According to 1up, everything about the game was going to be just like the N64 version with the addition of online multiplayer over Xbox Live. As 1up reports, "the point of contention, as our source puts it: would Nintendo receive a one-time fee for the rights to the game, or a continuing cut of the XBLA revenues?"
This story is especially interesting for Wii owners, as many people have been hoping to see a GoldenEye 007 release on the Virtual Console. It's hard to say whether or not Microsoft could prevent Nintendo from doing that in the same way Nintendo apparently kept the game off of Live Arcade. Regardless, fans want the game, and it'd be nice if the parties involved could come to an agreement that would bring it to both platforms.
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Originally posted by: Viewtiful mario
I say who cares, sure Goldeneye was a classic back in the day but now there are better things. I played it again recently and with its horrible movement controlls, its cheap dumb as hell enemies, and its annoying protecting mission its just not fun for me anymore. The only reson I would see people buying it is purly for nestalgia and nothing else. Plus, does the Xbox really need any more FPS's?
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Originally posted by: Smoke39
Perfect Dark might've been a good game if it'd run at more than 0.2 FPS.
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As 1up reports, "the point of contention, as our source puts it: would Nintendo receive a one-time fee for the rights to the game, or a continuing cut of the XBLA revenues?"
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Gates: So Reggie, uh, we were hoping to release Goldeneye on Arcade and we know you have the publishing ri-
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Nintendo was either really smart in judging what Rare had in the pipeline or insanely lucky that it worked out this way.
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Originally posted by: Termin8AnakinI don't think any of Rare's N64 will be released on VC or XBLA arcade anytime soon.
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Originally posted by: insanolordQuote
Originally posted by: Termin8AnakinI don't think any of Rare's N64 will be released on VC or XBLA arcade anytime soon.
Actually Rare themselves on their own site indicated that there was nothing stopping Nintendo from putting more of their games on the VC and that Nintendo just hadn't inquired about it. I believe that discussion was regarding the Banjo Kazooie games in particular. Also, at least Donkey Kong 64 and possibly also Diddy Kong Racing will be able to come to the VC in the same way that the Donkey Kong Country games did, because of their use of the DK franchise. I think the most important question is whether we'll be able to get Battletoads.
Quotewhich clearly explains DKRDS existence, don't you think?
Originally posted by: TJ SpykeQuote
Originally posted by: insanolordQuote
Originally posted by: Termin8AnakinI don't think any of Rare's N64 will be released on VC or XBLA arcade anytime soon.
Actually Rare themselves on their own site indicated that there was nothing stopping Nintendo from putting more of their games on the VC and that Nintendo just hadn't inquired about it. I believe that discussion was regarding the Banjo Kazooie games in particular. Also, at least Donkey Kong 64 and possibly also Diddy Kong Racing will be able to come to the VC in the same way that the Donkey Kong Country games did, because of their use of the DK franchise. I think the most important question is whether we'll be able to get Battletoads.
Nintendo legally owns the Donkey Kong franchise, that's why the Donkey Kong Country games are no problem and they didn't need Microsoft's permission. Diddy Kong Racing is a different story since it contains 2 characters owned by Microsoft (Conker and Banjo), so they would either need to get MS's permission to include them or replace them.
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Originally posted by: Shecky
Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.
On top of that the auto-aim rules, variable hit zones, weapon strength, and consecutive hit lag directly tied to it's enjoyment (in Perfect Dark you die too fast).
I wrote a report for stats class when I was in school on this game, maybe I could dig it up.... I covered all sorts of stats on weapon power, dispersion area, hit zones, and auto-aim calculations.
QuoteLook at this lil' nub. Doesn't know how to run and gun with the C-buttons.
Originally posted by: Shecky
Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.
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Originally posted by: S-U-P-E-RQuoteLook at this lil' nub. Doesn't know how to run and gun with the C-buttons.
Originally posted by: Shecky
Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.
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Originally posted by: Klapaucius
(maybe NES, too? I'm not sure I've ever played a NES game made by Rare...)
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I'm probably forgetting a few. They were named Ultimate back in those days, but it was the same company.
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Originally posted by: SheckyQuote
Originally posted by: S-U-P-E-RQuoteLook at this lil' nub. Doesn't know how to run and gun with the C-buttons.
Originally posted by: Shecky
Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.
Oh I knew how, and leveraged it quite well when appropriate. (ie: Circle strafing in open areas)
However, quick stops to aim and shoot for the head payed huge dividends with how the game worked. That required a bit more thought, anticipation, and strategy. Something you hot head gunners lack. Speaking of which, when do I get to work you in Advance Wars again? Got a feeling you'll be easy to roll over
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Originally posted by: Kairon
I was more of a Perfect Dark man myself. I enver owned Goldeneye... but I do think that PD had a much floatiert feeling to it which Goldeneye lacked, and in that one aspect I actually felt that GE's way of doing things was superior.
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Originally posted by: Professional 666
Perfect Dark was ahead of its time back then, offering dual-controller dual-analog DOUBLE-PENETRATING controls, LONG BEFORE Nintendo embarrassed the world with its split Remote/Nunchuck scheme.