Gaming Forums => General Gaming => Topic started by: Bill Aurion on August 28, 2008, 08:15:46 PM
Title: Fable II
Post by: Bill Aurion on August 28, 2008, 08:15:46 PM
Alright, who is going to dive back into the Molyneux hype-machine and give this sequel a go? If you preorder(ed) you'll get a DLC code to download "Pub Games," which will allow you to try and earn gold and items that you can transfer to your character once the game releases...
There are three games: Fortune's Tower (where you build a "tower" of cards, hoping that you don't have cards of the same number touch each other), Keystone (basically Roulette), and Spinnerbox (Slots)...It's a pretty cool bonus, and a nifty way to promote the game, but my luck is pretty damn awful without cheating, tee hee...
I'll rework this OP with a detailed run-down of the game later, but for now I don't feel like it... :tpg:
Title: Re: Fable II
Post by: GoldenPhoenix on August 28, 2008, 09:13:52 PM
I am getting it and I actually have a positive balance in Pub House games!
Title: Re: Fable II
Post by: Caliban on August 28, 2008, 11:05:59 PM
I have yet to pre-order it, but I'm not in a rush because from what I played of the trial for pub games I think they're boring.
Title: Re: Fable II
Post by: Flames_of_chaos on August 28, 2008, 11:29:47 PM
If anyone paid 10 dollars for this "game", they should demand a refund. This should of been a mode Fable II rather than a separate "game". This game should of been free. As a preorder bonus its a diversion at best and 80% of the "game" isn't fun at all.
But I'm looking forward to Fable II I ordered the Limited edition when Amazon knocked it down from 79.99 to 66.99.
Title: Re: Fable II
Post by: Smakian on August 31, 2008, 03:30:47 AM
I couldn't care less about the pub games, and as I recall I didn't think much (http://"http://xbox.vgf.com/reviews/fable/index.htm") of the original back in the day. So why did I enjoy played Fable II so much today?
It could be because guns make everything better. Or dogs (although my dog disappeared halfway through the demo). I think the real reason is co-op though. I didn't realize it till I played it that way, but I think maybe co-op is exactly what the Fable series needed. I'm actually kind of excited about this one now.
Title: Re: Fable II
Post by: Morari on August 31, 2008, 11:36:49 AM
Co-op is definitely what Fable needed. Though a less linear design would have greatly helped as well.
Like the first game, I will pick this one up as soon as it is released on the PC with all kinds of extras.
Title: Re: Fable II
Post by: NWR_Lindy on September 03, 2008, 04:52:28 PM
But I'm looking forward to Fable II I ordered the Limited edition when Amazon knocked it down from 79.99 to 66.99.
Me too. It should be interesting, since I didn't play the first game.
Title: Re: Fable II
Post by: ShyGuy on September 03, 2008, 05:31:46 PM
So I heard this game has orgies.
Title: Re: Fable II
Post by: Flames_of_chaos on September 03, 2008, 06:11:51 PM
For all you Achievement whores:
Fable II Achievements
The Paragon -15g Reach 100% Good or Evil.
The New Hero -50g Defeat your first great opponent.
The Whippersnapper -25g Collect 5 gold pieces during the Hero's childhood
the Pooch Pamperer -5g Play fetch with your dog.
The Archaeologist -5g Dig up something your dog has discovered
The Dog trainer -5g teach your dog a trick.
The persuader -5g Convince a villager to give you a present
The Show-off -5g Impress a villager with a perfect expression
The Romantic -10g take a villager on a perfect date.You will need the right location and expression.
The spouse -10g Marry a villager.
The Parent -10g have a child.
The hunter -5g Kill a sweet,innocent,fluffy bunny rabbit(remember,safety's off!)
The Gargoyle -25g Find the gargoyles Legendary Treasure.
The Chicken kicker -5g kick a chicken a respectable distance. As if kicking chickens was remotely respectable.
The Cliff Diver -5g Cliff dive 500 feet.
The Workhorse -10g Get a high enough chain while performing a job.
The Hero of Many names -5g Change your heros title
The Teaser -5g Get bandits to respond to expressions with fear,anger,mirth,and confusion. During combat!
The property magnate -10g Sell a property for twice the price you paid for it.
The Rogue -5g something undetected from a building while there are people nearby.
The Illustrated hero -5g Tattoo every part of your hero's body.
The Executioner -10g Sacrifice 10 people in the Temple of Shadows.
The Gambler -10g Win 500 gold at a pub game in one sitting, having tried each game type at least once.
The Bigamist -10g get married a second time, whilst still married to your first spouse.
The Swinger -5g Take part in a orgy, responsibly
The Pied Piper -10g Start a party where at least 5 villagers are dancing.
The Party Animal -10g Get 15 villagers drunk in under three minutes
The menace to Society -5g Commit an act of public indecency
The Black Knight -10g Shoot the weapons from a hollow man's hands, blow off his head and then kill him for good!
The Duelist -10g String together a full-speed chain attack
The highwayman -10g hit 3 enemies with one shot.
The Archmage -10g Kill 5 human enemies with one spell.
The Ruler of Albion -100g Increase the value of your real estate holdings to over 2.5 million gold!
The Hoarder -25g Collect every silver key.
The Goth -5g Dye your hair black, wear an outfit made entirely out of black clothes, and wear some black makeup.
The Completionist -50g Get all expressions, pet tricks, titles and abilities.
The Extremist -15g Reach 100% purity or corruption.
The celebrity -50g Reach 50,000 Renown.
The Artisan -10g Succeed at one job to Level 5
The Dollcatcher -10g Collect all the hero dolls.
The Muse -5g Inspire the Bard to compose songs celebrating your great deeds.
The Companions -10g Perform a perfect co-op expression.
The blood brother -10g get a co-op combat bonus.
The Philanthropist -10g Send a gift to an xbox live friend.
The Hero of strength -100g Complete the Hero of Strength
The hero of Will -100g Complete the Hero Of will.
The hero of Skill -100g Complete the hero of Skill
The Sacrifice -25g Choose "The needs of the many"
The Family -25g Choose "The needs of the few"
The Egomaniac -25g Choose "The needs of the one"
Title: Re: Fable II
Post by: blackfootsteps on September 04, 2008, 12:40:25 AM
Meh I read IGN's '10 things to know about Fable 2' and it seems like more of the same. And I got really bored with the original Fable. Unless Co-op really adds something then I'll pass.
Title: Re: Fable II
Post by: Caliban on October 24, 2008, 07:56:00 PM
What the hell. I've been having unprotected sex with my wife yet I have had no luck in receiving any kid. Is there like a probability for this event in the game?
Title: Re: Fable II
Post by: NWR_Lindy on October 24, 2008, 08:20:57 PM
I cancelled my pre-order for this. With Fallout 3 coming next week, there are only so many 100-hour games I can fit into my schedule.
Title: Re: Fable II
Post by: Bill Aurion on October 24, 2008, 09:19:59 PM
What the hell. I've been having unprotected sex with my wife yet I have had no luck in receiving any kid. Is there like a probability for this event in the game?
I cancelled my pre-order for this. With Fallout 3 coming next week, there are only so many 100-hour games I can fit into my schedule.
Should have canceled the preorder on Fallout 3 instead!
Just over halfway through the game myself, and already I'm already at the highest rank of fame (even in a place I haven't even BEEN yet), highest level of Goodness and Purity, found a RIDICULOUS weapon that, without spoiling anything, is a bloody CANNON (blew my ears off with how loud it was), and purchased a good deal of Bowerstone Market and some other stuff in various other towns...Haven't started a family yet, though, because I want to shop around in every town first... ='D
Title: Re: Fable II
Post by: Caliban on October 25, 2008, 12:50:00 AM
What the hell. I've been having unprotected sex with my wife yet I have had no luck in receiving any kid. Is there like a probability for this event in the game?
You must be impotent, tsk tsk...
rofl... seriously, that can happen in the game? What if she's infertile? I've been having second thoughts on getting another house just so I can have a second wife and see if I can have kids, but I have yet to encounter a house that has a kid's bed which I'm guessing is a factor to have kids.
Like Bill, I've been buying real estate here and there too. Right now I'm making a bit more than $1000 every 5 mins, and I'm not happy yet until I buy pretty much every store, or pub that I set my eyes on.
Hey Bill, is your ridiculous weapon a blunderbuss? I've got some kind of a special Hammer which so far has been good to me, but I want something new.
Title: Re: Fable II
Post by: Bill Aurion on October 25, 2008, 01:18:43 AM
Hahaha, I don't know, maybe! Considering the game, it could just as likely be a real feature as that being a bug... ='D
And yeah, that's the gun I have...It's hilariously awesome, yet annoying to use since it's SO LOUD!
I have yet to find a REALLY amazing sword, so I've been using a Master Katana with a Ghoul Augment (the one that heals with every strike...They were mighty generous with that one!)
Title: Re: Fable II
Post by: GoldenPhoenix on October 25, 2008, 03:58:44 AM
Chicken Kicking achievement makes this game the best by default.
Title: Re: Fable II
Post by: Dirk Temporo on October 26, 2008, 08:08:05 PM
I cancelled my pre-order for this. With Fallout 3 coming next week, there are only so many 100-hour games I can fit into my schedule.
100 hours? lol
Title: Re: Fable II
Post by: Flames_of_chaos on October 27, 2008, 01:36:11 PM
Fable II can be beat around 10 - 20 hours if you just focus on the main quest. But I am a bit disappointed with all the annoying bugs and glitches. I dislike the whole not so friendly user interface but other than those it is a solid game.
Title: Re: Fable II
Post by: Smakian on November 11, 2008, 07:38:50 PM
Ultimately disappointed in this one. I was really enjoying it right up until the end, which came too soon and was a huge let down. No boss fight? Sorry, Lionhead. I am trading this game in tomorrow.
Title: Re: Fable II
Post by: Bill Aurion on November 11, 2008, 09:41:49 PM
More like the ending was awesome...What kind of "boss fight" were you expecting? Lucien was just an old man who used everything and everyone around him...If anything, the ending was clever in that it DIDN'T fall into the tired cliche of a "final boss battle"...
Title: Re: Fable II
Post by: NinGurl69 *huggles on November 11, 2008, 09:52:54 PM
"No boss fight? Sorry, Lionhead. I am trading this game in tomorrow."
LOL insert Prince of Persia, StarFox Adventures, Twilight Princess, Tetris... final fail battles.
Title: Re: Fable II
Post by: Smakian on November 11, 2008, 11:29:13 PM
"No boss fight? Sorry, Lionhead. I am trading this game in tomorrow."
LOL insert Prince of Persia, StarFox Adventures, Twilight Princess, Tetris... final fail battles.
Actually, I felt much the same way about StarFox Adventures. But the point is well taken. "No boss fight" is, I think, an oversimplification of what I was trying to express. It's more that I felt like the game didn't have a proper culmination, either story-wise or gameplay pacing-wise, and in fact ended too soon altogether. The ending felt very abrupt and unsatisfying to me. There's a comparison to be made there to certain nocturnal acts, but I'm going to choose not to. It's there if you want to avail yourself of it.
In fact, I've had much the same problem with many adventure games developed in Europe in recent years. From the aforementioned StarFox Adventures, to Sudeki and Fable 1, now this...each time I was warming to the game and then it ended right when I felt the third act should be just beginning. I don't know if it's just a pacing issue or if two or three more hours of actual gameplay are needed, but it's not a good feeling.
Title: Re: Fable II
Post by: Mario on November 11, 2008, 11:53:22 PM
I really like the Starfox Adventures boss and ending. Must be because i'm a PAL gamer.
Title: Re: Fable II
Post by: GoldenPhoenix on November 12, 2008, 02:01:02 AM
Actually there are rumors there will be DLC for the game that MAY extend the adventure.
Title: Re: Fable II
Post by: Ymeegod on November 14, 2008, 12:57:52 PM
I'm so-so about this game. It's solid but I felt they took away alot of RPG aspects for more SIMS this time around.
For example you didn't lose weight by running? Or your stats didn't increase unless you placed the point in that stat?
Also it really didn't matter if you were good or evil again (fable 1 suffered from this as well)--I mean at the end you can choose any 3 outcomes regrards of your actions (you can be totally evil and still have the option of saving everyone--or be totally good and take the Ruler of the world option).
As for having kids--I was successful my first around with Betty the whore but the kid might actually not be mine :(.
Title: Re: Fable II
Post by: Bill Aurion on November 14, 2008, 01:08:49 PM
Also it really didn't matter if you were good or evil again (fable 1 suffered from this as well)--I mean at the end you can choose any 3 outcomes regrards of your actions (you can be totally evil and still have the option of saving everyone--or be totally good and take the Ruler of the world option).
Eh? That'd be MORE unrealistic if you were shoehorned into a path instead of having a choice...Imagine if real life was like that...You made a poor decision in your life, and your only option form then on was to only make even more poor decisions...THAT'D SUCK!
Title: Re: Fable II
Post by: Ymeegod on November 14, 2008, 01:22:06 PM
No but you really shoudn't have that option without doing the work right? I can see if they had mutilple "evil" endings and you can chose one or the other but damn I played as a saint and didn't get sh$t for an reward so you might as well be evil and claim all the gold because that's really important (not sure why buying houses gain you bonus to your stats but it does in this game).
Then if you want to see the good ending just pick it, which sucks. Also at the end of the game where the make the final choice you wish the game used multple save files (just used one and autosaves--no option there unless you manually went to desktop and made a copy). Otherwise you have to play the game over just to see the different outcomes.
Title: Re: Fable II
Post by: Bill Aurion on November 14, 2008, 01:27:02 PM
Well you weren't being rewarded for your deeds, you were being rewarded for taking out Lucien... =)
damn I played as a saint and didn't get sh$t for an reward so you might as well be evil and claim all the gold because that's really important
Clearly you weren't such a good person then, huh? :cool; (Shame on you if you didn't pick Love for the dog...)
I do agree that there should have been multiple save files, though...
Title: Re: Fable II
Post by: KDR_11k on November 14, 2008, 03:46:17 PM
You don't have to be shoehorned but usually alternate endings are the results of many actions combining so if you e.g. weakened the big bad's army by destroying the infrastructure and making it hard to get food into the capital the people are doomed to starvation, no matter whether you decide to show mercy to the big bad later on. Also makes hunting for the endings more fun as you have to play more parts differently in subsequent runs.
Of course I haven't played either Fable game so I can't really say much about the specific case here but a "pick which ending cinematic you wish to see" prompt would be pretty damn lame.
Title: Re: Fable II
Post by: NWR_Lindy on November 15, 2008, 02:47:11 AM
A guy I work with said that he was able to get it to constantly generate money by plugging in the play'n'charge kit, connecting it to the 360 controller, and leaving the game overnight (meaning that he'd get cash every 5 minutes or so since the game was still "active"). Then he bought an alchemist's shop, and was able to buy the experience potions over and over again until he maxed out and was able to slaughter the game.
Title: Re: Fable II
Post by: KDR_11k on November 16, 2008, 02:05:28 AM
Is the play & charge necessary for something or was that just to prevent the batteries from running out? I'm using a wired controller so I don't have to worry about batteries.
Title: Re: Fable II
Post by: NWR_Lindy on November 16, 2008, 02:56:45 AM
His rationale for using the play & charge was to keep the controller "plugged in". If he was using the wireless controller, it would shut off after a while and the game would pause while it asked you to reconnect the controller.
Title: Re: Fable II
Post by: blackfootsteps on November 16, 2008, 04:35:51 AM
Watch his Xbox RRoD soon.
Title: Re: Fable II
Post by: Bill Aurion on November 16, 2008, 08:48:06 AM
A guy I work with said that he was able to get it to constantly generate money by plugging in the play'n'charge kit, connecting it to the 360 controller, and leaving the game overnight (meaning that he'd get cash every 5 minutes or so since the game was still "active"). Then he bought an alchemist's shop, and was able to buy the experience potions over and over again until he maxed out and was able to slaughter the game.
Does he only buy games that he can put in a password to skip to the last level?
Title: Re: Fable II
Post by: NWR_Lindy on November 16, 2008, 04:11:55 PM
Does he only buy games that he can put in a password to skip to the last level?
Nope. He just happened to notice the way the game worked, and figured out how to exploit it. That's nothing like entering a cheat code; in fact, it exposes a flaw in the game design.
Title: Re: Fable II
Post by: Flames_of_chaos on November 16, 2008, 04:23:11 PM
Does he only buy games that he can put in a password to skip to the last level?
Nope. He just happened to notice the way the game worked, and figured out how to exploit it. That's nothing like entering a cheat code; in fact, it exposes a flaw in the game design.
The game generates gold for every 5 minutes whether the game is on or off, when you turn it on you will see over your character how much gold you made. I suppose they use a time stamp to figure out how much gold was gained and how much gold was lost(spouse/family upkeep).
Title: Re: Fable II
Post by: NWR_Lindy on November 16, 2008, 06:09:21 PM
He told me that when the game is shut off, you don't get as much gold as when you leave it on. So if you exit the game and come back later, it gives you gold "overnight" but not as much as when you're actively playing. He said the difference is huge, actually.
Title: Re: Fable II
Post by: Bill Aurion on November 16, 2008, 06:28:34 PM
So it's a "flaw in game design" when someone has to go out of their way to break it? This isn't something that just pops up in your face, but something you have to WILLINGLY DO (by leaving the 360 on for hours and hours, which isn't a smart thing to do in the first place)...But whatever, it's not my business if people go out of their way to not actually play the game...
Title: Re: Fable II
Post by: KDR_11k on November 17, 2008, 03:34:59 AM
Some people play a game to beat the game and beating may involve breaking the mechanics until nothing is left of the original.
Title: Re: Fable II
Post by: Smash_Brother on November 19, 2008, 03:38:56 PM
This game is laughably bad.
1. It is actually possible to develop cancer from the sheer amount of cockney this game exposes you to.
2. The NPCs just all around suck. There are a whopping 3 voice actors in the entire game, they repeat the same lines incessantly, even the intentional line where a woman says "Don't you hate it when people say the same things twice?" twice in a row, as if hanging a lantern on it is somehow going to make it less aggravating. It doesn't help that they're impressed by you standing there and pumping your arm for 10 seconds, after which they fall in love with you and incessantly demand that you marry them. I'm pretty sure Molyneaux wanted you to slaughter them and made them as irritating as possible to egg you into doing it.
3. The button layout makes it so pressing 3 of the 4 primary buttons on the controller will cause you to do something which will scare townsfolk. This is a heinously bad design flaw. Even Assassin's Creed had you hold a trigger button before you'd make Altaïr do something which would scare everyone.
4. Repetitive combat + no real penalty for death = why have combat at all?
5. The storyline sucks. I wasn't endeared with my sister and didn't care that she was murdered and that pretty much throws the whole zeitgeist out the window as I'm expected to want to avenge her. Someone needs to explain to most developers that players have to actually give a **** about a character before we'll suspend disbelief enough to care about whether they live or die.
Kicking chickens is pretty awesome. The graphics are gorgeous but certainly don't save it. Everything else sucks.
Buy Fallout 3 for your sandbox game needs. Bethesda may still have the bizarre NPCs, but everything else about the game is pristine.
Title: Re: Fable II
Post by: GoldenPhoenix on November 21, 2008, 01:16:57 PM
I disagree with everything Smash_Brothers says besides kicking chickens.
Title: Re: Fable II
Post by: Smash_Brother on November 21, 2008, 04:45:31 PM
I figure most people would, but the game did nothing but irritate me from the very beginning.
Title: Re: Fable II
Post by: bustin98 on November 21, 2008, 05:15:06 PM
What are your feelings about the first Fable?
Title: Re: Fable II
Post by: Smash_Brother on November 21, 2008, 06:30:38 PM
Never played it.
Title: Re: Fable II
Post by: bustin98 on November 21, 2008, 09:36:00 PM
Ok. Your criticisms could be applied to the first, although I didn't really enjoy the chicken kicking mini-game. But I was addicted to it, causing me to spend all night playing it from 6 pm till 8 am. It was one of those "I'll just finish this next quest then I'll stop". 10 quests or so later I really had to stop.
I was trying to figure out if you liked the first and didn't like the second I could judge how I'd feel. But more than likely you wouldn't like the first and it's possible I'd get into this next one.
Title: Re: Fable II
Post by: Smash_Brother on November 24, 2008, 12:00:27 AM
I think the biggest killer for the game for me is the NPCs and how they never cease to remind you at every turn that they are, in fact, NPCs.
In Fallout 3, yeah, the NPCs are a bit stiff, but other than that, I find myself actually caring about them because the dialogue for each NPC is generally different and any key NPCs have unique personalities which generally make me empathize with them.
In a single player RPG, the NPCs had damn well better be believable because they're the only thing tying you to the game's premise that it's a fantasy world and should be treated as such. Games like WoW have terrible NPCs but it doesn't matter because you're ass-deep in other players anyway.
But Fable 2's NPCs just can't seem to emphasize enough just how much they're not to be taken seriously, and it's pretty much impossible to care about a world filled with "people" like that.
It's really a shame, because had they focused less on having plants grow in real time and focused more on making the NPCs at least SOMEWHAT believable, the game would've seriously benefitted.
Title: Re: Fable II
Post by: NWR_pap64 on November 26, 2008, 02:26:58 PM
So, is this thread going to hell now that S_B has crapped over the gaming greatness that is Fable?
Title: Re: Fable II
Post by: GoldenPhoenix on November 26, 2008, 02:31:49 PM
I've heard there are a number of glitches that get solved with a harddrive install. That has kinda taken the wind out of the sails for me.
Hmmm maybe I should do that when I get back to playing! Hope I can with a current save.
Title: Re: Fable II
Post by: Tybo68 on December 02, 2008, 11:38:20 PM
My problem with the game is that I played the hell out of it when I got it and I haven't played it for about a month. The game is still amazing, I just need a long break from it.
Title: Re: Fable II
Post by: NWR_Neal on December 08, 2008, 12:08:41 AM
My problem with the game is that I played the hell out of it when I got it and I haven't played it for about a month. The game is still amazing, I just need a long break from it.
100% truth.
My roommate and I were playing pretty equally and then I ended becoming very busy with school and reviews for this here site and I stopped playing it. It was at a good time too because the game was starting to drag on a little bit. I don't regret putting it down because I know when winter break hits, I'll pick it back up and it'll be fresh.
Title: Re: Fable II
Post by: matt oz on December 12, 2008, 05:13:49 PM
I've spent a few hours with the game so far, and I really don't know what to think about it. I agree about the NPCs – I don't like them. I also find the combat to be completely repetitive and unimaginative. (I haven't come close to dying yet, so I didn't know there was no penalty.) And so far, the story seems really pointless. I'm just buying clothes and hair dye for my character to make her look like different people instead of doing the quests.
On the other hand, I love the graphics. I think the dog is a great addition. But the dog isn't enough to make me want to play the game. I spent last night watching stuff on the DVR and reading a magazine instead of playing this game (which is a Gamefly rental, by the way, so the faster I finish it, the faster I get a new [hopefully better] game).
Maybe I'm just a little worn out on open world RPGs or something, because I spent 65 hours with Fallout 3, and it's only been a week or so since I last played it. But overall, the game's not drawing me in as much as I hoped it would. I think I'll return it soon and maybe check it out again in a few months.
Title: Re: Fable II
Post by: NinGurl69 *huggles on December 12, 2008, 05:27:39 PM
So it's basically The Sims with combat thrown in?
Title: Re: Fable II
Post by: NWR_DrewMG on June 15, 2009, 10:45:43 AM
I started this yesterday and put about 5 hours into it - loving it.
Title: Re: Fable II
Post by: NWR_DrewMG on June 16, 2009, 07:40:28 AM
2 days in, 8 hours of gameplay. I haven't done something like this probably since Twilight Princess. This game reminds me of Twilight Princess in a way, and I'm looking forward to replaying that one - but I'm committed to a Zelda franchise playthrough, and I'm only on Link's Awakening, so I have awhile before I can get back to Twilight Princess.
Title: Re: Fable II
Post by: Caliban on June 16, 2009, 11:26:05 PM
The landscapes do have some semblance to an adventure game like The Legend of Zelda, which is something that I really liked about this game.
Title: Re: Fable II
Post by: ShyGuy on July 11, 2009, 02:40:18 PM
Played this game last night, I appreciate that they have henchman mode.
Title: Re: Fable II
Post by: Smash_Brother on July 23, 2009, 12:01:49 PM
Maybe I'm just a little worn out on open world RPGs or something, because I spent 65 hours with Fallout 3, and it's only been a week or so since I last played it. But overall, the game's not drawing me in as much as I hoped it would. I think I'll return it soon and maybe check it out again in a few months.
I spent a ridiculously long amount of time with Fallout 3 because Fallout 3 was believable, the voice acting was MUCH better and I found myself caring about the characters.
When I realized that the evil guy from Tenpenny Tower (can't remember his name) would kill Lucas Simms if I ratted him out to Lucas, I loaded the game and instead chose to blow his head off at point blank because I didn't want Lucas Simms to die.
I couldn't imagine that I'd EVER find a similar connection to any character in Fable II because of the reasons I mentioned earlier.
If a single player game has NPCs, those NPCs need to endear the player to them. Not only are the Fable II NPCs all carbon copies of each other, but they're ridiculously shallow and horribly, HORRIBLY irritating to boot. Again, a game can't ask me to save some fantasy world that I absolutely don't care about because it makes no effort to endear me to it.
Maybe I should go through the game and kill everyone and everything. Maybe that's the secret to enjoying it... (though I'm guessing I'll get bored of doing so in 15 minutes).
Subtract piles of features from the Sims, throw in mediocre, repetitive combat and add a cliché revenge storyline and realtime growing foliage and you've got Fable II.
Title: Re: Fable II
Post by: NinGurl69 *huggles on July 23, 2009, 03:20:04 PM
ohhhhhhhhhhhhhhhhhh
It's Golden Axe with NPCs!
Title: Re: Fable II
Post by: Smash_Brother on July 23, 2009, 08:26:18 PM
Likening the chicken kicking to kicking the elves who stole your magic potions after each level, yes.
Except everyone would need to speak in the most horrendously overdone cockney accents imaginable. Golden Axe wins for having a silent cast (and I mean the old ones, not the latest attempt at an entry in the franchise).
I could see some people liking the game, but it just seemed to do everything in its power to drive me off of playing it.
Title: Re: Fable II
Post by: NinGurl69 *huggles on July 23, 2009, 08:38:36 PM
Highly Disappointing
Title: Re: Fable II
Post by: NWR_DrewMG on July 23, 2009, 09:00:57 PM
You seem to use that phrase a lot - care to back up why the game is disappointing with some actual discussion?
I really liked the game, and I think it sold pretty well, so other people must have as well.
Title: Re: Fable II
Post by: NinGurl69 *huggles on July 23, 2009, 09:50:34 PM
Smash discussed it plenty.
It sold pretty well, so other people *might* have liked it.
Enter the Matrix sold pretty well too.
Title: Re: Fable II
Post by: NWR_DrewMG on July 23, 2009, 09:52:12 PM
So, what, every HD game that sells well might as well be a crappy licensed game? You seem awfully willing to dismiss every game on the HD systems when you use a tag like "Highly Disappointing"
Whatever happened to keeping an open mind?
Title: Re: Fable II
Post by: vudu on July 24, 2009, 01:56:23 PM
You seem awfully willing to dismiss every game on the HD systems when you use a tag like "Highly Disappointing"
Nailed it on your second try!
Title: Re: Fable II
Post by: GoldenPhoenix on July 24, 2009, 05:40:29 PM
I really need to get back into Fable II I really enjoyed it.
Title: Re: Fable II
Post by: Smash_Brother on July 24, 2009, 11:18:30 PM
By contrast, InFamous is an excellent open world game with good/evil elements and doesn't make any of the design mistakes Fable II does.
For example, in Fable II, 3 of the 4 face buttons will frighten the townsfolk, thus costing you rep. In InFamous, you need to hold any button for a moment if it will cause an action which will shift your alignment, ensuring that you won't accidentally drain the life out of an innocent bystander.
I don't begrudge HD gaming one bit. There have been plenty of excellent PS360 games that I've played. Fable II just wasn't one of them.