Final Fantasy IV is about a hero saving the world from pure evil, and he even has to save his true love along the way. Beyond that reductive outline, the game's plot is actually unusual, even by today's standards. Cecil, the protagonist, begins the game as an intimidating Dark Knight who is sent to murder innocent people and steal their valuable crystal. After the deed is done, he begins to question his loyalty to the king, due to the wickedness of these orders. Your first task as a player is to deliver a package that, unknown to Cecil, is a terrorist weapon designed to murder an entire village of summoners. Cecil has a mysterious past and, at the start of the game, he already has a serious girlfriend who is worried about his questionable actions and thoughts of treason. At a famous, pivotal moment in the story, Cecil undergoes a dramatic transformation and plays like a completely different character from that point forward. Throughout the game, characters will enter and leave your party at the story's whim. Some of them will turn against you; others will sacrifice themselves for your cause and never return. Clearly, this is serious material, and it's told through a new translation with a more consistent tone and some additional details that were lost in the Super NES version. There is also a small amount of voice acting of admirable quality, though some of the actors don't quite match the gravity of the plot.
A complex plot demands linearity of game progression, and there is no doubt that Final Fantasy IV is a linear game. It's like a roller coaster… a very slow roller coaster, and you're strapped in for the ride. Your party can include up to five characters at a time, but you have no choice as to the lineup, and every playable character has unique abilities. Although restrictive, this format keeps the gameplay fresh throughout a very long adventure. Your party changes every few hours of game time, so you have to develop new battle strategies on a regular basis. A new feature in the DS version allows you to collect Augments when some characters leave your party; these items let you teach the departed character's unique abilities to other characters. This feature is made more interesting by the fact that the DS version also includes a lot more unique abilities for each character. Some abilities, like Edward's songs, are much more useful now and continue to grow and flourish via Augments long after the original practitioner has retired from the party. There is even a customizable Auto-Battle feature in which you can assign specific skills or magic spells to be used automatically in battle, for when you are facing easier monsters that don't require your full attention. These and other gameplay tweaks will not only delight long-time fans of the game but also make it more accessible and streamlined for new players.
The presentation has been overhauled far more dramatically than the gameplay. An impressive engine by Matrix Software provides some of the best 3D graphics on DS. The visuals are not only easy on the eyes but also allow some of the more dramatic scenes in the game to be played out with full cinematography. Being so familiar with the original graphics, I enjoyed seeing the new 3D models for all the characters and locations, and most of them look great while staying faithful to the original designs. The enemies look especially detailed in combat. Matrix seems to have improved their technology since working on the DS remake of Final Fantasy III, as both screens are now used throughout the game. The touch screen usually displays your party's status or a map of the current location, both being very useful information. The classic soundtrack has been re-recorded with higher quality instruments, but the compositions themselves are untouched, so every song will be immediately recognizable to veteran players.
Final Fantasy IV is one of those classic games that nearly everyone should play at some point. It was an unparalleled experience in the early 90s and holds up remarkably well today. I might not recommend this version to owners of the Game Boy Advance remake simply because they were released so close together and, other than the presentation, are largely the same game. However, if you have never played Final Fantasy IV or haven't touched it since it was called Final Fantasy II for Super Nintendo, this is the definitive version and is absolutely worth experiencing all over again. After a string of shameless ports and meager remakes, Square Enix has finally done it the right way. I might even call them bold for taking one of my favorite games of all time and making it significantly better, including some fairly major gameplay additions. This is quite simply the best version of one of the best games of the 16-bit era or any other.
Pros:
Lastability: 10.0
Playing through the entire game will take at least 30-40 hours, even if you've beaten the original version before. Far from being tedious, it's a constantly evolving adventure thanks to the rotating character lineup and the steady flow of new abilities. The DS remake adds a "New Game +" mode that lets you start a new file but carry over certain items and abilities that you had upon beating the game. There are quite a few side-quests with interesting rewards, as well. You can even train a new summon monster and battle it over a local wireless connection.
Final: 9.5
Final Fantasy IV is Square Enix's best remake yet, as they managed to improve a game that was already legendary. After seeing this kind of effort, I can only hope the same treatment will be applied to FFV and especially FFVI.
The main reason you don't hear much about V is that it wasn't released outside of Japan until the PS1 collection so it doesn't have anywhere near as many rabid fans with fond memories of it as IV and VI which both got released in America on the SNES.
I would think that DS could do FF7 if they compressed the videos a bit.Wouldn't the Videos be half quality to begin with? Coupled w/ more modern compression techniques and 3D modeling tech this could be pretty doable. Though I see the PSP getting this or an Advent Child style remake on the PS3 using FF13's engine.
I would think that DS could do FF7 if they compressed the videos a bit.Wouldn't the Videos be half quality to begin with? Coupled w/ more modern compression techniques and 3D modeling tech this could be pretty doable. Though I see the PSP getting this or an Advent Child style remake on the PS3 using FF13's engine.
I think FF7 could be ported to DS, videos and all. The problem is that it uses pre-rendered backgrounds that might not be legible on the smaller DS screens. If they had to re-render all those backgrounds, it might be easier to just put the the whole game into a 3D engine. It would definitely be interesting to see that.
Man..I can't beat the damn Mom Bomb that explodes after like seven tries...
What is wrong with me?
I think FF7 could be ported to DS, videos and all. The problem is that it uses pre-rendered backgrounds that might not be legible on the smaller DS screens. If they had to re-render all those backgrounds, it might be easier to just put the the whole game into a 3D engine. It would definitely be interesting to see that.
Well gang, I finally beat this game over the long weekend. (Yes, it was a long weekend here.) It was my first Final Fantasy, and I was not disappointed. As Jonny mentions in his review, the whole package is so smooth that I couldn't tell what was new, and what was in the original / an earlier remake. The story and storytelling devices are certainly more interesting than in most RPGs.
This game can get pretty damn brutal in terms of the strategy and timing required...although I certainly beat a few bosses with good-old-fashioned elbow grease, and not tips I later read in FAQs. Slow, toad, and a few other spells are easy to overlook, but near the end of the game I discovered they can really come in handy.
Internet at home is still a ways off, but I hope to finally buy a TV this weekend after I get my paycheck. Now if only I can find a D-terminal cable for my Wii....
So it doesn't prevent you from running if your characters are too slow?