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Gaming Forums => Nintendo Gaming => Topic started by: BeautifulShy on July 15, 2008, 04:07:42 PM

Title: Kirby Super Star Ultra
Post by: BeautifulShy on July 15, 2008, 04:07:42 PM
 Fact sheet and screens (http://Http://gonintendo.com/?p=49548)
Title: Re: Kirby Super Star Ultra
Post by: BeautifulShy on August 05, 2008, 02:04:29 PM
Ign Preview (http://Http://ds.ign.com/articles/896/896388p1.html)
Title: Re: Kirby Super Star Ultra
Post by: BeautifulShy on September 19, 2008, 12:09:42 AM
Offical website (http://kirbykirbykirby.com)
Title: Re: Kirby Super Star Ultra
Post by: NWR_Lindy on September 19, 2008, 02:58:51 PM
Look for the NWR review coming soon.
Title: Re: Kirby Super Star Ultra
Post by: Infernal Monkey on September 20, 2008, 08:28:49 AM
This thread's pretty funny.  :D
Title: Re: Kirby Super Star Ultra
Post by: Jonnyboy117 on September 23, 2008, 02:18:31 AM
I want this pretty bad.  May wait to read our review to make sure it's not borked and is worth the money.  Plus I'm too busy with DQIV right now to play another DS game, but that will only last so long.
Title: Re: Kirby Super Star Ultra
Post by: NWR_Lindy on September 23, 2008, 12:28:07 PM
Jonny, you're a game-playing beast lately.  Eating massive games ALIVE, I tell you.
Title: Re: Kirby Super Star Ultra
Post by: Jonnyboy117 on September 23, 2008, 01:01:38 PM
Yeah and I'm completely overwhelmed with them.  I should just go ahead and send back DMC4 because I'm never going to finish it at this rate.  I play it for an hour every other day.
Title: Re: Kirby Super Star Ultra
Post by: NWR_Lindy on September 23, 2008, 01:15:58 PM
Welcome to Lindyville.
Title: Re: Kirby Super Star Ultra
Post by: Nick DiMola on September 23, 2008, 02:53:06 PM
Welcome to Lindyville.

LOL. Yeah, Nickville isn't much different.
Title: Re: Kirby Super Star Ultra
Post by: nickmitch on September 24, 2008, 12:29:44 AM
I can't wait to get this game.  I'll be picking it Friday, since it's the only free time I'll get. :(
Title: Re: Kirby Super Star Ultra
Post by: NWR_Lindy on September 24, 2008, 02:40:23 AM
Let us know what you think of it, nickmitch.  I'm curious.
Title: Re: Kirby Super Star Ultra
Post by: UncleBob on September 24, 2008, 10:12:30 AM
Don't you want to know what I think about it?  I got it Monday... ;)
Title: Re: Kirby Super Star Ultra
Post by: Khushrenada on September 24, 2008, 12:33:44 PM
I want to know what TYP thought of it. He knows Kirby and Wario. I trust his opinions.
Title: Re: Kirby Super Star Ultra
Post by: Luigi Dude on September 24, 2008, 01:41:04 PM
I just want to know if the extra content added makes the game worth it.  Kirby Super Star is the type of game that didn't need to be remade because it was already timeless in it's original format.

Unless the new content really adds to the experience, then I still see no reason to buy this.  That's what I really want to know.
Title: Re: Kirby Super Star Ultra
Post by: vudu on September 24, 2008, 02:24:48 PM
I hate this game because it means I won't see the SNES version appear on WiiWare for quite some time (if ever).

Oh crap i edited vudu's post instead of quoting it! my bad! -Pale
Title: Re: Kirby Super Star Ultra
Post by: Pale on September 24, 2008, 04:15:42 PM
I hate this game because it means I won't see the SNES version appear on WiiWare for quite some time (if ever).

I agree.  It's a totally disgusting release unless they put a VC version out as well.  If this is an alternative to one of the main selling points (at least to traditional Nintendo fans) of the Wii, then that is just sad.
Title: Re: Kirby Super Star Ultra
Post by: that Baby guy on September 24, 2008, 05:06:32 PM
You do know they added in a couple new story modes.  It's not just new mini-games.  You know that, right?
Title: Re: Kirby Super Star Ultra
Post by: vudu on September 24, 2008, 05:19:11 PM
I don't care.  I want the original.  You know that, right?
Title: Re: Kirby Super Star Ultra
Post by: LuigiHann on September 26, 2008, 01:25:13 AM
I wouldn't be surprised if it comes out on VC eventually. If there's one thing Nintendo likes more than selling you a game you already own, it's selling you a game you already own AGAIN. They are likely to wait a while for the DS version to sell first.
Title: Re: Kirby Super Star Ultra
Post by: nickmitch on September 27, 2008, 02:47:12 PM
Let us know what you think of it, nickmitch.  I'm curious.

Argh! I was gonna get it, but the weather turned to **** on me, and I didn't want to go today, so I can do work.  Maybe I can make some time tomorrow.
Title: Re: Kirby Super Star Ultra
Post by: that Baby guy on September 29, 2008, 06:11:13 PM
Alright, I've picked it up and beaten everything but the last option.  I must say, I'm a bit disappointed:

The original story modes are intact, but there's a control issue, to begin with:  Compared to the SNES controller, the face buttions functions have all been shifted 90 degrees counter-clockwise.  B is not jump, it's use ability, so if you're familiar with Kirby's Super Star on the SNES, be prepared to face a shift, because there's no controller config, strange, since I believe the original did have it.

The new story modes are a big disappointment, and are in essence, a rehashing of what we've already seen:
Revenge of the King is the first.  It's a re-remake of Kirby's Dream Land.  Yes, Spring Breeze is the remake, and this is supposed to be a sequel.  The stages are the same, but have had their pallets swapped, and the enemies all have been redesigned.  The difference here are really the bosses, they've all received an upgraded, and the mini-bosses have changed, too.  Before fighting the new Dedede, you go through his lair and fight several minibosses, too, but that's about it for the changes.

After that, there's Meta Knightmare Ultra.  You play as MetaKnight, on a twist of the original Kirby's Super Star.  Meta Knight has an altered version of the sword ability, he has the standard combo, but he can smash downward in the air, has an upward slash, and he flies differently.  His sword can pound stakes and can light fuses, and there may be a few minor differences I neglected to mention.  Meta Knight can not absorb enemy abilities, and in exchange, a point system has been added:  Enemies can be worth one, two, three, five, or ten points depending on their strength, and you can store up to fifty points.  You can spend two points to create a sword-type helper, eight points to gain a temporary speed increase, ten points to completely heal yourself and the helper, if one exists at the time, and thirty points to do a full-screen enemy killing, heavily-damaging attack.  MetaKnight plays great, there's only one problem:  His stages are all of the story modes of Kirby's Super Star:
Level 1 is all of Spring Breeze.
Level 2 is all of DynaBlade.
Level 3 is The Great Cave Offensive, only the treasures have been removed, as well as any pathway that does not progress Meta Knight in a linear fashion. You essentially skip the third section of GCO, as well as part of the second and fourth.
Level 4 is Revenge of the MetaKnight, minus the last stage.
Level 5 is Milky Way Wishes, up until the point you enter Nova.
The game ends with a new boss.  Something like the Galactic Knight or something.  He's a completely new boss, and coincidentally, the only new thing other than Meta Knight this mode presents.

After that, there's Helper to Hero, a 13 boss twist on the arena, where you choose one of the helpers at the beginning, and fight 13 bosses, including a new version of Wham Bam Rock, Wham Bam Jewel. 

Once you complete all this, you unlock "The True Arena."  I haven't completed this one, but apparently, you fight 10 bosses, most likely the upgraded ones from Spring Breeze, Wham Bam Jewel, the Galactic Knight, Meta Knight, DynaBlade, the whale boss, and Marx.


There's three new mini-games, all use the touch screen, and that's it, really.  Most powers are virtually the same, but not perfectly the same, for example, Cut's blades can't be thrown upward or downward any more, and the yo-yo's running attack gives a good speed boost.  There are slight differences, but nothing truly worth noting.  Everything has a new sprite or has been redesigned, so that way it looks alright on the DS screen, I suppose, but there's been no real difference in stage design, not any that I've picked up, they've just been redrawn.  There is a cutscene viewer added, and sound test can be unlocked, like before.

All-in-all, my excitement for this game based on having loved the SNES iteration has been unfounded.  The bonuses are slim, in my opinion, and I was wrong to have wanted this to the original being launched on the VC, again, in my opinion.

If you haven't played the original, though, go for this.  I'm underwhelmed merely because I've been-there, done-that, not because it isn't a great game.  It's not a remake worth investing in for the new things, they aren't substantial, but the old that's always been there is just as tasty as it was in '96, or whenever the game was made.  For a game, I give it about an 8/10 on a scale that would give a five to an average game, not the typical 7 you see from other sites, the game is better than at least 80% of what's out there.  As a remake, I give it a 5/10, because when I heard about new game modes, I expected this game to be a psuedo-sequel, not what it was.  The game is the average remake, so if you own the original, you'd be just about as happy to stick with it.
Title: Re: Kirby Super Star Ultra
Post by: UncleBob on September 30, 2008, 02:18:55 AM
I kinda agree, kinda disagree.

Revenge of the King wasn't bad, persay.  All of the enemies were made tougher, not just pallet swapped.

Metaknightmare Ultra was pretty frickin' awesome.  It really left me wanting more though.

Helper-to-hero is almost worth the purchase alone, if you enjoyed the first game.

The three arena modes are quite fun to play though multi-player (although, I suppose, you could have basically done this on the SNES...).  I do wish they gave you some kind of Multi-player vs. mode though.  Picture this: You start out by picking three "helpers" with three different abilities that will come out in the order you pick them.  Then, you go into the arena and fight.  As one helper dies, your next one comes out until one player loses all three helpers.  Why wasn't a mode like this in there? :(

The mini-games... meh.  Gourmet Race is a fun little time waster in multi-player.


Basically, IMHO, if you haven't played the original, GET THIS GAME.  There's no *major* changes that make this game not worth getting over the original version.  Yeah, the buttons are different, but it's been so long since I've dug out the original, it didn't take me long to pick up on the new buttons.  Also, the Arena mode was made a bit easier...

If you've played the original... I don't know.  It's a solid game and I, personally, have no regrets about picking it up, but I guess it just depends on what type of gamer you are.  It isn't the same as, say, buying the original Zelda from the VC when you already own the NES cart, the GBA re-release and the GCN Collection disc.  If you enjoyed the SNES game (and who didn't?!?), you probably won't regret this purchase.  It's really hard to tell if the "remake" part of it is worth it since the game itself is such a solid piece of art.
Title: Re: Kirby Super Star Ultra
Post by: that Baby guy on October 01, 2008, 04:03:38 PM
The game, itself, is the best Kirby game since it came out in '96, and to be honest, the two hold the #1 and #2 spot for Kirby, showing the most of the idea of copying abilities and platforming I've seen in any Kirby game.  My only qualm is that I had seen several extra game modes added as a part of the remake, and they were disappointing.  I wanted a lot more from them.  That, and the control issue is why, as a remake, it was only average.  As I said, as a video game, it's better than at least absolutely 80% of what's out there, and I'd say I'm being conservative.
Title: Re: Kirby Super Star Ultra
Post by: nickmitch on October 01, 2008, 11:52:45 PM
I just got it and played through Spring Breeze.  The graphics are updated and look fantastic.  The bright colors show you what a Kirby game is supposed to look like.  The new mini-games play like a cross between what you'd expect from Kirby and Mario Party.  It's a good thing.
Title: Re: Kirby Super Star Ultra
Post by: Suemealso on October 29, 2008, 03:18:34 AM
I played the game, I felt it was lacking more content honestly.
Title: Re: Kirby Super Star Ultra
Post by: nickmitch on October 30, 2008, 01:09:48 PM
I kinda feel the same way, but I felt that back on the SNES.  For me, it's not that the content was lacking in anyway, it was just so good that I wanted more of it.  There are a lot of great gameplay mechanics in the game that could have made some of the more recent kirby games a lot better.

Also, using the touch screen to switch abilities is sweet.