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Gaming Forums => Nintendo Gaming => Topic started by: Adrock on February 03, 2009, 06:10:42 PM

Title: Dead Space Extraction
Post by: Adrock on February 03, 2009, 06:10:42 PM
Dead Space Wii Announced (http://kotaku.com/5145788/dead-space-wii-announced)

Awesome.

Not really.
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 03, 2009, 06:14:44 PM
Dead Space Wii Announced (http://kotaku.com/5145788/dead-space-wii-announced)

Awesome.

Not really.


Why not? I won't play the game because it is too scary but it is supposedly quite good! Not to mention the news is SHOCKING.
Title: Re: Dead Space Announced for Wii
Post by: Ian Sane on February 03, 2009, 06:20:43 PM
That's a pretty big f*cking deal!  Hopefully it isn't all goobered on the Wii (Deadrisingfication) because of hardware restrictions.  But this was a big third party release last year on everything BUT the Wii.  It's a little late but next time around we might get equal treatment.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 03, 2009, 06:22:10 PM
"high quality"?

I'm confused.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 03, 2009, 06:23:00 PM
Actually, if PS3 gets a 10 year cycle then Wii will get a 15 year cycle by living off PS3's ports.
Title: Re: Dead Space Announced for Wii
Post by: Flames_of_chaos on February 03, 2009, 06:26:28 PM
Oh man I'd love for Dead Space with Wii pointer controls I loved the PS3 version of the game.

Also

http://multiplayerblog.mtv.com/2009/02/03/ea-dead-space-coming-to-wii-wont-be-a-weak-port/
Title: Re: Dead Space Announced for Wii
Post by: bustin98 on February 03, 2009, 06:26:44 PM
I was hoping they'd bring the franchise over, but I was also hoping for a different story line and not a rehash. Ok, its nothing confirmed other than a blip in a conference call, but I can totally see EA taking as many shortcuts as they can for th efirst release then start improving with each new one beyond. Just look at the Tiger Woods games.
Title: Re: Dead Space Announced for Wii
Post by: Ian Sane on February 03, 2009, 06:32:46 PM
Quote
I was hoping they'd bring the franchise over, but I was also hoping for a different story line and not a rehash.

So you want a spin-off?  We need to get the main entries in these third party IPs if we want to get any of the sequels, even though that means getting a few late ports.  If they give us a spin-off then Dead Space 2 will likely be on the 360 and PS3 but not the Wii and we'll just get a sequel to the spin-off.  We need the Wii to be the target platform for the major third party games, not the afterthought that gets the spin-off shovelware handled by a different team.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 03, 2009, 06:36:01 PM
Overload Wii is a prequel -- does that suffice?
Title: Re: Dead Space Announced for Wii
Post by: EasyCure on February 03, 2009, 06:43:36 PM
Quote
I was hoping they'd bring the franchise over, but I was also hoping for a different story line and not a rehash.

So you want a spin-off?  We need to get the main entries in these third party IPs if we want to get any of the sequels, even though that means getting a few late ports.  If they give us a spin-off then Dead Space 2 will likely be on the 360 and PS3 but not the Wii and we'll just get a sequel to the spin-off.  We need the Wii to be the target platform for the major third party games, not the afterthought that gets the spin-off shovelware handled by a different team.

Maybe Bustin98 played/has the game on 360 or ps3 and wants a spin-off because new controls aren't enough to justify it. If the setting and gameplay drew him in and he wanted more of that, but not the same exact experience, then that would be a valid reason he'd prefer a spin-off.

But he's the one who has to clarify, i'm just guessing.

Anywho, awesome news.
Title: Re: Dead Space Announced for Wii
Post by: bustin98 on February 03, 2009, 06:46:45 PM
That's exactly what I'm saying Ian. I want to see a complete story brought to the Wii. Not a 'spin-off' (Dead Space Carnival), but not a rehash of the current game where the art and geometry of the original is down-graded to fit on the Wii either. The Wii should get Dead Space 2, or Dead Space 0, whatever.

And I love the risk that's being taken with Overlord Wii. Too bad I never finished Pikmin, or even Warcraft II. Maybe I need nasty talking demons to keep me playing the genre.

EasyCure - I did play the game on the 360. Which is another reason I want to see a new Dead Space and not a port. Why do I want to play this on the Wii when I could play it on the 360? Just like Dead Rising. Are the controls enough for me to want to play it on the Wii and ignore the 360 one? Or should I get both and just ignore the shortcomings of the Wii one? Not easily done after seeing what can be done thanks to the Conduit.
Title: Re: Dead Space Announced for Wii
Post by: Adrock on February 03, 2009, 06:50:02 PM
Why not?
Because it's not new. Where the hell was this last year? I'm tired of publishers thinking that Wii owners are content with recycled games. I already played Dead Space on 360.

Like Chop Till You Drop, this is unexpected news, but not good news. I wouldn’t mind all the ports and remakes if publishers gave the Wii equal treatment, meaning new (good) games and ports/remakes. Since that's not true, I'll pass on the sloppy seconds.
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 03, 2009, 06:51:40 PM
Why not?
Because it's not new. Where the hell was this last year? I'm tired of publishers thinking that Wii owners are content with recycled games. I already played Dead Space on 360.

Like Chop Till You Drop, this is unexpected news, but not good news. I wouldn’t mind all the ports and remakes if publishers gave the Wii equal treatment, meaning new (good) games and ports/remakes. Since that's not true, I'll pass on the sloppy seconds.

That has pretty much been the thing this generation, staggered releases. Look at Bioshock.
Title: Re: Dead Space Announced for Wii
Post by: EasyCure on February 03, 2009, 06:52:25 PM
I was right, high-five!
Title: Re: Dead Space Announced for Wii
Post by: Adrock on February 03, 2009, 06:57:29 PM
That has pretty much been the thing this generation, staggered releases. Look at Bioshock.
Still far more prevalent on the Wii. The Wii deserves better.
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 03, 2009, 07:04:09 PM
Cassamassina was right. I'm intrigued. If it has COD:WaW quality visuals, I'm okay.
Title: Re: Dead Space Announced for Wii
Post by: NWR_pap64 on February 03, 2009, 07:23:56 PM
Color me surprised.

The game on the 360/PS3 received mixed reviews, even from the hardcore fans (Yahtzee pretty much tore it apart). Both official and un-official sales put it as a sleeper hit and even with the hype, coverage and even an animated movie the reception was soft. So its surprising that EA will port it over to the Wii.

I don't care if the game receives a bit of a graphical downgrade (its to be expected) but I hope the EA team uses the Wii technology to its fullest. I played the 360 demo and I thought it was slow as all hell, aiming including. From what I got from playing the demo the game is about aiming at specific places in order to take down your enemies. The sluggish controls didn't help this and, believe it or not, it took me a while to complete the demo.

If the EA team is willing to re-work the engine so it uses the Wii pointer the game would be very playable, even with low-res graphics.

Now if they port Mirror's Edge I will be very happy...
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 03, 2009, 08:02:37 PM
Mirror's Edge with the anime, cel shaded style of some of the cut scenes?
Title: Re: Dead Space Announced for Wii
Post by: Pale on February 03, 2009, 08:35:10 PM
People shouldn't assume this is a port by any means.
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 03, 2009, 08:36:20 PM
People shouldn't assume this is a port by any means.

We have a right to assume what we want!
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 03, 2009, 08:52:52 PM
I hope it is a port. The spinoff games haven't been as great on the Wii. (Soul Calibur Legends)
Title: Re: Dead Space Announced for Wii
Post by: King of Twitch on February 03, 2009, 08:54:38 PM
What is this garbage

Dead Space
The Conduit
Madworld
The Calling

Why won't video game companies take a cue from Rainbow Studios and tell you what the game is about in the title? No one can mistake what Deadly Creatures is about! Or Final Fantasy: Crystal Bearers for that matter. You just know before you buy it that it's going to be a great, and probably very hot game starring Crystal. It makes things so much simpler.
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 03, 2009, 08:55:34 PM
Madworld is a good name. It is one crazy game.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 03, 2009, 09:09:17 PM
What is this garbage

Dead Space
The Conduit
Madworld
The Calling

Why won't video game companies take a cue from Rainbow Studios and tell you what the game is about in the title? No one can mistake what Deadly Creatures is about! Or Final Fantasy: Crystal Bearers for that matter. You just know before you buy it that it's going to be a great, and probably very hot game starring Crystal. It makes things so much simpler.

ahahahahaha more Krystal is welcomed
Title: Re: Dead Space Announced for Wii
Post by: NWR_insanolord on February 03, 2009, 09:13:57 PM
Everyone describes this game as Resident Evil 4 in space and Resident Evil 4 with Wii controls is one of my favorite games so I'm excited.
Title: Re: Dead Space Announced for Wii
Post by: AV on February 03, 2009, 09:30:56 PM
WOOT !! Use "The Conduit" engine for graphics and Wii Motion Plus and we got a Winer.
Title: Re: Dead Space Announced for Wii
Post by: Flames_of_chaos on February 03, 2009, 10:34:30 PM
WOOT !! Use "The Conduit" engine for graphics and Wii Motion Plus and we got a Winer.

Hahaha no, the game doesn't need Motion plus and doesn't need Conduit's engine. The game is like RE4 except you can move while you aim (the heavier the engineer tool the slower you move). And if they ever map Melee attacks to motion, a simple shake would suffice. Also if your worried about the controls EA already nailed Wii FPS controls with MoH:H2.
Title: Re: Dead Space Announced for Wii
Post by: SirSniffy on February 03, 2009, 10:47:33 PM
No (censored) way! If Dead Space comes to the Wii, I will scream in ASCII!!!!!
 :o
I pray this is true. Damn, The Conduit, Madworld, and Dead Space?! I will officially have to STFU about the Wii not having any serious shooter/action titles. Lord please let this streak continue!
Title: Re: Dead Space Announced for Wii
Post by: Kairon on February 03, 2009, 11:02:50 PM
Why has there been so much tempered caution in this thread? So much doubt and negativity?

Why isn't everyone ripping there clothes off like I am in ecstatic fervor?
Title: Re: Dead Space Announced for Wii
Post by: Flames_of_chaos on February 03, 2009, 11:19:54 PM
This is from a EA employee's twitter feed: JR announces Dead Space for the Wii in conference call at http://tinyurl.com/at7mww I can't say anything other than it's badass kids.
Title: Re: Dead Space Announced for Wii
Post by: bustin98 on February 03, 2009, 11:22:02 PM
Where are my icepicks to stab out my eyes?

Oh, I don't even know what you look like.... You might be decent looking naked.

Wait, we're game players and Kairon is one of the more prolific ones...

Damn, I need those icepicks.

Once EA aleviates my fears I'll be running naked across the football field next to you Kairon.
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 03, 2009, 11:25:18 PM
I like Survival Horror, and I really liked RE4. So this game intrigues me. However, what didn't appeal to me are the Doom mutants and the storyline/setting

I downloaded the 360 demo, so I will be testing it out tonight and I will let you know.
Title: Re: Dead Space Announced for Wii
Post by: bustin98 on February 03, 2009, 11:29:50 PM
Without experiencing the meteor shower you won't be getting the whole picture. Just fyi. And I won't say any more about it lest I spoil it for someone.
Title: Re: Dead Space Announced for Wii
Post by: Kairon on February 03, 2009, 11:36:56 PM
Once EA aleviates my fears I'll be running naked across the football field next to you Kairon.

Thanks for the offer, but I'm just naked in place actually. It's cold outside.
Title: Re: Dead Space Announced for Wii
Post by: Ian Sane on February 03, 2009, 11:38:37 PM
Quote
EasyCure - I did play the game on the 360. Which is another reason I want to see a new Dead Space and not a port. Why do I want to play this on the Wii when I could play it on the 360? Just like Dead Rising. Are the controls enough for me to want to play it on the Wii and ignore the 360 one? Or should I get both and just ignore the shortcomings of the Wii one? Not easily done after seeing what can be done thanks to the Conduit.

I don't think this is the right way to look at it.  You can't assume a Wii owner has another console to play the game on.  When GTA was ported to the Xbox it wasn't made for people that already had it on the PS2.  It was made for Xbox owners that specifically missed out on GTA because they didn't have a PS2 and that userbase appreciated getting the game, even if it was over a year old at that point.  Same with Bioshock on the PS3.  It's not for PS3 owners who also have Xbox 360s.

I don't have another current console so I want to play Dead Space as it is on the other consoles.  If they want to add an additional control scheme that makes use of the Wii-mote (in fact I expect that since not everyone has a classic controller) and some extra "special edition" kind of content that's fine, even encouraged.  But I don't want a different but sort of similar game.  Now if we got Dead Space 2, that's fine too.  I consider the staggered release acceptable.  This isn't like some old ass PS2 game.  It's from THIS GENERATION.

I specifically don't want to get Dead Rising because it's neither a sequel or a faithful port.  I want the real Dead Rising experience and to get that I need either a sequel or a port, not a spin-off.
Title: Re: Dead Space Announced for Wii
Post by: Djunknown on February 03, 2009, 11:45:09 PM
Quote
he game on the 360/PS3 received mixed reviews, even from the hardcore fans (Yahtzee pretty much tore it apart).

Bolding mine. He tears up every game; according to him, Brawl was a huge waste of time, so yeah, typical jaded, cynical, yet somewhat humorous critic can 'bugger off' as they say... [/off topic]

Played Dead Space on my friends PS3 at 2:00 a.m...in the dark. I played the first hour or so and came away pleasantly surprised. I left thinking if it could only use Wii controls...

Quote
Hahaha no, the game doesn't need Motion plus and doesn't need Conduit's engine.

EVERY game should use Motion plus and the Conduits engine...  ;)

Quote
Thanks for the offer, but I'm just naked in place actually. It's cold outside.

There are some things that we really don't need to know... :o
Title: Re: Dead Space Announced for Wii
Post by: bustin98 on February 03, 2009, 11:46:04 PM
I understand and I thought about that point, Ian. But companies need to move on. Is the lack of playing one game in a series going to stop you from playing the next? If its well done, no. They'll have the fans of the original plus people who who are curious about the franchise thanks to knowing about the other game.

I think it was a mistake for Silicon Knights to have remade Metal Gear on the Gamecube. And look how it sold. Imagine if it was a true game next in the line of the story. I bet it would have done alot better. But then there is the Resident Evil series on the GC. Well, I bet RE4 sold better than REmake, though REmake was a special case since it got a big overhaul.

Anyway, I see your point but I think it would be a waste of time and everyone would be better served with a whole new entry in the series.
Title: Re: Dead Space Announced for Wii
Post by: BranDonk Kong on February 04, 2009, 12:48:12 AM
Dead Space is fucking awesome. This would have been better if it was released with the 360 version, but at least they didn't wait 3 years like with Dead Rising.
Title: Re: Dead Space Announced for Wii
Post by: Adrock on February 04, 2009, 01:08:43 AM
Why has there been so much tempered caution in this thread? So much doubt and negativity?
This is the same EA that won't make a Wii version of Godfather II.

I'm cautious of spin-offs, only because of what they've meant on the Wii (Castlevania, Soulcalibur). Spin-offs can be great if taken seriously. Nintendo has numerous successful and fun Mario spin-offs, but only because they gave a sh*t about quality. My opinion of Dead Space for Wii stands as:

Port: Should have been out last year.
Spin-off: Better not be garbage.

The Wii, being the market leading console, shouldn't have the problem of getting late ports, sloppy ports, or sloppy spin-offs. That's bullsh*t. I get excited for games like Madworld, House of the Dead, Muramasa and so on because they're new games built specifically for the Wii.
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 04, 2009, 01:34:57 AM
So I'm playing the demo. The control seems pretty good, the graphics are pretty. Very moody.

BUT
- The little scurrying enemies are hard to see and hard to kill.
- The map is confusing
- The levels are dark and I'm lost.
Title: Re: Dead Space Announced for Wii
Post by: NWR_pap64 on February 04, 2009, 01:40:42 AM
Quote
he game on the 360/PS3 received mixed reviews, even from the hardcore fans (Yahtzee pretty much tore it apart).

Bolding mine. He tears up every game; according to him, Brawl was a huge waste of time, so yeah, typical jaded, cynical, yet somewhat humorous critic can 'bugger off' as they say... [/off topic]

Haha, I shouldn't have used him as an example then :p (off topic, but I agree that his thing gets old quick. I agreed with his Bioshock review because he made some good points, but after he became famous its like he pulled a Family Guy and struggled to rip apart games, to the point where he ripped apart games that didn't need it).

My point is that despite the game not doing as well as it could have EA didn't forget about it and they are porting it to the Wii.

Like I said, I hope they do the same thing for Mirror's Edge.

I think this port could prove important to the Wii. If the game looks good, plays well and does incredibly well and gains some profit this could inspire fair treatment in third parties and maybe, just maybe, figure out how to port HD heavy games onto the Wii without much struggle and far more success.
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 04, 2009, 01:50:22 AM
This game is the true successor to RE4.
Title: Re: Dead Space Announced for Wii
Post by: DAaaMan64 on February 04, 2009, 02:06:27 AM
Thats kinda  a stretch, could you elaborate?
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 04, 2009, 02:28:00 AM
Thats kinda  a stretch, could you elaborate?

Well one big thing is that it is actually a single player game like RE5 should be!
Title: Re: Dead Space Announced for Wii
Post by: Caliban on February 04, 2009, 02:39:11 AM
- The levels are dark and I'm lost.

Follow the light. R3 for PS3, and Right Stick Button for X360
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 04, 2009, 02:44:53 AM
RE4 / Dead Space (demo) comparison

The game is cleary inspired by RE4. The enemy movement, the item pickup, the inventory, the camera work.

- The game has a sense of foreboding and the unknown hanging over it. More than RE5
- The camera placement feels more like RE4 than say, RE5
- The body language of the protagonist feels very similar to Leon.

Good single player experience, not shackled to bad AI ;)
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 04, 2009, 02:49:19 AM
I'll remind everyone that EA is responsible for porting a PSP game to Wii as a "premiere shooter," and they made 007: Everything or Nothing.

Dead Space is officially in jeopardy.
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 04, 2009, 02:51:42 AM
I'll remind everyone that EA is responsible for porting a PSP game to Wii as a "premiere shooter," and they made 007: Everything or Nothing.

Dead Space is officially in jeopardy.

And they are responsible for Boom Blox.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 04, 2009, 02:54:38 AM
No, they're not.
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 04, 2009, 02:57:49 AM
Apparently Dead Space uses an upgraded version of the engine that the Godfather game had. Godfather II also uses this engine. I expect a Wii port of GFII  now.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 04, 2009, 03:26:11 AM
Godfather Wii had a terrible engine.
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 04, 2009, 03:30:38 AM
Godfather Wii had a terrible engine.

Better then NMH's. ZING!
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 04, 2009, 03:55:26 AM
actually, no.  it made NMH look like Wind Waker.  check your facts and play these games instead of spreading misinformation.
Title: Re: Dead Space Announced for Wii
Post by: SirSniffy on February 04, 2009, 07:23:41 AM
Godfather Wii had a terrible engine.
Better then NMH's. ZING!

*GASP! clicks on "report to moderator"
Title: Re: Dead Space Announced for Wii
Post by: Kenology on February 04, 2009, 07:43:41 AM
Was only a matter of time.  Millions of dollars down the tubes and thousands of staff laid off over at EA this past quarter.  Dumping loads of development dollars into HD gaming with weak returns is not the way to go.  I will be expecting more of this. 

Of course, Dead Space is a great way to start.  But I'm excited by this refocus on the Wii and commitment to bring core titles to the platform.
Title: Re: Dead Space Announced for Wii
Post by: Pale on February 04, 2009, 08:12:50 AM
I think it's unfair to layoffs mean their games failed considering the current state of the American economy.

Regardless of what system they are on, EA released some of the most original games EVER (when compared to what they usually do) last year. They should be congratulated for that.

Here's to hoping the bring even more original content out, specifically to Wii.
Title: Re: Dead Space Announced for Wii
Post by: NWR_pap64 on February 04, 2009, 10:24:17 AM
I'll remind everyone that EA is responsible for porting a PSP game to Wii as a "premiere shooter," and they made 007: Everything or Nothing.

Dead Space is officially in jeopardy.

I don't know what you are getting at. If you are talking about "Medal of Honor Heroes 2" let me remind you that even if it was a PSP game it had some of the best Wii FPS controls to date along with many great exclusive game modes and friend code free online mode.

The Godfather Wii, despite what you say, was a very creative port, one that received much better reviews that the older ports.

And like Golden said, they published and worked on Boom Blox.

I don't know if Dead Space Wii will be just as good as the 360/PS3 version, but the fact that its being considered as a Wii title is something to applaud EA. If you want to view this through your cynical and asinine views, this may be EA trying to gain some more after they lost it on the 360 and PS3, but this means more games for us and if Dead Space turns out to be a really good game on the Wii its good for us Wii fans.
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 04, 2009, 11:18:35 AM
I think it's unfair to layoffs mean their games failed considering the current state of the American economy.

Videogames are supposed to BENEFIT from a recession, not suffer. EA's revenue remained pretty much the same as before, the problem was that costs were rising a lot. I guess that may be a result of duds like Mirror's Edge, EA made tons of new IPs but most of them failed to bring in money so they ended up with higher dev costs without higher revenue.
Title: Re: Dead Space Announced for Wii
Post by: DAaaMan64 on February 04, 2009, 11:40:43 AM
Godfather Wii had a terrible engine.

Whether it had a bad engine or not, the game was AWESOME.
Title: Re: Dead Space Announced for Wii
Post by: Spinnzilla on February 04, 2009, 11:52:28 AM
Godfather Wii had a terrible engine.

Better then NMH's. ZING!

I poop on you.
Title: Re: Dead Space Announced for Wii
Post by: Ian Sane on February 04, 2009, 12:16:06 PM
Quote
I think it was a mistake for Silicon Knights to have remade Metal Gear on the Gamecube. And look how it sold. Imagine if it was a true game next in the line of the story. I bet it would have done alot better. But then there is the Resident Evil series on the GC. Well, I bet RE4 sold better than REmake, though REmake was a special case since it got a big overhaul.

You're talking about remakes of games that were a generation old at the time.  This is a game that's mere months old.  It's no different than how we got Rock Band late.  It's perfectly normal for a console to get a port of a game for a competing console about a year later.
Title: Re: Dead Space Announced for Wii
Post by: SirSniffy on February 04, 2009, 12:30:48 PM
I don't know if Dead Space Wii will be just as good as the 360/PS3 version, but the fact that its being considered as a Wii title is something to applaud EA.
I'm one of those cynics...but I agree that it is awesome that the Wii is even considered as a platform for such an endeavor. I wish more devs would see this. All I want is for developers to really try to make the experience the best it can be on the Wii. I still don't think any developer has tried to push the Wii to its limits. Copping out, and making kiddie, or inferior versions of popular series is not winning any points on the Wii.

It can be done, just look at RE4...I think that game looked and played GREAT. Other companies can do this, they just have to try. It shouldn't be all weak side games of major series...Soul Calibur Legends comes to mind. Games like The Conduit, and Mad World give me so much hope that developers are not afraid to tax the hardware.
Title: Re: Dead Space Announced for Wii
Post by: BlackNMild2k1 on February 04, 2009, 01:36:44 PM
I had never heard of this game before I saw this thread. Now I've checked out videos and impressions @ another site(people that have played it). This game looks like it can benfit grreatly it the one area that it was lacking before, the controls.

One of the guys over at EA have already mentioned that while the graphics won't be on par with the PS3/360/PC versions the Wii version will not disappoint in the visual department. So its good to see that EA will not just do a quick down port for quick sales and call it a day.

This game has just made my watch list, and if it comes out looking as good as they say it will with spot on Wii controls, it will enter my buy on site list like The Conduit & Madworld.

Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 04, 2009, 02:37:58 PM
This is all good in that it solidifies Wii as the home and innovator of survival horror, not just through distant projects from lesser-known developers, but through the mainstream game providers.

Survival horror is teh casual kiddeh
Title: Re: Dead Space Announced for Wii
Post by: BeautifulShy on February 04, 2009, 03:38:40 PM
I found a video on how the game could control with the Wiimote/Nunchuk.
Here it is (http://Http://youtube.com/watch?v=MYD_Snj0xKM)
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 04, 2009, 03:45:17 PM
actually, no.  it made NMH look like Wind Waker.  check your facts and play these games instead of spreading misinformation.

Lol, I've played both. Godfather's open world engine is gigantic leap above NMH. It has a great open world engine with some solid Wiimote controls. I'd hope they'd reuse it for Godfather 2 at the very least. Oh Pro, you silly goober nut person. ;)
Title: Re: Dead Space Announced for Wii
Post by: broodwars on February 04, 2009, 04:47:16 PM
**** YES!  Man, how'd I miss this announcement (I just saw IGN Wii speculating about it)?  I don't care that the game's going to be a port, as it's a port of what looks and sounds like an awesome game.  The 3rd Party Support's looking promising this year...I just hope EA treats this port with care and doesn't just toss it out there without careful attention to making the game the best it can be on Wii.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 04, 2009, 04:52:39 PM
I found a video on how the game could control with the Wiimote/Nunchuk.
Here it is (http://Http://youtube.com/watch?v=MYD_Snj0xKM)


What the heck.  Locking the camera to the weapon defeats the purpose of the Remote.  It might as well be an analog stick.
Title: Re: Dead Space Announced for Wii
Post by: BeautifulShy on February 04, 2009, 05:04:57 PM
Pro that is a fan made video so I'm sure it would control better than in the video.
Title: Re: Dead Space Announced for Wii
Post by: Flames_of_chaos on February 04, 2009, 06:44:05 PM
Pro that is a fan made video so I'm sure it would control better than in the video.

Nope, there's a windows program called Pieglove which you could map Wii remote controls as a joystick. And that's what he did.

But I'm sure EA would make the controls better in Dead Space for Wii.
Title: Re: Dead Space Announced for Wii
Post by: BeautifulShy on February 04, 2009, 07:05:21 PM
Flames that was my point.
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 04, 2009, 07:18:06 PM
Dead Space is tearing this family apart! This is just like that Thanksgiving where your uncle showed up drunk.
Title: Re: Dead Space Announced for Wii
Post by: NWR_pap64 on February 04, 2009, 07:40:25 PM
Dead Space is tearing this family apart! This is just like that Thanksgiving where your uncle showed up drunk.

Not really. Wii Music and Castlevania Judgment were much worse. This is actually quite tame and happy in comparison!
Title: Re: Dead Space Announced for Wii
Post by: IceCold on February 04, 2009, 08:26:46 PM
I don't get it. What's everyone so excited about this game for?
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 04, 2009, 08:55:00 PM
It's an RE4 clone.
Title: Re: Dead Space Announced for Wii
Post by: Adrock on February 04, 2009, 08:59:35 PM
I don't know if Dead Space Wii will be just as good as the 360/PS3 version, but the fact that its being considered as a Wii title is something to applaud EA.
It's like we're living in some crazy delusional backwards world where hamburgers eat humans and we wear shoes on our hands and ham sandwiches on our feet because I, in no way, see how EA should be applauded for this. They should be applauded for "considering" Dead Space as a Wii title? ARE YOU KIDDING ME? Nintendo = Market leader. It should be the other way around.

3rd party support is getting better, but this crap has to stop, at least until there's some balance between new titles and ports/remakes. Wii hardware is good enough for Dead Space, but not good enough for Godfather II? For every backhanded compliment and contradictory statement that comes from 3rd parties regarding the Wii, its audience, its hardware etc., Satoru Iwata should slap each and every one of them and their mothers in the face and genitals with a wad of hundred dollar bills.
Title: Re: Dead Space Announced for Wii
Post by: NWR_insanolord on February 04, 2009, 10:15:30 PM
Wait, so the first current-gen down-port we got was Dead Rising, and now we're getting Dead Space, another "Dead" game? That can't be a coincidence. Remember you heard it here first, folks, I just called that the Wii is getting Left 4 Dead.
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 04, 2009, 10:26:14 PM
All we know is the EA president said it wouldn't be a "weak port" Now, is the emphasis on the adjective or the noun?
Title: Re: Dead Space Announced for Wii
Post by: UltimatePartyBear on February 05, 2009, 12:25:45 PM
Wait, so the first current-gen down-port we got was Dead Rising, and now we're getting Dead Space, another "Dead" game? That can't be a coincidence. Remember you heard it here first, folks, I just called that the Wii is getting Left 4 Dead.

But Left for Dead ends with Dead, and the others start with Dead.  Dead or Alive: Xtreme (Beach Volleyball) 2 fits that pattern, but it has too many words and a lack of undead.  There's a game in development called Dead Island, though, so I'm calling that one.
Title: Re: Dead Space Announced for Wii
Post by: Ian Sane on February 05, 2009, 12:54:47 PM
Quote
It's like we're living in some crazy delusional backwards world where hamburgers eat humans and we wear shoes on our hands and ham sandwiches on our feet because I, in no way, see how EA should be applauded for this. They should be applauded for "considering" Dead Space as a Wii title? ARE YOU KIDDING ME? Nintendo = Market leader. It should be the other way around.

While I agree that as the market leader the Wii should get more respect it doesn't.  So I'm going to applaud EA for bringing a major game to the Wii because very few third parties are doing so.  Should this be exceptional?  No.  But the reality is it IS so I'm going to be thankful to any third party that bucks the trend.
Title: Re: Dead Space Announced for Wii
Post by: Stratos on February 05, 2009, 01:33:51 PM
I don't know if Dead Space Wii will be just as good as the 360/PS3 version, but the fact that its being considered as a Wii title is something to applaud EA.
It's like we're living in some crazy delusional backwards world where hamburgers eat humans and we wear shoes on our hands and ham sandwiches on our feet because I, in no way, see how EA should be applauded for this. They should be applauded for "considering" Dead Space as a Wii title? ARE YOU KIDDING ME? Nintendo = Market leader. It should be the other way around.

3rd party support is getting better, but this crap has to stop, at least until there's some balance between new titles and ports/remakes. Wii hardware is good enough for Dead Space, but not good enough for Godfather II? For every backhanded compliment and contradictory statement that comes from 3rd parties regarding the Wii, its audience, its hardware etc., Satoru Iwata should slap each and every one of them and their mothers in the face and genitals with a wad of hundred dollar bills.

Honestly, considering how EA announced their focus shifting to Wii, I wouldn't be surprised if they announced GF2 for Wii shortly. Like it has already been mentioned, they already have a good engine set up on Wii.

Wait, so the first current-gen down-port we got was Dead Rising, and now we're getting Dead Space, another "Dead" game? That can't be a coincidence. Remember you heard it here first, folks, I just called that the Wii is getting Left 4 Dead.

You just got me excited at the possibility. My CPU can't run L4D but I love to play it w/ friends at the mall's internet cafe.


Also, there have been reports that EA is looking into implementing the MotionPlus into Dead Space.
Title: Re: Dead Space Announced for Wii
Post by: Stogi on February 05, 2009, 01:59:55 PM
Quote
Also, there have been reports that EA is looking into implementing the MotionPlus into Dead Space.

Sweet!

I played the demo on the PS3 and it scared the **** out of me. I loved every minute of it. Still, I didn't bring myself to buy it (and for good reason).

If it is a remake, I really hope they put a lot of thought into the controls. A lot of MP3-like situations where you open doors and solve puzzles manually could fit really well.
Title: Re: Dead Space Announced for Wii
Post by: BeautifulShy on February 05, 2009, 08:28:54 PM
Stratos where did you hear that?
Title: Re: Dead Space Announced for Wii
Post by: Stratos on February 05, 2009, 08:52:01 PM
I think Kotaku...
Gimmie a second to check.

EDIT: Here is a link to what appears to be the main article referencing the MotionPlus
http://www.joystiq.com/2009/02/03/ea-announces-dead-space-for-wii/

Here's the important excerpt-

"Riccitiello had previously hinted at the title obliquely in a July VentureBeat interview, saying "Go look at Dead Space and imagine playing that game with a wand and a Nunchuk. If they improve the precision, then you could have a good experience," in reference to the MotionPlus peripheral. In a portion of the call following his mention of Dead Space, Riccitiello said that EA is "taking great advantage of [Nintendo's] new hardware addition with Motion Sensor [sic] and what that's going to give us is the kind of gameplay we think is going to rival Nintendo on their own platform."
Title: Re: Dead Space Announced for Wii
Post by: BeautifulShy on February 05, 2009, 09:21:30 PM
Wow great news.
Ok I haven't played this so I'm not sure how Motion+ could be used.Anybody want to give me some examples?
Title: Re: Dead Space Announced for Wii
Post by: Pale on February 05, 2009, 10:36:09 PM
I have no idea. It's a shooter, which means it would use the pointer. I'm not sure I buy this whole motion plus rumor. I just don't think he was necessarily talking about Dead Space.
Title: Re: Dead Space Announced for Wii
Post by: Flames_of_chaos on February 06, 2009, 01:42:01 AM
Dead Space doesn't even need motion plus because the only 2 things that are even map-able to any motion controls are the foot stomp (if your not aiming) and weapon melee swing while your aiming with your engineer tool.

If you want to think how Dead Space controls think RE4 except that you can move while you aim, the heavier the engineer weapon the slower you move. And your inventory is handled in real time, you have a 4 weapon hot key via dpad.
Title: Re: Dead Space Announced for Wii
Post by: Caliban on February 06, 2009, 03:48:36 PM
Actually there could be some good use out of motion plus. Instead of switching just between a vertical or horizontal shot with the Plasma Cutter, it might now be possible to shoot with no rotational limit.
Title: Re: Dead Space Announced for Wii
Post by: UltimatePartyBear on February 06, 2009, 04:09:06 PM
You could get that kind of rotation from the sensor bar.
Title: Re: Dead Space Announced for Wii
Post by: Caliban on February 06, 2009, 04:35:46 PM
Isn't the sensor bar only there to help the Wii triangulate the position on the screen at which the wii remote is pointing at, with the motion sensor to sense motion? Which leaves motion plus to calculate rotation with a lower tolerance for error (precise) than the currently used method.

Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 06, 2009, 04:57:47 PM
The remote uses the motion sensor and the sensor bar to determine its rotation, you probably noticed that you can turn the cursor in the menu by turning the remote. For turning an object like a gun sideways the current system is precise enough.
Title: Re: Dead Space Announced for Wii
Post by: Kairon on February 06, 2009, 05:25:33 PM
While I agree that as the market leader the Wii should get more respect it doesn't.  So I'm going to applaud EA for bringing a major game to the Wii because very few third parties are doing so.  Should this be exceptional?  No.  But the reality is it IS so I'm going to be thankful to any third party that bucks the trend.

Be careful IanSane. It's thinking like that that makes Wii owners settle for games that have been described by some as mediocre, like No More Heroes, Resident Evil: Umbrella Chronicles, and de Blob. &P
Title: Re: Dead Space Announced for Wii
Post by: Caliban on February 06, 2009, 06:20:44 PM
mediocre games like No More Heroes

Burn in hell... have a nice day!
Title: Re: Dead Space Announced for Wii
Post by: Caliban on February 06, 2009, 06:23:16 PM
The remote uses the motion sensor and the sensor bar to determine its rotation, you probably noticed that you can turn the cursor in the menu by turning the remote. For turning an object like a gun sideways the current system is precise enough.

I still think it's two apps working as one, but whatever, as long as it works who gives a damn.
Title: Re: Dead Space Announced for Wii
Post by: Kairon on February 06, 2009, 06:47:59 PM
mediocre games like No More Heroes

Burn in hell... have a nice day!

Darn. I knew I should've added a sarcasm tag somewhere... I'll go do that now.
Title: Re: Dead Space Announced for Wii
Post by: GoldenPhoenix on February 06, 2009, 06:55:03 PM
mediocre games like No More Heroes

Burn in hell... have a nice day!

Wait what is wrong with that statement? :P
Title: Re: Dead Space Announced for Wii
Post by: Kairon on February 06, 2009, 07:06:12 PM
mediocre games like No More Heroes

Burn in hell... have a nice day!

Wait what is wrong with that statement? :P

Oh no you didn't.... *brings out pitchfork*
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 06, 2009, 07:56:20 PM
Sigh, I wish Kairon would quit trolling the boards...

I KEED I KEED

This is a twitter post from an EA programmer about DeadSpace Wii
https://twitter.com/codecow/status/1174972344

And he's not a big fan of the Wii either.
Title: Re: Dead Space Announced for Wii
Post by: Caliban on February 06, 2009, 09:31:10 PM
mediocre games like No More Heroes

Burn in hell... have a nice day!

Darn. I knew I should've added a sarcasm tag somewhere... I'll go do that now.

Yes you should, and since you were nice enough to say you were being sarcastic then you have my apologies... but not GP. She deserves it, and her hell would be to play Killer 7 (and Zelda 2) for eternity.
Title: Re: Dead Space Announced for Wii
Post by: Stratos on February 06, 2009, 10:24:43 PM
The remote uses the motion sensor and the sensor bar to determine its rotation, you probably noticed that you can turn the cursor in the menu by turning the remote. For turning an object like a gun sideways the current system is precise enough.

Doesn't it just use the IR sensor on the Remote and the sensor bar is just two infrared lights? Isn't that all that the turning of the remote is on the main menu?

In fact isn't it a faulty way of sensing rotation? That's why the Wii needs MotionPlus. It gets all shaky when you try to turn the remote upside down.

I seem to remember a Radio Free Nintendo podcast episode about this subject a few months back.
Title: Re: Dead Space Announced for Wii
Post by: IceCold on February 07, 2009, 01:38:12 AM
.
Title: Re: Dead Space Announced for Wii
Post by: IceCold on February 07, 2009, 01:39:26 AM
mediocre games like No More Heroes

Burn in hell... have a nice day!

Wait what is wrong with that statement? :P

Nothing at all.
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 07, 2009, 04:06:36 AM
Doesn't it just use the IR sensor on the Remote and the sensor bar is just two infrared lights? Isn't that all that the turning of the remote is on the main menu?

I think it uses the motion sensor too since you can turn the remote upside down and if you keep moving it fast the system gets confused as to which direction is up. Or maybe the flashing of the lights tells it that. Either way, the thing can detect roll pretty well so motion plus isn't necessary to let the player turn a gun sideways or whatnot.
Title: Re: Dead Space Announced for Wii
Post by: Flames_of_chaos on February 07, 2009, 12:55:14 PM
Doesn't it just use the IR sensor on the Remote and the sensor bar is just two infrared lights? Isn't that all that the turning of the remote is on the main menu?

I think it uses the motion sensor too since you can turn the remote upside down and if you keep moving it fast the system gets confused as to which direction is up. Or maybe the flashing of the lights tells it that. Either way, the thing can detect roll pretty well so motion plus isn't necessary to let the player turn a gun sideways or whatnot.

KDR I believe it's that because the wii remote by itself has no gyroscope and if you roll it really fast a lot of times it "forgets" what's right side up according to the laws of gravity.   Also the Wii remote by itself does tilt pretty well hell Red Steel which is a launch title allows you to hold hand guns side ways if you want according to how your tilting the Wii remote. Also MoH:H2 did sniper aiming pretty well where you tilted the Wii remote to adjust the sniper lens. The only real benefit you get out of motion plus is the wii will know where the Wii remote is in 3D space so it will be good for stuff like sword fighting or specific actions that need 1:1 positioning and movement.
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 07, 2009, 01:59:49 PM
Motion Plus only knows the direction, not the position.
Title: Re: Dead Space Announced for Wii
Post by: Stratos on February 07, 2009, 03:43:53 PM
Motion Plus only knows the direction, not the position.

I thought it was vice-versa. Doesn't the Remote alone only detect velocity (movement in a given direction)?

WiiMote has accelerometers, MotionPlus has gyroscopes.
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 07, 2009, 04:41:44 PM
Yes and a gyroscope measures direction.
Title: Re: Dead Space Announced for Wii
Post by: Stratos on February 08, 2009, 01:39:32 AM
Yes and a gyroscope measures direction.

Ah, I believe I was thinking of a different meaning of the word direction. By direction you mean the position that it is in right?
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 08, 2009, 05:01:26 AM
Position is location, direction is rotation.
Title: Re: Dead Space Announced for Wii
Post by: UltimatePartyBear on February 09, 2009, 05:02:41 PM
A gyroscope just resists rotation.  You can measure that resistance to calculate how much rotation has happened.  MotionPlus includes a multi-axis gyroscope so the orientation of the Wii remote on each axis can be tracked in terms of change from a previously known orientation, a.k.a. home position.  Combine that with the existing accelerometer, and you can see a dramatic improvement in waggle-ometry, but you still won't have the mythical "exact position in space" we all thought Nintendo was talking about back in '05.
Title: Re: Dead Space Announced for Wii
Post by: Stogi on February 09, 2009, 08:18:56 PM
Ya, but when you combine the gyroscopes, accelerometers, AND the IR camera positioning system, it can know your position in space.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 09, 2009, 08:30:58 PM
Hell yeah, it can fudge the fudge.
Title: Re: Dead Space Announced for Wii
Post by: NovaQ on February 09, 2009, 10:25:37 PM
Sounds delicious.
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 10, 2009, 05:55:05 AM
Ya, but when you combine the gyroscopes, accelerometers, AND the IR camera positioning system, it can know your position in space.

No.
Title: Re: Dead Space Announced for Wii
Post by: Stogi on February 10, 2009, 06:10:13 AM
Sure it can. Didn't you see the Wii Resort vid? It has to calibrate first, but it can.
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 10, 2009, 08:36:53 AM
IT ONLY TRACKS ROTATION.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 10, 2009, 12:39:03 PM
AND WITH WONDER TWIN POWERS COMBINED, IT CAN SENSE A LITTLE BIT MORE THAN ROTATION

GET IT THROUGH YOUR LITTLE DUCK HEAD
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 10, 2009, 02:59:37 PM
AND WITH WONDER TWIN POWERS COMBINED, IT CAN SENSE A LITTLE BIT MORE THAN ROTATION

GET IT THROUGH YOUR LITTLE DUCK HEAD

"A little bit more" is not an accurate position in 3d space. Accelerometers are not accurate enough to perfectly track the position, they can only guess that the forces they just saw meant you moved the controller roughly this far (hence the crappy detection of the cue movement in Wii Play billiards, there's no rotation in the move so if Wiimote + WMP could track position then WP could at least track the movement along one axis).
Title: Re: Dead Space Announced for Wii
Post by: UltimatePartyBear on February 10, 2009, 03:11:48 PM
I thought Wii Play billiards was all IR, but I agree for the most part.
Title: Re: Dead Space Announced for Wii
Post by: Pale on February 10, 2009, 03:48:41 PM
The Wii remote should use sonar.  Bounce sounds off your TV screen. =P

It'd drive dogs crazy.
Title: Re: Dead Space Announced for Wii
Post by: UltimatePartyBear on February 10, 2009, 04:03:28 PM
Didn't a supposed Wii remote ripoff use ultrasound?  I can't remember anything else about it.
Title: Re: Dead Space Announced for Wii
Post by: KDR_11k on February 10, 2009, 04:18:44 PM
Didn't a supposed Wii remote ripoff use ultrasound?  I can't remember anything else about it.

AFAIK the Powerglove did.
Title: Re: Dead Space Announced for Wii
Post by: NinGurl69 *huggles on February 10, 2009, 04:35:16 PM
Wii Play Billiards is all IR, as with Super Monkey Darts.
Title: Re: Dead Space Announced for Wii
Post by: Kairon on February 11, 2009, 01:06:16 AM
Didn't a supposed Wii remote ripoff use ultrasound?  I can't remember anything else about it.

Oh yeah! I forget the name, but it actually exists and I think they came out with a line of games for the PS2 in the UK. Supposedly the Sonar allows for actual one-to-one detection of the controller... if the controller is big enough to have multiple reading points. I think if the controller was as small as the Wii Remote, they wouldn't be able to use the technology for rotation...hmmm.
Title: Re: Dead Space Announced for Wii
Post by: ShyGuy on February 12, 2009, 06:01:24 PM
Borrowing a link from NeoGAF, here is the original Xbox1 demo of Dead Space: http://www.youtube.com/watch?v=CAHyOGtzxYg

Looks capable on the Wii, right?
Title: Re: Dead Space Announced for Wii
Post by: Luigi Dude on February 12, 2009, 06:43:45 PM
Borrowing a link from NeoGAF, here is the original Xbox1 demo of Dead Space: http://www.youtube.com/watch?v=CAHyOGtzxYg

Looks capable on the Wii, right?

Well considering the Wii is more powerful then the original Xbox, yes, what was shown on that video is possible.

The real question is, does EA cares enough about the Wii version of the game to even try to make the game look any thing like that?  Or are we going to be stuck with more early to mid-gen PS2 quality graphics, like 90% of EA's other Wii games have been?
Title: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 09:57:31 AM
The developer is Eurocom and it's a prequel, it's built ground up on Wii.
It's in first person, on rails and has co-op
 Article (http://wii.ign.com/articles/954/954895p1.html)
Screenshots (http://media.wii.ign.com/media/143/14320036/imgs_1.html)
Trailer and holy crap it looks amazing (http://wii.ign.com/dor/objects/14320036/dead-space/videos/deadspace_wiitrailer_021709.html)

Quote
IGN: First of all, who's developing Dead Space Extraction, how big is the team and how long has it been in development?

Steve Papoutsis: Extraction is being created, designed and produced by the core Dead Space team at EA Redwood Shores Studio with development assistance from a Triple-A Wii team at Eurocom.

IGN: Is this a port of the Xbox 360 / PS3 versions? Exactly what's new?

Steve: Dead Space Extraction is an all-new original game set in the Dead Space universe designed specifically for the Wii. The game features an all-new story that details the events that occur prior to Isaac Clarke's arrival on the USG Ishimura.

Extraction will also feature all-new characters, new enemies, new bosses, new weapons, and new never before seen environments.

And that's not all, as I'm super excited about our all-new co-op mode, so now you can blast apart sacks and dismember necromorphs with a friend.

IGN: Dead Space for 360 is a third-person action game. This is not true of the Wii version. The title shares more in common with Resident Evil: Umbrella Chronicles, right? Please explain how gameplay works.

Steve: Our gameplay takes advantage of a guided and cinematic camera which allows us to frame the action on screen and deliver fantastic and gripping action sequences packed with loads of scares. We plan to evolve the game by focusing on a frenetic first-person perspective that we believe will enhance the tension and horror the player experiences as they play the game. The unique gameplay and first-person perspective allows us to combine a high action horror movie experience within an interactive environment.

Dead Space Extraction also retains the core gameplay mechanics from Dead Space, like strategic dismemberment, weapon upgrades, stasis, telekinesis, alternate-fire modes, and more. But, we are added a lot more on top that like I previously mentioned with the addition of co-op play, for example.



IGN: What prompted the decision to transform the Dead Space experience into an on-rails shooter for Wii?

Steve: Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.

When we started designing the game we had a ton of important elements from Dead Space that we needed to retain:

1. Exciting and rewarding gameplay
2. A horrific experience set in visually stunning environments
3. Incredible mood and sound
4. A mature and thought provoking story
5. Unique, terrifying, and satisfying enemies, weapons and bosses

Creating an intimate horror experience is a central tenet for Extraction and moving to a first person perspective felt like a great fit for the Wii allowing us the ability to create the most intense experience possible on this platform.

IGN: Please explain the control mechanics.

Steve: Aiming your shots to dismember approaching enemies with a Wii remote feels fun and natural. The gameplay has a great deal of depth to it. We have retained our core shooting, telekinesis, dismemberment, and stasis mechanics. In addition to these staples from Dead Space we have a few other new tricks up our sleeves.

Extraction is an on-rails first-person shooter in the style of House of the Dead: Overkill.
IGN: What are you doing with Dead Space Wii that hasn't been done before?

Steve: Our intention is to deliver a frenetic first-person experience that hardcore Wii gamers and veteran Dead Space players can all enjoy. We plan to deliver the same production values, pacing and immersive feeling that has become a trademark of the Dead Space team to the Wii for the first time.

I don't want to give too much away but just a few of the new things players will experience in Extraction include an all-new Heroine, the Arc Welder tool, and an all-new Flying enemy. There are tons of other new things, and hopefully we can talk about those in a future interview or after you play the game in co-op with me.

IGN: Dead Space for 360 / PS3 is a breathtakingly moody game. What have you done to ensure that the franchise looks and sounds as good as it possibly can on Nintendo's console?

Steve: We have the same people from Dead Space directing and designing the game. As I mentioned previously Mood and Sound were two of the many areas from Dead Space we hope to deliver on in Dead Space Extraction. We are confident we are pushing the Wii hardware harder than anyone has done to date.

Based on the first footage from the official trailer, the game engine looks impressive.
IGN: Sounds good. Finally, how violent will Dead Space for Wii be? How scary?

Steve: It would not be a Dead Space game if we did not deliver on the violence, horror, terror, and action from the original game. I worked as the producer in charge of all things Horror on Dead Space, and with that being said I'm highly motivated to continue to improve on what we achieved in the original game.

There was a ton of very over the top ideas we could not get into Dead Space as we were pushing to final the game. We are bringing many of these disturbing and shocking concepts into Extraction and more. Take my word for it the team spends a lot of time trying to push the boundaries of what is acceptable in a mature game.
Title: Re: Dead Space Extraction
Post by: Deguello on February 18, 2009, 10:08:31 AM
More like "Extraction of funds" for another 360 disaster.
Title: Re: Dead Space Extraction
Post by: Luigi Dude on February 18, 2009, 11:01:39 AM
More like "Extraction of funds" for another 360 disaster.

Yeah pretty much.  Instead of giving the Wii an actual all new Dead Space game, they just took the cheap and easy route that Capcom did with Umbrella Chronicles.  For those that don't know, Umbrella Chronicles was originaly suppose to be a 3rd person Resident Evil game in the same style as RE4, until Capcom decided they didn't want to spend the time and money, and decided to just make it lightgun because it was cheaper and easier. 

Of course when Capcom did this back in 2006, they said that they didn't know if there was a market for RE games on the Wii yet, and so an all new Resident Evil like RE4 might be risky.  This is why when Capcom originally released RE4 on the Wii in 2007, they only expected it to sell around 400,000 copies worldwide.  Right now, RE4: Wii Edition has sold over 1.5 million copies worldwide, showing that there is a market for these types of games on the Wii.


Oh well, at least this Dead Space an all new game and not just a downgraded port like Dead Rising Wii.  It's be nice though if more third parties would give the Wii actual installment of series and not just spinoff's that franchise games in name only.

Once again, it's still rather sicking that even after the huge success of Resident Evil 4: Wii Edition, we still haven't recieved any games like it.  That game showed that the Wiimote is PERFECT for third person shooting, and yet, third parties refuse to do it, even though there's a big fanbase for it on the Wii.
Title: Re: Dead Space Extraction
Post by: Spinnzilla on February 18, 2009, 11:03:26 AM
Meh.  Big fat MEH.
Title: Re: Dead Space Extraction
Post by: Pale on February 18, 2009, 11:15:49 AM
It's so nice the way they get people excited, and then actually release a game that is a ENTIRELY DIFFERENT GENRE!
Title: Re: Dead Space Extraction
Post by: Pale on February 18, 2009, 11:19:55 AM
More like "Extraction of funds" for another 360 disaster.
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

But yeah, you can call it a "disaster" if you want.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 11:47:18 AM
I think if they get the pacing right it will be amazing, just watch the trailer it looks pretty awesome and retains the atmosphere from the PS3/360 dead space.
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 18, 2009, 11:54:38 AM
Thanks EA, you suck. Why not make it Dead Space Horsez Party?
Title: Re: Dead Space Extraction
Post by: NWR_insanolord on February 18, 2009, 12:00:45 PM
My interest in this game is now completely gone.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 12:02:05 PM
Personally I hope that this game turns out amazing and all of you naysayers will start eating your words :P. Also in a way it's smart for EA to go this route so it doesn't cannibalize sales of the PS3 and 360 Dead Space, it will encourage multiplatform owners to buy the PS3/360 game and also the Wii version especially if they are interested in how everything went down that it killed all the crew members and made them mutate.
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 18, 2009, 12:04:38 PM
There are plenty of light gun games on the Wii already.
Title: Re: Dead Space Extraction
Post by: Deguello on February 18, 2009, 12:06:24 PM
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 12:10:18 PM
There are plenty of light gun games on the Wii already.

You can say that there is a glut of FPS games on PS3 and 360 does that discourage people from buying them?

Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.

And your point is? EA launched a new successful and profitable franchise, which is great for the industry. Also I think you mean net revenue. You can't blame Dead Space for bringing down EA's margins since EA releases a lot of games each year and a bunch of them won't be successful and a bunch of them will be successful.
Title: Re: Dead Space Extraction
Post by: Pale on February 18, 2009, 12:20:28 PM
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.
Your business ignorance is showing.
Title: Re: Dead Space Extraction
Post by: Deguello on February 18, 2009, 12:21:13 PM
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.

And your point is? EA launched a new successful and profitable franchise, which is great for the industry.
[/quote]

We don't know if it made any money at all.  $81 million revenue would mean little if the game cost $40 million to make across three platforms and $5 million to advertise.  The profit from that would be chump change and probably not enough to save it should EA have to massively restructure to fix their massive losses.  And besides, if the series was doing so hunky-dory, why do they feel the need to make this half-hearted cash-grab and purposefully obfuscate what the game is going to be when they first announced it?

The worst part is EA has their top Dead Space designers on this game, so it's a waste of their time, too.  Instead of filling the gap left by Capcom's retarded decision to leave out Wii from RE5, they decided to put their head behind the asses of both Capcom AND Sega.

The second worst part is they are going to act surprised when the gamers excited for Dead Space on Wii find out it's a rail shooter.
Title: Re: Dead Space Extraction
Post by: Deguello on February 18, 2009, 12:23:12 PM
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.
Your business ignorance is showing.

Mortal Kombat vs. DC Universe sold nearly 2 million units for more than $100 million in revenue.  That didn't stop Midway from filing for Chapter 11.
Title: Re: Dead Space Extraction
Post by: Pale on February 18, 2009, 12:24:11 PM
I'm going to humor this even though your costs to make the game are just totally made up.

I think it's hilarious that you just wrote off a 36 MILLION DOLLAR profit over a 3-4 year project as chump change.

I also find it EVEN MORE HILARIOUS that you are blaming the xbox 360 for the fact that EA isn't giving the Wii a true third person shooter.  Your logic astounds sometimes Deg.
Title: Re: Dead Space Extraction
Post by: Pale on February 18, 2009, 12:25:41 PM
Quote
Dead Space has already made roughtly 81 million dollars in revenue

Revenue means zero if your whole company has lost a whole billion dollars in one year.  Revenue is what people who don't make any money put into their press releases.
Your business ignorance is showing.

Mortal Kombat vs. DC Universe sold nearly 2 million units for more than $100 million in revenue.  That didn't stop Midway from filing for Chapter 11.
No, but it HAD NOTHING TO DO WITH IT. That sounds like a success to me.

I swear to god, if a pharmaceutical company cured cancer, but lost all their money just prior to the breakthrough and had to file for chapter 11 PROTECTION in order to recover and actually see the cancer cure through, you would call them a miserable failure.

The economy is in the shitter and you are turning it into a console flame war. I just don't understand it.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 12:31:44 PM
Eurocom is a good "give us something, ANYTHING to work on" developer, and I'm glad they have work.

I like lightgun games that play like lightgun games (calibration), but if this is just full of generic laser pew-pew sci-fi weaponry and/or doesn't have competent calibration, I'm not bothing with this product.
Title: Re: Dead Space Extraction
Post by: Pale on February 18, 2009, 12:32:30 PM
Alright I'm kind of pissed at myself right now for FEEDING THE TROLL, so I'm going to drop it.

I have no doubt that this game will most likely be quite fun. I just think it's totally lame that it's another example of people being scared to put a main stream genre on the Wii and I don't know why.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 12:39:11 PM
Any indication if it is 2 player? That is really my only concern.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 12:39:28 PM
Alright I'm kind of pissed at myself right now for FEEDING THE TROLL, so I'm going to drop it.

I have no doubt that this game will most likely be quite fun. I just think it's totally lame that it's another example of people being scared to put a main stream genre on the Wii and I don't know why.

Grendel returns every night.

"The economy is in the shitter and you are turning it into a console flame war. I just don't understand it."

This is no war, this is the pervasive reality of third party Wii software development.
Title: Re: Dead Space Extraction
Post by: Deguello on February 18, 2009, 12:39:47 PM
Quote
I'm going to humor this even though your costs to make the game are just totally made up.

I think it's hilarious that you just wrote off a 36 MILLION DOLLAR profit over a 3-4 year project as chump change.

I also find it EVEN MORE HILARIOUS that you are blaming the xbox 360 for the fact that EA isn't giving the Wii a true third person shooter.  Your logic astounds sometimes Deg.

$36 million IS chump change when it doesn't stave off $1 billion in losses.  Big picture here.  And I never blamed the 360.  That's why I said "fund."  My focus is on EA here, and the current MO for all these third parties is to make a half-hearted effort on the Wii to drum up cash for more "serious" games on the 360/PS3.  That's all.

Quote
No, but it HAD NOTHING TO DO WITH IT. That sounds like a success to me.

I swear to god, if a pharmaceutical company cured cancer, but lost all their money just prior to the breakthrough and had to file for chapter 11 PROTECTION in order to recover and actually see the cancer cure through, you would call them a miserable failure.

The economy is in the ****ter and you are turning it into a console flame war. I just don't understand it.

I fail to see what pharmaceutical companies have to do with videogame companies.  And the economy's status doesn't seem to affect more profitable developers like Nintendo and Bethesda.  This is a similar claim to one held by Trip Hawkins, who tried to blame the 9/11 attacks on his company's losses.  Just because they weren't prudent about their expenses beforehand doesn't mean they get to excuse their losses after such a tragedy.  Same with the economy.  And same with Midway.

It's similar to the old adage about winning a battle but losing the war.
Title: Re: Dead Space Extraction
Post by: Pale on February 18, 2009, 12:42:26 PM
Ugh.. I can't stop...

so now "another 360 disaster" has morphed into a "won battle"?

Stop backpedaling and just admit that your original comment was the definition of trolling so we can move on.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 12:47:27 PM
Any indication if it is 2 player? That is really my only concern.

It has co-op.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 12:48:17 PM
Any indication if it is 2 player? That is really my only concern.

The article mentions co-op play is included.

Now, what might turn this game's prospects around for me is if it's more of an "on rails first person action game" and not a strict lightgun exercise.  Well, let me recalculate that.

- If it's a lightgun game with no/poor calibration, DO NOT WANT
- If it's a lightgun game with just sci-fi weapons, DO NOT WANT
- If it's not a lightgun game but a more varied action game like the original incarnation, and it's a apparent it should've just been the 3rd-persion action game all along, DO NOT WANT
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 18, 2009, 12:55:29 PM
Can we all at least agree that EA sucks and deserve to go out of business? I used to think Pro Daisy was overly negative with his attitude about third party failure. Now I know they deserve to fail.
Title: Re: Dead Space Extraction
Post by: Deguello on February 18, 2009, 12:57:06 PM
Quote
Ugh.. I can't stop...

so now "another 360 disaster" has morphed into a "won battle"?

Stop backpedaling and just admit that your original comment was the definition of trolling so we can move on.

I was speaking merely about MK vs. DC there.  Just because it brought in High revenue, doesn't mean it was profitable, and even if it WAS, it didn't stop them from going under.

Even if Dead Space on the 360/PS3/PC, by itself, brought in $36 million profit (which is a number derived from my estimation of its development budget, BTW), the decisions leading to it, and the lost potential revenue of not investing in products to bigger markets, doesn't necessarily make it a good decision to develop it in such a way, critical acclaim or no.  That's why many third parties, even ones making LOTS of money on the N64, switched to the PS1 in order to get even higher profits.  That's why Capcom, even though they had higher revenues from the PSP for the first few years, ultimately ditched them.  Companies do this all the time, leaving some markets, despite making a few million in profit.

I'll just finish this by saying this is another wasted opportunity on the Wii, and leave it at that.
Title: Re: Dead Space Extraction
Post by: bustin98 on February 18, 2009, 12:59:57 PM
There is also a new character to play as. I'm imagining the co-op is going to use both at once as opposed to the World at War 'co-op - girlfriend mode'.

I don't know yet. The trailer looks good, but part of the charm of these games is wandering at your own pace and setting off the scares unintentially. Here this game is going to force them on you. Could be good, could be bad. As long as it looks good and plays better I couldn't really complain. Though I still want a good 3rd person shooter to follow up on RE4.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 01:02:11 PM
More like "Extraction of funds" for another 360 disaster.

Yeah pretty much.  Instead of giving the Wii an actual all new Dead Space game, they just took the cheap and easy route that Capcom did with Umbrella Chronicles.  For those that don't know, Umbrella Chronicles was originaly suppose to be a 3rd person Resident Evil game in the same style as RE4, until Capcom decided they didn't want to spend the time and money, and decided to just make it lightgun because it was cheaper and easier.

This does look like what's going on.  I liked UC as a "nice try" diversionary distraction fan-disc product, but spending "serious" "resources" on pushing the "lightgun rail shooter" genre?  What the hell, why not just add to the existing 3rd person framework that's already there?

Aw hell, BOYCOTT TIME.

EA, just drop this Wii project and make it PS3-PSP exclusive so you can run yourself into the ground on the course you had originally set sail for.
Title: Re: Dead Space Extraction
Post by: Ian Sane on February 18, 2009, 01:03:26 PM
Making a spinoff that is "on rails" is an easy way to ensure I don't buy something.  It's on par with putting "party" in the title.

The Wii third party situation is such that I cannot imagine it every improving.  This sounded like something worthwhile but turned out to be bullshit.  It's like you can't get excited about ANY third party announcement because there's ALWAYS something.  Even Guitar Hero: World Tour which seemed to be uncompromised didn't get the Hendrix DLC.  There's always something wrong.  We get it later or it's missing this feature or it's a spin-off that completely lacks the whole HOOK of the IP in the first place or we just don't get it at all.

I have been considering buying a PS3 but figured I should give Nintendo a chance at E3 to win me back and show me that last year's show was a fluke misstep.  But Nintendo could reveal the most awesome first party lineup ever at E3 and it almost wouldn't make a difference.  Even if Nintendo was perfect the Wii would only be useful to me for first party games.  Owning another console just seems like a mandatory requirement if you have any serious interest in videogames.

I find the trend of spin-offs to be so baffling because there's a reason people are interested in a game.  When you switch the genre you just killed the whole point for most of the audience.  You can still do fine if there's a strong attachment to the characters.  But since Wii owners have not been able to play Dead Space on our Wii we have no attachment to the characters.  The gameplay is ALL we are interested in.  Mario may find success with spin-offs but the target market of those spinoffs already loves Mario and has access to his main series.  If for some reason Nintendo brought Mario to the PS3 would it make sense to gives Playstation owners Mario Party or a Mario platformer?  If they gave the PS3 Zelda would Link's Crossbow Training make sense or a real Zelda?
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 01:07:29 PM
I don't know yet. The trailer looks good, but part of the charm of these games is wandering at your own pace and setting off the scares unintentially... Though I still want a good 3rd person shooter to follow up on RE4.

This.  Yes, that!

Can we all at least agree that EA sucks and deserve to go out of business? I used to think Pro Daisy was overly negative with his attitude about third party failure. Now I know they deserve to fail.

I simply planted the seeds for the future.  When the great 3rd Pary Fail Flood comes, and you've got no Ark, the alternative is a beanstalk.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 01:08:12 PM
Quote
'co-op - girlfriend mode'.

Sexism alert! :P
Title: Re: Dead Space Extraction
Post by: NWR_Lindy on February 18, 2009, 01:09:52 PM
Guys, please keep discussion on the game and not turn it into Business Model Wars.  Thanks.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 01:12:18 PM
Quote
The Wii third party situation is such that I cannot imagine it every improving.

ROFL. Says Ian as Deadly Creatures, HOTD:O, and Tenchu IV have been released in the last few weeks. Not to mention Mad World, Conduit, Little King's Story, Boom Blox Part (Oh noes it has party in the title that must mean it is bad right?) and various others.

Quote
Even if Nintendo was perfect the Wii would only be useful to me for first party games.  Owning another console just seems like a mandatory requirement if you have any serious interest in videogames.

Proof that Ian will never be happy and likes to troll every thread.
Title: Re: Dead Space Extraction
Post by: bustin98 on February 18, 2009, 01:13:13 PM
Actually, one of their developers called it that. Its not my term. :P
Title: Re: Dead Space Extraction
Post by: NWR_pap64 on February 18, 2009, 01:19:53 PM
Here's what I find funny...

If EA had taken the original game and downgraded it to Wii it would be Dead Rising Wii all over again, with claims that the developers were lazy and don't care for the system.

Now that they have gone and decided to make an original game for the Wii that is different from the original but retains the concept and ideas, its also means they don't care and are being lazy.

Its like the only way third parties will find TRUE success on the Wii is to make original IPs that appeal to the core market. Deadly Creatures and Madworld are doing good so far because of their new IP appeal.

It seems that everything goes to hell the minute a developer tries to bring an existing franchise to the Wii (save for a few, like Overlord).
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 01:22:40 PM
"The Wii third party situation is such that I cannot imagine it every improving."

Here's what we can all imagine:  Third Parties die off, Nintendo reboots gaming, and the industry starts over.  Like the 3rd Matrix movie, but good.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 01:26:30 PM
Here's what I find funny...

If EA had taken the original game and downgraded it to Wii it would be Dead Rising Wii all over again, with claims that the developers were lazy and don't care for the system.

Now that they have gone and decided to make an original game for the Wii that is different from the original but retains the concept and ideas, its also means they don't care and are being lazy.

Its like the only way third parties will find TRUE success on the Wii is to make original IPs that appeal to the core market. Deadly Creatures and Madworld are doing good so far because of their new IP appeal.

It seems that everything goes to hell the minute a developer tries to bring an existing franchise to the Wii (save for a few, like Overlord).

I agree that Overlord is the shining example for growing a third party non-Wii franchise on Wii.

Somehow, Capcom decided to castrate whatever Resident Evil growth it had, and it was already on Wii!
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 18, 2009, 01:27:52 PM
You know what game needs a genre changing spinoff? Raving Rabids. Instead of a party game, give us an action adventure title.

Title: Re: Dead Space Extraction
Post by: NWR_pap64 on February 18, 2009, 01:29:53 PM
You know what game needs a genre changing spinoff? Raving Rabids. Instead of a party game, give us an action adventure title.



There were a few on the DS and GBA, but I agree that they need to make a Rayman platforming game.

Keep the Rabbids a multiplayer franchise and bring back Rayman to his platforming roots.

Oh, and regarding what I said earlier, I was talking about fan acceptance, not overall quality (though that does play heavily). I mean, would Deadly Creatures, the Conduit and Madworld be accepted today if they started their life as 360/PS3 games?
Title: Re: Dead Space Extraction
Post by: KDR_11k on February 18, 2009, 01:33:23 PM
Any indication if it is 2 player? That is really my only concern.

The article mentions co-op play is included.

Now, what might turn this game's prospects around for me is if it's more of an "on rails first person action game" and not a strict lightgun exercise.  Well, let me recalculate that.

- If it's a lightgun game with no/poor calibration, DO NOT WANT
- If it's a lightgun game with just sci-fi weapons, DO NOT WANT
- If it's not a lightgun game but a more varied action game like the original incarnation, and it's a apparent it should've just been the 3rd-persion action game all along, DO NOT WANT

What if it's like Killer 7?
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 18, 2009, 01:35:19 PM
Third parties that should go out of business:
Capcom
Namco
Rockstar
Ubisoft
EA
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 01:37:26 PM
Any indication if it is 2 player? That is really my only concern.

The article mentions co-op play is included.

Now, what might turn this game's prospects around for me is if it's more of an "on rails first person action game" and not a strict lightgun exercise.  Well, let me recalculate that.

- If it's a lightgun game with no/poor calibration, DO NOT WANT
- If it's a lightgun game with just sci-fi weapons, DO NOT WANT
- If it's not a lightgun game but a more varied action game like the original incarnation, and it's a apparent it should've just been the 3rd-persion action game all along, DO NOT WANT

What if it's like Killer 7?

DO NOT WANT
Title: Re: Dead Space Extraction
Post by: Deguello on February 18, 2009, 01:40:06 PM
All I can say is I hope the rest of EA's 50% Wii Titles are more compelling than this.  To use a phrase coined by Ian, I'm getting pretty tired of the con-man routine these third parties do.  I thought Dead Space was going to be like DEAD SPACE, which is a lot like RE4, which already has a working model on the Wii.  I feel tricked and angry and I wish somebody could prove to me that third parties in general aren't doing this on purpose in order to sabotage the Wii.  It's like there is some kind of Wii transmogrification device every game goes through and comes out something else.  Soul Calibur goes in a fighting game and comes out an action game.  Castlevania goes in an action game and comes out a fighting game.  Dead Space goes in an RE4-Style horror game and comes out a HotD clone.

It's irritating as hell.
Title: Re: Dead Space Extraction
Post by: NWR_pap64 on February 18, 2009, 01:40:45 PM
Really, I know that fans aren't too happy with how third parties are treating the Wii, but to wish they would go out of business? Isn't that being selfish? To a certain extend I understand that arrogance should be punished, but wishing them to go out of business is being stupid in my honest opinion, mainly because there ARE people working hard despite what the company thinks.

Not to mention is would be shooting one's foot since even if it isn't perfect they ARE providing software for the Wii.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 01:43:28 PM
Ancel is busy with Beyond Good and HD Disaster, so there's no chance to see a Rayman platformer from Ubi unless Headstrong Games was already hired to make it.
Title: Re: Dead Space Extraction
Post by: Ian Sane on February 18, 2009, 01:43:59 PM
Quote
ROFL. Says Ian as Deadly Creatures, HOTD:O, and Tenchu IV have been released in the last few weeks. Not to mention Mad World, Conduit, Little King's Story, Boom Blox Part (Oh noes it has party in the title that must mean it is bad right?) and various others.

The Wii still has the worst third party support.  As the market leader I consider that unacceptable.  It should at least have the same level of support as the other consoles.  It should be the clear focus of major third parties.  It isn't for ANY third party.  EA can say they are all they want but this Dead Space spin-off shows that that's crap and I feel like a big tool for trusting them.  They're just like Ubisoft.

The focus is the most important thing.  That's what truly healthy third party support is.  Not just getting the odd game here or there.  Good support is when a game is announced and you just assume it will be on your console and 99% of the time you're right.  The Wii's third party support is the kind you associate with a console that is struggling in last place.  If the Wii was in last place then I would be much more tolerant of that but it's in FIRST.

Quote
Now that they have gone and decided to make an original game for the Wii that is different from the original but retains the concept and ideas, its also means they don't care and are being lazy.

I strongly disagree that this retrains the concept and ideas of the original.  An on-rails shooter isn't some brilliant creative idea, it's a lazy cliche idea that other third parties have already used for Wii spin-offs and EA is just following the trend to get an easy buck.  The Wii has had so many lousy spin-offs and third parties have in the past quite clearly used the Wii as shovelware dumping ground so to assume that EA of all companies is bucking the trend and that while this is a spin-off THIS time it's going to be a bold original effort that will make groundbreaking use of the Wii's unique features is unrealistic.  This is EA.  This is the Wii.  This is a spin-off.  It will be shovelware crap.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 01:45:24 PM
Any indication if it is 2 player? That is really my only concern.

The article mentions co-op play is included.

Now, what might turn this game's prospects around for me is if it's more of an "on rails first person action game" and not a strict lightgun exercise.  Well, let me recalculate that.

- If it's a lightgun game with no/poor calibration, DO NOT WANT
- If it's a lightgun game with just sci-fi weapons, DO NOT WANT
- If it's not a lightgun game but a more varied action game like the original incarnation, and it's a apparent it should've just been the 3rd-persion action game all along, DO NOT WANT

What if it's like Killer 7?

DO NOT WANT

Killer7 had no original franchise framework to work off, and it's not a true on rails shooter so you're not forced to move.  So,

FAP WANT
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 01:52:04 PM
Quote
The Wii still has the worst third party support.  As the market leader I consider that unacceptable.  It should at least have the same level of support as the other consoles.  It should be the clear focus of major third parties.  It isn't for ANY third party.  EA can say they are all they want but this Dead Space spin-off shows that that's crap and I feel like a big tool for trusting them.  They're just like Ubisoft.

It has been improving for quite some time, you'd have to be sticking your head in the sand to not realize it. Personally I find MORE games to be excited for that exclusive to Wii then many of these multi-platform games. Give me Boom Blox over Dead Space any day. The Wii probably is getting some of the more innovative third party games with great artistic flair like Mad World, something that could NOT be done on PS3 or 360 in quite the same way. The Wii has far more interesting EXCLUSIVE titles then any of the other systems and frankly that is all I care about. Believe me the PS3/Xbox 360 isn't as wonderful as you may think they are. Some of the experiences get really old, and you come to appreciate some of the less mainstream "gamer" games on Wii that offer a unique experience like Little King, Boom Blox, Mad World, Deadly Creatures, and yes, even games like RE: UC.

The Wii's 3rd Party development, at least the current trend, isn't "bad" it is different because the Wii is a different console from the PS3/360. If you expect the same games for all three ALL THE TIME, you are kidding yourself because the Wii is not as powerful as those other systems meaning it HAS TO HAVE a different experience. Also it seems silly to me to attack Dead Space as shovelware for Wii before we even are able to get our hands on it.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 01:52:39 PM
How is it a spin off if the game is a prequel the only difference is that it's a different gameplay style. Was Super Mario Sunshine a spin off just because it had the FLUUD?? Man most of the times the majority of you act like a bunch of selfish babies.
Title: Re: Dead Space Extraction
Post by: NWR_pap64 on February 18, 2009, 02:01:55 PM
Quote
ROFL. Says Ian as Deadly Creatures, HOTD:O, and Tenchu IV have been released in the last few weeks. Not to mention Mad World, Conduit, Little King's Story, Boom Blox Part (Oh noes it has party in the title that must mean it is bad right?) and various others.

The Wii still has the worst third party support.  As the market leader I consider that unacceptable.  It should at least have the same level of support as the other consoles.  It should be the clear focus of major third parties.  It isn't for ANY third party.  EA can say they are all they want but this Dead Space spin-off shows that that's crap and I feel like a big tool for trusting them.  They're just like Ubisoft.

The focus is the most important thing.  That's what truly healthy third party support is.  Not just getting the odd game here or there.  Good support is when a game is announced and you just assume it will be on your console and 99% of the time you're right.  The Wii's third party support is the kind you associate with a console that is struggling in last place.  If the Wii was in last place then I would be much more tolerant of that but it's in FIRST.

Quote
Now that they have gone and decided to make an original game for the Wii that is different from the original but retains the concept and ideas, its also means they don't care and are being lazy.

I strongly disagree that this retrains the concept and ideas of the original.  An on-rails shooter isn't some brilliant creative idea, it's a lazy cliche idea that other third parties have already used for Wii spin-offs and EA is just following the trend to get an easy buck.  The Wii has had so many lousy spin-offs and third parties have in the past quite clearly used the Wii as shovelware dumping ground so to assume that EA of all companies is bucking the trend and that while this is a spin-off THIS time it's going to be a bold original effort that will make groundbreaking use of the Wii's unique features is unrealistic.  This is EA.  This is the Wii.  This is a spin-off.  It will be shovelware crap.

So, I assume you hopped on a TARDIS, went to Fall of 2009, bought the game, played it and automatically called it "shovelware crap"?

And how many of these "shovelware titles" have you actually played?

People are definitely making a mountain out of molehills. Its definitely surprising that they have changed the game slightly from the original, but we don't have any real idea how it will play. The game still has ways to go from now till the end of 2009. It could change, or if it doesn't it can at least be improved upon and make it a rock solid game.

I said it once and I'll say it again; the only way third parties can seek acceptance from fans its by releasing new IPs so that way fans have no expectations and be pleased with the results.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 02:05:08 PM
New IPs for Wii?  Why, that is laffable, say 3rd panties!

Oh man, this is a great day for internets.  Serious texting on NWR, and the rest of the world is erupting.
Title: Re: Dead Space Extraction
Post by: KDR_11k on February 18, 2009, 02:14:08 PM
Dunno, I think a Killer 7 style would work better than a plain rail shooter. Especialyl if you had to holster your gun to interact with the environment using the wiimote (e.g. when opening a door), could theoretically be awesome if the interaction was analog so you could open a door a bit and peek inside, possibly staring into the face of a monster. Yeah, okay, not gonna happen, most likely it'll just be a shooting gallery with some shock elements and no real attempt to make it a horror game.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 02:18:29 PM
Agreed.

And agreed.
Title: Re: Dead Space Extraction
Post by: vudu on February 18, 2009, 02:24:38 PM
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 18, 2009, 02:46:31 PM
My favorite aspect of video games is exploration. On rails takes away that aspect. Therefore, I will not buy House of the Dead Space and consider it a failure.
Title: Re: Dead Space Extraction
Post by: Spinnzilla on February 18, 2009, 02:50:10 PM
So we've had 3 spin-off on-rails games from the big companys.

Capcom- Resident Evil: UC
Square Enix- Dragon Quest Swords
(NEW) EA- Dead Space Extraction

Now all we need is Activision to join in and every big really 3 Party dev will have an on rails game!  GUITAR HERO: On Rails of Rock confirmed. 
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 03:01:18 PM
So we've had 3 spin-off on-rails games from the big companys.

Capcom- Resident Evil: UC
Square Enix- Dragon Quest Swords
(NEW) EA- Dead Space Extraction

Now all we need is Activision to join in and every big really 3 Party dev will have an on rails game!  GUITAR HERO: On Rails of Rock confirmed. 

The thing is that RE: UC and yes even DQS turned out pretty well.
Title: Re: Dead Space Extraction
Post by: Spinnzilla on February 18, 2009, 03:03:52 PM
I have RE:UC and other than a few weird things (no headshot? WTF), it's a good game. 

DSE, from the trailers, look like it's going to be a relatively good looking game.
Title: Re: Dead Space Extraction
Post by: Ian Sane on February 18, 2009, 03:13:01 PM
Quote
How is it a spin off if the game is a prequel the only difference is that it's a different gameplay style. Was Super Mario Sunshine a spin off just because it had the FLUUD?? Man most of the times the majority of you act like a bunch of selfish babies.

You're comparing turning a first person shooter to an on-rails shooter, a genre change, to FLUUD?  Super Mario Sunshine very clearly has similar gameplay to Super Mario 64.  I see this more like the difference between the Mario platformer games and the Mario RPG games.

Quote
Also it seems silly to me to attack Dead Space as shovelware for Wii before we even are able to get our hands on it.

So I should just take the past and ignore it and assume that every game is going to be great until proven otherwise?  Here's what I know:

1. EA has a history of releasing junk for a quick buck.  They recently had shown a lot of improvement but prior to that were untrustworthy and have a poor reputation.

2. I can't think of any Wii spin-off that turned out to be better than the PS3/X360 game it was a spin-off of.

So I could be optimistic about it or I could just call the bluff of a company that I don't trust in the first place who appears to be full of **** regarding their Wii focus.

But here's really the main issue.  I don't want spin-offs.  If I want Dead Space I want the REAL Dead Space.  So it really doesn't matter if the spin-off is good or bad, the issue is I DON'T WANT IT.  I want the main series.  I want Soul Calibur IV.  I want Resident Evil 5.  They can even release the stupid spin-off as well but I want the main series and I consider a spin-off in PLACE OF THE MAIN SERIES to be an insult.  It shows that despite the Wii's success they don't consider the Wii a priority and thus as a Wii owner they don't consider ME a priority.  They want my money but don't want to give me the product I actually want and I'm not their bitch so I'm not taking a substitute.  I wanted the real Final Fantasy and real Metal Gear Solid on the Cube but paid for the spin-off anyway and I regret that because neither Square Enix or Konami gave me the real series or really any relevent support at all.  They gave me a token effort to get my money and then ignored me.  I'm not being taken advantage of again.

You buy this and you're saying "EA, I don't need your REAL games.  You can throw together little waggle-fests for the Wii and give the other consoles your major games and that's okay."  I feel my third party Wii purchases should give the message I want them to receive.  I'll buy Conduit if it gets good reveiws.  I'll buy Dragon Quest X.
Title: Re: Dead Space Extraction
Post by: Spak-Spang on February 18, 2009, 03:27:34 PM
This still could be good. 

The idea of focusing the game and turning it into an interactive movie can be done very well.  If the game keeps a pacing that feels like an interactive suspense/horror/action movie it could be great.  Specially with the emphasis of trying to scare the player with atmosphere and great cinametic enemy placement.

The genre is getting crowded, but it doesn't mean it has to be bad.

Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 03:56:11 PM
Quote
So I should just take the past and ignore it and assume that every game is going to be great until proven otherwise? 

This is a pathetic rebuttal and frankly I don't care enough to respond to the rest of your whining. If you don't see how asinine and over the top this is, then I feel sorry for you.

In regards to spin-offs, all I know is that RE: UC and DQS turned out pretty well. By playing RE:5 I am not sure RE: UC won't be better!

The only spin-offs that were pretty poor were Castlevania Judgement (though I did enjoy it) and Soul Calibur Legends. Guess who they were from? Konami and Namco! Who have both been horrendous. The jury is still out on Dead Rising and of course this game. But still the fact remains you can almost count the spin offs on one hand so to focus on them as being the rule not the exception is being extremely closed minded.
Title: Re: Dead Space Extraction
Post by: KDR_11k on February 18, 2009, 04:11:15 PM
Soul Calibur is Namco, not Konami.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 04:15:54 PM
Soul Calibur is Namco, not Konami.

Thank you for catching that. Still their support has been beyond lame just like Konami.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 04:16:23 PM
Okay fine Super Mario Bros is a spinoff because the original Mario Bros is an arcade game. How about them apples :P. And How dare Rare make an amazing spin off from the original Donkey Kong which was made by the mastermind Miyamoto and turned the series into the inferior platformer genre with Donkey Kong Contry hell even Miyamoto hated what Rare did for a while. Shame on Nintendo for turning such awesome arcade masterpieces and turn it into mindless platforming dreck!!!

If anyone doesn't get this post it was pure sarcasm, my point is you guys are acting retarded over this game play style change sometimes change to a series IS GOOD like how arcade games turned into platformers and evolved the series. I think that this gameplay style can put a new perspective into the Dead Space franchise.
Title: Re: Dead Space Extraction
Post by: KDR_11k on February 18, 2009, 04:26:10 PM
Except this perspective already has been explored by too damn many games.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 04:28:33 PM
Except this perspective already has been explored by too damn many games.

So has the first person perspective or third person perspective.
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 18, 2009, 04:33:26 PM
If they had mentioned that Dead Space was a gimped shooter to begin with, there would be a lot less outrage.
Title: Re: Dead Space Extraction
Post by: Ian Sane on February 18, 2009, 04:43:31 PM
Quote
If they had mentioned that Dead Space was a gimped shooter to begin with, there would be a lot less outrage.

Agreed.  We probably would have just made fun of EA for doing what Capcom already did over a year ago.  But we all got excited about Dead Space because it sounded like the real thing for a change.  We were all excited that EA wasn't going to just give us a spin-off like everyone else does and was going to bring the real Dead Space experience to the Wii.  And now we find out it's the exact opposite.  It's exactly what we were just praising the game for NOT being.  Well that's going to produce some backlash.

Though EA actually say anything to make us think it was the real deal or did game sites give us the idea?  Is it EA's PR goof or just bad luck for them?  The timing of this after their big "we're going to REALLY support the Wii now" is shockingly poor though.
Title: Re: Dead Space Extraction
Post by: Stogi on February 18, 2009, 04:50:25 PM
This is sad news. I was expecting RE4 except with decapitation.

Still, if they can get the mood right as well as frantic action sequences that require the motionplus, I think it could be a bit of fun. For instance, you and a friend are playing and in order to survive an onslaught, one of you has to keep the enemies from reaching the door while the other intricately fixes damaged wires. If you succeed, the door closes and the enemies are sucked into space. If you fail, the enemies breach the door and eat you.

I don't mind the switch in perspective or control. I just want the same scares.

EDIT: 3 new replies while I typed this one. Crazy.
Title: Re: Dead Space Extraction
Post by: Jonnyboy117 on February 18, 2009, 05:01:37 PM
The thing is that RE: UC and yes even DQS turned out pretty well.

I agree.  HOWEVER, I still found them both less satisfying than the main entries in those series, and so did the market, judging by sales.  The interesting thing is that Wii already had a "real" RE game and may very well get another at some point, and now SquareEnix has announced a "real" DQ game for Wii.  You can also apply this argument to Link's Crossbow Training -- it's okay, because Nintendo already made one Zelda adventure for Wii and is now working on another.

Just because I'm not pissed about a Dead Space light gun game doesn't mean I'm content with it either.  The original Dead Space is a huge, sprawling game that gets under your skin over the course of many hours of gameplay.  It's a big experience full of exploration and story development.  We are highly unlikely to see those elements translated to an on-rails shooter, unless this is the biggest and craziest game ever made in that genre.

I wouldn't have been very happy with a standard port of Dead Space, either (especially since I already played that game on 360).  People are upset because EA had a chance to make a real, original, epic Dead Space game for Wii, and instead they are taking the road more traveled.  It may be a cool game, and if so I'll play it, but it's obviously not what we all wanted.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 05:05:02 PM
Quote
HOWEVER, I still found them both less satisfying than the main entries in those series, and so did the market, judging by sales.

RE: UC sold about a million worldwide, that is a major success. Especially since it was a full priced game, while RE4: Wiimake was $30.
Title: Re: Dead Space Extraction
Post by: bustin98 on February 18, 2009, 05:22:15 PM
Jonny said everything that I wanted to say.

And I was over at Gaf reading their reactions. 20 pages already! What a hoot!
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 05:23:49 PM
We're lagging behind!
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 05:27:35 PM
Jonny said everything that I wanted to say.

And I was over at Gaf reading their reactions. 20 pages already! What a hoot!

Yeah gaf in general is pretty funny. ;)
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 18, 2009, 05:42:33 PM
I think people need to take a chill pill and take the wait and see approach the unveiling trailer looks interesting and graphically for the Wii it looks amazing in my opinion. The only things we know about the game is that it will have coop, it's on rails, it's a prequel and it will retain a bunch of gameplay mechanics from Dead Space.
Title: Re: Dead Space Extraction
Post by: Adrock on February 18, 2009, 06:47:34 PM
Even though I started this thread, it looks like I'm late to the party. First of all....

NOT SURPRISING AT ALL

Still, I'm glad this is a brand new game. I actually prefer this to a downgraded port because there's no point in that even existing. At the same time, while I have nothing against on-rails shooters, this kind of completely misses the point of bringing the series to the Wii, Just because the Wii is ideal for the genre, doesn't mean that's the best/only solution.

I've been pretty vocal about my distaste for spinoffs on the Wii. It makes no sense, especially when they suck because better use could have been made out of that time, money, and energy. That said, Dead Space Extraction may be a good game, but when Sega has already made a true installment to a series that was an on-rails shooter to begin with, I'm having a hard time caring about this game, especially since I wasn't even a huge fan of the original. I swear, we're living in a mirror world where Sega is praised for making good decisions....
Title: Re: Dead Space Extraction
Post by: Deguello on February 18, 2009, 07:02:19 PM
Yeah it's pretty rare where you get most of NWR in agreement, including some people who vehemently disagree most of the time, like myself and Ian.  That post of his about spinoffs, I found myself 100% in agreement.  I'm sick of being mined for cash and being treated like I'm some kind of second-class gamer because I own a Wii. 

And people wonder why Nintendo pulls down the most sales on their platforms.  Most of the time, they don't treat their customers like they are morons, like EA did with this fiasco.
Title: Re: Dead Space Extraction
Post by: Ian Sane on February 18, 2009, 07:19:10 PM
Quote
I swear, we're living in a mirror world where Sega is praised for making good decisions....

Sega rules?  EA sucks?  Maybe we're just returning to the status quo? ;)

Talking of spin-offs, while obviously they have been proven to sell, are spin-offs ever truly demanded by the public or merely tolerated?  When there is a demand for a series I think the demand is typically for the main series.  Mario is likely an exception and some of his spin-off like Mario Kart are so huge that there is demand specifically for it.  But when people say they want Final Fantasy I figure most of them want an RPG.  When they say they want Soul Calibur I figure most of them want a fighting game.

Now sometimes spin-offs surprise you.  Super Mario RPG?  What an awesome idea!  When I said "I want another Mario game" I didn't really think of that but what a great idea!  I want it!  But I think most spin-offs are quite clearly designed as a stop-gap.  Realistically it can be hard to crank out a sequel every year and even if you can that can also burn a fanbase out (everyone asks for more until you give them too much and then they lose interest; it takes so good know-how to figure out the ideal balance).  But this gets something on the shelf with the familiar name and may get the sale.  But even if the fanbase buys it did they truly ask for it or are just buying it because it's there and what they really want isn't quite available at the time?

Do spin-offs have any actual role in meeting the wants of gamers or do they merely create corporate manipulated want?  Would anyone actually care if the practice suddenly ceased to exist?
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 18, 2009, 07:21:56 PM
If it ceased, we'd probably see more direct sequels and original IPs.  Hoo-yah.
Title: Re: Dead Space Extraction
Post by: EasyCure on February 18, 2009, 09:07:08 PM
Though i agree with some of Ians points on this one, i can't help but skipping over his giant angsty posts and just viewing this instead (http://www.youtube.com/watch?v=J-jsgousZcA)
Title: Re: Dead Space Extraction
Post by: NovaQ on February 18, 2009, 09:57:07 PM
Bear with me on this post; it's long but not angry (and hopefully is worthwhile...).

I agree that spin-offs generally are the result of laziness, semi-interest, and/or hesitancy on the part of developers and publishers. Wii has received "so many" spin-offs (or at least a handful of very disappointing ones like Soul Calibur, Castlevania, Resident Evil, etc.) because of this laziness, semi-interest, and hesitancy.

There seem to be a lot of developers and publishers that still prefer PS360 and would like to ignore the Wii's marketplace dominance, but I'd guess that their heads and share holders have become increasingly nervous and vocal as the economy has worsened and Nintendo's profits have risen (again). So, those at the top of these companies see the money over on the Wii side of things, but the actual developers and publishers' laziness, semi-interest, and/or hesitancy leads to such disappointing support.

But why do these people feel this way toward the Wii? My guess (possibly just taken form these boards and filtered / regurgitated) is that many game developers are stuck in a 20-year tradition. It's a tradition based in making games more complex and better looking through advanced and expensive new technology, and it has led to the creation and support of the 360 and PS3. Even their business structures may very well be set up around this tradition. Wii doesn't really follow this model, and while it has been number one for a little over two years, that's not much time compared to two decades of working (and growing up) under the now-traditional mindset in gaming.

Considering us posters are merely individual game consumers, we're not tied as closely to whatever business or development structures and mindsets have been in place for so long now. In other words, it's easier for us to acknowledge, adjust to, and embrace the Wii than many game companies. My guess is that it'll take more time than we think for the "majority" of developers and publishers to shift their mindsets to those of the Wii. (Except, that shift in mindsets might come about from older devs/pubs closing and new, "Wii friendly" ones taking their places.)

(P.S. This post is more general in focus. I have no idea how Extraction will turn out and I'm perfectly open to it being rad-tastic.)
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 18, 2009, 10:07:21 PM
Yeah it's pretty rare where you get most of NWR in agreement, including some people who vehemently disagree most of the time, like myself and Ian.  That post of his about spinoffs, I found myself 100% in agreement.  I'm sick of being mined for cash and being treated like I'm some kind of second-class gamer because I own a Wii. 

And people wonder why Nintendo pulls down the most sales on their platforms.  Most of the time, they don't treat their customers like they are morons, like EA did with this fiasco.

I'm glad people have gotten the chance to play the game that they can call it a fiasco. Talk about being extremely silly, considering we don't even know how they will handle the design of game beyond it being on rails. We have no idea what they are doing within that framework, what kind of budget it will have, or how long they are willing to polish it.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 19, 2009, 12:36:28 AM
Yeah it's pretty rare where you get most of NWR in agreement, including some people who vehemently disagree most of the time, like myself and Ian.  That post of his about spinoffs, I found myself 100% in agreement.  I'm sick of being mined for cash and being treated like I'm some kind of second-class gamer because I own a Wii. 

And people wonder why Nintendo pulls down the most sales on their platforms.  Most of the time, they don't treat their customers like they are morons, like EA did with this fiasco.

I'm glad people have gotten the chance to play the game that they can call it a fiasco. Talk about being extremely silly, considering we don't even know how they will handle the design of game beyond it being on rails. We have no idea what they are doing within that framework, what kind of budget it will have, or how long they are willing to polish it.

(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/Memes/rlyogi.jpg)
Title: Re: Dead Space Extraction
Post by: Kairon on February 19, 2009, 12:47:19 AM
Wait a second, everyone's angry?

When I first heard about this I was ECSTATIC! WOOHOOO!!!!

I LOVE RAIL SHOOTERS!!!! And so does my brother!!! He actually has Resident Evil: UC on extended loan from me.... AND THIS HAS CO-OP!!! WOOHOO!!!

... I mean, I can see how the rest of y'all may be miffed, but I'm basking in this. I'd take an on-rails shooter over a Survival Horror game any day. This is such a great generation!
Title: Re: Dead Space Extraction
Post by: IceCold on February 19, 2009, 02:44:15 AM
Bear with me on this post; it's long but not angry (and hopefully is worthwhile...).

I agree that spin-offs generally are the result of laziness, semi-interest, and/or hesitancy on the part of developers and publishers. Wii has received "so many" spin-offs (or at least a handful of very disappointing ones like Soul Calibur, Castlevania, Resident Evil, etc.) because of this laziness, semi-interest, and hesitancy.

There seem to be a lot of developers and publishers that still prefer PS360 and would like to ignore the Wii's marketplace dominance, but I'd guess that their heads and share holders have become increasingly nervous and vocal as the economy has worsened and Nintendo's profits have risen (again). So, those at the top of these companies see the money over on the Wii side of things, but the actual developers and publishers' laziness, semi-interest, and/or hesitancy leads to such disappointing support.

But why do these people feel this way toward the Wii? My guess (possibly just taken form these boards and filtered / regurgitated) is that many game developers are stuck in a 20-year tradition. It's a tradition based in making games more complex and better looking through advanced and expensive new technology, and it has led to the creation and support of the 360 and PS3. Even their business structures may very well be set up around this tradition. Wii doesn't really follow this model, and while it has been number one for a little over two years, that's not much time compared to two decades of working (and growing up) under the now-traditional mindset in gaming.

Considering us posters are merely individual game consumers, we're not tied as closely to whatever business or development structures and mindsets have been in place for so long now. In other words, it's easier for us to acknowledge, adjust to, and embrace the Wii than many game companies. My guess is that it'll take more time than we think for the "majority" of developers and publishers to shift their mindsets to those of the Wii. (Except, that shift in mindsets might come about from older devs/pubs closing and new, "Wii friendly" ones taking their places.)

(P.S. This post is more general in focus. I have no idea how Extraction will turn out and I'm perfectly open to it being rad-tastic.)

You're new, aren't you? I've noticed some of your posts recently and you seem to be an intelligent poster. Keep it up!

EDIT: Regarding the topic, I somewhat agree that developers are sticking with the mindset of making more complex and graphically intensive games. But at the same time, even though the PS2 was less powerful than the Cube or the Wii, it got the majority of "important" third party attention. The graphical differences between the Wii and PS360 may be more pronounced, but I can't help feeling that console power is only part of the issue.
Title: Re: Dead Space Extraction
Post by: NWR_pap64 on February 19, 2009, 03:02:13 AM
Anyone noticed that what happened with "Umbrella Chronicles" a few years back is happening right now with Dead Space Wii?

Let's look at the timeline:
- Capcom announces a new RE game for the Wii, people are excited

- Capcom confirms that it will be an on rails spin off that takes place through the RE storyline and people whine, bitch and complain because Capcom wasn't successful with RE Spin offs at the time

- At the same time, the announcement of RE5 for the 360 and PS3 makes the hatred towards the game even bigger

- Capcom releases demos of the unfinished game, some reviewers say its alright and fans whine and bitch some more

- The final game is released, and it gets much better reviews than expected. People play it, love it and thank Capcom for it (I KNOW some will say no, but reality says otherwise)

UC might have been an on-rails shooter, but it felt and played differently from any game before it. It was a game that focused on gun customization, performance, two player gameplay (though a bit unbalanced) and item collecting. Dead Space could provide this kind of experience.

Mark my words, by the time this game is released people will have warmed up to it.

Title: Re: Dead Space Extraction
Post by: ShyGuy on February 19, 2009, 03:11:10 AM
I'm making it a point to never to buy this game. Maybe if somebody didn't buy me Umbrella Chronicles we wouldn't be getting this version of a Dead Space game.
Title: Re: Dead Space Extraction
Post by: Kairon on February 19, 2009, 03:59:46 AM
But why do these people feel this way toward the Wii? My guess (possibly just taken form these boards and filtered / regurgitated) is that many game developers are stuck in a 20-year tradition. It's a tradition based in making games more complex and better looking through advanced and expensive new technology, and it has led to the creation and support of the 360 and PS3. Even their business structures may very well be set up around this tradition. Wii doesn't really follow this model, and while it has been number one for a little over two years, that's not much time compared to two decades of working (and growing up) under the now-traditional mindset in gaming.

Hmm... interesting thoughts. I've been wondering whether the Wii and DS have invoked a resurgence in oldschool genres like point-and-click and on-rails because the Wii and DS have tried to simplify the gaming world. Whereas the rest of the industry is pushing for more simulation and more realism and more complexity, like you say, Nintendo's systems are taking a step back and reconsidering the simple joys that were found in the 80's and 90's.

Perhaps RE:UC and DS:E are examples of other players in the industry trying to slow down a little and shift gears to a more broad-minded approach to gaming?
Title: Re: Dead Space Extraction
Post by: NovaQ on February 19, 2009, 07:54:10 AM
You're new, aren't you? I've noticed some of your posts recently and you seem to be an intelligent poster. Keep it up!

EDIT: Regarding the topic, I somewhat agree that developers are sticking with the mindset of making more complex and graphically intensive games. But at the same time, even though the PS2 was less powerful than the Cube or the Wii, it got the majority of "important" third party attention. The graphical differences between the Wii and PS360 may be more pronounced, but I can't help feeling that console power is only part of the issue.

Do you think there's any chance that many prominent developers from the past decade or two care, at least partly, about the "image" of their games and the systems the games play on? It might be a stretch, but maybe that's one of the reasons developers and publishers put so much of their work on the less advanced PS2. Perhaps they saw that Sony and its PlayStation brand best epitomized what they thought gaming had been working to become, i.e., more complex and graphically impressive. Plus, you know, it was way in the lead, which made everybody involved more money than the other systems would have.

This could be one of the reasons why Wii's market dominance haven't led to the wondrous gaming landscape we've been expecting as consumers. While many pubs/devs are now putting games on the Wii, a lot of the games seem like lesser efforts because those more closely involved in their creation wish they were still making games for the system (or brand?) that they more closely identity with.

And htanks for the assershion that Im intellijent!. I'll try to keep at that...
Title: Re: Dead Space Extraction
Post by: Deguello on February 19, 2009, 08:38:45 AM
Yeah it's pretty rare where you get most of NWR in agreement, including some people who vehemently disagree most of the time, like myself and Ian.  That post of his about spinoffs, I found myself 100% in agreement.  I'm sick of being mined for cash and being treated like I'm some kind of second-class gamer because I own a Wii. 

And people wonder why Nintendo pulls down the most sales on their platforms.  Most of the time, they don't treat their customers like they are morons, like EA did with this fiasco.

I'm glad people have gotten the chance to play the game that they can call it a fiasco. Talk about being extremely silly, considering we don't even know how they will handle the design of game beyond it being on rails. We have no idea what they are doing within that framework, what kind of budget it will have, or how long they are willing to polish it.

To respond to both you and Flames, it really has nothing to do with the game's quality in the end of it.  It's the attitude behind development, and the feelings of being pumped for cash to pay for a game the Wii isn't going to get, like a sequel to Dead Space.  Pap brought up Umbrella Chronicles.  This is actually kinda what I'm talking about.  What has Capcom done for the Wii lately?  If anything the success of Umbrella Chronicles didn't lead to more support from them, but possibly secured them funds to make other non-Wii games.  And you can see this as they ramped back Wii support with each successive game being made, by design, to sell less than the previous one culminating in a three year-old Dead Rising port nobody asked for.  Somebody prove to me they didn't do this on purpose.

In short, this isn't Cops.  These games are not good until proven crappy.  And I and everyone else have every right to complain about getting a spinoff side-story in place of the actual game, no matter what reviewers give it.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 19, 2009, 09:54:43 AM
You are forgetting about Capcom giving Wii the biggest game franchise in Japan, Monster Hunter.
Title: Re: Dead Space Extraction
Post by: Deguello on February 19, 2009, 10:16:31 AM
Quote
You are forgetting about Capcom giving Wii the biggest game franchise in Japan, Monster Hunter.

THEIR biggest franchise, maybe.  Last time I checked Pokemon was still the #1 game franchise.  And so what?  They keep dragging their feet on that game so much I have no idea when it's coming out.  And does this one game, no matter how big, forgive the progressively awful games they've been releasing?  And now who's making comments about games they've never played on message boards?

Like I said before, I remain skeptical.  The third parties had their grace period.  They had the userbase's trust.  They've had years to be "surprised," "caught off guard," or "testing the Wii audience."  They've promised to make "Nintendo caliber games."  Enough.  I'm sick of being lied to.  Until they start putting full efforts onto the Wii, and act like they deserve the customer's money and attention, they will continue to struggle against a strong Nintendo first party and their own bad reputations on the market leader, which they created by themselves and through no fault of anybody else.  Nobody pointed a gun at them and forced them to make crappy, lackluster games.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 19, 2009, 10:35:57 AM
Umm Deg I do play monster hunter on my PSP, it got a north american release and I think it's one of the best PSP games so please don't assume that, in Japan Monster Hunter 3 has a July release. Also Pokemon is one of the biggest franchises in Japan but Monster Hunter and Dragon Quest(which both are getting Wii releases) are very popular and both franchise have more legs than the majority of pokemon titles.  Monster Hunter is also one of Capcom's biggest Japanese franchises but they have a bunch of them Street Fighter 4 came out in Japan and sales wise it's doing a lot better than most fighters release in Japan, the only fighting game that it most likely won't beat is Super Smash Bros Brawl.

Also my main problem with DS:Extraction is that everyone is judging the game just because we saw some intro footage and what kind of gameplay style it has. I think we will know a lot more during the summer or in the fall which is the target release date.
Title: Re: Dead Space Extraction
Post by: Nick DiMola on February 19, 2009, 10:36:55 AM
Wow this conversation is completely out-of-hand and off-topic. Last time I checked this thread was about Dead Space Extraction, not Third Party Business Models.

Back on-topic, please.
Title: Re: Dead Space Extraction
Post by: Deguello on February 19, 2009, 11:15:01 AM
Wow this conversation is completely out-of-hand and off-topic. Last time I checked this thread was about Dead Space Extraction, not Third Party Business Models.

Back on-topic, please.

Sometimes it's hard to separate the two, like trying to talk about the old Soviet Union without talking about communism.  I'll stop for now, but please understand it's a major issue behind the game's very existence.

Quote
Also Pokemon is one of the biggest franchises in Japan but Monster Hunter and Dragon Quest(which both are getting Wii releases) are very popular and both franchise have more legs than the majority of pokemon titles.

But before I go I'll need to correct this falsehood and say both Dragon Quest and Monster Hunter don't even come close to Pokemon's sales in Japan.  And Dragon Quest doesn't have legs at all.  In fact, that is the very game that defined the huge launch in Japan in so much as, by law, they can't release the game during the work week.  That's not legs at all.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 19, 2009, 12:37:21 PM
Dead Spinoff: ERROR is apparently pretty.  So the tragedy is that considerable talent and resources have already been wasted on this project.

*WILL THE REAL THIRD PARTY GAMES PLEASE STAND UP?*
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 19, 2009, 01:03:22 PM
Dead Spinoff: ERROR is apparently pretty.  So the tragedy is that considerable talent and resources have already been wasted on this project.

*WILL THE REAL THIRD PARTY GAMES PLEASE STAND UP?*

How has talent and resources been wasted? EA is giving Eurocom a big chance to shine and they are really a very underrated developer since their last unique game that wasn't based on any licensed property was Sphynx and the Cursed Mummy on Gamecube PS2 and Xbox.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 19, 2009, 01:28:11 PM
"They made us work on a spinoff rail shooter" -- you call that shining?

The waste is they're (Eurocom and the original design talents) not working on an expansive, comprehensive installment in the franchise.  Codemasters is on the right track with Overlord: Dark Legends, why isn't EA?
Title: Re: Dead Space Extraction
Post by: Stogi on February 19, 2009, 03:23:03 PM
Well I think everything's been said here.
Title: Re: Dead Space Extraction
Post by: NWR_pap64 on February 19, 2009, 06:03:14 PM
Retarded failure. If Pro, Shy Guy and Ian say so then it is retarded failure.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 19, 2009, 06:07:09 PM
I guess we're the new Triforce.
Title: Re: Dead Space Extraction
Post by: Kairon on February 19, 2009, 11:13:07 PM
I detect an underlying current of disrespect for the on-rails genre. *sigh*

I for one am excited to see if the developers can take this genre places it's never been before. They claim to be aiming for the inclusion of the Dead Space atmosphere in the game, so I'm curious as to how they can do that within the confines of the on-rail setup, or whether they'll be able to expand the genre somehow. If they can use this opportunity to innovate, I'd be excited to find out how.

Actually, in many ways I almost want to consider Mirror's Edge related to on-rails games. If there was a simple way to automate movement but provide functionality for the Wii pointer, I'd like to find it! .... *thinks of Killer 7*
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 19, 2009, 11:15:45 PM
I guess we're the new Triforce.

Dibs on Link.

I detect an underlying current of disrespect for the on-rails genre. *sigh*

Think of it this way. We went to the Wii restaurant and saw that EA had Dead Space (tacos) as the Daily Special. We thought "cool, a taco sounds delicious." Then EA brought out the meal and it was SUPRISE a taco salad.

"We don't want a salad. We want tacos."

"But it's a taco salad."

"IT'S A SALAD NOT A TACO. I AM HUNGRY FOR TACOS NOT SALAD"

Then we set the restaurant on fire.
Title: Re: Dead Space Extraction
Post by: Pale on February 20, 2009, 12:00:54 AM
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.
Title: Re: Dead Space Extraction
Post by: Kairon on February 20, 2009, 12:14:09 AM
I detect an underlying current of disrespect for the on-rails genre. *sigh*

Think of it this way. We went to the Wii restaurant and saw that EA had Dead Space (tacos) as the Daily Special. We thought "cool, a taco sounds delicious." Then EA brought out the meal and it was SUPRISE a taco salad.

"We don't want a salad. We want tacos."

"But it's a taco salad."

"IT'S A SALAD NOT A TACO. I AM HUNGRY FOR TACOS NOT SALAD"

Then we set the restaurant on fire.

I'm not hearing that. I'm hearing "Taco salad is wimping out on food."

Complaining about a bait and switch is one thing. Thinking that a game that will release after almost 2 years of development is somehow shirking just because of its genre is a whole other ball game.

Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.
Title: Re: Dead Space Extraction
Post by: NWR_Lindy on February 20, 2009, 12:18:51 AM
Think of it this way. We went to the Wii restaurant and saw that EA had Dead Space (tacos) as the Daily Special. We thought "cool, a taco sounds delicious." Then EA brought out the meal and it was SUPRISE a taco salad.

"We don't want a salad. We want tacos."

"But it's a taco salad."

"IT'S A SALAD NOT A TACO. I AM HUNGRY FOR TACOS NOT SALAD"

Then we set the restaurant on fire.

ShyGuy wins the thread epically.  LOL

I'm so tempted to set "Dead Space: Extraction" to automatically print out as Taco Salad.
Title: Re: Dead Space Extraction
Post by: bustin98 on February 20, 2009, 11:33:46 AM
I think its more of driving by a building under construction and the sign by the road says 'Taco Bell', and you start salvating at the idea of having some tacos. But when the place opens and you rush inside, the menu is nothing but variations of the taco salad. No tacos. No burritos. And the only drink is milk.

The trouble is the grocery store next door already has taco salad and milk in their deli. And the same with the drive-thru next to that. And so on.

Is Dead Space a taco salad? Yes, but with bacon bits sprinkled on top. Would I rather a double cheeseburger with bacon strips? Hell yeah!
Title: Re: Dead Space Extraction
Post by: Ian Sane on February 20, 2009, 01:15:19 PM
Quote
I detect an underlying current of disrespect for the on-rails genre.

To be fair this is a genre usually associated with arcade games that have about 30 minutes of content, which is fine when you're playing on a quarter but a big rip-off when you drop $30+ on it.

I also associate it with third parties wanting to get some sort of product out for the Wii but not wanting to put any real effort in it so they take a popular series that is associated with firing guns and turn it into an on-rails shooter.  Not because it's a good idea, not because the fans want it, not because it will take the series in a bold new direction but entirely to crank out product.  So, **** that, I'm not going to support it.

I like the taco salad comparison.  Dead on.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 20, 2009, 02:26:23 PM
Quote
I detect an underlying current of disrespect for the on-rails genre.

To be fair this is a genre usually associated with arcade games that have about 30 minutes of content, which is fine when you're playing on a quarter but a big rip-off when you drop $30+ on it.

I also associate it with third parties wanting to get some sort of product out for the Wii but not wanting to put any real effort in it so they take a popular series that is associated with firing guns and turn it into an on-rails shooter.  Not because it's a good idea, not because the fans want it, not because it will take the series in a bold new direction but entirely to crank out product.  So, **** that, I'm not going to support it.

I like the taco salad comparison.  Dead on.

UC took close to 10 hrs to beat and IS worth the $50 price tag. Dead Space Extraction has been in development for well over a year by Eurocom who is one of the better studios out there when it comes to licensed games, and also has a great track record for non-licensed material (Sphinx comes to mind). For such a long development cycle already shows they are taking the game seriously, so once again you don't know what you are talking about. When it comes out it will have close to a 2 years in development. So you can associate on-rails with whatever you want in your dream land but it doesn't make it true.

Personally I am glad we're not getting a gimped port of the 360/PS3 version, we already seen how that turns out with Dead Rising. Besides I can buy it on the other consoles already, as can anyone else that has the foresight to buy multiple consoles.
Title: Re: Dead Space Extraction
Post by: vudu on February 20, 2009, 02:42:22 PM
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on February 20, 2009, 03:27:34 PM
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)

Not quite.  They don't give any money to the retailer.  They just sell it to the retailer (who marks it up to sell it to you).  What they get for that sale is revenue, plain and simple.  Revenue doesn't take into account any costs whatsoever.  It's just the money coming in.  Once you start subtracting from total revenue stuff like royalties and production and marketing costs, you're talking net profit.
Title: Re: Dead Space Extraction
Post by: vudu on February 20, 2009, 04:00:29 PM
I know that.  I didn't think it was necessary to explain how retail works.

Fact is, EA does not get $60 in revenue per unit sold.
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on February 20, 2009, 04:36:50 PM
If you knew that, why'd you get so many things about it completely wrong?  :)
Title: Re: Dead Space Extraction
Post by: vudu on February 20, 2009, 04:57:41 PM
In retrospect I should have used the word "earn" instead of "keep".  I also should have added the word "all" before "as revenue".  And perhaps change "give" to "share".

Quote
This was my exact point.  EA doesn't earn all $60 of the retail price and they don't get to count it all as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to share a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)

Better?
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 20, 2009, 05:01:00 PM
If you knew that, why'd you get so many things about it completely wrong?  :)

Being mean to vudu is fun!
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on February 20, 2009, 07:30:09 PM
In retrospect I should have used the word "earn" instead of "keep".  I also should have added the word "all" before "as revenue".  And perhaps change "give" to "share".

Quote
This was my exact point.  EA doesn't earn all $60 of the retail price and they don't get to count it all as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to share a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)

Better?

You're still horribly wrong.  I'd edit it for you, but I'd have to completely change sentence structures, so it wouldn't be punchy enough.  First of all, there's no sharing with the retailer.  The publisher's already been paid by the retailer by the time you walk in and buy the game.  The publisher never sees any of that money.  Second, in business, revenue is simply income.  It goes on one side of the accounting book, and costs go on the other.  You subtract one from the other and get your net profit or loss.  Fees technically can't reduce revenue because, by definition, the result would no longer be revenue.
Title: Re: Dead Space Extraction
Post by: Kairon on February 21, 2009, 12:29:16 AM
I think its more of driving by a building under construction and the sign by the road says 'Taco Bell', and you start salvating at the idea of having some tacos. But when the place opens and you rush inside, the menu is nothing but variations of the taco salad. No tacos. No burritos. And the only drink is milk.

The trouble is the grocery store next door already has taco salad and milk in their deli. And the same with the drive-thru next to that. And so on.

Is Dead Space a taco salad? Yes, but with bacon bits sprinkled on top. Would I rather a double cheeseburger with bacon strips? Hell yeah!

I can agree with this comparison. Whether or not you like taco salad, it's gotta be pretty perplexing to walk into a "Taco" joint and find no real tacos on the menu. However, to be more accurate, I think taco salads actually aren't sold at the grocery stores and drive-thrus nearby. In fact, this is the only place I can think of getting a taco salad, save some rather exotic alternatives which make me pay by-the-bite...

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)

Actually, that's a guess on my part too. Or at least, someone on the internet who seemed to know what he was talking about threw out the $43 number, and I thought it sounded a decent guess and appropriated it. Beforehand, my thinking was that publishers would earn more money on a $60 game.

So uh... to reiterate, complete guess.
Title: Re: Dead Space Extraction
Post by: vudu on February 21, 2009, 10:05:58 AM
You're still horribly wrong.  I'd edit it for you, but I'd have to completely change sentence structures, so it wouldn't be punchy enough.  First of all, there's no sharing with the retailer.  The publisher's already been paid by the retailer by the time you walk in and buy the game.  The publisher never sees any of that money.  Second, in business, revenue is simply income.  It goes on one side of the accounting book, and costs go on the other.  You subtract one from the other and get your net profit or loss.  Fees technically can't reduce revenue because, by definition, the result would no longer be revenue.

OMG.  Are you doing this to torture me?  I know how fucking retail works.
Title: Re: Dead Space Extraction
Post by: bustin98 on February 21, 2009, 11:06:36 AM
Oh man. I'm getting the popcorn ready!
Title: Re: Dead Space Extraction
Post by: KDR_11k on February 21, 2009, 01:48:38 PM
To be fair this is a genre usually associated with arcade games that have about 30 minutes of content, which is fine when you're playing on a quarter but a big rip-off when you drop $30+ on it.

How much did you spend on games like Contra back in the day? Or hell, Sonic The Hedgehog?

Quote
I also associate it with third parties wanting to get some sort of product out for the Wii but not wanting to put any real effort in it so they take a popular series that is associated with firing guns and turn it into an on-rails shooter.  Not because it's a good idea, not because the fans want it, not because it will take the series in a bold new direction but entirely to crank out product.  So, **** that, I'm not going to support it.

It's EA, I bet they simply consider the genre safe (for whatever weird definition of "safe" that includes rushing headlong into a full market while ignoring all the unserved ones that would devour anything).
Title: Re: Dead Space Extraction
Post by: Kairon on February 21, 2009, 03:37:03 PM
Of course EA considers the genre safe. They probably started development on this DS:E a couple months after RE:UC hit the scene. That's not exactly an irrational business decision to make.
Title: Re: Dead Space Extraction
Post by: Pale on February 21, 2009, 11:29:10 PM
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)
Revenue can be counted as total sales amount if you want.  It really depends on your point of view.  I did the math talking from the stores point of view. If you wanted to do the math from the publisher's point of view seling to the store you could.

Both answers are "right". The fact remains that the game was incredibly successful.
Title: Re: Dead Space Extraction
Post by: Spinnzilla on February 22, 2009, 12:47:47 AM
Hopefully this has wifi co-op.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 22, 2009, 12:49:18 AM
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)
Revenue can be counted as total sales amount if you want.  It really depends on your point of view.  I did the math talking from the stores point of view. If you wanted to do the math from the publisher's point of view seling to the store you could.

Both answers are "right". The fact remains that the game was incredibly successful.

Especially for a brand new IP.
Title: Re: Dead Space Extraction
Post by: KDR_11k on February 22, 2009, 03:52:40 AM
Revenue can be counted as total sales amount if you want.  It really depends on your point of view.  I did the math talking from the stores point of view. If you wanted to do the math from the publisher's point of view seling to the store you could.

Both answers are "right". The fact remains that the game was incredibly successful.

The problem is that successful means it made a big multiple of what it cost to make, without dev costs we can't say if it really was successful. 60 million revenue is getting dangerously close to the tens of millions games like that cost to make. For example GTA4 would be a disaster if it made only 60 million in revenue because it cost 100 million to develop AFAIK. EA has been reporting issues with costs rising too much compared to revenues leading to massive losses so it's not impossible to have a cost problem here.
Title: Re: Dead Space Extraction
Post by: Stratos on February 22, 2009, 04:21:49 AM
I think sales and reusable material can also have an impact along with profit.
If they made a game engine or other tools that help with the game creation process, then they get to have those tools available from the start of the next project without any extra costs or dev time.

If the game sold a very good number, then they feasibly have found a market that would support a sequel. People already know about the series and what to expect from those types of games so marketing may become cheaper. Once a sequel is made, it is on longer new but more established in the market.

While profit is the bottom line, I think these other elements can play a role in a company's long term plans.
Title: Re: Dead Space Extraction
Post by: Pale on February 22, 2009, 08:49:32 AM
I don't believe the game was in development long enough to have a HUGE cost of creation.

I put development time at around 3 years, which probably puts the cost somewhere between 5 and 10 million max.

And Stratos is right about reusable materials.  Assets will be reused across all future games in the series, including Extraction and any other games made down the road.

There really is no arguing whether or not this game was successful, it WAS.  Redwood Shores made it and, to my knowlege, they have seen VERY FEW of the layoffs EA has been throwing around across their entire organization. That's saying something right there.
Title: Re: Dead Space Extraction
Post by: vudu on February 22, 2009, 10:48:48 AM
I put development time at around 3 years, which probably puts the cost somewhere between 5 and 10 million max.

How do you figure that?  There's a video of the game running on the original Xbox hardware.  The 360 has been out on the market for almost 3.5 years.  It's not likely that EA planned to release this game for the original hardware long after the 360 was launched, so this game has likely been in development for quite a bit longer than 3 years.
Title: Re: Dead Space Extraction
Post by: Pale on February 22, 2009, 02:08:28 PM
I put development time at around 3 years, which probably puts the cost somewhere between 5 and 10 million max.

How do you figure that?  There's a video of the game running on the original Xbox hardware.  The 360 has been out on the market for almost 3.5 years.  It's not likely that EA planned to release this game for the original hardware long after the 360 was launched, so this game has likely been in development for quite a bit longer than 3 years.

They made a proof of concept pitch some years ago but that far from means that's when development ramped up.  This game has not been in full time development for that long by any means.
Title: Re: Dead Space Extraction
Post by: Spinnzilla on February 22, 2009, 02:16:55 PM
This better have wifi co-op.  that is all.
Title: Re: Dead Space Extraction
Post by: Kairon on February 22, 2009, 05:12:19 PM
I put development time at around 3 years, which probably puts the cost somewhere between 5 and 10 million max.

I'm pretty sure it cost more than that. The most expensive Wii games cost $10 million max. HD games cost a good chunk more.

Still even if the publisher made only 40 million revenue, I think the original Dead Space was far from a disaster. Though I do think it underperformed to expectations last fall, I distinctly remember that point being made when researching NPD numbers.
Title: Re: Dead Space Extraction
Post by: Stratos on February 22, 2009, 07:32:34 PM
I put development time at around 3 years, which probably puts the cost somewhere between 5 and 10 million max.

I'm pretty sure it cost more than that. The most expensive Wii games cost $10 million max. HD games cost a good chunk more.

Still even if the publisher made only 40 million revenue, I think the original Dead Space was far from a disaster. Though I do think it underperformed to expectations last fall, I distinctly remember that point being made when researching NPD numbers.

I think Dead Space's under performance in EA's eyes might be akin to Nintendo's opinion that Wii Music underperformed in spite of breaking the two million mark (2.32 million according to VGChartz; 1.1m in America, 840k in Europe/others and 340k in Japan).
Title: Re: Dead Space Extraction
Post by: Pale on February 23, 2009, 12:27:38 AM
Well i have a request out to see if I can get an estimate for how much was invested in the game. I'll let you know what I find out.

I still say it was around 6 million though.
Title: Re: Dead Space Extraction
Post by: Stratos on February 23, 2009, 12:40:58 AM
Are you talking to EA about this or are you calling on an insider contact?
Title: Re: Dead Space Extraction
Post by: NWR_Lindy on February 23, 2009, 02:17:23 AM
Uncharted: Drake's Fortune for PS3 had a budget of $20 million.

http://multiplayerblog.mtv.com/2007/11/16/naughty-dog-uncharted-couldve-been-bioshock-or-resistance/

It really depends on what exactly went into making the game, though.  Uncharted was Naughty Dog's first PS3 game, so it had to be built from scratch.  That would extend the development cycle and require a lot more R&D on the front end.  EA has a lot of experience on both the PS3 and 360 already, so I'm sure they cribbed technology from existing engines for Dead Space.  Even it it was built from scratch, they'd have a leg up on Naughty Dog since they already have lots of experience with both platforms.  If I were to put a guess on Dead Space's cost, I'd say between $10 and $15 million.
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 23, 2009, 02:39:04 AM
Are we including marketing costs here?
Title: Re: Dead Space Extraction
Post by: Stratos on February 23, 2009, 04:09:45 AM
So considering all that they have at the very least broken even at this point on the game alone it sounds like.

ShyGuy's point on advertising may change this but even if that is included, how much did they go into the black? Only making a paltry amount on top of that will dictate their decision on sequels.
Title: Re: Dead Space Extraction
Post by: NovaQ on February 23, 2009, 07:28:51 AM
Well, considering we're getting this prequel/spin-off indicates to me that they're interested in sequels.

I suppose another factor in this that might be harder for us to consider is the who behind the decision for more games in the series. Was it done by someone / a group willing to take more risks or a person / people that try to play it more by the books?
Title: Re: Dead Space Extraction
Post by: Pale on February 23, 2009, 12:41:30 PM
I didn't get a budget answer, but I did get confirmation on the three years timeline I said...

http://twitter.com/isaacclarke/statuses/1241568242
Title: Re: Dead Space Extraction
Post by: Pale on February 23, 2009, 12:42:09 PM
PS. Still working on the budget thing.
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on February 23, 2009, 04:27:15 PM
OMG.  Are you doing this to torture me?  I know how fucking retail works.

Being mean to vudu is fun!
Title: Re: Dead Space Extraction
Post by: vudu on February 24, 2009, 01:57:28 PM
(http://img.photobucket.com/albums/v144/kingvudu/hate.png)
Title: Re: Dead Space Extraction
Post by: Stogi on February 24, 2009, 02:34:27 PM
LOL

That strip always gets a chuckle out of me.
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on February 24, 2009, 02:40:35 PM
That's the nicest thing anyone has ever done for me.
Title: Re: Dead Space Extraction
Post by: redgiemental on February 25, 2009, 07:23:59 AM
I'm late to the party I know.

I skimmed through this thread looking for new information on this. I'm bitterly disappointed its an on-rails shooter. Some people seem to be downplaying the importance of the change.

I just want to point out that gameplay is the whole point of games in the first place. Characters and story are secondary. When I buy a game it's because I want to PLAY it.

Also for those of you saying RE:UC> RE 5. While I'd argue with you on that I don't think anyone would argue that RE 5 with Wii controls > RE:UC.

It's easier, quicker and cheaper to make on-rails games and that why we are getting one.
Title: Re: Dead Space Extraction
Post by: Kairon on February 26, 2009, 12:38:18 AM
It's easier, quicker and cheaper to make on-rails games and that why we are getting one.

I would argue that this isn't necessarily a bad thing.

I perfectly understand that some people aren't fans of on-rail shooters, but then again it would be wrong to assume that third-person survival horror is some unimpeachable virtue.
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 26, 2009, 01:21:50 AM
It is when they pull a bait and switch with the wii enthusiasts for several weeks.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 01:24:52 AM
It is when they pull a bait and switch with the wii enthusiasts for several weeks.

Cry me a river of Wii tears. It wasn't bait and switch because they didn't say ANYTHING about what the game was going to be. It was the message board goers who hyped it up to be what they wanted.
Title: Re: Dead Space Extraction
Post by: Kairon on February 26, 2009, 01:28:47 AM
It is when they pull a bait and switch with the wii enthusiasts for several weeks.

Yeah, that's totally not cool.

I'm still bearing a bit of a grudge over the Capcom 5 personally.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 01:35:25 AM
It is when they pull a bait and switch with the wii enthusiasts for several weeks.

Yeah, that's totally not cool.

I'm still bearing a bit of a grudge over the Capcom 5 personally.

Nothing wrong with what they did, as always the boards turn it into what they hope it is, so they bait themselves on nothing more then "Dead Space is coming to Wii in some form". Take some responsibility people!
Title: Re: Dead Space Extraction
Post by: Kairon on February 26, 2009, 01:42:46 AM
Well, I think it was unfortunate at least. Also, I don't think people's hopes, though obviously false and irrational, are undeserving of sympathy.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 01:47:11 AM
Well, I think it was unfortunate at least. Also, I don't think people's hopes, though obviously false and irrational, are undeserving of sympathy.

The gaming consumer's hopes is something I do NOT want to go by, if that was the case the industry would probably still be making pong clones.
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 26, 2009, 02:09:11 AM
Did you miss my whole salad analogy? EA said "We are bringing tacos to the Wii." Message boards said "mmmm tacos" Then EA said "Suprise, taco salad!"
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 02:20:48 AM
Did you miss my whole salad analogy? EA said "We are bringing tacos to the Wii." Message boards said "mmmm tacos" Then EA said "Suprise, taco salad!"

EA sad they were bringing the Dead Space franchise to Wii. The end. They said they were bringing a meat based product, not how it would be fixed.
Title: Re: Dead Space Extraction
Post by: Dasmos on February 26, 2009, 03:12:02 AM
Dead Space is a franchise?
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 03:21:09 AM
Dead Space is a franchise?

Yes because they have made novels and a movie as well. That constitutes a franchise.
Title: Re: Dead Space Extraction
Post by: Dasmos on February 26, 2009, 03:48:37 AM
Well so then Dead Space Extraction is to the Dead Space franchise as Donkey Kong Jr. Math is to the Donkey Kong franchise.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 04:03:05 AM
Well so then Dead Space Extraction is to the Dead Space franchise as Donkey Kong Jr. Math is to the Donkey Kong franchise.

It would be more like what Zelda 2 was like to the Zelda franchise. Or SMB2 was to the SMB franchise. It tries a different gameplay formula, though it is set in the same universe. Dead Space: Extraction whether people like it or not is a prequel to the original game so it is part of the series.
Title: Re: Dead Space Extraction
Post by: redgiemental on February 26, 2009, 06:37:23 AM
If Sega announce a new Chu Chu Rocket game is coming out what is your first thought on what to expect?

When Capcom announce a Street Fighter game do you not expect a beat-up game?

If it was announced that Bioshock was coming out on Wii you'd expect it still to be an FPS if you weren't told otherwise.
Title: Re: Dead Space Extraction
Post by: Stratos on February 26, 2009, 07:00:44 AM
If Sega announce a new Chu Chu Rocket game is coming out what is your first thought on what to expect?

When Capcom announce a Street Fighter game do you not expect a beat-up game?

If it was announced that Bioshock was coming out on Wii you'd expect it still to be an FPS if you weren't told otherwise.

Speaking of Bioshock on the Wii, have you heard the latest rumors?  :rolleyes:

I don't think they did a bait and switch, ShyGuy, but their PR should probably be a bit more careful in the future. Based on the number of shocked and confused people over the on-rails matter, some connections were obviously made. I wonder what people would be saying if EA didn't say anything until they announced an on-rails Dead Space game as opposed to saying something that meant 'tacos' to people and then revealing what equaled a 'taco salad' to people.

Mmm...now I'm hungry for tacos. I'm not supposed to be hungry, its 4AM where I'm at and I'm pretty sure Taco Bell closes at 3AM. Darn you ShyGuy! I blame you for my hunger. Feed me a taco! With very hot sauce. Crunchy ones. Lots of them. With melty cheese. One of those double-decker ones...Sorry, I'll try to stop now.
Title: Re: Dead Space Extraction
Post by: KDR_11k on February 26, 2009, 07:01:48 AM
Cry me a river of Wii tears. It wasn't bait and switch because they didn't say ANYTHING about what the game was going to be.

They said Dead Space which implies, well, Dead Space with everything that game involves. We would be just as upset if the game mechanics remained in place but instead of a spooky spaceship you're fighting through a cartoony landscape where even the hills smile.
Title: Re: Dead Space Extraction
Post by: NWR_insanolord on February 26, 2009, 08:09:06 AM
Speaking of Chu Chu Rocket, that needs to come to DSiWare.
Title: Re: Dead Space Extraction
Post by: Pale on February 26, 2009, 11:08:46 AM
GP, it is DEFINITELY a bait and switch.

Imagine this hypothetical situation for a second.


Nintendo says at the end of GDC a few years ago the following statement.

"ZELDA IS COMING BACK TO WII, AND IT WILL BE OUT THIS YEAR!"

And that's it.

Then, a month later they actually "reveal" the game, and it's Link's Crossbow Training.


You telling me you would blame the fans because they expected a traditional Zelda game?
Title: Re: Dead Space Extraction
Post by: Kairon on February 26, 2009, 11:29:46 AM
But Pale, the problem is they announced Dead Space as a side comment at an investment conference call. That's not really a forum intended for gamers, that's a forum intended for investors. In that scenario, EA is talking about a FRANCHISE, and the people listening couldn't care about gameplay one bit. Gamers took that statement entirely out of context... though I don't exactly blame them.
Title: Re: Dead Space Extraction
Post by: Pale on February 26, 2009, 11:47:20 AM
While in an ideal world, maybe....

But enthusiast press were INVITED to the conference call.

What whats-his-name should have said on the conference call is something like this...

"We are bringing a Dead Space prequel to the Wii and we think it is going to be the best on-rails shooting game on the platform."
Title: Re: Dead Space Extraction
Post by: Kairon on February 26, 2009, 11:49:07 AM
Alas, hindsight is 20-20.

I think what I'm trying to say is that this misunderstanding was wholly unintentional on EA's part.
Title: Re: Dead Space Extraction
Post by: Pale on February 26, 2009, 12:04:16 PM
Unintentional, but dumb.

I know for a fact I could have easily seen this coming. ;)
Title: Re: Dead Space Extraction
Post by: Plugabugz on February 26, 2009, 12:08:37 PM
I'm sure people wouldn't have minded if EA stated they are "bringing a dead space iteration to Wii" or "a game in the dead space universe". These people are execs, they should already have the life-long skill of spouting endless big words but not really say anything.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 26, 2009, 12:53:18 PM
EA waited too long to announce Dead Spinoff Whatever Franchise Product.  The could've announced it in the earlier part of 2008 following REUC and after the original Dead Space was already revealed and established, when the appearance and analogy of the product would make more sense.

Failure of marketing.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 26, 2009, 01:39:04 PM
More info:

Quote from: destuctoid.com
So now you know that there's really a Dead Space Wii game. And that there really was an unfinished Dead Space Xbox game. In a recent interview, game director Glen Schofield says that the upcoming Wii version looks better than the Xbox one did.

"I'd hope so," says Destructoid Editor-in-Chief Nick Chester. "It's only six years later."

Yeah, I get what Nick's saying. But Schofield is making this game sound really good regardless of what it's compared to:

"You should see it, he says. "It looks fantastic on the Wii. In my opinion (and others) its one of the best looking games so far on the Wii."

And it's not just the visuals that sound good. Schofield says that there "are new enemies, characters, story, puzzles, co-op and weapons. And yes, physics and even zero-g play a huge part in the game."

When asked if we can expect the Wii game to look as good as the Xbox version scenes did, Schofield said "better."

"Better, I think. It really looks freakin great. I kid you not."

I don't know about you all, but I'm looking forward to this game
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 01:43:29 PM
Quote
"ZELDA IS COMING BACK TO WII, AND IT WILL BE OUT THIS YEAR!"

If it was on a conference call to SHAREHOLDERS, I'd be far more forgiving then if it was some massive press event. Seriously people, switching a new genre's play mechanics or genre is NOTHING NEW for both new franchises and more established ones. On-Rails, as shown by UC, is not as huge of a departure as people here are making it seem if done right which is key.

Here is a quote from the original story:

Quote
Wii owners have something to be excited about. Moments ago, during an investor conference call, EA's John Riccitiello announced that the uber-atmospheric sci-fi horror romp Dead Space will be coming to the Nintendo Wii.

"A good example of this is Dead Space. We're bringing a Wii title to market this year and it absolutely has the quality and fear factor that you got on the Xbox 360, PS3 and PC last year".

No specific details were talked about however, so release date, potentially differing story lines and of course, control schemes were not addressed. Riccitiello commented, "We're bringing core intellectual property to the Wii." He also said, "Wii is the market leader -- they're getting half of our emphasis in terms of title count."
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 26, 2009, 01:45:22 PM
Zelda is now MMOParty.
Title: Re: Dead Space Extraction
Post by: Pale on February 26, 2009, 01:58:53 PM
I'm sorry but, as I said before, saying that the conference call was meant only for investors is a false statement when enthusiast press were invited.

Ngai broke this story afterall.

It doesn't really matter though. All EA did was put a bad stigma around a game that could otherwise be really fun.  They shot themselves in the foot because they didn't think about the ramifications of how they announced the game.

I'll still be giving the game a fair shake, but there are plenty of crazed fans out there that won't be.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 26, 2009, 02:21:28 PM
You're assuming we're fans.
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on February 26, 2009, 03:10:13 PM
Well so then Dead Space Extraction is to the Dead Space franchise as Donkey Kong Jr. Math is to the Donkey Kong franchise.

It would be more like what Zelda 2 was like to the Zelda franchise. Or SMB2 was to the SMB franchise. It tries a different gameplay formula, though it is set in the same universe. Dead Space: Extraction whether people like it or not is a prequel to the original game so it is part of the series.

You are on record claiming that Zelda II and Super Mario Bros. 2 don't count as "true" games in their respective series.  I do not understand your complete reversal on Dead Space.  Have we finally discovered whose shill you really are?  J/k on the shill part.  Probably.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 03:12:29 PM
Well so then Dead Space Extraction is to the Dead Space franchise as Donkey Kong Jr. Math is to the Donkey Kong franchise.

It would be more like what Zelda 2 was like to the Zelda franchise. Or SMB2 was to the SMB franchise. It tries a different gameplay formula, though it is set in the same universe. Dead Space: Extraction whether people like it or not is a prequel to the original game so it is part of the series.

You are on record claiming that Zelda II and Super Mario Bros. 2 don't count as "true" games in their respective series.  I do not understand your complete reversal on Dead Space.  Have we finally discovered whose shill you really are?  J/k on the shill part.  Probably.

I am using that to illustrate that it is not uncommon for a franchise to go into different directions. Even Metroid Prime is going in a different direction from the 2D Metroids. Some are good, and positive directions while others are bad and should be forgotten.
Title: Re: Dead Space Extraction
Post by: Pale on February 26, 2009, 03:15:01 PM
I don't think this going in a different direction is necessarily a bad thing for the franchise by any means.

I just still think EA's PR team should have done this all differently. You have to look at the context too in this case. They let fans think it was a game in a genre that is incredibly under-represented on Wii, and instead release a game in a genre that already has several great examples on the system.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 26, 2009, 03:28:36 PM
http://www.gamecyte.com/ea-confirms-motionplus-support-for-dead-space-wii

Quote
Electronic Arts COO John Pleasants today mentioned that “Dead Space Extraction,” a Wii-exclusive rail-shooter prequel to the survival-horror original, will support the gyroscopic Wii MotionPlus peripheral when the game debuts in fall 2009.

At the 2009 Goldman Sachs Technology and Internet Conference in San Francisco, details about how MotionPlus would be integrated were not available; Pleasants merely told attendees that the new “Dead Space” title would be “taking advantage of the MotionPlus controller,” and that the title would include zero-G dismemberment.

Earlier today, EA announced that “Tiger Woods PGA TOUR 10″ and “EA SPORTS Grand Slam Tennis” would also use Nintendo’s MotionPlus accessory.


It's on!
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 03:38:23 PM
Interesting, using Wii Motion Plus for Dead Space Extraction opens up quite a few possibilities. Also it will have puzzles? Sounds like it will be like Dead Space but with a different way of controlling it.
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 26, 2009, 03:42:12 PM
GP they said that it will retain all the mechanics in the PS3/360/PC game which include Zero G segments and stasis pack(think temporary bullet time).
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 03:46:11 PM
GP they said that it will retain all the mechanics in the PS3/360/PC game which include Zero G segments and stasis pack(think temporary bullet time).

Sounds like a very ambitious on-rail game, I hope it comes together. I bet you anything it is about the same length as RE: UC, maybe even longer.
Title: Re: Dead Space Extraction
Post by: Stratos on February 26, 2009, 03:55:47 PM
It needs to be longer than 10 hours worth of play for me to want it.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 03:57:00 PM
It needs to be longer than 10 hours worth of play for me to want it.

From what I understand (maybe Pale can clarify) the original is only a 12 hr game. So I wouldn't expect much more then that!
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on February 26, 2009, 04:00:51 PM
GP they said that it will retain all the mechanics in the PS3/360/PC game which include Zero G segments and stasis pack(think temporary bullet time).

Sounds like a very ambitious on-rail game, I hope it comes together. I bet you anything it is about the same length as RE: UC, maybe even longer.

I think that it will turn out well if they get the pacing right, plus it's made by the original Dead Space team plus a really underrated developer Eurocom.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 04:05:13 PM
GP they said that it will retain all the mechanics in the PS3/360/PC game which include Zero G segments and stasis pack(think temporary bullet time).

Sounds like a very ambitious on-rail game, I hope it comes together. I bet you anything it is about the same length as RE: UC, maybe even longer.

I think that it will turn out well if they get the pacing right, plus it's made by the original Dead Space team plus a really underrated developer Eurocom.

Poor Eurocom, they are one of those developers that obviously has talent as shown by their Mummy platformer from last generation, but has been stuck doing licensed games to earn a living. As some of us know, doing license games is a terrible thing most of the time with limited development time and a very pushy publisher. At least with Dead Space they get to work a gaming franchise with a talented team.
Title: Re: Dead Space Extraction
Post by: Pale on February 26, 2009, 04:13:08 PM
The original took me about 14 hours to beat on Normal difficulty, which felt almost too long to be honest.

The only thing I can think would make sense with Wii Motion plus is to use almost only guns where rotation matters, and then giving people full range of rotation for optimal dismemberment.  The first game only let you switch between vertical and horizontal.

That idea sounds great on paper, but the hit detection would have to be so amazing I'm not sure it's possible for it to really make a difference.

I mean, can you imagine them programming it so say, a shot to the shoulder joint at 20 degrees is obviously more effective than one at 0 degrees? (0 degrees being perfectly vertical)

I dunno, maybe they could pull it off, but with such a frantic game I have a hard time seeing precision of that level coming into play.

Regardless though, having that amount of control over the angle of the gun will at least feel cool to play.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 04:33:52 PM
Yeah when I think about that a common complaint was that it did go on a bit too long (kind of like Bioshock).
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on February 26, 2009, 04:40:11 PM
The first thing Motion Plus support makes me think of is 1:1 melee attacks.  The animated prequel heavily featured slicey-dicey combat with something like laser chainsaws.  I don't know about the game itself.
Title: Re: Dead Space Extraction
Post by: Pale on February 26, 2009, 04:41:18 PM
I found melee attacks mostly useless in the PS3 game...

The only thing I did regularly was stomp already dead people to bits in case one of those winged zombie-maker things came around.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on February 26, 2009, 04:43:26 PM
This is a bit unrelated, but how is the animated Dead Space movie?
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on February 26, 2009, 04:54:45 PM
I saw it on TV, so there was probably some stuff cut, but it wasn't all that special.  The setting seemed like it could be interesting, with the cult-ish space religion and the secret loyalties and agendas it produced, but they used it to make a predictable gory zombie/monster movie where you already know everybody dies.

Edit: And where they can't actually reveal much because you're supposed to play the game for that.
Title: Re: Dead Space Extraction
Post by: Kairon on February 26, 2009, 05:23:58 PM
I'm sorry but, as I said before, saying that the conference call was meant only for investors is a false statement when enthusiast press were invited.

Well, USUALLY the press covers conference calls like this because the press is usually interested in which businesses are going under.

Unfortunately, the game enthusiast press is not approaching these investor conference calls in the same way that other press outlets do. Poor silly EA.
Title: Re: Dead Space Extraction
Post by: Kairon on February 26, 2009, 05:27:00 PM
The only thing I can think would make sense with Wii Motion plus is to use almost only guns where rotation matters, and then giving people full range of rotation for optimal dismemberment.  The first game only let you switch between vertical and horizontal.

This would TOTALLY be worth it. Good god that's a wonderful use for the Wii Motion Plus.
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 26, 2009, 05:57:26 PM
http://multiplayerblog.mtv.com/2009/02/26/dead-space-wii-interview/

Floating parts are in, local coop. Crisp iceberg lettuce.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on February 26, 2009, 06:02:55 PM
Ranch dressing will not stop the rage.
Title: Re: Dead Space Extraction
Post by: Plugabugz on February 26, 2009, 06:45:15 PM
Is there any screenies or daisy-quality videos for me to bathe my eyes in?
Title: Re: Dead Space Extraction
Post by: ShyGuy on February 26, 2009, 06:53:59 PM
No, but apparently everything from the teaser trailer was in-game.
Title: Re: Dead Space Extraction
Post by: Caliban on February 26, 2009, 07:05:09 PM
The only thing I can think would make sense with Wii Motion plus is to use almost only guns where rotation matters, and then giving people full range of rotation for optimal dismemberment.  The first game only let you switch between vertical and horizontal.

This would TOTALLY be worth it. Good god that's a wonderful use for the Wii Motion Plus.

Actually there could be some good use out of motion plus. Instead of switching just between a vertical or horizontal shot with the Plasma Cutter, it might now be possible to shoot with no rotational limit.

20 days ago... DUN DUN DUN!
Title: Re: Dead Space Extraction
Post by: NovaQ on February 26, 2009, 08:08:15 PM
No, but apparently everything from the teaser trailer was in-game.

Nice, I suspected originally that it was shifty EA slipping some CG stuff into the beginning of that trailer. Looks like the graphics will be pretty sharp.
Title: Re: Dead Space Extraction
Post by: Kairon on February 26, 2009, 11:22:54 PM
The only thing I can think would make sense with Wii Motion plus is to use almost only guns where rotation matters, and then giving people full range of rotation for optimal dismemberment.  The first game only let you switch between vertical and horizontal.

This would TOTALLY be worth it. Good god that's a wonderful use for the Wii Motion Plus.

Actually there could be some good use out of motion plus. Instead of switching just between a vertical or horizontal shot with the Plasma Cutter, it might now be possible to shoot with no rotational limit.

20 days ago... DUN DUN DUN!


Aaaah! T-t-t-t-timewarp!
Title: Re: Dead Space Extraction
Post by: Flames_of_chaos on March 02, 2009, 05:17:45 PM
Antony Johnston is the script writer for Dead Space: Extraction and he gave the world a few interesting details.
Quote from: Antony Johnston's blog
Obviously what I can't do is go into any detail yet. But I can say the following:

# I've seen the game, and it looks incredible for the Wii;
# The voice cast is great, including a couple of names you'll recognize;
# The story is strong, with a big emphasis on character;
# I think the on-rails-haters will be pleasantly surprised at how much gameplay variety has been packed in.
Title: Re: Dead Space Extraction
Post by: Adrock on March 02, 2009, 06:48:40 PM
Quote
# I think the on-rails-haters will be pleasantly surprised at how much gameplay variety has been packed in.
Completely missing the whole point.

I don't think anyone is necessarily hating on the genre. The announcement of House of the Dead Overkill got a pretty positive reaction.
Title: Re: Dead Space Extraction
Post by: BeautifulShy on March 16, 2009, 10:36:59 PM
Alright IGN has a short interview as well as some screens.
Http://wii.ign.com/articles/963/963176p1.html


A couple things I noticed in the screens.First of all the game is beautiful.You can twist the wiimote 90 degrees and your dismemberment weapon will slice vertical.You can pick up things in the enviroment using telekinesis.
The speaker will come into play for audio logs that you come across. Judging by these things the game looks to be fun,tense, and immersive.
Title: Re: Dead Space Extraction
Post by: Pale on March 17, 2009, 09:46:38 AM
You noticed that you twist the remote to change the orientation from the screens? That could easily be a button press too just like the original.
Title: Re: Dead Space Extraction
Post by: BeautifulShy on March 17, 2009, 10:29:46 AM
Pale I got my newest NP yesterday and it states that you can twist the wiimote 90 degrees and it will change from horizontal to vertical.
Title: Re: Dead Space Extraction
Post by: Pale on March 17, 2009, 10:46:15 AM
Oh, my mistake. The way you worded it confused me.
Title: Re: Dead Space Extraction
Post by: UltimatePartyBear on March 17, 2009, 04:23:01 PM
That sounds like carpal tunnel torture.  I'd rather push a button if it's just a choice between horizontal and vertical.
Title: Re: Dead Space Extraction
Post by: BeautifulShy on March 17, 2009, 05:24:47 PM
I want you guys to try something.Pick up the wii remote and instead of turning your wrist move the wiimote so that the buttons are facing to the left or right depending on which hand you use.
Title: Re: Dead Space Extraction
Post by: Stratos on March 17, 2009, 06:13:24 PM
I want you guys to try something.Pick up the wii remote and instead of turning your wrist move the wiimote so that the buttons are facing to the left or right depending on which hand you use.

I'm not sure what you are asking us to do. Are we turning the 'mote into a vertical position without our wrists?
Title: Re: Dead Space Extraction
Post by: BeautifulShy on March 17, 2009, 06:25:54 PM
Alright I want you to hold the wiimote facing the TV.Then while still pointing at the tv move it so the the buttons are on one side.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on March 17, 2009, 06:36:23 PM
Lie down on your couch sideways.

With sass.

Or raise your elbow.

With sass.
Title: Re: Dead Space Extraction
Post by: Adrock on March 18, 2009, 05:10:03 PM
Graphics are gorgeous though I'm still more interested in Darkside Chronicles.
Title: Re: Dead Space Extraction
Post by: Pale on March 18, 2009, 05:20:47 PM
Don't hate me for kicking the dead horse again, but what Adrock just said points to why this was such a SILLY genre move decision.
Title: Re: Dead Space Extraction
Post by: BeautifulShy on March 18, 2009, 05:25:01 PM
Pale I hope you are not trying to bring this rail shooter hate up again.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on March 18, 2009, 05:38:36 PM
Graphics are gorgeous though I'm still more interested in Darkside Chronicles.

I don't think they're great yet considering I've only seen 2 enemies in a screen so far, and it sports that cheaply appealing dimly-lit HD grit style for what have essentially been fairly "empty" rooms.

Oh and if this genre move was such a good idea at the time a year ago, they should've ANNOUNCED IT back then.
Title: Re: Dead Space Extraction
Post by: Stratos on March 18, 2009, 06:42:59 PM
Graphics are gorgeous though I'm still more interested in Darkside Chronicles.

I don't think they're great yet considering I've only seen 2 enemies in a screen so far, and it sports that cheaply appealing dimly-lit HD grit style for what have essentially been fairly "empty" rooms.

Oh and if this genre move was such a good idea at the time a year ago, they should've ANNOUNCED IT back then.

Nintendo never announces games that far ahead anymore, why should other companies do so? Announce the game when you have something other than a concept and sketches to show.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on March 18, 2009, 07:09:08 PM
Why? To prevent THIS from happening.

* points EVERY IN THREAD *
Title: Re: Dead Space Extraction
Post by: Stratos on March 18, 2009, 07:24:14 PM
Why? To prevent THIS from happening.

* points EVERY IN THREAD *

That was bad PR. They should not have said anything about Extraction until they revealed the video trailer. It was what, a week or two apart?
Title: Re: Dead Space Extraction
Post by: Adrock on March 18, 2009, 07:47:06 PM
Don't hate me for kicking the dead horse again, but what Adrock just said points to why this was such a SILLY genre move decision.
It's mostly because I like Resident Evil more though I wasn't a big fan of the original Dead Space. It was like Resident Evil 4, except emptier and kind of boring.
I don't think they're great yet considering I've only seen 2 enemies in a screen so far, and it sports that cheaply appealing dimly-lit HD grit style for what have essentially been fairly "empty" rooms.
One screen is a brightly lit room. Anyways, gorgeous or not, I'm still probably not going to buy it.
Title: Re: Dead Space Extraction
Post by: ShyGuy on March 21, 2009, 02:08:40 PM
I read the article in Game Informer last night. Some tidbits.

- You can adjust a slider for how much your head bobs will moving.
- Health and Ammo are containted on each side of the reticule
- Active reload like Gears of War
- Action slows down at times.
- second player will be visible (I guess like RE:DC)
- Branching path example: Go in the door to the side or contine down the hall.
- First thing they did graphically was to get the water to look right.
- shake the wii remote to activate a glow stick for light
- Reflections in surface like a glass window

I' m speculating here, but the Head of the studio talks alot about how sound and timing create horror, to the tenth of second. I think maybe this was part of the reason they made it on rails, so they could have strict control over the timing of events.

They call it a guided first person adventure, not a rail shooter. I suspect it's marketing speak, but we will see. /fair and balanced
Title: Re: Dead Space Extraction
Post by: Kairon on March 21, 2009, 05:09:05 PM
I'm gonna grab me some popcorn this fall, it'll be exciting to see which game, DS: E or RE: DC, comes out on top.
Title: Re: Dead Space Extraction
Post by: ShyGuy on March 21, 2009, 05:20:25 PM
sales wise it will be RE:DC no question.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on March 21, 2009, 09:30:27 PM
Quote
HD grit style for what have essentially been fairly "empty" rooms.

So like Killer7, except DSE actually has good visuals?
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on March 22, 2009, 05:44:28 AM
Nowhere did I imply Dead Spinoff looks good, and killer7 doesn't have HD grit style, so you're wrong on both accounts.

lurn 2 raed

EDIT:  Learn to troll.
Title: Re: Dead Space Extraction
Post by: BeautifulShy on March 23, 2009, 04:51:48 PM
A couple more details.

- branching paths
- slower-paced sections with minor movement
- puzzle elements that utilize Wiimote controls
- Wiimote speak plays audio logs
- twist wiimote to activate alternate firing mode
- shake Wiimote to activate glow stick
- adjust ‘head bobbing’ camera feature
- shoot during zero gravity
- health/ammo shown on reticle
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on April 08, 2009, 08:57:56 PM
IGN has impressions and new videos
Quote
- It's been nearly two months since Electronic Arts let slip that its Dead Space franchise would be continuing on the Wii in an original title designed for the strengths of the platform. Early last week Electronic Arts invited me down to its studio to check out a work-in-progress version of Dead Space Extraction in action. And I've walked away from this short demonstration incredibly impressed with what the team has done on the Nintendo console. The game looks stunning.
Quote
In the demo there were opportunities to go different routes – at specific points in the action a glowing line on the ground would branch off into two directions. To choose a path, you simply aim at the glowing line and click on it. According to the developers, there will be plenty of forks in the pathing to change direction and experience different parts of the level. There are also several puzzle elements that will stop your progress – in the demo, the player needed to complete a circuit board connection by dragging the on-screen reticule along an electronic path in a quick motion, without touching the red surface.

During some parts of the game you'll wander into areas that aren't well lit, and that's where the game's newest addition comes into play. The "Glow Worm" is an accessory that's essentially a tube of phosphorescent chemical that will illuminate the area in a shade of green. The effect is temporary, so you'll have to keep shaking the tube by – how else – shaking the Wii remote to keep everything lit up. Keep in mind that while you're shaking the remote, you can't shoot your gun, so there's a bit of strategy involved: is it worth putting yourself at risk by lighting up the area?
Title: Re: Dead Space Extraction
Post by: ShyGuy on April 08, 2009, 09:01:54 PM
The video was decent looking. I still think Conduit looks better, but we haven't seen much of DS:E They mention branching paths alot, if the game has a ton of them ala Killer7 it may be more immersive than something like HOTD:OK
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on April 08, 2009, 09:08:34 PM
The Conduit looks better and isn't a "guided" shooting game.  There goes IGN again on and on about visuals.  Taking freedom away from the adventure game should easily mean there's resources in the system to throw at visuals, but what about the gameplay?  This is where those "strengths" come in, RIGHT?

"You want THAT... RIGHT!?" [get on the table]
--Thunder Ryu
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on April 18, 2009, 01:52:53 PM
New details (http://gonintendo.com/?p=79638)

- game starts right before the mysterious Red Marker is released
- a few chapters are spent escaping the colony for the planet-cracker Ishimura
- from here, the game runs parallel with the animated feature
- Extractions’ final scenes run together with a critical moment in the first Dead Space
- same team from the original working on this game

I know some people didn't like the movie, but it was actually better than alot of the horror films that I've seen in the past few years(that would be alot). Its also good to now that it overlaps into the first game too.
Title: Re: Dead Space Extraction
Post by: EasyCure on April 19, 2009, 02:51:16 PM
New details (http://gonintendo.com/?p=79638)

- game starts right before the mysterious Red Marker is released
- a few chapters are spent escaping the colony for the planet-cracker Ishimura
- from here, the game runs parallel with the animated feature
- Extractions’ final scenes run together with a critical moment in the first Dead Space
- same team from the original working on this game

I know some people didn't like the movie, but it was actually better than alot of the horror films that I've seen in the past few years(that would be alot). Its also good to now that it overlaps into the first game too.

it'd be good for wii only owners if we had the first game to experience... or else these overlapse won't have the same impact.
Title: Re: Dead Space Extraction
Post by: Stogi on April 19, 2009, 03:30:01 PM
That's a good point; however, I imagine that if this game performs well, they we'll have more of an incentive to bring the original to the Wii, therefore giving us Wii owners probably the best way to enjoy the story.

It could happen.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on April 19, 2009, 04:28:15 PM
NPC! Deadspace


but only if they bring it out way before they hope to release a Deadspace 2
Title: Re: Dead Space Extraction
Post by: EasyCure on April 19, 2009, 07:32:40 PM
NPC! Deadspace


but only if they bring it out way before the release of Wii 2

fixed
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on May 11, 2009, 11:40:43 PM
DEAD FISH EXTRACT

>> Dead Space: Extraction (http://sixsidedvideo.com/media/wii/dse.html) * 480p / 60fps
February 2009 teaser trailer
Title: Re: Dead Space Extraction
Post by: bustin98 on May 28, 2009, 02:15:20 PM
Coop demo. Entire first level:

http://wii.ign.com/dor/objects/14320036/dead-space/videos/deadspace_gmp_level1_052709.html
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on May 28, 2009, 02:29:35 PM
I like the ass shot hey had on the girl putting on her space suit. But that isn't the entire first level. Its the 1st level of the E3 playable demo that IGN had.
If you read the interview that Stogi had linked to somewhere, they say that the space walking part is not in the demo but is in the final game, the demo skips it and starts again right after it.

You would also think that a flamethrower would light the room up alot better that its doing in this game. Could make it creepier to light a creature on fire and it kinda reveal all the other monsters hiding in the room from the light of the fire.
Title: Re: Dead Space Extraction
Post by: Pale on May 28, 2009, 02:40:04 PM
Man, what is with the vulgarity? I don't remember that level of vulgarity in the first game.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on May 28, 2009, 02:46:23 PM
My only two gripes with this game at this point,
1)  is there is no dynamic lighting from things like the flame thrower and the electric beam, yet those same two things(fire and electric spark) emit light when they are found already present in the level.

2) Is the cursor is so large that you can't even see what you are aiming at on the screen unless the enemy is right up in your face.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on May 28, 2009, 03:04:48 PM
"2) Is the cursor is so large that you can't even see what you are aiming at on the screen unless the enemy is right up in your face."

This is one of the problems in REUC.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on May 28, 2009, 03:29:08 PM
even the cursor in UC isn't quite as large. on my 21" monitor the cursor was like the size of a $.50 piece and close to a silver dollar. thats huge.
Title: Re: Dead Space Extraction
Post by: BeautifulShy on May 28, 2009, 03:42:32 PM
I don't know if this was posted recently but September 29, 2009 is the release date for North Americans and October 2, 2009 is for Europeans.

http://gonintendo.com/viewstory.php?id=84181
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on May 28, 2009, 04:25:00 PM
Control scheme revealed

http://www.livewii.fr/news/122803/Dead-Space-les-controles-confirmes.html?c=0
Title: New Trailer: Terror Hides
Post by: BlackNMild2k1 on May 28, 2009, 07:29:59 PM
A new trailer is up

Terror Hides (http://uk.wii.ign.com/dor/objects/14320036/dead-space/videos/deadspaceextract_trl_terror_52809.html;jsessionid=1wxb2pihgt2ph)
Title: Re: Dead Space Extraction
Post by: DAaaMan64 on May 28, 2009, 07:56:57 PM
The game looks good! I'll buy it
Title: Re: Dead Space Extraction
Post by: broodwars on May 28, 2009, 10:06:00 PM
Hmm, I had a lot of hope that this game would be good after playing through Dead Space a few months ago, but watching that E3 Coop Demo I have to say this game needs a lot of work.  For one thing, it just doesn't look like a whole lot of fun.  A lot of shooting enemies you can barely see who are 50 feet away, and who usually die before they get within 10 feet of you.  Also, is it just me or are the necromorphs not behaving properly?  In Dead Space, they'd usually pop out of vents or suddenly jump off the ground after pretending to be dead to rush at you.  These necromorphs just seem to shamble zombie-like from off screen and slowly walk towards you, giving you plenty of time to empty your ammo at them.  The game just doesn't look scary, which is a real failing for a first person horror game, and it may just be me but your teammates just seem a little too gung-ho for my tastes.  I don't know...I still have hope that this game will be good, but that footage isn't encouraging.
Title: Re: Dead Space Extraction
Post by: ShyGuy on May 29, 2009, 01:40:55 AM
Broodwars makes an excellent point. So far the game doesn't look very fun. The pacing feels off for a rail shooter. I honestly don't know why this wasn't an FPS. Right now it's a rental for me.
Title: Re: Dead Space Extraction
Post by: broodwars on May 29, 2009, 04:29:11 AM
Broodwars makes an excellent point. So far the game doesn't look very fun. The pacing feels off for a rail shooter. I honestly don't know why this wasn't an FPS. Right now it's a rental for me.

I don't mind the slow pace of progress through the levels, as an important element of a good horror experience (and one that was present in the original Dead Space) is that there are periods of just atmosphere.  Getting attacked by enemies should be a surprise, a disruption of the status quo.  Thing is, there's no energy to any of the action sequences in that walkthrough, as neither the enemies nor apparently the characters are treating attacks with anything approaching drama or fear.  From the looks of the footage, the developers couldn't make up their mind whether they were doing a game in the more contemplative style (monster closets nonwithstanding) of the first Dead Space or in the "shooting gallergy" style of something like House of the Dead: Overkill so they tried to do both.  The end result seems to be a game that doesn't manage either style well and just comes off flat.
Title: Re: Dead Space Extraction
Post by: vudu on May 29, 2009, 02:11:10 PM
Two things to keep in mind:

1)  This is supposedly very early in the game, so it's likely to be quite easy.
2)  It's a demo built for E3, a very crowded, loud tradeshow where companies fight for attention.  They don't have the luxury of putting large chunks of game where "nothing happens".  They need to grab the player by the throat and not let go.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on May 29, 2009, 03:04:25 PM
So the demo E3 build is slow and boring?
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on June 03, 2009, 05:58:02 PM
>> Dead Space: Extraction (http://sixsidedvideo.com/media/wii/dse.html) * 480p
E3 2009 trailer
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on July 25, 2009, 01:19:03 AM
from da backlog

>> Dead Space: Extraction (http://sixsidedvideo.com/media/wii/dse.html)
E3 2009 Nintendo Media Briefing trailer * 480p
Wii controls developer commentary trailer
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on July 31, 2009, 12:53:07 PM
2 New gameplay videos from ComicCon '09

http://www.livewii.fr/news/126700/Deux-videos-a-la-sauce-Dead-Space-Wii.html?c=2
Title: Re: Dead Space Extraction
Post by: Stratos on August 06, 2009, 02:11:00 AM
I don't apperception the apathetic clip of advance through the levels, as an important aspect of a acceptable abhorrence acquaintance (and one that was present in the aboriginal Dead Space) is that there are periods of just atmosphere. Getting attacked by enemies should be a surprise, a disruption of the cachet quo.
"When she looks at you you can tell she's figuring things out...they remember..."
Title: Re: Dead Space Extraction
Post by: BwrJim! on August 07, 2009, 12:42:36 PM
This series has struck a cord with me.   First I saw the animation, and I enjoyed the story and flow of events.  Then I played a lot of the game on the 360.  I got pretty far but due to needing gas, well lets just say it was liquidated.  Now we get to see events unfold from the extraction time and how the developer is trying to craft a cinematic experience can be very interesting.  If they do it right, it could come together very very well and thats what I am looking forward to.
Title: True Blood.
Post by: BlackNMild2k1 on August 24, 2009, 01:12:46 AM
Dead Space: Extraction was on True Blood tonite.
Flame throwing mutant killing FTW ;D
Title: Re: Dead Space Extraction
Post by: DAaaMan64 on August 24, 2009, 04:44:38 AM
Jesus Christ that episode was awesome.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on August 24, 2009, 05:32:42 AM
Jesus Christ that episode was awesome.

Yes it was
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on August 24, 2009, 12:28:06 PM
I thought it was kinda cheesy during the Jason/Merlot mob scenes, but definitely campy fun.
It was also a little silly during the Wii placement scene.
But what I didn't like was that it was 15 minutes shorter than usual.

But I hear the next 2 are reallly good and makes up for any faults this ep might have had.
Title: Re: Dead Space Extraction
Post by: Louieturkey on August 24, 2009, 03:28:00 PM
I loved the episode and Jason always makes me laugh. :)
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on August 24, 2009, 04:11:58 PM
I thought it was kinda cheesy during the Jason/Merlot mob scenes, but definitely campy fun.
It was also a little silly during the Wii placement scene.
But what I didn't like was that it was 15 minutes shorter than usual.

But I hear the next 2 are reallly good and makes up for any faults this ep might have had.

Yeah I noticed it was shorter then usual. It was pretty packed though.
Title: Re: Dead Space Extraction
Post by: DAaaMan64 on August 25, 2009, 12:55:25 PM
I thought it was kinda cheesy during the Jason/Merlot mob scenes, but definitely campy fun.
It was also a little silly during the Wii placement scene.
But what I didn't like was that it was 15 minutes shorter than usual.

But I hear the next 2 are reallly good and makes up for any faults this ep might have had.

Hmm I agree with all of this. The worst episode though was a couple of weeks ago when they ate that blood pie. That episode was not very good I thought.
Title: Re: Dead Space Extraction
Post by: Louieturkey on August 26, 2009, 02:29:48 PM
That episode freaked me out.  Though my wife did not puke from it even though she's been having morning sickness for her entire pregnancy.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on September 10, 2009, 02:17:11 PM
Watching the recent Dev Diary video, i couldn't help but think all the talk and work of the "cinematic" qualities of the game lead to nowhere memorable.  With the majority of the so-called cool stuff being scripted and occurring at a pace and direction that's not influenced by the player, I don't see the scares as scary, just "get on with it so i can shoot more stuff" reaction.  It's a carney ride.
Title: Re: Dead Space Extraction
Post by: ShyGuy on September 10, 2009, 03:00:26 PM
The sooner Hard Core HD games move over to just pure CG, the sooner the Hard Core HD gamers will be happy. Too lazy to waggle? Try to lazy too push a button!
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on September 10, 2009, 04:13:22 PM
That's why Natal has no buttons.  A version will be designed just for couch people so they can control playback of their CG movies by yawning.
Title: Re: Dead Space Extraction
Post by: Peachylala on September 10, 2009, 05:03:44 PM
The sooner Hard Core HD games move over to just pure CG, the sooner the Hard Core HD gamers will be happy. Too lazy to waggle? Try to lazy too push a button!
The best thing about being a Nintendo non-casual who plays NINTENDO casual games is I get my exercise.

HD Brown might make you fat.

Title: Re: Dead Space Extraction
Post by: EasyCure on September 11, 2009, 12:55:17 PM
The sooner Hard Core HD games move over to just pure CG, the sooner the Hard Core HD gamers will be happy. Too lazy to waggle? Try to lazy too push a button!
The best thing about being a Nintendo non-casual who plays NINTENDO casual games is I get my exercise.

HD Brown might make you fat.



First of all, its BrownHDTM. Secondly, "fat" is going to be reffered to as "Gamer CushionXTM.
Title: Re: Dead Space Extraction
Post by: bustin98 on September 14, 2009, 11:01:02 PM
Matt Cassassaminajingolala and Mark Bozotheclownfishswimmingwithonefin (I'm just playin) talk about the game in the newest NVC. They are both currently playing review copies and both love it. It has zero g sections and challenge sections where many creatures attack at once. Sounds cool :)
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on September 25, 2009, 02:44:25 PM
So far the game has been getting EXCELLENT reviews from most everyone, sounds like a winner, and I may just have to pick it up. Even Edge who tends to be harsh gave it a 7. Overall though it appears to be getting 8s.
Title: Re: Dead Space Extraction
Post by: broodwars on September 25, 2009, 03:18:57 PM
The reviews and latest videos are really making this game look promising.  I'll have to wait on picking it up, though.  I have no money for new games so I'll have to wait a few months till I can get the game for cheaper.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on September 25, 2009, 03:21:28 PM
The reviews and latest videos are really making this game look promising.  I'll have to wait on picking it up, though.  I have no money for new games so I'll have to wait a few months till I can get the game for cheaper.

Well supposedly it has great production values, and the story is better then the first game. I understand where you are coming from though with money, Kingdom Hearts comes out on DS next week too and I HAVE to get that.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on September 25, 2009, 03:28:08 PM
Some reviews dig the cinematic pace, other reviews cite the lack of actual horror due to the on-rails rush of progression.  Production values are universally perceived as high.

Mario beat this a couple days ago.  He ran into some frustrations saying he wished he could move, as the game has all the materials to make a great FPS, looks like an FPS, but isn't, and thus his character gets hurt for just cinematically standing there (he didn't say if it had QTE dodging opportunities, like REUC).  Lastly, the game has no ending, and therefore no point.  Completing DSE is somewhat of a triumph considering he quit DS1 after 3 hours of play, thus it was only a 3 hour shell of a game.

I forgot to ask what happens to the foxy English emo lady.  No, he did not purchase the game.
Title: Re: Dead Space Extraction
Post by: Peachylala on September 27, 2009, 01:51:26 AM
The reviews and latest videos are really making this game look promising.  I'll have to wait on picking it up, though.  I have no money for new games so I'll have to wait a few months till I can get the game for cheaper.

Well supposedly it has great production values, and the story is better then the first game. I understand where you are coming from though with money, Kingdom Hearts comes out on DS next week too and I HAVE to get that.
I'm on the fence for both games. I might wait till Xmas to decide which one I want.
Title: Re: Dead Space Extraction
Post by: Halbred on October 01, 2009, 01:32:00 PM
I just got the review copy and played through the first mission. It's incredible so far, and it blew my E3 expectations out of the water. With the sound up and the lights off, it's a thrill.

I'll have to drag my friend Nelson over. We played Dead Space together (he watched, I played) and he's a big fan. Since this one is co-op, he'll get to be included.

**** be freaky, man. Expect a full review before too long.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on October 01, 2009, 02:13:52 PM
I just got the review copy and played through the first mission. It's incredible so far, and it blew my E3 expectations out of the water. With the sound up and the lights off, it's a thrill.

I'll have to drag my friend Nelson over. We played Dead Space together (he watched, I played) and he's a big fan. Since this one is co-op, he'll get to be included.

**** be freaky, man. Expect a full review before too long.

It cant be good, people have already have condemned it.
Title: Re: Dead Space Extraction
Post by: ShyGuy on October 01, 2009, 02:52:43 PM
If this was actually a Wii FPS instead of a Rail shooter, The Paleontologist would deduct 6 points from the final score. /troll

I'm curious to read the review, may rent it this weekend.
Title: Re: Dead Space Extraction
Post by: vudu on October 01, 2009, 02:57:09 PM
It cant be good, people have already have condemned it.

What are you trolling about?  The game's getting respectable scores all around.
Title: Re: Dead Space Extraction
Post by: EasyCure on October 01, 2009, 03:04:13 PM
It cant be good, people have already have condemned it.

What are you trolling about?  The game's getting respectable scores all around.

That won't stop hardcore-haters from dismissing the game for being:

a. a spin-off
b. on-rails

I don't wanna put words in GP's mouth, but I believe thats what she was implying.
Title: Re: Dead Space Extraction
Post by: vudu on October 01, 2009, 03:04:46 PM
GP's just not very good at trolling.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on October 01, 2009, 03:09:01 PM
It cant be good, people have already have condemned it.

What are you trolling about?  The game's getting respectable scores all around.

That won't stop hardcore-haters from dismissing the game for being:

a. a spin-off
b. on-rails

I don't wanna put words in GP's mouth, but I believe thats what she was implying.

Exactly I was mocking some on these boards who condemned it the day it was announced.
Title: Re: Dead Space Extraction
Post by: ShyGuy on October 01, 2009, 03:29:40 PM
I condemn it for being on rails. That makes it a lesser being. Like a French Canadian. Le Joke! Le No Ban! Oui Oui?
Title: Re: Dead Space Extraction
Post by: EasyCure on October 01, 2009, 03:31:31 PM
I condemn it for being on rails. That makes it a lesser being. Like a French Canadian. Le Joke! Le No Ban! Oui Oui?

POR LE VU BAN HAMMER!?!
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on October 01, 2009, 03:40:09 PM
I condemn it for being on rails. That makes it a lesser being. Like a French Canadian. Le Joke! Le No Ban! Oui Oui?

POR LE VU BAN HAMMER!?!

http://www.nintendoworldreport.com/forums/index.php?topic=28256.msg515399#msg515399
Title: Re: Dead Space Extraction
Post by: ShyGuy on October 01, 2009, 03:43:27 PM
Well Crap. Au reve folks
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on October 01, 2009, 03:44:24 PM
It is kind of funny, Wii owners whine all the time about companies putting big  budget games on Wii, and here is what appears to be a game that a lot of money was invested in, pretty but boohoo, it isn't in the genre they want. Poor babies!
Title: Re: Dead Space Extraction
Post by: vudu on October 01, 2009, 03:47:01 PM
I think it's more likely that the game will be slammed for its short length (much like Mad World).
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on October 01, 2009, 03:48:04 PM
I think it's more likely that the game will be slammed for its short length (much like Mad World).

I haven't even read much about the length. It sounds like a fully packed experience though.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on October 01, 2009, 03:51:58 PM
EA is using this to gage the mature audience on Wii.

This is a huge contrast with the EA of yesteryears, a company that would release Medal of Honor every month on GameCube just because water is wet.

D=
Title: Re: Dead Space Extraction
Post by: vudu on October 01, 2009, 03:58:18 PM
I haven't even read much about the length. It sounds like a fully packed experience though.

I've heard between 6 to 8 hours, depending on who you talk to.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on October 01, 2009, 03:58:32 PM
EA is using this to gage the mature audience on Wii.

This is a huge contrast with the EA of yesteryears, a company that would release Medal of Honor every month on GameCube just because water is wet.

D=

MEdal of Honor is a mature game? Learn something every day I could have sworn it was Teen rated.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on October 01, 2009, 03:59:03 PM
I haven't even read much about the length. It sounds like a fully packed experience though.

I've heard between 6 to 8 hours, depending on who you talk to.

For an On-Rails shooter that is pretty impressive, it is the length of most action games out there. Can't wait to play it.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on October 01, 2009, 04:04:23 PM
EA is using this to gage the mature audience on Wii.

This is a huge contrast with the EA of yesteryears, a company that would release Medal of Honor every month on GameCube just because water is wet.

D=

MEdal of Honor is a mature game? Learn something every day I could have sworn it was Teen rated.

Indeed.  Mature is anything that's not teh kiddeh and also shows up on platforms other than Nintendo's.  I discovered this by learning the internet.
Title: Re: Dead Space Extraction
Post by: GoldenPhoenix on October 01, 2009, 04:08:11 PM
EA is using this to gage the mature audience on Wii.

This is a huge contrast with the EA of yesteryears, a company that would release Medal of Honor every month on GameCube just because water is wet.

D=

MEdal of Honor is a mature game? Learn something every day I could have sworn it was Teen rated.

Indeed.  Mature is anything that's not teh kiddeh and also shows up on platforms other than Nintendo's.  I discovered this by learning the internet.

Lego Star Wars the mature? Confirmed?
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on October 01, 2009, 04:11:14 PM
Confirmed.  Star Wars is mature.  Lego is serious gaming if the resolution is high enough.
Title: Re: Dead Space Extraction
Post by: BwrJim! on October 02, 2009, 01:23:23 PM
i just got my hands on this title and I can say it is done really well.  The voice acting is good, the production values are good and guess what.. its fun to play.  They game is kinda going for the that eternal darkness crazy feel too.   

so all in all a solid 7.5 or 8 effort.  and thats based on play and presentation.
Title: Re: Dead Space Extraction
Post by: GearBoxClock on October 02, 2009, 07:44:07 PM
I do enjoy on-rail shooters when they are done well. I'll have to check this out.
Title: Re: Dead Space Extraction
Post by: Peachylala on October 05, 2009, 12:14:20 PM
Confirmed.  Star Wars is mature.  Lego is serious gaming if the resolution is high enough.
Only when it has HD-GRAFIKS HUR HUR.

I do enjoy on-rail shooters when they are done well. I'll have to check this out.
No, don't. It will only encourage EA to make more rail shooters instead of putting in something alot of third excuse makers aren't doing: effort.

But my criticism sucks because I'm planning on getting RE: DC. I fail.
Title: Re: Dead Space Extraction
Post by: EasyCure on October 05, 2009, 07:33:01 PM
Well Crap. Au reve folks

mwahahahahahahahahahahaha (http://www.nintendoworldreport.com/forums/index.php?topic=28256.msg515530#msg515530)
Title: Re: Dead Space Extraction
Post by: jakeOSX on October 07, 2009, 08:32:54 PM
i keep almost buying this game. i so wanted a 'real' dead space, but i still want this game...
Title: Re: Dead Space Extraction
Post by: ShyGuy on October 07, 2009, 09:54:30 PM
I think I will rent this game.
Title: Re: Dead Space Extraction
Post by: Tanatoes on October 07, 2009, 10:57:39 PM
Okay, I've only gone through the first two levels on the easiest setting but I can already say this:

PRODUCTION VALUES!  Wow!

This is, IMHO, the best looking game on the Wii to date!  Seeing the levels both before and after the disaster, seeing crowds of people, and absolutely the BEST voice acting and facial animation I've seen in any game for the Wii to date.. this game blows me away!  You know how you have to do levels in Fable II where you "bond" with the other characters through their "cleaver" dialog.. well it actually WORKS here.  I can't get over what a great job they've done creating characters, building a story and drawing you in.  I would have thought that in an on-rails shooter I'd miss the exploration and discovery of Dead Space on the HD consoles, but they give you a few sections where you can look around a little bit.. and there's a LOT of boxes and items to get.

Just as with Dead Space on the HD consoles I'm having ammo problems.  I need to work on using the right tool for the right job.. being forced to take out that last wave of necros with just the rivet gun is kind of painful.  There's some strategy here, some exploration and a whole lot of personality.

What strikes me most is how different in tone the game is to the first one.  You're not the only person left alive, you're part of a whole world that's falling apart around you.  There are all these other people surrounding you, and they feel like real poeple, not like automatons spouting pre-recorded dialog.

You fence-sitters out there - GO GET THIS GAME!  If you don't pony up for something spectacular like this then you don't deserve third party support!
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on October 07, 2009, 11:07:48 PM
With a glowing review like that, then I will have to put it on the list of games to own before the year is over.
Title: Re: Dead Space Extraction
Post by: Mop it up on October 07, 2009, 11:23:25 PM
If you don't pony up for something spectacular like this then you don't deserve third party support!
I hate statements like this, I really do. So I should go out and buy all of those high-quality games that I have no interest in and don't like and would bore me to tears just to "send a message" to third-parties? What a crock.
Title: Re: Dead Space Extraction
Post by: Halbred on October 07, 2009, 11:33:21 PM
I just submitted my review for editing. Bottom line: It's a fantastic game. Everyone should try it, and I was surprised at how high the production values are. Yeah, it's a light gun on-rails shooter, but you find yourself not caring because the game's atmosphere really draws you in.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on October 07, 2009, 11:39:11 PM
I just submitted my review for editing. Bottom line: It's a fantastic game. Everyone should try it, and I was surprised at how high the production values are. Yeah, it's a light gun on-rails shooter, but you find yourself not caring because the game's atmosphere really draws you in.

Looking forward to the review.... now to just figure out if there is 2 other games I want so I can take advantage of the TRU B2G1Free promotion next week.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on October 07, 2009, 11:54:59 PM
Good enough for casuals, I suppose.

The Rivet Gun works for everything but bosses.  At bosses, go ahead and use something else with more punch.

I hear "Impossible" mode is just as easy as Easy.
Title: Re: Dead Space Extraction
Post by: EasyCure on October 08, 2009, 10:01:35 AM
Wait.. this games out already?
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on October 08, 2009, 12:04:59 PM
No.
Title: Re: Dead Space Extraction
Post by: vudu on October 08, 2009, 02:05:28 PM
Gabe from Penny Arcade seems to like the game, but he complains about a lot of bugs that I haven't read about anywhere else.

Quote
Dead Space: Extraction

This game is really a mixed bag. I'm only on chapter four and already I've seen more bugs and glitches than I've ever seen in a single game. I've experienced one bug that actually stopped the game and forced me to turn of the Wii. Beyond that I've seen a bunch of odd little glitches. Things like the camera (which is on rails) turning away from a group of monsters before I have finished killing them so that they just attack me from off screen until I am dead. I've had issues where, even though I have a weapon and plenty of ammo, I can't select it. I've seen characters pop in and out of the frame and textures not load. The crazy thing is that even with all that bullshit I keep going back to play it.

It turns out, shooting an alien with a stasis field and then blowing off all its arms and legs is just good fun.

Source (http://www.penny-arcade.com/2009/10/7/my-play-list)
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on October 08, 2009, 02:24:12 PM
Sounds like he got a buggy copy, but the fact that he enjoyed it despite the potentially experience ruining issues, is really promising. Especially if it was just a bad copy that he received.

Between this game and RE:DC, RE isn't even on my radar anymore.
I only need on on-rail shooter within the next few months, and I thing DSE has won my money.
Title: Re: Dead Space Extraction
Post by: Halbred on October 08, 2009, 02:57:37 PM
I was going to save this for the review's Talkback, but I'll throw it out there anyway: I encountered one bug that forced me to reset the level. My character just turned around and stared at a wall and wouldn't move beyond that. Didn't happen again, though, and hasn't since. There are also some texture loading issues, some pop-up, but it doesn't happen very often.
Title: Re: Dead Space Extraction
Post by: BeautifulShy on October 08, 2009, 04:05:35 PM
Have you come across any bugs Tanatoes?
Title: Re: Dead Space Extraction
Post by: Deguello on October 08, 2009, 06:02:10 PM
How in God's name can you mess up the camera in a rail shooter?
Title: Re: Dead Space Extraction
Post by: Tanatoes on October 08, 2009, 06:37:28 PM
No bugs yet.  I'll mention it here if I see any.  So far it's been silky smooth shooty fun for me.  But it's early in the game yet.
Title: Re: Dead Space Extraction
Post by: BeautifulShy on October 08, 2009, 07:55:02 PM
I watched some gameplay video last night and it is really creepy. It really gets in your head.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on October 08, 2009, 07:55:37 PM
How in God's name can you mess up the camera in a rail shooter?
Title: Re: Dead Space Extraction
Post by: Peachylala on October 08, 2009, 09:38:49 PM
The developer took lessons from Takashi Iizuka?
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on November 22, 2009, 01:58:25 PM
So I was playing some extraction last night (pretty good game, but like most games of this type, the camera looks around to quickly) and I got to the 5 mission I think. It was an underground sewer area where we were wading through water. Everything was going fine, I was really into it, but then the game froze and made a horrible high pitch screeeeeeeeeeeeeeeeeeching noise.

Is there a known bug in this game that causes your Wii to lock up? I had to physically unplug the Wii and plug it back in. The Wii worked fine after that, but I didn't go back into the level to see if it locked up again (it was late last night).

Has anyone else experienced this?
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on November 22, 2009, 03:05:36 PM
Some reviews have noted this.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on November 22, 2009, 03:07:50 PM
is it random or does it occur at the same place under the same circumstances?

can you point me to one or more of those reviews?
Title: Re: Dead Space Extraction
Post by: Stratos on November 22, 2009, 03:15:10 PM
is it random or does it occur at the same place under the same circumstances?

can you point me to one or more of those reviews?

Gabe from Penny Arcade seems to like the game, but he complains about a lot of bugs that I haven't read about anywhere else.

Quote
Dead Space: Extraction

This game is really a mixed bag. I'm only on chapter four and already I've seen more bugs and glitches than I've ever seen in a single game. I've experienced one bug that actually stopped the game and forced me to turn of the Wii. Beyond that I've seen a bunch of odd little glitches. Things like the camera (which is on rails) turning away from a group of monsters before I have finished killing them so that they just attack me from off screen until I am dead. I've had issues where, even though I have a weapon and plenty of ammo, I can't select it. I've seen characters pop in and out of the frame and textures not load. The crazy thing is that even with all that bullshit I keep going back to play it.

It turns out, shooting an alien with a stasis field and then blowing off all its arms and legs is just good fun.

Source (http://www.penny-arcade.com/2009/10/7/my-play-list)

And people complain that I miss posts in a thread. This is from a few posts up on the same page ;)
Title: Re: Dead Space Extraction
Post by: that Baby guy on November 22, 2009, 03:32:58 PM
The Wii can do a "hard" power-down if you hold the power button for a few seconds.  When it's frozen like that, that kind of power-down still works.  That way you won't have to unplug it.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on November 24, 2009, 03:02:18 PM
Who here has beat this game?

How many chapters are there?
I just finished Chapter 6. What a pain in the ass the boss was until I figured out what to do (8 tries later.... **** the camera in this game)

Also, has anyone noticed that the Wiimote tends to eat up batteries alot faster when the M+ is plugged in even if its not being used?
Title: Re: Dead Space Extraction
Post by: Stratos on November 24, 2009, 05:57:46 PM
Also, has anyone noticed that the Wiimote tends to eat up batteries alot faster when the M+ is plugged in even if its not being used?

It's probably similar to leaving something plugged into a wall socket. Even without using that appliance it takes up a bit of power. That is why people who know how to conserve energy in a house tell you to unplug all of your appliances when you go on an extended trip.
Title: Re: Dead Space Extraction
Post by: ShyGuy on November 27, 2009, 09:27:39 PM
I saw this game for $25 at WalMart today. EA still ain't getting my money for a rail shooter!
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on November 27, 2009, 11:24:58 PM
It's a little buggy, has some clipping issues and I'm only on Chapter 7, but so far it's a pretty good game.
I haven't finished it yet, so I can't give an opinion on monetary worth, but so far I ain't mad at my purchase
Title: Re: Dead Space Extraction
Post by: bustin98 on November 30, 2009, 12:36:03 PM
I rented the game but didn't finish it. Personally I love how much detail has gone into the game. It is sort of like a movie that lets you shoot stuff, except the movie ends rather quickly if you don't shoot the right stuff. I also like how it has you questioning what it is that you are looking at, whether you are shooting bad guys or if you are the only crazy person and you are killing your crewmates. I only rented the first game too, but really want to have both games. I did end up getting the game off of Amazon along with the God of War collection. Just a few more days...
Title: Re: Dead Space Extraction
Post by: Seacor on November 30, 2009, 01:12:41 PM
Who here has beat this game?

How many chapters are there?
I just finished Chapter 6. What a pain in the ass the boss was until I figured out what to do (8 tries later.... **** the camera in this game)

Also, has anyone noticed that the Wiimote tends to eat up batteries alot faster when the M+ is plugged in even if its not being used?

Just finished the game.  It took me about 8 hours to get through the main game.  There are 10 chapters/levels. I have just started to play through the challenge modes.  I would of loved the ability to post my highscores to an online leaderboard - missed opportunity there.  Overall, Visceral and Eurocom did an astounding job on this game - visuals and audio are top-notch.
Title: Re: Dead Space Extraction
Post by: ShyGuy on November 30, 2009, 03:55:59 PM
Did you run into many bugs, Seacor?
Title: Re: Dead Space Extraction
Post by: Seacor on November 30, 2009, 04:00:38 PM
I ran into two glitches - not sure if these are known bugs or not:

1.  The game froze up on me forcing me to power reset the console.  This happened only one time.
2.  The audio glitched out on me at the start of one level forcing me to quit and restart the level.  It was a continuous clicking noise when the NPCs were engaged in a dialog sequence and no NPC voices could be heard.  This occurred only one time.
Title: Re: Dead Space Extraction
Post by: Louieturkey on December 01, 2009, 04:14:08 PM
2.  The audio glitched out on me at the start of one level forcing me to quit and restart the level.  It was a continuous clicking noise when the NPCs were engaged in a dialog sequence and no NPC voices could be heard.  This occurred only one time.
That's funny. In the PS3/360 game, if you do the money glitch, this same thing happens until you reload your save.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on December 03, 2009, 12:38:15 PM
For backloggery completeness.  and more advertising EA couldn't be bothered with

>> Dead Space: Extraction (http://sixsidedvideo.com/media/wii/dse.html)
Dev Diary 1: Wii controls
Dev Diary 2: the Dead Space experience
Dev Diary 3: story
Dev Diary 4: characters
Dev Diary 5: horror
Title: Re: Dead Space Extraction
Post by: broodwars on December 17, 2009, 12:28:01 PM
Hmm...I finally got around to trading some stuff in and picking this game up.  I'm still in the early stages of the game, but so far this game just feels...very dark, rough, and rushed.  I'm a big Dead Space fan, but so far I'm not sure if I like the game or not.  I'll have to see if it gets a lot better as the game goes on, or I may bring this back to trade in for RE: Darkside Chronicles.
Title: Re: Dead Space Extraction
Post by: Peachylala on December 17, 2009, 12:31:35 PM
Quote
but so far this game just feels...very dark, rough, and rushed.
It's on the Wii, can't waste resources when the finances are for the big lay-off ridden HD projects!

the sad fact is that is true
Title: Re: Dead Space Extraction
Post by: broodwars on December 17, 2009, 12:49:14 PM
Quote
but so far this game just feels...very dark, rough, and rushed.
It's on the Wii, can't waste resources when the finances are for the big lay-off ridden HD projects!

the sad fact is that is true

It's just bizarre because I've seen this game almost universally praised for its graphics, but I'm seeing some very early Gamecube-esque models and textures in here so far, and there's a very dim and murky look that makes it hard to see what you're shooting at.  Granted, dark environments are part of the franchise, but this seems a bit far even for that.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on December 17, 2009, 01:58:58 PM
I say rush through it and then go trade it in.

The game is pretty good and the graphics are pretty good (lowered expectation), the in-game cinematics are pretty well done, but the way the camera swings around can be very frustrating.

I hear the shaky cam can be worse in RE:DSC, but I also hear it's a longer and more enjoyable game over all.
Title: Re: Dead Space Extraction
Post by: broodwars on December 17, 2009, 02:18:30 PM
Good Lord, did EA even test this game?  My first time through Level 3 and at the end (before saving) I get the big Wii "Buzz of death" where the whole system crashes and you get that loud buzzing sound.  C'mon, it's not like I did anything special, just clearing the level.  A shame because I was actually getting into it once I upped the in-game brightness a bit to make things actually possible to see.

Yeah, tomorrow I'm going to take advantage of the offer extended to me when I bought this game and trade it in for Darkside Chronicles.  This just feels like a game that needed another month or two of polish and testing.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on December 17, 2009, 02:31:58 PM
I came across the same bug, but so far it only happened once.

restart and keep playing. I only made it to level 7 (of 8?) so far, but it was pretty fun.
Title: Re: Dead Space Extraction
Post by: Peachylala on December 17, 2009, 02:32:15 PM
It's a sad reality when Dead Space: Lazyness will get overshadowed by Resi Evil: The Fanservice Chronicles.

Sucks to be you, EA.
Title: Re: Dead Space Extraction
Post by: broodwars on December 17, 2009, 04:53:07 PM
I came across the same bug, but so far it only happened once.

restart and keep playing. I only made it to level 7 (of 8?) so far, but it was pretty fun.

Wow, you only ran into the crash bug once?  I just played through what would have been the end of the Sewer level (Level 5?), and I got the crash bug again, again just when I was really getting into the game and shredding Necromorphs with my Line Gun and Contact Beam.  These are extremely high severity bugs, and I can assure you that if there was a QA team put on this that they found them, without a doubt.  The only reasons these crash bugs are still here is because EA got lazy and tried to shove this game through before it was ready.  Argh...what a waste...
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on December 17, 2009, 05:00:37 PM
That was the only time mine crashed, in the sewer right before the big Boss. I beat the boss (after about 15 tries)and haven't picked it up since then. You'll probably finish it before me, but so far it has been a pretty good game with a few minor issues and a really big bug.
Title: Re: Dead Space Extraction
Post by: broodwars on December 17, 2009, 05:15:16 PM
That was the only time mine crashed, in the sewer right before the big Boss. I beat the boss (after about 15 tries)and haven't picked it up since then. You'll probably finish it before me, but so far it has been a pretty good game with a few minor issues and a really big bug.

No, you'll definitely finish it before me.  I'm done with the game.  This game is quite possibly even glitchier than Fallout 3 on my PS3 (and that's saying something considering the number of times that game crashed my PS3) between all the graphical pop-in and the crashes, and I'm not going to waste anymore time on a game that doesn't work.
Title: Re: Dead Space Extraction
Post by: Halbred on December 17, 2009, 06:24:06 PM
I only ran into the one game-ending bug, where my dude just turned around, looked at a wall, and refused to continue. Maybe he got depressed.
Title: Re: Dead Space Extraction
Post by: Peachylala on December 17, 2009, 06:29:13 PM
I would be too if I was forced to be in an on-rail shooter that wasn't Star Fox.
Title: Re: Dead Space Extraction
Post by: Kairon on December 17, 2009, 11:03:51 PM
Wow...my brother and I played through the game and beat it, loved it, have very little to complain about, and saw no bugs...
Title: Re: Dead Space Extraction
Post by: Peachylala on December 18, 2009, 12:03:28 AM
Maybe you didn't get a glitched copy?
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on December 18, 2009, 12:07:31 AM
Did Kairon get the "fix it" DLC no one heard about?
Title: Re: Dead Space Extraction
Post by: broodwars on December 18, 2009, 06:47:55 AM
Did Kairon get the "fix it" DLC no one heard about?

He must have.  Maybe EA made a second print run with the glitches fixed (Hah!).  :P: : :

Anyway, I woke up early this morning so I decided to give the game one final run to see if I could beat it before it was time to take it back.  Well, I did.  Hooray for another open-ended BS Dead Space ending!  This is truly a Dead Space game through and through, right down to the way it collapses in the final level with one big monster closet.  Still, the combat was a load of fun (it's nice to see my favorite weapon from the first game, the Ripper, is so badass here.  Pity the Contact Beam is useless this time), though that boss in Level 9 was a royal pain in the ass.  I was down to just my Rivet Gun and Flamethrower (which is useless in boss fights) and about 10% health before he...finally...went down.

A decent enough game, and it does an interesting job of setting up things for Dead Space 2.  Pity there's just about nothing to unlock except damage and ammo upgrades for your existing weapons, as the game's only a couple hours long, and that the game is so unbelievably buggy.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on December 18, 2009, 10:27:01 AM
I told you that you would beat it before me. :P
Title: Re: Dead Space Extraction
Post by: broodwars on December 18, 2009, 10:40:41 AM
I told you that you would beat it before me. :P: : :

Well, my obsessive-compulsive need to beat my games won out over my disgust over lousy programming (seriously, that game must have been QA tested by EA Canada).  :P:

Oh well, I have Darkside Chronicles now.  That's two...TWO...TWO Light gun games for the price of one!  ;)
Title: Re: Dead Space Extraction
Post by: vudu on December 18, 2009, 02:51:01 PM
Which still seems like over-paying.   :P:
Title: Re: Dead Space Extraction
Post by: Kairon on December 18, 2009, 04:57:20 PM
Which still seems like over-paying.   :P:

Heretic!
Title: Re: Dead Space Extraction
Post by: ShyGuy on December 19, 2009, 02:44:58 AM
So rented this tonight and me and my cousin played through the first four levels. Not bad for an interactive cut scene of a game. Great graphics (probably the best "realistic" graphics on the Wii, better talent the Conduit.) and the game play isn't half bad in co-op. The major flaw with the whole thing is it's on rails.

This is probably the future of the hardcore anyway, half of the game industry wants to be like Hollywood and an interactive cut scene where you control all the camera angles and pacing is probably right up their alley. Too bad it makes for a lesser game.
Title: Re: Dead Space Extraction
Post by: Mop it up on December 19, 2009, 02:52:58 AM
This is probably the future of the hardcore anyway, half of the game industry wants to be like Hollywood and an interactive cut scene where you control all the camera angles and pacing is probably right up their alley. Too bad it makes for a lesser game.
Or it could be the future of MOVIES! Imagine a whole theater full of people interacting with the movie!

...Okay, so maybe it would work better for DVD...
Title: Re: Dead Space Extraction
Post by: Stratos on December 19, 2009, 04:13:32 AM
This is probably the future of the hardcore anyway, half of the game industry wants to be like Hollywood and an interactive cut scene where you control all the camera angles and pacing is probably right up their alley. Too bad it makes for a lesser game.
Or it could be the future of MOVIES! Imagine a whole theater full of people interacting with the movie!

...Okay, so maybe it would work better for DVD...

It reminds me of that 'space shuttle simulation' ride at the Disney World Epcot Center. I was extremely underwhelmed at the entire presentation and I chalk most of it up to being a gamer. I could tell I really had no control and so the novelty was lost on me.
Title: Re: Dead Space Extraction
Post by: SixthAngel on December 19, 2009, 05:03:52 AM
Lets make an arcade style lightgun shooter and make you and your friend sit through all the cutscenes that you don't give a crap about!  Brilliant!

I also can't find a way to turn off the sight so I assume yet another dev proves they are more incompetent than Sega
Title: Re: Dead Space Extraction
Post by: ShyGuy on December 19, 2009, 11:25:11 AM
The pacing is odd in paces. You'll spend 30 seconds staring at a window and then you'll run right past a section with a bunch of items.

The only reason this wasn't a FPS was because of budget and laziness.
Title: Re: Dead Space Extraction
Post by: broodwars on December 19, 2009, 11:50:31 AM
The pacing is odd in paces. You'll spend 30 seconds staring at a window and then you'll run right past a section with a bunch of items.

The only reason this wasn't a FPS was because of budget and laziness.

Indeed, playing this game I just had to shake my head because this could have been an awesome experience as a full FPS with a fleshed-out upgrade system similar to th original Dead Space.  The game is just so close to getting it right, but then gets yanked right back with lousy programming and the on-rails experience.
Title: Re: Dead Space Extraction
Post by: ShyGuy on December 20, 2009, 03:03:18 AM
First major game glitch: Explosive barrels pass right through sewer boss. Yay!
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on December 20, 2009, 03:48:30 AM
If Wii was as powerful as PS3, EA could've added barrel physics.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on December 20, 2009, 04:23:41 AM
If Wii was as powerful as PSP, EA could added collision detection.
Title: Re: Dead Space Extraction
Post by: Urkel on December 20, 2009, 05:08:14 AM
If Wii was as powerful as NES, EA could've added control over your character's feet.
Title: Re: Dead Space Extraction
Post by: Peachylala on December 20, 2009, 12:10:13 PM
If Wii was as powerful as the SNES, EA could've added Mode 7 graphiks.
Title: Re: Dead Space Extraction
Post by: broodwars on December 20, 2009, 12:59:04 PM
If Wii was as powerful as the GameCube, EA could've added anti-aliasing.
Title: Re: Dead Space Extraction
Post by: ShyGuy on December 22, 2009, 02:55:15 PM
Second Major Glitch: My cursor and the ability to shoot went away after a monster jumped on top of me. Had to wait for it to jump on top of me again to get my cursor again.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on December 23, 2009, 06:28:47 AM
That is a cursor-stealing monster.  So innovative.
Title: Re: Dead Space Extraction
Post by: ShyGuy on December 23, 2009, 12:24:03 PM
Welp, after playing up the second to last boss, I decided I had enough and quit. The game is a good multimedia production but a mediocre game.

Maybe I should of went FIST and powered through it, but life is too short.

The problem with a heavily scripted rail shooter is that when you replay a level so you can equip weapons that are actually effective against a boss, you have to sit through all the heavily scripted in-game moments again. You can't push a button to skip the cut scene and you can't run across a room. You have to plod around wherever the rails take you, staring at walls and listening to the dialog again and again.
Title: Re: Dead Space Extraction
Post by: Stratos on December 23, 2009, 03:38:08 PM
Well IGN did a post mortem with the Extraction crew and amidst IGN gushing over the game and the team dodging the sales question was an interesting fact; they felt that the original Dead Space could be ported to Wii.

http://wii.ign.com/articles/105/1057070p1.html
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on December 23, 2009, 04:18:53 PM
It's only what they should have done in the first place.
It's only what we asked for in the first place.

Too bad they won't take the time to actually do it.

But if they did, they better have plans to bring the sequel when it launches on the on the consoles too on no sale.
Title: Re: Dead Space Extraction
Post by: ShyGuy on December 29, 2009, 01:27:14 PM
So I picked up The Orange Box on Steam last night and began replaying Half Life 2. Looking at HL2 and Dead Space Extraction, the games have similar art styles and comparable graphical fidelity.

So, in conclusion, Wii horsepower equals Half Life 2 Source engine from 2004.
Title: Re: Dead Space Extraction
Post by: Peachylala on December 29, 2009, 03:46:10 PM
Quote
they felt that the original Dead Space could be ported to Wii.
The terms "EA marketing" and "ignorance" is appearing on my BS radar right now.

Title: Re: Dead Space Extraction
Post by: broodwars on January 13, 2010, 12:39:17 AM
The last couple days, I've been going through my games to see which ones I'd sacrifice to help pay off Bioshock 2 so I've started replaying the copy of Extraction I got for Christmas.  Surprisingly, on this larger TV with all the graphics settings right from the start I'm enjoying the game a lot more than I did on my first playthrough.  It's certainly interesting replaying it while my best friend plays his first playthrough of my copy of the original Dead Space.  Granted, I haven't run into any crashes yet, but I'm enjoying the game enough as an experience to keep it.

Bizarre...out of all the games that came out this year, 3 of the 4 Wii titles I'm keeping (Extraction, Darkside Chronicles, Metroid Prime Trilogy, and Silent Hill) are 3rd party titles and 2 of them are rail shooters.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on January 13, 2010, 01:21:23 AM
The difference is your TV.
Title: Re: Dead Space Extraction
Post by: broodwars on January 13, 2010, 01:29:45 AM
The difference is your TV.

Possibly, though I think having the in-game brightness settings properly calibrated from the start had a lot to do with it as well.  I don't know if this new TV is an LCD or not like my (technically newer) 24 in. monitor that I use for my PS3 exclusively now, but Wii games in general just seem to look better on it.
Title: Re: Dead Space Extraction
Post by: ShyGuy on January 13, 2010, 01:37:07 AM
Big TV makes Big difference with rail shooters. That's how it was with me an RE:UC
Title: Re: Dead Space Extraction
Post by: SixthAngel on January 19, 2010, 03:05:21 PM
I just tried this game because I heard it was unfairly overlooked and rail shooters always get played by several people in my house.  It is a terrible rail shooter.

I could tell something was wrong right away when a rail shooter started with a tutorial.  If you need a tutorial section in your point and shoot game you're doing it wrong.

I played it for about 40-50 minutes and I shot like 12 people/zombie things.  12 enemies in a game where shooting is all I do.  (Well I guess they make me open the doors for no apparent reason)  The arcade action is the freaking point, if I want to watch a movie I'll put in a dvd.  I didn't try a rail shooter so I could watch people blabbing for 20 minutes, shoot 3 people then go back to the talking.  If I had the ability to move around or interact it would be actually bearable, but nooo.  Also I wonder why they force you to use the nunchuk.  That would be cool if the game actually needed an analogue stick but instead it essentially becomes the way for me to change weapons while I have a lot of unused buttons on the remote.   After restarting one of the early parts and realizing I need to sit through 20 minutes of people leading me around and blabbing away I stopped.  Does this get better in the future?  I was trying to play co-op and we just wanted to PLAY, not sit through dialogue we don't care about.  Definitely a game I will not buy and I really like light gun/rail shooters.  It deserves the sales it got, especially with all the other options for your rail shooting needs.
Title: Re: Dead Space Extraction
Post by: ShyGuy on January 19, 2010, 04:00:40 PM
It has better action points as it goes on, but the overall lack of fun continues. Wait until you die and have to restart a level and go through the slow pace in game cutscenes again.

I recommend HOTD: Overkill instead.
Title: Re: Dead Space Extraction
Post by: Halbred on January 19, 2010, 07:25:34 PM
I think the games are totally different. HoTD:Overkill is a pick-up-and-play game, something to play with your friends. It's very short, and the campiness is what makes it work. Extraction works on a whole different level. I like the cutscenes, as they remind you that you're a character in the story, not just a disembodied target. Besides, later in the game, you start seeing the game from different viewpoints, which is great.
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on January 19, 2010, 08:21:14 PM
But there's still no reassurance in the early part of the game that you'll get to do much of anything, right?
Title: Re: Dead Space Extraction
Post by: Peachylala on January 19, 2010, 10:32:14 PM
EA thought our intelligence level was low, so the bar was set low.

Too bad for them our intelligence flew over it like a raccoon leaf.
Title: Re: Dead Space Extraction
Post by: broodwars on January 19, 2010, 10:37:32 PM
SixthAngel, I would recommend you keep playing but from the sounds of it this game isn't really your style.  It's more an interactive horror movie than a horror game, and if you want the latter I strongly suggest Resident Evil: Darkside Chronicles (if you haven't played it already).  That's neither good nor bad, just different from what you ordinarily see in the genre.  For me, this game is short enough that it's fun to bring out when I'm in the mood to watch a Sci-Fi horror movie, plus I really enjoy the Dead Space mythos (that godawful animated movie excluded).
Title: Re: Dead Space Extraction
Post by: Halbred on January 19, 2010, 10:55:34 PM
Umbrella Chronicles is the better game, just sayin'.
Title: Re: Dead Space Extraction
Post by: broodwars on January 19, 2010, 10:59:32 PM
Umbrella Chronicles is the better game, just sayin'.

It has better unlockables (all those bonus stages with Wesker, Rebecca Chambers, and Ada), but that's about it IMO.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on January 25, 2010, 11:21:44 PM
I picked this game up again last night and finished it.

experienced my second glitch in the game and it was one that caused me to exit the level and restart it again. I was in a hallway and one of those monsters whose bell blows up and has the little things comes out had blown up and let those little things out. Some of those little things got stuck behind a box and I was just stuck there for 5 minutes doing nothing while waiting to see if it would poke it's head out so I can kill it.

exit. replay.
Title: Re: Dead Space Extraction
Post by: ShyGuy on January 25, 2010, 11:24:58 PM
Is the outer space zero gravity monster the second to last boss like I thought?
Title: Re: Dead Space Extraction
Post by: broodwars on January 25, 2010, 11:27:31 PM
Is the outer space zero gravity monster the second to last boss like I thought?

No, it is the last boss.  The stage after that is just one big monster closet.
Title: Re: Dead Space Extraction
Post by: ShyGuy on June 03, 2010, 04:07:10 PM
http://www.destructoid.com/rumor-dead-space-extraction-coming-to-xbla-psn-163020.phtml

$14.99? HAHAHAHAHAHAHAHAHA
Title: Re: Dead Space Extraction
Post by: NinGurl69 *huggles on June 03, 2010, 04:10:44 PM
Next up, iPon.
Title: Re: Dead Space Extraction
Post by: broodwars on June 03, 2010, 04:16:40 PM
http://www.destructoid.com/rumor-dead-space-extraction-coming-to-xbla-psn-163020.phtml (http://www.destructoid.com/rumor-dead-space-extraction-coming-to-xbla-psn-163020.phtml)

$14.99? HAHAHAHAHAHAHAHAHA

What's so funny?  That's a great price considering that the game itself is pretty good and it's a pretty fair setup for the events of Dead Space 2.
Title: Re: Dead Space Extraction
Post by: ShyGuy on June 03, 2010, 04:55:04 PM
I just don't think it was worth an extra $35 for Wii owners to play it a year earlier.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on June 03, 2010, 04:57:33 PM
http://www.destructoid.com/rumor-dead-space-extraction-coming-to-xbla-psn-163020.phtml

$14.99? HAHAHAHAHAHAHAHAHA

That's an old rumor that came from some survey that popped up shortly after the DSE NPD debut of 8k.

I don't feel like looking it up, but I think it's in the rumor thread or Teabagged thread or even in this thread. I don't know.
Title: Re: Dead Space Extraction
Post by: Kytim89 on June 03, 2010, 05:02:20 PM
Do not let bad sales taint this game's image. It was very good in both visuals and story, but I was dissapointed that the game was a rail-shooter and not a RE 4 clone like the first Dead Space. 
Title: Re: Dead Space Extraction
Post by: Arbok on June 03, 2010, 06:00:55 PM
In regards to the game's image, I found Dead Space Extraction to be lackluster... I much preferred the two rail Resident Evil titles.
Title: Re: Dead Space Extraction
Post by: Halbred on June 03, 2010, 06:11:33 PM
RE: Umbrella Chonicles > Dead Space: Extraction > RE: Darkside Chronicles
Title: Re: Dead Space Extraction
Post by: Arbok on June 03, 2010, 06:13:48 PM
I'd put Darkside before DSE, but agree that Umbrella Chronicles was the best of the lot.
Title: Re: Dead Space Extraction
Post by: ShyGuy on June 03, 2010, 07:25:49 PM
Oh don't get me wrong, the graphics and sound are great and the story was decent, but the gameplay was flawed, not too mention a couple bugs I ran into.

I would have bought it at $15, but as it was on the Wii I'm glad I only rented the game.
Title: Re: Dead Space Extraction
Post by: Grubdog on June 29, 2010, 04:50:58 AM
Dead Space Extraction is one of my favourite Wii games, in fact I like it more than Dead Space itself. The atmosphere is what makes it. I find it more of an on-rails adventure than a shooter, as it's so easy even in the most difficult settings, you can really sit back and take in the environments and atmosphere of what's happening. The Dead Space universe is pretty much what makes the game. I think it's a better game than Overkill and the REs, but not a better shooter, as the enemies get quite repetitive (like the original Dead Space) and the action is pretty tame and underwhelming. I'd like to see more games like Extraction.
Title: Re: Dead Space Extraction
Post by: Peachylala on June 29, 2010, 11:49:55 AM
DS: Excuse wasn't a game, it was laziness at it's finest. I try to pretend that this game didn't exist, and what's worse is that this game could've been a great third person shooter, but since third parties think we're stupid, we didn't get that.

When is EA due for another employee layoff bonanza?
Title: Re: Dead Space Extraction
Post by: broodwars on June 29, 2010, 12:28:20 PM
When is EA due for another employee layoff bonanza?

*struggles mightily to not ****-slap Peachy for that particular comment*
 
While I wouldn't call Extraction "one of my favorite Wii games", it was a fine rail shooter and an interesting spin on the rail shooter genre.  It just needed a lot more content and better bug fixing.  I look forward to maybe playing it again on my PS3 if I ever get a Move and the LE of Dead Space 2.
Title: Re: Dead Space Extraction
Post by: Peachylala on June 29, 2010, 01:11:54 PM
Oh I know you want to do it Brood. I made that comment for a reason. =)
Title: Re: Dead Space Extraction
Post by: DAaaMan64 on October 24, 2010, 02:53:06 PM
DS: Excuse wasn't a game, it was laziness at it's finest. I try to pretend that this game didn't exist, and what's worse is that this game could've been a great third person shooter, but since third parties think we're stupid, we didn't get that.

When is EA due for another employee layoff bonanza?

What? You suck.   I just beat this game and it was awesome. That was a fucked up ending.  It isn't worth full on 50 but its worth probably 30. It has some of the coolest weapons I've seen in a game in a long time.
Title: Re: Dead Space Extraction
Post by: Mop it up on October 24, 2010, 09:23:11 PM
As a game, it is pretty poorly designed. There is way too much downtime when all you do is watch what's happening, and even the actions you do get to perform are all pretty simple. As an interactive movie however, it's pretty good.
Title: Re: Dead Space Extraction
Post by: Kytim89 on October 25, 2010, 12:03:20 AM
The battles were very repetitive and the developers should have added a few more battles to help even out that repetitivness. Overall, the game was good and satisfying in regards to action and visuals. It is ashame that this game sold so poorly, but I was hoping for a RE 4 clone.
Title: Re: Dead Space Extraction
Post by: DAaaMan64 on October 25, 2010, 05:37:55 AM
Sounds like ya'll didn't finish the game. I'd likely agree if I had played only the first 2 hours, but the second half is all action and awesome weapons.
Title: Re: Dead Space Extraction
Post by: Chozo Ghost on October 25, 2010, 11:00:00 AM
The battles were very repetitive and the developers should have added a few more battles to help even out that repetitivness.

How can adding more of the same thing cut down on repetitiveness?
Title: Re: Dead Space Extraction
Post by: broodwars on October 25, 2010, 11:03:27 AM
My biggest problem with Extraction is that by the end of the game there isn't anything that can come close to touching you outside of the last boss battle.  You have an unlimited supply of Stasis, and all you have to do is Stasis + gunfire for every enemy in the game.  It leads to a spectacularly lame final level where all you do is fight off wave after wave of Necromorphs, and all you do is Stasis + gunfire them all.  It's not hard, it's not exciting, and it's pretty much not fun.
Title: Re: Dead Space Extraction
Post by: DAaaMan64 on October 25, 2010, 01:54:59 PM
My biggest problem with Extraction is that by the end of the game there isn't anything that can come close to touching you outside of the last boss battle.  You have an unlimited supply of Stasis, and all you have to do is Stasis + gunfire for every enemy in the game.  It leads to a spectacularly lame final level where all you do is fight off wave after wave of Necromorphs, and all you do is Stasis + gunfire them all.  It's not hard, it's not exciting, and it's pretty much not fun.

Hmm yeah if you played the game that way that would be retarded. I basically never used stasis, so it wasn't a problem for me. But I can see that being one @_@
Title: Re: Dead Space Extraction
Post by: ShyGuy on January 25, 2011, 06:01:19 PM
GAZE UPON THE EVIDENCE OF OUR BETRAYAL

http://www.videogamer.com/videos/video_comparison_dead_space_extraction.html?type=hi
Title: Re: Dead Space Extraction
Post by: broodwars on January 25, 2011, 06:06:59 PM
GAZE UPON THE EVIDENCE OF OUR BETRAYAL

http://www.videogamer.com/videos/video_comparison_dead_space_extraction.html?type=hi (http://www.videogamer.com/videos/video_comparison_dead_space_extraction.html?type=hi)

More interesting, though, is that EA announced today that there will be a piece of Dead Space 2 DLC featuring 2 levels staring characters from Dead Space Extraction that continue that game's story, played like a normal Dead Space game.
 
I picked up the PS3 version of the game today, so I have the HD version of Extraction.  I'll let you guys know how it plays on a DS3 since I don't have a Move.
Title: Re: Dead Space Extraction
Post by: ShyGuy on January 25, 2011, 06:24:49 PM
It can play with Dual Analog?
Title: Re: Dead Space Extraction
Post by: broodwars on January 25, 2011, 06:26:29 PM
It can play with Dual Analog?

Yes.  The game is Move-optional, probably because so few people have a Move controller and camera.  Interestingly enough, the DS2/PSN versions (it's up on PSN for $14.99 today, by the way) only requires the Move controller on its own.
Title: Re: Dead Space Extraction
Post by: BranDonk Kong on January 25, 2011, 08:44:01 PM
Watching that comparison video, I'm surprised at how well the Wii version looks compared to the PS3 port. Of course that's only because it started on Wii (so in general it's not a "great" looking PS3 game), but it does have excellent visuals for the Wii.
Title: Re: Dead Space Extraction
Post by: BlackNMild2k1 on January 25, 2011, 09:14:15 PM
I saw this video earlier and all I can say is they put minimal effort on the up port and that's the only reason they look so similar.
It looks like they redid the lighting engine and the game naturally benefits from a higher resolution so everything looks sharper. Other than that, it looks like the exact same textures. I hope they altelast addressed all the bugs that would in some places break the game.
Title: Re: Dead Space Extraction
Post by: broodwars on January 25, 2011, 09:26:01 PM
I saw this video earlier and all I can say is they put minimal effort on the up port and that's the only reason they look so similar.
It looks like they redid the lighting engine and the game naturally benefits from a higher resolution so everything looks sharper. Other than that, it looks like the exact same textures. I hope they altelast addressed all the bugs that would in some places break the game.

I just played through the first stage of the PSN version, and yeah...it still looks very much like a Wii game.  It looks like a few textures may have been cleaned up here and there and the game overall looks cleaner than the version I played back on the Wii.  Still, Extraction was a good-looking Wii game, and this is a pretty good looking game on PSN (and it looks a lot better than the original when I played it on this TV).  As for how the game feels played with a Dualshock, yeah... :-\   The best thing I can say about these controls is that they are functional.  You can theoretically get through the game with this, but it is far from ideal.  The button mapping is formatted to more closely resemble those of Dead Spaces 1 and 2, and the reticule scrolls across the screen faster than I thought it would.  But there's no getting around the fact that this was made for a pointer device, and however fast the reticule is, it's just not fast or accurate enough (even with aim assist turned on) to work when you're swarmed by necromorphs.  And don't even try to get to the hard-to-grab items with the DS3: they were hard enough to nab with a Wiimote, and they're pretty impossible to grab in a split-second with a control stick unless you already know they're going to be there.
Title: Re: Dead Space Extraction
Post by: Adrock on January 25, 2011, 11:15:00 PM
Ehh, it's a free game that comes with an apparently awesome game. I'm very tempted to buy Dead Space 2 even though I wasn't a terribly big fan of the first one (admittedly, I never finished it). Then again, I didn't particularly like Uncharted: Drake's Fortune, but I LOVED Uncharted 2.
Title: Re: Dead Space Extraction
Post by: broodwars on January 25, 2011, 11:22:21 PM
Ehh, it's a free game that comes with an apparently awesome game. I'm very tempted to buy Dead Space 2 even though I wasn't a terribly big fan of the first one (admittedly, I never finished it). Then again, I didn't particularly like Uncharted: Drake's Fortune, but I LOVED Uncharted 2.

I'm about 3 chapters into Dead Space 2, and it is an awesome game.  But I can't recommend it if you didn't like the first one.  It's pretty much more of the first one, only with the intensity ratcheted up x10.  Necromorphs are much more aggressive now, and although you have more ways of dealing with them the game likes to throw a lot more of them at you a lot sooner than in the first game.  In fact, the opening tutorial chapter is pretty frickin cruel in terms of difficulty, largely because the game does not give you a weapon until late in chapter, forcing you to rely on unconventional means like kinesis and stasis.  I died often, and I Platinum-ed the first Dead Space.   :-\
Title: Re: Dead Space Extraction
Post by: broodwars on January 30, 2011, 08:03:50 PM
I picked up a Move bundle today, so I've been testing it out on the PS3 version of Extraction.  I've been through the first few levels, and so far I have to say the Move works excellently for this game, about as well as the Wiimote + Nunchuck did...with a few exceptions: first, you can't use the D-pad or the Analog Stick on the Nav controller to manually to select specific weapons like you could on the Wii version with the Nunchuk.  You can use the D-pad Left or Right buttons to cycle through your weapons, but it's much easier to just hit the Triangle button on the main Move controller.  Using Melee with the Circle button + shaking the Move controller is also pretty awkward, definitely not as nice as holding a button on the Nunchuk and shaking the nunchuk.

Overall, unsurprisingly if you're going to play the PS3 version of Extraction, Move support is kind of a must as we figured.
Title: Re: Dead Space Extraction
Post by: Halbred on February 05, 2011, 03:37:48 AM
Dead Space 2 is amazing. I just borrowed my brother's Move today specifically to try Extraction with it. I'm not anticipating anything amazing, but Extraction was an excellent Wii game in the first place (remember my glowing review?) so I'm happy to re-live it.
Title: Re: Dead Space Extraction
Post by: Louieturkey on February 11, 2011, 02:52:32 PM
Ehh, it's a free game that comes with an apparently awesome game. I'm very tempted to buy Dead Space 2 even though I wasn't a terribly big fan of the first one (admittedly, I never finished it). Then again, I didn't particularly like Uncharted: Drake's Fortune, but I LOVED Uncharted 2.

I'm about 3 chapters into Dead Space 2, and it is an awesome game.  But I can't recommend it if you didn't like the first one.  It's pretty much more of the first one, only with the intensity ratcheted up x10.  Necromorphs are much more aggressive now, and although you have more ways of dealing with them the game likes to throw a lot more of them at you a lot sooner than in the first game.  In fact, the opening tutorial chapter is pretty frickin cruel in terms of difficulty, largely because the game does not give you a weapon until late in chapter, forcing you to rely on unconventional means like kinesis and stasis.  I died often, and I Platinum-ed the first Dead Space.   :-\
I'm through to chapter 4 and I've died a total of twice so far.  Did you run past everything in the beginning or actually try to fight it?
Title: Re: Dead Space Extraction
Post by: broodwars on February 11, 2011, 03:00:45 PM
I'm through to chapter 4 and I've died a total of twice so far.  Did you run past everything in the beginning or actually try to fight it?

I died at the beginning of the game because I went the wrong direction and wasn't expecting the game to earnestly try to kill me in the first 30 seconds of the game.  I died later because I thought I could kill the stasis' necromorph without having to stasis it myself, and also right after they give you kinesis and have you wandering around in the dark with Necromorphs closing around you and I couldn't see the things I was supposed to kinesis.  I didn't die so much after I got stasis, though.  Few things in this game can withstand the holy might of Isaac's Fists of Justice while stasis-ed.   ;)
Title: Re: Dead Space Extraction
Post by: Kytim89 on February 13, 2011, 02:28:17 AM
http://www.youtube.com/watch?v=5ptsk--A1rc&feature=relmfu (http://www.youtube.com/watch?v=5ptsk--A1rc&feature=relmfu)
 
I just realized that there is a Dead Space game for IOS systems. After watching that video I feel kind of embarrassed that a handheld phone device and tablet have enough computing power to render a game such as and the Wii has to be a rail shooter. Why was this game not atleast put on the DSi? There had better be a Dead Space for the 3DS!
Title: Re: Dead Space Extraction
Post by: bustin98 on February 13, 2011, 11:13:05 AM
The framerate of the game in the video seemed pretty jumpy. I wonder if its how it was recorded or if its how it really is. And phones have a smaller screen resolution than what the Wii has to worry about putting out. The number of people who are willing to upgrade their phone also allows the manufacturers to produce new models on a quicker timetable than consoles. Imagine if a new gaming console came out as often as a new phone.
Title: Re: Dead Space Extraction
Post by: Halbred on February 14, 2011, 03:11:17 AM
I'm greatly enjoying Extraction on PS3, though not as much as on Wii, largely due to the fact that it's more awkward to turn the Move controller on its side (go figure, but it's true). The game certainly looks...good. It basically looks exactly like the Wii game (seriously) with smoother character models, but not...as smooth as you'd like. I mean, the game is a STRAIGHT port.

Dead Space 2, though. I mean...damn. What a game.