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With scheduling difficulties forcing both host Jonathan Metts and Jon "Warhammer of Judgment" Lindemann to sit on the sidelines, it was up to Greg and James to keep the good ship RFN afloat on its 122nd voyage with the help of Mr. and Mrs. Jack, aka Nick and Francesca DiMola.
Our esteemed guests save New Business from being entirely dominated by games that have either been previously discussed or placed under embargo by giving us their takes on Unsolved Crimes and Wii Music, then DLC Mondays veers into a bout of collective headshaking at the existence of Castlevania Judgment (naturally).
A worryingly short listener mail segment on busted game mechanics gives way to an unexpectedly brief rundown of the news in part two, as there was only time enough to ponder the ramifications of the DSi's Japanese launch before the perils of British internet access brought the show's recording to a sudden halt. Nevertheless, there's plenty to enjoy in this uncommonly (and unintentionally) trim episode, and look forward to next time when…
This podcast was edited by James Jones.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!
Good show, but no offense to the DiMolas and as much as I hate to say anything nice about Jon Lindemann, it's not the same without Jonny and Jon.
The 2-weapon limit in R2 drives me crazy because you never seem to have enough ammo. I played through on Normal and there were many times that I literally ran out of all ammo in both of my guns.
My design pet peeve is when levels have all sorts of nooks and crannies for you to explore, but nothing is EVER hidden in them. It's like, why bother? Both Gears 2 and Resistance 2 do this.
I actually felt the collecting was pretty obnoxious in Banjo-Kazooie because every time you died in the level you had to start the collection process all over again. That meant repeating levels over and over again just to collect the damn notes, which was so incredibly tedious I never really enjoyed B-K that much. I actually didn't really mind collecting the bananas in DK64 that much, but that was mostly because I enjoyed exploring the levels with the different characters and seeing how I could use their individual skills. Doesn't mean it was great design, but it didn't bother me that much and I felt the creative boss battles made up for it.
Now, where collecting got really tedious and pointless was with Star Fox Adventures (where most of the stuff you collected wasn't even needed), which Penny Arcade spoofed with a really funny comic at the time.
My design pet peeve is when levels have all sorts of nooks and crannies for you to explore, but nothing is EVER hidden in them. It's like, why bother? Both Gears 2 and Resistance 2 do this.
I know, what's the point? It does nothing more than waste the player's time. People that play these types of games are going to want to explore because that's part of the fun. Especially in games that have specific stuff to search for; like the Intel in Resistance 2 or the letters and COG tags in Gears 2.
Rare are the kings of pointless collecting. I wonder if Kameo had collect-a-thons.
I know, what's the point? It does nothing more than waste the player's time.
So are we still two weeks behind? I lose track!