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Gaming Forums => Nintendo Gaming => Topic started by: HarbingerN on March 22, 2008, 05:33:25 PM

Title: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: HarbingerN on March 22, 2008, 05:33:25 PM
So I'm on the net, upset at how easily I was able to beat Galaxy, when I came across this little gem:

http://www.wiiloaded.com/Famitsu-Interviews-Miyamoto-Nintendos-Future-Projects-Hinted-At-t-14020-wii (http://www.wiiloaded.com/Famitsu-Interviews-Miyamoto-Nintendos-Future-Projects-Hinted-At-t-14020-wii)

Will it be on the Wii or do I have to wait till I'm 30? What would it be like?

Also, I'm thinking of getting a stereoscopic 3D converter for my LCD next time. Would it be worth it? Super Mario Hologram here I come!
Title: Re: Super Mario Galxy 2 Mentioned By Miyamoto in Famitsu
Post by: Dasmos on March 22, 2008, 10:40:14 PM
You mean there's a new Mario title expected in the future? The series isn't dead? Thankyou. Thankyou for this!
Title: Re: Super Mario Galxy 2 Mentioned By Miyamoto in Famitsu
Post by: ShyGuy on March 23, 2008, 05:01:02 AM
I'm curious how the word Galaxy was used. Core Mario games are usually not direct sequels.
Title: Re: Super Mario Galxy 2 Mentioned By Miyamoto in Famitsu
Post by: NWR_insanolord on March 23, 2008, 05:23:34 AM
I'm curious how the word Galaxy was used. Core Mario games are usually not direct sequels.
They did a lot of things in Galaxy that could only be done in the space setting, if they're going to make another Mario game this generation it would make more sense to make Super Mario Galaxy: The Lost Levels than to start from scratch.
Title: Re: Super Mario Galxy 2 Mentioned By Miyamoto in Famitsu
Post by: Shift Key on March 23, 2008, 06:21:54 AM
if they're going to make another Mario game this generation it would make more sense to make Super Mario Galaxy: The Lost Levels than to start from scratch.

Requesting "Rocky Road" from Galaxy be converted into a full game...
Title: Re: Super Mario Galxy 2 Mentioned By Miyamoto in Famitsu
Post by: Kairon on March 23, 2008, 06:26:04 AM
I'd TOTALLY dig a Super Mario Galaxy 2 which featured new levels and very little else. There's nothing wrong with more of the same when the same is awesome.
Title: Re: Super Mario Galxy 2 Mentioned By Miyamoto in Famitsu
Post by: DAaaMan64 on March 23, 2008, 07:50:16 AM
I'd TOTALLY dig a Super Mario Galaxy 2 which featured new levels and very little else. There's nothing wrong with more of the same when the same is awesome.

Eh what about priced DLC available at... launch?
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Luigi Dude on March 23, 2008, 01:16:35 PM
Don't expect anything soon people.  Miyamoto started talking about Mario 128 on the Gamecube just a few months after Sunshine was released back in 2002.

Not to mention when Mario Galaxy has already sold over 6 million copies in less then 6 months and is still selling.  Nintendo never makes a sequel to a game that's still selling like crazy.  Why else do you all think they haven't released a New Super Mario Bros 2 when the first one has sold over 13 million copies?  Because New Super Mario Bros is STILL selling in every single major territory.

Unless Mario Galaxy's sales suddenly drop to zero over night in every single country, don't expect a sequel to appear for at least 3 years.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: animecyberrat on March 23, 2008, 03:30:37 PM
How about a NEW Super Mario Bros. for the Wii, that would rock.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: HarbingerN on March 23, 2008, 04:01:25 PM
I'd TOTALLY dig a Super Mario Galaxy 2 which featured new levels and very little else. There's nothing wrong with more of the same when the same is awesome.
Eh what about priced DLC available at... launch?
I'm curious how the word Galaxy was used. Core Mario games are usually not direct sequels.
They did a lot of things in Galaxy that could only be done in the space setting, if they're going to make another Mario game this generation it would make more sense to make Super Mario Galaxy: The Lost Levels than to start from scratch.

Having some sort of downloadable "Lost Levels" is actually a pretty good idea. My main pet peeve with the WAS that there weren't more levels and the difficulty being too low. As long as I don't have to have the disc or something

Don't expect anything soon people.  Miyamoto started talking about Mario 128 on the Gamecube just a few months after Sunshine was released back in 2002.

Not to mention when Mario Galaxy has already sold over 6 million copies in less then 6 months and is still selling.  Nintendo never makes a sequel to a game that's still selling like crazy.  Why else do you all think they haven't released a New Super Mario Bros 2 when the first one has sold over 13 million copies?  Because New Super Mario Bros is STILL selling in every single major territory.

Unless Mario Galaxy's sales suddenly drop to zero over night in every single country, don't expect a sequel to appear for at least 3 years.

Well, I hope that Nintendo keeps in mind that fans of the series get pissed off having to wait so long for sequels. Also, there's a chart out there that shows a decline in Mario series games over time. The Press really needs to put pressure on Shiggy.

Shiggity Shiggity Shiggity!
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Kairon on March 23, 2008, 04:51:02 PM
How about a NEW Super Mario Bros. for the Wii, that would rock.

Yeah, that's immensely tempting. *sigh* I'm split on the issue though, should they save it for DS? Is a New NEW super Mario bros. too easy? Would it be a concession that 3D platforming is not as popular as 2D? Would it not be innovative enough for the Wii?

Well, I hope that Nintendo keeps in mind that fans of the series get pissed off having to wait so long for sequels. Also, there's a chart out there that shows a decline in Mario series games over time. The Press really needs to put pressure on Shiggy.
Shiggity Shiggity Shiggity!

Don't Nintendo fans also complain that Nintendo just keeps churning out sequels and never gives us new IPs?
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Plugabugz on March 23, 2008, 05:53:03 PM
New Super Paper Mario Bros 2: My Yoshi and Me.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Tanookisuit on March 23, 2008, 07:21:00 PM
I think Mario Galaxy 2 in 2009 is likely, and sounds great to me!  Although, having recently finished Lost Levels on the virtual console, I'd much prefer a new 8-bit Mario.  Not another New Super Mario Bros, but a new, remixed NES-style Mario game.  Lost Levels kicked me around hard and I loved it.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: HarbingerN on March 23, 2008, 07:25:57 PM
Don't Nintendo fans also complain that Nintendo just keeps churning out sequels and never gives us new IPs?

Don't knock it if it ain't broke. That's my motto when it comes to games. I understand that it may get a little repetitive at times. I think that's probably one reason why they wait until the next console is realeased to make one to take advantage of any new gimmicks.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Ceric on March 25, 2008, 09:00:03 AM
How about a NEW Super Mario Bros. for the Wii, that would rock.
No, Just Plain No.
A re-re-release of Super Mario Bros 3 would be vastly superior then that disappointment.  I still don't see how it keeps selling...
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: RABicle on March 25, 2008, 10:30:14 AM
Don't Nintendo fans also complain that Nintendo just keeps churning out sequels and never gives us new IPs?

Don't knock it if it ain't broke. That's my motto when it comes to games. I understand that it may get a little repetitive at times. I think that's probably one reason why they wait until the next console is realeased to make one to take advantage of any new gimmicks.
I disagree. Tomb Raider, back in 1995 wasn't broke by a long shot but holey **** by the time Chronicales hit in 2000 or whatever it was very, very broken and they didn't change a damn thing.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: animecyberrat on March 25, 2008, 12:54:19 PM
Well I haven't played Galaxy and unlike most Nintendo fans, I hated Sunshine and had minor issues with Mario 64.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Nick DiMola on March 25, 2008, 01:59:13 PM
If they do this, it should just be a collection of Super Mario Sunshine minus the waterpack challenge levels. Plus a level editor so you could make your own and share them with friends (ala Smash Bros. Brawl).
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: HarbingerN on March 25, 2008, 03:07:30 PM
Don't Nintendo fans also complain that Nintendo just keeps churning out sequels and never gives us new IPs?

Don't knock it if it ain't broke. That's my motto when it comes to games. I understand that it may get a little repetitive at times. I think that's probably one reason why they wait until the next console is realeased to make one to take advantage of any new gimmicks.
I disagree. Tomb Raider, back in 1995 wasn't broke by a long shot but holey **** by the time Chronicales hit in 2000 or whatever it was very, very broken and they didn't change a damn thing.

Well, first of all, you're kinda comparing apples to oranges here. We're talking about Mario who has proven time and again that he can adapt to new media platforms and controls with near zero bumps in the road (unlike Sonic; an RPG? WTF?) not g*dd*mn Indiana Jones ripping Tomb Raider.

If they do this, it should just be a collection of Super Mario Sunshine minus the waterpack challenge levels. Plus a level editor so you could make your own and share them with friends (ala Smash Bros. Brawl).

I would f***ing sign this if it had some sort of downloadable "Lost Levels" in addition.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Mikintosh on March 25, 2008, 03:31:51 PM
I'd totally buy this, and I can see them warming up to the idea as it'd be able to recycle Galaxy's engine (plus up the number of Mario games on the Wii). And along with Brawl, it'd one one of the few games I'd actually like having a level editor for (not that Shiggy said there'd be one), as I just found it fun to jump around in that game. Of course, I wouldn't need it immediately, as I haven't even gotten 70 stars yet in Galaxy.

And I'm also bewildered why New Super Mario Bros. has sold so highly. Yes, it was a new Mario side-scroller on a system with a huge install base, but the game didn't blow me away (I even sold it back, tho I now regret it). They should put out a second one of that out soon, but make it have a little more character next time around (the SMB3 to the original SMB, if you will). Super Princess Peach 2 would be nice, too.

Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: animecyberrat on March 25, 2008, 03:57:16 PM
I just wish they would redo Super Mario World in full 3D, and a remake, not a sequel but an updated adaptation of Super Mario RPG with some new features added in. They could save this one for DS since Square seams to be doing all the old RPG remakes for that system.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: NinGurl69 *huggles on March 25, 2008, 04:33:00 PM
"And I'm also bewildered why New Super Mario Bros. has sold so highly"

READ (http://malstrom.50webs.com/birdman.html)
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Luigi Dude on March 25, 2008, 04:37:12 PM

And I'm also bewildered why New Super Mario Bros. has sold so highly. Yes, it was a new Mario side-scroller on a system with a huge install base, but the game didn't blow me away (I even sold it back, tho I now regret it). They should put out a second one of that out soon, but make it have a little more character next time around (the SMB3 to the original SMB, if you will). Super Princess Peach 2 would be nice, too.

The reason it's sold so much is because it's done exactly what the game was designed to do, recapture the feel of the Original Super Mario Bros, which it did.  That's why the game was called NEW Super Mario Bros.  Anyone could just pick the game up and play it at anytime, just like the original.  That's why the levels were all simple and small, get from point A to point B, like the original.

Even though some of you didn't like the game because of this, too bad.  The game wasn't meant to be a sequel to Mario World, but a tribute to the Original.  The director of the game EVEN SAID SO HIMSELF.
http://www.gamesarefun.com/news.php?newsid=6106

Quote
Tezuka also stated that New Super Mario Bros. will be a sort of throwback to the original NES Super Mario Bros.. Basically he feels that as Mario evolved, the games became more for the hard-core audience. He quickly clarifies that statement by saying, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: NinGurl69 *huggles on March 25, 2008, 04:41:39 PM
WORDS TEXT STUFF

READ (http://malstrom.50webs.com/birdman.html)
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Bill Aurion on March 25, 2008, 04:46:26 PM
I just wish they would redo Super Mario World in full 3D

Just how would they accomplish this without completely changing the way the game works?  By the time they pulled everything together it'd be a whole new game...
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: HarbingerN on March 25, 2008, 05:39:48 PM
I just wish they would redo Super Mario World in full 3D

Just how would they accomplish this without completely changing the way the game works?  By the time they pulled everything together it'd be a whole new game...

You make it sound so easy. If that's the case, they should be turning out new Mario games lickety split by just making 3D all the old games. But I think you and both know that it doesn't work that way, even though people would just be fine with it.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: animecyberrat on March 25, 2008, 06:10:08 PM
I didn't say it would be easy, just that is what *I* would want. *I* know it will never happen but *I* can wish for it either way.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Mikintosh on March 26, 2008, 02:23:42 AM

And I'm also bewildered why New Super Mario Bros. has sold so highly. Yes, it was a new Mario side-scroller on a system with a huge install base, but the game didn't blow me away (I even sold it back, tho I now regret it). They should put out a second one of that out soon, but make it have a little more character next time around (the SMB3 to the original SMB, if you will). Super Princess Peach 2 would be nice, too.

The reason it's sold so much is because it's done exactly what the game was designed to do, recapture the feel of the Original Super Mario Bros, which it did.  That's why the game was called NEW Super Mario Bros.  Anyone could just pick the game up and play it at anytime, just like the original.  That's why the levels were all simple and small, get from point A to point B, like the original.

Even though some of you didn't like the game because of this, too bad.  The game wasn't meant to be a sequel to Mario World, but a tribute to the Original.  The director of the game EVEN SAID SO HIMSELF.
http://www.gamesarefun.com/news.php?newsid=6106

Quote
Tezuka also stated that New Super Mario Bros. will be a sort of throwback to the original NES Super Mario Bros.. Basically he feels that as Mario evolved, the games became more for the hard-core audience. He quickly clarifies that statement by saying, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."

No, I love simple and small; the design of the game was great (though I wish I had a stronger incentive to redo the levels if that was the case). It was mostly the presentation; the music wasn't that hot, and using 3D graphics instead of sprites stopped the stuff on the screen from popping out right at me. But both of these could be tweaked for a sequel, otherwise the rest of the game was fine. It was just the blockbuster number that surprised me.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Ceric on March 26, 2008, 08:03:21 AM

And I'm also bewildered why New Super Mario Bros. has sold so highly. Yes, it was a new Mario side-scroller on a system with a huge install base, but the game didn't blow me away (I even sold it back, tho I now regret it). They should put out a second one of that out soon, but make it have a little more character next time around (the SMB3 to the original SMB, if you will). Super Princess Peach 2 would be nice, too.

The reason it's sold so much is because it's done exactly what the game was designed to do, recapture the feel of the Original Super Mario Bros, which it did.  That's why the game was called NEW Super Mario Bros.  Anyone could just pick the game up and play it at anytime, just like the original.  That's why the levels were all simple and small, get from point A to point B, like the original.

Even though some of you didn't like the game because of this, too bad.  The game wasn't meant to be a sequel to Mario World, but a tribute to the Original.  The director of the game EVEN SAID SO HIMSELF.
http://www.gamesarefun.com/news.php?newsid=6106

Quote
Tezuka also stated that New Super Mario Bros. will be a sort of throwback to the original NES Super Mario Bros.. Basically he feels that as Mario evolved, the games became more for the hard-core audience. He quickly clarifies that statement by saying, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."

No, I love simple and small; the design of the game was great (though I wish I had a stronger incentive to redo the levels if that was the case). It was mostly the presentation; the music wasn't that hot, and using 3D graphics instead of sprites stopped the stuff on the screen from popping out right at me. But both of these could be tweaked for a sequel, otherwise the rest of the game was fine. It was just the blockbuster number that surprised me.
I will argue that New Super Mario Bros did not have the variety of Super Mario Bros.  Also if you are going to remake the original then go all the way.  Part of the reason the original Mario Bros worked like it did was because it didn't have a map.  You just progressed from level to level and Warp Pipes were the only way to skip.  Essential you were making a long run through just broken up to show progress.  Which I did enjoy.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: NWR_insanolord on March 26, 2008, 09:24:02 AM
New Super Mario Bros. has the absolute best 2-player multiplayer on the DS in Mario vs. Luigi.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Ceric on March 26, 2008, 09:27:23 AM
New Super Mario Bros. has the absolute best 2-player multiplayer on the DS in Mario vs. Luigi.
Won't argue.  I've never played the it 2 player, no second player.
Title: Re: Super Mario Galaxy 2 Mentioned By Miyamoto in Famitsu
Post by: Nick DiMola on March 26, 2008, 10:22:29 AM
New Super Mario Bros. has the absolute best 2-player multiplayer on the DS in Mario vs. Luigi.

So true. I love 2 player mode in that game, used to play it with one of my friends for hours. I personally enjoyed New Super Mario Bros. I didn't think it would be the second coming and I went in with really no expectations. I wound up beating the game twice 100% through as a result.