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Gaming Forums => Nintendo Gaming => Topic started by: Smash_Brother on March 26, 2008, 07:09:21 PM

Title: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on March 26, 2008, 07:09:21 PM
The lag isn't getting better. It's getting worse.

So this...

“As with the launch of any online-enabled game, especially one as popular as Super Smash Bros. Brawl, everyone wants to play at once. This puts a strain on the pipeline. We have seen improvements in online play performance every day since launch.” - Nintendo spokesperson

...is completely inaccurate. I think what Nintendo forgets is the fact that people are still buying the game and they're just as eager to get online as many players who STILL want to play online.
Title: Re: They were wrong...
Post by: EasyCure on March 26, 2008, 07:16:35 PM
i cant even spectate matches anymore... how sad is that?
Title: Re: They were wrong...
Post by: nickmitch on March 26, 2008, 07:25:53 PM
When the game first came out, everyone told that online was smooth and flawless. When I played my second online match, it took 8 minutes for a 3 minute match. Yeah.
Title: Re: They were wrong...
Post by: Maverick on March 27, 2008, 03:56:15 AM
I still haven't gotten to play online at all.  Every time I try to connect to a friend it times out and kicks me off of Wi-Fi.  EVERY TIME.  Grrr.
Title: Re: They were wrong...
Post by: Tanookisuit on March 27, 2008, 08:41:33 AM
It's gotten faster for me...
Title: Re: They were wrong...
Post by: ThePerm on March 27, 2008, 11:42:41 AM
I haven't been able to get a match in a week.
Title: Re: They were wrong...
Post by: EasyCure on March 27, 2008, 12:13:49 PM
I still haven't gotten to play online at all.  Every time I try to connect to a friend it times out and kicks me off of Wi-Fi.  EVERY TIME.  Grrr.

i'm with you man. no friend matches, no random matches, ONE spectator match that i lost like 2 coins on and thats it. i unplugged my ethernet cable just to get my computer back online cuz im sick of trying to brawl online.
Title: Re: They were wrong...
Post by: NinGurl69 *huggles on March 27, 2008, 02:13:54 PM
I've been playing Ghost Squad.
Title: Re: They were wrong...
Post by: Luigi Dude on March 27, 2008, 03:07:44 PM
If Nintendo of America is having trouble keeping their servers working right with just Smash Bros, what the hell are they going to do when Mario Kart comes out?  With all the trouble they have now, all the people trying to play Smash Bros and Mario Kart at the same time in a month are going to make NOA implode on itself.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on March 27, 2008, 07:38:04 PM
I've been playing Ghost Squad.

HOTD3 is hard as hell but surprisingly fun.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: UltimatePartyBear on March 27, 2008, 08:35:18 PM
I don't get it.  I just played several lag free (for me, anyway) matches with Stevey (I assume that's who STEVE is), and I didn't even have a connection quality indicator at all for him.  I can only guess that's supposed to be even worse than a red one.

I guess 1 on 1 matches are much, much less susceptible to lag.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: stevey on March 27, 2008, 08:50:19 PM
It's more or less time of day/week. Yesterday at 7pm with just brawling GeneralTraag had lag and it turn horrible when a more joined but later at 12M, there was no lag with the same person and lagless 4 player at 1-2am.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Mikintosh on March 27, 2008, 10:06:30 PM
I've been playing the computer or local multiplayer. Of course, I'm the kind of guy who has Xbox Live and doesn't use it for months at a time...
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on March 27, 2008, 10:12:23 PM
Count yourselves lucky if you're having decent battles.

Like I said, people who were green are now yellow or worse, people I used to have absolutely pristine matches with.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Pale on March 28, 2008, 02:42:30 PM
I personally don't think there is a such thing as a lagless match.  I think every match played online has at least a little button lag... at least I've noticed it, even if the framerate appears to be constant.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_insanolord on March 28, 2008, 02:54:22 PM
All I know is I almost always get almost lag-free matches with the one person that I cared about facing the most, and that's all I ever needed.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Darkheart on March 31, 2008, 08:22:06 AM
I personally don't think there is a such thing as a lagless match.  I think every match played online has at least a little button lag... at least I've noticed it, even if the framerate appears to be constant.

I get almost no lag at all playing my brother who lives a few hours away and my classmate who lives only down the block.  As far as people on here.  Matches with Stevey seem to usually be good 90% of the time there is at least little to no lag.  Pro is fairly good in connection.   Evan was not too bad but there was some lag.  Perhaps it was because Stevey and Evan were playing at the same time.  Isnt everyone I listed on the west coast?  Im in Chicago so I would say thats pretty damn good. 
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on March 31, 2008, 04:45:38 PM
Lag is just getting worse for me, it seems.

It took nearly a whole 30 seconds just to connect to NWIFI at noon today... :(

Meanwhile, I can still do 32 player TF2 matches with my GF on the same connection without ANY issue.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Shecky on March 31, 2008, 08:43:00 PM
I'll have to admit, lag has been getting better for me against most opponents *except* S_B.

The first games I played against him a week or so ago were much better than what we just went through a few days back.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: GoldenPhoenix on March 31, 2008, 08:46:09 PM
I'll have to admit, lag has been getting better for me against most opponents *except* S_B.

The first games I played against him a week or so ago were much better than what we just went through a few days back.

I thought we were virtually lag free over the weekend when there was 4 of us playing (You included).
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Shecky on March 31, 2008, 09:07:46 PM
Oh those matches we had were good, but I've definitely had better.  However, I believe your on the west coast, so I think it played great given the distance.

Just saying that when playing local folks I can notice that the "sluggishness" decreases a bit.

So all I'm saying is that the first time I played S_B the connection didn't seem as sluggish as when we played this past weekend - at least from what I recall, if that makes sense.

Title: Re: They were wrong... [Online lag isn't improving]
Post by: GoldenPhoenix on March 31, 2008, 10:45:08 PM
Oh those matches we had were good, but I've definitely had better.  However, I believe your on the west coast, so I think it played great given the distance.

Just saying that when playing local folks I can notice that the "sluggishness" decreases a bit.

So all I'm saying is that the first time I played S_B the connection didn't seem as sluggish as when we played this past weekend - at least from what I recall, if that makes sense.



Ah that is true, yeah I'm from the west coast.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on March 31, 2008, 10:45:21 PM
It really doesn't, unless Verizon is doing something to my connection, in which case I will have to run down the street and SLAUGHTER THEM!!!!
Title: Re: They were wrong... [Online lag isn't improving]
Post by: decoyman on April 03, 2008, 12:04:30 PM
My lag is worse too. A friend who lives ~3 hours away, the person I was most looking forward to being able to brawl with, is orange and I'm red for him. We tried to play a one-on-one match yesterday, and it was just horrible. Plus, random matches were a slideshow pretty much, whereas they used to be great. And this is only 3 hours away, it's not like we're playing cross country or anything.

Is there some correlation with lag and the peak playing times of the evening? Like stevey was saying, maybe if we tried to play after midnight, it'd be better simply due to less traffic...

Whatever, it's really disappointing.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 03, 2008, 12:08:29 PM
I've tried playing in the VERY middle of the day, like noon, when the kids should be in school and the adults at work at it's still laggy and terrible.

It looks like Nintendo has won their bet with me, as I've become so fed up with lag that I've stopped bothering to try playing online, meaning I'm one less person trying to congest their service.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: DAaaMan64 on April 03, 2008, 12:55:17 PM
It looks like Nintendo has won their bet with me, as I've become so fed up with lag that I've stopped bothering to try playing online, meaning I'm one less person trying to congest their service.

Which is so stupid really, It is not how Nintendo should want to win a bet.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: EasyCure on April 03, 2008, 12:57:14 PM
I've tried playing in the VERY middle of the say, like noon, when the kids should be in school and the adults at work at it's still laggy and terrible.

It looks like Nintendo has won their bet with me, as I've become so fed up with lag that I've stopped bothering to try playing online, meaning I'm one less person trying to congest their service.

QFT

I gave up on brawl (for now) but before i unplugged my LAN adaptor i tried playing a random match in Mario Strikers and it was the SECOND TIME EVER it connected to a random player (actually.. its been so long since i tried playing that online, it might even been the first random match!). I had 4 stars so i accepted, and the match was, as Decoyman put it, a slideshow. He must of dropped out because the connection was lost 10 seconds in
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_pap64 on April 03, 2008, 01:55:29 PM
I've tried playing in the VERY middle of the say, like noon, when the kids should be in school and the adults at work at it's still laggy and terrible.

It looks like Nintendo has won their bet with me, as I've become so fed up with lag that I've stopped bothering to try playing online, meaning I'm one less person trying to congest their service.

Now, don't you find it ironic that the one SSB game you want to play and spend time mastering due to how polished it is is giving you trouble, both online and offline? :(

I think it will be a long time before the lag goes away. Right now the game has sold over 2 million copies in the US alone. That means more than  a thousand  players are going online to play.

If Nintendo's solution is to wait it out, then it might be YEARS before the lag is controlled.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NinGurl69 *huggles on April 03, 2008, 02:02:21 PM
My Australia-Amerika matches have been passable, tho still slideshows.  But the connection was stable.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 03, 2008, 02:06:28 PM
So I think it's safe to say we'd all pay $5 a month to not have to deal with this terrible excuse for an online service?
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NinGurl69 *huggles on April 03, 2008, 02:12:28 PM
But what would paying do?

Isn't onrine play already p2p?  Would adding Official Nintendo Servers in between things reduce lag [i'm no network guru]?

Why can't we setup our own independent matchmaking servers?
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smoke39 on April 03, 2008, 03:08:05 PM
So I think it's safe to say we'd all pay $5 a month to not have to deal with this terrible excuse for an online service?
No.  I'll just play a PC game online for free if I really want to play a game online.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_pap64 on April 03, 2008, 03:34:34 PM
The real question should be; Would you now accept a somewhat gimped version of Brawl's online battles if it meant smooth gameplay throughout (and by gimped, I mean not all stages selectable online, Final Smashes not available in online mode etc.)?

Considering the crap Nintendo got for Mario Kart DS's limited options its admirable that they made it so that ALL of the characters, stages, items and features are playable online. But I can't help but wonder how the game would have run had some features been removed for the sake of online playability.

I'm sure there would still be major issues, but at the very least it would be playable.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Caliban on April 03, 2008, 03:39:09 PM
To whomever I played against yesterday, decoy and partybear I think, man that lag was awful. Surprisingly I find myself playing Vs matches offline against cpu more often than I would like.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smoke39 on April 03, 2008, 03:53:56 PM
The real question should be; Would you now accept a somewhat gimped version of Brawl's online battles if it meant smooth gameplay throughout (and by gimped, I mean not all stages selectable online, Final Smashes not available in online mode etc.)?
I'm not convinced that that would make a difference.  If it would, though, I would personally favor performance at the expense of some features.  I don't know what limitations you're talking about in MKDS, but I didn't mind them whatever they were.

Combining this with the notion of paying for better online service, you get something that sounds a lot like the de-facto tiered system you have with local DS multiplayer.  Single-cart play, often with limited features, versus multi-cart play, with full features at an extra expense.  I guess they could set up a tiered online system where you have to pay to get the full feature set, but can still play online in a more limited way for free.

In any case, I don't see how PC games can provide free, robust online components but console games seem to have such a hard time doing the same.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_pap64 on April 03, 2008, 04:00:29 PM
The real question should be; Would you now accept a somewhat gimped version of Brawl's online battles if it meant smooth gameplay throughout (and by gimped, I mean not all stages selectable online, Final Smashes not available in online mode etc.)?
I'm not convinced that that would make a difference.  If it would, though, I would personally favor performance at the expense of some features.  I don't know what limitations you're talking about in MKDS, but I didn't mind them whatever they were.

Combining this with the notion of paying for better online service, you get something that sounds a lot like the de-facto tiered system you have with local DS multiplayer.  Single-cart play, often with limited features, versus multi-cart play, with full features at an extra expense.  I guess they could set up a tiered online system where you have to pay to get the full feature set, but can still play online in a more limited way for free.

In any case, I don't see how PC games can provide free, robust online components but console games seem to have such a hard time doing the same.

Personally, I barely played MK DS online. However I have heard that not all tracks are playable and some of the gameplay options are limited.

As for online PC gaming, you have to remember that online gaming has been around for YEARS. Back when consoles were still perfecting gameplay computer games already had online features running, even in the days of dial up. By now, these people know what it takes to run an online game as smoothly as possible.

Consoles, on the other hand, just barely started catching up to PC gaming in online play. While I agree that console makers can make online games that can rival PC gaming in terms of quality give them time.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: UltimatePartyBear on April 03, 2008, 04:11:04 PM
To whomever I played against yesterday, decoy and partybear I think, man that lag was awful. Surprisingly I find myself playing Vs matches offline against cpu more often than I would like.

It was pretty bad.  That's why I dropped out after one round.  I was hoping it would improve things for you two.

I'm just glad I can play a fairly lag-free match with my friend across town.  Now we can play together without having to wait an hour and a half for him to make himself feel pretty before he'll leave his house.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smoke39 on April 03, 2008, 04:15:30 PM
As for online PC gaming, you have to remember that online gaming has been around for YEARS. Back when consoles were still perfecting gameplay computer games already had online features running, even in the days of dial up. By now, these people know what it takes to run an online game as smoothly as possible.

Consoles, on the other hand, just barely started catching up to PC gaming in online play. While I agree that console makers can make online games that can rival PC gaming in terms of quality give them time.
But what do the console makers have to do with it?  Once the console has the ability to get online, you'd think game developers could use the same techniques they use with PC games (a la EA using their own setup with MoH or whichever game it was).
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 03, 2008, 04:20:29 PM
But what would paying do?

Isn't onrine play already p2p?  Would adding Official Nintendo Servers in between things reduce lag [i'm no network guru]?

Matchmaking services still proxy connections most of the time, meaning that a paid service means funded servers and funded servers don't have the bandwidth choke put on them that Gamespy's do (also, it means more servers in more locations for less congestion in the service).

In order for the service to be free, it has to be capped on bandwidth and probably connections, meaning that it basically HAS to suck whenever there's more than X number of people trying to use it. If people were paying money for it, Nintendo could justify allowing more bandwidth to be used. As it stands, the "free" model just doesn't work for online gaming of any kind.

Unless they start showing us ads during SSBB online loading screens...

Quote
Why can't we setup our own independent matchmaking servers?

Why, indeed.

This would actually be ideal for what we want to do (which is what Valve games like TF2 offer), but my guess is that Nintendo doesn't want their networking code out there on PCs.

It's a damn shame, since Nintendo wouldn't be paying for any of the bandwidth costs and thus the congestion wouldn't exist.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: DAaaMan64 on April 03, 2008, 04:25:03 PM
Quote
Why can't we setup our own independent matchmaking servers?

Why, indeed.

This would actually be ideal for what we want to do (which is what Valve games like TF2 offer), but my guess is that Nintendo doesn't want their networking code out there on PCs.

If there had been LAN this probably would be possible.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NinGurl69 *huggles on April 03, 2008, 04:46:47 PM
Nintendo hates options.

Nintendo hates flexibility.

Nintendo hates usability.

Nintendo hates users.

It's great when things are done THE NINTENDO WAY.

That, my friends, is THE NINTENDO DIFFERENCE.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_pap64 on April 03, 2008, 04:57:34 PM
Nintendo hates options.

Nintendo hates flexibility.

Nintendo hates usability.

Nintendo hates users.

It's great when things are done THE NINTENDO WAY.

That, my friends, is THE NINTENDO DIFFERENCE.

While this post is riddled with angst towards Nintendo in the biggest way possible I sadly have to agree. Nintendo is a great company, but has the annoying tendency of doing what THEY want rather than what the consumer wants.

They clearly know friend codes are hated with a passion, yet INSIST of using it instead of creating alternate efforts of providing fun online gameplay that is also safe.

Its fun how you can dearly love and hate a company with a passion :p .
Title: Re: They were wrong... [Online lag isn't improving]
Post by: DAaaMan64 on April 03, 2008, 04:58:55 PM
maybe we should have the government regulate how video game companies get online
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 03, 2008, 05:13:48 PM
The sad thing about friend codes is that the aggravation would be reduced to a minimal level if we just swapped usernames on Nintendo.net once and that was the end of it.

I don't particularly care to have voice chat with total strangers, but having it with friends would save me assloads of hassle and if I don't like what they're saying, it's my own damn fault for bringing them in as a friend anyway.

It's not like Fred the Pedophile can sit at home and guess random names in the hopes that some little kid might have entered his name in as well.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: DAaaMan64 on April 03, 2008, 05:14:55 PM
i quit at nintendo
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NinGurl69 *huggles on April 03, 2008, 05:41:27 PM
Nintendo hates options.

Nintendo hates flexibility.

Nintendo hates usability.

Nintendo hates users.

It's great when things are done THE NINTENDO WAY.

That, my friends, is THE NINTENDO DIFFERENCE.

While this post is riddled with angst towards Nintendo in the biggest way possible I sadly have to agree. Nintendo is a great company, but has the annoying tendency of doing what THEY want rather than what the consumer wants.

They clearly know friend codes are hated with a passion, yet INSIST of using it instead of creating alternate efforts of providing fun online gameplay that is also safe.

Its fun how you can dearly love and hate a company with a passion :p .

I was at the 2001 E3 press conference when Nintendo used that "Nintendo difference" line, and it's a load of bull.  It's so hilarious to look back and see them think what they did, the way they did it, mattered.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Mashiro on April 03, 2008, 06:17:28 PM
The Nintendo Difference made me realize it's time to get an Xbox 360.

Yes I did just say that.

Yes I mean it.

I think it's time to move on from the big N . . . for me at least.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Kairon on April 05, 2008, 12:22:33 AM
Spectating works flawlessly. Everything else....
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_pap64 on April 05, 2008, 04:44:48 PM
Spectating works flawlessly. Everything else....

I heard that spectator matches are really replays you can watch and bet on. Anyone confirm or deny this?
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Mashiro on April 05, 2008, 05:09:48 PM
Yeah, spectator matches are indeed replays you watch and bet on, you aren't actually watching the match in real-time.

(It's like when you save a replay of an online match, no matter how laggy it is, the replay will play perfectly as if there was no lag).
Title: Re: They were wrong... [Online lag isn't improving]
Post by: darknight06 on April 09, 2008, 04:15:50 PM
Tekken 5 DR online was no better than this and it doesn't have nearly the online numbers, neither was Capcom Vs. SNK 2 EO or Kaillera in general.  How many times am I going to have to say this, fighters online simply don't work and can hardly be played semi seriously.  The only thing I can ever tell anyone in regards to this is to use a LAN adapter and if possible, upgrade your service.

Mario Kart will probably be a **** ton better than this game online for the simple reason that it's not nearly if at all as input sensitive and it's not nearly as reliant on being neatly on sync with all players because everything in games like that is based off of approximations.  MoHH2 gets away with 32 people for this very reason, Mario Kart online will basically be identical to it.  Hell the DS game was better for matchups than SSBB even with all the cuts made to it and that's on a 2mbps connection max.  Smash can't get away with that because as a fighting game, one input could mean the difference between winning and losing, and when items are thrown into play that just means more crap that has to be synched between 4 players. 

There was no way Sakurai was going to win this one and he knew it, hence why he gave the warning that NOBODY seemed to take heed on before the game was launched.  If he decided to remove the items from online play, it may have smoothened out the experience some, but then you'd have an entire group of people who'd bitch that it's not really Smash.  If they limited it to two people, it would've helped immensely as well, but then it would've been seen as catering to the hardcore Smash tourney group only and once again people would've been vocal about lack of 4 player online.  One of the better things they could've done was reduce the framerate to at least 25fps, which would've helped cut back the input delay so that it could be real time or closer to real time depending on distance, but then you'll have people bitching about the framerate being unplayable online and that they want their 60fps.  So what did we actually get, everything and the kitchen sink in terms of features but a usually unplayable game when more than 2 people are involved, and I'll bet you it's going to stay this way for the most part too.  Bitch all you want, that's just how it is.  There's a reason why FPS's and racers are really popular online games, they're a lot easier to get to work, it's that simple. 

One more thing, when Marvel VS. Capcom 2 was put on the original X-Box, it was probably the only game of theirs with no LIVE competitive online gameplay whatsoever.  I think the reason why would be very obvious to anyone familiar with the gameplay, which was why I thought Sakurai was nuts to want to put SSBB online in the first place.
If Capcom could'nt get it straight with a full on wired ethernet connection, what the hell makes you think Nintendo would get it straight with the Wii's internal WiFi that has a smaller pipeline for data than the average DSL connection?
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 09, 2008, 04:21:31 PM
Tekken 5 DR online was no better than this and it doesn't have nearly the online numbers, neither was Capcom Vs. SNK 2 EO or Kaillera in general.  How many times am I going to have to say this, fighters online simply don't work and can hardly be played semi seriously.  The only thing I can ever tell anyone in regards to this is to use a LAN adapter and if possible, upgrade your service.

Mario Kart will probably be a **** ton better than this game online for the simple reason that it's not nearly if at all as input sensitive and it's not nearly as reliant on being neatly on sync with all players because everything in games like that is based off of approximations.  MoHH2 gets away with 32 people for this very reason, Mario Kart online will basically be identical to it.  Hell the DS game was better for matchups than SSBB even with all the cuts made to it and that's on a 2mbps connection max.  Smash can't get away with that because as a fighting game, one input could mean the difference between winning and losing, and when items are thrown into play that just means more crap that has to be synched between 4 players. 

There was no way Sakurai was going to win this one and he knew it, hence why he gave the warning that NOBODY seemed to take heed on before the game was launched.  If he decided to remove the items from online play, it may have smoothened out the experience some, but then you'd have an entire group of people who'd bitch that it's not really Smash.  If they limited it to two people, it would've helped immensely as well, but then it would've been seen as catering to the hardcore Smash tourney group only and once again people would've been vocal about lack of 4 player online.  One of the better things they could've done was reduce the framerate to at least 25fps, which would've helped cut back the input delay so that it could be real time or closer to real time depending on distance, but then you'll have people bitching about the framerate being unplayable online and that they want their 60fps.  So what did we actually get, everything and the kitchen sink in terms of features but a usually unplayable game when more than 2 people are involved, and I'll bet you it's going to stay this way for the most part too.  Bitch all you want, that's just how it is.  There's a reason why FPS's and racers are really popular online games, they're a lot easier to get to work, it's that simple. 

One more thing, when Marvel VS. Capcom 2 was put on the original X-Box, it was probably the only game of theirs with no LIVE competitive online gameplay whatsoever.  I think the reason why would be very obvious to anyone familiar with the gameplay, which was why I thought Sakurai was nuts to want to put SSBB online in the first place.
If Capcom could'nt get it straight with a full on wired ethernet connection, what the hell makes you think Nintendo would get it straight with the Wii's internal WiFi that has a smaller pipeline for data than the average DSL connection?


That's great, except for the fact that my network connection sure as hell hasn't changed and yet that doesn't change the fact that people I connect to will randomly have better or worse connections, typically depending upon what time I play with them, meaning that the congestion of the Gamespy servers is directly linked to the quality of the online connectivity.

In short, Nintendo is still to blame. Sorry.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NinGurl69 *huggles on April 09, 2008, 04:53:41 PM
I still amazed Brawnline played as well as it did across AN OCEAN the other night.

So instead of being a lame onrine "I MUST PLAY THE BEST AND BE THE BEST" tourney game, it became a competitive lol-tastic party game (one of the franchise's inherent perspectives, and strengths).
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 09, 2008, 04:56:20 PM
I suppose I'm not so upset about the lag so much as the inconsistency.

If it was consistently a half-second delay, I could learn to play all the characters that way and be done with it, but it changes, and I mean to the same person on a nightly basis.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: DAaaMan64 on April 09, 2008, 05:10:28 PM
Please take the lag out, I will not tolerate 1/2 second lag ever. I'm okay with the funtastic idea of it, but in terms of being a competitive matches between friends, I cannot play my best.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NinGurl69 *huggles on April 09, 2008, 07:34:16 PM
Then visit your friends.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: DAaaMan64 on April 09, 2008, 07:49:44 PM
Then visit your friends.

Not if my friends are you guys.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 10, 2008, 01:26:26 AM
Yeah, our matches were pretty laggy, sadly. :(
Title: Re: They were wrong... [Online lag isn't improving]
Post by: DAaaMan64 on April 10, 2008, 01:32:17 AM
Yeah, our matches were pretty laggy, sadly. :(

I can only hope it was me at fault. :( that would be the saddest of all.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NinGurl69 *huggles on April 10, 2008, 02:32:02 AM
Be like Nintendo.  Don't compete.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Urkel on April 10, 2008, 04:15:48 AM
I've noticed a pretty significant improvement over the past few days.

Usually when I played in the middle of the afternoon, my matches ranged from moderate lag to slideshows. Now it ranges from mostly negligible to minor lag, with occasional moderate lag. I haven't gotten a single slideshow out of the last 30 or so matches I've played. I even played a couple that ran absolutely flawless. It can still take an annoyingly long time to match opponents, but even that has improved in general.

I was stunned when I first noticed this, since I imagine these are the peak hours. It's seriously been like night and day.

Am... am I the only one?
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_pap64 on April 12, 2008, 08:47:50 PM
I've noticed a pretty significant improvement over the past few days.

Usually when I played in the middle of the afternoon, my matches ranged from moderate lag to slideshows. Now it ranges from mostly negligible to minor lag, with occasional moderate lag. I haven't gotten a single slideshow out of the last 30 or so matches I've played. I even played a couple that ran absolutely flawless. It can still take an annoyingly long time to match opponents, but even that has improved in general.

I was stunned when I first noticed this, since I imagine these are the peak hours. It's seriously been like night and day.

Am... am I the only one?

Probably, since I heard people say that they are not getting any lag, then coming back and saying that their matches lagged to a screeching halt.

The problem lies in the fact that the servers can't process four different connections at the same time.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 15, 2008, 02:08:37 AM
It has been better but it can still be a crapshoot, I've found.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Plugabugz on April 15, 2008, 05:46:52 AM
SB your lag theory (about affecting us over here) is incorrect, i've yet to be affected by serious lag in any case. Just tiny smidgen when the characters "vanish" because they are farther ahead. There was even one person down in Japan playing us in about a dozen races last night.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 15, 2008, 11:28:40 AM
SB your lag theory (about affecting us over here) is incorrect, i've yet to be affected by serious lag in any case. Just tiny smidgen when the characters "vanish" because they are farther ahead. There was even one person down in Japan playing us in about a dozen races last night.

I'm not sure what you mean by this...
Title: Re: They were wrong... [Online lag isn't improving]
Post by: EasyCure on April 15, 2008, 12:54:18 PM
i've been able to play matches against S_B, Vudu, Armak (plus his brother) and i think maybe one other member from this forum but thats it. Random matches still don't work for me and that is sad because i never seem to be on when you guys are, or if i am i either can't join your games or you don't let me (which is sad :()

it sucks!
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NinGurl69 *huggles on April 15, 2008, 01:57:13 PM
Brawl and Mario Wheeling are totally different games.

Mario Wheeling plays better online because it's a much better game.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on April 15, 2008, 04:40:16 PM
MK Wii will be on the same laggy servers Brawl is on now.

It's gonna have problems as well...
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_insanolord on April 15, 2008, 05:12:04 PM
It hasn't so far in Europe and Japan.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_pap64 on April 15, 2008, 10:43:26 PM
It hasn't so far in Europe and Japan.

That's what I've been reading as well. However, I suspect that they are using a different set of servers from the US Gamespy ones.

I think the game will become Lag heaven once all three regions log in at the same time.

EDIT: On the other hand, the game HAS been built around online so it might run smoother than Brawl.

We'll see...
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_insanolord on July 12, 2008, 12:43:47 PM
Has the lag gone away for everyone or just me? Over the past couple weeks I've played at least half a dozen matches (all friends) and there has been zero lag, just as smooth as if we were playing together in the same room. A couple of the matches involved 3 people on the same Wii and me on the other end and it still had no lag.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: DAaaMan64 on July 12, 2008, 02:18:11 PM
Can you do random matches yet?
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_insanolord on July 12, 2008, 02:23:26 PM
I haven't tried, actually I don't think I've ever attempted a random match. I'll try one later and check.

I wonder if the volume of people trying to play was a big part of the problem, and when enough people gave up it got better. Of course if this were the case word would get out that they work and the volume would be back and it would quit working again, and the cycle would continue for a while.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: nickmitch on July 13, 2008, 11:53:02 PM
Pendulum effect, eh?
Title: Re: They were wrong... [Online lag isn't improving]
Post by: Smash_Brother on July 23, 2008, 02:55:43 AM
Tried playing tonight and the online system is still just as abysmal as it was at launch.

Actual matches aren't bad, latency-wise, but getting INTO a match is a nightmare.
Title: Re: They were wrong... [Online lag isn't improving]
Post by: NWR_insanolord on July 23, 2008, 03:02:09 AM
That's why I stick with friend matches, they work great, at least for me. Unfortunately the one friend I play most of the time is out of town for a while so I haven't been able to play much lately.