Nintendo World Report Forums

Gaming Forums => General Gaming => Topic started by: GoldenPhoenix on April 30, 2009, 12:48:05 AM

Title: Banjo-Tooie is up!
Post by: GoldenPhoenix on April 30, 2009, 12:48:05 AM
So who is going to purchase the XboX Live Arcade version of B-T? I know as soon as I get the chance I will. It fixes the problem that hurt B-T the most, which was the framerate. Considering I loved how smooth B-K was for Arcade I can't wait to play this. Not to mention, as a long time N64 fan, the hot swap feature is in!
Title: Re: Banjo-Tooie is up!
Post by: Caliban on April 30, 2009, 01:17:17 AM
I will be getting it too as soon as I can within the near future.
Now all that's left is that Goldeneye remake, or perhaps a Perfect Dark release because I have yet to play it.
Title: Re: Banjo-Tooie is up!
Post by: Peachylala on April 30, 2009, 12:17:44 PM
I'm basically "meh" on this I don't have a 360. Liked B-T, but it's collecting was tedious sometimes. Don't get me started on the FPS sections, I absolutely hated those.

Perfect Dark FPSing didn't need to be in B-T. That FPS temple in the first world would've worked as a normal platforming stage.
Title: Re: Banjo-Tooie is up!
Post by: Stratos on May 01, 2009, 07:57:07 PM
I liked the FPS elements of B-T.

If I had a 360 I'd grab these just so I could experience the Stop-N-Swop mode as it was meant to be.

Though the crazy code to unlock the stuff in the original N64 game were nice to have as well.
Title: Re: Banjo-Tooie is up!
Post by: Mop it up on May 01, 2009, 08:17:17 PM
Banjo-Tooie is an awesome game, it was one of the "last hurrah" games on the N64. I'm still amazed at how large some of the worlds are, it really goes to show you what the N64 was capable of when a developer actually tried. That they managed it without the use of the Expansion Pak is all the more mind-boggling.

The FPS levels might have been more interesting if they didn't recycle levels from Goldeneye. I know it was supposed to be a throwback, but it seemed more like an excuse to be lazy.

It's great that it is being re-released, even if it isn't on a Nintendo system. I recommend that anyone with even a slight interest in platformers give the game a go.
Title: Re: Banjo-Tooie is up!
Post by: Peachylala on May 01, 2009, 08:21:02 PM
The FPS sections are either like it or hate it. I hated them because they felt so out of place. B-K didn't need FPS sections to work, and it's one of my favorite N64 games.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 01, 2009, 09:31:29 PM
Banjo kazooie and tooie are the best games ever made, it is as good as mario and zelda in my book. Too bad they left Nintendo :(

Well, I hope you X-boxers get a kick out of it as much as I did, if you haven't played it before, and like a good creative funny adventure game, this is a must buy!
Title: Re: Banjo-Tooie is up!
Post by: GoldenPhoenix on May 01, 2009, 10:16:14 PM
Well guys I downloaded and put a couple hours in. WOW I forgot how fantastic and diverse this game was, it took everything that made B-K great and expanded it. The size of each world is epic along with the overworld. Also the game holds up extremely well visually now, the framerate is smooth (something B-T really struggled with) so it really is the game I'm sure Rare wanted to make for N64 but hardware limitations made it difficult.

I also collected a Banjo-Kazooie cart in it for stop n swap, it says I get the old egg so it looks like I'll have to go back to B-K and see what it unlocks! It is great to finally see the mythical stop n swap realized.
Title: Re: Banjo-Tooie is up!
Post by: DAaaMan64 on May 02, 2009, 01:52:51 AM
I have this on cart, it's getting kinda rare.
Title: Re: Banjo-Tooie is up!
Post by: GoldenPhoenix on May 02, 2009, 02:01:53 AM
I have this on cart, it's getting kinda rare.

Yeah I have it as well for N64
Title: Re: Banjo-Tooie is up!
Post by: broodwars on May 04, 2009, 03:56:34 AM
I've been playing it at work on my breaks, and I forgot just how much...talking there is in the game.  The characters just never seem to shut up at the beginning, and you can't skip most of it!  It was amazing, though, just how easily those N64 controls came back to me as I was getting the feel for the Xbox 360 controls, as things were pretty much mapped to what I thought they'd be.  I was also pretty surprised at just how well the game holds up visually.  I'll just have to see as I play this game bit by bit if the gameplay is a lot more enjoyable without all the technical problems the N64 version had.
Title: Re: Banjo-Tooie is up!
Post by: GoldenPhoenix on May 04, 2009, 04:34:46 AM
Yeah the visuals really do hold up well and I think that is because they are stylized. They just work for this type of game. It ads to the charm of it regardless of how old the graphical technology is.
Title: Re: Banjo-Tooie is up!
Post by: Nick DiMola on May 04, 2009, 06:57:50 AM
I've been playing it at work on my breaks...

Wait a second ... you have a 360 at work!?
Title: Re: Banjo-Tooie is up!
Post by: Mikintosh on May 04, 2009, 07:01:52 AM
I never played this one, since I'd never beaten the original game. Still haven't, eleven friggin' years later...
Title: Re: Banjo-Tooie is up!
Post by: broodwars on May 04, 2009, 08:24:33 AM
I've been playing it at work on my breaks...

Wait a second ... you have a 360 at work!?

The beauty of being a QA Tester who works on 360 Builds for various projects.
Title: Re: Banjo-Tooie is up!
Post by: Nick DiMola on May 04, 2009, 10:30:30 AM
I've been playing it at work on my breaks...

Wait a second ... you have a 360 at work!?

The beauty of being a QA Tester who works on 360 Builds for various projects.

Ahh, well that makes sense. Not bad, not bad at all.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 04, 2009, 12:27:51 PM
I have a Q. I have been wanting to ask Mr. Jack and his aviator.

In Banjo Tooie, in the lava-ice world, In the Igloo where the polar bear lives, and watch TV, is you aviator what is on that TV? If you don't know, go look, been a while but I think it is on that ice TV in the igloo!

________________________5 min of google later....

Yes, on the tv that Boggy is watching, is Mr. Pants! Thanks to wiki pedia for this info listed below!

Quote
Cameos

Banjo-Tooie

On the TV screen in Boggy’s Igloo
As a constellation in the Dodgem Dome in Witchyworld

Banjo-Kazooie: Nuts & Bolts

As a vehicle part called the “Spirit Of Pants”, which Mumbo describes as “Rubbish Rare website mascot now rubbish vehicle mascot. Not exactly flying lady on sophisticated cars.”

On a disk in LOGBOX 720 called “Its Mr. Pants”

__________________________________


Well, I never saw him in the stars in Dodgem Dome in Witchyworld! I gota go back and look!
Title: Re: Banjo-Tooie is up!
Post by: KDR_11k on May 05, 2009, 06:45:04 AM
An aviator is one who flies a plane. I think you mean an avatar, a representation.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 05, 2009, 09:30:24 PM
lol, typos. And as for his "avatar" he changed it to a hotdog guy, was the polor bear....
Title: Re: Banjo-Tooie is up!
Post by: Nick DiMola on May 06, 2009, 09:47:39 PM
lol, typos. And as for his "avatar" he changed it to a hotdog guy, was the polor bear....

Nope, not a polar bear, Mr. Pants!!!!

(http://nicholasdimola.googlepages.com/mrpants.jpg)
Title: Re: Banjo-Tooie is up!
Post by: Peachylala on May 07, 2009, 09:06:13 PM
Besides the Stop n Swap mode, how does the game look? B-T was awesome-looking on the N64. Did Rare clean it up a bit or did they make it shiny?
Title: Re: Banjo-Tooie is up!
Post by: ThePerm on May 08, 2009, 01:57:03 AM
i never finished playing banjo tooie because playing it made me feel sick, i would love to see what it would look like running smoothly.
Title: Re: Banjo-Tooie is up!
Post by: GoldenPhoenix on May 08, 2009, 03:14:18 AM
Besides the Stop n Swap mode, how does the game look? B-T was awesome-looking on the N64. Did Rare clean it up a bit or did they make it shiny?

It is like what they did with Banjo-Kazooie, the visuals are pretty much unchanged just "crisper". Similar to what N64 games look like on VC where the resolution was bumped up. In addition to that the framerate was smoothed out as well. The game still holds up really well visually especially after the framerate improvements.
Title: Re: Banjo-Tooie is up!
Post by: Spak-Spang on May 10, 2009, 09:11:48 PM
But what does the Stop N Swap really add?  Anything worthwhile?
Title: Re: Banjo-Tooie is up!
Post by: GoldenPhoenix on May 11, 2009, 04:56:52 AM
But what does the Stop N Swap really add?  Anything worthwhile?

I don't know because I've only collected one cart. It ads a new depth to the game and if you were any kind of fan of B-K back in the N64 games it should bring back memories of the promise of Stop N Shop. Are the rewards amazing from what I understand? Nah, but if you hold any nostalgia for B-K you will appreciate it.
Title: Re: Banjo-Tooie is up!
Post by: Stratos on May 11, 2009, 02:31:11 PM
But what does the Stop N Swap really add?  Anything worthwhile?

I don't know because I've only collected one cart. It ads a new depth to the game and if you were any kind of fan of B-K back in the N64 games it should bring back memories of the promise of Stop N Shop. Are the rewards amazing from what I understand? Nah, but if you hold any nostalgia for B-K you will appreciate it.

But Stop N Swap was unlockable in the original BK game w/o BT. I'll bet when you get a cart or item in BT it opens one of the secret levels hidden in BK. If that is the case I already saw all those secret levels  ;D
Title: Re: Banjo-Tooie is up!
Post by: GoldenPhoenix on May 11, 2009, 02:47:10 PM
But what does the Stop N Swap really add?  Anything worthwhile?

I don't know because I've only collected one cart. It ads a new depth to the game and if you were any kind of fan of B-K back in the N64 games it should bring back memories of the promise of Stop N Shop. Are the rewards amazing from what I understand? Nah, but if you hold any nostalgia for B-K you will appreciate it.

But Stop N Swap was unlockable in the original BK game w/o BT. I'll bet when you get a cart or item in BT it opens one of the secret levels hidden in BK. If that is the case I already saw all those secret levels  ;D

It really wasn't the same thing, besides you had to put in mile long codes to get them to open.
Title: Re: Banjo-Tooie is up!
Post by: Stratos on May 11, 2009, 02:49:36 PM
But what does the Stop N Swap really add?  Anything worthwhile?

I don't know because I've only collected one cart. It ads a new depth to the game and if you were any kind of fan of B-K back in the N64 games it should bring back memories of the promise of Stop N Shop. Are the rewards amazing from what I understand? Nah, but if you hold any nostalgia for B-K you will appreciate it.

But Stop N Swap was unlockable in the original BK game w/o BT. I'll bet when you get a cart or item in BT it opens one of the secret levels hidden in BK. If that is the case I already saw all those secret levels  ;D

It really wasn't the same thing, besides you had to put in mile long codes to get them to open.

I'm just saying, if that's all that Stop N Swap was I'd be a bit disappointed after all these years of wondering, especially since I already experienced those secret levels.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 11, 2009, 07:15:38 PM
God... I spent countless hours typing in those codes... get one letter wrong, you gota start over T_T
Title: Re: Banjo-Tooie is up!
Post by: Stratos on May 11, 2009, 07:17:58 PM
God... I spent countless hours typing in those codes... get one letter wrong, you gota start over T_T

what's sad is I spent days systematically punching coded in to see what was hidden. There were some random things that seemingly did nothing but they chimed. I wish I kept the paper I wrote them on.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 11, 2009, 07:44:37 PM
Yup, out of the curiosity of my mind what are your 3 favrite BK/BT levels? 1 being best....

Hmmm... I love them all, if I had to pick one, it would be the Theme Park in BT. I enjoy all the levels, each has so many cool diffrent features, VERY diverse, but I also found one thing in each level I hated... I am obsesive collecting every note, and I hate those 1-3 hidden ones, and also rusty bucket bay was MURDER for the engine rooms with propellers! Ohh... I tried so many time to get the note for that level.... My other two are VERy hard to pick, but I'll say click clock woods, and errr.... Clankers cavern! I love that guy, he needs to be brought back!
Title: Re: Banjo-Tooie is up!
Post by: Stratos on May 11, 2009, 07:50:48 PM
Dude, I can't even remember half of the levels in those games. I think that means it's high time for a replay. I'll hold out for when one of them is up for RetroActive.

I remember the Pirate level with the underwater part and the tavern with the jukebox.

I think I more enjoyed exploring the overworld as opposed to any given level. There was always a level of mystery and every corner had a secret to unveil to the intrepid explorer.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 11, 2009, 08:09:08 PM
True man. The level you are refearing too is Jolly Rogers Bay, the boss is LOrd Flak Flak, the first and only under water boss, very neet.
Title: Re: Banjo-Tooie is up!
Post by: Mop it up on May 11, 2009, 08:53:50 PM
I didn't really like the first game, it just felt like such a chore with the amount of garbage you have to collect. I would only collect garbage if it counted as community service for a future crime or something.

Banjo-Tooie was awesome though, I really need to give that game another go, it has been so long. For some reason the fire 'n ice level comes to my mind, I think it was called Hailfire Peaks. It had a fire side and an ice side, and I think there were things you could do on either side which affected the other side.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 11, 2009, 09:50:19 PM
Yup, also there are aliens in Jolly rodger Bay, if you free them, they will give you a jiggy and fly away... You find them at hail fire peak... literly dead. You have to be mumbo jumbo to bring them back from the dead, and later get their kids. That is really cool how charectors reapear throughout the game, one level effects the other.

Also the Snow ball transformation was cool, and I love the dragon Bros. who like pizza.
Title: Re: Banjo-Tooie is up!
Post by: GoldenPhoenix on May 12, 2009, 12:53:57 AM
It has been awhile since I played B-T so when I got it on 360 LIve I was really blown away by how MASSIVE the overworld is in the game. I remember it being big but not that big, it is almost Zelda big.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 12, 2009, 03:02:59 PM
It has been awhile since I played B-T so when I got it on 360 LIve I was really blown away by how MASSIVE the overworld is in the game. I remember it being big but not that big, it is almost Zelda big.

That is a great point, I never thought of it that way before, but you are right. The only thing about zeldas field though is with no jumping, and open plains, it can be very boring. The mole tunnels make transporting very easy too, no need for an ocarina ;D
Title: Re: Banjo-Tooie is up!
Post by: GoldenPhoenix on May 12, 2009, 03:07:09 PM
It has been awhile since I played B-T so when I got it on 360 LIve I was really blown away by how MASSIVE the overworld is in the game. I remember it being big but not that big, it is almost Zelda big.

That is a great point, I never thought of it that way before, but you are right. The only thing about zeldas field though is with no jumping, and open plains, it can be very boring. The mole tunnels make transporting very easy too, no need for an ocarina ;D

Yeah the mole tunnels make things fun to traverse. If you want to explore, you can, but if you want to get from point A to point B it is quick and easy.
Title: Re: Banjo-Tooie is up!
Post by: Stratos on May 13, 2009, 02:30:34 PM
I remember getting excited whenever I opened up a second cauldron in a pair for BK because a lot of them are much later in the game. I found like 4 or 5 first cauldrons before I found a single second one so I was happy when I could finally use a set for warping.
Title: Re: Banjo-Tooie is up!
Post by: Snipper64 on May 13, 2009, 04:12:58 PM
Yah I know.... but the two most usefull ones are the hardest to find! The click clock woods one is in a corner of a meadow, almost completely under the grass line....

Hay, what where your favorite transformations?

I liked, Bumble Bee BK/BT
Submarine BT
Big T-rex BT
Crocodile BK
And finally the snow ball from Hailfire peaks. Very cool, your size is represented by the amount of life you have left, and you had to do suicide runs through the fire section as snow ball to complet task as you melt! very well thought of!