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November 23 was The Legend of Zelda: Ocarina of Time's tenth birthday, and while Nintendo fans around the world blew out their golden cartridges to celebrate with a trip back (and forth) in time through Hyrule circa 1998 on Nintendo 64, the RFN crew decided that this was an occasion worthy of a special episode.
Host Jonathan Metts, token foreigner Greg Leahy, and lightning rod Jon Lindemann welcomed special guest Evan Burchfield back into the RFN fold to reminisce about the interminable wait for Zelda's first foray into 3D, share the joy of experiencing the incredible final product, and ponder its significance as one of the most remarkable and groundbreaking games of all time.
This being RFN though, there were technical problems, in this case meaning that Mr. Lindemann's audio was sealed away in the Sacred Realm to be used as a punching bag for a very angry Ganondorf to kill a few centuries with. Fortunately, much of the discussion was not compromised by this sad turn of events, so there's still a great deal of Ocarina retrospection to enjoy. As for what Jon made of it all, I guess that will have to wait for 2018….
Credits:
This podcast was edited by James Jones.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!
Additional music for this episode of Radio Free Nintendo is copyrighted to Nintendo, and is included under fair use protection.
The Zelda that ruined Zelda forever! Yay!
The Zelda that ruined Zelda forever! Yay!
So you hated the fact that Zelda was put into 3D?
The Zelda that ruined Zelda forever! Yay!
So you hated the fact that Zelda was put into 3D?
I hated the implementation, the lock-on fighting made combat a lot more tedious than before and having stuff like the hookshot limited to specifically marked targets on the walls made many puzzles devolve into using the item that matches a specific level element. Overall it felt much less dynamic than 2d Zelda.
Get Smart Bill Murray, as the Deku Tree.
I loved the part where Jonny sounded like he was responding to the voices in his head where he said something, and then he said "Yeah".
I forget exactly what I said about Mirror's Edge here, but I believe it was something to the effect that it's one of the games I lost interest in this holiday season. I don't have anything against the game, but I've read that it's really short but quite good. It's the kind of title I'll pick up when I can find it really cheap.
I forget exactly what I said about Mirror's Edge here, but I believe it was something to the effect that it's one of the games I lost interest in this holiday season. I don't have anything against the game, but I've read that it's really short but quite good. It's the kind of title I'll pick up when I can find it really cheap.
I didn't play OOT until 2005, due to the fact that I was more into PC games back in 98. I had already played Wind Waker as my first 3D Zelda game and I can say that OOT still held up several years later and was in fact better than Wind Waker.
Screw these innovative games, I want more shoot lots of things in the first person perspective. Those are worth my consumer dollars!
No I agree nron10. More Mirror's Edge less GoW types, but ME was seriously lacking in things to do. Ya there are speed runs but it shouldn't have been 60 bucks.
I loved the part where Jonny sounded like he was responding to the voices in his head where he said something, and then he said "Yeah".
When you learn to quiet your mind, you too will be able to hear the ghost of Jon Lindemann (tip: if it tells you to buy a PS3, it's probably Lindy, anything else...maybe consulting a psychiatrist would be in order).
I know it was just an off-hand comment by Jonny, but who the hell says Mario 64 is overrated or hasn't held up very well?!
The Biggorn's Sword sidequest is still my favorite sidequest of all time. It was quite rewarding.