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Lindy is off getting married, or the dog ate his homework, or something like that, so news expert Lukasz Balicki fills in the fourth chair. A trek through New Business proves that Luke is more current on the WiiWare lineup than the rest of us, who are still playing Rhythm Heaven, Punch-Out, and MadWorld. Jonny also gets defensive over Majora's Mask before hinting at its parallels with Adventure of Link.
Speaking of Zelda II, it's the subject of our lengthy RetroActive segment. We discuss the game's odd structure, controls and difficulty, influence on later sequels, and expectations vs. nostalgia. Of course, the conversation is laced with a bunch of your comments from the forum thread -- and there's much more to come when we resume the Zelda II circus after E3. But before James and Jonny head off to the big show, we catch up on Listener Mail with lavish praise, Lost Winds, Strong Bad, and Surfer Girl.
Credits:
This podcast was edited by Greg Leahy.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!
I like how Greg put me on the spot in the beginning hahaha.
Johnny, you managed to draw similarities between my favorite Zelda game (Majora's Mask) and that most-hated abomination that is Zelda II. You realize you're off my Christmas Card list now, right? ;)
Seriously, if Zelda II didn't have so much insufferable grinding (it's amusing that so many people consider this the only Zelda RPG when it mainly injected the more tedious elements of the genre) and tedious exploration combined with an incredibly-high difficulty level I'd actually have liked the game. The music's very good for an NES game (with the Temple theme still being a favorite of mine from the series); the combat is quite fun; and I wish more Zelda games would incorporate a Magic system like Zelda II had. I actually got all the way up to the final dungeon on the GameCube Collector's Edition disc; died in the temple; saw that I'd have to repeat the whole murdeous approach to the temple; and then prompty turned the game off and never played it again.