Players looking forward to Mega Man 9 can expect a fully classic experience in this brand new game due to some self-imposed restrictions in the development of the game. The title, like the classic NES titles, won't include more than three enemies on the screen at once, and when the screen is full of enemy sprites and projectiles the classic screen flickering and slowdown will kick in if you have enable the option.
The interview also revealed that the game has been redone visually at least once because the presentation was simply too complex for what the NES/Famicom could have done. According to Takeshita, developing the music was also a challenge because the restriction to 8-bit was not done by any sort of hardware: it was entirely self-imposed. Though the game is entirely 8-bit in presentation, it isn't being made as an NES ROM and would not be transferrable to a cartridge that would run on any sort of Famicom or NES hardware.
Finally, Takeshita mentioned that with Mega Man 9 they are making it as if it is "the new Mega Man 3, because we wanted to surpass what we did in Mega Man 2." After putting out Mega Man 9 Capcom will be evaluating fan reaction to "give [them] an idea of where to go from here."
Ever Wii developer out there deserves a raise. They include slowdown and flicker without the need for options.
Little details like this show that these guys really care about they're working on. You can tell they really like Mega Man and want to do the series justice. I like that a lot.
How many people are honestly going to use this slowdown stuff? Probably not much but they're still putting it in. They're going that extra mile just for a small group of hardcore nuts.
I always thought poorly optimized game engines on NES were stellar. Heck they are even going the extra mile to limit the amount of characters on screen. Capcom is SOOOO hardcore now. They gimped the graphics just for us. In fact Dead Rising for Wii is the tip of this hardcore love, they cut down the enemy count as well, and it is all for the gamer. Let's worship them now.
they are making it as if it is "the new Mega Man 3, because we wanted to surpass what we did in Mega Man 2."
I'm sorry, but I will refuse to buy this title unless they recreate the experience of blowing in the cartridge to try to get the game to workThat's will be the DS version and the first use of WiiSpeak in a WiiWare game... ;)
Um...I appreciate the detail, but who would want to play a buggy game?
If Megaman 9 was a normal, standard release game people would crap on it for allowing slowdown in this day and age of high end gaming.
That's retarded. Why redesign the presentation to make it look dumbeddown? We don't need "new" 2D games that look like old crap, we need new 2D games that make use of nice, big, crisp sprites and fully animated backgrounds!Kinda like Wario Land? I agree :)
That's retarded. Why redesign the presentation to make it look dumbeddown? We don't need "new" 2D games that look like old crap, we need new 2D games that make use of nice, big, crisp sprites and fully animated backgrounds!
I'm sorry, but I will refuse to buy this title unless they recreate the experience of blowing in the cartridge to try to get the game to work
So years from now are they going to make a Shadow of the Collosus 2 with optional slowdown and an Xbox 360 2 with and optional red ring of death?
Maybe I am just not into old NES games enough but why be excited about including defects from the previous console as an option?
I'm just waiting for Capcom to announce that "Due to popular demand we are integrating slowdown and flicker permanently into the game just for the fans"