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Gaming Forums => General Gaming => Topic started by: Stogi on July 14, 2008, 09:15:05 PM

Title: Mirror's Edge
Post by: Stogi on July 14, 2008, 09:15:05 PM
The coolest game at E3 thus far?

http://gamevideos.com/video/id/19934 (http://gamevideos.com/video/id/19934)
http://xbox360.ign.com/articles/887/887738p1.html (http://xbox360.ign.com/articles/887/887738p1.html)
Title: Re: Mirror's Edge
Post by: NinGurl69 *huggles on July 14, 2008, 11:46:32 PM
Cooler than RE5
Title: Re: Mirror's Edge
Post by: Stogi on July 14, 2008, 11:57:47 PM
True. It's hard to get excited over a horror game that looks neither scary nor fun.
Title: Re: Mirror's Edge
Post by: Bill Aurion on July 15, 2008, 12:05:42 AM
One of the few nextgen games that actually utilizes the technology in an innovative way...I'm interested... =)
Title: Re: Mirror's Edge
Post by: mantidor on July 15, 2008, 12:37:48 AM
I'm also very interested, it looks great and the gameplay is finally refreshing and inviting.
Title: Re: Mirror's Edge
Post by: Kairon on July 15, 2008, 12:42:14 AM
I'm loving the fact that you can play the game without ever firing a shot. God, I'm envious of whoever thought up the idea.
Title: Re: Mirror's Edge
Post by: Stogi on July 15, 2008, 01:02:32 AM
I'm loving the fact that you can play the game without ever firing a shot. God, I'm envious of whoever thought up the idea.

That's one of my problems with the game. It shouldn't have guns at all.

There is no need for this game to be "mature."
Title: Re: Mirror's Edge
Post by: GoldenPhoenix on July 15, 2008, 01:10:19 AM
I'm loving the fact that you can play the game without ever firing a shot. God, I'm envious of whoever thought up the idea.

Well it doesn't compare to an idea for American Gladiators, I heard about someone throwing that idea out. ;)
Title: Re: Mirror's Edge
Post by: Kairon on July 15, 2008, 01:40:58 AM
I'm loving the fact that you can play the game without ever firing a shot. God, I'm envious of whoever thought up the idea.

That's one of my problems with the game. It shouldn't have guns at all.

There is no need for this game to be "mature."

Actually, I totally agree with you. The second I saw the character pick up a gun that an enemy had dropped, I groaned audibly. At least she dropped it the next instant since she needed to scale a wall.
Title: Re: Mirror's Edge
Post by: NinGurl69 *huggles on July 15, 2008, 01:49:50 AM
One of the few nextgen games that actually utilizes the technology in an innovative way...I'm interested... =)

Not really, this sort of thing could've been in a PS2 Spiderman game, minus detailed graphics.
Title: Re: Mirror's Edge
Post by: ShyGuy on July 15, 2008, 02:04:49 AM
I'm always intrigued by a game doing something from a first person perspective other than shooting people.
Title: Re: Mirror's Edge
Post by: Kairon on July 15, 2008, 02:43:12 AM
I'm always intrigued by a game doing something from a first person perspective other than shooting people.

Maybe Miyamoto will be intrigued as well?
Title: Re: Mirror's Edge
Post by: Stogi on July 15, 2008, 02:53:40 AM
Psshhhh....

I guess you forgot, but if Miyamoto hasn't thought of it, NO ONE HAS.

Yes I am joking, but I'm also being a bit serious. Miyamoto said he wanted to reinvent the Zelda franchise (oh god not this again)........
Title: Re: Mirror's Edge
Post by: SixthAngel on July 15, 2008, 08:49:53 AM
This looks great except for any sort of combat that takes place.  I thought this was going to be a different type of first person but now I don't know.  I cringed when she picked up the gun.  I hope the full game is almost entirely escaping from enemies with as little combat a possible.  Their are so many creative ways to escape enemies while dodging gunfire, combat is unnecessary.

I don't like that there is the "option" to not use a gun.  I get the feeling that many parts will be designed to use a gun but giving you the option not to, making it a pain in the ass and taking the fun away compared to if it was designed to not use a gun.  I just hope that the core game is all about running and escaping and it doesn't eventually devolve into taking out rooms full of enemies with guns/disarming to proceed.
Title: Re: Mirror's Edge
Post by: matt oz on July 15, 2008, 09:02:24 AM
Both Prince of Persia and Assassin's Creed have effectively done free running in a game, and everything I've seen of Mirror's Edge so far seems to be the same, just in first person.  And with "optional" gun combat, this just sounds like a mess.  I was really intrigued by this at first, but now I'll have to wait until it's finished to see if it's worth it, because they've completely lost me.
Title: Re: Mirror's Edge
Post by: Dirk Temporo on July 15, 2008, 10:10:06 PM
Sure is a lot of crying about guns up in here.
Title: Re: Mirror's Edge
Post by: Kairon on July 19, 2008, 03:51:32 AM
SWORDS > GUNS.
Title: Re: Mirror's Edge
Post by: Caliban on July 19, 2008, 09:24:08 AM
Not necessarily, Kairon.

Mirror's Edge will hopefully, in my opinion, receive the game of the show award. It is one of the few titles that were shown at E3 that I am most excited to play whenever it is released, hopefuuly not in 2009 because that is quite far off.
Title: Re: Mirror's Edge
Post by: NinGurl69 *huggles on July 19, 2008, 05:13:16 PM
I can't shake the feeling that thanks to its high-production presentation, it's a game that *platforms for you*.
Title: Re: Mirror's Edge
Post by: Caliban on July 19, 2008, 09:06:50 PM
@M.D.: If you don't have momentum you will leap down to your death. The game does not platform for you.
Title: Re: Mirror's Edge
Post by: Kairon on July 20, 2008, 10:24:05 AM
SWORDS > GUNS.

Shortly after I made this post, the news broke that the next Sonic game would have a swords.

*face in hands*
Title: Re: Mirror's Edge
Post by: Caliban on October 31, 2008, 06:19:49 PM
I played the demo. I had fun. Want game even more.
Title: Re: Mirror's Edge
Post by: KDR_11k on October 31, 2008, 06:27:43 PM
Yes I am joking, but I'm also being a bit serious. Miyamoto said he wanted to reinvent the Zelda franchise (oh god not this again)........

Well, Aonuma was pretty much just taking OOT and adding more epic and story to it to the point where players got bored before they finally managed to leave the starting village.

Meh, late post, whatever.
Title: Re: Mirror's Edge
Post by: Schadenfreude on October 31, 2008, 06:35:46 PM
The demo was fun, but I'm not sold on this game yet. I'm worried it might either be too short or get old quick.
Title: Re: Mirror's Edge
Post by: matt oz on November 01, 2008, 11:35:59 AM
The demo was fun, but I'm not sold on this game yet. I'm worried it might either be too short or get old quick.

I feel the same way.  The demo was pretty fun, though a bit short.  The time trials seem like they'll be an interesting feature, because some of the jumps require a lot of precision (like where you have to jump onto a pipe on the side of a building).  Overall though, I can't see myself playing this over and over when the developers have said that combat mostly consists of disarming enemies.  It doesn't seem deep enough.  Oh, and all the jaggies certainly didn't help any.
Title: Re: Mirror's Edge
Post by: GoldenPhoenix on November 01, 2008, 06:01:14 PM
I love this game from the demo, it is so unique and fresh from the basic "Shoot lots of things" FPS. It is a unique game and may be one of my favorites this year.
Title: Re: Mirror's Edge
Post by: NWR_insanolord on November 03, 2008, 03:10:38 PM
I just played the demo, I enjoyed it. I had a couple problems with it, problems that I should have expected from a first-person platformer but things I can probably get used to.
Title: Re: Mirror's Edge
Post by: Dirk Temporo on November 05, 2008, 07:28:51 PM
Demo was awesome.
Title: Re: Mirror's Edge
Post by: BranDonk Kong on November 05, 2008, 11:14:43 PM
I played some of the demo, and while fun, I can't imagine that it will be fun for the entire game, unless there's some killing. To me, it's Assassin's Creed without a sword, and in first person view...though admittedly with much simpler controls.
Title: Re: Mirror's Edge
Post by: GoldenPhoenix on November 06, 2008, 01:12:44 AM
Games suck that don't have killing.
Title: Re: Mirror's Edge
Post by: NWR_Lindy on November 06, 2008, 01:42:03 AM
Games suck that don't have killing.

Finally, GP says something I agree with.
Title: Re: Mirror's Edge
Post by: GoldenPhoenix on November 06, 2008, 02:24:14 AM
Games suck that don't have killing.

Finally, GP says something I agree with.

I'll do it one further! Who needs unique games when we can kill alien swarms over and over again!
Title: Re: Mirror's Edge
Post by: KDR_11k on November 06, 2008, 02:53:59 AM
Who needs any other games when we have EDF2?
Title: Re: Mirror's Edge
Post by: Flames_of_chaos on November 06, 2008, 02:05:03 PM
Games suck that don't have killing.

Finally, GP says something I agree with.

I'll do it one further! Who needs unique games when we can kill alien swarms over and over again!

Shhh Activision is listening.
Title: Re: Mirror's Edge
Post by: BranDonk Kong on November 06, 2008, 02:41:44 PM
I don't think every game needs killing, but this one does. Hopefully there will be something to quench my bloodthirst, if not, then I'm passing.
Title: Re: Mirror's Edge
Post by: NinGurl69 *huggles on November 06, 2008, 03:31:24 PM
Well as of now it's successfully killing INTEREST.
Title: Re: Mirror's Edge
Post by: Stogi on November 08, 2008, 04:43:50 PM
I don't think every game needs killing, but this one does. Hopefully there will be something to quench my bloodthirst, if not, then I'm passing.

This is the dumbest thing I've ever read.

If you've played the demo, you would know that the most fun parts weren't the disarming or shooting of the cops but the heightened sense of adrenaline running from said cops. Jumping, tucking, sliding, and running has never been so engaging. One could argue that PoP did this before, and it's true, but I can't help but praise the use of the FP perspective.

Your complaint is that this game is unique, but that's exactly the reason why you should support it.

EDIT: As for the longevity, it's easy to imagine how crazy it could become.
Title: Re: Mirror's Edge
Post by: DAaaMan64 on November 08, 2008, 05:36:37 PM
One thing I wanna say. This is my biggest complaint with the Virtual Boy too.

Something that REALLY REALLY holds back the first person perspective is screen size. FP perspective won't be immersive enough until they take up more than 40% of your vision. They also need to round around the players face. (Pipe dream)

I think this applies so well to this game, because in a real world out of the corners of your eyes, you'd see your legs running like that, you'd see your arms pushing you that far, you'd see that cop on your right or left etc.

I know Mirror's Edge and others try to fix this by forcing the hands and legs into the screen, but it just doesn't help much.


/end
Title: Re: Mirror's Edge
Post by: Stogi on November 08, 2008, 05:46:44 PM
So your bitching about the FP genre in general?

Why?
Title: Re: Mirror's Edge
Post by: DAaaMan64 on November 08, 2008, 05:54:08 PM
So your bitching about the FP genre in general?

Why?

Bitching? No. Just suggesting. I quite love FPSes.

But since immersion would be one of the most important factors of Mirror's Edge, I thought now would be an okay time to bring this up.

What do you mean by "Why?", I must ask, why not?
Title: Re: Mirror's Edge
Post by: Stogi on November 08, 2008, 06:29:12 PM
Why, as in, why now?
Title: Re: Mirror's Edge
Post by: DAaaMan64 on November 08, 2008, 07:06:34 PM
Oh okay. Well I think I explained that then.
Title: Re: Mirror's Edge
Post by: Schadenfreude on November 08, 2008, 08:28:45 PM
On the 1UP Show, they said the game is about 6 hours long. While it's not surprising, I hope the 6 hours is solid and the incentive to replay the levels is strong.
Title: Re: Mirror's Edge
Post by: KDR_11k on November 09, 2008, 03:14:20 AM
6 hours seems to be the standard length for hyped up FP"S" games, especially in the "HD generation".
Title: Re: Mirror's Edge
Post by: Schadenfreude on November 09, 2008, 07:26:06 AM
I'd say so too. Call of Duty 4 and Halo 3 were about 6 hours each, but I replayed the single player campaigns multiple times.
Title: Re: Mirror's Edge
Post by: NWR_Lindy on November 09, 2008, 05:38:26 PM
If it's a REALLY GOOD six hours, I could care less.  Many games these days are like rap albums that have 21 tracks when they should have 10...a whole bunch of filler garbage to give buyers the false sense that they're somehow getting value.  A game that has 20 levels with only 10 good ones is just annoying.
Title: Re: Mirror's Edge
Post by: Bill Aurion on November 09, 2008, 06:13:42 PM
Well the problem is that neither COD4 nor Halo 3 are a "good" 6 hours...There's still a bunch of crap mixed in, resulting in even less value received... =\

Hopefully this will break that trend...
Title: Re: Mirror's Edge
Post by: Flames_of_chaos on November 09, 2008, 06:25:53 PM
The definition of "value" in this generation is atrocious, sure there are games with plenty of value like RPGs, multiplayer games and some strategy games but there's a lot of bait and switch like DLC that's included in the disc already, paying for more maps, paying for a new difficulty level and waiting for a new feature to be patched in(in reguards to something that was promised at launch) and finally my favorite shipping broken games or PC gaming mentality where everything will be patched(like game breaking glitches,one specific mode not functioning right.)

With regards to the last one I'm sort of happy that Nintendo doesn't allow patches at all since it puts more pressure on the developers and publishers to release games without glitches.
Title: Re: Mirror's Edge
Post by: matt oz on November 09, 2008, 06:41:00 PM
On the 1UP Show, they said the game is about 6 hours long. While it's not surprising, I hope the 6 hours is solid and the incentive to replay the levels is strong.

I would think so.  I wasn't very excited about this game, but I've played through the demo level a couple of times because it was really fun.  I imagine more complex levels will have even more replay value, like finding the optimum route or some shortcuts to get a better time.  I just hope they fix the jaggies.
Title: Re: Mirror's Edge
Post by: Dirk Temporo on November 09, 2008, 08:27:42 PM
I don't think every game needs killing, but this one does. Hopefully there will be something to quench my bloodthirst, if not, then I'm passing.

I wish I could hate you to death.
Title: Re: Mirror's Edge
Post by: vudu on November 10, 2008, 02:06:59 PM
6 hours seems to be the standard length for hyped up FP"S" games, especially in the "HD generation".

But many of those games get their value proposition via online multiplayer.

I wish I could hate you to death.

I've just got to link everyone to this (http://www.penny-arcade.com/comic/2007/04/09/).
Title: Re: Mirror's Edge
Post by: GoldenPhoenix on November 10, 2008, 02:23:06 PM
If it's a REALLY GOOD six hours, I could care less.  Many games these days are like rap albums that have 21 tracks when they should have 10...a whole bunch of filler garbage to give buyers the false sense that they're somehow getting value.  A game that has 20 levels with only 10 good ones is just annoying.

Lindy is right (Oh noes I said it again), if this game is a solid, fast paced 6 hrs with great gameplay design I will not complain. It is like the Call of Duty series, traditionally their campaigns are only 5-8hrs and yet they are so jam packed they have lots of value.
Title: Re: Mirror's Edge
Post by: NWR_Lindy on November 10, 2008, 08:47:40 PM
Call of Duty 4 had a pretty good single-player in my opinion.  I didn't expect much, but it was actually well put-together for a game that's so focused on the multiplayer experience.  I was honestly expecting Unreal Tournament-level single player, which they only put in the games because they feel like they have to in order to justify their price tag.  And it also took me about 12 hours I think...6 hours is a huge exaggeration.

Halo 3's multiplayer was fine, but whatever.  I pretty much gritted my teeth through it because I find the characters and storyline of Halo completely unbearable.
Title: Re: Mirror's Edge
Post by: GoldenPhoenix on November 10, 2008, 09:21:59 PM
Quote
6 hours is a huge exaggeration.

You must have played a different game because ALL of the CoD games take about that long including CoD4 which I beat in one sitting almost.
Title: Re: Mirror's Edge
Post by: blackfootsteps on November 11, 2008, 02:05:19 AM
Quote
6 hours is a huge exaggeration.

You must have played a different game because ALL of the CoD games take about that long including CoD4 which I beat in one sitting almost.

On what difficulty can I ask? I have only played one level in CoD4 The helicopter evac from the fairgrounds but on veteran it took me ages. I'm still working on CoD2 on veteran.
Title: Re: Mirror's Edge
Post by: NWR_Lindy on November 11, 2008, 05:40:49 PM
Most of those games I play on Normal.  I'll go back and check exactly how long CoD4 took me, but it wasn't 6 hours, that's for sure.
Title: Re: Mirror's Edge
Post by: Smakian on November 11, 2008, 06:56:45 PM
My only disappointment so far is that the demo didn't have the hidden bags that it had when I played it at PAX. But I'm definitely excited to go in tomorrow, trade in my bastard copy of Fable 2, and pick this up along with my pre-order bag. Some of my favorite gaming moments are when I get in the groove, if you'll forgive the expression, and pull off some fancy maneuvers flawlessly. This whole game seems designed to channel that feeling. My one concern is that there will inevitably be portions where I'll fall and break the illusion of my own badassness. But we'll just pretend those didn't happen.
Title: Re: Mirror's Edge
Post by: Caliban on November 11, 2008, 07:01:20 PM
along with my pre-order bag.

Good luck with that. It's first come, first serve. That's what my local EB clerk (I think he's the manager) said, and it says on the EBGames site "while supplies last".

I got my runner's bag on Saturday.
Title: Re: Mirror's Edge
Post by: Smakian on November 11, 2008, 07:40:06 PM
The store here, when I reserved I was told that they wouldn't have the bags until the game comes out tomorrow. So hopefully there's one set aside for me as part of my preorder.
Title: Re: Mirror's Edge
Post by: GoldenPhoenix on November 11, 2008, 07:51:24 PM
I better get my yellow bag or I will be really sad.
Title: Re: Mirror's Edge
Post by: Stogi on November 12, 2008, 01:40:54 AM
The bags a nice bonus but it suuuuure is ugly.
Title: Re: Mirror's Edge
Post by: GoldenPhoenix on November 12, 2008, 02:01:24 AM
The bags a nice bonus but it suuuuure is ugly.

You are stoopid.
Title: Re: Mirror's Edge
Post by: Stogi on November 12, 2008, 02:29:20 AM
Don't hate ;)

I know they'll match your banana shoes perfectly, but some of us would rather, you know....not look like a cartoon character.
Title: Re: Mirror's Edge
Post by: Flames_of_chaos on November 12, 2008, 09:41:32 AM
The bags a nice bonus but it suuuuure is ugly.

You are stoopid.
I better get my yellow bag or I will be really sad.

From what I heard the bags are first come, first serve so if you can pick up your preorder as soon as you can.
Title: Re: Mirror's Edge
Post by: Ymeegod on November 19, 2008, 12:04:17 PM
Just finished the game and loved alot of it (great rental but not really a mustbuy since the replay is limited). 

Alot of questions go unanswered and there's alot of plot holes but the overall idea was great IMHO. 

It does feel a bit short and rushed towards the end and the overall production (the anime cutscenes for example) was poor--wish the developer/more like publisher didn't push the game out the door==a bit more polish and this would have been GREAT.

Oh well, hopefully a sequel will be in the works.

Title: Re: Mirror's Edge
Post by: Pale on January 23, 2009, 08:16:34 PM
Bumping this thread because it's starting to look like I can't finish the damn game...

http://forums.ea.com/mboards/thread.jspa?threadID=483899&tstart=0

So I get almost to the end and it freezes in the same spot every time?  Three times in a row?  What the hell.  This is the first time something like this has happened to me when playing a console game.
Title: Re: Mirror's Edge
Post by: NinGurl69 *huggles on January 23, 2009, 09:05:23 PM
Welcome to western gaming?
Title: Re: Mirror's Edge
Post by: KDR_11k on January 24, 2009, 04:40:25 AM
What the hell.  This is the first time something like this has happened to me when playing a console game.

EA: Challenge Everything
Title: Re: Mirror's Edge
Post by: Pale on January 24, 2009, 12:58:09 PM
Just finished it.  Neogaf users helped me figure out the freezing issue.  Had to erase the install data for the game and then let the game reinstall itself.

Game was quite fun, though it had some extremely frustrating parts. I wish it didn't make me so pukey.
Title: Re: Mirror's Edge
Post by: ShyGuy on February 03, 2009, 02:55:05 AM
Mirror Bump!

This game was next on my list downloaded 360 demos.

- The camera work in the game is very good. I want every FPS game to feel like this now.
- The artistic styling of the game is also impressive. It's nice to see a game have realistic graphics but still give a unique look and feel to the worl.
- The actual game play... not as great. Trial and error frantic timed button presses makes this feel like a fighting game where you can't see what's going on. I kept thinking throughout the game how much more I would enjoy the first person view and the stark white world if they let me stop and look around.

I hope the next Mirror's Edge is an adventure game.
Title: Re: Mirror's Edge
Post by: NovaQ on February 03, 2009, 07:54:06 AM
^

Hey, long-time reader of the site (since the early GC days) and less-of-a-long-time-but-still-a-while-now lurker (since the opening of the Smash Bros. Dojo for Brawl). This question just came to me after reading your post:

Do you think that, hypothetically, the jumping (namely wall jumping) mechanics of Mirror's Edge could be implemented into the Metroid Prime games? I never liked that wall jumping in that series was limited to a few special, clearly marked areas. It felt like Retro was just semi-unnaturally forcing a favorite ability from the older games into the newer ones. Wall jumping never felt nearly as organic as it did in the older titles.

That kind of jumping could, as Retro surely discovered in their developments, be tricky for the player. But what if the mechanics were set up a little differently than the regular jumping? To do a wall jump, you would have to approach the wall at a particular angle or range of angles, place yourself very close to the wall and, instead of jumping as soon as you hit the jump button, released the button to trigger the wall jump. As soon as you pressed and held the jump button while against a wall at the correct angle, your perspective would suddenly shift to the direction you'd jump toward upon releasing the button (kind of like what you manually have to do in Mirror's Edge with an additional button). Maybe while holding the button, you could adjust slightly where you'll jump with the Wiimote pointer. And, once you released, you jumped.

Having the wall jumping based off of button release rather than button press would give you a little extra delay-time to get your bearings, and it would allow you to "cancel" any accidental wall jumps (say, if you wanted to simply do a second jump near a wall, but accidentally got too close to the wall). Adding the mechanic would likely make the Prime games a little less accessible, but I think it would help bring back some of the most fun aspects of the 2D Metroids.

So, what does anyone think? Complete crap idea, or something that Retro will hopefully work on when they inevitably begin work on another 3D Metroid game?

(Maybe I should take this post to a Metroid thread...)
Title: Re: Mirror's Edge
Post by: ShyGuy on February 03, 2009, 11:39:33 AM
I suppose it would work, not something I think I would want though.

The jumping in Mirror's Edge and the Metroid Primes feels different. Mirror's Edge feels very organic and less like a video game jump button. Prime feels more mechanical (and easier), which makes sense because of the suit.
Title: Re: Mirror's Edge
Post by: NovaQ on February 03, 2009, 05:55:12 PM
You're right about the differences, as Mirror's Edge feels more about working your momentum and finding the best route at the same time. Implementing too much of that feel would probably take away from the exploration aspect of the Metroid games.

Still though, backtracking through areas in the 2D Metroid games with nimble jumps and maneuvers is something I missed somewhat in the Prime series. But maybe it's just something that will have to stay in the 2D games.
Title: Re: Mirror's Edge
Post by: Jonnyboy117 on February 13, 2009, 02:28:56 AM
I'm renting Mirror's Edge and have gotten to the second chapter so far.  This is easily one of the most frustrating games I have ever played.  I was really in love with the game until I actually played it.  The controls are a mess -- way too picky about the timing of button presses and facing exactly the right direction.  I had to replay one section at least twenty times, and that's quite early in the game!  (It's the part where you climb down into a storm drain.)
Title: Re: Mirror's Edge
Post by: Dasmos on February 13, 2009, 08:32:12 AM
I played this at a mate's house the other week. I loved the first level, I like the second level and hated the rest. They really dropped the ball on this one.
Title: Re: Mirror's Edge
Post by: Pale on February 13, 2009, 09:44:59 AM
There were some obscenely frustrating parts, but I thought overall it was still worth playing.
Title: Re: Mirror's Edge
Post by: mantidor on February 13, 2009, 10:03:44 AM
I got the game on steam and I loved it from beginning to end. Now the idea of implementing the walljump in Metroid a la mirror's edge is great.  I can't believe I didn't think about that. Still, I don't really hate the Metroid Prime method, the only problem was the game loved pointing out the obvious surfaces, you should really be able to use it in any facing surfaces that are somewhat flat.

Actually, I loved the power so much that I overused it a lot specially in boss battles, and against emperor ing it was pretty amazing, sometimes you collided with the emperor in the right angle which made samus bounce dramatically, almost touching the ceiling, it was pretty epic.
Title: Re: Mirror's Edge
Post by: NinGurl69 *huggles on February 13, 2009, 01:22:27 PM
"Actually, I loved the power so much that I overused it a lot specially in boss battles, and against emperor ing it was pretty amazing, sometimes you collided with the emperor in the right angle which made samus bounce dramatically, almost touching the ceiling, it was pretty epic."

I'm happy to hear someone understood its use.
Title: Re: Mirror's Edge
Post by: NovaQ on February 14, 2009, 08:48:35 AM
I got the game on steam and I loved it from beginning to end. Now the idea of implementing the walljump in Metroid a la mirror's edge is great.  I can't believe I didn't think about that. Still, I don't really hate the Metroid Prime method, the only problem was the game loved pointing out the obvious surfaces, you should really be able to use it in any facing surfaces that are somewhat flat.

That's one of the things that bugged me about it, too. How organic can a Metroid game be when it not only seriously limits where you may use a sweet ability, but makes it dead obvious where those few places are? Hopping around open spaces and murdering enemies with it is a start to implementing a satisfying level of freedom, but it could've gone so much further.

Quote
Actually, I loved the power so much that I overused it a lot specially in boss battles, and against emperor ing it was pretty amazing, sometimes you collided with the emperor in the right angle which made samus bounce dramatically, almost touching the ceiling, it was pretty epic.

Wow, I've got to try that.
Title: Re: Mirror's Edge
Post by: Jonnyboy117 on February 15, 2009, 11:57:19 PM
I used the Screw Attack in combat all the time in Echoes.  It's invaluable against Emperor Ing, as mantidor said.  Not only does it make you invincible while using it, but if you get lucky and make contact with the boss, he will take a TON of damage.

I also used Screw Attack often against the Rezbit enemies.
Title: Re: Mirror's Edge
Post by: Jonnyboy117 on February 21, 2009, 12:59:39 PM
Check out the official 2D Flash version of Mirror's Edge:

http://www.bornegames.com/mirrors-edge-beta/

I think it's more fun than the real thing...
Title: Re: Mirror's Edge
Post by: Kairon on February 21, 2009, 03:44:53 PM
Check out the official 2D Flash version of Mirror's Edge:

http://www.bornegames.com/mirrors-edge-beta/

I think it's more fun than the real thing...

Omg bring that game to WiiWare please.
Title: Re: Mirror's Edge
Post by: Stogi on February 23, 2009, 12:01:57 PM
That's actually really cool.