The first of these details is on a new character named Keiss. Keiss is a male Selkie who partners with Kyle, Crystal Bearer's lead, who has earned the trust of many army leaders. Since gamers can't create parties in Crystal Bearers, Keiss can't be controlled.
Two new gameplay details were also explained.
The first of these is Playable Events, which are scenes where you interact with cut scenes at certain points in the game. Players will shake the Wii Remote or point at certain parts in the scene. Some of these are scenes are required to be completed successfully in order to progress, but the story will continue on regardless.
The other gameplay detail, Demon Reaction, is a gameplay element that's been featured on the site's teaser videos. Demons and enemies will react to each other when left alone, and will react to the character's actions when you engage in battle.
So far, there is no firm release date for Final Fantasy Crystal Chronicles: The Crystal Bearers.
Playable Events, which are scenes where you interact with cut scenes at certain points in the game. Players will shake the Wii Remote or point at certain parts in the scene.
Playable Events, which are scenes where you interact with cut scenes at certain points in the game. Players will shake the Wii Remote or point at certain parts in the scene.
This is a Quick Time Event isn't it? This is like calling Dead Space Wii a "scripted first person shooter" when it is a rail shooter.
Playable Events, which are scenes where you interact with cut scenes at certain points in the game. Players will shake the Wii Remote or point at certain parts in the scene.
This is a Quick Time Event isn't it? This is like calling Dead Space Wii a "scripted first person shooter" when it is a rail shooter.
That's what I thought as well. It could be QTE, but it might be like the scene switcher in Final Fantasy IX.
Active as in you're paying attention and regularly participating?
Then there's Quick as in you gotta be quick cuz the surprise gameplay might catch you offguard.
Maybe you're being loose. I associate QTEs with the Shenmue application, where they're used during EXCITING cinematic sequences, to break up what would've been a sit-back-and-watch cutscene. The Square stuff you described sounds like some Mario Party stupid fun minigames from GameCube (hit button to swing golf club without screwingup, hit button when the flag goes up, etc.).
There's a difference between a QTE and a minigame. A minigame comes with rules attached and often requires you to make the decisions yourself, as trivial as they may be while a QTE shows a button and if you press it you succeed, if not then not with the only action on your part being to translate the button symbol into a position on your controller (difficulty depends on the system, worst case being a PlayStation). QTEs often happen without warning and interspersed into various cutscenes while a minigame will often announce that it's starting, last for a while and then disappear.
This game is turning into everything I hoped it wouldn't.