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NWR Interactive => TalkBack => Topic started by: Les Thomas on April 19, 2008, 05:58:23 AM

Title: Sadness to be Powered by Gamebryo Engine
Post by: Les Thomas on April 19, 2008, 05:58:23 AM
The long-awaited, much-touted horror adventure title will feature cutting edge black-and-white graphics.
 http://nintendoworldreport.com/newsArt.cfm?artid=15814

 Sadness will be the first entirely black-and-white game developed exclusively for Wii.  The horror adventure title is being built on Emergent's Gamebryo development platform to push the graphics capabilities of the Wii.  The stylish crime noir thriller is set just before the outbreak of World War I and will feature eight different endings.  There is still no word on a release date.    


Gamebryo Breathes Life Into Wii's First Black-And-White Horror Title    


Highly-Anticipated Wii Game, Sadness, Chooses Emergent's Gamebryo
   


  CALABASAS, Calif. (April 14, 2008) – Emergent Game Technologies announced today that the highly-anticipated psychological thriller Sadness for Wii™ is being built on the Gamebryo game development platform. The first Wii title to be presented entirely in black-and-white is in development by Poland-based game studio Nibris. Taking place prior to World War I, Sadness is a crime noir thriller with richly detailed characters and an engaging storyline.    


"Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed," said Tomasz Wisniowski, Project Manager of Nibris. "We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice."    


"From the early stages of pre-production with Sadness, Nibris realized that they would need development technology that allowed for an extreme amount of flexibility in the creative process, which is a cornerstone of the Gamebryo framework," said Geoffrey Selzer, CEO of Emergent. "Sadness is designed to push the bounds of Wii technically and creatively. We are thrilled to be a part of Nibris’ ground-breaking product. We’re really looking forward to playing Sadness on Wii."    


Gamebryo gives Nibris’ developers a considerable head start by implementing numerous Wii development features that do not typically come with standard SDKs. Loaded with rendering and animation tools, a Wii-specific viewer, extensive libraries and APIs to simplify pipeline integration, Gamebryo provides Wii teams everything they need to optimize and deliver visually stunning games on time and on budget.    


Sadness is a horror adventure game aimed at adults with strong nerves. Players will need to confront their greatest fears and protect themselves in hopes of not getting trapped inside the main character’s nightmare. The game has eight different extreme endings each with their own premise, which are assigned to a player based on specific factors during the game. To compliment the intense gameplay, the Wii-mote and Wii Nunchuk control the main character’s hands so players feel as though they are in the psychological thriller.

Title: Re: Sadness to be Powered by Gamebryo Engine
Post by: JoeTrumpet on April 19, 2008, 02:46:29 PM
Wow, it's nice to see that this is still around.
Title: Re: Sadness to be Powered by Gamebryo Engine
Post by: DAaaMan64 on April 19, 2008, 03:48:10 PM
Hey JoeTrumpet it is spelled:

"Any colour you like", if your referring to the song :)

Also that signiture entertains me relevant to the subject of an all black-and-white game. haha
Title: Re: Sadness to be Powered by Gamebryo Engine
Post by: ShyGuy on April 19, 2008, 04:02:21 PM
GOTY 2011
Title: Re: Sadness to be Powered by Gamebryo Engine
Post by: NWR_pap64 on April 19, 2008, 04:16:38 PM
And to think people make fun of Disaster for being delayed like crazy...
Title: Re: Sadness to be Powered by Gamebryo Engine
Post by: Kairon on April 19, 2008, 08:55:05 PM
I remember seeing the GameBryo booth at GDC. Tres interessant. They had made a rail-shooter demo with just 2 people in 4 months using their engine. It was sorta awesome.... They should put it on WiiWare!