Mercury Meltdown Revolution - This trippy puzzle game hasn't even been marked down; it was $20 on launch day, so it's always been a great value. Reviewed very favorably by WindyMan, Mercury is similar to Super Monkey Ball without all the cuteness, and with a stronger emphasis on single-player action. The tilt controls work perfectly, and the physics are solid. The tricky part about Mercury is that your "ball" isn't solid, so it can drip over ledges, split into two on a sharp corner, etc. Despite the low price, there's nothing casual about Mercury. This is a very challenging and surprisingly complex game, full of strange contraptions that change how your dollop of liquid metal behaves. If you have been disappointed by other Wii games like Super Monkey Ball: Banana Blitz or Dewy's Adventure, I think you'll be much happier with Mercury.
Zack & Wiki - It's been discussed a lot on recent episodes of Radio Free Nintendo, but for those who haven't yet discovered our podcast, I'll write about this gem too. Zack & Wiki is a fantastic and beautiful adventure game in the classic PC "point-and-click" style, meaning that it's heavy on puzzle solving. GameStop and EB recently marked it down to $20 for new copies; I ordered mine from their website on a day when Wii games had free shipping. Although it's sad to see a wonderful game achieve "BOMBA" status, this is the perfect opportunity for fence-sitters like me to pick up this game and start loving it. It's also great to play with a friend or significant other!
Penny Arcade Adventures, Ep. 1 - Although it's not a Wii game (until Nintendo fixes the storage problem), Penny Arcade's RPG/adventure hybrid should run on most computers displaying this blog. It's the shortest game of the three, but at five hours long, I still think it's a fine value for $20. (I do think the subsequent episodes should be longer or cost less, though.) This is one of those games that caused me to lose track of time. The battles are based on Japanese RPGs like Final Fantasy and Chrono Trigger, and they are really fun. The PC-style adventure elements are very simple, mainly serving as a vehicle for the outrageous humor in the game. Be sure to click on every sign for Hayward's Ginger Ale!
Will the game (or the website I download the game at) tell me if my computer isn't up to speed?
Anyone who likes RPG's whatsoever had better not miss DQVIII. That game was phenomenal.
Zack & Wiki is a must. Whatever you do, don't use the hints. It's a serious gaming challenge that doesn't hold your hand
It's impossible to have a real RPG without at least a tiny bit of grinding here and there. If there is never any grinding, then that means you're always strong enough to beat the enemy, which means the game isn't really challenging you.
You might consider a turn based strategy game like advance wars a form of RPG without leveling.
The problem with leveling is that it does make difficulty balancing a serious pain (if not a downright impossibility). What's to stop the player from over leveling and making the game too easy?
Zack & Wiki is a must. Whatever you do, don't use the hints. It's a serious gaming challenge that doesn't hold your hand
Having just finished the game, I couldn't agree more. Solving the puzzles without hints proved to be one of the most satisfying game experiences I've had in a long while. I managed to get this on import for under $30 US (the Freeloader has paid for itself now by a wide margin), so $20 is a total steal. Even if you've never played adventure games before (which I hadn't), this merits very serious consideration for purchase.
Level grinding is what makes and epic RPG so epic, it prolongs the game and if you are really into the game you don't wanna rush to the end.How does running in a spot and repeatedly clobbering the most EXP giving monsters constitute "epic"?
Level grinding is what makes and epic RPG so epic, it prolongs the game and if you are really into the game you don't wanna rush to the end.How does running in a spot and repeatedly clobbering the most EXP giving monsters constitute "epic"?