BRAVE: WE MEET AGAIN GAINS DUAL VOICE-OVER
Santa Ana, CA (May 29, 2009) NIS America announced today that Phantom Brave: We Meet Again will add English/Japanese dual voice-overs thanks to overwhelming support from NISA fans and hardcore gamers. In appreciation of all the great fan support, NIS America negotiated with the developer in Japan and they have happily accepted the request. The development team has noted that "as long as fans and gamers can enjoy Phantom Brave well do our best to get this feature in". Due to the implementation of the dual voice-overs, the release date will be delayed until August 4th.
About Phantom Brave: We Meet Again Phantom Brave is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number.
Battle System There are two main phases to Phantom Brave's battle system. The first phase is the Confine phase. Marona the protagonist of this game can summon ghosts and monsters as battle units to fight for her. However, in order to do so she must "confine" souls in to objects on the battlefield like rocks, plants, and items. Depending on what you object you use as the host the stats of the units you summon will greatly differ. Some units are become stronger on certain objects, so knowing your spirits' characteristics becomes a very important strategic element.
Key Features 1. English/Japanese dual voice-over 2. All new story chapters 3. Improved graphics 4. Redesigned User Interface 5. Extra items, skills, and characters
Bonus Item Phantom Brave includes a digital art disc that is packed with artworks and portraits.
I'm sorry, but if people want the game to have Japanese Voice Acting so much they can buy the import version.
I'm sorry, but if people want the game to have Japanese Voice Acting so much they can buy the import version.
Now that's a bit mean; telling them to buy the game at a much higher price and with important text they can not understand.
Without going in to a sub vs. dub debate, having two voice tracks ought to be an expected feature in an age of increasing media space. Seeing as how Phantom Brave is, they can't blame graphics for taking up space on a DVD-5 or a DVD-9. Also, I advocate having the Japanese voice track for a limited edition release as a replacement or as an inclusion if cost really is a concern for a publisher. There is certainly a fan base that would happily buy such releases.
I admire the dedication to their hardcore fans... but doesn't probably EVERYONE who cares about this already have this game on the PS2?
It worked for Okami, didn't it?
Hey, I'm all for both camps getting what they want from the get-go if the developer had such a thing in mind. I just get annoyed at the sheer level of unadulterated whining from the subbies when their audio track doesn't included, especially if it's to accomodate a fully-voiced dub track (see: all the knashing of teeth on their forums about Ar Tolelico 2 not getting the Japanese VA track so they could fit the English VA in). Sorry, this is a North American release so that takes priority.
This specific instance is more my annoyance with NISA in general, after they pretty much pissed me off permanently with their unbelievably-inept quality control on a certain title I already mentioned. I just find it funny after they came right out and said they weren't even going to issue replacement discs on Ar Tonelico 2 for major issues they created in the localization process, that they would then turn around and cater to a very small segment of a potential fanbase and spend resources putting in the Japanese dub track for this game (something that people should just consider an extra at this point). And mind you, Phantom Brave is probably going to sell like crap anyway just for being an incredibly niche game on a system not generally friendly to 3rd party games.
I just find NISA to be a more than incompetent localization studio at the moment, so yeah I'm being a little mean to the subbies at the moment but whatever. I don't like the idea of anything taking NISA's attention away from issues that actually matter so they can focus on secondary issues like this. I'd rather the game actually played the way it was supposed to.
I have favorite actors and actresses on both sides of the pond (that seem to sound off in all the major titles) and would pay for the opportunity to hear both sides. Hell, I would even welcome and pay for alternate voice track DLC if it is a reasonable price. And not just for Japanese games but American and European games as well. One-five bucks to be able to play Gears of War, Ace Combat, or Symphonia in Japanese would be a highly enjoyable novelty for me.
They have to delay a game to include something that's already been finished for months? That seems ... weird.