In addition to the new available content, Square Enix also announced the release of future content:
- Various 100 Wii Point articles of clothing with names such as "The King’s Mischievous Clothes" and "Chime’s Startling Bikini"
- A new 100 Wii Point dungeon that, once completed, will give you the option to change your adventurers' names.
- A 200 Wii Point library that will teach your warriors new skills.
- A challenging 300 Wii Point dungeon dubbed the "Infinite Dungeon" which can be replayed endlessly.
For those keeping track, if you bought the game and all of the downloadable content that has been either been announced or released for it, It would cost 3900 Wii Points ($39).
This disgusts me.
If they intended on just selling a full game piecemeal they may as well have just released it on a disc and called it a day.
This disgusts me.
If they intended on just selling a full game piecemeal they may as well have just released it on a disc and called it a day.
I disagree. It lets me pick and choose what matters to me. It puts some of the choice in my hands.
Let's be frank, I don't want the bikini or mischievous clothes. Those sounds stupid. But I could be interested in a dungeon or new skills.
This disgusts me.
If they intended on just selling a full game piecemeal they may as well have just released it on a disc and called it a day.
I disagree. It lets me pick and choose what matters to me. It puts some of the choice in my hands.
Let's be frank, I don't want the bikini or mischievous clothes. Those sounds stupid. But I could be interested in a dungeon or new skills.
Fair enough, but I can see this just being the beginning of the DLC. By the time they are done, the gamers who want it all will get milked for more than $60 I'm sure and the amount of content they will have to show for it will more than likely be less than what would've been on the full retail release of the game. I don't know for a fact that this is true, but hell, it wouldn't surprise me in the least.
For those keeping track, if you bought the game and all of the downloadable content that has been either been announced or released for it, It would cost 3900 Wii Points ($39).
For those keeping track, if you bought the game and all of the downloadable content that has been either been announced or released for it, It would cost 3900 Wii Points ($39).
Better question, how many blocks of Wii Memory would it take up?
On the other hand, even though SE says that the game is complete without any DLC, looking at the idea behind "Infinite Dungeon" scares me. I assumed you could send search parties to dungeons whenever you wanted, but this leaves me with the impression there's an end point, where you can no longer do so without SE's DLC.
Yeah, I suppose you guys are right, but I still feel like we're getting a short-end of a stick here somehow, and that this game isn't going to work great without some of this content.
I think I may have to agree with you, thatguy, in regards to this particular game. DLC is great if they work like smaller scale expansion packs but to start charging for more content the DAY of launch comes across as a way to gouge money. In fact I'd be far more comfortable with it if it came out at least a month after the release.
This is another game that I would definitely buy if I had the blocks. Nintendo needs to know how much money they're losing out on because of the lack of a storage solution.
It's not a full game, itself, though. I could go get a PS2 and Dark Cloud for a more complete game with a somewhat similar theme.
The game itself, if I understand correctly, is a sim-type game along the lines of Sim City. I've played sim games before, most notably, Roller Coaster Tycoon. There's a lot to do, several scenarios, and a near-infinite number of ways to build a park. Essentially, I feel like the actual gameplay that this game consists of is about equal to one individual scenario of Roller Coaster Tycoon, only it's probably not in real-time, and there's less available options. However, this game is obviously prettier, I'll give it that. Roller Coaster Tycoon ran for $30 when it came out, IIRC, and it, as far as I can tell has several times the content available than what this game could have if you bought everything. Yes, you can factor in inflation and all that jazz, but we've learned that inflation and technology don't go hand-in-hand.
On top of that, the character, building, and world models have probably already been developed, at least to some extent, for the Wii FF:CC that's on the way (supposedly, since we haven't heard about it in about a year). My point is, this game was likely very cheap for SE to make. The gameplay, as far as I've read, seems to be very immature and devoid of any decent level of interaction. The biggest issue for me, is that I don't feel that what SE is offering for a $39 whole package is even worth the "trial" $15. If SE would say that the game is an investment, and that what happens here can benefit other games, maybe I'd go for it. I like real gimmicks. They haven't, though, and I'm seriously debating whether this game would be worth my money, something I rarely do, rather, I worry about titles being worth my time.
I don't know. Maybe there's more there to it. I certainly haven't followed every little piece about it. It just seems to me that the "trial" UncleBob suggests isn't even much as a trial, I see more gameplay available for free demos than I expect from this game.
We'll just have to see.
I was stressing about the space issue also until I found a solution. Copy EVERYTHING to the SD card and just leave 1 blank space for VC/WiiWare games and when you're in the mood to play a game just copy it to the Wii memory, but don't delete it from the SD card. Then when you're done delete it and you're ready to copy the next game.
It would take hours to copy everything to an SD card. It copies at an incredibly slow rate.