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Gaming Forums => Nintendo Gaming => Topic started by: Rich on March 29, 2003, 08:12:36 PM

Title: What features should gamecube2 have?
Post by: Rich on March 29, 2003, 08:12:36 PM
hey i was just thinking about this blue ray stuff and everybody talking about the next gamecube and I was wonder what you guys thought that it should and shouldnt have.
Personally I would really like backwards playabilty, amazing graphics, the ability to use the newest technology for audio and visual components, a harddrive and the ability ability to use memory card so you could take them to friends houses, an online setup, a gameboy player installed, the ability to take digital media and implement them in games(mp3, digital photos, etc...), i want it to be fast, have a dvd player and cd player, be able to connect to the current and next Nintendo handheld and i would like it to have wave bird receivers built in no more of these corded controllers. Thats what i want how about you.
Title: What features should gamecube2 have?
Post by: rodtod on March 30, 2003, 06:05:19 PM
Well, maybe if Nintendo got into the furniture industry, they could make a Matrix-esque recliner, but they'd have to find a less painful (and dangerous) way of putting your mind in a digital environment.

Hmm, scratch that. I think the next Nintendo console should have online support at launch, and just let the software do the rest. We really don't need to expand that much graphically, at least Nintendo doesn't.
Title: What features should gamecube2 have?
Post by: theaveng on March 31, 2003, 04:30:56 AM
Just because you want wireless controllers doesn't mean everyone does.  I prefer the convenience of picking up a controller and playing without having to worry about recharging the batteries... or replacing the batteries 2 years from now when they wear out.
Title: What features should gamecube2 have?
Post by: theaveng on March 31, 2003, 04:30:57 AM
Just because you want wireless controllers doesn't mean everyone does.  I prefer the convenience of picking up a controller and playing without having to worry about recharging the batteries... or replacing the batteries 2 years from now when they wear out.
Title: What features should gamecube2 have?
Post by: theaveng on March 31, 2003, 04:30:58 AM
Just because you want wireless controllers doesn't mean everyone does.  I prefer the convenience of picking up a controller and playing without having to worry about recharging the batteries... or replacing the batteries 2 years from now when they wear out.
Title: What features should gamecube2 have?
Post by: Hostile Creation on April 02, 2003, 11:17:22 AM
Me, too.

Me, too.

Me, too.

Those are all good ideas, but there should be both wireless and wireful controllers.
Title: What features should gamecube2 have?
Post by: SmellySocks on April 02, 2003, 01:32:01 PM
I agree with Hostile.  Wireless controllers don't split the market, so there really isn't much of a down-side to having both wireless and wired controllers.
Title: What features should gamecube2 have?
Post by: noentiendo64 on April 09, 2003, 01:29:55 PM
Well, Rich,  probably the things you are asking for will actually be possible in the PS3 or the XBox2, but I honestly can´t imagine Nintendo shifting from its "games only" focus. You can forget about MP3, DVD and CD. Who will need them anyway? By 2005, everybody will have DVD players or their old PS2´s. Instead, it will feature different stuff, we probably do not imagine yet.
Now, this is what I think Nintendo´s next console is going to have:
-Built in ethernet port for LAN and online games
-Direct connection to the GBA2: instead of needing the Game boy player, you will be able to just plug the GBA with a cable and play GBA games on your TV
-Hard drive? Forget about that. Remember the SD card Adaptor? Much cheaper in 2005, SD cards will be the standard memory cards for nintendo. They come in a variety of sizes and have all the advantages of the hard drive.  
Title: What features should gamecube2 have?
Post by: Rich on April 09, 2003, 04:09:07 PM
yeah your right about the DVD/CD thing, I already have enough of those but i was thinking that we could be able to put MP3 songs in a game, (you know like change the music of the game) using the SD cards since those hold MP3s. i also thought that the SD cards would make it much more possible for Nintendo to make one of those paint programs so you can make funny of someone using a digital picture.
Title: What features should gamecube2 have?
Post by: manunited4eva22 on April 09, 2003, 04:47:10 PM
Remember that Doombas where the guy drew a picture of Carrot top and said jack heart carrot top

God I would love to do that...
Title: What features should gamecube2 have?
Post by: mariomeatball on April 20, 2003, 05:43:12 PM
I agree that SD cards will be cheaper and most likely the memory card of choice for nintendo but i wouldn't rule out a hard drvie for the next Nintendo console.  Harddrives happen to go along well with online support which I imagine the next console will have.  Also, hard drives are getting cheaper and cheaper as well.

As far as Wireless only controllers are concerned... I love my Wavebird but at the same time its nice to pick up the "old school" gamecube controller and feeling a little rubble now and again.  Also that rumble works nicely with games such as Zelda.  Unless Nintendo can work out a way to get a workable "rumble pak" in a wireless... then I'm all for the switch over to completly wireless gaming.

I don't personally care about DVD/CD/MP3/etc. on my gaming system.

I can't really think of any super cool new "stuff" that could go along with the next system. I built in gameboy player would be nice however. I wouldn't mind backwards compatability to gamecube.  I wish Nintendo would use LED's instead of just regular power lights. They just look nice, think ps2 power lights.

I dunno about what medium Nintendo should use to store games on, DVD or whatever.  This Blue Ray stuff looks cool but I dunno much about it.  It has to be as cheap as DVD's for Nintendo to compete... the reason Square left Nintendo () in the first place was because N64 went with carts, that are friggin expencive, instead of CD.  A little built in screen would be cool, for road trips and what not.  And, hey, while we're at it... the thing might as well double as a microwave!
Title: What features should gamecube2 have?
Post by: fireball on April 28, 2003, 07:57:24 AM
I think it needs a toaster, toast is an important part of gaming.

Just keep it simple, if it's not cheap enough no one will buy it.
I know I'm not paying for a 400 $ machine.
Title: What features should gamecube2 have?
Post by: PIAC on April 28, 2003, 04:47:22 PM
i just want another gaming console not a 20 device in 1 box. support for pro logic II (or what ever is out at the time) thats about it ehehe
Title: What features should gamecube2 have?
Post by: StRaNgE on April 30, 2003, 04:02:59 PM
backwards compatable is a must, this way i can discard my cube when i upgrade and still play all my old games to hold me over as new ones come out.

wireless would be great from the get go especially if it had rumble optional.

forget the extra dvd crap, everyone and their mom has a dvd player already and if not by 2005 most will.

most of all i'd like to see a large game line up for release.
Title: What features should gamecube2 have?
Post by: BiLdItUp1 on May 01, 2003, 04:11:08 PM
It would be folly for Nintendo not to include at a least a basic, working DVD player in their next console, backwards compatibility, built-in LAN. A hard drive? I dunno, can't see Nintendo doing it, but hey- its' Nintendo, so we don't know squat.

Seriously though, I believe console innovation has ended before it even began.
At this point, I think realism in gaming is now a moot point, only used by fanboys most. What could really be implemented in the next round of consoles? Advanced chipsets, etc doesn't count.  Integration at this point is a given; it has already happened, even with Nintendo, at least in Japan(see Q).

Will there truly be a console hailed as revolutionary, not because its' a set-top box or implements existing PC technology? Probably not, consoles really are glorified PCs, with not much separating them besides slightly different hardware, size in many cases, and exclusive branding.  The only way out of this is at least to do what Apple is doing- integrate everything so well that that in itself is the point of the system.  Apple are being innovative in its' execution, and maybe Nintendo can capitalize on this idea. But really, this is a software issue...so, I'll spare you the rest of my ramblings....
Title: What features should gamecube2 have?
Post by: ThePerm on May 02, 2003, 02:17:28 PM
vector texture maps
Title: What features should gamecube2 have?
Post by: Hostile Creation on May 04, 2003, 02:47:00 PM
Microsoft and Sony might get screwed if they come up with an improved version of DVd type stuff while the next console is out.  Backwards compatability would be nice, but I don't intend to discard my Gamecube either way.
Title: What features should gamecube2 have?
Post by: BiGdOg189 on July 20, 2003, 07:37:16 PM
I disagree that every one will have a dvd player on their old ps2 by 2005 because what about people who do not like sony or people who are mario fans so they go for the nintendo consoles to see what they are like
Title: RE: What features should gamecube2 have?
Post by: BiGdOg189 on July 20, 2003, 07:46:18 PM
I think I would enjoy having a hardrive for the gamecube when i get the new gamecube and be
able to watch dvd's on my gamecube. About the whole mp3 thing you all are right. Maybe they
should make it to where you can download music onto your gamecube from a cd and listen to it
while you are playing your game kind of like the xbox.  
Title: What features should gamecube2 have?
Post by: Mario on July 20, 2003, 08:05:36 PM
A remote that turns the system off. Mario Tennis at launch
Title: What features should gamecube2 have?
Post by: Chode2234 on July 21, 2003, 05:55:33 AM
It would be very nice to have a remote for power on/off.  I personally hope they don't do to much with the current controller, I really like it.

I think there need to be some sort of large storage for game data, etc.  I hate having to swap memory cards and everything like that.  I can't make up my mind which is better hard drive or SD cards?

Besides downloadable content, what do you really need all the space for?

I myself would really like to see backwards compatability as well as GBA (or whatever the new one will be) player built in.  In another board i saw an idea that instead of the player you could hook your GBA to your gamecube and play the GBA games on your TV, seemed like a good idea from Nintendo stand point if they are concerned about not selling the GBAs cause people just want to play the games on the tv's .  That would move the hardware.
Title: RE: What features should gamecube2 have?
Post by: NintendosFinest on July 21, 2003, 05:41:55 PM
-I want the N5 to have..

- A Dvd Player..  The Xbox 2/Ps3 will have it. Why give the rival consoles an advantage?  Nintendo must have everything Sony and MS have in their consoles.

- A Harddrive..  I swear, if nintendo goes the Memory card route, while MS and Sony use Harddrives.. I would be pisssed! =P

- Backwards Compatiblity.  Just like I said before.. N5 must have every feature Xbox2/Ps3 has.  Nintendo should add a GBA/GBC/GB port in the system too, and later make a GBA2 player add on.  

- A Remote for Powering On and Off ( Who ever mentioned it, Good Idea! )

- Built in Ethernet port
Title: RE: What features should gamecube2 have?
Post by: Rich on July 21, 2003, 06:15:26 PM
wow ill be damned, i totally forgot about this thread. well i really like a lot of your ideas especially the remote to turn the system on and off. but for those who dont want full on wireless unless there is there is a rumble pak implemented, I wouldn't get your hopes up, the rumble would really eat away at the power source. the only way i think they could do it is to have maybe rechargable controllers which I would really like. you know what else would be super sweet? the button to turn the system on and off on the N5 controller itself.

About the hard drive thing. its hard to tell I think the main thing would be the price of sd cards compared to the price of hard drives. and also whether or not the hard drive would cause to much heat. If they do use SD card i hope they find a way to make them not stick out of system (i hate the memory cards sticking out of the gamecube).

I definetly want a good multiplay game online. I want it a launch to. I want mario kart or mario tennis or madden.

and I would really like a gameboy player alreay installed to the N5 but I want it so that it can run an N5 game and a game boy game at the same time and have the game boy in a little screen in the corner OF THE tv controled by the 2nd controller. this way you wont need the stupid link cable to transfer stuff and it would probably be a faster transfer.  
Title: What features should gamecube2 have?
Post by: Chode2234 on July 22, 2003, 05:05:54 AM
I would really like to see backwards compatability.  I already have so many Nintendo boxes sitting around my TV it would be nice to be able to consolidate them.

I would really like to see full support for 5.1 or even 6.1, pro logic II is great but its not 5.1

I would also like to see a disc tray, I hate the top loading GC, i have to pull it out of my entertainment system to load disks, why would you have a big tall box have a top that makes it flip up even higher?

I would like to see a hard drive myself, I don't want to have to buy anything at launch (or ever) that I need to save my games.

Ethernet is a must, online play is a must (stop kidding yourselves if you dont believe so)

build in gameboy player would be gravy, i hope it has this, and nintendo continues to release new top notch 2d games.

bigger bus and faster RAM, i hate load times

bigger medium too, i hope no game has to be on 2 disks next gen.

Regardless of what the competition does Nintendo has to meet them on very level, they cannot afford to let anyone have the perception that their console is somehow inferior.
Title: What features should gamecube2 have?
Post by: Nintendo Gamecube on July 22, 2003, 09:31:00 AM
Why do you guys want a fricken remote just to turn the system on and off? Are you too lazy to just press a button on your console? That's just sad.

Secondly, I hope there is no DVD player or GBA player installed. Why? Because it will be cheaper. The is one of the main reasons Gamecube ran so well. I don't want all the consoles to pack every little feature into it and max it to 300-400 dollars. I want my 200 dollar system. All I want is a built in LAN, (only if wireless controllers are WITH rechargeable batteries), hard drive (or SD card), and backwards compatibility.

I'd also like to point out that if there is backwards compatibility, won't Nintnedo have to use the same controller?
Title: What features should gamecube2 have?
Post by: Ian Sane on July 22, 2003, 09:48:50 AM
"Why do you guys want a fricken remote just to turn the system on and off? Are you too lazy to just press a button on your console?"

Hey I've wanted one of those for years.  It's a great idea.  The Gamecube has these great wireless controllers but you still have to go up to the console to turn it on which kind of sucks when the ideal situation would be to keep the controllers buy the couch and only have to go up the console to switch games.

"you know what else would be super sweet? the button to turn the system on and off on the N5 controller itself."

NO!  Then stupid jerks in multiplayer will constantly "accidently" hit the power button whenever they're losing.  A seperate remote is a much better approach.

"I'd also like to point out that if there is backwards compatibility, won't Nintnedo have to use the same controller?"

Nope.  They just have to have the same controller jack so that old Gamecube controllers and the new N5 controllers both work on the same system.
Title: What features should gamecube2 have?
Post by: Chode2234 on July 22, 2003, 11:20:26 AM
That would be silly to have the same controller ports, not going to happen.  YOu would have some developers developing games for the new controllers and some would decide they like the old ones better and design games for the old ones or something.  The beauty of console gaming is that everything is standard.

I would just make the systems backwards compatible and use a similar controller, or have an interface screen when the n5 detects an GCN game that would allow you to map buttons the way you want to on the new one.  

I just think its highly inprobable that we will see old controllers being used on the new system.  

It would be awsome though, I wouldn't have to buy new controllers next time around for multiplayer gaming.
Title: What features should gamecube2 have?
Post by: Ian Sane on July 22, 2003, 11:50:32 AM
"YOu would have some developers developing games for the new controllers and some would decide they like the old ones better and design games for the old ones or something."

I don't think that would really be a problem.  Since the N5 would come with an N5 controller any developer that would do that would be shooting themselves in the foot and would screw over their own sales.  And I'm sure Nintendo can enforce a simple rule as "N5 games must use N5 controllers".  They do have some control over which games get released on their console.

Besides I don't really expect a big redesign with the next controller.  Just add another shoulder button and make a bigger D-pad and you're set.  In that case it could be like the PS2 which can use PS1 controllers.  
Title: RE: What features should gamecube2 have?
Post by: BiGdOg189 on July 22, 2003, 02:07:13 PM
I agree that the remote idea is a pretty stupid idea. If they do do it then they aren't
going to sell it seperate so it would just make the gamecube cost more. What about the
people who aren't lazy, they are going to be paying more money for nothing.
Title: What features should gamecube2 have?
Post by: Ian Sane on July 22, 2003, 02:25:11 PM
"What about the
people who aren't lazy, they are going to be paying more money for nothing."

Yeah cause that remote's going to add like $5000 to the price.  If you're going to be that much of a cheapass then why should they ship it in a box since that'll just raise the price?  A plastic bag would be much cheaper.  While we're at it lets ship it in pieces and have people assemble it themselves.  That'll really lower the price.

Odds are something so minor wouldn't affect the price at all.  The worst thing that would happen from adding a remote is that Nintendo might not make as much profit.  OH NO!
Title: What features should gamecube2 have?
Post by: Nintendo Gamecube on July 22, 2003, 09:39:16 PM
Bah....I don't want a remote period...we got enough any ways. And thats a good idea about the plastic bags instead of boxes. More environmentally satisfying.

Seriously, you guys must be real lazy to not be able to push a button on a console. I was an awe for about 10 minutes as I saw a line of 10 guys agree to a remote just to turn a console on and off...haha. I just can't get over the fact of how lazy you guys are...It's almost sad. And if it makes the Gamecube cost $5 less, then I'm all for removing the damn remote. You can call me cheap, but it'll be better in the long run to convince my parents to get it.
Title: RE: What features should gamecube2 have?
Post by: KnowsNothing on July 23, 2003, 12:05:46 PM
Yes.  I call you cheap.  Yes.  I call me lazy.  Yes.  I want remote.  I want automatic game changer so i don't have to do it myself.  i want my couch and tv to come to me.  or better yet, i want the system installed in my brain so i can control the character with my thoughts.  and the screen will be in my eye.  i won't have to worry about bumping into things because i'm much too lazy to walk.  my means of transportation will be one of those electric scooters for old folk.  when i order a game online (to heck with stores, they require to much energy to go to), i want the game to magically appear in my hands free of charge because opening my wallet is to much of a strain on my arms, especially my wrists.  stupid wrists.
Title: What features should gamecube2 have?
Post by: Chode2234 on July 24, 2003, 05:39:31 AM
In all honesty, sarcasm aside, I think a remote is a natural progression if you have wireless controllers.  Its not that we're to lazy to turn it off, heck, we do it now, but if you are going to allow me to play from across my room, at least let me be able to turn it off from across the room.  When you increase the radius a player can be from the console you have to fully increase the radius, you can't give freedom in one aspect but then shackle me again with another.

Quote

but it'll be better in the long run to convince my parents to get it.


Nintendo gamecube, maybe you should try to convince your parents to hire a better summer nanny to keep you from spouting off like that again, you're degrading the quality of the board(s).
Title: RE: What features should gamecube2 have?
Post by: BoB007 on July 24, 2003, 08:07:54 AM
Ian Sane, why the hell should the N5 come with NEW controllers? They should just keep using the ones we are using for the Gamecube. Are you telling me that you dont think that its the most COMFORTABLE controller out of the all the systems ?
Title: RE: What features should gamecube2 have?
Post by: Ian Sane on July 24, 2003, 08:26:34 AM
I think the current controller is very comfortable.  Easily the best of the big three.  However there are still postive changes to be made.  The D-pad for example is nearly useless and the Cube controller is one button short of the other controllers which is bad for ports.  There's always room for improvement and I really doubt Nintendo wouldn't change it up in some way.
Title: RE: What features should gamecube2 have?
Post by: Ian Sane on July 24, 2003, 08:29:30 AM
Damn double post.  Screw you sh!tty ISP!
Title: RE:What features should gamecube2 have?
Post by: NickNiteQ93 on August 15, 2003, 03:38:37 PM
  Massive tangles of wires doesn't seem very inviting with all those controller chargers, and unless the Big N figures out a way to somehow "snap" the chargers together to save space, I think the idea sounds good on paper, but would be a headache in real life.  Maybe, for the hardcore gamers, make a 4 controller charger with controllers on each side of a four-sided charger, each leaning inward slightly to give it a hip look.  That could solve both looks problems as well as space problems, and get rid of multiple cords.  If Nintendo can figure it out, I think they should attempt to include a rumble feature on said wireless controllers.  Capacity is a must this time around, as we're seeing larger and larger games.  On PC now, it's not uncommon to see games taking up 1 Gig or more, so I think Nintendo might want to scratch the smaller discs;  although, the smaller discs were pretty cool.  Along with that, we need either a larger memory stick type device or built in harddrive.  I'd prefer the memory stick, because it reduces the weight of the system (I tend to tote mine around alot), and plus it's more unique, as we all know the next gen Nintendo system will get smack for trying to be like everybody else.  Can't win for losing.  It's different, it gets smacked.  It's the same, it still gets smacked.  It's like the fat kid trying to slam dunk - no matter how fast he runs, how hard he jumps, his shorts will still fall off in mid-flight.  Also for the name, I dig N-Gen, for Next-Gen.  The Nintendo N-Gen, driving into the Next-Gen and beyond.....
Title: RE:What features should gamecube2 have?
Post by: Cell on August 15, 2003, 06:33:48 PM
All this talk about a memory stick/flash card versus a harddrive doesn't make any sense.  Not only are these things not mutually exclusive, but you can not surplant the functionality of a harddrive with any sort of flash memory.   Best thing Nintendo could do is have a partner company like Matsushita build them a small harddrive that's speedy, has a healthy cache, is silent running and stable/durable. Shouldn't be as difficult as it may sound.  The added weight to the machine should be negligible, especially considering that Nintendo would probably once again keep the power supply on the outside.  Now, I don't know what the exact chances of a few gigs worth of fixed flash-type memory being affordable by 2005/2006 are, but I know they aren't good at all.   For memory card use though, it should be fine.  
Title: RE: What features should gamecube2 have?
Post by: norebonomis on August 15, 2003, 10:22:57 PM
i love reading everyone's ideas, i'll divide my n5 wish list into sections

I. Storage
  hard drives are not just for saving game data, updates to games, mods and patches would be too much for a memory card, especially if you end up owning more than a few games. more likley both mediums should be used.

II. GB Player issue
   i have a good idea, i like the size/shape of the GBA SP, i don't own one yet as i am broke but anyway... why not make the next gameboy the gameboy player itself, you dock it with the nintendo and the games dock with it, it even gets a charge while docked. also, no boot disc to be able to play gb games through the n5. if the next GBA is mini-disc based, which i doubt but would none-the-less be seduced, then the n5 should simply be able to play them * i hope to buy i GB Player this monday, for some reason i thought they would be 99 bucks, but i just found out that they are half that price, whoo hoo!

III. Controller
    i personally love the GC controller, at first i thought it was too small and it hurt my hands, but i have now grown to it and feel it's design is next to flawless, as for remote power switch, how about putting it only on the bundled controller, extra controllers would lack the feature giving Player 1 controll (hehe) personally i don't like the idea of a remote power switch, i'm lazy enough as it is.

IV. DVD, MP3, etc.
   i for one of many was very dissappointed in nintendo's decision to exclude dvd support on the GC, sure consoles should be for gaming, but by 2005 the technology should be cheap enough that it would be stupid not include it, especially with the competitors allready winning in this. why not mp3, or other music format? not only would the n5 be a gaming console, but a jukebox as well, store all your music cds on it's hard drive, (i'd like to see at least 40 gigs here, yes hard drives are getting cheaper faster)

V. Online support
  duh online gaming is the future. it where gaming has been head twards since the birth of gaming. i'd like to see maybe 6 months of online time bundled with of course great online games at launch, i'm talking original nintendo titles, not remakes of age-old dreamcast games. i havn't played animal crossing yet but it looks great, and i can imagin and online verion beating the pants off of some bs online games by ps3 and x2. while we are at it why not hardwire some sort of web browser into the system, with and optional keyboard mouse. instant gaming help online. i look at this as a cross between puting a system like linux, which i know many fanboys out there see as pointless, and no pc-like qualities at all

VI. slot/tray/flip top load
   i like the idea of a slot loading system, but what about backward compatablility? *would you be able to stick a mini-disc in a slot? i'd be scared too. i know there are adapters that extend a minidisc to be full sized, one came with my sony mavica cd digital camera. i think that either slot loading or tray loading would be ideal to protect the laser lens. slot loading definetly is more sexy

i hope i covered everything that went racing through my mind when i read this thread. please excuse my spelling, gramar, and run-on sentances  ^_^
Title: RE:What features should gamecube2 have?
Post by: vroenis on August 17, 2003, 11:41:55 PM
in agreement with so many others, nintendo shouldn't move from their games only focus.
if anything they should be more focussed - almost every game that comes out should be lannable.
i'm sorry to really harp on this, but it's so inline with nintendo's outlook on bringing people together.
lan is the answer and it will promote more installations (console units) from day one.

the other main element has less to do with the actual console, and that is to keep making awesome games... just a few more of them this time.
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on August 18, 2003, 11:34:41 AM
1. Controller: Must have Rumble (it's a good way for more feedback from the games, imagine using rumble to depict a "Spider Sense"!). Wireless would be a nice touch, but is a large security hole (when you enter passwords or the like, anyone could catch your signal and get your password). They should add control methods the other consoles don't offer (maybe make the A-button double as a coolie hat?) just to give people that "only possible on N5"-feeling.
2. LAN: A lan-port will probably be standard on N5 devices if N's current experiments turn out good. This would of course allow online gaming via Gamespy as well (remember those negotiations?).
3. Media: The game media itself should be a non-standard format, preventing a lot of piracy. I like the small disks for their speed, with RlueRay tech one could probably pull off similar sized disks with enough capacity for the next gen. Loading mechanism isn't that important, but the current top-load mechanism allows removal of the disk without touching the sensitive surface. Playback of standard media (CD/DVD) should be technically limited, as it poses a high risk. If someone develops a mod-chip that uses the dvd-playback to play games, that would ease piracy. MP3 playback shouldn't be included. MP3 has license cost and OGG is better anyway.
4. HDD: If included, the HD shouldn't be a standard device. 2GB are more than enough for a gaming device, anything above that will get used for dumping disk-images onto it. Saves shouldn't take more than 1MB a piece anyway and patches shouldn't be allowed. You know, patches make the suits go "we don't need beta testing, if it's broke we just patch it!". This mentality should not be carried over to console gaming at any cost. Memory sticks are more durable, less noisy and easier to carry around. If you wish to go over to a friend you cannot take a HD with you, but a memstick fits into every pocket. And 128MB are enough for saves.
5. Online: This will probably be limited to basic online gaming. Web browsing is pointless anyway as your browser needs the same flaws (and ID) as IE6 to be compatible with most pages. If they need a browser, they should ask Opera Software. Voice com in games would be nice, but it takes a hell a lotta bandwidth. Contrary to Bill Gate's beliefs, not every single home in existence has broadband! Speech-to-text? Maybe...
6. Release Dates: Nintendo is one of the publishers that hate importing the most. So why are they also one of the few who need half a year to port a game over to Europe when the entire PC game industry releases nearly simultaneous in all countries? Importing doesn't happen for better prices (except for extreme cases) but because many games are simply not available in the "3rd gaming world"!
7. Price Point: Keep it low. Raising the price to make it comparable to the other consoles might add the look of "similar power", but a lower price allows more people to buy it. The GC barely fit into my budget, there's no chance in hell I could afford a machine at the XB's initial price tag.
Optional 8. Development: Maybe add a feature (or release it as a game) to make small games by yourself with less effort. Doesn't need the capabilities to create the next blockbuster game, but custom content creation is surely attractive, especially to all those people who have "a revolutionary game idea" (i.e. Counterstrike 2) but no real clue about game development. Also your own game is something better to brag about than "just" a new highscore... Hell, maybe even hold a contest for this thing! (By-effect: Allows the ad-phrase "Nintendo - Make the game!")
Irrealistic 9. Peripherial: Have you ever read "Megatokyo"? That peripherial for Dating Sims surely is interesting...

To sum it up: GC, just better
Title: RE:What features should gamecube2 have?
Post by: vroenis on August 18, 2003, 05:53:24 PM
just thought of something else -
the shift to solid state media.
by the time 2005 rolls in, i think it's toshiba who reckon they'll have a 5gb sd card.
stamp size games you can swallow?  i'd be up for it.
as long as access times are fast, i think a move from cd based technology is the go - wearing parts, 20 year old technology (23 by 2005) - can you imagine though?  you're whole game collection could fit in a cigarette case!
... (or something else small and more appropriate... just the first small thing i thought of... gar)
Title: RE:What features should gamecube2 have?
Post by: Berny on August 19, 2003, 05:38:06 AM
Nintendojo has reported that Iwata said that the next console will be a "... conglomeration of hardware and software." Are we going to be downloading games off the internet or will it have a hardrive or.... whatever.
Title: RE: What features should gamecube2 have?
Post by: norebonomis on August 26, 2003, 02:52:48 PM
 look at the internet, it is changing human culture. why? because you can say anything you want, and if someone at the other end chooses, they can see/hear/read what you think. i think that all industries should take a lesson. i love the idea of creating your own games. i watch the geeks in my school's computer lab making their own levels for marathon. i tried it and it was FUN, i don't personlly like fps, but FUN!!!! imagine where online gaming takes you into a world you create, and you can visit other's realities too. surf to a gamer's ip address and logon to their console , think of the community development going on with open-source projects, video games have always been seen as the future. it's games that push computers to their limits. Arthur C. Clarke said something like "in the future we will all live on the internet, and download ourselves into cloned human bodies to experiance the real world as entertainment" IMAGINE, there is so much that the gaming industries could bring to society! ok, i am stoned right now, so just ignore this post
Title: RE:What features should gamecube2 have?
Post by: BlackGriffen on September 01, 2003, 06:55:00 PM
Lots of ideas... Here are mine -
1. Wireless networking, standard - How cool will it be to take you GC to your neighbor's house, and you only have to hook it up to a TV, and your read for LAN gaming? Even better, put a base station so that both houses are in range, and you can do LAN without unhooking your N5 from your TV.

2. Wireless networking (perhaps just bluetooth?), on the next GBA - Makes interfacing N5 with the next GBA quick and painless. Include a boot disc with every GBA (GBA games + emulator should easily fit in N5 RAM) and then you'll really have a reason for people who buy a Ninty handheld to buy an N5. This raises serious possibility of pirating games, though. As long as the wireless network is properly encrypted, it shouldn't be a problem...

3. Hard to pirate medium - I don't care what, I don't care how, as long as it's cheap to mass produce, and difficult to pirate.

4. PVR capabilities - Ninty missed the boat on DVD's, and the $20 DVD consortium fee won't be worth it next gen, IMHO. PVR (think TiVO) capabilities would be a big selling point, and is something Sony and MS are probably going to do. Nintendo will be in trouble if they miss the PVR boat. This will necessitate a hard drive.

5. Easy to develop for - It didn't help Ninty this gen because of Sony's head start. It could be an advantage next gen, though, if the dates when devs receive kits are close enough. Sony, fortunately, looks to be leaving this door wide open with the Cell initiative.

6. Easy to develop for* - Keep improving developer relations!

7. *Wishful Thinking* Dual read head disc drive - I don't know how practicable this idea is, but the potential for doubling bandwidth (and thus potentially halving load times) is mouth watering.

8. Optional Base Station - For hooking the wireless network to the internet. Can either do two flavors (56k modem and broadband) or combined. That, or just sell a 56k modem base and build in an ethernet port.

9. Mature Brand - Nintendo's kiddy friendly image is an asset, despite some opinions to the contrary. Nintendo needs to do what Disney did with Touchstone pictures, and make a mature brand that appears to be independent of Nintendo. This may also require that Ninty remove the explicit name branding of it's console (not sure how I feel about this one, honestly, because it could hurt N5 sales).  (credit where credit's due, someone brought this up in another thread, but I mentioned it years ago).

10. Backwards Compatibility - This is a must if the lifespan of the NGC will be as short as rumored. We don't what the loyal base feeling burned, especially any late adopters.

11. Portable LCD Screen - probably too pricey to include, but would be nice to have this accessory available from the get go.

I don't think that I've listed anything that is too far out there.

BlackGriffen
Title: RE: What features should gamecube2 have?
Post by: Rich on February 25, 2004, 05:52:03 PM
Hey, what about compatability with newly announced DS. I'm sure Nintendo could use three screens for something. So maybe we will get some DS compatible games, or maybe DS+GBA compatibility, although i really cant see anyone needing four screens its still an option.
Title: RE: What features should gamecube2 have?
Post by: Draygaia on February 28, 2004, 12:30:28 PM
-backwards compatibility (um there is)

-playing cd and d/l music for adding music to games or games like DDR

-harddrive and use of mem cards.  To me its great to have two places to save.  We don't know how vulnerable the harddrive or mem card can be so one of them serves as backup.

-connection with DS/Next GB and also being able to play GB on the bigscreen.  No more buying multiple stuff for GCN/GBA connection.

-more space on a game disc

-flat but still small shape.  That way it will look like and awesome laptop shape with the lcd screen.

-a drive that opens the same way but you lay the disc in the system like a pc disc tray so there are no worries of disc scratching with the middle holder

-online parts already on the thing.  Then you would only need the wire to plug into the wall.  Lan is also important.  I also want the online part to be free.  It should be free.  Why do you have to pay in xbox live?

-I can't believe none of you thought of this yet.  I would like twice the amount or more than 4 controller slots.  After than all you need is multiple TVs to connect to.  Also if there can be more players Nintendo can release a device like the PSX/PS2 for multiple players.

-I would also like a keyboard and mouse for the console.  This way PC developers can atleast stick to their PC game engines and create it with the same developers on the console exactly like the PC.

-Control (well here it goes) Well I would like to take the DC controller and give it the feel of the GCN.  Then I would like the d-pad and joystick to be in the same places.  I want the d-pad bigger like the DC (8-way seems ok just keep it different than another joystick).  I also want the joystick to move more circular feel when rotating it (it has a polygonal border).  I would switch the c-stick and buttons position.  That way you have two joysticks aligned and the d-pad and buttons aligned.  The buttons well either Nintendo creates a new set of button styles or keep it like the SNes.  START and SELECT buttons to be in the position of the GCN XY buttons.  Instead of a c-stick I would replace it with something like the c-buttons on the N64 but instead of buttons I want a PSX/PS2 d-pad replacing the c position (this will make FPS if not on the keyboard and mouse a dream like Goldeney on the N64) or you can keep it a joystick but the same joystick as on the left side.  I also want to keep the same L/R buttons from the GCN.  I also want two GCN z buttons but also make them like scrolls on the mouse (in an FPS you can keep using your thumbs to move while you change weapons).  I would also want underneath buttons for your middle finger.  I would also want it to have tilt technology (could be used as a steering wheel).  I would also want built-in rumble and it would be wireless but you can still plug in a wire to charge the rumble.  An on/off button like a remot control would be cool too only if you press it again to turn it there will be a message asking "Are you sure....?" then "Did you save...?" or if you have to save somewhere it will say "Do you want to save first...?", etc

-add-ons are interesting.  An add-on would probably be a DVD player if people want.  This way they're cheaper than stand-alone dvd players and you can decide if you want it with the system or not.

-I want developers from both console and pc to hugely support the thing and with exclusives.  Xbox has PC game support, and PS2 has console game support.  It would probably work better with the apextreme.

-Damn good launch.  Maybe a game or two from every game type category release at launch.  I also want a big game to come out.  Zelda or Mario adventure games as launch is huge.
Title: RE:What features should gamecube2 have?
Post by: bmfrosty on February 28, 2004, 04:16:30 PM
There seems to be little real reason to do more than scale up the processors (cpu video and audio) to higher clock speeds, add more memory, enable (and enforce) higher resolutions for the sake of HDTV comaptibility, and make tweaks to the controls to make the gamecube viable for the next generation.  (select button and z2)

Only real additions that I'd make would be to change the serial ports on the home console to USB 2.0 and make wireless controllers not standard, but clip on. Instead of plugging in a reciever to the controller port, plug in an antenna, and make the controller either accept a wire, or a battery pack and transmitter (cradled).  USB ports for USB mass storage devices (thumb drives or usb hd for storage), allow a file on the usb drive to be created that emulates a gc mem card, sell as a perepheral a usb-to-gcmemcard adaptor.  USB keyboard and mouse also become compatable for games that it makes sense for.

Lan adaptor comes with console (also usb?) and nintendo buys gamespy stock to help set up xbox-live like service.

Nintendo does not support DVD on this console.  This will lead to piracy.  Console must only be able to read the custom NGC and N5 media.  

But in reality, the only things that need to happen if Nintendo wants to be number 1 next gen, is Square-Enix must announce FF and DQ/DW to now be a N exclusive series, and Rockstar must announce that the next two GTA games will be N exclusive for at least a year.

--bmfrosty
Title: RE:What features should gamecube2 have?
Post by: bmfrosty on February 28, 2004, 04:29:51 PM
oh
The advertising.

All big officials and press releases continue to state that it's not about the power of the console, but about the fun of the games, except for one official who will brag endlessly about how amazingly powerful the console is.  Whenever a competitor starts talking about numbers, he'll talk about numbers, and his numbers will *ALWAYS* be bigger.  If sony says the PS3 can part the Red Sea, the nintendo braggart will start talking about how the N5 can part the pacific and atlantic and can even move continents.  But remember that the only way nintendo will ever say this is through the braggart, and he will be as unofficial as it comes.

Ninty is already pulling the nostalgia trick with the famicom series for the GBA.   It will continue to do so.  In addition to it's new commercials, it will use 80's vintage commercials with new game footage spliced in.  In addition to "Who Are You?" it will also use "Now Your Playing With Power"

-bmfrosty
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on February 28, 2004, 09:38:07 PM
I doubt we'll see ANYTHING standard in the N5. Especially USB.
Title: RE: What features should gamecube2 have?
Post by: Draygaia on February 29, 2004, 09:02:46 AM
Maybe Nintendo can use DISC techonolgies.  Both Nintendo and PC games.  Naw just kidding.  It would be nice though.  Everything about the use of DVD movies, CD music, d/l music, TiVo (Can you believe it?), and other uneccessary non-gaming related stuff should be on an add-on.  That way people can decide if they want to pay for that extra stuff.  I don't like paying a lot for something that I probably don't even use that much.  I probably get to see a new DVD movie like 1-4 times a year.  Lets just hope they're cheap enough that the competitor won't come out with something cheaper with all-in-one.

bmfrosty you remind me of something.

"Now I'm playing with power! AHAHAHAHAHAHA" - Freddy Krueger (Freddy's Dead: The Final Nightmare)  
Title: RE: What features should gamecube2 have?
Post by: Rich on February 29, 2004, 12:24:45 PM
Yeah I don't really want a system thats 300 dollars because there is a DVD player that I don't need. If Nintendo wants to have a DVD player they should make 2 versions, one with and one without.
Title: RE: What features should gamecube2 have?
Post by: Draygaia on February 29, 2004, 01:26:49 PM
Since it is $300 for the next n system.  I can only hope that they will have much more stuff related to gaming than usual.  I hope they release an E-Rob.  Those things seem awesome.
Title: RE:What features should gamecube2 have?
Post by: Uncle Rich AiAi on February 29, 2004, 02:44:44 PM
Quote

Originally posted by: KDR_11k
7. Price Point: Keep it low. Raising the price to make it comparable to the other consoles might add the look of "similar power", but a lower price allows more people to buy it. The GC barely fit into my budget, there's no chance in hell I could afford a machine at the XB's initial price tag.

Sorry to bring up an old post, but I don't think keeping the price lower than it's competitors will help sales.  Did it help the GC this gen?  No, people are still buying PS2 (although the fact it got out of the gate earlier was a main reason).  But, look at the GC.  The fact that it's the cheapest and smallest console doesn't help.  It makes it look inferior to its competitors, and I'm sure there are people who look at the size & price of the GC and think it's less powerful than the PS2.


Also, I think the N5 should have 1-2 USB points.  This will be very useful for Animal Crossing, as we can just connect our USB keyboard, and won't get annoyed typing letters with the gamepad.  People will not want to have a buy a keyboard just for a console.
Title: RE: What features should gamecube2 have?
Post by: Rich on February 29, 2004, 06:26:17 PM
Yeah there are a lot of uses for USB but I think a big one for me is saving games on an external hardrive, or maybe even on my Tungsten T3
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on February 29, 2004, 08:32:35 PM
AiAi: It didn't give the GC an advantage over the PS2 (which had accumulated too many good titles by the time the GC came out to be beaten), but the GC also had a weak lineup at first. There were many factors involved and, as you can clearly see, people don't think twice when being offered a device with great exclusive software for such a low price. A good price won't single-handedly make them the leader again, they have to do more than that, but it helps and they are going to need any help they can get.
Title: RE: What features should gamecube2 have?
Post by: Draygaia on March 01, 2004, 11:32:26 AM
I would prefer some sort of a headset like PS2 and Xbox when communicating with people who speak english.  But I would still want to use mouse and keyboard.  It would be nice to have mouse, keyboard, gamepad, and headset use the same slot and be wireless.

You have this thing you plug into the slot and it will have 4 frequencies each matching for the headset, gamepade, keyboard, and mouse.
Title: RE: What features should gamecube2 have?
Post by: Bill Aurion on March 02, 2004, 02:58:59 AM
"Since it is $300 for the next n system. I can only hope that they will have much more stuff related to gaming than usual."

Lol, where'd you pull this out from?

I would prefer Ninty to stick to gaming and not become entertainment whores like Sony and Microsoft...That goes for online too...
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on March 02, 2004, 03:20:40 AM
Yeah, I mean that whole dual-screen and wireless stuff is praised for innovation and usefulness, it's a gimmick! Online is what the masses want! Everybody's playing online! Everybody's got broadband, even those poor starving children in Uganda and Nigeria! COUNTERSTRIKE FOR LIVE!!
Title: RE:What features should gamecube2 have?
Post by: Oldskool on March 02, 2004, 10:46:09 AM
Please Nintendo, make the N5 so that any of this "connectivity" stuff can be done without buying a billion cables and gizmos.  
Title: RE: What features should gamecube2 have?
Post by: Draygaia on March 02, 2004, 07:02:31 PM
Connectivity should only require two things.  That what I hope.  If theres a scanner planned for the next GB then please Nintendo add it to the next GB.
Title: RE:What features should gamecube2 have?
Post by: bsushort on March 04, 2004, 05:30:10 AM
   I think the controllers are and have been one of Nintendos greatest assets.  They always have the most comfortable controllers from a design standpoint, and each new system has brought some type of innovation.  I think the next system should improve on the Wavebird.  The only disadvantages to the Wavebird over standard controllers is changing batteries, and lack of a rumble feature.  I think these can both be solved simultaneously.  Just set them up to be rechargable, like the SP, and batteries running dead should no longer be a problem.  I'm sure it would be easy to set the controllers up to dock with the system when not in use, or just have four short cords to plug them into when not using them.
  Once running out of batteries is no longer an issue, rumble can be added back in.  Even if battery life is cut down to 20 hours (from the current 100), that is more than enough time.  Chances are, you won't be playing to often for 20 straight hours without recharging.
  I also think the next generation Wavebird reciever can serve as the new GBA link.  The new DS will have wireless communication.  If it were to be along some of the same channels as the Wavebird, no extra link cable would be needed.  They would only need to add a transmitter function to the cube itself (but as that would be necessary for rumble feature, I'd be hoping for it anyway).
  Also, with all controllers being wireless, there would be no need for controller ports.  There could still be ports for memory cards and such, but you would free up the space on the exterior of the case that had formerly been used for the controllers.  This could allow much more room for a sleek and creative design of the system, or allow for some more features without too much clutter.  If they wanted to go for style, they could just have a ring where the controller port would be.  When the controller is sending signals, that circle would light up, much like the circles around the Q's controller ports.
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on March 04, 2004, 07:48:00 AM
I don't want obligatory wireless, thank you.
Title: RE: What features should gamecube2 have?
Post by: Draygaia on March 04, 2004, 01:22:37 PM
How about no battery use for rumble at all?  I mean you can have a wireless and non-wireless control.  The wire would only be plugged into the for charging the rumble.

I said earlier that instead of hooking up multiple consoles for huge multiplayer fun Nintendo should add more controller slots and just have the ability to connect multiple TVs.  Well I just had another thought.  Some of the richer people had the idea of getting two xboxes for multiplayer fun.  Nintendo can create a multitap (like the Snes, PSX, and PS2) for even more controller connection and then hook up two TVs.
Title: RE: What features should gamecube2 have?
Post by: Rich on March 04, 2004, 01:36:33 PM
Umm about the Rumble thing, I'm pretty sure that the reason Nintendo didn't include was because the reciever can't transmit the signal from the game. what im trying to say is that the wavebird would have no idea when to rumble because the Gamecube cannot send anything to it.

With the added controlers with 2 AV jacks instead of lan. that wouldn't work because they would need 2 processors.
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on March 04, 2004, 07:11:55 PM
Rich: Iwata said the DS is a hint towards the N5, so it will likely have dual head output and dual processors. Or it will have a smaller CPU and a screen in every controller...
Title: RE: What features should gamecube2 have?
Post by: Rich on March 05, 2004, 05:54:41 AM
Iwata said that? Well I dont really think its a great idea unless they are gonna try and push more the 4 player multiplayer games like MK: DD!!, but if its just gonna be a few games like that, then there is no need to include 2 A/V jacks. I would rather they just had regular Lan.
Title: RE:What features should gamecube2 have?
Post by: The Omen on March 05, 2004, 12:43:53 PM
I think Iwata was speaking more about the wireless aspect which presents almost limitless options.  Could the next console be completely portable and wireless?
Title: RE:What features should gamecube2 have?
Post by: bmfrosty on March 05, 2004, 02:41:24 PM
Online should be done, even if Nintendo doesn't want to make any online titles itself.  It should sell an external ethernet adaptor (this can be usb) that has a mac address and a serial number on it (and addressable by the N5).  Nintendo should have a strategic agreement with Gamespy or another company that has done server browsers before.  Any game maker can charge however much they want for players to play games, but will be required to work with the partner for the server browser, and the partner gets a percentage of the fee that's being charged to play the game online.  Any online game that's sold that the game maker isn't charging to play online, will have a portion of it's sale price given to the partner to cover browser charges.

All of those details can be changed.  

The important part is that when a developer comes to nintendo and say "Hey guys, we'd like to make an online game", Nintendo can reply "Sure dude, let me introduce you to our partner for that", and be done with it, and say that they fully support online gaming.

-bmfrosty (who doesn't play online games, but knows it's a selling point)
Title: RE:What features should gamecube2 have?
Post by: bmfrosty on March 05, 2004, 02:43:02 PM
oh, and the reason for the mac and serial, is that it will allow automagic authentication with the server partner.
Title: RE: What features should gamecube2 have?
Post by: Draygaia on March 06, 2004, 07:53:11 AM
So are companies being greedy when they charge (exluding MMORPGs) online or are they losing money if they choose to have their game online for free?
Title: RE:What features should gamecube2 have?
Post by: bmfrosty on March 06, 2004, 08:12:27 AM
Quote

Originally posted by: Draygaia
So are companies being greedy when they charge (exluding MMORPGs) online or are they losing money if they choose to have their game online for free?



Yes.  If the company has to run servers for it to be playable, those servers cost money, and that's more than the intial $50 will cover.  If it's a game like Mario-Kart that's point to point (no home server involved) then it just costs as much as it costs for the player to use a server browser to find other peers (which it doesn't require for lan play), which $5 bux off the top of the game will easily cover.

-bmfrosty
Title: RE: What features should gamecube2 have?
Post by: Rich on March 06, 2004, 08:20:48 AM
Well I hope they make it so that people with dial up can go online. My friend has an Xbox and would love to go online but he doesn't have broadband . If Nintendo offers both connection options they are opening online to everyone, not just people with broadband
Title: RE: What features should gamecube2 have?
Post by: capncrunk on March 06, 2004, 10:12:40 AM
If the GBA2 is indeed a portable gamecube, putting backwards compatibility in the N5 would be shooting themselves in the foot. Why develop new games for the N5 right away when you can just develop a game for GBA2, which is hardware that you already know how to program for, and have it sell to both the home and portable markets? You'd essentially be making twice the profit with half the effort.

What they should do is put out the N5 with NO backwards compatibility, then a little while after the GBA2 comes out, release a GBPlayer-like expansion. That'd solve the backwards compatibility "problems" and still give developers incentive to start making N5 compatible games from the get-go.
Title: RE: What features should gamecube2 have?
Post by: Rich on March 06, 2004, 10:47:40 AM
Yeah but it doesn't matter what system the game comes out for. Nintendo would still make the same money because Nintendo makes money off the liscencing fees. That and I really want backwards compatability, I feel it would help Nintendo greatly if they had backwards compatiblity.
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on March 06, 2004, 08:02:49 PM
capncrunk: I'd say you forgot the majority of titles where dev costs are an issue are cross platform, anyway.

Draygaia: Well, not even the MMOs make money. Only the top few (4 or 5 across five markets!) make any money, the rest are losing.
Title: RE: What features should gamecube2 have?
Post by: Draygaia on March 07, 2004, 11:20:36 AM
Oh man......  I'll just accept the way Nintendo feels towards online.  I'm ok with it.  It's just that I don't really have friends to play games with.
Title: RE:What features should gamecube2 have?
Post by: bsushort on March 11, 2004, 10:54:20 AM
I think Nintendo is going to really utilize the wireless communication they built into the DS.  It could allow wireless LAN play with N5, intstant connectivity with the DS with no extra cords or adapters, and many other options.  I think they are going to take their concept of "focus on the games" and take the money that their competitors are spending on DVD/CD playback and other multipurpose features, and use that money to add in a lot of options which will enhance gameplay or open up new game design concepts.

P.S.  Yes, I knew in my earlier post that WaveBird does not have rumble because it cannot receive signals, only transmit them.  However, I would expect the next generation of WaveBird to do both.  That is what I was talking about.  The main reason WaveBird doesn't is because doing so requires the reciever to be on at all times, where as only sending signals allows you to save battery life by only using power when actually sending a signal.  Rechargable WaveBirds would alleviate that concern.
Title: RE: What features should gamecube2 have?
Post by: Rich on March 11, 2004, 05:24:49 PM
Yeah but if they make it rechargable i don't want to have to recharge it every day, and I want to be able to change the battery myself. I had an old M505 Palm pilot and it only lasted about 18-24 months because after a while the battery wouldn't charge more than an hours worth, thats why i want to be able to change the battery myself.
Title: RE:What features should gamecube2 have?
Post by: capncrunk on March 14, 2004, 10:36:58 AM
Or how about this. If the N5 is as compact as the Gamecube, having built-in wireless networking would be great. Imagine briging your N5 to a friend's house and being able to instantly play games over LAN.

There'd be the problem of carrying a bluky TV around with you, though. Unless they figure out a way to display the games on the DS or GBA2. That way, you can have 8 people playing at a time with 1 TV, 2 N5s and 4 DSes/GBA2s.
Title: RE: What features should gamecube2 have?
Post by: Draygaia on March 15, 2004, 02:54:13 PM
I still like the idea of having more than 4 controller slots on a machine along with a multitap.  That way I or my friends can just bring a controller, GBA, and/or DS.  There just has to be a way to hook up multiple TVs to one machine.  But the option to connect two N5s should still be there.
Title: RE:What features should gamecube2 have?
Post by: MagicToenail on March 20, 2004, 05:44:59 PM
Quote

Originally posted by: Rich
Umm about the Rumble thing, I'm pretty sure that the reason Nintendo didn't include was because the reciever can't transmit the signal from the game. what im trying to say is that the wavebird would have no idea when to rumble because the Gamecube cannot send anything to it.


http://www.gamestop.com/product.asp?product%5Fid=801452
Title: RE: What features should gamecube2 have?
Post by: Edisim on May 28, 2004, 12:13:29 PM
I would like all of that, plus a side of fries.
Title: RE:What features should gamecube2 have?
Post by: BlackNMild2k1 on June 03, 2004, 01:21:30 PM
**complete B\_/LL $#!T**
How about Xbox and GC backwards compatability?

acccording to the new OXM (official Xbox magazine), the official rumor is that Nintendo has dropped out of the console race and is co-developing the nextbox.

Forum @ TeamXbox.com

the above doesn't violate any sensorship rules does it?
Title: RE:What features should gamecube2 have?
Post by: BlackNMild2k1 on June 03, 2004, 01:57:31 PM
**completely unrelated??**  

Xbox2 'Xenon' dev-kit pic

Beyond3D Forum Topic  
Title: RE:What features should gamecube2 have?
Post by: Lamech on July 26, 2004, 04:33:38 AM
Microsoft and its precious Xbox is full of all sorts of weird rumors, very few of them are truem and even less than that have any base of any kind. Making the systems compatible just makes sure the Xbox survives, and Nintendo is NOT out of the race - even in the slightest. (Though I also am a Die-Hard Nintendo fan - VERY Die-Hard- though i don't think I'm alone - this being a Gamecube related site - a system whos majority consumers consisted of die-hard fans.... :ut of Breath: On that note, back to the norm ^_^

I dont want wireless stuff, not unless they can get rid of the need for Batteries, and also, if they do allow the multi system thing (which they should) then they are gonna need to find more channels or a new from of connection so people can actually use their controllers without being messed with by the other player's controller. Radio was much better that the original infrared kind of thing, but it limits quantity.

Oh, and the DS, which to be honest looked like a stupid idea, is starting to look a lot better. Iwata is hinting to all sorts of fun that can be had with the DS and its possibly extreme compatibility with the N5.

-just a thought, don't shoot me-

"My apologies to all the Xbox and PS2 fans out there - No one told you sooner - You bought them out of ignorance, its not your fault, you just didn't know better."
Title: RE:What features should gamecube2 have?
Post by: xts3 on July 26, 2004, 01:51:46 PM
What would be nice in the next Nintendo console:

-Built in ethernet / Wifi (or both if it doesn't drive the costs to produce/sell the console way up)

-Using Wifi/ethernet port to save games over the network to your PC and use PC storage to transfer files to memory card... Also, strike deal with microsoft to include native driver for said device so no software is required!  Include software/drivers for those without the latest Ed. of windows which includes driver.  Painting logos in F-Zero GX's paint is a headbanging experience.... save us the trouble and allow us to upload data to the memory card and we'll dl a PC version of "F-Zero paint" that saves the file in F-Zero savegame file format.

-Memory card slot and MEMORY CARDS with USB plug attachment (think the cables you use with portable Mp3 players) so that you can plug the memory card into your PC so you can dump your savegames. No more hitting us up for $$ with your limited space memory cards Nintendo and third party memory card makers!!!  This is what I love about the 3rd party device PGC reviewed not to long ago that allows you to do just that!

-Backwards compatability is a must, PS2 did it and if Xbox2 and the "N5" or "revolution" doesn't do it they are going to
get OWNED by sony's PS3, it's a no brainer to pick the system that can play the entire existing libary of older games especially when you can get those older games for less then 30 bucks.  Lots of people do not keep up with the "latest" and greatest and buy much later in the console cycle because they are cheap and frugle with their money.

-The next console must keep up with latest in optical storage tech in the other competitors consoles,  I don't want Nintendo to give game companies a reason not to develop certain games like RPG's / FMV heavy games or port their games to revolution due to having inferior storage compared to their competitors.

-SOME BUILT IN FLASH MEMORY (or some other better memory) in the console so people do *NOT* have to buy a memory card unless they want to transport games to their friends or save a lot of games so they can dump them to their PC.  This is something microsoft got right with including a place to store savegames WITH the console BUILT IN.  Forcing people to shell out for accessories that should be included with purchase is just scamming everyone since most if not all games require memory to save games.  But most console makers are guilty of this "take them for all they're worth" approach.

-Composite out Cable INCLUDED with the console, One single cable having ALL OUTPUTS, RCA / S-VHS, Composite out when purchased!  If madcats can do the cable for $9-10 so can you Nintendo!! No extra $30 dollars for the stupid cable.  No one is going to do that people want everything INCLUDED they do not want to have to beat around the bush and call Nintendo to get a friggin cable, wake up nintendo that's why only %1 of people use it because only 1% could be bothered to fork the out extra cash and on top of that call you and order it.

-SNES ABXY button layout over the current awkward ABXY GC controller button layout, Fighting games are the worst on the GC controller... if you play a lot of fighting games on your PS2 you know what I mean when you wince when you start using your GC controller!

-More Console - to- PC connectivity (highly doubtful because it would be exploited/modded and used for piracy but I can dream), for custom content... putting your own logos, painting your own machines, cars, etc for games definitely adds to the gaming experience.  I'm sure my "logos" example this is just the tip of the iceberg using such connectivity.  International scoreboards, replays, etc for many games using the included network connection Ethernet / Wifi (think Ikaruga, or games that have good replays like sports games or driving games) automatically connecting to sites and saving your legit highest scores, best replays, etc.

Things to improve over the GC:

-More LAN enabled games, I was extremely disappointed when I found out there was no LAN in F-Zero and what was available in mario kart limited peoples options (can't pick your racer?).  Sorry but you guys have a lot to learn from PC games in terms of options and peoples expectations when playing multiplayer.

-No more stupid GBA-->GC connectivity, FF: Chronicles and Four swords could have easily been played with regular GC controllers I feel like I wasted $100 on controllers when multiplayer games are released that can't use them and they "attempt" to try to force me to buy GBA's as expensive controllers (LAME!).  Wake up, most gamers aren't rich and most aren't stupid!

-A "REAL" SQUARESOFT exclusive / RPG for the next console is definitely needed.  Squaresoft games are system selling games, without this I feel Nintendo is losing half the market with no RPG's to speak of on the current console.  If this happens with the next one Nintendo will be in big trouble.  Mario, Zelda and Starfox can only hold onto so much marketshare and mindshare after being sequeled and re-tread 10 to 20 years since 1985.

-A "NO CRAPPY PORT" policy, no crappy ports for your system, you must inspect ports before you let developers release them.  Case in point : Many of the best versions of certain games are for the PS2 while the Xbox and GC get second rate "crap" ones.  Nintendo may have been despotic in the NES and SNES era but you can't say the quaity of the games suffered because of the Nintendo seal of quality program!  Almost all the ports for the Cube were among the worst versions this must change or game sales will suffer for that console when gamers own multiple consoles and get the BEST version of the game instead of the crappier ports for other systems.
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on July 26, 2004, 10:26:39 PM
(funny thing is that I play more fighting games with a 3+1 layout than with a 2+2 or 3+3 layout...)

No crappy ports will likely mean no ports forthem at all. If Nintendo is picky there third parties will decide it's not worth the hassle. Sony can enforce rules because they have something the third parties want, Nintendo doesn't have this advantage right now.
Title: RE:What features should gamecube2 have?
Post by: xts3 on July 26, 2004, 11:27:59 PM
Quote
No crappy ports will likely mean no ports forthem at all. If Nintendo is picky there third parties will decide it's not worth the hassle. Sony can enforce rules because they have something the third parties want, Nintendo doesn't have this advantage right now.


The point being though no one wants to buy the port of the crappiest version of the game, so how would this really effect Nintendo anyway, especially with 3rd parties starting to pull support away from the GC anyway?
Title: RE: What features should gamecube2 have?
Post by: KDR_11k on July 27, 2004, 05:58:32 AM
Well, it looks bad on paper if you lack those ports, no matter how they would have turned out if you had them. Yes, something needs to be done, but the suits really hate it when you demand obscure things like quality.
Title: RE: What features should gamecube2 have?
Post by: Rich on July 31, 2004, 11:02:46 PM
Maybe Nintendo can make the Seal of Approval a a little harder to get and not just slap it on to any crappy game. Yeah Nintendo would still liscence the game out it wouldn't have the Nintendo seal of approval letting the developers know that the game is pretty bad and needs work. If the 3rd party refuses to try and get the seal of approval then they can still sell there game but gamers would know whether or not its good.

Now to be honest I don't really see this being used unless they did a small version of it as an experiment and proved that the titles with the seal sold better then those without to. I think I would like it. I would protect the large amount of gamers who buy things based on hype, like enter the matrix.
Title: RE: What features should gamecube2 have?
Post by: ThePerm on July 31, 2004, 11:21:18 PM
if that happened the devloper would jsut not port it.....they would try to get all power hungry and just make nintendo look bad for not giving them the seal...or soemthing.
Title: RE:What features should gamecube2 have?
Post by: Dasmos on August 01, 2004, 12:49:13 AM
Quote

--------------------------------------------------------------------------------
Originally posted by: Rich
Umm about the Rumble thing, I'm pretty sure that the reason Nintendo didn't include was because the reciever can't transmit the signal from the game. what im trying to say is that the wavebird would have no idea when to rumble because the Gamecube cannot send anything to it.
--------------------------------------------------------------------------------

Doesn't the wavebird have no rumble feature to conserve battery life? It says that on the box!!

Quote

More Console - to- PC connectivity (highly doubtful because it would be exploited/modded and used for piracy but I can dream), for custom content... putting your own logos, painting your own machines, cars, etc for games definitely adds to the gaming experience. I'm sure my "logos" example this is just the tip of the iceberg using such connectivity. International scoreboards, replays, etc for many games using the included network connection Ethernet / Wifi (think Ikaruga, or games that have good replays like sports games or driving games) automatically connecting to sites and saving your legit highest scores, best replays, etc


I don't want to connect my PC and my future N5!! If we are just going to use our PC's to have our save games and creating logos and the such, what is the use of the home console? Why not have games that use the things mention on your PC. You don't need two systems then do you? For the scores you can merely just post them with passwords like on somes games there is no need to connect to N5 to your PC!!! Overall I think PC's and Nintendo should stay seperate!
Title: RE: What features should gamecube2 have?
Post by: Rich on August 05, 2004, 07:29:46 PM
Hey I have a question for everyone here, Who is scared of the revolution and why? Personally I'm very scared, I feel that Nintendo's idea might not seem all that great to the mainstream consumer audience and that the Revoltution might be a total flop. I just wanted to know what you guys thought.
Title: RE:What features should gamecube2 have?
Post by: Juno on August 07, 2004, 10:34:06 AM
wireless online
Title: RE:What features should gamecube2 have?
Post by: PugGTI on August 07, 2004, 10:37:15 PM
I agree with you Rich, there is too much in the balance for Nintendo to screw anything up... While it might seem a noble quest, if the Revolution flops, that means it will be desperately hard to find games at stores (becuase of sales and games development), there may not be enough user base for a next round of consoles, and a multitude of things could happen. OR, it goes the complete opposite way...
With any luck, even if it does have a dumb "revolutionary" feature that no-one wants it will still perform well as a a usual console (as a kind of safety net) and still sell.

Remember the "revolutionary" gamecube contoller feature? uterly useless...
Title: RE: What features should gamecube2 have?
Post by: Rich on August 08, 2004, 06:29:02 AM
well I really Hope that Nintendo has the brains to make the revolution at least as powerful as Microsofts Xbox Next, that way if Nintendo's 'revolution' does end up being a completely dumb idea then they still have then normal features that they can fall back. The thing is though, the rumors that we have been seeing all point to X2 being a more powerful system and unless Nintendo plans to make up the gap by great design, X2 will be more powerful. So lets see what Nintendo does.
Title: RE: What features should gamecube2 have?
Post by: Bill Aurion on August 08, 2004, 07:38:22 AM
"Remember the "revolutionary" gamecube contoller feature? uterly useless..."

I never, EVER, heard of the GC controller being deemed revolutionary...