Gaming Forums => Nintendo Gaming => Topic started by: Flames_of_chaos on January 08, 2009, 04:40:41 PM
Title: Miyamoto patents a new computer-readable storage medium
Post by: Flames_of_chaos on January 08, 2009, 04:40:41 PM
Full patent here (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=Nintendo.AS.&OS=AN/Nintendo&RS=AN/Nintendo)
Quote
Computer-readable storage medium having game program stored therein, and game apparatus
User saved-data storage means S19 stores user saved-data which is generated as a result of a game play performed by a user. Digest saved-data storage means S48 stores a plurality of pieces of digest saved-data which are previously generated so as to be associated with predetermined scenes, respectively, in a game. Game start means S14 starts the game process without using the user saved-data and the plurality of pieces of digest saved-data. Game resuming means S12, S13 starts the game process by using the user saved-data. Digest game start means S4 starts the game process by using any of the plurality of pieces of digest saved-data. Saving means S19 generates the user saved-data, only in the game process started by the game start means or the game resuming means.
Quote
Furthermore, the flash memory 17 or the like stores an operation history of a game play of each player, and each player may be allowed to create his/her own "approach movie" based on the operation history. The "approach movie" created by each player may be uploaded to the server. When the hint button 102 is pressed, the server may be accessed so as to view the "approach movies" created by various players. Thus, when, for example, a plurality of methods may be considered as a method for approaching a scene in the game, a plurality of approach methods including an approach method for which a skilled operation is required, a method in which an approach is made in a relatively easy operation, and the like may be viewed. It is possible to provide each player with information about an approach method which meets, for example, a skill of the each player for game play. As a result, a player may be prevented from becoming stuck with the game for increased certainty. Further, when it is possible to create and upload his/her own "approach movie", a player can enjoy introducing his/her skill in the game approach to another player, and the game becomes more enjoyable.
Maybe this sort of has to coincide with Nintendo's new social aspect where people can throw up videos on a server or save data and people can play those save data?
If it lets you throw up videos it can possibly used as a way to put up a video strategy guide in short digests like how to solve a puzzle in Zelda or something like that.
Edit: Fixed typo
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: NWR_pap64 on January 08, 2009, 04:44:06 PM
LOL storage solution...
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: BeautifulShy on January 08, 2009, 04:53:05 PM
It very well may be the storage solution.
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: stevey on January 08, 2009, 04:57:38 PM
or proof Miyamoto smokes pot....
a translation please?
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: Flames_of_chaos on January 08, 2009, 05:16:59 PM
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: Kairon on January 08, 2009, 05:39:21 PM
God those images and the "Legend of OO" title are a tease.
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: Spak-Spang on January 08, 2009, 05:56:17 PM
So basically, it is a means to save the game exactly where you left off, but the computer have an idea of what you were doing...but at the same time perhaps you can "time travel" with your saves so that one save file can be used for several scenes?
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: Flames_of_chaos on January 08, 2009, 06:06:11 PM
My guess that the game will allow you to go back to specific sequences of the game like a past save or a past boss battle. And the same system will offer a generous hint system that could possibly involve videos relevant to where you are. Or maybe the next Zelda will have a time travel mechanic where you replay specific scenes of the game
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: NinGurl69 *huggles on January 08, 2009, 06:11:03 PM
Is the patten something like a satin?
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: vudu on January 08, 2009, 06:24:20 PM
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: UltimatePartyBear on January 08, 2009, 06:44:23 PM
I thought we were talking about General George S. Patton and the new Legend of Duty game.
Title: Re: Miyamoto pattens a new computer-readable storage medium
Post by: Flames_of_chaos on January 08, 2009, 07:10:44 PM
There seem to be 3 main modes for this patent and the picture examples:
Game -- Play through the game normally. Hint system is available but not forced. So hardcore gamers could just play the game regularly and enjoy the challenge while more casual gamers can get hints if they get really stuck
Digest -- The game goes through important scenes (both movie and gameplay) in order. Essentially the game plays itself in this mode if you will. But you have the option of stopping the digest at any time and playing from that exact point. Plus when you choose to take control you are given the appropriate equipment and stats for that part of the game. No saving though, but it seems to be unneeded
Scenes -- essentially playthrough any puzzle or scene again. Like digest you are given the appropriate equipment and such.
What Nintendo is planning on doing is pretty insane and far more ambitious than some of you realize yet. This just might be the "gateway game" that gamers, casuals and non-gamers could all enjoy.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: stevey on January 08, 2009, 07:37:57 PM
So it's a game that plays itself and you just watch, Metal gear + Zelda = Zelda: the movie: the game.
THEY'RE RAPING ZELDA!!!
I Hope everyone that wanted Zelda to change is happy >:(. The only way this will ever work is if they remove any adventurous elements of do anything at anytime in the game and replace it with an ultra linear game of press forward and/or press A till you win...... 'Zelda the hedgehog: 3D' anyone?
over reacting, maybe. Legend of OO, Nintendo's PS3.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Bill Aurion on January 08, 2009, 07:41:09 PM
So basically it's a system of making the game easier for casual gamers while leaving it unchanged for hardcores...Not a bad idea at all, plus I like the idea of being able to go back and fight "Boss X" whenever I want...
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Ian Sane on January 08, 2009, 07:47:47 PM
So does Digest mode mean you can choose to watch the game if you want? Or can you just go back and play stuff you've already beaten? You know when a game becomes a chore but you still like the story this would be very useful. It's also good if you're stuck on a particular part and want to just skip it.
The idea sounds like blasphemy because if one overused the feature it would kill the whole point of playing a videogame in the first place. But I won't deny that this would give videogames massive mainstream appeal. It removes any need for skill but at the same time doesn't force the game to be easy. It makes games optionally passive and passive entertainment is true mainstream. It would also kill backlog for hardcore gamers. If you're tired of playing the damn game then sit back and watch it. ;)
I would fear though that watching the game would become so popular that devoplers would focus more on that and not put as much attention to balance the difficulty. This part's too hard? Don't need to tweak it because they can just skip it. Who cares if we really make this gameplay fun when 90% of those who buy it will just watch the damn game? Ever encounter parts in games were it's clear they didn't bother to make the solution logical because they hope you'll buy the strategy guide at best and figure at worst you'll go on GameFaqs? Imagine that 100 times worse.
I would use "digest mode" for RPGs though. I just don't find the gameplay all that fun so I would do the fun stuff like exploring and then let the battles play themselves.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Spinnzilla on January 08, 2009, 08:09:08 PM
The whole "HINT" box is something I really don't like. HOPEFULLY, if this thing becomes reality, we'll have the option of turning it off. That could possibly please both causal and hardcore.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: AV on January 08, 2009, 08:12:19 PM
This system sort of reminds me of Prince and Persia & Alone in the dark mixed together.
go back in time and different dvd sections to go too.
who knows if anything will come from this
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: ShyGuy on January 08, 2009, 08:51:26 PM
Holographic storage discs?
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: DAaaMan64 on January 08, 2009, 09:15:30 PM
THIS SOUNDS AMAZING
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: King of Twitch on January 08, 2009, 09:19:31 PM
Consider this post a placeholder where I come back later to edit in actual information ("facts") and make a substantive, coherent, and apoplectic denouncement of Nintendo and gaming in general.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Stogi on January 08, 2009, 10:09:12 PM
Wait, I still don't understand. Why is this exciting?
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: DAaaMan64 on January 08, 2009, 10:21:22 PM
Because it is like a system where we can all play our great traditional games and include the new market. It's like eating a cake of hope.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Stogi on January 08, 2009, 10:31:42 PM
How does it include the new market? How does it allow them to play? It seems like all they can do is watch.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: NWR_pap64 on January 08, 2009, 10:54:22 PM
Well, if people are claiming that this will kill gaming then it must be pretty damn epic!
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: NinGurl69 *huggles on January 08, 2009, 10:58:30 PM
So the next Zelda is the best video game movie ever.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Stogi on January 08, 2009, 11:32:59 PM
I just read the patent about 4 times and I must say, someone at Nintendo should get on their knees and suck Miyamoto's dick. This is fucking brilliant, absolutely fucking brilliant. It's a system the literally allows anyone to enjoy games, even if you don't have hands! It also caters to us ever bitching Nintendo fans who want to see the games get harder and more sophisticated. Finally, developers can put seriously brain hurting puzzles into the game without losing an entire audience. Miyamoto's done it again. Just when I think he can't possibly do any better, he comes up with pure money making genius.
Holy mother of **** this is great.
EDIT: And of course, what else but the Legend of Zelda to sell the idea?
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: NinGurl69 *huggles on January 08, 2009, 11:42:22 PM
To bring gamming to new heights, Nintendo must destroy the notions of what gamming is.
To create such gamming, Wii must destroy gamming. Take gamming out of gamming, and elevate it to the universal entertainment sphere.
THE HORSEMEN COMETH
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: WuTangTurtle on January 09, 2009, 12:38:33 AM
hmm so what nintendo is trying to do is allow me to skip difficult parts of the game by letting the game play itself? If so that means i could enjoy games like Ninja Gaiden without having to get stuck at parts? What about like an RPG where you get stuck on a boss and need to grind a bunch before being able to take him down......as much of a punch in the stomach that is for the years I've come accustomed to getting through hard games by myself I think this would be great for the casuals and for the hardcore guys that are just trying to get through those bookcase size backlogs of theirs.
*shakes fist at M. Bison!
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: LuigiHann on January 09, 2009, 12:59:22 AM
Not sure how literally to take this, but it seems intriguing.
Legend of OO is hilarious.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: ShyGuy on January 09, 2009, 02:34:39 AM
So you get stuck on a boss and you push a waggle then the AI takes over for you and you watch this 00 character beat the boss? Interesting, interesting...
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: EasyCure on January 09, 2009, 09:10:43 AM
Everyones post should include the following words:
Holy. Fucking. ****.
In that order. Stogi gets a bonus points for putting it well, too. If I worked for Nintendo I'd write up the schedule for Miyamoto's filatio needs.
EDIT
After re-reading the patent, I do have one question; is the server strictly for uploading user created digest videos or is everything being saved/loaded from it? Say everyone on these boards is playing this Legend of OO w/o hints and without skipping scenes because we're so hardcore (except for Kairon) and we're simply saving our progress on Nintendos servers... in theory doesn't that mean they can block out any sort or hack/rom??
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: NWR_pap64 on January 09, 2009, 10:26:14 AM
I am saving the "Holy ****!" comments till we see something out of this.
Right now it could just be a patten for an idea that could never happen.
If Nintendo shows this off in the best way possible I WILL say Holy ****!
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: mantidor on January 09, 2009, 10:39:54 AM
I'm saving it too. It seems almost like some viral joke.
And what is this travesty of a right handed link? after the completely dumb mirroring of TP I thought Nintendo would correct such blasphemy.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: EasyCure on January 09, 2009, 10:50:59 AM
Pap and Mantidor are right, i let my fanboyism get the best of me. Still though, it is something to get excited about just knowing Miyamoto still has these crazy ideas in his head even after his "life's work" has been released.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Stogi on January 09, 2009, 11:44:11 AM
Oh for sure. I actually believe that this will not be used in the near future, if ever. And I'm confident enough that I would bet on it. Like Wiggles said, I am more impressed with Miyamoto's ability to comprehensively think so far outside the box to even come up with such an idea (an even more impressed that he ran with it). So yeah, holy fucking ****. This is just more evidence that Miyamoto indeed runs **** and that no one, fucking no one, can compare to his excellence.
What's even more impressive is how relatively soon after Wii Music came out that this appeared. This idea was obviously in the making for a while now. How does he juggle all of these ideas at once?
I really hope he has a prodigy.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Ian Sane on January 09, 2009, 01:27:44 PM
Quote
What's even more impressive is how relatively soon after Wii Music came out that this appeared. This idea was obviously in the making for a while now. How does he juggle all of these ideas at once?
Maybe after the E3 backlash regarding Wii Music he realized that Nintendo's approach was flawed. The whole reason all this "Nintendo is neglecting the core" stuff is because, until now, it appeared the way to target non-gamers was to effectively dumb things down. Remove complexity, challenge and depth so that the non-gamers aren't intimidated. It was a solution that involved creating two different types of products and thus creating two different audiences. That approach is where the non-gamers vs. core gamers seperation came from. And since Nintendo had to make two different products it wasn't uncommon for core gamers to feel threatened. It seemed impossible to truly make something both groups could like and the non-games sold more and had a lower development cost. If Nintendo was going to pick one it seemed like non-games would be the choice.
Miyamoto seemed very surprised at how core gamers reacted so harshly to Wii Music. And Nintendo was quite surprised at how E3 went over so poorly. Do you think they would have had the presentation they did if they knew it would get crapped on? They had no idea. That whole situation was probably an eye-opener. Two different types of products will just seperate the audience. Dumbing down core games to make them accessible to non-gamers doesn't result in a game all groups would like but instead turns off core gamers. So Miyamoto decided to rethink things and find a way to truly make games that all could enjoy.
Difficulty has been a thorn in developers' sides for years. Someone with a more casual interest in games dies on the first boss and he gets bored. Can't immediately figure out what to do and gets bored. Meanwhile a more experienced gamer breezes through a game without dying and has every puzzle blown for him with too obvious of hints and he's bored. That balance was always hard to achieve. Non-gaming just made this more difficult. Now Nintendo has found the solution. Boss too hard? Casual man skips it and continues playing until he gets stuck. Due to just a lack of free time I'll give a hard part in a game about an hour to see if I make some progress. I may check out Gamefaqs just to get through that part. But if I can't and the game is becoming a big chore I'll easily neglect it in favour of another game and then that old game is part of my backlog, stuck at a hard part that I'm not very interested in going back to. If I could just skip it I KNOW I would be able to continue playing for likely hours and hours before getting stuck again. This isn't just good for non-gamers but also hardcore gamers without tons of free time. If anything it can keep hardcore gamers as hardcore gamers because now they don't have to cut back on gaming because of real life responsibilities.
Though I wonder who much development would be involved in doing this. You would have to program the game to be able to play out any solution from any point and know the approximate items and such one needs when they decide to jump in and play. How difficult would that be to program? For a company that wants to cut down development costs this seems like it would make development more expensive, at least temporarily.
I also wonder how it would handle secrets. I would make it so that auto-play just beats the game the "normal" way and you still have to find secrets yourself. It would however have to tell if you were in the middle of finding a secret and thus continue onwards. Like if I find a secret boss and then go to auto-play it should beat the boss for me. If I'm in Metroid and I find a secret passageway, once I'm in that passageway it should acknowledge I've done enough of the legwork to continue down that secret passageway. How will this work for non-linear games like Zelda? Maybe you can pick if you want it to complete the next dungeon or complete a sidequest?
And if Miyamoto patents this then is Nintendo the only company able to do it? I want this to become standard stuff for gaming, not just some Nintendo-only idea.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: EasyCure on January 09, 2009, 01:32:15 PM
Oh for sure. I actually believe that this will not be used in the near future, if ever. And I'm confident enough that I would bet on it. Like Wiggles said, I am more impressed with Miyamoto's ability to comprehensively think so far outside the box to even come up with such an idea (an even more impressed that he ran with it). So yeah, holy fucking ****. This is just more evidence that Miyamoto indeed runs **** and that no one, fucking no one, can compare to his excellence.
What's even more impressive is how relatively soon after Wii Music came out that this appeared. This idea was obviously in the making for a while now. How does he juggle all of these ideas at once?
I really hope he has a prodigy.
No prodigy. It's all about cloning.
Why do you think Nintendo would "gimp" the Wii? Half the profits made from it (and everything else they own that prints money) go to a fund to clone Miyamoto and basically make him immortal. :)
Jokes aside, I'd really like to mention how much I love NWR and its community. There are many people here with a brain, and actually know how to use it to boot! I was just on gonintendo (I know, I should know better) when I came across the comments they had for this bit of news. My god...
Like usual, I tell myself "oh this has GOT to be good for a laugh" and I read on only to suffer from massive headaches for the remainder of the day. I stayed strong though, read thru all 170+ comments and there were maybe 2 people, tops, that actually understood what this patent could mean for gaming. Everything else though... "zelda is dead, its for casuals cuz of hints booo" and "no this isn't Zelda, look at the sword its curved and besides Link is left handed, the guy in the picture is right handed!"
/sigh
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: NWR_pap64 on January 09, 2009, 01:55:29 PM
Yes, NWR has more lulz. Go Nintendo is mainly groan worthy and full of hot gas.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: EasyCure on January 09, 2009, 03:59:04 PM
Yes, NWR has more lulz. Go Nintendo is mainly groan worthy and full of hot gas.
Your post PWN there though ;)
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Smash_Brother on January 09, 2009, 04:40:01 PM
Funny, I had this same idea not too long ago but I didn't think about patenting it, nor do I have the $$$ to do so.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: NWR_insanolord on January 09, 2009, 04:42:46 PM
It took me a long time to condition myself to not even attempt to read the comments on something anywhere but NWR. I think I was able to stop before they caused any permanent brain damage.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: Smoke39 on January 09, 2009, 04:59:02 PM
This reminds me of what 3D Realms did with the XBLA release of Duke 3D. You can share demos of yourself playing through a level, and during playback you can stop the demo and start playing yourself from where it left off.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: BeautifulShy on January 09, 2009, 08:41:41 PM
Say everyone on these boards is playing this Legend of OO w/o hints and without skipping scenes because we're so hardcore (except for Kairon)
Oh HAR DE HAR HAR.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: KDR_11k on January 10, 2009, 04:05:58 AM
Ian, I think the difficulty issue with modern games is that due to their cinematic and scripted nature replays are frustrating. Getting on a roof and seeing your character perform a cool stunt to get to the next area is cool once, meh the next few times and just a waste of time after that. When you lose you don't hit start and have fun again, you trudge through areas that were only interesting the first time and the story is repeated for those parts. Plus 3d games are often slower than 2d games because it takes longer to orient yourself, in 2d a firefight tended to be over in one hit, in 3d absolutely everything has a long health bar. When replaying a level in Ninja Cop and knowing where the enemies are it was mostly a matter of one-hitting them because enemies died in one hit (though getting that hit in could be difficult at times), in a 3d game any fight is going to last much longer because it's all about combos and stuff that need to be applied. Additionally combos feel less awesome than one-hit-kills (in part because combos tend to be just button mashing that gets illustrated by the game to look like a variety of moves).
As for E3, Nintendo's goal was to eliminate any advances from MS and Sony onto their turf (hence the motion plus announcement before the first keynote) but there were no attempts so Nintendo's defense was useless and people complained that they weren't stepping on MS and Sony's turf instead. Had either competitor made a serious attempt at grabbing the new market while Nintendo was busy appealing to core gamers instead it could have meant defeat for the Wii.
Difficulty of programming isn't much of a cost factor, programming is fairly cheap (unless you're trying to optimize complicated algorithms but even then it's usually fairly cheap compared to the graphics budget and this doesn't seem like it'd need much optimization).
As for secrets, I think it just hints towards the closest "problem" when you hit the button, if you're just in a passage (or just generally far away from anything unsolved) it probably wouldn't do anything because there's nothing to do there. When you're in front of a secret puzzle it'd probably help you with that too since it's the closest thing to your character. Not sure about secret bosses though, those tend to be extra difficult precisely because they're secret and I think a hint function would be misplaced there since it's an optional extra challenge (the hint should be "go away until you're good enough"). Generally I don't think it'll solve things on the other end of the world, just the things in front of you. If you don't even know the general area you should be in they've usually provided you with a potentially obnoxious helper (Hey, listen!) that will give you some general directions.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: GoldenPhoenix on January 13, 2009, 05:32:02 PM
Heaven forbid people are given a CHOICE on what to do with a game they spent money on. Seriously, how can this be a bad thing? If you don't want to use it, good for you, but if you are someone who doesn't have time to spend in games but still want to see the best parts, you have that option. Sounds like it is win-win to me.
Title: Re: Miyamoto patents a new computer-readable storage medium
Post by: EasyCure on January 13, 2009, 05:50:56 PM
Heaven forbid people are given a CHOICE on what to do with a game they spent money on. Seriously, how can this be a bad thing? If you don't want to use it, good for you, but if you are someone who doesn't have time to spend in games but still want to see the best parts, you have that option. Sounds like it is win-win to me.
Were you on gonintendo too!?
Cuz I haven't seen any hate being slung at this patent here, and if so it was no where near the level of infantile whining that went on over there. Everyone here seems to have a good idea of what this could mean for games, if it ever came into fruition.