Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: Luigi Dude on August 18, 2008, 01:29:29 PM

Title: The House of the Dead: Overkill
Post by: Luigi Dude on August 18, 2008, 01:29:29 PM
http://www.gamekyo.com/news28607_sega-to-reveal-a-new-wii-title-tomorrow.html

The good news, it's being developed by Headstrong Games (formally known as Kuju), the same people that did the two Battalion Wars games.  So we know there's a big chance of it being actually good.
Title: Re: Sega to unveal new Wii game tommarrow.
Post by: DAaaMan64 on August 18, 2008, 01:44:08 PM
When the **** is tommarrow?

Just joking dude. It is Kuju, so I hope it's good or a battalion wars type of game.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Luigi Dude on August 18, 2008, 02:00:57 PM
When the **** is tommarrow?

Even I don't know.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: NinGurl69 *huggles on August 18, 2008, 02:11:29 PM
It's to the left.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: NinGurl69 *huggles on August 18, 2008, 02:45:15 PM
You know, I hope this project is worthy of Kuju's talent.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: stevey on August 18, 2008, 02:51:50 PM
Hopes: Sonic the Hedgehog 4 (2D)
Fears: Sonic Wars FPS



Probably will end up with: "Sonic the Hedgehog 4; WAR TIME" a 2d FPS raping my childhood :'(
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Bill Aurion on August 18, 2008, 03:30:07 PM
It's a new House of the Dead...
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: NinGurl69 *huggles on August 18, 2008, 03:41:13 PM
Real Time Zombie Strategy Horror.

Direct your zombies to terrorize animal civilizations and collect Chaos Emeralds.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Bill Aurion on August 18, 2008, 03:52:06 PM
Sonic Team isn't making the game, silly...
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: NinGurl69 *huggles on August 18, 2008, 03:55:38 PM
Yuji Naka = surprise director

official title: Director of Surprises

Headstrong is based in London, but Naka will be operating in Ireland as he chases LEPRECHAUNS.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: KDR_11k on August 18, 2008, 04:01:32 PM
Kuju also did the DS port of Geometry Wars Galaxies (or did they do the whole Galaxies stuff?)
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Bill Aurion on August 18, 2008, 04:05:30 PM
I'm pretty sure Kuju added all the new content themselves...
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Mario on August 18, 2008, 10:02:46 PM
NiGHTs Into Battle
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Flames_of_chaos on August 18, 2008, 10:08:25 PM
Kuju also did the DS port of Geometry Wars Galaxies (or did they do the whole Galaxies stuff?)

Kuju developed the Wii and DS verions of Geometry Wars Galaxies.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Mario on August 18, 2008, 11:47:18 PM
More details, Matt IGN sez he's known about the game for "more than a year", and that "Wii owners will be pleased". Could a HotD title really take so long to develop? Regardless this sounds like a MEGATON, and my hopes are VERY HIGH! In fact i'm setting money aside for the game right now. Wow can't wait. Just over 10 hours and we'll know! E3 was nothing.

Since Matt has known about it could it be Kid Icarus? ZOmg. He said it's "not Zelda" which means it's another BIG Nintendo franchise! Or a new game, or BOTH. Wow the excitement is in the air.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Adrock on August 19, 2008, 12:04:37 AM
Not getting my hopes up..... I'll take anything "as long as it doesn't suck."
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: GoldenPhoenix on August 19, 2008, 12:06:39 AM
I tend to remain pessimistic about ANY Sega game. Then again it could be Mario/Sonic RPG!
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Mario on August 19, 2008, 12:07:42 AM
Ok I have figured out what the game is. I'm 100% sure about this, it makes way too much sense. It's a Super Monkey Ball RTS. Use Monkey Balls to infiltrate the enemy territory, bowl enemies over with them, fill Monkeys Balls with some kind of poison gas then shoot them as catapults so the ball shatters death into enemy land.

You could have Monkey Target type controls dropping Monkey Balls out of planes and helicopters. Normal gameplay could be simple FPS style, Monkey Wars style. As the commander you can also throw Monkey Balls "Boom Blox" style at objects and enemies to make things happen and transform the environment to advance. Once inside an enemy base you have to tilt a Monkey Ball around a maze to press a button that destroys the place, killing that Monkey Ball, but all the other Monkey Balls celebrate and upbeat Banana Blitz style music plays. Features co-op WiFi battle and minigames. Definitely looking forward to playing with you guys.
Title: Re: Sega to unveal new Wii game tommarrow.
Post by: Svevan on August 19, 2008, 12:12:31 AM
When the **** is tommarrow?

It's the time when we start unvealing, ie, throwing up after eating veal.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: ShyGuy on August 19, 2008, 12:18:27 AM
Rumor is that it is Capcom vs. Tatsunoko


edit: I think that was a Freudian slip
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Luigi Dude on August 19, 2008, 12:46:11 AM
I tend to remain pessimistic about ANY Sega game. Then again it could be Mario/Sonic RPG!

It's not being made by Sega though.  Sega is just the publisher who's funding the project.  The actual game is being done by Headstrong who was formally known as Kuju, who was responsible for both Battalion Wars games.  So there's a good chance the game will turn out pretty well.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: GoldenPhoenix on August 19, 2008, 12:51:23 AM
I tend to remain pessimistic about ANY Sega game. Then again it could be Mario/Sonic RPG!

It's not being made by Sega though.  Sega is just the publisher who's funding the project.  The actual game is being done by Headstrong who was formally known as Kuju, who was responsible for both Battalion Wars games.  So there's a good chance the game will turn out pretty well.

Hmmm, that news definitely makes me more optimistic.

Wouldn't it be ironic if, Sega, of all companies delivered the megaton game that Nintendo should have announced at E3?
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Flames_of_chaos on August 19, 2008, 01:40:06 AM
I tend to remain pessimistic about ANY Sega game. Then again it could be Mario/Sonic RPG!

It's not being made by Sega though.  Sega is just the publisher who's funding the project.  The actual game is being done by Headstrong who was formally known as Kuju, who was responsible for both Battalion Wars games.  So there's a good chance the game will turn out pretty well.

Hmmm, that news definitely makes me more optimistic.

Wouldn't it be ironic if, Sega, of all companies delivered the megaton game that Nintendo should have announced at E3?

It's not really ironic Sega is treating the Wii like Dreamcast 2 my bet is Jet Grind Radio.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: KDR_11k on August 19, 2008, 02:44:56 AM
More details, Matt IGN sez he's known about the game for "more than a year", and that "Wii owners will be pleased".

Malstrom already complained about a "certain person at IGN" pulling stuff out of his ass (or did before E3 at least).
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: IceCold on August 19, 2008, 03:17:36 AM
Dammit, I really want Panzer Dragoon. It would be perfect :(
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: DAaaMan64 on August 19, 2008, 03:27:28 AM
I tend to remain pessimistic about ANY Sega game. Then again it could be Mario/Sonic RPG!

It's not being made by Sega though.  Sega is just the publisher who's funding the project.  The actual game is being done by Headstrong who was formally known as Kuju, who was responsible for both Battalion Wars games.  So there's a good chance the game will turn out pretty well.

Hmmm, that news definitely makes me more optimistic.

Wouldn't it be ironic if, Sega, of all companies delivered the megaton game that Nintendo should have announced at E3?

Don't get your hopes up. Look at Rare, Left Field or Factor 5, strip out the best publisher in the business (Nintendo) and suddenly your games suck nuts.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: GoldenPhoenix on August 19, 2008, 03:29:15 AM
I tend to remain pessimistic about ANY Sega game. Then again it could be Mario/Sonic RPG!

It's not being made by Sega though.  Sega is just the publisher who's funding the project.  The actual game is being done by Headstrong who was formally known as Kuju, who was responsible for both Battalion Wars games.  So there's a good chance the game will turn out pretty well.

Hmmm, that news definitely makes me more optimistic.

Wouldn't it be ironic if, Sega, of all companies delivered the megaton game that Nintendo should have announced at E3?

Don't get your hopes up. Look at Rare, Left Field or Factor 5, strip out the best publisher in the business (Nintendo) and suddenly your games suck nuts.

True but to be fair with Sega they are a quality publisher.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Luigi Dude on August 19, 2008, 04:45:07 AM
Trailer has just been released.

http://www.youtube.com/watch?v=8BhAoO2twB0

Looking very promising right now.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Mario on August 19, 2008, 04:57:38 AM
Looks ok I guess. Nice presentation of the trailer.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: SixthAngel on August 19, 2008, 05:30:55 AM
The old drivethrough/grindhouse style trailer is slick.

What gets me especially exited is that this is a lightgun game made for a console and not the arcades.  They can do so much more when the game isn't designed to be short and to take as many quarters from you as possible.  I can't think of any lightgun games actually designed for consoles that weren't pack-ins (and usually very simple).
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Plugabugz on August 19, 2008, 05:52:47 AM
Trailer has just been released.

http://www.youtube.com/watch?v=8BhAoO2twB0

Looking very promising right now.

Gone already.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Mario on August 19, 2008, 06:00:08 AM
That is odd, I thought it was Sega who uploaded it in the first place? Also available here anyway http://www.gametrailers.com/player/usermovies/255235.html
The old drivethrough/grindhouse style trailer is slick.

What gets me especially exited is that this is a lightgun game made for a console and not the arcades.  They can do so much more when the game isn't designed to be short and to take as many quarters from you as possible.  I can't think of any lightgun games actually designed for consoles that weren't pack-ins (and usually very simple).
RESIDENT EVIL UMBRELLA CHRONICLES. And it's very good. A good sign for this.
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Tanookisuit on August 19, 2008, 08:47:57 AM
I dig it. 
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: KDR_11k on August 19, 2008, 10:02:14 AM
So now "hardcore game" becomes the new marketing meme?
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: ShyGuy on August 19, 2008, 11:14:32 AM
Remember that episode of the X-files?

(http://i91.photobucket.com/albums/k302/shyguy70/house_of_the_dead__overkill_-_gc_20.jpg)
Title: Re: Sega to unveal new Wii game tomorrow.
Post by: Mario on August 19, 2008, 11:14:57 AM
Nope.

Yeah I don't like the attitude of "here's your hardcore game", as if that's it. While they run away to other territories. "This should keep that annoying Wii userbase happy" is the vibe I get.

Also thread rename.
Title: Re: The House of the Dead: Overkill
Post by: BranDonk Kong on August 19, 2008, 11:36:43 AM
I think it looks pretty great. It's the first "Doom 3 for Xbox quality graphics"-game that I've seen on the Wii. The trailer is awesome, and I like how they mention in the interview that Dead Rising (while awesome) looks crappy.
Title: Re: The House of the Dead: Overkill
Post by: stevey on August 19, 2008, 11:48:12 AM
boo fps :(
.
.
.
.
.
.

.
ya strippers! :D
Title: Re: The House of the Dead: Overkill
Post by: Peachylala on August 19, 2008, 11:49:18 AM
Yeah I don't like the attitude of "here's your hardcore game", as if that's it. While they run away to other territories. "This should keep that annoying Wii userbase happy" is the vibe I get.

Nintendo fans and third parties can never get along.

Blame Squaresoft, or someone else.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on August 19, 2008, 12:19:28 PM
This looks better than NuGHTS!
Title: Re: The House of the Dead: Overkill
Post by: Morari on August 19, 2008, 01:37:35 PM
Remember that episode of the X-files?

(http://i91.photobucket.com/albums/k302/shyguy70/house_of_the_dead__overkill_-_gc_20.jpg)

Yes! The title of the episode is Humbug, I believe. ;)
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on August 19, 2008, 02:29:28 PM
Http://wii.ign.com/articles/899/899925p1.html
In the interview above they talk about having calibration settings similar to House of the Dead 2&3. Which calibration was better Ghost Squad or House of the Dead 2&3?They also plan on having more zombies on screen than the other zombie game that is coming to Wii.
Title: Re: The House of the Dead: Overkill
Post by: Stogi on August 19, 2008, 02:57:01 PM
Dead Rising?
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on August 19, 2008, 02:57:08 PM
House of the Dead 2/3 had marginally better calibration.
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on August 19, 2008, 03:04:20 PM
Yep Stogi that is the one.Pro that is good to hear.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on August 19, 2008, 03:27:51 PM
By marginal I mean Ghost Squad was already amazing.
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on August 19, 2008, 03:40:15 PM
Hey even better.
So did anyone read the interview?
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on August 19, 2008, 04:03:21 PM
I did.  I don't like the "exclusion" of the nunchuck.  It doesn't have to do anything integral, but at least have the Z-button as an option for a rear-Zapper firing trigger.
Title: Re: The House of the Dead: Overkill
Post by: NWR_pap64 on August 19, 2008, 04:46:56 PM
Nope.

Yeah I don't like the attitude of "here's your hardcore game", as if that's it. While they run away to other territories. "This should keep that annoying Wii userbase happy" is the vibe I get.

Also thread rename.

I honestly thought that was a "tongue in cheek"  comment not to be taken seriously. Like its been mentioned, the trailer was done in a b-movie, grindhouse style, and those trailers used to have comments like "action and horror so hardcore it will blow you away!!!" to describe the B-movie charm.

If fans are offended by it they are lucky as they must live in a great world in which there's nothing greater to be offended at...
Title: Re: The House of the Dead: Overkill
Post by: Flames_of_chaos on August 19, 2008, 07:12:49 PM
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/house_of_the_dead__overkill_-_gc_20.jpg)

PAL box art.
Title: Re: The House of the Dead: Overkill
Post by: DAaaMan64 on August 19, 2008, 07:29:15 PM
LOL at "This is like something out of a videogame" :p
Title: Re: The House of the Dead: Overkill
Post by: Caliban on August 19, 2008, 07:54:26 PM
I hope they don't change that box art for the north-american market.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on August 19, 2008, 08:41:41 PM
The NA box is the same.
Title: Re: The House of the Dead: Overkill
Post by: Adrock on August 19, 2008, 09:07:32 PM
Sega needs to keep doing things like this. They're choosing talented studios (i.e. Bioware handling Sonic and now HoD:O).

I'm looking forward to Overkill, if only because it's a game made specifically for the Wii.
Title: Re: The House of the Dead: Overkill
Post by: Luigi Dude on August 20, 2008, 12:46:06 AM
Sega needs to keep doing things like this. They're choosing talented studios (i.e. Bioware handling Sonic and now HoD:O).

Well Sega and Treasure still have a good relationship.  Since Treasures suppose to have 2 games in development for the Wii, it's possible one of them is with Sega.  Plus since it's been rumored that ones a sequel of some kind, that would open the doors up to a lot of things if Sega's the publisher.
Title: Re: The House of the Dead: Overkill
Post by: Bill Aurion on August 20, 2008, 12:49:29 AM
Well Sega and Treasure still have a good relationship.  Since Treasures suppose to have 2 games in development for the Wii, it's possible one of them is with Sega.  Plus since it's been rumored that ones a sequel of some kind, that would open the doors up to a lot of things if Sega's the publisher.

Never!  The sequel will be Sin & Punishment 2!
Title: Re: The House of the Dead: Overkill
Post by: Flames_of_chaos on August 20, 2008, 12:53:47 AM
Well Sega and Treasure still have a good relationship.  Since Treasures suppose to have 2 games in development for the Wii, it's possible one of them is with Sega.  Plus since it's been rumored that ones a sequel of some kind, that would open the doors up to a lot of things if Sega's the publisher.

Never!  The sequel will be Sin & Punishment 2!

Treasure also has a decent relationship with Konami, maybe they are making the SNES style gradius on Wiiware.
Title: Re: The House of the Dead: Overkill
Post by: IceCold on August 20, 2008, 02:11:28 AM
I'm liking the film noir B-horror-movie vibe.
Title: Re: The House of the Dead: Overkill
Post by: KDR_11k on August 20, 2008, 02:45:12 AM
I don't see a USK logo...

I'd hope for something better from Treasure than a S&P or Gradius sequel. The company has a massive amount of creativity and I'd rather see them put that to full use.
Title: Re: The House of the Dead: Overkill
Post by: Luigi Dude on August 20, 2008, 03:32:23 AM
I'd hope for something better from Treasure than a S&P or Gradius sequel. The company has a massive amount of creativity and I'd rather see them put that to full use.

Well it's been rumored for awhile now that Treasure is working on a sequel of some kind.  And since Treasure has said they have 2 project in development for the Wii, it's just natural to assume that one of those projects is the rumored sequel.

Of course the rumor was only one sequel, so that leaves the other Wii game to be something new.  So we should get to see Treasure being creative with a new game sometime in the future as well.
Title: Re: The House of the Dead: Overkill
Post by: NWR_insanolord on August 20, 2008, 03:46:25 AM
The Wii controls seem so perfect for Sin & Punishment, it'd be a shame if they didn't take advantage of that.
Title: Re: The House of the Dead: Overkill
Post by: Mario on August 20, 2008, 04:20:38 AM
Nope.

Yeah I don't like the attitude of "here's your hardcore game", as if that's it. While they run away to other territories. "This should keep that annoying Wii userbase happy" is the vibe I get.

Also thread rename.

I honestly thought that was a "tongue in cheek"  comment not to be taken seriously. Like its been mentioned, the trailer was done in a b-movie, grindhouse style, and those trailers used to have comments like "action and horror so hardcore it will blow you away!!!" to describe the B-movie charm.

If fans are offended by it they are lucky as they must live in a great world in which there's nothing greater to be offended at...
OK
1) I've never heard of a grindhouse
2) That made no sense
Title: Re: The House of the Dead: Overkill
Post by: Morari on August 20, 2008, 09:45:29 AM
I've never heard of a grindhouse

Unfortunately, neither have most of the people that use the term either... not until that lame homage film came out, at least.
Title: Re: The House of the Dead: Overkill
Post by: decoyman on August 20, 2008, 10:53:55 AM
LOL at "This is like something out of a videogame" :p


LAWL "In colour."
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on August 22, 2008, 03:59:18 PM
The House of the Dead: Overkill (http://sixsidedvideo.com/media/wii/hodok.html)
Leipzig GC 2008 teaser trailer.  Weaksauce USA version. * 480p
Title: Re: The House of the Dead: Overkill
Post by: Morari on August 24, 2008, 01:51:39 AM
I wonder if this will be the official end of the story... After HotD4, Sega was left with only a few tarot cards to based boss battles off of--about the amount fond in one game. Is this going to use the last few names, recycle past names, or abandon the scheme altogether?
Title: Re: The House of the Dead: Overkill
Post by: Adrock on August 24, 2008, 06:39:20 PM
I wonder if this will be the official end of the story...
I'll believe it when I see it. How many companies have willinging (as in not because of poor sales) ended a series? Even planned trilogies have been saddled with side stories and spin-offs, such as Halo and Jak and Daxter. Hideo Kojima has already admitted the continuation of Metal Gear despite completing the story arc started in the original MGS. Supposedly Earthbound is over, but again, I'll believe it when I see it.
Title: Re: The House of the Dead: Overkill
Post by: Smash_Brother on August 25, 2008, 01:53:28 AM
Remember that episode of the X-files?

Holy ****, I DO...

And HOTD2/3 on Wii just passed 575,000 sales. It's no wonder this one is a Wii-exclusive.

1) I've never heard of a grindhouse

HOLY MOTHER OF FAIL! Really?

http://www.imdb.com/title/tt0462322/

There's 2 movies to it and they're both worth seeing. Seriously, track them down.

Title: Re: The House of the Dead: Overkill
Post by: NWR_pap64 on August 25, 2008, 03:03:36 AM
S_B: I think he was also talking about a Grindhouse theater.

A Grindhouse is a movie theater dedicated to showing really violent, over the top and intense B-movies, or "exploitation" films as they were called. It was their specialty and they made for an unique evening at the theater.

The movie "Grindhouse" (which is actually two movies in one) pays homage to those theaters by featuring two full length movies with very cheesy and violent concepts.

To give you an idea of what to expect, the first movie, called "Planet Terror", features a scantily clad heroine...with a machine gun for a leg.

This is why people are saying Overkill is looking a lot like both the movie "Grindhouse" and a Grindhouse film; because its gratuitously violent, bloody and very cheesy, and its well aware of that.

I haven't seen "Grindhouse", but I appreciate a lot the effort.

The house of the dead games were always cheesy, badly acted pieces of gaming, founded on classic B-movie beliefs. Yet, Sega took is very seriously, and tried to present the story akin to Resident Evil.

Overkill looks to change all of that and even if the story is serious to an extend the game will have loads of fun with it, and it guarantees the player will have a roaring good time.

Kudos to Sega and the developers for going down that route.
Title: Re: The House of the Dead: Overkill
Post by: vudu on August 25, 2008, 02:42:29 PM
I wonder if this will be the official end of the story... After HotD4, Sega was left with only a few tarot cards to based boss battles off of--about the amount fond in one game. Is this going to use the last few names, recycle past names, or abandon the scheme altogether?

I remember reading that this is a prequel to the original HotD.  Don't ask me for a source because I'm lazy.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on August 25, 2008, 03:11:46 PM
Agent G is fresh out of the Secret Agent Academy in this game.
Title: Re: The House of the Dead: Overkill
Post by: Adrock on August 26, 2008, 06:34:22 PM
It'd sure be nice of Sega if they packed in House of the Dead 4 as a bonus in this game.
Title: Re: The House of the Dead: Overkill
Post by: Flames_of_chaos on October 30, 2008, 10:54:22 AM
 New screens with an awesome subtle grainy effect (http://www.neogaf.com/forum/showpost.php?p=12922470&postcount=1)

 More screens with the new HUD (http://www.neogaf.com/forum/showpost.php?p=13426100&postcount=79)
Title: Re: The House of the Dead: Overkill
Post by: ShyGuy on October 30, 2008, 11:26:49 AM
Graphics look pretty good. I'm suprised house of the dead 1 and 4 haven't made there way onto the system.
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on October 31, 2008, 04:45:04 PM
http://www.youtube.com/watch?v=jMAHm5kZ-pM
http://www.gametrailers.com/player/usermovies/284132.html

They are the same video but I thought I would give you a choice of quality.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on October 31, 2008, 05:22:13 PM
I'll provide a better choice tonight.
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on October 31, 2008, 05:37:18 PM
Can't wait.
Title: Re: The House of the Dead: Overkill
Post by: BranDonk Kong on October 31, 2008, 10:45:46 PM
Needless to say that's one of the most bad-assed trailers for a video game EVAR! Oh, ****, I said it.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on October 31, 2008, 11:19:23 PM
The House of the Dead: Overkill (http://sixsidedvideo.com/media/wii/hodok.html)
Halloween 2008 trailer.  The horse love simulator the forum has been waiting for. * 480p
Title: Re: The House of the Dead: Overkill
Post by: ShyGuy on November 01, 2008, 03:09:36 AM
Excellent trailer.
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on November 20, 2008, 11:01:14 PM
A nice preorder bonus for PAL people that preorder. (http://Http://nintendoeverything.com/?p=6523)
Title: Re: The House of the Dead: Overkill
Post by: Mario on November 20, 2008, 11:14:14 PM
Woo February
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on November 25, 2008, 07:16:43 AM
North America getting HotD:Overkill bonus as well (http://Http://nintendowiifanboy.com/2008/11/24/north-america-also-getting-house-of-the-dead-overkill-bonus)
Gamecrazy,Gamestop, and Amazon offering it with preorder.
Title: Re: The House of the Dead: Overkill
Post by: ShyGuy on December 08, 2008, 12:32:29 AM
House of the Bump!

The 12/01/08 1upFM podcast recently interviewed some of the people behind House of the Dead: Overkill. Nice to hear them talk about Wii stuff.

http://www.1up.com/do/minisite?cId=3149975
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on December 08, 2008, 01:24:33 PM
I love cheesy B-movies and the HotD trailer has me sold. I think I might even pre-order for the extras, but in the picture it shows 2 Wii game cases and the comic book.
What is 1st Wii game case(the one that has a black cover and says "Collectors Edition")? Is it some sort of bonus DVD?
Title: Re: The House of the Dead: Overkill
Post by: vudu on December 08, 2008, 02:05:13 PM
House Of The Dead: Overkill Collector's Edition And Graphic Novel (http://kotaku.com/5095020/house-of-the-dead-overkill-collectors-edition-and-graphic-novel)

"Varla Guns"

LOLOLOLOLOLOLOLOL
Title: Re: The House of the Dead: Overkill
Post by: Smash_Brother on December 08, 2008, 02:08:53 PM
The series has always been cheesy but it's finally decided to embrace it.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on December 08, 2008, 02:09:58 PM
It looks more like a slip case to contain the standard game case plus comic book.
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on January 06, 2009, 06:10:05 PM
Wii fanboy interview (http://Http://nintendowiifanboy.com/2009/01/06/wii-fanboy-interview-headstrong-talks-house-of-the-dead-overki/)
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on January 06, 2009, 07:22:09 PM
THE NON-CASUAL I'VE BEEN FROTHING FOR
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on January 23, 2009, 02:28:49 PM
New Video (http://Http://youtube.com/watch?v=sp4iLV04Hxs)
It shows co-op,a new playable character,multiplayer and ice cream.

Contains some risque content so you might want to wait till you get home.Minor use of swear words.
Title: Re: The House of the Dead: Overkill
Post by: DAaaMan64 on January 23, 2009, 03:04:17 PM
wow lookin' good ;)
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on January 24, 2009, 05:59:26 AM
>> The House of the Dead: Overkill (http://sixsidedvideo.com/media/wii/hodok.html)
January 2009 weaksauce Amerikan trailer.  The non-casual G DUDE you've been waiting for.  Suffer, like PS3 did.
Title: Re: The House of the Dead: Overkill
Post by: Smash_Brother on January 24, 2009, 05:04:39 PM
I need to preorder this...
Title: Re: The House of the Dead: Overkill
Post by: Adrock on January 24, 2009, 10:33:13 PM
I did and if I were you, I would, if only for the "Prelude to an Overkill" graphic novel pre-order bonus.
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on January 24, 2009, 10:34:37 PM
I did and if I were you, I would, if only for the "Prelude to an Overkill" graphic novel pre-order bonus.

Yes, that is why I preordered mine!
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on January 25, 2009, 03:59:58 AM
I WANT THE EURO GUNZ
Title: Re: The House of the Dead: Overkill
Post by: Caliban on January 25, 2009, 05:50:11 PM
I want what Pro wants.
Title: Re: The House of the Dead: Overkill
Post by: vudu on January 25, 2009, 06:37:44 PM
I WANT THE EURO GUNZ

I thought pistols were for weaklings and shotguns were for fisters?  snicker snicker
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on January 28, 2009, 04:36:35 PM
Nyko Fail Shot is for weaklings.
Title: Re: The House of the Dead: Overkill
Post by: Halbred on January 29, 2009, 08:05:35 PM
Can I preorder this ANYWHERE and get the comic book, or is this a GameStop exclusive? Anyone know?
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on January 29, 2009, 10:38:45 PM
Can I preorder this ANYWHERE and get the comic book, or is this a GameStop exclusive? Anyone know?
Gamestop, Game crazy,Amazon.
You could call up these places and ask or E-mail them.
Title: Re: The House of the Dead: Overkill
Post by: UltimatePartyBear on January 30, 2009, 11:03:42 AM
Amazon advertises it as a digital comic, not a printed one.
Title: Re: The House of the Dead: Overkill
Post by: vudu on January 30, 2009, 02:25:17 PM
Get the digital comic so you can share it with the rest of us.  ;D
Title: Re: The House of the Dead: Overkill
Post by: Flames_of_chaos on January 30, 2009, 09:16:35 PM
Developer Documentary (http://www.gametrailers.com/player/44977.html)
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 02, 2009, 11:11:29 PM
>> The House of the Dead: Overkill (http://sixsidedvideo.com/media/wii/hodok.html)
The Making of HotD:OK, part 1
The Making of HotD:OK, part 2
The Making of HotD:OK, part 3

The February I've been frothing for.
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on February 02, 2009, 11:13:04 PM
I am excited for this game, but how I hate the slogan. It is so silly.
Title: Re: The House of the Dead: Overkill
Post by: Caliban on February 05, 2009, 10:13:40 PM
IGN gave it an 8.3/10. Aside from a frame pop issue, and a lot of F-bombs, this game is great. Oh, and a sequel might be possible too, so buy the game if you love light-gun type of games.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 05, 2009, 10:19:49 PM
The Steak of the Dead: Overcooked

YES
Title: Re: The House of the Dead: Overkill
Post by: Caterkiller on February 06, 2009, 03:43:25 PM
This is a must buy for me. Havn't been playing anything but smash bros for the longest.
Title: Re: The House of the Dead: Overkill
Post by: NWR_Neal on February 07, 2009, 02:26:46 AM
I played a bit at New York Comic Con. It's really good. Nearing instabuy for me.
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 09, 2009, 08:50:10 PM
If any of you guys end up with the comic book, please please PLEASE scan it for me and send me a copy. My gmail can handle it:

sillysaur at gmail dot com
Title: Re: The House of the Dead: Overkill
Post by: Morari on February 09, 2009, 09:11:55 PM
Halbred, the digital version of the comic will be up on Pirate Bay within the next few days if it isn't already.
Title: Re: The House of the Dead: Overkill
Post by: Stogi on February 09, 2009, 09:31:01 PM
God I love Pirate Bay. YARR
Title: Re: The House of the Dead: Overkill
Post by: Flames_of_chaos on February 10, 2009, 01:32:58 PM
Create your own HotD:O poster (http://www.overkillpostercreator.com/)
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 11, 2009, 08:25:02 PM
NON-CASUAL GET

THE FROTHCORE I'VE BEEN FAPPING FOR
Title: Re: The House of the Dead: Overkill
Post by: Adrock on February 11, 2009, 09:16:25 PM
I'm having fun with the game. Graphics could be better, but they're better than most original 3rd party Wii games.

Dialog summary

G: Uh..

Detective Washington: I'm not a mothaf*ckin' stereotype at all, foo'. F*ck. Did you see dat sh*t? F*ck! F*ckin' sh*t ass b*tch f*ck motherly f*ck. Gimme dat mothaf*cka gun f*ck b*tch ass. Ima f*ck sh*t up like a mothaf*cka.

Varla Guns: Look at my tits.

G: Uh... don't call them the Z word.
Title: Re: The House of the Dead: Overkill
Post by: bustin98 on February 12, 2009, 10:51:04 AM
Hey, Stogi's first appearance in a video game!
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 12, 2009, 07:32:03 PM
Microplay is recieving it late. Don't know why the local place gets it on a different day than the big-box stores, but it's p*ssing me off!
Title: Re: The House of the Dead: Overkill
Post by: Stogi on February 12, 2009, 09:28:23 PM
Hey, Stogi's first appearance in a video game!

??? I posted in this thread earlier.

Anyway, I haven't played any HotD game in 6 years. I'm definitely going to buy this game,, whether at 50 bucks is a whole nother issue.
Title: Re: The House of the Dead: Overkill
Post by: EasyCure on February 12, 2009, 10:11:16 PM
Hey, Stogi's first appearance in a video game!

??? I posted in this thread earlier.

Anyway, I haven't played any HotD game in 6 years. I'm definitely going to buy this game,, whether at 50 bucks is a whole nother issue.

EPIC FAIL
Title: Re: The House of the Dead: Overkill
Post by: bustin98 on February 12, 2009, 11:47:04 PM
Hey, Stogi's first appearance in a video game!

??? I posted in this thread earlier.

Anyway, I haven't played any HotD game in 6 years. I'm definitely going to buy this game,, whether at 50 bucks is a whole nother issue.

Oh yes, I gotta bust a gut on that!

WHOOSH Right over the head!
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on February 13, 2009, 04:33:37 AM
Hey, Stogi's first appearance in a video game!

??? I posted in this thread earlier.

Anyway, I haven't played any HotD game in 6 years. I'm definitely going to buy this game,, whether at 50 bucks is a whole nother issue.

Oh yes, I gotta bust a gut on that!

WHOOSH Right over the head!
That reminds me of when someone posted a Slowpoke in the NMH thread in response to Stogi's lateness of learning something that was posted earlier in the thread.

Your still great Stogi!
Title: Re: The House of the Dead: Overkill
Post by: EasyCure on February 13, 2009, 10:22:12 AM
Oh man i forgot about that Maxi, thanks for reminding me of such a ROTFLMFAO moment!
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 13, 2009, 01:27:54 PM
The rapidfire nature of this game does not lend itself well to pistol shells.  The lengthy spring-loaded mechanisms for pulling the B-trigger makes shooting slow and tiresome.

I've yet to try using the Remote+Nunchuck config, to see if the Z-button is usable at all.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 13, 2009, 05:05:43 PM
>> The House of the Dead: Overkill (http://sixsidedvideo.com/media/wii/hodok.html) * 480p
The Making of HotD:OK, part 4
The Making of HotD:OK, part 5
The Making of HotD:OK, part 6
Launch trailer
Title: Re: The House of the Dead: Overkill
Post by: Stogi on February 13, 2009, 09:07:50 PM
Oh man i forgot about that Maxi, thanks for reminding me of such a ROTFLMFAO moment!

LOL. Oh God, I just realized what happened. Damn you *new* tag! I didn't even see Adrock's post.
Title: Re: The House of the Dead: Overkill
Post by: Caterkiller on February 14, 2009, 02:52:04 PM
Picked up my copy with deadly creatures. Pretty fun, kinda funny. Enjoying deadly creatures more.
Title: Re: The House of the Dead: Overkill
Post by: Tanatoes on February 15, 2009, 12:02:26 AM
I think Deadly Creatures has more polish overall but HOTD is better for a quick blast of fun.  Some of the 70s film style in the cutscenes is really making me grin (like the glaring continuity error in the scene before the first boss battle.)  And dammit - there's just nothing as fun as exploding zombie (I mean mutant) heads.  Except maybe slicing up hundreds of zombies -- time for more Onechanbara now.
Title: Re: The House of the Dead: Overkill
Post by: Morari on February 15, 2009, 01:30:04 AM
Overkill is far too dark visually, lags like Hell, and quickly becomes obnoxious with its ridiculous abundance of the word "****". It's definitely a sour spot in the series' history. It also doesn't come anywhere close to pulling off what Umbrella Chronicles did in terms of arcade-free rail shooters.
Title: Re: The House of the Dead: Overkill
Post by: NWR_Neal on February 15, 2009, 02:17:05 AM
Personally, I'm loving this game.
Although it is kind of dark, and a little laggy.
Aside from that, its a joyously fun romp through a B-movie.
Title: Re: The House of the Dead: Overkill
Post by: Smoke39 on February 15, 2009, 03:03:17 AM
Awkward loading hiccups aside, this is probably my favorite Wii rail shooter so far (GS and HotD2 tied for second, followed by HotD3 with UC at the very bottom).  Fetid Waters is the only level that strikes me as particularly dark, and even it's perfectly manageable.  The visual style is pretty cool with the scratched film look and everything.  I thought the cussing fit in with the game's shamelessly over the top style perfectly, and there's some hilarious banter between the protagonists.  I think the ice cream truck scene's my favorite.  Also dual wield mode is surprisingly entertaining. :>

I'm looking forward to a sequel with the hiccups smoothed over.
Title: Re: The House of the Dead: Overkill
Post by: Tanatoes on February 16, 2009, 12:33:37 AM
Just beat the game on easy.  Once I stopped using the handgun for everything and started using the shotgun everything suddenly became all easy!  I even got a few Bloodbath bonuses.  I think I need to pony up for a submachine gun or assault rifle to really do justice to the last level, but I was able to stagger through it (with FOUR! continues) using the shotgun alone.

Now it's on to the director's cut, and I have to start upgrading and buying my weapons all over again.

I still haven't had a chance to try the game in two-player mode yet.  And does anybody know how to unlock dual-wield?  I want to try some John Wu stylee action.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 16, 2009, 01:06:07 AM
There's several issues that strictly keep this an "8.0" game and nothing more, directly concerning to the product's role as a home-console "light gun" game:

1.  No Nunchuk/Z-trigger support; no button configuration options.  Ghost Squad did everything right the first time, while HOTD2/3 borked Nunchuk support.  Pressing Z to fire is much more effective and less straining than pulling a shell's mechanical trigger to pull the tiny B-trigger.  Using pistol shells means fighting with the shell more than playing the game.

2.  Aim Calibration is "off".  Considerably off, erroneous.  Like the corner targets aren't drawn at the exact coordinates they're supposed to be, as if this was an afterthought and didn't get the proper QA/QC.  You have to figure out the adjustments yourself and manually determine the correct spots to shoot to make the tracking spot-on.  Ghost Squad and HOTD2/3 did it right the first time.  I'll revisit this in greater detail later.

3.  The targetting reticule is lagged, taking slightly longer to catch up to your line-of-sight than in Ghost Squad and HOTD2/3.  The tracking is smooth, but all those extra interpolations have negatively affected response time.  It's not as bad as Umbrella Chronicles, but it's easy to notice yourself physically aiming/turning/swinging faster than the software can recognize the correct coordinates.  And when you don't take the delay into account (with the reticule disabled for SERIOUS GAMER play), you'll simply miss your mark.

Were these issues clearly touched upon by the gaming media?  I don't think so.
Title: Re: The House of the Dead: Overkill
Post by: NWR_pap64 on February 16, 2009, 01:26:48 AM
There's several issues that strictly keep this an "8.0" game and nothing more, directly concerning to the product's role as a home-console "light gun" game:

1.  No Nunchuk/Z-trigger support; no button configuration options.  Ghost Squad did everything right the first time, while HOTD2/3 borked Nunchuk support.  Pressing Z to fire is much more effective and less straining than pulling a shell's mechanical trigger to pull the tiny B-trigger.  Using pistol shells means fighting with the shell more than playing the game.

2.  Aim Calibration is "off".  Considerably off, erroneous.  Like the corner targets aren't drawn at the exact coordinates they're supposed to be, as if this was an afterthought and didn't get the proper QA/QC.  You have to figure out the adjustments yourself and manually determine the correct spots to shoot to make the tracking spot-on.  Ghost Squad and HOTD2/3 did it right the first time.  I'll revisit this in greater detail later.

3.  The targetting reticule is lagged, taking slightly longer to catch up to your line-of-sight than in Ghost Squad and HOTD2/3.  The tracking is smooth, but all those extra interpolations have negatively affected response time.  It's not as bad as Umbrella Chronicles, but it's easy to notice yourself physically aiming/turning/swinging faster than the software can recognize the correct coordinates.  And when you don't take the delay into account (with the reticule disabled for SERIOUS GAMER play), you'll simply miss your mark.

Were these issues clearly touched upon by the gaming media?  I don't think so.

The media doesn't care about technical things unless they are very clear and affect gameplay, and even then they ignore them (GTA IV lawl).
Title: Re: The House of the Dead: Overkill
Post by: Flames_of_chaos on February 16, 2009, 01:59:29 AM
Just beat the game on easy.  Once I stopped using the handgun for everything and started using the shotgun everything suddenly became all easy!  I even got a few Bloodbath bonuses.  I think I need to pony up for a submachine gun or assault rifle to really do justice to the last level, but I was able to stagger through it (with FOUR! continues) using the shotgun alone.

Now it's on to the director's cut, and I have to start upgrading and buying my weapons all over again.

I still haven't had a chance to try the game in two-player mode yet.  And does anybody know how to unlock dual-wield?  I want to try some John Wu stylee action.

To unlock dual wield mode you have to beat the regular story mode and director's cut mode
Title: Re: The House of the Dead: Overkill
Post by: Tanatoes on February 16, 2009, 02:12:33 AM
Okay.  So some work to do there.  Thanks, Flames.
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 16, 2009, 03:09:31 PM
I love it so far, although the graphics are, honestly, pretty sub-par. I've seen better human character models on the PS2. I think full-blown CG cutscenes would have done this game well, especially considering you only really see the protagonists before and after gunplay itself. But even then, HotD3 looked better (crisper, brighter), and RE:UC looked considerably better.

However, the pure camp pretty much makes up for it. I get the feeling that, after I upgrade my weapon(s), this game'll be a cakewalk.
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on February 16, 2009, 03:45:35 PM
HOTD3 looked better? I really have to disagree there, they attempt different styles. HOTD3 was more cartoony (and I think more blocky) while HOTD O goes for a more realistic look to the visuals. Also I think HOTD O can have more enemies on the screen (though I am not 100% about that.

HOTD:0

(http://i227.photobucket.com/albums/dd191/goldenphoenix10/the-house-of-the-dead-overkill-2008.jpg?t=1234816685)


HOTD3
(http://i227.photobucket.com/albums/dd191/goldenphoenix10/house-of-the-dead-wii.jpg?t=1234816711)
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 16, 2009, 04:11:17 PM
BLAH

She's right.  Sega's original arcade games are celebrations of the cartooney and blocky, with narrow-minded level design.  Zombies only existed in *empty* hallways with little variation in how they appeared/approached.
Title: Re: The House of the Dead: Overkill
Post by: Tanookisuit on February 16, 2009, 04:32:56 PM
HOD3 was originally cell-shaded, remember that?  I wish they would have stuck with that look.
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 16, 2009, 04:50:24 PM
I booted up HotD2 & 3 yesterday just for comparison's sake. Yeah, they're both blockier, but the look is crisper, less fuzzy. Backgrounds are lighter (as in, "not as dark"). My biggest concern is how Agent G, Isaac, and Varla look. Like I said, I've seen better PS2 models. The main characters deserve better treatment. Maybe it's just me.
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on February 16, 2009, 04:57:40 PM
Quote
My biggest concern is how Agent G, Isaac, and Varla look. Like I said, I've seen better PS2 models. The main characters deserve better treatment. Maybe it's just me.

You hardly see the main characters beyond the cut scenes. The important visuals are of the environments and the enemies inhabiting them.
Title: Re: The House of the Dead: Overkill
Post by: Adrock on February 16, 2009, 06:26:09 PM
The game looks significantly worse than Umbrella Chronicles which is probably the fairest comparison (both are original, made specifically for the Wii shooters). I honestly find Overkill to be more fun. No over-abundance of slug shooting and it's funnier and on purpose. UC does have Jill Valentine content which is always a plus, but loses points for not being a traditional RE game.
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 16, 2009, 07:25:59 PM
Boy, I think the RE series translates extremely well to a rail shooter. What's with all the UC hate in this thread?
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on February 16, 2009, 07:29:31 PM
Boy, I think the RE series translates extremely well to a rail shooter. What's with all the UC hate in this thread?

I agree with you about UC being a better shooter, it is one of the most fleshed out, not to mention innovative light gun shooter in quite awhile.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 16, 2009, 09:03:31 PM
UC is a good bang-bang rail shooter overall, but a horrible light gun game.  All of Sega's light gun offerings allow for real target practice.
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on February 17, 2009, 01:21:06 AM
Just got the game today, and beat regular story mode with my sister.
I thought some parts were absolutely hilarious and by the time it was all said and done, it was like an interactive drive-in movie
p.s. don't leave the movie before the credits finish rolling

It was everything I want in a cheesy "B" horror movie (minus the gratuitous nudity & sex) all rolled up into a nice interactive "light gun" game experience. LOL @ Tarantino like analytical banter about the use of "Mother Fucker" and how he didn't use that phrase once when it was most appropriate

Overall I would give this game an 8/10
-had some hiccup isues which affected my aiming at certain items
-would hit certain items(and/or zombies mutants) repeatedly before I would get credited with the hit

+Fun two player "light gun action" with fairly decent "light gun" accuracy
+great "B" movie story line and presentation
+lots of funny lines/conversations
+looks to have decent replay value (I really want to figure out how to do a "goregasm" & upgrade my weapons)

Now I'm off to make sure atleast one of my friends purchases this game for their Wii based solely on my glowing reccomendation.
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on February 17, 2009, 01:44:53 AM
UC is a good bang-bang rail shooter overall, but a horrible light gun game.  All of Sega's light gun offerings allow for real target practice.

At least it is better then Killer 7!
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 17, 2009, 11:46:18 AM
Yeah, a little.  It's 2-player.
Title: Re: The House of the Dead: Overkill
Post by: BranDonk Kong on February 20, 2009, 01:01:38 AM
I played the game a bit yesterday - and it's pretty awesome. Although, I have to agree, HOTD3 looks better - even if it's "cartoony". You can't go by screenshots, the main characters look absolutely horrible, which to me, actually is inexcusable, given the fact that you only see them in cutscenes. The "grind house" filter does make it more aesthetically pleasing however, and the over-the-top violence actually makes it more fun to watch, even though, again, HOTD3 does have better graphics. Having said that, this hasmore enemies on screen at once, and in general, is a much better game. I'm not trying to be a graphics whore, I'm just pretty disappointed how it turned out visually, given the subject matter, the development time, and the buildup. The music, sound effects, and "commentary" are fantastic, and calibration w/o the reticule works excellently.
Title: Re: The House of the Dead: Overkill
Post by: ShyGuy on February 22, 2009, 08:32:40 PM
Since the Wii is turning into an all you can eat salad bar, I decided to rent the "Papa" Caesar Salad (HOTD: Overkill)

I've played about an hour so far and it's fun, but presentation and gameplay wise I think I liked Umbrella Chronicles better. The Overkill storyline is very humorous and the game has a ton of personality, but a salad just isn't very filling.

I'm going to run this salad analogy into the ground
Title: Re: The House of the Dead: Overkill
Post by: bosshogx on February 22, 2009, 09:00:34 PM
(http://www.mondaynightcrew.com/images/comics/comic_0097_somethingofthedead.jpg)

We can always dream, right?

Title: Re: The House of the Dead: Overkill
Post by: ShyGuy on February 22, 2009, 09:06:19 PM
Awesome stuff. Also, Typing of the Dead.
Title: Re: The House of the Dead: Overkill
Post by: Caliban on February 22, 2009, 09:16:10 PM
haha nice comic.
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on February 23, 2009, 03:36:43 AM
So I heard that you guys wanted to see the digital comic.
 Well here you go (http://Http://mediafire.com/file/2j3uzydzmon/HOTD)

Here is the soundtrack (http://Http://mediafire.com/file/qyzdjzyndjx/HOTD)
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 24, 2009, 01:15:18 PM
I finish the game with a friend over the weekend, good times.

HOTD3 looks good mainly because it feels good thanks to the framerate.  It's a less advanced game, originally developed by Sega's experienced arcade developers.  However, the classic zombies never come across as "zombies" to me, cuz the designs are too cartoony.  And the rest of the enemies and bosses are frankly, boring and wacky.  Even less interesting are the stages.  No wonder I hardly revisit these games.  The Area51-style game, CarnEvil, was awesome tho.

Ghost Squad is awesome cuz the enemies animate like you're on the set of THE A-TEAM, sucka.

Overkill, overall, looks awesome, cuz it looks interesting.  Unfortunately, the engineers didn't prioritize the framerate in their designs.  And I'm not surprised the main characters don't look great.  Kuju has had no major practice modeling realistic people characters, like how Factor5 wasn't prepared for 3rd person people gameplay in Rebel Strike, and Silicon Knights shifting gears to remodel N64 characters into GameCube characters for Eternal Darkness.  But all the mutant stuff in Overkill looks great.
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 24, 2009, 03:40:23 PM
I'm knee-deep in the middle of writing a review for it. It's honestly a tough review to write--trying to describe why the game is so awesome is hard to do without actually playing it.

GP was kind enough to send me her copy of the comic, which is...well, it's a nice collector's item but the art could be a lot better. It's going for a Sin City look and it fails. I suppose part of that is I don't actually like Sin City's art...
Title: Re: The House of the Dead: Overkill
Post by: Stogi on February 24, 2009, 03:42:57 PM
Really? You didn't like that art style? I thought it couldn't get any better.
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 24, 2009, 03:46:50 PM
I've never really liked Frank Miller's art. I didn't like the art in Dark Knight Returns, either.
Title: Re: The House of the Dead: Overkill
Post by: ShyGuy on February 24, 2009, 03:57:47 PM
So what's the best purchase/upgrade path for the weapons?
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 24, 2009, 04:04:21 PM
I upgraded my handgun all the way first, which was probably the wrong thing to do. Here's what you SHOULD do:

Buy the Shotugn. Upgrade the shotgun all the way.
Buy the Automatic Shotgun. Upgrade the Automatic Shotgun all the way.

Mow down motherf*ckers from here to kingdom come.

Beat the game. Unlock the Handcannon in story mode.

Buy the Handcannon. Upgrade it all the way. Buy and upgrade all the other weapons at your leisure, but there's no reason to actually use any of them. You do this mainly for the achievements.
Title: Re: The House of the Dead: Overkill
Post by: NWR_pap64 on February 24, 2009, 04:08:31 PM
Really? You didn't like that art style? I thought it couldn't get any better.

Art appreciation is something person and varies from person to person. What might be a visual stunner for someone might be an eyesore to another.

Its something you can't really argue since its something personal.

But I am going extremely off topic here...
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on February 24, 2009, 04:12:49 PM
Really? You didn't like that art style? I thought it couldn't get any better.

Art appreciation is something person and varies from person to person. What might be a visual stunner for someone might be an eyesore to another.

Its something you can't really argue since its something personal.

But I am going extremely off topic here...

Very true. Unless it is GoW or Halo, the art style is undefendably (Yeah probably not a word but I don't care!) bad. ;)
Title: Re: The House of the Dead: Overkill
Post by: NWR_pap64 on February 24, 2009, 04:19:38 PM
Really? You didn't like that art style? I thought it couldn't get any better.

Art appreciation is something person and varies from person to person. What might be a visual stunner for someone might be an eyesore to another.

Its something you can't really argue since its something personal.

But I am going extremely off topic here...

Very true. Unless it is GoW or Halo, the art style is undefendably (Yeah probably not a word but I don't care!) bad. ;)

Yes, I remember Evan mocked me because I said Halo 3 was a combination of the mundane and the fantastic. I still say that while it had some amazing textures in places and some great locales many a time it looked boring and not a big leap over Halo 2 (which as "Red vs. Blue" greatly illustrated, the difference between Halo 1 and 2 graphically is glaring...SHINY ARMOR!).
Title: Re: The House of the Dead: Overkill
Post by: ShyGuy on February 24, 2009, 04:33:58 PM
I've been playing through Halo 3 again recently and it doesn't even feel like a triple A 360 game in production values.
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on February 24, 2009, 04:38:07 PM
I've been playing through Halo 3 again recently and it doesn't even feel like a triple A 360 game in production values.

I think the Halo series suffers from trying to do too much with both multiplayer and single player.
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 24, 2009, 04:39:04 PM
Art appreciation is very personal, except for this case: I have yet to meet anybody who likes Jim Lawson's work on the TMNT comics.
Title: Re: The House of the Dead: Overkill
Post by: Stogi on February 24, 2009, 04:40:55 PM
I've never really liked Frank Miller's art. I didn't like the art in Dark Knight Returns, either.

So you probably hate MadWorld?

Art appreciation is very personal, except for this case: I have yet to meet anybody who likes Jim Lawson's work on the TMNT comics.

Oh God...Don't remind me.

Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 24, 2009, 05:17:38 PM
I'm knee-deep in the middle of writing a review for it. It's honestly a tough review to write--trying to describe why the game is so awesome is hard to do without actually playing it.

GP was kind enough to send me her copy of the comic, which is...well, it's a nice collector's item but the art could be a lot better. It's going for a Sin City look and it fails. I suppose part of that is I don't actually like Sin City's art...

The real failure here is the Yankee version of the comic is SENSORRED while the cool people in EuroLand gets all the boobs and no stupid *********************** covering up each an every bubble coming from Detective Washington.
Title: Re: The House of the Dead: Overkill
Post by: Morari on February 24, 2009, 07:46:52 PM
GP was kind enough to send me her copy of the comic, which is...well, it's a nice collector's item but the art could be a lot better. It's going for a Sin City look and it fails. I suppose part of that is I don't actually like Sin City's art...

Agreed.
Title: Re: The House of the Dead: Overkill
Post by: Djunknown on February 25, 2009, 12:05:09 AM
Thanks Maxi for the uploads!

Having just beat the normal story mode, I'm glad I got it. Its a nice counter part to RE:UC. It knows what it is, and doesn't try to be anything more than that. Good, mindless fun, with a splish splash of meta-awareness in it. Now I have directors cut to get into...
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on February 25, 2009, 01:18:06 AM
Anytime Djunknown.
Title: Re: The House of the Dead: Overkill
Post by: ShyGuy on February 25, 2009, 03:03:35 AM
That Dog is wearing a toupee!

Just finished normal story mode as well. The last level had awesome music, too bad about Varla I wonder what HOTD:Overkill 2 will be? I hope they do a send up of 80s musclebound action films.
Title: Re: The House of the Dead: Overkill
Post by: vudu on February 25, 2009, 02:23:45 PM
Thanks Maxi for the uploads!

Maxi didn't upload the files.  He just stole the links from GoNintendo which store them from GAF.

Anytime Djunknown.

Don't take credit for something you didn't do!!
Title: Re: The House of the Dead: Overkill
Post by: BeautifulShy on February 25, 2009, 02:42:22 PM
Vudu I just brought them here. So people can have easy access to them.
Title: Re: The House of the Dead: Overkill
Post by: Adrock on February 25, 2009, 09:13:15 PM
I beat this a couple days ago.

1. Shame about Varla, though it's not like she did really anything besides have ginormous jiggly boobs..

2. Mini-guns. Awesome.

3. The final boss is pretty gross. The whole giving birth to other zombies who in turn run up and attack you was out of contrizzol.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on February 25, 2009, 09:19:47 PM
I thought it was standard fare.
Title: Re: The House of the Dead: Overkill
Post by: gojira on March 08, 2009, 05:40:46 PM
I got this game and a Nyko Perfect Shot.  I'm having a lot of fun. 
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on March 08, 2009, 07:00:30 PM
3. The final boss is pretty gross. The whole giving birth to other zombies who in turn run up and attack you was out of contrizzol.
The final boss is ripped right out of Dead Alive- the gorriest movie ever made (& kinda funny too)
Title: Re: The House of the Dead: Overkill
Post by: Kairon on March 08, 2009, 11:34:56 PM
Overkill is great fun, and I absolutely love how it's so easy to get right into the gameplay and start popping zom...err...mutants. It's especially refreshing after Resident Evil: Umbrella Chronicles. RE:UC  was like... no, nice try, nope, you ain't getting no headshot! But Overkill just gives it to you by the bucket loads, it's a great feeling.

Oh, and the autoshotgun? It is SO OP. Man. So OP it's almost not fair or fun to use, haha.

I really loved the art style for this game, the sensibilities, and the over-the-top dialogue. I loved it all, and it reallt made the experience worth it for me. However, I can see the game's technical shortcomings as a major roadblock if you aren't able to see past that, and the game's length is also a big issue if you don't love arcade shooters.
Title: Re: The House of the Dead: Overkill
Post by: Caliban on March 09, 2009, 10:23:54 AM
I'm having a blast with this game, even more now with the gun shell that I recently bought. It's pure arcade bliss.
Title: Re: The House of the Dead: Overkill
Post by: broodwars on March 11, 2009, 10:53:23 PM
I actually picked this game up last Friday, but after a half hour of rather painful Wiimote play it became extremely obvious that the only way I was going to get any joy out of the game (after a half hour my wrist was suffering from a bad case of Wiimote arthritus) was to get a 3rd Party peripheral like the Perfect Shot.

While I was out today picking up Madworld, as it so happens that GS also happened to have a Perfect Shot. There being no GS near my home that carries them right now, I picked up the Perfect Shot as well. Good thing, too, because after a rather disappointing sports night I decided now was a good night to break in the Perfect Shot on House of the Dead: Overkill. Wow, what a difference the Perfect Shot makes in the game, as the game dramatically turned around for me from a stylish but painful and simplistic arcade shooter into a completely awesome light gun shooter. Seriously, the Perfect Shot fits my hand like a glove, and it feels just as good in practice as the old NES Zapper (only the Perfect Shot actually works consistently). Overkill is just plain fun, and I really appreciate that while it's a really short game (In just over an hour of play I've completed the first two levels and played the first again with more mutants), they've left plenty in there for you to do with lots of stuff to unlock via in-game achievements. Definitely the most fun I've had with a Wii game in ages, and with the Perfect Shot being such a vast improvement over the Wiimote for this kind of game...I might just pick up a used copy of Umbrella Chronicles and continue my old game. Accuracy is so much easier with a real gun trigger and steady grip...

For the sake of players who don't keep up on Wii peripherals, they really should have put a label on the game saying that the Perfect Shot is not only recommended for this game...it's absolutely required.  The Wiimote is just not built well to handle fast-paced shooters that rely on the B button and quick Wiimote movement.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on March 12, 2009, 12:02:17 AM
1.  Reality check.  Shooting games with the Wii Remote only (and onscreen crosshair) are so easy it takes away some of the fun.

2.  You're not using gun shells correctly if you leave the crosshairs on.
Title: Re: The House of the Dead: Overkill
Post by: GoldenPhoenix on March 12, 2009, 12:22:29 AM
I find HOTD:O much easier with the Wiimote by itself over the Perfect Shot.
Title: Re: The House of the Dead: Overkill
Post by: broodwars on March 12, 2009, 12:52:56 AM
I'm keeping the reticule on for the moment as I get used to the game and get the feel for where my shots will hit as I slightly tilt the Wiimote.  Just the slightest shift in the angle of the Wiimote can throw the reticule to the other end of the screen.  If I feel like it later, I'll turn the reticule off but I doubt it will come to that.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on March 17, 2009, 01:00:56 PM
It almost sounds like you're positioned pretty far from the sensor bar.  Approaching the sensor bar will increase the physical tilt angle needed to swing the cursor across the screen, if comfort demands it.
Title: Re: The House of the Dead: Overkill
Post by: broodwars on March 17, 2009, 01:32:55 PM
It almost sounds like you're positioned pretty far from the sensor bar.  Approaching the sensor bar will increase the physical tilt angle needed to swing the cursor across the screen, if comfort demands it.

It's about 6-7 feet from my hand holding the Wiimote to the sensor bar.  That's the distance from my couch (reclining) to the TV, and that's not going to change.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on March 17, 2009, 01:41:36 PM
Hmm.  Try experimenting with the calibration.  Don't aim directly at the targets, otherwise that will just reinforce your current dilemma.  Try symmetric spots inside or outside the targets, and see how it swings.
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on March 17, 2009, 01:42:11 PM
But the sensor bar has a pretty ling cord if you wanted to move it closer...
maybe there is a table between you and the TV that you could put it on?
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on March 17, 2009, 01:49:51 PM
Hmm.  Try experimenting with the calibration.  Don't aim directly at the targets, otherwise that will just reinforce your current dilemma.  Try symmetric spots inside or outside the targets, and see how it swings.

I'm now almost sure you should aim outside the targets, to fake the extents of the outer perimeter.
Title: Re: The House of the Dead: Overkill
Post by: broodwars on March 17, 2009, 01:53:22 PM
But the sensor bar has a pretty ling cord if you wanted to move it closer...
maybe there is a table between you and the TV that you could put it on?

I suppose I could find something to sit the sensor bar on, but would that even work properly with the sensor bar so far away from the TV?

Anyway, I tried experimenting with the calibration a bit from my current setup, and I never did find a calibration I liked.  Besides, it's a lot less comfortable leaning forward and sitting upright to do the whole "light gun" thing without the reticule properly.

In any case, I did beat Story Mode last night with all the weapons purchased and upgraded except the Hand Cannon.  Unfortunately, I cannot seem to manage beating that last level with only 1 life, as the exploding minions during the final boss nabbed me with a cheap explosion just before I beat the thing.  I then decided to jump into Director's Cut mode, which is a lot more fun...though apparently cash is extremely limited now.  Just out of curiosity, does your score get halved if you die and use a Credit in DC mode?  Or do you just lose the credit and you can keep going?
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on March 21, 2009, 03:56:33 PM
>> The House of the Dead: Overkill (http://sixsidedvideo.com/media/wii/hodok.html) * 480p
Unused opening sequence
Concept/sketch footage for "Papa's Palace of Pain" stage intro
FMV opening w/ pole, non-stripper

* Server might be slow on weekends
Title: Re: The House of the Dead: Overkill
Post by: Ymeegod on March 28, 2009, 05:07:03 PM
Just finished the game myself.  Loved the humor and spiff of videogame theme.

I don't know why DC had to be unlocked?  It's the only way to play IMO (what's the point of playing with Unlimited continues with a slim down game).

Wished for online play because playing just by myself was kinda boring.  Ended up using dual remotes just for the hell of it (makes it twice as fun IMO). 

And you do use score points for continues in DC mode. 

Title: Re: The House of the Dead: Overkill
Post by: jakeOSX on May 31, 2009, 11:30:57 AM
ok, just got this and played the first four levels last night. great game. everything i wanted RE:UC to be in a shooter (i returned that one...) and as has been said over and over, the style and dialogue are great.

going to get a gun perphial though, agreed that just the wii mote wasn't the best way to play.

Title: Re: The House of the Dead: Overkill
Post by: BranDonk Kong on May 31, 2009, 12:13:33 PM
Get the Nyko Perfect shot - **** that, get two of them, and dual-wield the Wiimotes like a total geek badass. I'm gonna go get a second Perfect Shot today.
Title: Re: The House of the Dead: Overkill
Post by: jakeOSX on May 31, 2009, 06:18:20 PM
actually i got the nerf one. it can double as roommate defense when needed.

beat the game today. great game. used just the one pistol all the way through (though maxed its specs). sucks that it shows them loading the assault rifles and then you still get your pistol.

the self commentary at the end is priceless.
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on May 31, 2009, 07:05:01 PM
The ending made the whole game worthwhile to me.
But I love b-horror grindhouse style movies with hilariously bad acting and stories.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on June 01, 2009, 03:31:24 AM
You haven't experienced House of the Dead until you've taken on the undead with the Wii Wheel.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on July 03, 2009, 12:11:06 AM
Hold your judgement until you tried The House of MY ASS
Title: Re: The House of the Dead: Overkill
Post by: SixthAngel on July 07, 2009, 01:34:15 PM
Picked this up and it blew me away.  I was sold right away when Isaac asks for G's name and he just says "no."  Picturing the other house of the dead G's makes it even better.  I burst out laughing when the first boss was kicking my ass and Isaac says "I can't believe we're getting our asses kicked by a cripple."  I haven't heard a single bit of repeat dialogue yet and its great that it is scripted and not ten random sayings again and again.

Why did they put the default mode as cursor on?  That pretty much ruins the game.  It is a light gun game meant to be played like a gun is shooting not pointing from your waist.  I started the game and thought was a iffy until I realized I was playing with a cursor that made me invincible.  I turned it off and have been loving every minute of it.  I need to pick up a gun case though because I naturally aim a little high when holding the remote.
Title: Re: The House of the Dead: Overkill
Post by: DAaaMan64 on July 07, 2009, 06:04:49 PM
God that sounds so hard without a cursor, I'm not sure I could do it. Any recommendations?
Title: Re: The House of the Dead: Overkill
Post by: Caliban on July 07, 2009, 11:43:13 PM
Aim at the screen. That's supposed to be funny, and not taken as an insult.
Title: Re: The House of the Dead: Overkill
Post by: EasyCure on July 08, 2009, 09:44:38 AM
I really should pick this game up...
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on August 17, 2009, 12:49:56 PM
If I buy the assault rifle and use my plastic shotgun peripheral to play the game, it's basically Left 4 Dead, right?

And since I've been revisiting DC mode, the in-game shotgun is pretty awful, it hardly feels like the buckshot is spread out.
Title: Re: The House of the Dead: Overkill
Post by: Mop it up on January 25, 2010, 11:02:23 PM
Over the weekend I played through this game with my sister, and we experienced a glitch where the game "locked up" and wouldn't progress, on three separate occasions. My question is, did anyone else come across this? Is there any trick to avoiding it? It seemed random...
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on January 25, 2010, 11:18:10 PM
I played through the game 3 times and never had a single glitch that was game breaking.

DeadSpace on the other hand.....
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on January 25, 2010, 11:22:51 PM
I've had Overkill lock up after the train crash, cuz it forgot to load zombies and in-game characters.  It worked after restarting.
Title: Re: The House of the Dead: Overkill
Post by: Kairon on January 25, 2010, 11:44:47 PM
The very first time I played overkill, some zombies got trapped behind a door. I had to replay the very first level in the game.
Title: Re: The House of the Dead: Overkill
Post by: Caterkiller on January 26, 2010, 02:40:42 AM
I got this game the week it came out, played the first 2 stages and and havn't touched it since. Am I a bad person?
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on January 26, 2010, 03:01:17 AM
yes. You have to finish this game atleast once for the story alone. You Must.
Title: Re: The House of the Dead: Overkill
Post by: NinGurl69 *huggles on January 26, 2010, 03:08:14 AM
Why do bad people visit this forum?
Title: Re: The House of the Dead: Overkill
Post by: EasyCure on January 26, 2010, 05:42:28 PM
Because we need balance
Title: Re: The House of the Dead: Overkill
Post by: Caliban on January 26, 2010, 06:16:07 PM
Never crashed on me... MOTHERFUCKERS!!!
Title: Re: The House of the Dead: Overkill
Post by: Mop it up on January 26, 2010, 06:43:39 PM
By the sound of it, I guess it happens randomly. That's a shame, because after the third time we just gave up. I doubt we'll be returning, either.
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on January 26, 2010, 06:56:36 PM
By the sound of it, I guess it happens randomly. That's a shame, because after the third time we just gave up. I doubt we'll be returning, either.

I don't think you could handle the story anyway. It's too shocking.
Title: Re: The House of the Dead: Overkill
Post by: Mop it up on January 26, 2010, 07:00:35 PM
You don't know me very well.

We got to the last boss when the third lock-up happened, so we pretty much consider it beaten anyway. I might look up the ending on YouTube for curiosity's sake.
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on February 16, 2010, 06:49:17 PM
Proof that advertising does have a positive effect on sales?

HoTD:Overkill was a success and a sequel might be in the works (http://computerandvideogames.com/article.php?id=235120)
Quote
Q: What was the key to making an adult Wii game like Overkill a success? What do you think separated it in the eyes of consumers from less successful adult Wii titles?

A: We worked very hard to create a strong identity for Overkill. The characters, the story, the grindhouse style. It allowed us to own a unique position in the marketplace. Sega marketing were excellent.

I can genuinely say its one of the best campaigns I've seen and I worked in marketing at EA before running Headstrong. They got completely behind it and their enthusiasm showed in everything they did.

Overkill was different, very different, from other Wii titles, even the adult ones. It was a bit of a guilty pleasure I think to some people. Wait till the kids have gone to bed and put away Mario and Sonic, then get out Overkill. A glass of wine and a 'gorgasm' - the perfect way to end the evening!

Q: Are you working on more House Of The Dead content for the future? If so will you focus on Wii again?

A: As Detective Washington would say "Mind your own motherf***ing business!".

you could also take from this interview the implication that there might be a PS360 version at some point, but hopefully they MW2 it and release it under the marketing of HoTD:O2
Title: Re: The House of the Dead: Overkill
Post by: Halbred on February 16, 2010, 07:24:43 PM
Cool. I've been tempted, off and on, in the past to sell the game for credit because I never play it anymore, but f*ck, man, I can't give up this mothaf*ckin' game! Sh*t!
Title: Re: The House of the Dead: Overkill
Post by: NWR_Neal on February 16, 2010, 08:30:53 PM
I love this game so much.

Best rail shooter on Wii to me. I understand some are "technically" better, but none of them have the personality of this one.
Title: Re: The House of the Dead: Overkill
Post by: BlackNMild2k1 on February 16, 2010, 08:41:47 PM
I try to get all my friends to play this when I get a chance (those that have a Wii atleast) and it always starts off well, but we never end up getting all that far because of other factors going on at the time.
Title: Re: The House of the Dead: Overkill
Post by: Mop it up on February 17, 2010, 02:22:45 AM
I wouldn't mind seeing another House of the Dead game. My sister likes them, and it is always nice having another co-op game to play with her.