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Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on March 16, 2008, 11:53:27 PM

Title: Gamecube games were harder than Wii games.
Post by: ShyGuy on March 16, 2008, 11:53:27 PM
And I am glad that they are. Too many of gamecube titles never got finished because they were too hard.

Mario Sunshine: got stuck about 80% through.
Mario Galaxy: beaten at 60 stars

Metroid Prime: stuck at the first boss
Metroid Prime 3 corruption: beaten with 72%

Viewtiful Joe: geez this game is insane. about two thirds through.
Zack and Wiki: beat-ded

Killer7: the combat got just too annoying despite the great story telling.
No More Heroes: Okay, I haven't beaten it yet, but I will.

Now before Pro (or whatever he calls himself nowadays) comes in here saying I'm a wimp for not beating the games, I did beat a number of Cube games, Windwaker, Eternal Darkness, RE4, Luigi's Mansion, Beyond Good and Evil, etc.

I honestly think the control scheme has a lot to do with  it, I'm just better at waggle than the ole' dual analog.

Anyone else feel the same way?
Title: Re: Gamecube games were harder than Wii games.
Post by: animecyberrat on March 16, 2008, 11:56:51 PM
Nope, I'm opposite, my arms get too tired to play Zelda or MP3 for long periods of time, I spend most my Wii time playing Wii Play and Virtual Console titles as a result.
Title: Re: Gamecube games were harder than Wii games.
Post by: Mikintosh on March 17, 2008, 12:31:37 AM
Thank God if it's true. It took me five long years to beat Sunshine (not that I was playing it that whole time...I just got frustrated); I beat Galaxy in a week and I was much happier with the latter. Same with Zelda; got stuck in Wind Waker but Twilight Princess went off without a hitch. Still working on Metroid Prime. Finally beat Pokemon Colosseum but am still working on Pokemon XD.

I may suck, but I'm glad that Nintendo is helping sucky people like me out a bit.
Title: Re: Gamecube games were harder than Wii games.
Post by: NinGurl69 *huggles on March 17, 2008, 12:37:38 AM
GameCube games require more thinking (w/ dexterity) than these new waggle games.
Title: Re: Gamecube games were harder than Wii games.
Post by: Mario on March 17, 2008, 12:39:35 AM
Strange. I beat Sunshine three times with 120 shines, in the first few months it came out (though I had a LOT more time then). Galaxy I doubt i'll even finish twice, despite being easier, I guess the thought of it just bores me, i'd rather just watch gameplay footage of it than play it now, it's the same amount of effort.

This thread is pointless, the opposite statement can be made too. Examples = Resident Evil, SSX. (Edit: Wait, i'm talking about REUC compared to the traditional ones, not comparing the GC RE4 to the watered down port)

If you really are still stuck at the first boss in Metroid Prime 1 (which i doubt) then you need outside help these forums can't offer. By the sounds of it you beat more of Sunshine than Galaxy too. But Galaxy is definitely easier, one of the easiest games ever made, and by far the easiest Mario game. They made it a kiddy nongame babies can play for the Wii, the same is true with Wario Ware. You can not consider getting 60 stars beating it though. I'd say you've seen under 49% of the what the game offers. A lot of the best stuff is in the second half.
Title: Re: Gamecube games were harder than Wii games.
Post by: ShyGuy on March 17, 2008, 12:43:12 AM
Mario's ridicule stings like a flyswatter of condemnation. :(
Title: Re: Gamecube games were harder than Wii games.
Post by: NWR_pap64 on March 17, 2008, 01:18:06 AM
Heh, the poster formerly known as Pro...

Anyways, you do realize that you just opened up a massive can of worms, right?

I am willing to bet the first thing people will say about this issue is that Nintendo is ruining gaming by making games more accessible to everyone. Then there will be some Wii bashing, some GC defense, the typical fanboy outrage, Pro 666 etc. etc. And the thread will go to hell faster than you can say "casual gaming".
Title: Re: Gamecube games were harder than Wii games.
Post by: RABicle on March 17, 2008, 01:34:09 AM
I did beat a number of Cube games, Windwaker, Eternal Darkness, RE4, Luigi's Mansion, Beyond Good and Evil, etc.
Pfft. BG&E could be beaten in an afternoon. WIMP!
Title: Re: Gamecube games were harder than Wii games.
Post by: ShyGuy on March 17, 2008, 01:36:25 AM
Would it make you feel better to know that I beat Ty the Tasmanian Tiger as well? Crikey!
Title: Re: Gamecube games were harder than Wii games.
Post by: RABicle on March 17, 2008, 01:38:13 AM
I didn't play that filthy EA Gold Coast game! I wouldn't know.

I think you need www.backloggery.com
http://backloggery.com/games.php?user=rabicle&console=GCN
Title: Re: Gamecube games were harder than Wii games.
Post by: Svevan on March 17, 2008, 02:35:26 AM
on the Internet everybody is better than everybody
Title: Re: Gamecube games were harder than Wii games.
Post by: Kairon on March 17, 2008, 02:52:42 AM
I beat Far Cry before I beat Zelda: TP.
Title: Re: Gamecube games were harder than Wii games.
Post by: Svevan on March 17, 2008, 03:13:09 AM
on the Internet everybody is better than Kairon
Title: Re: Gamecube games were harder than Wii games.
Post by: ShyGuy on March 17, 2008, 03:19:11 AM
Let me answer for Kairon:

T_T
Title: Re: Gamecube games were harder than Wii games.
Post by: Kairon on March 17, 2008, 03:23:21 AM
/cry
Title: Re: Gamecube games were harder than Wii games.
Post by: Plugabugz on March 17, 2008, 07:05:39 AM
Has anybody even completed Super Monkey Ball 1/2 on master mode yet?
Title: Re: Gamecube games were harder than Wii games.
Post by: Mario on March 17, 2008, 08:18:55 AM
I've beaten 2 but only because that gives you unlimited continues which makes it kinda easy
Title: Re: Gamecube games were harder than Wii games.
Post by: KDR_11k on March 17, 2008, 08:23:18 AM
Quote
Metroid Prime: stuck at the first boss
Metroid Prime 3 corruption: beaten with 72%

For me it's MP1: Stuck at final boss
MP3: Beaten at 100% on my first try
But yeah, MP3 was way easier and IMO failed the "constrained only by abilities, not story" criterium needed to be really Metroid, it's more of a slightly less linear FPS with most sections still having linear pathes through them, discrete levels, etc.

I would say Sunshine is harder than Galaxy mostly because of annoying things like no mid-level checkpoints. It's less fun so finding the motivation to finish it is difficult. Galaxy is a lot more fun and while I don't think the levels are actually easier than Sunshine's the checkpoints make them much more beatable and fun since hard points that you finish won't need to be played again.
Title: Re: Gamecube games were harder than Wii games.
Post by: RABicle on March 17, 2008, 09:20:05 AM
Has anybody even completed Super Monkey Ball 1/2 on master mode yet?
I beat 1 but yeah, unlimited continues. TO get to bonus stages you have to beat it all without continuing once. I think my best was like, stage 42 or something.
Title: Re: Gamecube games were harder than Wii games.
Post by: Nick DiMola on March 17, 2008, 10:18:13 AM
Sunshine > Galaxy

MP1 > MP3

Monkey Ball 1+2 > Banana Shitz
Title: Re: Gamecube games were harder than Wii games.
Post by: Ceric on March 17, 2008, 10:24:53 AM
MP1's final Boss I found easy. I'm stuck in MP2's the Alpha Blog evil fish thingy.  I'm playing through 3 right now.  I think Galaxy was easier because it was harder to get lost in the level.
Title: Re: Gamecube games were harder than Wii games.
Post by: NWR_insanolord on March 17, 2008, 10:26:26 AM
Sunshine > Galaxy

MP1 > MP3

Monkey Ball 1+2 > Banana Shitz
Just a heads up, you got the first two less than signs backward.
Title: Re: Gamecube games were harder than Wii games.
Post by: Mario on March 17, 2008, 11:02:11 AM
Banana Blitz owns 2 in Single Player, and is just as good as 1. They improved the controls, look, music, and there's some amazing levels. I'd say it's harder than both too, the jump adds a lot more tricky elements, and there's still an entire world in BB that I have yet to unlock and see. The menu presentation SUCKS so badly though, and the minigames aren't even playable. It's a perfect recipe for anger.

Kororinpa, now that's a game with a "pleasant" difficulty. It makes the gold medal seem so close, yet so far. It makes me zone out for like 5 minutes til I beat a particular challenge, no anger, no frustration, no impatience, just pure focus.
Title: Re: Gamecube games were harder than Wii games.
Post by: NWR_insanolord on March 17, 2008, 11:04:10 AM
I hated the controls in Banana Blitz, they should have made them like the ones in Kororinpa.
Title: Re: Gamecube games were harder than Wii games.
Post by: Mario on March 17, 2008, 11:08:25 AM
Yes but then they'd have to make a whole different game. If Kororinpa didn't exist i'd agree with you but it does so Monkey Ball can still be Monkey Ball. I found BBs controls fairly confusing and floaty until it just "clicked" somehow.

I hope we get a new Monkey Ball with more polish, come on Sega don't be afraid! This is the Wii for gods sake!
Title: Re: Gamecube games were harder than Wii games.
Post by: NWR_insanolord on March 17, 2008, 11:21:59 AM
They should have included both and given the option. I loved both Cube Monkey Balls and Banana Blitz was one of the first Wii games I bought, but I ended up returning it because I couldn't stand the controls.
Title: Re: Gamecube games were harder than Wii games.
Post by: Ceric on March 17, 2008, 11:23:19 AM
Yes but then they'd have to make a whole different game. If Kororinpa didn't exist i'd agree with you but it does so Monkey Ball can still be Monkey Ball. I found BBs controls fairly confusing and floaty until it just "clicked" somehow.

I hope we get a new Monkey Ball with more polish, come on Sega don't be afraid! This is the Wii for gods sake!
As long as the shoot whoever made the nearly impossible 1 or two level in each area first.
Title: Re: Gamecube games were harder than Wii games.
Post by: ShyGuy on March 17, 2008, 11:53:50 AM
I play the monkey balls mostly for their party games, so Banana Blitz was a disappointment. I will agree that the single player was superior. The skills of the monkeys vary enough so you have to find the right one to beat a level.

Also, I couldn't stand the tank controls on Remake so I died on the first zombie. I did beat RE:UC
Title: Re: Gamecube games were harder than Wii games.
Post by: RABicle on March 17, 2008, 02:19:10 PM
That first zombie is tough though!
Title: Re: Gamecube games were harder than Wii games.
Post by: NinGurl69 *huggles on March 17, 2008, 02:41:51 PM
You don't have to kill it.
Title: Re: Gamecube games were harder than Wii games.
Post by: therat on March 17, 2008, 03:00:44 PM
galaxy and sunshine are about equal in fun, but i hated the lava pit to get to bowser in sunshine. i quit and never beat it. that boat + sprinkler system was wack beyond belief.
Title: Re: Gamecube games were harder than Wii games.
Post by: Luigi Dude on March 17, 2008, 06:04:48 PM
I'm sorry but anyone who says Metroid Prime 3 is the easiest Metroid Prime game must not realize the game has two higher difficulty settings.  On Normal mode yes, it's easier then the other two, but on Veteran mode it's harder then Prime 1 and 2's Normal Mode and on Hyper Mode its the hardest Metroid game ever made.  That's right I said it's harder then the original even since some of the boss fights in the original don't take close to 2 HOURS to beat like they do on Prime 3's Hyper Mode difficulty.

So unless you've all beaten Prime 3 on Hyper Mode difficulty, none of you have any right to call it too easy.  There's harder difficulty settings in the game for a reason, I suggest some of you actually USE THEM.
Title: Re: Gamecube games were harder than Wii games.
Post by: Ian Sane on March 17, 2008, 06:28:28 PM
I think the evidence of Wii games being easier than Cube games is flimsy anyway but wouldn't this be expected?  Ignore even the non-gamer/casual focus stuff.  It's a common observation that games today are easier than games from the past.  It's a common "in my day" topic.  So I would assume that every generation games will get easier or at least appear to from the perspective of those with enough experience to notice.

Though Twlight Princess is significantly harder than Wind Waker, mostly because I have no idea what the game over screen in Wind Waker looks like.  Wind Waker is almost insultingly easy while I have died in Twilight Princess.  Not often but I have.

But then those are both Gamecube games, aren't they? ;)
Title: Re: Gamecube games were harder than Wii games.
Post by: GoldenPhoenix on March 17, 2008, 06:42:35 PM
on the Internet everybody is better than everybody

I'm not, I suck at games now.
Title: Re: Gamecube games were harder than Wii games.
Post by: ReverendNoahWhateley on March 18, 2008, 06:01:47 AM
Personally, I thought Wind Waker was far less difficult than Twilight Princess.  Heck, I haven't even beaten TP yet, simply because I keep getting hopelessly lost in the overworld.  Galaxy was undoubtedly less diffucult than Sunshine, though; this is due largely to the fact that there are so many worlds to visit that it's quite simple to cherry-pick the first couple of easy stars from them.  Some of the comet stars are actually very difficult to obtain, bordering on frustrating.  Some of the purple coin levels make me want to pull my hair out, throw it on the ground, light it on fire, and say hurtful cuss words at the ashes.
Title: Re: Gamecube games were harder than Wii games.
Post by: Chozo Ghost on March 18, 2008, 08:48:10 AM
For me personally, I think some games may be easier on the Wii thanks to the motion controls, but this is just because the controls themselves are easier to figure out. On classic controllers how many of you ended up pressing the wrong button or button combinations are crucial moments and ended up dying as a result? That's happened to me far more times than I could ever count.

So yeah, the controls kinda make things easier, but the games themselves are probably more or less equal in difficulty in every other respect. In my opinion, frustrating controls make things more frustrating than challenging. Having to time things perfectly and then fail and have to start over again from some distant point is likely to make a gamer so frustrated that they'll stop playing the game and that'll be the end of it. Games should be challenging with puzzles and things of that sort, rather than button combinations. I think this is why most older folks don't care for games, and this is why they are starting to be drawn in to the Wii. The controls don't make things easier per se, but they make things far less confusing and frustrating.
Title: Re: Gamecube games were harder than Wii games.
Post by: Ceric on March 18, 2008, 10:27:00 AM
Personally, I thought Wind Waker was far less difficult than Twilight Princess.  Heck, I haven't even beaten TP yet, simply because I keep getting hopelessly lost in the overworld.  Galaxy was undoubtedly less diffucult than Sunshine, though; this is due largely to the fact that there are so many worlds to visit that it's quite simple to cherry-pick the first couple of easy stars from them.  Some of the comet stars are actually very difficult to obtain, bordering on frustrating.  Some of the purple coin levels make me want to pull my hair out, throw it on the ground, light it on fire, and say hurtful cuss words at the ashes.
and You beat Wind Waker?   I was lost on that Stupid Ocean, <Warning Snide Comment>thanks for killing an otherwise great game Nintendo, most of the time and never beat Wind Waker because it sapped all enjoyment out of the game.
For me personally, I think some games may be easier on the Wii thanks to the motion controls, but this is just because the controls themselves are easier to figure out. On classic controllers how many of you ended up pressing the wrong button or button combinations are crucial moments and ended up dying as a result? That's happened to me far more times than I could ever count.

So yeah, the controls kinda make things easier, but the games themselves are probably more or less equal in difficulty in every other respect. In my opinion, frustrating controls make things more frustrating than challenging. Having to time things perfectly and then fail and have to start over again from some distant point is likely to make a gamer so frustrated that they'll stop playing the game and that'll be the end of it. Games should be challenging with puzzles and things of that sort, rather than button combinations. I think this is why most older folks don't care for games, and this is why they are starting to be drawn in to the Wii. The controls don't make things easier per se, but they make things far less confusing and frustrating.
Yes I've done it a fair amount on the Wiimote itself.  Less so on the Gamecube controller and increasing so on the Classic Controler.  Not to mention the amount of times I've sworn I did the right move but the wrong results happen.
Title: Re: Gamecube games were harder than Wii games.
Post by: KDR_11k on March 18, 2008, 10:53:45 AM
I'm sorry but anyone who says Metroid Prime 3 is the easiest Metroid Prime game must not realize the game has two higher difficulty settings.  On Normal mode yes, it's easier then the other two, but on Veteran mode it's harder then Prime 1 and 2's Normal Mode and on Hyper Mode its the hardest Metroid game ever made.  That's right I said it's harder then the original even since some of the boss fights in the original don't take close to 2 HOURS to beat like they do on Prime 3's Hyper Mode difficulty.

So unless you've all beaten Prime 3 on Hyper Mode difficulty, none of you have any right to call it too easy.  There's harder difficulty settings in the game for a reason, I suggest some of you actually USE THEM.
IIRC those modes were unlockable, meaning you don't have a choice on your first playthrough. And really, the first playthrough matters the most since then you're still exploring and seeing new things. MP3C was the first Metroid game I've ever reached 100% in, thanks to those helpful "here are all the items" things, though it's probably the Metroid where 100% matters the least. Was there even one upgrade that was optional and didn't just increase a capacity? MP1 had most of the charge specials, SM had the beams and Xray, ZM had the power bombs, what does MP3 have?

BTW, the only game I recently had trouble with hitting the wrong buttons was MP3C, activating the morph ball on accident.
Title: Re: Gamecube games were harder than Wii games.
Post by: Chozo Ghost on March 18, 2008, 12:07:15 PM
The wiimote is easier to figure out because it has less buttons (especially in games where the nunchuck isn't used). Plus the motions controls are naturally instinctive to anyone so that's a no-brainer.


BTW, the N64 controller was probably the most confusing one Nintendo ever made. I'm not sure about other companies, but the Dreamcast's controller looked a little odd as well, and so did the Atari Jaguar controller. I never played the Jaguar, but that controller looked weird and complicated...
Title: Re: Gamecube games were harder than Wii games.
Post by: Ian Sane on March 18, 2008, 12:26:40 PM
Quote
For me personally, I think some games may be easier on the Wii thanks to the motion controls, but this is just because the controls themselves are easier to figure out. On classic controllers how many of you ended up pressing the wrong button or button combinations are crucial moments and ended up dying as a result? That's happened to me far more times than I could ever count.

It's more the opposite for me.  I find the remote harder to use.  Though in most game of any sort I die because my reflexes weren't fast enough.

Maybe in a fighting game I can't get a fireball off quick enough but with most "old" games the button combos weren't complex enough to make it difficult for me.  But then I'm playing a lot of Nintendo games.  They don't make Zelda controls needlessly complex or confusing.
Title: Re: Gamecube games were harder than Wii games.
Post by: Luigi Dude on March 18, 2008, 06:58:25 PM

IIRC those modes were unlockable

Only Hyper mode is unlockable, Veteran Mode was right there from the start.  And since it was called Veteran Mode, it was pretty obvious that that was the mode people who played the previous games should have started on their first play through.

That's why people that played Prime 3 for the first time on Veteran Mode enjoyed it a lot more then those who played it on Normal.  Because Veteran Mode was meant for the Veterans and provided the challenge the veterans of the series were looking for. 
Title: Re: Gamecube games were harder than Wii games.
Post by: vudu on March 19, 2008, 03:31:23 PM
on the Internet everybody is better than everybody

Especially me.  I beat every game I own.

Except for the goddamn story mode in F-Zero GX.  I got stuck on level 7 and could never beat it no matter how hard I tried.
Title: Re: Gamecube games were harder than Wii games.
Post by: KDR_11k on March 19, 2008, 04:26:34 PM

IIRC those modes were unlockable

Only Hyper mode is unlockable, Veteran Mode was right there from the start.  And since it was called Veteran Mode, it was pretty obvious that that was the mode people who played the previous games should have started on their first play through.

That's why people that played Prime 3 for the first time on Veteran Mode enjoyed it a lot more then those who played it on Normal.  Because Veteran Mode was meant for the Veterans and provided the challenge the veterans of the series were looking for. 

Guess I figured Veteran was the same as Hard in previous Metroid games which used to be a bit harder than I could handle, I'd usually get stuck on one of the later bosses (Ridley or the final boss)
Title: Re: Gamecube games were harder than Wii games.
Post by: ReverendNoahWhateley on March 20, 2008, 04:10:19 AM
Personally, I thought Wind Waker was far less difficult than Twilight Princess.  Heck, I haven't even beaten TP yet, simply because I keep getting hopelessly lost in the overworld.  Galaxy was undoubtedly less diffucult than Sunshine, though; this is due largely to the fact that there are so many worlds to visit that it's quite simple to cherry-pick the first couple of easy stars from them.  Some of the comet stars are actually very difficult to obtain, bordering on frustrating.  Some of the purple coin levels make me want to pull my hair out, throw it on the ground, light it on fire, and say hurtful cuss words at the ashes.
and You beat Wind Waker?   I was lost on that Stupid Ocean, <Warning Snide Comment>thanks for killing an otherwise great game Nintendo, most of the time and never beat Wind Waker because it sapped all enjoyment out of the game.

Sure did.  Getting lost as sea just felt...I don't know, different from getting lost in TP, at least to me.  It's not that TP's overworld was as vast as that of WW, it's just that it was very intricate.  It takes me a really long time to reorient where I'm trying get exactly from most points in TP, and how exactly I'm supposed to get there.  Whereas in WW, it's pretty much just "Head South for a long time," in TP, it's "leap into the river, swim through the nook in the grotto, find the guy that owns the *travel minigame*, aim for the precipice, find a grass whistle, etc.," all to be able to find your way to the nearest bomb shop.  I suppose it's a matter of taste.  I wasn't put off by WW's copious sailing, but others may prefer TP's complex overworld, which at times is almost like a dungeon in and of itself.
Title: Re: Gamecube games were harder than Wii games.
Post by: Ceric on March 20, 2008, 09:23:52 AM
Personally, I thought Wind Waker was far less difficult than Twilight Princess.  Heck, I haven't even beaten TP yet, simply because I keep getting hopelessly lost in the overworld.  Galaxy was undoubtedly less diffucult than Sunshine, though; this is due largely to the fact that there are so many worlds to visit that it's quite simple to cherry-pick the first couple of easy stars from them.  Some of the comet stars are actually very difficult to obtain, bordering on frustrating.  Some of the purple coin levels make me want to pull my hair out, throw it on the ground, light it on fire, and say hurtful cuss words at the ashes.
and You beat Wind Waker?   I was lost on that Stupid Ocean, <Warning Snide Comment>thanks for killing an otherwise great game Nintendo, most of the time and never beat Wind Waker because it sapped all enjoyment out of the game.

Sure did.  Getting lost as sea just felt...I don't know, different from getting lost in TP, at least to me.  It's not that TP's overworld was as vast as that of WW, it's just that it was very intricate.  It takes me a really long time to reorient where I'm trying get exactly from most points in TP, and how exactly I'm supposed to get there.  Whereas in WW, it's pretty much just "Head South for a long time," in TP, it's "leap into the river, swim through the nook in the grotto, find the guy that owns the *travel minigame*, aim for the precipice, find a grass whistle, etc.," all to be able to find your way to the nearest bomb shop.  I suppose it's a matter of taste.  I wasn't put off by WW's copious sailing, but others may prefer TP's complex overworld, which at times is almost like a dungeon in and of itself.
My Biggest problem with TP's overworld was it was needlessly large for what it was.  There were areas that were there to be there and not much going on.  My other problem was there were complete areas you could totally accidentally avoid in the game.  I actually didn't find the Fishing area or the Canoeing back down the river till I was on the very last part of the game.  I even tried looking for them at one point...
Title: Re: Gamecube games were harder than Wii games.
Post by: Kairon on March 20, 2008, 01:41:48 PM
I can't help but second your thoughts on TP.
Title: Re: Gamecube games were harder than Wii games.
Post by: DAaaMan64 on March 20, 2008, 01:58:32 PM
I do to wish there was more going on out there.  But man it was awesome right your horse and kick the **** out of enemies on it.
Title: Re: Gamecube games were harder than Wii games.
Post by: NinGurl69 *huggles on March 20, 2008, 02:37:23 PM
eh maybe not.

No Lon Lon Ranch, no Malon -- Epona seems to be like 1 of 3 horses in the entire game.  She's endangered, almost useless, and should be set free.
Title: Re: Gamecube games were harder than Wii games.
Post by: UltimatePartyBear on March 20, 2008, 02:56:23 PM
Epona seems to be like 1 of 3 horses in the entire game.

Nintendo should have included a herd of wild horses.  The world would feel more alive with some non-hostile wildlife wandering around, and if you thought angering a flock of chickens was dangerous....
Title: Re: Gamecube games were harder than Wii games.
Post by: DAaaMan64 on March 20, 2008, 03:00:45 PM
Epona seems to be like 1 of 3 horses in the entire game.

Nintendo should have included a herd of wild horses.  The world would feel more alive with some non-hostile wildlife wandering around, and if you thought angering a flock of chickens was dangerous....

That would make the game feel like more like the revolution OOT was, what with the whole butterfly landing on your stick thing...  *whoosh*
Title: Re: Gamecube games were harder than Wii games.
Post by: Luigi Dude on March 20, 2008, 07:47:02 PM


Guess I figured Veteran was the same as Hard in previous Metroid games which used to be a bit harder than I could handle, I'd usually get stuck on one of the later bosses (Ridley or the final boss)

Actually you're kind of right.  Veteran mode is pretty close in difficulty to Prime 1's Hard Mode, where some of the enemies take a huge amount of hits just to kill.  Of course it's not as bad as Prime 2's Hard mode when some of the boss fights in that game become extremly cheap when the enemies required twice as many hits to beat.

Of course in a way then Prime 3's difficulty is kind of unbalanced when I think about it.  Normal Mode in Prime 3 was made extremly easy so anyone could beat it, while Veteran Mode was made to be about as hard as Prime 1 and 2's Hard Modes.  So for people that couldn't beat Prime 1 and 2's Normal modes only because of the later bosses, but could play the rest of the game, what are their choices then?  They can play Normal mode but it'd be too easy or they could play Veteran mode which would be too hard.

It seems then that maybe Prime 3 needed 4 difficulty settings then to really appeal to everyone.  They should have renamed Normal, Easy mode since that's what it was.  Had a Normal mode which was around Prime 1's Normal mode and then called Veteran, Hard mode since it's closer to Prime 1's Hard.

Of course Hyper could be left the same since as the name says, it's a Hyper ****ing difficulty that takes forever to beat.  Having to fight a boss for over close to 2 hours only to die at the last second because your hands are starting too hurt is NOT fun.  Seriously, I want to punch whoever designed the Mogenar boss fight right in the face.  He was annoying enough in Veteran but on Hyper, the fight makes you want to throw your TV right through the damn window.
Title: Re: Gamecube games were harder than Wii games.
Post by: Kairon on March 20, 2008, 09:32:03 PM
Epona seems to be like 1 of 3 horses in the entire game.

Nintendo should have included a herd of wild horses.  The world would feel more alive with some non-hostile wildlife wandering around, and if you thought angering a flock of chickens was dangerous....

This is a beautiful idea.
Title: Re: Gamecube games were harder than Wii games.
Post by: animecyberrat on March 21, 2008, 02:31:22 AM
god no, I hate horses.
Title: Re: Gamecube games were harder than Wii games.
Post by: Ceric on March 21, 2008, 08:38:25 AM
I do to wish there was more going on out there.  But man it was awesome right your horse and kick the **** out of enemies on it.
I hated those parts of the game with a passion because it was just an exercise in frustration for me.  I could have lived without them.
Title: Re: Gamecube games were harder than Wii games.
Post by: DAaaMan64 on March 21, 2008, 11:49:49 AM
I do to wish there was more going on out there.  But man it was awesome right your horse and kick the **** out of enemies on it.
I hated those parts of the game with a passion because it was just an exercise in frustration for me.  I could have lived without them.

Really?  That is a definite to each his own then, love those parts, they are sort of GTA-ish. 
Title: Re: Gamecube games were harder than Wii games.
Post by: NinGurl69 *huggles on March 21, 2008, 01:46:26 PM
Nothing tops the Bunny Hood.
Title: Re: Gamecube games were harder than Wii games.
Post by: BeautifulShy on March 29, 2008, 07:20:31 PM


Guess I figured Veteran was the same as Hard in previous Metroid games which used to be a bit harder than I could handle, I'd usually get stuck on one of the later bosses (Ridley or the final boss)

Actually you're kind of right.  Veteran mode is pretty close in difficulty to Prime 1's Hard Mode, where some of the enemies take a huge amount of hits just to kill.  Of course it's not as bad as Prime 2's Hard mode when some of the boss fights in that game become extremly cheap when the enemies required twice as many hits to beat.

Of course in a way then Prime 3's difficulty is kind of unbalanced when I think about it.  Normal Mode in Prime 3 was made extremly easy so anyone could beat it, while Veteran Mode was made to be about as hard as Prime 1 and 2's Hard Modes.  So for people that couldn't beat Prime 1 and 2's Normal modes only because of the later bosses, but could play the rest of the game, what are their choices then?  They can play Normal mode but it'd be too easy or they could play Veteran mode which would be too hard.

It seems then that maybe Prime 3 needed 4 difficulty settings then to really appeal to everyone.  They should have renamed Normal, Easy mode since that's what it was.  Had a Normal mode which was around Prime 1's Normal mode and then called Veteran, Hard mode since it's closer to Prime 1's Hard.

Of course Hyper could be left the same since as the name says, it's a Hyper ****ing difficulty that takes forever to beat.  Having to fight a boss for over close to 2 hours only to die at the last second because your hands are starting too hurt is NOT fun.  Seriously, I want to punch whoever designed the Mogenar boss fight right in the face.  He was annoying enough in Veteran but on Hyper, the fight makes you want to throw your TV right through the damn window.
I disagree with you I haven't beat MP on normal but I have beaten all the difficulties on MP3 except Hyper I am on Phaze. I would have to agree that the difference between controls makes a difference.