At first glance it's easy to see how the Classic Controller PRO strengthens ties with earlier gaming systems. The most visible addition to the controller are two prongs in the style of earlier controllers like the GameCube controller or Sony's DualShock line. Another change is that the Classic Controller PRO is thicker than the original Classic Controller and can thus support larger ZL and ZR buttons. These buttons used to be small, circular, and positioned in-line with the larger L and R shoulder buttons on the original Classic Controller. On the Classic Controller PRO, they are almost equal in size to the other shoulder buttons and are no longer situated so far towards the center of the controller.
The Classic Controller PRO appears to still sport a wire, so it appears that the controller will still need to plug into a Wii Remote to operate. It is also not known whether this redesign will support rumble this time, or leave it out as the previous version did.
It has no announced price, but it is slated for a summer release in Japan. There is no news yet on a release outside Nintendo's home country.
i already got the grips from nyko which are nice. rumble would be killer add for me. Star Fox 64 needs rumble !~
What the ****, Nintendo.
Are you adding PSX games to the Virtual Console, now?
Can anyone even think of a single game that uses the second triggers? I can't.
Yeah, unless they were planning on making this thing work for Dreamcast games or something (now that would be an interesting addition to the VC, though too large unless Nintendo implemented a real hard drive or whatnot)
Do want! I only have one CC and would like to have an extra. This looks more comfortable for Geometry Wars, and I'm still hoping there will be another GW announced for Wii. I also use the CC for Brawl... when I actually have someone to play against, that is. :-(
Actually that's a very real possibility. Most DC games didn't fill up the GD-ROM, and elements like movies and music can always be compressed. If Hudson can do it with TurboCD, I'm sure there's a subset of Dreamcast games that could be mashed into a Virtual Console packet. The emulation wouldn't be dramatically more intensive than N64.