This release may be designed to coincide with the ten-year anniversary of the first game in the Super Smash Bros. series. The Nintendo 64 game became available in Japan on the 21st of January, 1999. For reference, Super Smash Bros. was released in the American market on April 26, 1999.
The preview also revealed additional titles for Japanese Wii owners to expect, including four titles from the PC Engine (known as the TurboGrafx16 in America), three from the Famicom (NES), and one each from the Sega Master System and Mega Drive (Genesis). The preview lists one game from the little-known MSX platform, however this title isn't slated for January specifically but is labeled to-be-announced.
However, since this preview only concerns Japan, there are no official release dates for these titles in other territories. In particular, it is almost certain that games from the MSX will see never release outside of Japan.
The full list:
as I own Brawl and Melee and have cube controllers having n64 one would be redundant and pointless.
The reason I didn't care for the original SSB is twofold. First of all it didn't play like Street Fighter and at the time I was some dumb high school kid who wasn't very open-minded. I felt like a *gasp* casual fighting game for people that couldn't handle a "real" fighting game.
The use of the passive tense in this post makes me smile.
On the positive side, no Ice Climbers!
I personally love the wacky, cartoony feel of the original. The intro alone makes me happy.
The seriousness is what makes them wacky. It's practically mock epic.
Melee and Brawl were too serious.I couldn't agree with this more when it comes to Brawl. The art style of that game uses dramatic shading and colouring that does not fit in with many of the characters in the game, such as Mario, Kirby, Pokémon, etc. It is to such an extent that the art style is rather drab and depressing to look at. Melee got a tad more serious than the first game but it was still bright, cheerful, colourful, and wacky. Brawl has only the fourth of those things, though not to the extent of Melee.
I recall people demanding serious texturing like that for all Nintendo games...
Its what a Nintendo game would look like if it was developed by a hardcore gamer.
I am someone who wanted those graphics in other Nintendo games but that was entirely because SSB Melee looked almost FMV quality and Super Mario Sunshine looked like a Dreamcast launch game.
Any backlash I'm seeing here seems to be "hardcore gaming is teh sux" bias, which never existed with Nintendo fans until Nintendo informed them that the last 20 years of Nintendo games was actually no good and we should really just want dumbed down gameplay with intentionally half-assed graphics and sound.
Though one thing to note is that SSB has to have a graphics style that works for all these characters from different games with different styles. You have to make a world that both Kirby and Samus Aran have to co-exist in. I think HAL has done a great job at that.
It is entirely to do with the innocent, yet sublimely cynical charm of stuffed dolls fighting each other on a table, being manipulated by a gloved hand, that's present only in the original Super Smash Bros.
HAL made a good looking Mario and EAD didn't. Mario Sunshine looked half-assed and lazy in comparison. Fortunately EAD did a great job with Galaxy both in gameplay and graphics so things worked out.I don't know, I think that was more of a stylistic choice than laziness. Mario has always been a character with a simple personality, and as such having a simple art style suits him the best. Mario's overalls shouldn't have the stitching of the denim visible, Mario's hat shouldn't have a visible crease; his clothes should just be a singular colour with no texturing, which captures greatly a character of no complexity. The Mario model used in Melee and Brawl may be better designed in the technical sense, but it is too intricate to fit the character it represents. It looks too... real.