We've been recording podcasts daily as planned, but some uploading problems kept our "Day Two" episode from going up until now. To avoid any confusion from uploading two separate episodes at once, we decided to merge that episode and today's into a single file, so you'll get two days' worth of discussion in one big chunk. It's about two total hours of Nintendo E3 analysis!
The first half is all about Nintendo's press conference. We talk about what was there, and we talk even more about what wasn't there. Like many of you, we were unhappy about Nintendo's presentation, but hopefully you'll appreciate the humor in our disillusionment. If not, you'll surely laugh at our hysteria induced by a very long day at the show and recording well past midnight.
The second half, recorded just under 24 hours later, adds Michael "TYP" Cole to the lineup and includes our hands-on impressions of almost every first-party Nintendo game at this year's E3. We also briefly touch on the Pikmin "announcement" from Miyamoto and other highlights from the Nintendo developer roundtable, which concluded shortly before we began recording the show.
Please check back tomorrow for our wrap-up episode, featuring extensive impressions of third-party Wii and DS titles! (We've played a ton of stuff, and some of it is much more interesting than what Nintendo itself is offering this year.)
Credits:
This podcast was edited by Steven Rodriguez.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!
Sorry Jonny, the instruction manual for the Balance Board states very clearly that you can only have one Balance Board connected to the Wii at a time. It is not the same as an extra Wii Remote.
Have you seen pictures of Kairon? He's very tiny.
RE: Sword Play is tiring
Do Kairon and TYP have zero upper body strength? I haven't heard anyone complain so much about sore arms since before the Wii was even released. Seriously guys--do some push-ups or something.
And I've been carrying a tripod all week! T_T
Yes, it's true that Electroplankton allows for significantly more creativity than Wii music, but the end result is really the same... an experience where you do press buttons (or spin things, or tap things) and it makes some sound, and there's no way to fail.
So you wouldn't pay $50 for Wario Land Shake It, but you'd happily pay $50 for Boom Blox?!
Resistance 2 is the same genre as Resistance, yeah, but there's enough new features in there to make it not a total rehash. Same thing with Halo 3. Whether you love or hate those games is another issue, but they offer tons of new things to do, new ways to play and interact with the game.
When was the last time that Zelda really had anything new, beyond a different control scheme? Maybe the sailing in Wind Waker, but that's just a substitute for walking around the game world. Most of it is a total Ocarina of Time rehash. Majora's Mask is the only one that really mixed it up a little bit, but not in a way that I liked. I feel like I can play Zelda games in my sleep, for the most part.
I find I'm saying this about Nintendo a lot lately: SURPRISE ME. Nothing they do surprises me.
Resistance 2 is the same genre as Resistance, yeah, but there's enough new features in there to make it not a total rehash. Same thing with Halo 3. Whether you love or hate those games is another issue, but they offer tons of new things to do, new ways to play and interact with the game.
That's my beef with Zelda. It's a good formula alright, but I feel like it's the same formula every time. I feel that it rigidly adheres to convention, if that makes any sense. I'd love to see them do something crazy, like have you fight a boss that's five screens tall, and is so big that you have to climb up it to get to its head.
How is that any crazier than, say, the underwater boss where you have to hookshot onto its back and stab it, or the giant skeleton where you spinner up the walls, or the bird thing where you swing around on peahats hanging in the air?
There is a big difference between Resistance and Zelda in that Zelda has yet to be matched. Resistance is basically playing catch up to a genre that has far surpassed it in both innovation and basic mechanics on the PC platform. Same with Halo, they are dummied down FPS games for console gamers .
But I am derailing this thread, I keep on forgetting Lindy is a Sony robot now. A nice Sony robot though. ;)
Zelda needs to bring back magic and MM-deep NPC character interaction to return to its former glory