Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: Bill Aurion on January 11, 2008, 01:02:12 PM

Title: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Bill Aurion on January 11, 2008, 01:02:12 PM
(http://img.photobucket.com/albums/v50/EAD_Bill/Assorted/smashdateheader.png)

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojohowtoplay.png)

5/22 - The Basic Rules (http://www.smashbros.com/en_us/howto/basic/basic01.html)
5/29 - What is a Final Smash? (http://www.smashbros.com/en_us/howto/basic/basic02.html)
5/30 - Moving and Shooting (http://www.smashbros.com/en_us/howto/technique/technique01.html)
6/06 - You must recover! (http://www.smashbros.com/en_us/howto/basic/basic03.html)
7/05 - Smash Attacks (http://www.smashbros.com/en_us/howto/basic/basic04.html)
7/09 - Standard Combos (http://www.smashbros.com/en_us/howto/technique/technique02.html)
7/26 - Footstool Jump (http://www.smashbros.com/en_us/howto/technique/technique03.html) (Bounce off enemy heads)
8/16 - Tether Recovery (http://www.smashbros.com/en_us/howto/technique/technique04.html) (ZSS + Link + ?)
8/28 - Four Special Move Types (http://www.smashbros.com/en_us/howto/basic/basic05.html) (Meta Knight's move-set)
8/30 - Gliding (http://www.smashbros.com/en_us/howto/technique/technique05.html) (Pit, Meta Knight, Charizard)
10/04 - Shielding & Dodging (http://www.smashbros.com/en_us/howto/basic/basic06.html) (It's back, no surprise there!)
10/17 - How to Use the Wii Remote (http://www.smashbros.com/en_us/howto/basic/basic07.html) (Bu...But there's not enough buttons!)
11/02 - On-Screen Appearances (http://www.smashbros.com/en_us/howto/technique/technique06.html) (Intros return!)
11/07 - Grab and Throw (http://www.smashbros.com/en_us/howto/basic/basic08.html) (Shield, then attack to grab!)
11/13 - Three Different Taunts (http://www.smashbros.com/en_us/howto/technique/technique07.html) (Link's crappy Melee taunt is GONE!)
11/21 - Color Changes (http://www.smashbros.com/en_us/howto/list.html) (COLORS!)
11/23 - Charged Special Moves (http://www.smashbros.com/en_us/howto/basic/basic09.html) (Charge for massive damage!)
12/05 - The Battle for the Smash Ball (http://www.smashbros.com/en_us/howto/technique/technique09.html) (There it is! Get it! Get it!)


(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojogamemodes.png)

6/08 - Four Kinds of Control (http://www.smashbros.com/en_us/gamemode/various/various01.html) - Wiimote/+Nunchuk/Classic/Gamecube Controllers
6/28 - Names (http://www.smashbros.com/en_us/gamemode/various/various02.html) - Custom controls attached to player profile
7/20 - This World... (http://www.smashbros.com/en_us/gamemode/modea/modea01.html) - ??? (Adventure Mode?)
8/03 - What is the Subspace Emissary? (http://www.smashbros.com/en_us/gamemode/modea/modea02.html) (ADVENTURE MODE!)
8/15 - Stickers (http://www.smashbros.com/en_us/gamemode/various/various03.html) (New Collectible)
8/21 - The Subspace Army (http://www.smashbros.com/en_us/gamemode/modea/modea03.html) (Hey, hey, I see R.O.B. and Petey!)
8/24 - Petey Piranha (http://www.smashbros.com/en_us/gamemode/modea/modea04.html) *Boss music*
9/03 - Pit's Descent (http://www.smashbros.com/en_us/gamemode/modea/modea05.html) (Adventure Mode cutscene)
9/07 - MY MUSIC (http://www.smashbros.com/en_us/music/music08.html) - NEW COLLECTIBLE; CHOOSE YOUR BRAWLING SONGS!  MULTIPLE SONGS PER STAGE!
9/13 - Special Brawl (http://www.smashbros.com/en_us/gamemode/various/various04.html) (Edit the rules of battle as you see fit...)
9/18 - WI-FI CONNECTION (http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi01.html) (ONLINE PLAY CONFIRMED)
9/19 - The Enemies From Subspace (http://www.smashbros.com/en_us/gamemode/modea/modea06.html) (Poppant is the best enemy ever!  Extra-large pants?  Candy?  WIN!)
9/24 - TROPHIES (http://www.smashbros.com/en_us/gamemode/various/various05.html) (Ooccoo! Tingle!)
9/28 - Tourney (http://www.smashbros.com/en_us/gamemode/various/various06.html) (Sakurai is a jerk! ='D)
10/02 - Snake Joins the Brawl! (http://www.smashbros.com/en_us/characters/snake.html#movie) (Mario VS Solid Snake)
10/05 - TEAM (http://www.smashbros.com/en_us/gamemode/modea/modea07.html) (Co-op in Adventure Mode!)
10/10 - Sonic Joins the Brawl! (http://www.smashbros.com/en_us/characters/sonic.html#movie) (The Nintendo/Sega rivalry can be relived!)
10/10 - Nintendo Conference Fall 2007 Movie (http://www.smashbros.com/en_us/info/info02.html) (My pants, they are wet!)
10/12 - TAKING SNAPSHOTS (http://www.smashbros.com/en_us/gamemode/various/various07.html) (Snapshots without a Camera Mode!  WiFi and SD Card save!)
10/16 - STADIUM: Home-Run Contest (http://www.smashbros.com/en_us/gamemode/various/various08.html) (It's back and better than before!)
10/23 - Donkey Kong Makes His Stand (http://www.smashbros.com/en_us/gamemode/modea/modea08.html) (Adventure Mode cutscene)
10/24 - STADIUM: Target Smash! + Replay Save (http://www.smashbros.com/en_us/gamemode/various/various09.html) (5 maps + 3 minutes of saved replay)
10/29 - STAGE BUILDER (http://www.smashbros.com/en_us/gamemode/various/various10.html) (BUILD YOUR OWN MAP!  SEND AND HAVE SENT TO YOU!)
10/30 - Classic (http://www.smashbros.com/en_us/gamemode/various/various11.html) (Classic Mode is back, of course!)
11/05 - Fox's Misfortune (http://www.smashbros.com/en_us/gamemode/modea/modea09.html) (Fox - 1, Rayquaza - 0)
11/14 - Handicap (http://www.smashbros.com/en_us/gamemode/various/various12.html) (0% HP is for punks...)
11/16 - Spectator (http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html) (Gamble all your coins away!)
11/20 - Training (http://www.smashbros.com/en_us/gamemode/various/various13.html) (Practice, practice, practice!)
11/26 - Controls (http://www.smashbros.com/en_us/gamemode/various/various14.html) (You use a controller to play the game!)
11/27 - Widescreen Support (http://www.smashbros.com/en_us/gamemode/various/various15.html) (For HD fans)
11/29 - Events (http://www.smashbros.com/en_us/gamemode/various/various16.html) (Event Mode returns!)
12/03 - Friend List (http://www.smashbros.com/en_uk/gamemode/wi-fi/wi-fi03.html) (Hahaha, Nate is awesome...)
12/07 - With Anyone/Basic Brawl (http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi04.html) (CPU replaces Player on drop-out!)
12/11 - Rotation (http://www.smashbros.com/en_us/gamemode/various/various17.html) (Sharing is good!)
12/12 - Options (http://www.smashbros.com/en_us/gamemode/various/various18.html) (Lots and lots!)
12/17 - Co-op Events (http://www.smashbros.com/en_us/gamemode/various/various19.html) (Event Mode & Target Smash Co-op!)
12/21 - Subspace Emissary Movie (http://www.smashbros.com/en_us/gamemode/modea/modea10.html) (Mmmm...Epic...)
12/24 - Overalls Wario (http://www.smashbros.com/en_us/characters/wario.html#overallswario) (Nothing beats the classic!)
12/26 - Trophy Stands (http://www.smashbros.com/en_us/gamemode/modea/modea11.html) (Make trophies out of enemies!  RAYQUAZA!)
12/27 - Coin Launcher (http://www.smashbros.com/en_us/gamemode/various/various20.html) (Shoot coins, get trophies!  WATCH OUT FOR MISSLES!)
12/28 - Share (http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi05.html) (Share snaps with your friends!)
1/08 - STADIUM: Multi-Man Brawl (http://www.smashbros.com/en_us/gamemode/various/various21.html) (Introducing the Fighting Alloy Team!  Co-op and online!)
1/14 - Challenges (http://www.smashbros.com/en_us/gamemode/various/various22.html) (Find out what to do to get your goods!)
1/18 - Sticker Power-ups (http://www.smashbros.com/en_us/gamemode/modea/modea12.html) (Stickers are useful!?  Power up your SSE Brawler!)
1/24 - Test Battle: Tokyo VS Kyoto (http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi06.html) (Testing online baaaattle!  Check out the JP Site (http://www.smashbros.com/jp/gamemode/wi-fi/wi-fi06.html) for another clip!)
1/25 - Masterpieces (http://www.smashbros.com/en_us/gamemode/various/various23.html) (Play demos of classic Nintendo games!)
1/28 - Vault (http://www.smashbros.com/en_us/gamemode/various/various24.html) (Here's the main menu again!)
1/30 - Brawl (http://www.smashbros.com/en_us/gamemode/various/various25.html) (Starting roster!)
1/31 - Game Mode Introduction Movie (http://www.smashbros.com/en_us/gamemode/various/various26.html) (Game mode showcase!)
2/08 - Enemies and Allies (http://www.smashbros.com/en_us/gamemode/modea/modea13.html) (Marth and Metaknight join forces!)


(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojocharacters.png)

5/23 - Mario (http://www.smashbros.com/en_us/characters/mario.html) (The Plumber)
5/23 - Link (http://www.smashbros.com/en_us/characters/link.html) (The Chosen Hero)
5/25 - Pit (http://www.smashbros.com/en_us/characters/pit.html) (The Angel)
6/07 - Pikachu (http://www.smashbros.com/en_us/characters/pikachu.html) (The Electric Mouse)
6/07 - Kirby (http://www.smashbros.com/en_us/characters/kirby.html) (The Pink Blob Who Eats All In His Path)
6/11 - Fox McCloud (http://www.smashbros.com/en_us/characters/fox.html) (The Mercenary Vulpes In Tight Pants)
6/15 - Samus Aran (http://www.smashbros.com/en_us/characters/samus.html) (The Bounty Hunter)
6/20 - Wario (http://www.smashbros.com/en_us/characters/wario.html) (The Minigame Fiend)
6/25 - Zelda (http://www.smashbros.com/en_us/characters/zelda.html) (The Triforce of Wisdom)
7/03 - Bowser (http://www.smashbros.com/en_us/characters/bowser.html) (The King of Koopas)
7/12 - Donkey Kong (http://www.smashbros.com/en_us/characters/donkeykong.html) (The King of Swing)
7/19 - Zero Suit Samus (http://www.smashbros.com/en_us/characters/zerosuit_samus.html) (The Flesh Under the Armor)
7/24 - Yoshi (http://www.smashbros.com/en_us/characters/yoshi.html) (The Dinosaur)
8/01 - Ike (http://www.smashbros.com/en_us/characters/ike.html) (The Radiant Lord)
8/13 - Pokemon Trainer (Squirtle, Ivysaur, Charizard) (http://www.smashbros.com/en_us/characters/pokemon_trainer.html) (The Champion)
8/17 - Peach (http://www.smashbros.com/en_us/characters/peach.html) (The Damsel in Distress)
8/22 - Diddy Kong (http://www.smashbros.com/en_us/characters/diddykong.html) (The Sidekick)
9/05 - Meta Knight (http://www.smashbros.com/en_us/characters/metaknight.html) (The Anti-Hero)
9/14 - Ice Climbers (http://www.smashbros.com/en_us/characters/iceclimbers.html) (The Eskimo Combo)
9/21 - Snake (http://www.smashbros.com/en_us/characters/snake.html) (The Commando)
10/01 - Lucas (http://www.smashbros.com/en_us/characters/lucas.html) (The Psychic Stick-User)
10/10 - Sonic (http://www.smashbros.com/en_us/characters/sonic.html) (The Hedgehog)
10/25 - King Dedede (http://www.smashbros.com/en_us/characters/kingdedede.html) (The King of Dream Land)
1/09 - Pikmin & Olimar (http://www.smashbros.com/en_us/characters/pikmin.html) (The Scavenger)
1/16 - Sheik (http://www.smashbros.com/en_us/characters/sheik.html) (The Masquerade)
2/01 - Ness (http://www.smashbros.com/en_us/characters/hidden01.html) (The Psychic Bat-User)
2/07 - Marth (http://www.smashbros.com/en_us/characters/hidden01.html) (The Original Lord)

Lacking Profile / SPOILERS

Jigglypuff (The Lullaby)
Lucario (The Fighting Steel)
Falco (The Rebel)
Wolf (The One-Eyed Lupus)
Toon Link (The Wind Waker)
Ganondorf (The King of Evil)
Robot (The Accessory)
Captain Falcon (The Racer)
Mr. Game & Watch (The Classic)
Luigi (The Green Guy)


~Count: 35, not including ZSS/Sheik~


(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojospecialmoves.png)

5/28 - Pit - (B) Palutena Arrow ~ (Up+B) Wings of Icarus (http://www.smashbros.com/en_us/characters/pit.html#2nd)
6/21 - Fox McCloud - (B) Blaster ~ (Down+B) Reflector (http://www.smashbros.com/en_us/characters/fox.html#2nd)
6/29 - Wario - (Down+B) Wario Waft ~ (Over+B) Wario Chopper (http://www.smashbros.com/en_us/characters/wario.html#2nd)
8/07 - Ike - (B) Eruption ~ (Up+B) Aether (http://www.smashbros.com/en_us/characters/ike.html#2nd)
8/13 - Pok?mon Trainer - (Down+B) Pok?mon Change (http://www.smashbros.com/en_us/characters/pokemon_trainer.html#2nd)
8/20 - Link - (B) Hero's Bow ~ (Up+B) Spin Attack ~ (Down+B) Bomb ~ (Over+B) Gale Boomerang (http://www.smashbros.com/en_us/characters/link.html#2nd)
8/28 - Metaknight - (B) Mach Tornado ~ (Up+B) Shuttle Loop ~ (Down+B) Dimensional Cape ~ (Over+B) Triple Dash (http://www.smashbros.com/en_us/howto/basic/basic05.html#2nd)
8/29 - Pokemon Trainer - There is no way I'm typing up 6 moves, it'd be messy... =3 (http://www.smashbros.com/en_us/characters/pokemon_trainer.html#2nd)
9/04 - Diddy Kong - (B) Peanut Popgun ~ (Up + B) Rocketbarrel Boost (http://www.smashbros.com/en_us/characters/diddykong.html#2nd)
9/06 - Mario - (Down + B) F.L.U.D.D. (http://www.smashbros.com/en_us/characters/Mario.html#2nd) (Mario Tornado now aerial Down+A)
9/21 - Snake - (B) Hand Grenade ~ (Up+B) Cypher ~ (Over+B) Remote Missile (http://www.smashbros.com/en_us/characters/snake.html#2nd)
10/08 - Zero Suit Samus - (B) Paralyzer ~ (Up+B) Plasma Wire ~ (Over+B) Plasma Whip (http://www.smashbros.com/en_us/characters/zerosuit_samus.html#2nd)
10/11 - Sonic - (Up+B) Spring Jump ~ (Down+B) Spin Charge ~ (Over+B) Spin Dash (http://www.smashbros.com/en_us/characters/sonic.html#2nd)
10/26 - King Dedede - (Up+B) Super Dedede Jump ~ (Down+B) Jet Hammer ~ (Over+B) Waddle Dee Toss (http://www.smashbros.com/en_us/characters/kingdedede.html#2nd)
11/08 - Lucas - (B) PK Freeze ~ (Up+B) PK Thunder ~ (Down+B) PSI Magnet ~ (Over+B) PK Fire (http://www.smashbros.com/en_us/characters/lucas.html#2nd)
12/20 - Kirby - (B) Inhale (http://www.smashbros.com/en_us/characters/kirby.html#2nd)
1/11 - Pikmin & Olimar - (B) Pikmin Pluck ~ (Up+B) Pikmin Chain ~ (Down+B) Pikmin Order ~ (Over+B) Pikmin Throw (http://www.smashbros.com/en_us/characters/pikmin.html#2nd)


(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojofinalsmash.png)

5/29 - Mario - Mario Finale (http://www.smashbros.com/en_us/characters/mario.html#3rd)
6/18 - Link - Triforce Slash (http://www.smashbros.com/en_us/characters/link.html#3rd)
6/19 - Pikachu - Volt Tackle (http://www.smashbros.com/en_us/characters/pikachu.html#3rd)
7/04 - Bowser - Giga Bowser Transformation (http://www.smashbros.com/en_us/characters/bowser.html#3rd)
7/18 - Samus - Zero Laser (http://www.smashbros.com/en_us/characters/samus.html#3rd)
7/30 - Donkey Kong - Konga Beat (http://www.smashbros.com/en_us/characters/donkeykong.html#3rd)
8/09 - Pit - Palutena's Army (http://www.smashbros.com/en_us/characters/pit.html#3rd)
8/23 - Yoshi - Super Dragon (http://www.smashbros.com/en_us/characters/yoshi.html#3rd)
9/25 - Diddy Kong - Rocketbarrel Barrage (http://www.smashbros.com/en_us/index.html#3rd)
9/27 - Pokemon Trainer - Triple Finish (Hydro Pump, Solar Beam, Fire Blast) (http://www.smashbros.com/en_us/characters/pokemon_trainer.html#3rd)
10/04 - Fox - Landmaster (http://www.smashbros.com/en_us/characters/fox.html#3rd)
10/09 - Kirby - Cook Kirby (http://www.smashbros.com/en_us/characters/kirby.html#3rd)
10/19 - Peach - Peach Blossom (http://www.smashbros.com/en_us/characters/peach.html#3rd)
11/01 - Meta Knight - Galaxia Darkness (http://www.smashbros.com/en_us/characters/metaknight.html#3rd)
11/12 - Ike - Great Aether (http://www.smashbros.com/en_us/characters/ike.html#3rd)
11/19 - Ice Climbers - Iceberg (http://www.smashbros.com/en_us/characters/iceclimbers.html#3rd)
11/23 - Lucas - PK Starstorm (http://www.smashbros.com/en_us/characters/lucas.html#3rd)
11/27 - Wario - Wario-Man (http://www.smashbros.com/en_us/characters/wario.html#3rd)
12/06 - King Dedede - Waddle Dee Army (http://www.smashbros.com/en_us/characters/kingdedede.html#3rd)
12/25 - Sonic - Super Sonic (http://www.smashbros.com/en_us/characters/sonic.html#3rd)
1/10 - Snake - Grenade Launcher (http://www.smashbros.com/en_us/characters/snake.html#3rd)
1/17 - Pikmin & Olimar - End of Day (http://www.smashbros.com/en_us/characters/pikmin.html#3rd)
1/21 - Zelda/Sheik - Light Arrow (http://www.smashbros.com/en_us/characters/zelda.html#3rd)
2/08 - Zero Suit Samus - Power Suit Samus (http://www.smashbros.com/en_us/characters/zerosuit_samus.html#3rd)


(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojostages.png)

5/22 - Battlefield (http://www.smashbros.com/en_us/stages/stage01.html)
6/01 - Delfino Plaza (http://www.smashbros.com/en_us/stages/stage02.html) (Mario Sunshine)
6/12 - Yoshi's Island (http://www.smashbros.com/en_us/stages/stage03.html)
6/22 - Lylat Cruise (http://www.smashbros.com/en_us/stages/stage04.html) (Star Fox)
7/06 - Bridge of Eldin (http://www.smashbros.com/en_us/stages/stage05.html) (Twilight Princess)
7/13 - Smashville (http://www.smashbros.com/en_us/stages/stage06.html) (Animal Crossing)
7/23 - Rumble Falls (http://www.smashbros.com/en_us/stages/stage07.html) (Donkey Kong Jungle Beat)
7/25 - Skyworld (http://www.smashbros.com/en_us/stages/stage08.html) (Kid Icarus)
8/02 - Castle Siege (http://www.smashbros.com/en_us/stages/stage09.html) (Fire Emblem)
8/31 - WarioWare (http://www.smashbros.com/en_us/stages/stage10.html)
9/06 - Pokemon Stadium 2 (http://www.smashbros.com/en_us/stages/stage11.html)
9/12 - Battleship Halberd (http://www.smashbros.com/en_us/stages/stage12.html) (Kirby Super Star)
10/02 - Shadow Moses Island (http://www.smashbros.com/en_us/stages/stage13.html) (Metal Gear Solid)
10/15 - New Pork City (http://www.smashbros.com/en_us/stages/stage14.html) (Mother 3)
10/22 - PictoChat (http://www.smashbros.com/en_us/stages/stage15.html) (Nintendo DS)
10/31 - The Summit (http://www.smashbros.com/en_us/stages/stage16.html) (Ice Climber)
11/09 - Norfair (http://www.smashbros.com/en_us/stages/stage17.html) (Metroid)
11/30 - Hyrule Temple (Melee Stage) (http://www.smashbros.com/en_us/stages/stage18.html) (Zelda II: Adventure of Link)
12/13 - Mario Circuit (http://www.smashbros.com/en_us/stages/stage19.html) (Mario Kart)
12/18 - Frigate Orpheon (http://www.smashbros.com/en_us/stages/stage20.html) (Metroid Prime)
1/07 - Yoshi's Island (Melee Stage) (http://www.smashbros.com/en_us/stages/stage21.html) (Super Mario World)
1/07 - Corneria (Melee Stage) (http://www.smashbros.com/en_us/stages/stage21.html) (Star Fox 64)
1/07 - Onett (Melee Stage) (http://www.smashbros.com/en_us/stages/stage21.html) (Earthbound/Mother 2)
1/07 - Brinstar (Melee Stage) (http://www.smashbros.com/en_us/stages/stage21.html) (Metroid)
1/07 - Rainbow Ride (Melee Stage) (http://www.smashbros.com/en_us/stages/stage21.html) (Super Mario 64)
1/15 - Distant Planet (http://www.smashbros.com/en_us/stages/stage22.html) (Pikmin)
1/23 - Mushroomy Kingdom (http://www.smashbros.com/en_us/stages/stage23.html) (Super Mario Bros.)
2/04 - Port Town Aero Dive (http://www.smashbros.com/en_us/stages/stage24.html) (F-Zero GX)
2/05 - Final Destination (http://www.smashbros.com/en_us/stages/stage25.html)

Lacking Profile
Mario Bros. Arcade
Tetra's Pirate Ship
Green Hill Zone
Luigi's Mansion
Electroplankton
Big Blue (Melee Stage)
Pokemon Stadium (Melee Stage)
Green Greens (Melee Stage)
Jungle Japes (Melee Stage)
Flat Land II
Spear Pillar (Pokemon Diamond/Pearl)
Donkey Kong Arcade


~Count: 41~


(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojoitems.png)

5/24 - Gooey Bomb (http://www.smashbros.com/en_us/items/item01.html) - New Item - SSBB Exclusive
5/29 - Smash Ball (http://www.smashbros.com/en_us/howto/basic/basic02.html) - New Item - SSBB Exclusive
5/31 - Cracker Launcher (http://www.smashbros.com/en_us/items/item02.html) - New Item - SSBB Exclusive
6/05 - Poke Ball (http://www.smashbros.com/en_us/items/mball/mball01.html) - Return Item - Pokemon
6/14 - Crates/Barrels (http://www.smashbros.com/en_us/items/item03.html) - Return Item - SSB Exclusive
6/27 - Banana Peel (http://www.smashbros.com/en_us/items/item04.html) - New Item - SSBB Exclusive
7/02 - Assist Trophy (http://www.smashbros.com/en_us/items/assist/assist01.html) - New Item - SSBB Exclusive
7/11 - Bumper (http://www.smashbros.com/en_us/items/item05.html) - Return Item (Original SSB) - SSB Exclusive
7/31 - Pitfall (http://www.smashbros.com/en_us/items/item06.html) - New Item - Animal Crossing
8/06 - Smoke Ball (http://www.smashbros.com/en_us/items/item07.html) - New Item - SSBB Exclusive
8/10 - Franklin Badge (http://www.smashbros.com/en_us/items/item08.html) - New Item - Mother (Earthbound) series
8/27 - Superspicy Curry (http://www.smashbros.com/en_us/items/item09.html) - New Item - Kirby's Dream Land
9/07 - CD (http://www.smashbros.com/en_us/music/music08.html) - New Item - SSBB Exclusive (Collect to add to your music collection!)
9/17 - Golden Hammer (http://www.smashbros.com/en_us/items/item10.html) - New Item - Wrecking Crew
11/06 - Beam Sword, Fire Flower, Freezie, Home-Run Bat, Party Ball, Super Mushroom (http://www.smashbros.com/en_us/items/item11.html) - Returning Items
11/20 - Smart Bomb (http://www.smashbros.com/en_us/items/item12.html) - New Item - Star Fox
12/19 - Team Healer (http://www.smashbros.com/en_us/items/item13.html) - New Item - SSBB Exclusive
12/28 - Dragoon (http://www.smashbros.com/en_us/items/item14.html) - New Item - Kirby Air Ride

Lacking Profile
Super Scope
Lip's Stick
Hammer
Mr. Saturn
Warp Star
Paper Fan
Poison Mushroom
Food
Maximum Tomato
Heart Container (Twilight Princess version)
Starman
Motion Sensor Bomb
Capsule
Star Rod
Bob-omb
Ray Gun
Green Shell
New Item - Unira (Clu Clu Land)(?)
New Item - Stop Watch
New Item - Soccer Ball
New Item - Lightning Bolt
New Item - Sandbag
New Item - Time Bomb (?)
New Item - Spike Bomb (?)
New Item - Deku Nut



(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojoassist.png)

07/02 - Samurai Goro (http://www.smashbros.com/en_us/items/assist/assist02.html) - F-Zero
07/10 - Dr. Wright (http://www.smashbros.com/en_us/items/assist/assist03.html) - SimCity
07/27 - Knuckle Joe (http://www.smashbros.com/en_us/items/assist/assist04.html) - Kirby Super Star
08/14 - Devil (http://www.smashbros.com/en_us/items/assist/assist05.html) - Devil World
08/28 - Andross (http://www.smashbros.com/en_us/items/item09.html) - Star Fox
09/11 - Lyn (http://www.smashbros.com/en_us/items/assist/assist07.html) - Fire Emblem: Rekka no Ken
09/26 - Mr. Resetti (http://www.smashbros.com/en_us/items/assist/assist08.html) - Animal Crossing
10/03 - Excitebike (http://www.smashbros.com/en_us/items/assist/assist09.html) - Excitebike
10/03 - Lakitu (http://www.smashbros.com/en_us/items/assist/assist09.html) - Super Mario Bros.
10/18 - Little Mac (http://www.smashbros.com/en_us/items/assist/assist10.html) - Punch Out!
11/07 - Gray Fox (http://www.smashbros.com/en_us/items/assist/assist11.html) - Metal Gear Solid
11/22 - Saki Amamiya (http://www.smashbros.com/en_us/items/assist/assist12.html) - Sin & Punishment: Successor to the Earth
12/14 - Waluigi (http://www.smashbros.com/en_us/items/assist/assist14.html) - Mario Tennis 64
12/14 - Stafy (http://www.smashbros.com/en_us/items/assist/assist13.html) - Densetsu no Stafy [Japan-Only]
02/06 - Metroid, Tingle, Kat & Ana, Jeff, Helirin, Jill & Drill Dozer, Nintendogs, Hammer Bros. (http://www.smashbros.com/en_us/items/assist/assist15.html)

Lacking Profile
Orange Star Army Sprites
Barbara the Bat (Jam With the Band)
Isaac



(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojopokeballs.png)

6/05 - Groudon (http://www.smashbros.com/en_us/items/mball/mball02.html) - New Pokemon - Pokemon Ruby
7/17 - Deoxys (http://www.smashbros.com/en_us/items/mball/mball03.html) - New Pokemon - Pokemon Ruby/Sapphire
9/10 - Munchlax (http://www.smashbros.com/en_us/items/mball/mball04.html) - New Pokemon - Pokemon Diamond/Pearl
9/20 - Piplup (http://www.smashbros.com/en_us/items/mball/mball05.html) - New Pokemon - Pokemon Diamond/Pearl
10/17 - Meowth (http://www.smashbros.com/en_us/items/mball/mball06.html) - New Pokemon - Pokemon Red/Blue
12/04 - Suicune, Lugia, Entei, Staryu, Bellossum, Ho-Oh, Wobbuffet, Togepi, Snorlax, Celebi, Mew (http://www.smashbros.com/en_us/items/mball/mball07.html) - Returning Pokemon
12/10 - Bonsly (http://www.smashbros.com/en_us/items/mball/mball08.html) - New Pokemon - Pokemon Diamond/Pearl
1/22 - Manaphy (http://www.smashbros.com/en_us/items/mball/mball09.html) - New Pokemon - Pokemon Diamond/Pearl

Lacking Profile
Kyogre (New Pokemon)
Torchic (New Pokemon)
Latios/Latias (New Pokemon)
Gardevoir (New Pokemon)
Metagross (New Pokemon)
Regigigas (New Pokemon)
Garchomp (New Pokemon)
Castform (New Pokemon)
Shaymin (New Pokemon)
Pachirisu (New Pokemon)
Cherimu (New Pokemon)
Onix (Return Pokemon)
Chikorita (Return Pokemon)
Goldeen (Return Pokemon)
Electrode (Return Pokemon)



>(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/dojomusic.png)
(Arrangement Supervisor & Composition Supervisor)

5/22 - Battlefield Theme (http://www.smashbros.com/en_us/music/music01.html) - SSBM Menu 1 - Motoi Sakuraba & Hirokazu Ando
6/04 - Yoshi's Story Credits (http://www.smashbros.com/en_us/music/music02.html) - Yoshi's Story - Masafumi Takada & Kazumi Totaka
6/13 - Ridley's Battle Theme (http://www.smashbros.com/en_us/music/music03.html) - Super Metroid - Yusuke Takahama & Minako Hamano
6/26 - Legend of Zelda: OoT Medley (http://www.smashbros.com/en_us/music/music04.html) - Ocarina of Time - Michiko Naruke & Koji Kondo
7/16 - Space Armada (http://www.smashbros.com/en_us/music/music05.html) - Star Fox - Kenji Ito & Hajime Hirasawa
8/08 - The Underworld (http://www.smashbros.com/en_us/music/music06.html) - Kid Icarus - Shogo Sakai & Tanaka Hirokazu
8/23 - Go K.K. Rider! (http://www.smashbros.com/en_us/music/music07.html) - Animal Crossing - Keigo Ozaki & Toru Minegishi
9/07 - Super Smash Bros. Brawl: Main Theme (http://www.smashbros.com/en_us/music/music10.html) - SSBB - Shogo Sakai & Nobuo Uematsu
9/07 - Pokemon Stadium/Evolution (http://www.smashbros.com/en_us/music/music09.html) - Pokemon - Kenichi Okuma & Junichi Masuda
9/21 - MGS4 Love Theme (http://www.smashbros.com/en_us/music/music11.html) - Metal Gear Solid 4 - Akihiro Honda & Nobuko Toda
10/09 - Ashley's Theme (http://www.smashbros.com/en_us/music/music12.html) - WarioWare - Tomoko Sasaki & Masaru Tajima (Japanese Version) (http://www.smashbros.com/jp/music/music12.html)
11/05 - Fire Emblem Theme (http://www.smashbros.com/en_us/music/music13.html) - Shogo Sakai & Yuka Tsujiyoko
11/15 - Meta Knight's Revenge (http://www.smashbros.com/en_us/music/music14.html) - Kirby Super Star - Noriyuki Iwadare & Jun Ishikawa
11/27 - Donkey Kong (http://www.smashbros.com/en_us/music/music14.html) - Donkey Kong - Hirokazu Tanaka & Yukio Kaneoka
11/30 - Great Temple/Temple (http://www.smashbros.com/en_us/stages/stage18.html) - Zelda II: Adventure of Link - Shogo Sakai & Akito Nakatsuka
12/05 - X: Tunnel Scene (http://www.smashbros.com/en_us/music/music16.html) - X [Japan-Only] - Yusuke Takahama & Kazumi Totaka
12/12 - Ice Climber (http://www.smashbros.com/en_us/music/music17.html) - Ice Climber - Toshiyuki Sudo & Akito Nakatsuka
12/18 - Porky's Theme (http://www.smashbros.com/en_us/music/music18.html) - Mother 3 - Shogo Sakai
12/25 - Angel Island Zone (http://www.smashbros.com/en_us/music/music19.html) - Sonic the Hedgehog 3 - Jun Senoue & SEGA
1/09 - Pikmin: World Map (http://www.smashbros.com/en_us/music/music20.html) - Pikmin - Yasunori Mitsuda & Hajime Wakai
1/23 - Super Mario Bros: Ground Theme (http://www.smashbros.com/en_us/music/music21.html) - Super Mario Bros. - Koji Kondo
1/29 - First Songs in My Music (http://www.smashbros.com/en_us/music/list.html) (Saying "a crapload" is an understatement...)

Lacking Profile
Title - Legend of Zelda
Main Theme - Legend of Zelda
The Dark World - Link to the Past
The Hidden Mountain & Forests - Link to the Past(?)
Delfino Plaza - Super Mario Sunshine
Castle Music / Fortress Boss - Super Mario 3 or Super Mario World
Ending / Title Screen - Super Mario World
Main Theme - New Super Mario Bros.
Live and Learn - Sonic Adventure
PictoChat - Nintendo DS Hardware
Mii Channel - Nintendo Wii Hardware
Wii Shop Channel - Nintendo Wii Hardware
Brain Age: Train Your Brain In Minutes A Day
Bramble Blast (Stickerbrush Symphony) - Donkey Kong Country 2
Snowman - Mother
The Roost - Animal Crossing: Wild World
Pokemon Main Theme - Pokemon Red/Blue
Wild Pokemon Battle - Pokemon Ruby/Sapphire
The Kingdom of Bern - Fire Emblem
Animal Crossing Main Theme
Balloon Trip - Balloon Fight
WarioWare Main Theme
Brinstar - Metroid
Samus's Theme - Super Metroid
Metroid Ending Theme
Great Bay - Majora's Mask
Athletic - Yoshi's Island
Frozen Hillside - Kirby Air Ride
Gourmet Race - Kirby Super Star
Clu Clu Land Theme



PLEASE KEEP DISCUSSION TO THE CURRENT SMASHDATE OR SPECULATION ABOUT FUTURE SMASHDATES!
(That means keep your garbage, off-topic rants about Yoshi's tail being too short or Samus' breasts being too big out, thanks...)


Original topic can be found here (http://www.nintendoworldreport.com/forums/messageview.cfm?catid=44&threadid=20906)...

And if there's anything I'm missing, please feel free to PM me or leave a reply in the topic... =)                                                                                                                                                                                                                       
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Bill Aurion on January 11, 2008, 01:04:06 PM
A continuation of this thread because it broke...
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Pale on January 11, 2008, 01:08:04 PM
Thanks ^^
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: GoldenPhoenix on January 11, 2008, 01:08:35 PM
I'm the THIRD reply!
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: that Baby guy on January 11, 2008, 01:12:31 PM
So now that we're nearing the game's release, does anyone think it's possible for information on the starting roster to be an update?
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Bill Aurion on January 11, 2008, 01:36:39 PM
Sure, why not? =)

I've gone and made headers for the list, which makes things a lot easier to find...
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: bigbang24 on January 11, 2008, 01:52:56 PM
hey bill you forgot to add snakes final smash!
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: nickmitch on January 11, 2008, 02:16:55 PM
And so ends the tale of the original Smashdate thread, the most mega of all mega threads.
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: stevey on January 11, 2008, 02:23:19 PM
boo!!!!
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Bill Aurion on January 11, 2008, 02:29:36 PM
Quote

Originally posted by: bigbang24
hey bill you forgot to add snakes final smash!

Ah crap, when the thread broke it must not have been taking my edits...Well it's fixed now!
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: LuigiHann on January 11, 2008, 02:42:36 PM
You list the banana peel as a Mario Kart item, and while I agree that it ought to be, it's worth noting that Sakurai seems to have intended it as a generic item inspired by slapstick comedy:
a) While Mario Circuit stage uses the Mario mushroom icon, the Banana Peel item uses the generic Smash Bros icon.
b) Sakurai's description of the Banana Peel makes no mention of Mario Kart, while most item descriptions mention the game their from.
c) The Smash Bros item doesn't have eyes, while the Mario Kart version almost always does.

Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: IceCold on January 11, 2008, 02:59:11 PM
Damn, if we had kept just one Smash Bros thread, dating back to the old old one (before wandering's even), we'd have easily hit a NWR record 10,000 replies.
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Smash_Brother on January 11, 2008, 03:26:48 PM
I didn't even realize Bill was updating the first post, oops...
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: decoyman on January 11, 2008, 03:39:48 PM
Bill's constant updating was my lifeline to the updates. Bill, you are appreciated!

P.S. - Can't wait to try out Olimar. But... where's our Pikmin Thwii announcement?
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: stevey on January 12, 2008, 10:32:50 AM
Bill you should add the Pikmin stage to the list.
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Smash_Brother on January 12, 2008, 10:42:58 AM
That's the DK Jungle beat stage.
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: NWR_pap64 on January 12, 2008, 10:43:29 AM
That's not the Pikmin stage, that's Rumble falls. Notice the green vines in the background.

EDIT: S_B beat me to it
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Bill Aurion on January 12, 2008, 10:52:49 AM
Quote

Originally posted by: LuigiHann
You list the banana peel as a Mario Kart item, and while I agree that it ought to be, it's worth noting that Sakurai seems to have intended it as a generic item inspired by slapstick comedy:
a) While Mario Circuit stage uses the Mario mushroom icon, the Banana Peel item uses the generic Smash Bros icon.
b) Sakurai's description of the Banana Peel makes no mention of Mario Kart, while most item descriptions mention the game their from.
c) The Smash Bros item doesn't have eyes, while the Mario Kart version almost always does.

Yeah, I realized this a while back, but it just seems so wrong for it to be generic, so denial GET!

I guess I'll change it then...
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Bill Aurion on January 12, 2008, 01:28:26 PM
In the latest demo playing at the World Hobby Fairy, 16 characters are playable, including Pokemon Trainer (whose name is shortened to "P.Trainer") and King Dedede (shortened to "Dedede")...

Zelda is obviously not included, with the others missing being Olimar, Snake, Sonic, Lucas, Pit, and Ice Climbers...  

~ Smash Balls can be turned off in the Item Select (not a huge surprise)
~ New Pokemon: Shaymin
~ Pokemon Trainer doesn't appear in the background of some stages (like Delfino)...
~ New Assist Trophy: Muddy Mole
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: that Baby guy on January 12, 2008, 01:37:40 PM
Wario and Kirby were added, as well.  It's not certain if this is a demo or the final version, but the internet is buzzing on it likely being a demo.
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: MysticGohan on January 12, 2008, 05:07:08 PM
Where's Ganony!? We can't have a brawl without the more than often misunderstood king of evil..... Ganondorf!
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Smash_Brother on January 12, 2008, 06:41:27 PM
Muddy Mole AT, WOOT!

With him and Tingle as ATs and Petey Piranha as a boss, there's three characters off the list of potentially playable which I was horrified might show up as playable.
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: NWR_pap64 on January 12, 2008, 09:16:51 PM
And Birdo! Don't forget Birdo! Oh and Waluigi too.

But seriously, what's your beef with him? I checked his info and the worst I thought of him was that he would've been a Bomberman clone.

His game was released in the US too.

Even if his game is EXTREMELY obscure I would've welcomed his addition because he would've been interesting.

But he's an AT so there's no point in arguing.
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Luigi Dude on January 12, 2008, 09:45:15 PM
Quote

Originally posted by: Smash_Brother
Muddy Mole AT, WOOT!

With him and Tingle as ATs and Petey Piranha as a boss, there's three characters off the list of potentially playable which I was horrified might show up as playable.

What?  Muddy Moles chances of ever being playable were exactly .00000000001%.  He's from a very obscure game that bombed in every single country it was released.  Not to mention nobody at Nintendo has ever even recognized it's existence.  Just the fact they made him an Assist Trophy is a miracle.
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: NWR_pap64 on January 13, 2008, 08:25:14 AM
Here's a crapload of new info from the World Hobby Fair demo:
# Link tried to FS an opponent who had a Starman and it failed. One time during Kirby's FS, Starmen were launched from the pot. The enemies used the Starmen and ended up KO'ing Kirby.

# Waddle Dees are better than turnips in terms of knockback and damage. Dedede's Suction spits out fast, but not very far and has low damage.

# Samus cannot missle cancel. Peach can float cancel.

# More reports of Dedede being very slow with fast atacks, but a conflicting report of his Waddle Dees being useful and spammable.

# More PT Impressions: Charizard's has multiple jumps and his Fly is powerful. He flies straight up and burns anything around him. His flamethrower is identical to Bowser's Fire Breath. Squirtle's Water Gun is chargable. Ivysaur is immobile while using Bullet Seed. PT's FInal Smash is very powerful.

# The PictoChat stage sometimes has impenetrable walls and can trap you on a side of the stage.

# DK's Final Smash used correctly can take up 90% of a stage. His FS was originally thought to be ineffective.

# Some people worry that the Smash Ball occurs too much.

# Rumors of Black Charizard. Some suggest a very dark Chrarizard that is near-black.

# PT Impressions: Squirtle has fast attacks, but no reach. Ivysaur is the more balanced of the Pokemon. Charizard is heavy, slow-medium speed, and attacks using claws and tail mostly.

# Pokemon trainer's starting Pokemon is random. So far, it's unconfirmed if the starter can be selectable like Shiek was for Zelda in Melee.

# Dragoon does 42% damage. It KO'd Mario at 0%.

# Lots of Invincibility frames when switching Pokemon.

# Dedede's Suction is beastly because of it's force and strength.

# Ike is being called a noob killer. His Side Special charged can KO Kirby and Meta Knight at 35%. He is being called "too powerful".

# Meta Knight is a good beginner character.

# Ike Impressions: Eruption has a lot of range and can be used in the air. His Final Smash has more range if you "charge it up"?

# Ashley Deconfirmed! She appears in the WarioWare stage. So does 9-Volt and Jimmy.
# Kirby Impressions: Final Cutter has been changed once again. More confirmation of Kirby sucking up items.

# Attendee's Opinion: Pictochat music was bothering.

# Dedede Impressions: Attacks are fast, but hammer is sluggish. As stated before, his Up SPecial has good knockback, but is completely vertical, like Ike's.

# Pokemon Trainer Impressions: Takes about three seconds to change Pokemon. Colors: Red, Green, Blue, and Black & White (original GB version). PT's Pokemon do not have accessories like hats, glasses, ect.

# First reports of an attendee: He writes about Samus, but adds nothing new to what we already knew. You can't turn into ZSamus at the start of the match at all.

# Now that the event is over, expect lots of media, and some new info to be posted from attendees.

# We have the Stage Select Screen image posted on the homepage.

# Conflicting News: Apparently, a Nintendo rep has confirmed that Brawl is coming out on the 24th in Japan, however the Brawl pamphlets handed out show the price of the game, but no release date. (According to the Japanese blog, this seems to frighten him, but I doubt it means a thing.)

# Muddy Mole is an assist trophy. (Not Monty Mole) Muddy Mole is a character from "Mole Mania", a GB game that Sakurai adores.

# People are under the impression that Meta Knight is very good and Dedede is not. (This is only first impressions that are hours old and opinions, keep in mind)

# King Dedede has the same voice as his anime counterpart. (Japanese voice. Not 4kids voice)

# 70-80 minute wait to play a match.

# UPDATE: Female Pokemon Trainer news is confirmed FALSE.

# Ike Victory Pose: "I only fight for those I protect" (May be off due to translation issues)

# Onett impressions: Virtually no changes made.

# PictoChat impressions: Some are negative, some are "better than expected."

# PLAYABLE STAGES:Battlefield, Battleship Halbred, Norfair, Hyrule Temple, Onett, WarioWare, PictoChat, Bridge of Eldin, Delfino Plaza, Yoshi's Island, Smashville, Castle Seige, Pokemon Stadium 2, Skyworld, Lylat Cruise

# Dragoon was seen as an item. There are also a few new items such as a time bomb and spike bomb.

# Classic Controller and Wiimote are available controller choices.

# Meta Knight: No strong attacks. He's the kind of character that relies on multiple hits. FS is very strong and has a wide hitbox. Not much use for gliding. Taunt: Flaps his wings and does a "warp" or some sort.

# Diddy Kong: He's very fast and can "put hurt on you." He has combo attacks, similar to Meta Knight.

# NO MORE DELAYS: According to someone to who asked a Nintendo rep there: Brawl is confirmed to be released on the 24th. (Japan)

# Pokemon Trainer disappears on certain stages. He was not present on Delfino Plaza.

# New Pokemon: Shaymin

# UNCONFIRMED: Pokemon trainer's starting appearance is him running to a stop and taunting.

# Item Selection is ON. Smash Balls can be turned off.

# King Dedede has a pink costume.

# Dedede is a heavy, slow, powerful character. He has 4 mid-air jumps (5 total jumps). His Waddle Dee throwing attack is weak. His Up Special has good knockback.

# Dedede's starting appearance is the Waddle Dee Shrine seen on the Dojo.

# Pokemon Trainer and King Dedede Playable! They appear as "Dedede" and "P. Trainer"

# Confirmed: The Brawl game available is a demo, however, it is a new one.

# Confirmed: Photography IS allowed, but only in certain areas.
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Smash_Brother on January 13, 2008, 12:07:56 PM
Sakurai loved Muddy, and my beef was that, if any MOLE should be playable, it should be Resetti.
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: NWR_pap64 on January 13, 2008, 02:04:57 PM
Quote

Originally posted by: Smash_Brother
Sakurai loved Muddy, and my beef was that, if any MOLE should be playable, it should be Resetti.


So basically, this is one of those "If I go down I'm taking you with me" things? :p
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: Smash_Brother on January 13, 2008, 02:13:22 PM
Anything which saves Sakurai from a box of fire ants, sure.
Title: RE:Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: NWR_pap64 on January 13, 2008, 02:22:06 PM
Quote

Originally posted by: Smash_Brother
Anything which saves Sakurai from a box of fire ants, sure.


I suspect he is still getting a box of ants, no matter how polished Brawl is. :p
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: anubis6789 on January 13, 2008, 06:02:22 PM
I like the challenges screen because now at least I will know how much I have left to do.

EDIT: I wonder how one gets a hold of one of them Golden Hammers?
Title: RE: Official Smash Bros. Dojo Update Discussion - The "Please Pale for Future Goodness" Version II
Post by: NWR_pap64 on January 13, 2008, 06:08:52 PM
The challenges screen reminds me A LOT of the Krypt in the recent Mortal Kombat games, except that instead of earning coins in order to unlock them you beat events.

I have this gut feeling that you'll also be able to unlock stages and characters this way.

With this update the last week of updates before the Japanese release begins. Will Falcon and/or Sheik be revealed? Will Sakurai drop a megaton? Or will the megatons be dropped by the fans?
Title: RE: Official Smash Bros. Dojo Update Discussion - It makes you want to break it, huh?
Post by: Bill Aurion on January 13, 2008, 06:10:03 PM
Interesting update, and I can't complain about a secret music entry thrown into the mix!
Title: RE:Official Smash Bros. Dojo Update Discussion - It makes you want to break it, huh?
Post by: NWR_insanolord on January 13, 2008, 06:12:07 PM
Quote

Originally posted by: pap64
I have this gut feeling that you'll also be able to unlock stages and characters this way.



I would assume that the stages and characters are the ones that can't be accessed via golden hammer.
Title: RE:Official Smash Bros. Dojo Update Discussion - It makes you want to break it, huh?
Post by: Sessha on January 13, 2008, 06:12:15 PM
EDIT: Insanolord was quicker on the draw
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: anubis6789 on January 13, 2008, 06:21:12 PM
"Trophies, stickers, music..."

Thats what the update says, anyway.

EDIT:

Khushrenada beat me to mentioning Kirby Air Ride.
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Khushrenada on January 13, 2008, 06:23:27 PM
Mmmm. Smash Bros. The ultimate Kirby game. Really, there are so many elements of Smash Bros. taken from the Kirby games. Like the challange screen. As soon as I saw it, I said to myself, that comes from Kirby's Air Ride. And sure enough, it follows that same pattern. In fact, now that I think about it, the Smash Bros. Menu's remind me a bit of the Kirby Air Ride menu's also.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Bill Aurion on January 13, 2008, 06:23:59 PM
"..."

The ellipsis is generally a telling sign of "more than is led-on to be"...Except when it comes to my posts, of course... =3
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_insanolord on January 13, 2008, 06:24:07 PM
EDIT: Damn you Bill, now I was the one beaten to it.  
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: anubis6789 on January 13, 2008, 06:30:01 PM
Quote

Originally posted by: Bill Aurion
"..."

The ellipsis is generally a telling sign of "more than is led-on to be"...Except when it comes to my posts, of course... =3


True... but that may not always be the case... although you probably are right... I just did not really think it all the way through...
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: SixthAngel on January 14, 2008, 03:49:14 AM
This game just gets more and more epic with every update.  I never played Pikmin (go ahead and kill me) but I really like the completely different style that Olimar brings to the table.  It is rare for the biggest game of the year to be released so early but without a huge sleeper hit I don't see anything to rival it.

Can you post impressions in another thread pap?  This thread is already on number 2 so I figure that if people want to talk about tiny details like missile canceling and damage percentages we should get a new thread going.  
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Smash_Brother on January 14, 2008, 05:25:25 AM
Cute, but this is the week before Brawl's launch.

I expected that Sakurai would set the hype phasers to "overdrive" by now.

Honestly, if he has nothing left for these next five updates, he'll have missed a golden opportunity.

Though, I fully expect to see any remaining 3rd party characters revealed before launch happens. If not, he's wasted a huge opportunity to induce hype, especially in crowds which might not care about the game unless their favorite character is suddenly revealed.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_pap64 on January 14, 2008, 08:00:35 AM
I still expect the megatons to be dropped by everyone BUT Sakurai. Which is funny, because Sakurai admitted that the secret characters get leaked anyway, yet he is keeping the characters hidden as if his life depended on it.

I just want for someone to finally post impressions and videos if only for the speculation to end.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Smash_Brother on January 14, 2008, 08:07:47 AM
I'd punch my own groin until I passed out if it would end all this goddamn speculation and reveal the final roster.

It's not that I even care THAT much, it's just that I want all the fake leaks to stop once and for all.
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Bill Aurion on January 14, 2008, 08:17:39 AM
Quote

Originally posted by: anubis6789
True... but that may not always be the case... although you probably are right... I just did not really think it all the way through...

Thou'st be stealing my selling point... =(

Quote

Originally posted by: pap64
I still expect the megatons to be dropped by everyone BUT Sakurai. Which is funny, because Sakurai admitted that the secret characters get leaked anyway, yet he is keeping the characters hidden as if his life depended on it.

Well, Sakurai never said that the characters would be leaking out a week before release...
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: GoldenPhoenix on January 14, 2008, 08:25:14 AM
I get the feeling that there are no more 3rd party characters and that makes me sad.
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Nick DiMola on January 14, 2008, 08:31:05 AM
Quote

Originally posted by: Smash_Brother
I'd punch my own groin until I passed out if it would end all this goddamn speculation and reveal the final roster.


That's so going in my signature.
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_pap64 on January 14, 2008, 08:42:37 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: pap64
I still expect the megatons to be dropped by everyone BUT Sakurai. Which is funny, because Sakurai admitted that the secret characters get leaked anyway, yet he is keeping the characters hidden as if his life depended on it.


Well, Sakurai never said that the characters would be leaking out a week before release...


The problem with that is if Sakurai was planning on revealing all the characters before release why didn't Sakurai reveal any new characters for two whole months? And in the two weeks prior to release he has so far revealed only ONE character.

This leads me to believe that either this are the only characters we are getting or Sakurai is keeping them a secret.

Quote

Originally posted by: GoldenPhoenixI get the feeling that there are no more 3rd party characters and that makes me sad.


I too am getting that feeling. I expect at least one more third party character, but that's going to be it. Some fans, IGN included, are saying to ignore Sakurai's claims of only 3 third party characters being in the game. But Sakurai has not put any effort into revealing any more characters.

How can there be more than 3 characters if Sakurai has not flooded the interwebs with information?
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Bill Aurion on January 14, 2008, 08:51:03 AM
Quote

Originally posted by: pap64
The problem with that is if Sakurai was planning on revealing all the characters before release why didn't Sakurai reveal any new characters for two whole months? And in the two weeks prior to release he has so far revealed only ONE character.

This leads me to believe that either this are the only characters we are getting or Sakurai is keeping them a secret.

Wait, what?  I didn't say Sakurai was planning on revealing all the characters... O_O
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_pap64 on January 14, 2008, 08:55:42 AM
Oops, I misread that.

But my point stands, I think this might be it for the final roster. Maybe one more surprise, but that's it.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Bill Aurion on January 14, 2008, 09:02:58 AM
So, uh, you think there are going to be no secret characters that aren't on the dojo right now?  You don't think you're jumping the shark a tad here?
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_pap64 on January 14, 2008, 09:19:41 AM
Quote

Originally posted by: Bill Aurion
So, uh, you think there are going to be no secret characters that aren't on the dojo right now?  You don't think you're jumping the shark a tad here?


Me jump the shark? How?

I didn't get married nor I died recently. And Smash_Brother wasn't replaced by another person in hopes that people wouldn't notice. I also didn't try to perform some stupid stunt in order to attract more audiences nor I was given a cute baby to interact with!

All kidding aside, I think you mean "jumping the gun". "Jumping the shark" is a term used for when TV shows begin to lose their appeal and start adding gimmicks in hopes of more people tuning in.

I admit I am being cynical and that's because I was burned by Melee and the hype so badly that I now tend to look at Brawl in a more negative light.

I'm just playing it safe so that I'll be truly surprised when the secrets are revealed nor get my hopes shot down if that's going to be it for megatons.
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Arbok on January 14, 2008, 09:21:43 AM
Quote

Originally posted by: Bill Aurion
So, uh, you think there are going to be no secret characters that aren't on the dojo right now?  You don't think you're jumping the shark a tad here?


We know there are unaccounted for secret characters as well, such as Jigglypuff and Ganondorf who were both mentioned in interviews and given a quasi-indirect confirmation. There is also no way Luigi won't be playable in some form, plus we can probably toss up Krystal as another one who is "all but confirmed" given the whole voice actress credit thing.

How many secret characters will there be? Who knows, but there are some who have not be revealed, that's guaranteed.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Smash_Brother on January 14, 2008, 09:22:00 AM
I hope to hell there are more characters than THIS, and I don't just mean returning veterans.
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Bill Aurion on January 14, 2008, 09:26:02 AM
Quote

Originally posted by: pap64
All kidding aside, I think you mean "jumping the gun".

Ah, so I do...My apologies...

With as much time as has been going into Brawl, I am still thinking the final roster will land between 36 and 40 characters...
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_pap64 on January 14, 2008, 09:27:15 AM
Realistically, I think the roster will stop at 35. Going above it would be ludicrous. Technically, Sakurai and his team can do it (if the Mortal Kombat team, the Capcom team and the Atari/Dragon Ball team are able cram more than 50 characters in their respective fighters so can Sakurai), but he gotta leave some characters for the fourth game...That is IF there is a foruth game O.O .
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Sessha on January 14, 2008, 09:53:23 AM
I'm sure Sakurai could put in more then 50, The dragonball games are kind of a bad example that game has a terrible balance problem.  I know people are expecting a lot more characters (give me Geno and I'll be happy) But if most veterans return I'll be happy as it is now.
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Smash_Brother on January 14, 2008, 12:11:53 PM
Quote

Originally posted by: pap64
Realistically, I think the roster will stop at 35. Going above it would be ludicrous. Technically, Sakurai and his team can do it (if the Mortal Kombat team, the Capcom team and the Atari/Dragon Ball team are able cram more than 50 characters in their respective fighters so can Sakurai), but he gotta leave some characters for the fourth game...That is IF there is a foruth game O.O .


Balancing 50 characters in a fighting game would be nigh-impossible. There will always be blatant tiers.

As for there being another one, it'll definitely happen. It's Nintendo's highest selling franchise. Why would they end it now?
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Arbok on January 14, 2008, 12:17:08 PM
Quote

Originally posted by: Smash_Brother
As for there being another one, it'll definitely happen. It's Nintendo's highest selling franchise. Why would they end it now?


Hopefully it sticks to one a generation, though, and doesn't go handheld... ever. My anticipation for Mario Kart, for example, took a nose dive after it became a "one a generation game for both consoles and handhelds", although I still love it.

At this point, though, I'm just wondering if Sakurai would be back for a 4th?
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: GoldenPhoenix on January 14, 2008, 12:29:14 PM
Sakurai would be a big fat liar if there was a 4th Smash Brothers because he said "We have thought of everything".  
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: nickmitch on January 14, 2008, 12:36:52 PM
Well, there'll always be new franchises and characters to add.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Smash_Brother on January 14, 2008, 12:55:18 PM
It was imperative that I post this before the updates end:

Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: IceCold on January 14, 2008, 01:04:24 PM
Ahahaha.. who made that?
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Smash_Brother on January 14, 2008, 04:33:37 PM
No idea.

Found it on Encyclopedia Dramatica.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: stevey on January 14, 2008, 07:58:20 PM
Amazing looking Pikmin stage!  
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_insanolord on January 14, 2008, 07:59:46 PM
Pikmin gave us a really interesting character and now a really interesting stage. As the huge Pikmin fan I am, I'm very glad the series is contributing so much to this game.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Arbok on January 14, 2008, 07:59:58 PM
Wow... I think this is easily the best looking stage yet.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hay guys what's that over th...OH GOD IT'S A GRUBDOG!
Post by: Bill Aurion on January 14, 2008, 08:01:11 PM
Nice stage...Almost soothes the month delay... =3
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: GoldenPhoenix on January 14, 2008, 08:02:10 PM
Haha, that stage looks awesome. I may not be a big pikmin fan but this stage looks FUN. Then again the more crazy stuff going on in the stage the more I like it. And that delay is flat out BS and a LIE, if the game is ready for Japan it is ready for here!
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: that Baby guy on January 14, 2008, 08:02:39 PM
Yep, a one-month delay to March 9th for us, a one-weeker for Japan, to the 31st.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_pap64 on January 14, 2008, 08:03:54 PM
WOW!

The layout design is basic but its BEAUTIFUL! I love how the background blurring makes it look like a photo and the Pikmin artwork and renders.

I also love the fact that this stage should finally shut everyone that was whining about Olimar not being his right size :p . The sense of scale is amazing.

The Bulborb and the rain should make for very interesting obstacles, although I hope they are not too obtrusive.

Overall I love this stage.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Bill Aurion on January 14, 2008, 08:05:32 PM
Just noticed the rain tidbit...This is probably one of the most interactive environments yet!
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_insanolord on January 14, 2008, 08:08:42 PM
They delayed it until my birthday, though of course because of the stupid way they do dates for games it will actually be there the next day. This wrecks my plans for a Brawl tournament with my friends on my birthday.
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: stevey on January 14, 2008, 08:11:25 PM
crap I just saw the delay

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Bill Aurion on January 14, 2008, 08:11:43 PM
Since the game is being "released" on a Sunday, I believe the game will actually be available to buy that Sunday...So you may be in luck yet...
Title: RE: Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: Mario on January 14, 2008, 08:12:33 PM
Amazing stage!
Title: RE:Official Smash Bros. Dojo Update Discussion - It certainly has its share of "rewards" for you to collect...
Post by: NWR_pap64 on January 14, 2008, 08:16:43 PM
Quote

Originally posted by: Bill Aurion
Just noticed the rain tidbit...This is probably one of the most interactive environments yet!


It would've been awesome if they took a cue from Nights: Journey of Dreams and made it so that the weather changes according to what it says on the forecast channel. But the Yoshi stage already has the seasons covered so it would've made things redundant.

As for the delay, I don't mind it that much. I was upset with the first delay because I wanted to play something over the winter holiday and I had the money to pay it. Now I am completely BROKE and couldn't afford it. With the delay though I can find a job, get some money and finally afford it!

The one week delay in Japan surprises me, though. Why delay it for one week? Isn't the game done already?

Oh well, this should give Sakurai another week for him to start dropping megatons (he OWES the US fans one after delaying the game three times now (remember, it was going to be a Wii launch title at one point) ).
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: nickmitch on January 14, 2008, 08:17:28 PM
This delay better be for voice chat. And how does a week for Japan translate to a month for US?
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Bill Aurion on January 14, 2008, 08:20:16 PM
Quote

Originally posted by: pap64
The one week delay in Japan surprises me, though. Why delay it for one week? Isn't the game done already?

There might be problems with getting enough printed out for release...As for the month delay here, I'm hoping it has nothing to do with NOA taking out Japanese material (like music)... =(
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Dirk Temporo on January 14, 2008, 08:20:33 PM
SAKURAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIII

What the hell is this? MORE THAN A GODDAMN MONTH THAT I HAVE TO AVOID THE INTERNET?

MY HEART CAN'T TAKE IT.

HOW DOES A ONE WEEK DELAY IN JAPAN TRANSLATE TO A MONTH DELAY IN THE US?

NERD RAGE
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_insanolord on January 14, 2008, 08:20:36 PM
Quote

Originally posted by: Bill Aurion
Since the game is being "released" on a Sunday, I believe the game will actually be available to buy that Sunday...So you may be in luck yet...


Yeah I realized that later. Though I wanted everyone to have some time with it and to be able to unlock a lot of stuff so it's still not ideal.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Smash_Brother on January 14, 2008, 08:22:39 PM
DEEE-LAAAAYY?!?!

Bah, f*ck this game.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: GoldenPhoenix on January 14, 2008, 08:26:01 PM
I think the one week delay was so Nintendo could somewhat justify the delay here. It is like "Well it was delayed in Japan so that is why were delaying it here" figuring that no one will catch on that it is a ONE MONTH delay.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 14, 2008, 08:29:08 PM
Quote

Originally posted by: Smash_Brother
DEEE-LAAAAYY?!?!

Bah, f*ck this game.


But, didn't you want a delay to happen? Didn't you want Sakurai to take all the time in the world to polish the game?

Or are you upset that you have to put up with Sakurai's mundane updates and BS lists and rumors for a month and a week?

EDIT: And Golden, you kept prophesizing (sp?) about the delay. Now that it happens does it upset you?

Look at it this way, they can add Megaman to the US release .
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Bill Aurion on January 14, 2008, 08:29:13 PM
Actually, now that I think about it, the month delay here could merely be based on the fact Ninty wants to make sure enough hardware is ready to release alongside it...
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: GoldenPhoenix on January 14, 2008, 08:31:22 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Smash_Brother
DEEE-LAAAAYY?!?!







Bah, f*ck this game.




But, didn't you want a delay to happen? Didn't you want Sakurai to take all the time in the world to polish the game?



Or are you upset that you have to put up with Sakurai's mundane updates and BS lists and rumors for a month and a week?


There is a big difference between a delay that is for improving a game and a delay that appears to be purely for marketing reasons which this appears to be.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 14, 2008, 08:35:01 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: pap64
Quote

Originally posted by: Smash_Brother

DEEE-LAAAAYY?!?!

Bah, f*ck this game.


But, didn't you want a delay to happen? Didn't you want Sakurai to take all the time in the world to polish the game?

Or are you upset that you have to put up with Sakurai's mundane updates and BS lists and rumors for a month and a week?


There is a big difference between a delay that is for improving a game and a delay that appears to be purely for marketing reasons which this appears to be.


Oy, you posted just as I updated my early post.

I remember S_B saying that delaying the game would be a good idea because right now the Wii can't stay on shelves, so with the delay Nintendo can prep up more systems so that people can buy it along with the game.

Admit it you two, you are on the verge of swallowing your pride and joining everyone else on the Sakurai hate fest .

You get what you wished for ,  
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: GoldenPhoenix on January 14, 2008, 08:37:09 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: GoldenPhoenix

Quote

Originally posted by: pap64

Quote

Originally posted by: Smash_Brother



DEEE-LAAAAYY?!?!



Bah, f*ck this game.




But, didn't you want a delay to happen? Didn't you want Sakurai to take all the time in the world to polish the game?



Or are you upset that you have to put up with Sakurai's mundane updates and BS lists and rumors for a month and a week?




There is a big difference between a delay that is for improving a game and a delay that appears to be purely for marketing reasons which this appears to be.




Oy, you posted just as I updated my early post.



I remember S_B saying that delaying the game would be a good idea because right now the Wii can't stay on shelves, so with the delay Nintendo can prep up more systems so that people can buy it along with the game.



Admit it you two, you are on the verge of swallowing your pride and joining everyone else on the Sakurai hate fest .



You get what you wished for ,


Well at least I was proven right when I said there would be another delay. That is kind of good, right? Lol.

About the systems being on the shelves, that better not be the reason because Melee proved that the series is a on-going high seller throughout the lifespan of the system.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Bill Aurion on January 14, 2008, 08:37:19 PM
Game delayed because Wii Fit is coming out in February confirmed!
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: GoldenPhoenix on January 14, 2008, 08:40:44 PM
Quote

Originally posted by: Bill Aurion
Game delayed because Wii Fit is coming out in February confirmed!


I'll admit it, I am excited for Wii Fit. Though even if it came out in its place, I would still be sad.  
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 14, 2008, 08:45:25 PM
Dragonquest Swords is also supposed to come out in February. No more heroes was set to be released in February but that was moved to January.

If that is true, Bill, I suspect fanboys will hate Wii Fit even more than before.

"Nintendo delayed the game because they want the cazzies to eat up Wii Fit? F*ck that sh*t!!"

Oh and Golden and SB, sorry for being a jerk about the delay. Truth to the told, I did get a kick out of seeing you annoyed, especially since you kept telling everyone about a possible delay happening.

It was too easy of a target and the jerk in me sought out the opportunity to bring it out in the open.

Imagine Nostradamus saying "OH SH*T!!!" at the sight of the world's ending when he kept prophesizing and warning everyone about it months prior to it.

So again, sorry.  
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Mario on January 14, 2008, 09:06:19 PM
Quote

Originally posted by: GoldenPhoenix
I think the one week delay was so Nintendo could somewhat justify the delay here. It is like "Well it was delayed in Japan so that is why were delaying it here" figuring that no one will catch on that it is a ONE MONTH delay.

Nintendo has no reason to care.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Tanookisuit on January 15, 2008, 01:25:35 AM
At first, my heart sunk when I read the delay, like when someone tells you a relative has died or something.  But, with Wii Fit taking its place, I feel better.  I want SSBB, but I need Wii Fit.  I need to get my lard @$$ exercising.

Also, I'm now using the SSBB release date as a goal of sorts.  I have to get my new graphic novel finished by then so that I can fully devote myself to playing!
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Nick DiMola on January 15, 2008, 01:32:44 AM
Well the delay sucks ass but it's still due out in about 2 weeks in Japan so I will know everything I want to know in a short amount of time, which is still a good thing.

As for the update, the Pikmin stage rocks!
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Louieturkey on January 15, 2008, 04:25:33 AM
To also help get this back to the update of the day, that Pikmin level has me excited.  I always thought of the planet that Olimar landed on an alternate Earth and he is really small. This could still be the case since these fighters are actually just figurines brought to life through some crazy magic.  
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Smash_Brother on January 15, 2008, 06:26:38 AM
Quote

Originally posted by: pap64 So again, sorry.


Just remember that for the number of times I'm going to crush you at SSBB.

But seriously, the delay is good for NINTENDO, not for us. It gives them more time to market and more time for more Wiis to be sold.

Not so great news for fans and people hoping Wiiware wouldn't be crushed by the iron phalanx of SSBB.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 15, 2008, 06:44:52 AM
I think Wii Ware will see a delay too. Nintendo hasn't said anything about it since their conference in 2007 and the March date is pretty vague, as in it could get changed. Also, wasn't the March date for the Japanese release? They didn't say anything about the US release.

Also, Nintendo HATES to compete with themselves. Wii Ware is a big project for them, one they have spent lots of money on. They can't afford to have it flop because they decided to launch it near Brawl.

So I wouldn't worry about Brawl competing with Wii Ware.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Smash_Brother on January 15, 2008, 07:27:17 AM
March wasn't either date.

The March issue came about when the makers of Project Bang mentioned March and Nintendo issued a statement saying March wasn't the date.

But let's not turn this into a Wiiware thread.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Stogi on January 15, 2008, 08:00:29 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64 So again, sorry.


But seriously, the delay is good for NINTENDO, not for us.


Speak for yourself. This is WONDERFUL for Nintendo stock owners like myself! (I sank 3 g's into Nintendo)
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Berto2K on January 15, 2008, 11:59:07 AM
Argh delay. This foils plans to take it with me to Australia where I will be from March 3rd-17th.  At least we can take solace in that the game is DONE since the delay in JPN is minimal.  Apparently word going around is that they were having problems with the netcode or something for online play with larger numbers of people so they are fixing the JPN version first, then fixing the others.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Bill Aurion on January 15, 2008, 12:49:19 PM
New clips are up!

Movie 1
Movie 2
Movie 3

I'll start working a detailed breakdown of any new details...However, for now, I'm sure this will make a certain someone very happy... =)



Movie 1
~ Samus taunt: Arm cannon opens up, really weird looking
~ Lucas taunt: Talking to his rope snake
~ Charizard taunt: stomps his feet and pumps his arms while Pokemon Trainer pumps his fist in the background
~ New item?  Looks like a fireball or spark with eyes that just sits there...
~ Meowth, Deoxys, Piplup, Suicine, Groudon in action
~ Dr. Wright, Samurai Goroh, Andross, Mr. Resetti, Nintendog in action
~ Target Smash in action
~ Multi-Man Brawl in action
~ Home-Run Contest in action
~ Trophies: (spoilers for those who don't want to know what they can unlock) Mario (Mario Strikers Version), Pajama Wind Waker Link, Ouendan, Chimchar, Tom Nook + Nephews, Chibi Robo, Baby Mario, Mr. Resetti, Baby Peach, Mr. Saturn
~ PK Starstorm, Great Aether, and Cook Kirby in action...
~ Metal Gear RAY animates well
~ Balloon Fight fish on The Summit looks nice... ='D

Movie 2
~ Barbara the Bat Assist Trophy! (Jam With the Band)

Movie 3
~ Pit has a really high-pitched voice!  But it suits him...
~ Diddy fries if he overcharges his guns... ='D  
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 15, 2008, 12:56:44 PM
*OMG ITSOUE...WAIT A SECOND!

Not getting excited until they confirm them as either playable or ATs...
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Smash_Brother on January 15, 2008, 02:25:38 PM
Hmm, seeing them as trophies worries me because I doubt they'd show us a playable character in trophy form before revealing them as playable.

I'm not going to call them deconfirmed, but this certainly points toward it...

Was I the certain someone or did you mean Pap?
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 15, 2008, 02:32:46 PM
Quote

Originally posted by: Smash_Brother
Hmm, seeing them as trophies worries me because I doubt they'd show us a playable character in trophy form before revealing them as playable.

I'm not going to call them deconfirmed, but this certainly points toward it...

Was I the certain someone or did you mean Pap?


If I'm not mistaken before Melee was released Sakurai showed pictures of Luigi and Ganondorf's trophies, and they eventually became playable.

Though, by looking at the trophy it looks very low poly and thus they might be an assist after all. Oh well. At least Tingle, Birdo and Muddy suffered the same fate, eh? :p

And I think Bill was talking about you, SB.

Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Smash_Brother on January 15, 2008, 02:42:54 PM
Supposedly, they've debunked the Ouendan pic as a fake on 4chan...
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Bill Aurion on January 15, 2008, 02:44:25 PM
So Nintendo is showing fakes in their trailers now?
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: anubis6789 on January 15, 2008, 02:48:12 PM
Quote

Originally posted by: Smash_Brother
Supposedly, they've debunked the Ouendan pic as a fake on 4chan...


Quote

Originally posted by: Bill Aurion
So Nintendo is showing fakes in their trailers now?


BURN!

I wonder if there will also be an EBA trophy as well.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 15, 2008, 02:58:16 PM
Quote

Originally posted by: Smash_Brother
Supposedly, they've debunked the Ouendan pic as a fake on 4chan...


I hope you don't believe them...The pic was taken from the latest trailer on their Wii website. So its 100% legit.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Smash_Brother on January 15, 2008, 03:27:25 PM
Ah, I didn't hear that.

There was discussion of how horribly pixelated it is so people thought it was fake.

I was kinda scratching my head about that, since I saw zero reason to make a fake for a trophy.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 15, 2008, 04:01:40 PM
Its 100% legit.

Its because of this sort of thing that I want the game to be released in Japan.

Anyways, since the videos on the official website take a lot of time to download, here's the You Tube versions:
Video 1
Video 2
Video 3
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: Bill Aurion on January 15, 2008, 04:04:58 PM


Looks like Sheik is now confirmed...From the latest Famitsu, I hear...
Title: RE: Official Smash Bros. Dojo Update Discussion - Hey guys what's th...OH GOD IT'S A GRUBDOG!
Post by: NWR_pap64 on January 15, 2008, 04:08:46 PM
No no...Its a fake. Everyone knows that she transforms into Midna. Look it up, its true!

All kidding aside, since she was revealed I expect her to be tonight's update.

Could this be start of major leakage before the release?

^That sounded incredibly dirty...
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik
Post by: Bill Aurion on January 15, 2008, 04:10:43 PM
Well, I doubt Famitsu has any other real big leaks, but I guess we'll see... =)
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik
Post by: stevey on January 15, 2008, 04:13:57 PM
Photoshopped!
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik
Post by: anubis6789 on January 15, 2008, 04:14:17 PM
Well if it real, it is not much of a redesign, which is slightly disappointing.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik
Post by: Bill Aurion on January 15, 2008, 04:14:45 PM
It'd be the most amazing photoshop in the world, considering a whole new Sheik model had to be made for it... =3
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik
Post by: stevey on January 15, 2008, 04:22:04 PM
photoshops=(crazy fan)^time/amount of life  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: Bill Aurion on January 15, 2008, 04:29:51 PM
The game has received a 40/40 from Famitsu...
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik
Post by: anubis6789 on January 15, 2008, 04:33:02 PM
The more I think about it the more I hope it is a shopped picture; I mean if all they can come up with for a more TP Sheik is a few bandages then I weep for the lack of imaginative power of the Zelda and/or Brawl creative team(s).

EDIT: Also it is not like we have been burned by some online falsities a few days ago or anything.    
Title: RE:Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: Dasmos on January 15, 2008, 04:33:29 PM
Nice score, but then I think FF XII and Nintendogs got 40/40 as well, it's like they're giving them away.  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: Arbok on January 15, 2008, 04:36:25 PM
Yeah... I was hoping her hair color would at least be brown, keeping it yellow is odd now...
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: Bill Aurion on January 15, 2008, 04:44:47 PM
Why?  It is part of the Sheik disguise...And I don't think it's very fair to lambaste the design off a small image from a scan...
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: Stogi on January 15, 2008, 04:46:22 PM
Wow, bitching about the hair color..........

What has this world come to!
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: Bill Aurion on January 15, 2008, 05:09:08 PM
Oh, and for comparison...

Super Smash Bros. = 31/40
Super Smash Bros. Melee = 37/40
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: anubis6789 on January 15, 2008, 05:10:22 PM
Wow, bitching about bitching about the hair color...

Title: RE:Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: Arbok on January 15, 2008, 05:23:40 PM
Quote

Originally posted by: KashogiStogi
Wow, bitching about the hair color..........

What has this world come to!


Well it sounded like they would change the design, and her hair was blonde before both as Zelda and Sheik... so I assumed they would keep that element the same.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: NWR_pap64 on January 15, 2008, 05:36:25 PM
Quote

Originally posted by: KashogiStogi
Wow, bitching about the hair color..........

What has this world come to!


Its the internet and its NWR...Do the math .
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: Smash_Brother on January 15, 2008, 05:36:56 PM
Shiek being a part of this Zelda's moveset doesn't make even a lick of sense to start with.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: anubis6789 on January 15, 2008, 05:38:08 PM
Well neither does Snake fighting Mario; this game is not about making sense.  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: nickmitch on January 15, 2008, 06:03:24 PM
Sheik was indeed the update. Big surprise.

Also: Sheik = Female confirmed!
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: anubis6789 on January 15, 2008, 06:03:58 PM
Now that I have seen the actual character picture on the website I am much happier with the redesign. She has a pony-tale spike thing!?!

EDIT: Stitching is also very awesome.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: stevey on January 15, 2008, 06:04:12 PM
haha it worked, site haxing FTW

damn it Sheik    
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: nickmitch on January 15, 2008, 06:07:04 PM
Why are their final smashes the same? That's a bit disappointing.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Bill Aurion on January 15, 2008, 06:09:00 PM
Lovely redesign...
Title: RE: Official Smash Bros. Dojo Update Discussion - Sheik Sheik Sheik...Oh yeah, and 40/40!
Post by: NinGurl69 *huggles on January 15, 2008, 06:09:14 PM
What a mess.

And yeah, Shiek is not a disguise, Zelda doesn't have red eyes, doesn't wear contacts, and Shiek is a man.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: anubis6789 on January 15, 2008, 06:09:28 PM
Quote

Originally posted by: TVman
Why are their final smashes the same? That's a bit disappointing.


Yes it is... I wonder if there is a slight delay if you try and use when you are Sheik because you have to change back into Zelda, or does Sheik have her own bow to fire it from?
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: stevey on January 15, 2008, 06:10:59 PM
Same reason it Sheik, nintendo has no more originality in brawl....

why is it not update on the front page? Is more coming?
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: NWR_pap64 on January 15, 2008, 06:18:01 PM
Quote

Originally posted by: Smash_Brother
Shiek being a part of this Zelda's moveset doesn't make even a lick of sense to start with.


The way I see it, its Melee Zelda with Twilight Princess makeup. Same with Link.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Bill Aurion on January 15, 2008, 06:21:22 PM
Olimar has his Final Smash listed under his profile...It is called "End of Day"...

Unfortunately, there are no pics of it...

Quote

Originally posted by: pap64
The way I see it, its Melee Zelda with Twilight Princess makeup. Same with Link.

According to the update, this was a cutting room floor version of Sheik from Twilight Princess...
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Mario on January 15, 2008, 06:23:57 PM
Nintendo cut it for a reason
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: anubis6789 on January 15, 2008, 06:24:45 PM
Quote

Originally posted by: Bill Aurion
Olimar has his Final Smash listed under his profile...It is called "End of Day"...



Unfortunately, there are no pics of it...


Ominous.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Arbok on January 15, 2008, 06:26:19 PM
Quote

Originally posted by: Professional 666
...and Shiek is a man.


The site says otherwise:

Quote

Sheik doesn’t appear in The Legend of Zelda: Twilight Princess, but we based her model on a design that was drafted up during the development of that game.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: ShyGuy on January 15, 2008, 06:28:07 PM
Interesting but not suprising. Sheik is better than Tetra, right?
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Stogi on January 15, 2008, 06:29:56 PM
End of Day sounds incredibly epic.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: NWR_pap64 on January 15, 2008, 06:30:49 PM
Quote

Originally posted by: Bill Aurion
Olimar has his Final Smash listed under his profile...It is called "End of Day"...

Unfortunately, there are no pics of it...

Quote

Originally posted by: pap64
The way I see it, its Melee Zelda with Twilight Princess makeup. Same with Link.


According to the update, this was a cutting room floor version of Sheik from Twilight Princess...


In the Pikmin games whenever it was close to nightfall you and your Pikmin had to rush back to the ship. Any Pikmin left behind would get killed by monsters.

As for TP Sheik, maybe at one point they wanted Midna and Link to meet Sheik first, then near the end of the game finally meet Zelda.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Bill Aurion on January 15, 2008, 06:32:38 PM
Quote

Originally posted by: Arbok
Quote

Sheik doesn?t appear in The Legend of Zelda: Twilight Princess, but we based her model on a design that was drafted up during the development of that game.


What exactly is the argument here?  That Zelda doesn't turn into an actual man?  Because that much is obvious...However, the disguise is male...That much is known from Ocarina of Time and the very definition of the word "sheik"...

In fact, I believe even NOA is confused on the issue considering there is no gender-classification in the Japanese translation...  
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: anubis6789 on January 15, 2008, 06:41:54 PM
You know what kind of bothers me; ZSS's  Final Smash Attack name on the website, that's what.

Why could they not just call it Crystal Flash, because that is pretty much what it is, instead of "Power Suit Samus"?
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Dasmos on January 15, 2008, 06:45:46 PM
It seems they've updated all the profiles with the movesets.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Smoke39 on January 15, 2008, 06:46:29 PM
I think the answer to the debate of Sheik's gender is made clear by Link's reaction to Sheik's crotch in the last pic of today's update: Sheik must be a hermaphrodite.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: NinGurl69 *huggles on January 15, 2008, 08:03:29 PM
Triforce Tranny
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: NWR_insanolord on January 15, 2008, 08:31:04 PM
So does the fact that the profiles include the movesets mean anything? It seems like something that should have been there from the start, is there any significance to him putting them there now?
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: anubis6789 on January 15, 2008, 09:27:59 PM
Quote

Originally posted by: insanolord
So does the fact that the profiles include the movesets mean anything? It seems like something that should have been there from the start, is there any significance to him putting them there now?


Maybe it means this is the final starting roster; that would be my best guess.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: LuigiHann on January 15, 2008, 11:59:50 PM
Is that denim? Weird.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Spak-Spang on January 16, 2008, 12:08:35 AM
What, why do people still call Sheik a man.  In the update they even say SHE!!!

Look at the character model, you and tell it is Zelda's hair wrapped up.  You can even tell in the model that she probably has breasts.  Possibly wrapped up ala Shakespeare in Love but still.

Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: LuigiHann on January 16, 2008, 12:32:51 AM
Sheik is a woman disguised as a man, so there's always some confusion in using pronouns.  
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: mantidor on January 16, 2008, 02:09:31 AM
The update didn't have the usual humor the dojo has, and the lack of a "new challenger aproaching!" made me believe at first Sheik was an assist trophy.  Now since in Ocarina Sheik transforms into Zelda through magic instead of just taking off the mask and cloths I still believe Sheik is male, or at least genderless, Zelda's body is completely different while in Sheik's form.

It would've been cooler a cloaked Zelda from TP (it even had the sheikah symbol and everything) instead of Sheik now that I think about it, but I'll live, and the sheik model looks great.

Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: stevey on January 16, 2008, 02:36:14 AM
Quote

Interesting but not suprising. Sheik is better than Tetra, right?


Hell no, Tetra would have been awesome. Attacking with a pirate sword, bombs, cannons is infinitively better than sheik and her move set
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: nickmitch on January 16, 2008, 03:16:09 AM
Quote

Originally posted by: mantidor
The update didn't have the usual humor the dojo has, and the lack of a "new challenger aproaching!" made me believe at first Sheik was an assist trophy.


Well, the "Warning Challenger Approaching!" thingy is only for new comers, so Sheik not having it makes sense.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: BlackNMild2k1 on January 16, 2008, 03:54:51 AM
I'm just posting to applaud Bill on his efforts with the updates to the OP.
If you were doing that with the last thread, then I'm sorry I missed it, and wish I had checked more often.
I might of actually kept up to date with all the updates had I known.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Caterkiller on January 16, 2008, 05:16:40 AM
Seems when ever we get a delay, we get a nice character to calm us(you) down. Im not sure if we settled this a while ago, but I believe Yoshis mid air down special is to ride someones back. In 3 photos he is the only one i've seen do that. But in any of the vidoes has anyone notice him do his Yoshi Bomb from mid air?If not then I think im on to something.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: LuigiHann on January 16, 2008, 05:27:44 AM
Quote

Originally posted by: insanolord
So does the fact that the profiles include the movesets mean anything? It seems like something that should have been there from the start, is there any significance to him putting them there now?


They couldn't put them up until Zelda's down-B was confirmed, I assume.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Bill Aurion on January 16, 2008, 05:28:44 AM
Quote

Originally posted by: BlackNMild2k1
I'm just posting to applaud Bill on his efforts with the updates to the OP.
If you were doing that with the last thread, then I'm sorry I missed it, and wish I had checked more often.

No problem, that's why it's there...It's nice to have in case you don't feel like searching through the entire Dojo for a specific update...

Quote

Originally posted by: Caterkiller
Seems when ever we get a delay, we get a nice character to calm us(you) down. Im not sure if we settled this a while ago, but I believe Yoshis mid air down special is to ride someones back. In 3 photos he is the only one i've seen do that. But in any of the vidoes has anyone notice him do his Yoshi Bomb from mid air?If not then I think im on to something.

Around 4:30 in this video, you can see Yoshi just drop onto Mario's head without using the Yoshi Bomb...  
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: nickmitch on January 16, 2008, 05:33:37 AM
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: insanolord
So does the fact that the profiles include the movesets mean anything? It seems like something that should have been there from the start, is there any significance to him putting them there now?




They couldn't put them up until Zelda's down-B was confirmed, I assume.


I'm honestly hoping that those little tables are there so that when new characters come out there won't be extra updates for move sets. There's also the fact that not all of the characters' moves were posted on the site, even some characters had moves missing, and all the moves were in Famitsu apparently.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Smash_Brother on January 16, 2008, 06:43:00 AM
I'm betting Olimar's "End of Day" is getting into his ship while the enemies from Pikmin ravage the stage and remaining players. Just a hunch.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Luigi Dude on January 16, 2008, 06:49:01 AM
Well the nice thing about Sheik is it means Captain Falcon will be showing up soon.  We have nearly all of Melee's starters on the site now.  Since Lucas is representing Mother we don't need to see Ness, but since there's no one representing F-Zero yet, that means the only person left to show is the Captain himself.

Next Week = FALCON WEEK!!!  
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: IceCold on January 16, 2008, 11:31:59 AM
Quote

Sheik is better than Tetra, right?
I loved Tetra

Also, LOL at stevey's infinitively. That's my new favourite word
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Smash_Brother on January 16, 2008, 01:10:42 PM
Looks like I was right:
]
New commercial.

Olimar flies up in his ship at the end and bulborbs attack the stage.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Bill Aurion on January 16, 2008, 01:15:44 PM
Distant Planet really is as gorgeous as it looks in screens...
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Bill Aurion on January 16, 2008, 01:15:54 PM
Aha, double post of nothingness...
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Smash_Brother on January 16, 2008, 02:06:50 PM
Quote

Originally posted by: Bill Aurion
Around 4:30 in this video, you can see Yoshi just drop onto Mario's head without using the Yoshi Bomb...


I'd guess we're looking at the footstool jump in action.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Tanookisuit on January 16, 2008, 02:13:15 PM
Olimar looks MUCH better in motion.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Bill Aurion on January 16, 2008, 02:14:22 PM
Nah, the footstool jump results in a player bouncing directly off another...Yoshi has been the only one I've personally seen in any clip actually riding on top of someone's head...  
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Darkheart on January 16, 2008, 05:59:48 PM
Olimar Final Smash HURRAY~!
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Smash_Brother on January 16, 2008, 06:10:18 PM
Unless I'm mistaken, this looks to be the most useful FS I've seen so far.

It looks like guaranteed, unavoidable damage. True, no kills, but still, a lot of FSes don't offer kills, either.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Mario on January 16, 2008, 06:24:42 PM
Lame, looks like they don't care about Stock matches.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: NWR_pap64 on January 16, 2008, 06:29:40 PM
You know what? Olimar has gotten better treatment that the rest of the Smash crew. Why? In just a matter of days Olimar was unveiled, his song was revealed, his moveset was unveiled in a day, the Pikmin stage was shown off and now we got Olimar's final smash.

But we have yet to see Sonic's stage and poor Zelda doesn't even have her moveset up! And she's been in the site for months now!
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: nickmitch on January 16, 2008, 06:40:05 PM
To be fair, Olimar is 100% new to smash; whereas, Zelda's move set is entirely unchanged from Melee.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Smash_Brother on January 16, 2008, 06:42:30 PM
Quote

Originally posted by: Mario
Lame, looks like they don't care about Stock matches.


My thoughts exactly.

This is the first guaranteed FS I've seen yet and this gives Olimar a serious edge in stock matches.

Maybe there's some way to avoid it or the damage is minimal or something.
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: Tanookisuit on January 16, 2008, 06:53:04 PM
I don't care about stock matches either!
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: ShyGuy on January 16, 2008, 07:04:28 PM
What's a stock match?
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: GoldenPhoenix on January 16, 2008, 07:06:12 PM
Quote

Originally posted by: ShyGuy
What's a stock match?


Isn't it limited number of lives?
Title: RE: Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: IceCold on January 16, 2008, 07:20:26 PM
Aww, I was hoping for a mass Pikmin rainfall.
Title: RE:Official Smash Bros. Dojo Update Discussion - Famitsu gives Sheik a 40/40!
Post by: GoldenPhoenix on January 16, 2008, 07:39:47 PM
The Final Smash looks so cool, and now I hate NOA even more for delaying the game.
Title: RE: Official Smash Bros. Dojo Update Discussion - Olimar says "Watch out for scaaary wild beasts" at night!
Post by: ThePerm on January 17, 2008, 06:45:04 AM
all i ever play is stock matches, and who called Olimar's final smash? I looked for it and couldn't find it.
Title: RE: Official Smash Bros. Dojo Update Discussion - Olimar says "Watch out for scaaary wild beasts" at night!
Post by: Ceric on January 17, 2008, 07:26:19 AM
I have to say that I'm hoping you can fight back against the wild creatures even though you can barely see yourselves. I have to say that Snakes and Olimars makes everyone else look a little lame.  I don't really see a situation you wouldn't just go to Olimars and Snakes.
Title: RE:Official Smash Bros. Dojo Update Discussion - Olimar says "Watch out for scaaary wild beasts" at night!
Post by: Smash_Brother on January 17, 2008, 07:32:36 AM
Quote

Originally posted by: ThePerm
all i ever play is stock matches, and who called Olimar's final smash? I looked for it and couldn't find it.


Pap, myself and IceCold all called his FS.
Title: RE:Official Smash Bros. Dojo Update Discussion - Olimar says "Watch out for scaaary wild beasts" at night!
Post by: GoldenPhoenix on January 17, 2008, 07:58:44 AM
Quote

Originally posted by: Ceric
I don't really see a situation you wouldn't just go to Olimars and Snakes.


Giga Bowser PWNS them both.
Title: RE:Official Smash Bros. Dojo Update Discussion - Olimar says "Watch out for scaaary wild beasts" at night!
Post by: Ceric on January 17, 2008, 09:48:47 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Ceric
I don't really see a situation you wouldn't just go to Olimars and Snakes.


Giga Bowser PWNS them both.

Forgot about Giga.
Title: RE: Official Smash Bros. Dojo Update Discussion - Olimar says "Watch out for scaaary wild beasts" at night!
Post by: wandering on January 17, 2008, 04:46:19 PM
Augh! I've checked a thousand times, and Nintendo still hasn't updated. I can't take the suspense. I need to know how well my Father Time mii did in the contest.

....oh wait, this is the Smash Bros. Dojo update thread, not the Check Mii Out Channel thread. My mistake.
Title: RE: Official Smash Bros. Dojo Update Discussion - Olimar says "Watch out for scaaary wild beasts" at night!
Post by: anubis6789 on January 17, 2008, 06:03:25 PM
I guess the stickers are useful... and effing awesome.
Title: RE: Official Smash Bros. Dojo Update Discussion - Olimar says "Watch out for scaaary wild beasts" at night!
Post by: NWR_insanolord on January 17, 2008, 06:04:50 PM
So what does everyone who thought stickers were stupid think now?

I wasn't in that group, but I didn't think too much of them either. This, though, is really cool, and a great way to increase the replay value of the Adventure mode.
Title: RE: Official Smash Bros. Dojo Update Discussion - Collect stickers in an EPIC FURY!
Post by: Bill Aurion on January 17, 2008, 06:06:55 PM
And for once a Brawl rumour checks out...Excellent stuff...
Title: RE: Official Smash Bros. Dojo Update Discussion - Collect stickers in an EPIC FURY!
Post by: NWR_pap64 on January 17, 2008, 06:11:25 PM
Wow...This is a VERY clever mechanic!

I love it!
Title: RE: Official Smash Bros. Dojo Update Discussion - Collect stickers in an EPIC FURY!
Post by: anubis6789 on January 17, 2008, 06:11:32 PM
I wonder if it is possible to get multiples of rare stickers, like the ones you get off the challenge grid (assuming that there are ones you get off the challenge grid, because all I saw in that update was trophies and music),  because it would suck to loose them and never get them back.

EDIT: Did anyone notice that the smash symbol on the difficulty select; I like how they add lines for higher levels and how it actually seems that "hard" is default.
Title: RE: Official Smash Bros. Dojo Update Discussion - Collect stickers in an EPIC FURY!
Post by: NWR_insanolord on January 17, 2008, 06:13:11 PM
He said it himself, I was a fool to doubt him but he was right, he really has thought of everything.
Title: RE:Official Smash Bros. Dojo Update Discussion - Collect stickers in an EPIC FURY!
Post by: Bill Aurion on January 17, 2008, 06:15:10 PM
Quote

Originally posted by: anubis6789
I wonder if it is possible to get multiples of rare stickers, like the ones you get off the challenge grid (assuming that there are ones you get off the challenge grid, because all I saw in that update was trophies and music),  because it would suck to loose them and never get them back.

I'm sure you only lose half of the stickers you have collected in your SSE session, not your total collection...
Title: RE:Official Smash Bros. Dojo Update Discussion - Collect stickers in an EPIC FURY!
Post by: Robageejammin on January 17, 2008, 06:16:37 PM
Holy crap, he's done it again...is there no end to the amount of STUFF in this game? Jeez, even calling it a "game" at this point just feels like an understatement...if that makes any sense

These are the kind of updates that I really missed
Title: RE:Official Smash Bros. Dojo Update Discussion - Collect stickers in an EPIC FURY!
Post by: anubis6789 on January 17, 2008, 06:19:28 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: anubis6789
I wonder if it is possible to get multiples of rare stickers, like the ones you get off the challenge grid (assuming that there are ones you get off the challenge grid, because all I saw in that update was trophies and music),  because it would suck to loose them and never get them back.


I'm sure you only lose half of the stickers you have collected in your SSE session, not your total collection...


Quote

Once you peel off a sticker you applied, you lose it for good! So take care when you lay down your stickers.


Quote

So while removed stickers are gone forever, you?ll be getting stickers left and right as you play?you?ll probably find that sticker you lost again. And, if you only use stickers you have doubles of, you?ll never lose one from your collection.


These comments are what I was talking about. I had already assumed what you said about losing half when you see the game over screen.

EDIT: The more I move the idea around in my head the more I believe there will not be any stickers that you can only get once. It just would not make sense.

EDIT: Darn you, Bill, you posted while I was editing this .

EDIT: Again!!!
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 17, 2008, 06:21:16 PM
Ah, well this quote may comfort you then...

Quote

Plus, as I've said before, the higher you set the difficulty in The Subspace Emissary, the better your chance of running across rare stickers.

I doubt there will be any stickers that you can only get once... =)

(Edit: Bah, don't be making my post look redundant, you fiend!)
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Mario on January 17, 2008, 06:30:34 PM
This could just be lame enough to ruin the game. I liked stickers before they were an RPG
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 17, 2008, 06:48:20 PM
Quote

Originally posted by: Mario
This could just be lame enough to ruin the game. I liked stickers before they were an RPG


Oh come on! You have to give Sakurai and his team credit for taking what could've been a mundane and forgettable collectible gimmick and turning it into a clever gameplay mechanic.

Besides, you'll only use them in adventure mode. Regular Brawl will not have the feature. And it looks as if its balanced enough that it prevents players from overpowering their characters.

At the very least, you should try it out before saying it ruins the game.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: anubis6789 on January 17, 2008, 07:47:36 PM
Quote

Originally posted by: Mario
This could just be lame enough to ruin the game. I liked stickers before they were an RPG


I... I... I... I have no words... all I can think of is that there is no arguing in matters of taste... but... I... just cannot comprehend your... your... displeasure... I... have no words...    
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Crimm on January 17, 2008, 07:59:41 PM
Quote

Originally posted by: anubis6789
Quote

Originally posted by: Mario

This could just be lame enough to ruin the game. I liked stickers before they were an RPG




I... I... I... I have no words... all I can think of is that there is no arguing in matters of taste... but... I... just cannot comprehend your... your... displeasure... I... have no words...


Oh man, I bet tournyf...olk will hate stickers.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_insanolord on January 17, 2008, 08:48:35 PM
Quote

Originally posted by: Crimm
Quote

Originally posted by: anubis6789
Quote

Originally posted by: Mario



This could just be lame enough to ruin the game. I liked stickers before they were an RPG








I... I... I... I have no words... all I can think of is that there is no arguing in matters of taste... but... I... just cannot comprehend your... your... displeasure... I... have no words...




Oh man, I bet tournyf...olk will hate stickers.


No they won't, this can only be done in adventure mode, it has nothing to do with tournaments.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Darkheart on January 18, 2008, 12:41:00 AM
Yea as I read the update I was like WTF but then I realized it was only SSE mode.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: LuigiHann on January 18, 2008, 12:52:54 AM
It'll be fun just to see what stickers have what attributes.
Now I wonder if the "regular" trophies have any secrets left up their sleeve.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Ceric on January 18, 2008, 01:47:51 AM
Though I'm sort of disappointed by this update for the simple fact that it seems to indicate I can't put stickers on the characters themselves.  There goes huge Fuzzy Eyebrow Olimar...
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: mantidor on January 18, 2008, 03:21:38 AM
Quote

Originally posted by: Mario
This could just be lame enough to ruin the game. I liked stickers before they were an RPG


Finally someone with me, I love math, but I hate it in games. RPGs and their mechanics are terrible. Somehow the only one which manages to not make it incredibly annoying and boring are the paper mario games. At least theres the option to put them randomly and not being bothered by it.

Also, Olimar FS dissapointed but was expected, I want to see how much pikmins can the wii handle in a single screen, maybe there will be some sort of event or something, hopefully.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: LuigiHann on January 18, 2008, 03:34:29 AM
I wouldn't worry too much about math. You can't even add two stickers of the same type together, so the only math you really need to worry about is "which number is the biggest?"  
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Smash_Brother on January 18, 2008, 03:43:02 AM
HAHAHA!

It's the armor jewels from Diablo!!! And I mean an EXACT rip off, too, right down to the limited space and non-stackable effects...
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Louieturkey on January 18, 2008, 04:07:45 AM
I like it a lot.  Adding RPG elements gives this game a more personal feel.  You can customize your character to your own preference.   I quite think this is one of the best updates yet.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Ceric on January 18, 2008, 04:08:15 AM
Quote

Originally posted by: Smash_Brother
HAHAHA!



It's the armor jewels from Diablo!!! And I mean an EXACT rip off, too, right down to the limited space and non-stackable effects...


SSE Diablo Clone Confirmed.  Grind and loot with friends.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: GoldenPhoenix on January 18, 2008, 04:41:49 AM
I'm sure Sakurai plays alot of Diablo in his spare time.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: UltimatePartyBear on January 18, 2008, 04:51:49 AM
It reminds me of the capsules in DBZ games.  I'm actually a little disappointed by this.  I wanted the adventure mode to be a pure test of skill.  The stickers not only introduce the possibility that the mode is balanced for these upgrades, but they also introduce a grinding for loot aspect.  
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: anubis6789 on January 18, 2008, 04:56:36 AM
You technically do not have to either use or collect the stickers.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: GoldenPhoenix on January 18, 2008, 04:57:54 AM
Quote

Originally posted by: anubis6789
You technically do not have to either use or collect the stickers.


I think you are correct, I have a feeling the mode will be beatable without stickers but they give you an "edge" if you wish to use them, kind of like Madden cards in the Madden series.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Smash_Brother on January 18, 2008, 05:36:58 AM
Quote

Originally posted by: PartyBear
It reminds me of the capsules in DBZ games.  I'm actually a little disappointed by this.  I wanted the adventure mode to be a pure test of skill.  The stickers not only introduce the possibility that the mode is balanced for these upgrades, but they also introduce a grinding for loot aspect.


I agree.

I doubt I'm going to be using stickers because I want this to be all about teh skillz.

But I'm guessing they added this in so casual types could have something to fall back on if they can't hack it.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Robageejammin on January 18, 2008, 05:57:01 AM
I think we're looking a little too much into this. There's no way stickers will make smash anything close to another Diablo or WoW. Its been said lots of times that stickers will be given out like crazy. There won't be any need for grinding, or being "undergeared" or a brawl DKP system(god forbid). I really think its just a side bonus to mess around with whatever stickers you have to see what kind of combinations you can come up with. And it also makes replaying SSE (for unlockable trophies, stages, characters etc) alot more interesting. Also as some already said, I can pretty much guarantee you right now that you will not need stickers to beat the game.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 18, 2008, 06:38:13 AM
Some new info from Ruliweb...Some minor story/character elements involved, so I'll spoiler them just in case...

~ Some trophies will appear as Assist Trophies if you gain them
~ A boss in Subspace Emissary is from the Fire Emblem series. He does not fight but he summons monsters.
~ Boss rush mode after clearing Subspace Emissary.
~ You will need 240 hours to clear Subspace Emissary with every character available. [Bill: What?  I'm thinking some slight exaggeration here, but to hear it's a lot is nice to know...Of course, there is the possibility that you can replay specific stages with every character after you've beaten SSE...]
~ Bowser, King Dedede and Wario also appear as bosses in the Subspace Emissary mode...They are being mind controlled
~ If you have a save data of SSBM you will get special trophies, BGM etc.
~ Same with Super Mario Galaxy and some other Wii games.  [Bill: I've heard that you get Mario Galaxy music for having Mario Galaxy save data!]      
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 18, 2008, 07:08:29 AM
Quote

Originally posted by: Bill Aurion
Some new info from Ruliweb...Some minor story/character elements involved, so I'll spoiler them just in case...



~ Some trophies will appear as Assist Trophies if you gain them

~ A boss in Subspace Emissary is from the Fire Emblem series. He does not fight but he summons monsters.

~ Boss rush mode after clearing Subspace Emissary.

~ You will need 240 hours to clear Subspace Emissary with every character available. [Bill: What?  I'm thinking some slight exaggeration here, but to hear it's a lot is nice to know...Of course, there is the possibility that you can replay specific stages with every character after you've beaten SSE...]

~ Bowser, King Dedede and Wario also appear as bosses in the Subspace Emissary mode...They are being mind controlled

~ If you have a save data of SSBM you will get special trophies, BGM etc.

~ Same with Super Mario Galaxy and some other Wii games.  [Bill: I've heard that you get Mario Galaxy music for having Mario Galaxy save data!]


All of this new info and STILL no tid bits on secret characters? Screw Famitsu...

As for the sticker power up I don't care what everyone else thinks. I don't care if it was inspired by WoW, Final Fantasy, Diablo or someone's mother or if it adds or takes away from the game. I still have to give Sakurai nods for creating a collectible which is actually worth my time.

I mean, even Sakurai looked like kinda unimpressed when he introduced the stickers a few months ago. They are essentially pieces of recycled and old artwork turned into a collectible. So the fact that they added an extra to them is admirable and I am surprised that no one else has noticed that.

People bitched that the stickers were a dumb collectible, now that they are actually worth a damn it takes away from the game?  
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Nick DiMola on January 18, 2008, 07:30:02 AM
I think the sticker announcement is freaking awesome. Pap you hit it right on the head, it's a collectible worth your time. I love it. If you aren't into the stickers, don't use them. Everybody wins.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_insanolord on January 18, 2008, 07:34:15 AM
I wouldn't be surprised if Nintendo made the publications sign NDAs regarding the secret characters until at least after the game is released.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Robageejammin on January 18, 2008, 07:43:09 AM
I appreciate the spoiler filters

lets make a habit of it if possble  
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 18, 2008, 07:43:34 AM
Quote

Originally posted by: insanolord
I wouldn't be surprised if Nintendo made the publications sign NDAs regarding the secret characters until at least after the game is released.


Sadly, that might be the case. But still, it would be silly to make a detailed strategy guide for a fighter and avoid how to unlock secret characters.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Smash_Brother on January 18, 2008, 07:43:44 AM
Friends don't let friends use stickers.

Quote

Originally posted by: pap64 Sadly, that might be the case. But still, it would be silly to make a detailed strategy guide for a fighter and avoid how to unlock secret characters.


I'm frankly stunned it hasn't been leaked yet.

Last time, we had the full roster 20 days before Melee launched in Japan (no one wanted to believe it because it sucked ass, but still, we had it).

There must be a crapton of review copies of Brawl and whatnot. I can't imagine how the list hasn't been leaked yet...  
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 18, 2008, 07:59:37 AM
Quote

Originally posted by: Smash_Brother
Friends don't let friends use stickers.


F*ck you, SB. I don't tell you how to live your life so don't tell how to live mine!

Now that we got the angst out of the way, it IS surprising that the secret characters haven't even been hinted at.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Luigi Dude on January 18, 2008, 08:03:31 AM
Quote

Originally posted by: Bill Aurion


~ Same with Super Mario Galaxy and some other Wii games.  [Bill: I've heard that you get Mario Galaxy music for having Mario Galaxy save data!]

Oh yeah, there's a megaton right there.  With music from Mario Galaxy in the game, Brawl will without a doubt have the greatest videogame sountrack ever, BY FAR.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 18, 2008, 08:04:14 AM
Hey, with all the fake rosters flying around, perhaps one of them is the real deal? =)
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Luigi Dude on January 18, 2008, 08:08:20 AM
Quote

Originally posted by: Bill Aurion
Hey, with all the fake rosters flying around, perhaps one of them is the real deal? =)


Ninja Jajamaru confirmed for Brawl.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 18, 2008, 08:14:40 AM
You know that "predict the final roster" thread I made? We should also compile all the lists and see which one was right on the money?

Have you found any more lists besides the two you posted on the megaton thread, Bill?
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Smash_Brother on January 18, 2008, 08:19:12 AM
Quote

Originally posted by: pap64
F*ck you, SB. I don't tell you how to live your life so don't tell how to live mine!


I would SLAM YOUR HAND IN A CAR DOOR to keep you from using stickers. Count on it.

I'm hoping for a full roster leak any day now.

I want to know if I should be happy or pissed.  
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 18, 2008, 08:21:28 AM
Quote

Originally posted by: Smash_Brother
I would SLAM YOUR HAND IN A CAR DOOR to keep you from using stickers. Count on it.


Aaaaaww you DO care .
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 18, 2008, 08:36:41 AM
Quote

Originally posted by: pap64
You know that "predict the final roster" thread I made? We should also compile all the lists and see which one was right on the money?

Have you found any more lists besides the two you posted on the megaton thread, Bill?

I have, but many of them have been discounted because the prophets said other things that have been proven to be false...I'll see what I can dig up later...
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Smash_Brother on January 18, 2008, 08:44:34 AM
Someone speculated that Nintendo hired a small army of trolls to go post fake rosters so even if the real one was leaked, no one would believe the leaker.

Seems believable to me...
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 18, 2008, 08:56:51 AM
The problem is that leakers this time around seem even more conflicting than I recall they were with Melee...Here are the "leaked" partial rosters by the three prophets I'm following right now (the ones that aren't laughably bad):

NyaseNya
~ In: Mr. Game & Watch, Ness, Wind Waker Link
~ Out: Megaman

One_Step
~ In: Mr. Game & Watch, Marth, Lucario, Krystal, Wind Waker Link, AC Villager, Geno, Paper Mario, Unknown Wario franchise character, Wolf, Sukapon

UltimateX64
~ In: Ganondorf, Lucario, Geno, Bowser Jr.
~ Out: Ness, Mewtwo, Ridley, Wolf, Sukapon, King K. Rool

And even then they each have quirks I find odd...We can only wait for someone to be kind and take some pics of their review copy! ='D
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Smash_Brother on January 18, 2008, 09:00:26 AM
Yeah, I'm waiting for screens before I believe anything.

It's impossible to separate the truth from the attention whores.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 18, 2008, 09:30:04 AM
Quote

Originally posted by: Smash_Brother
Someone speculated that Nintendo hired a small army of trolls to go post fake rosters so even if the real one was leaked, no one would believe the leaker.

Seems believable to me...


Well, it ain't that surprising, considering companies have sent shills and spambots to advertise their products. So who's to say Nintendo hasn't sent trolls just so people can speculate and further fan the hype.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: King of Twitch on January 18, 2008, 09:57:30 AM
Is this the same company that uses friend codes for online games
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: mantidor on January 18, 2008, 10:10:23 AM
Quote

Originally posted by: Bill Aurion

~ If you have a save data of SSBM you will get special trophies, BGM etc.

~ Same with Super Mario Galaxy and some other Wii games.  [Bill: I've heard that you get Mario Galaxy music for having Mario Galaxy save data!]


SMG save data I understand, but not the SSBM data, the wii has access to the GC memory card? I thought it didn't...
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 18, 2008, 10:12:21 AM
You are unable to save Wii data onto a GC memory card, but I've never heard anything about the Wii not being able to access what is on it...
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_insanolord on January 18, 2008, 10:26:43 AM
You can manage data on the GC memory card in the Wii Menu, why not in a Wii game?
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Tanookisuit on January 18, 2008, 11:30:59 AM
Mantidor's just confused between Galaxy and Sunshine.

On the roster subject, I've seen about 20 fake rosters "leaked" to Smashboards in the last 2 weeks.  
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 18, 2008, 11:34:49 AM
Yeah, but most of them are hilariously bad, like the ones I've seen that think that Fox, Falco, Wolf, and Krystal will all be playable...Sorry, but there will not be four representatives for the Star Fox franchise...
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Sessha on January 18, 2008, 01:05:31 PM
Quote

Originally posted by: Bill Aurion
Yeah, but most of them are hilariously bad, like the ones I've seen that think that Fox, Falco, Wolf, and Krystal will all be playable...Sorry, but there will not be four representatives for the Star Fox franchise...


Of course not Bill, your forgetting Slippy and Peppy, that's more like six

Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 18, 2008, 01:15:09 PM
And people thought Ninty was spamming the Mario and Pokemon franchises in the game... =(
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Darkheart on January 18, 2008, 02:37:22 PM
I want Slippy just for the voice alone~!
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Ceric on January 18, 2008, 02:39:21 PM
Yeah Foxes final smash should involve a random conversation.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Dirk Temporo on January 18, 2008, 02:43:46 PM
Quote

Originally posted by: Smash_Brother
HAHAHA!

It's the armor jewels from Diablo!!! And I mean an EXACT rip off, too, right down to the limited space and non-stackable effects...


Diablo invented non-stacking stat boosts.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 18, 2008, 04:08:34 PM
Here we go with more goodies from World Hobby Fair, still yet to be confirmed...

~ Cherimu Pokeball
~ Darkrai Pokeball
~ Chansey Pokeball
~ Leafeon Pokeball
~ Adeline (Kirby series) AT  
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Luigi Dude on January 19, 2008, 08:49:32 AM
Speaking of fake character lists, now there's people reporting that a Japanese newspaper reviewed the game and said there's a total of 48 characters in the game.

Now 48 characters would be nice and all, but I don't see it happing.  If there's 48 characters and the game is still balanced they'd still be working on this until 2009.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 19, 2008, 09:21:40 AM
Quote

Originally posted by: Luigi Dude
Speaking of fake character lists, now there's people reporting that a Japanese newspaper reviewed the game and said there's a total of 48 characters in the game.

Now 48 characters would be nice and all, but I don't see it happing.  If there's 48 characters and the game is still balanced they'd still be working on this until 2009.


Yeah, 48 would be overdoing it. Minimum I see 35, maximum 40. Anything beyond that would be silly.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Sessha on January 19, 2008, 11:50:55 AM
Quote

Originally posted by: Bill Aurion
The problem is that leakers this time around seem even more conflicting than I recall they were with Melee...Here are the "leaked" partial rosters by the three prophets I'm following right now (the ones that aren't laughably bad):



NyaseNya

~ In: Mr. Game & Watch, Ness, Wind Waker Link

~ Out: Megaman



One_Step

~ In: Mr. Game & Watch, Marth, Lucario, Krystal, Wind Waker Link, AC Villager, Geno, Paper Mario, Unknown Wario franchise character, Wolf, Sukapon



UltimateX64

~ In: Ganondorf, Lucario, Geno, Bowser Jr.

~ Out: Ness, Mewtwo, Ridley, Wolf, Sukapon, King K. Rool



And even then they each have quirks I find odd...We can only wait for someone to be kind and take some pics of their review copy! ='D


You can stop watching One_Step Bill, after the rumor of 48 characters, his roster suddenly ballooned up.  
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: LuigiHann on January 19, 2008, 11:52:03 AM
One-Step Bill sounds like a good cowboy name.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 19, 2008, 12:17:00 PM
Yeah, once I found out that he had "removed his list due to Nintendo asking him to" all credibility left him...That in itself was laughable...UltimateX64 is also confirmed fake, but there will be more prophets to replace the two I've bumped...

Oh, and apparently a fairly-long-time poster at GAF (MarkMan) knows the roster...He claims 35 characters (no more 3rd-party characters from what he implies) and 41 stages...  

So if true, this leaves 12 characters and 15 stages to go...

(Further interesting note:  35 characters matches what NyaseNya claimed, and the lack of 3rd party characters matches what she said about Megaman not being in...)
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: anubis6789 on January 19, 2008, 12:39:03 PM
How does one become a prophet? What credentials does one need to have in order to be taken seriously? How much tangible proof does one have to have?



As you can see, I put little to no stock into what so called "prophets" have to say. Even if they are right, what does it get them; more credibility for the next game?

Edit: Apparently Marth, Roy, and Ness are not in Brawl, or at least that is what Brawl Central says based on some translated scans (and we all know how good their translation team is).
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Luigi Dude on January 19, 2008, 10:09:28 PM
Quote

Originally posted by: Bill Aurion




Oh, and apparently a fairly-long-time poster at GAF (MarkMan) knows the roster...He claims 35 characters (no more 3rd-party characters from what he implies) and 41 stages...  



So if true, this leaves 12 characters and 15 stages to go...


Well we've talked about the characters in the other thread so I'm going to take a shot at the remaining stages.  My guess is that the remaining stages will be.

- A stage for Sonic, F-Zero, Game and Watch and whatever series mystery icon 19 represents.

- A second stage for Zelda, Pokemon, Kirby, and Donkey Kong

- 6 more classic stages

- Some kind of crazy Smash Bros only stage that you'll get after unlocking all the other stages.  It would explain why there's 41 stages.  When they have an odd number of something to get, the last one is usually something special.  Similar to how in Melee they had 51 event matches and the last one was the insane fight against Mewtwo, Ganondorf and f*cking Giga Bowser.  
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 20, 2008, 04:21:05 AM
Oooo, fun!  Here's my predictions...

~ Green Hill Zone
~ Big Blue (Remake of Melee or new one)
~ Luigi's Mansion
~ Flat Zone II
~ Venom (New)
~ Saffron City (Classic or New)
~ Mushroom Kingdom (New)
~ Mushroom Kingdom III (Super Mario 3)
~ Final Destination
~ New Franchise Character stage (totally hoping for Isaac, so Venus Lighthouse!)
~ Outset Island (avec giant killer pig .)
~ Green Greens (New)
~ Dr. Mario/Panel de Pon (Fighting during a puzzle game of some sort)
~ Donkey Kong Country stage (Jungle Japes again?  I'd prefer Gangplank Galleon!)
~ Super Secret Crazy Stage!  
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Arbok on January 20, 2008, 06:50:38 AM
Quote

Originally posted by: Luigi Dude
Similar to how in Melee they had 51 event matches and the last one was the insane fight against Mewtwo, Ganondorf and f*cking Giga Bowser.


I loved that event, tis was Jigglypuff's time to shine. I hope there is something similarly daunting as the last event in Brawl.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: that Baby guy on January 20, 2008, 06:52:02 AM
I don't care what credentials MarkMan may have when it comes to spoiler info.  35 characters is not the limit.  Think about it:  Even though six were clones, we had 26 in Brawl.  You take away the clones, and that's twenty.  That means fifteen newcomers, right?  That's not counting Ganon/Ganondorf, either.  So we know twelve newcomers right now, don't we?  So basically, that means there'll be three new characters to unlock we don't know of, if there are 35, assuming anyone who wasn't a clone in.

Now I'll bite: Let's take out Ness and we'll take out Mewtwo, as well.  Ganondorf, we'll say, is still in.

We've got 25 characters confirmed on the Dojo as of now.  Luigi is definitely back in, Jigglypuff is almost certainly back in, Captain Falcon is definitely back in, and so far, the icons suggest Mr. Game-and-Watch returns, too.  Add in Ganondorf, and likely Marth, since he is the absolute Fire Emblem staple.  Take out Pichu, Mewtwo, Ness, Roy, and Falco.  So then, we add the six most-likely returning characters that were unlocks in Melee to our 25 confirmed, and we've got 31.  That leaves room for four new secret characters total for Brawl.  That number just seems surprisingly low, considering ideas have Krystal, Wolf, Lucario, King K. Rool, perhaps a Koopaling, Kamek, Ridley, and some lesser known characters from NES games, or the FDS.  There's no new Zelda character in there, either.  And those are just characters that get mentioned a lot that would already share an icon with current characters.  Don't forget that we've got at least one new franchise on the way, and don't forget there's a half-decent chance of Falco and Ness to return.  Oh, and a possible Animal Crossing character, though the only AC thing we haven't seen is the GCN version's villagers.

I'm just saying that 35 is a horribly limiting roster when you look at how Sakurai likes to reveal characters.  It's almost certain that the ones we've seen are the starting roster, that they don't have to be unlocked.  After all, with Melee, he unveiled the unlocks after the game was released, and he's said he's worried about Spoilers when the game does come out, too.

Then, I've got a bone to pick with 41 stages.  How many stages are in Melee? 29.  We already know of 26 in Brawl, and Sakurai said there's more melee stages than what he has announced.  So then, that means there's fifteen stages left, included an F-zero stage, a Sonic stage, not to mention, apparently with two characters, there's two new Metroid stages with an oldie returning, and then there's only two new Mario stages, for several more characters.

Honestly, if we imagine 35 characters, we can imagine at least one stage per character, for the most part, right?  I mean, sure, there were only two Pokemon stages and four Pokemon, but Kirby had two stages all to himself, when you exclude retro stages.  Not to mention, this game isn't as rushed as Melee was, so they probably won't force out of place stages on clones, since it's unlikely that there will be any clones.  So if we assume that there will be one stage to a character, we've got 35 stages.  Then, add in Pictochat, Battlefield, and Final Destination, and assuming there are no other stages, there's not enough room for the Melee stages!  If you'd like to credit the Melee stages as stages that match specific characters, that's fine, we'll just look at Samus:  Three stages for two characters.  Well, that doesn't match up.  What about Fox?  Two stages for one character.  Remember, there isn't really space for Falco this time with our 35 character limit on the roster.  Then you've got Lucas, with two stages to himself.  We had to take Ness off, too.
So basically, if there were a unique stage for every character, there are too many stages to match 41 stages.  If you want to say that some characters will be paired up with Melee stages, then the characters represented by the stages won't match them at all.  And since this game isn't supposed to be a rush job with clones and mis-matched stages, I wouldn't think this is true, anyways.

Basically, my point is that at least his number of characters or his number of stages is off.  What we've suspected is returning already fills too many gaps, without the new unannounced things.  Sakurai said "...more characters than we can imagine..." and I certainly can imagine ten more characters than what we saw in Melee, in fact, we already have twelve more, so I'll be honest, this 35 character stuff doesn't really cut it with me, and I'm almost certain that each character will have at least one stage to his or her name, too, so 41 is likely too low as well, with the melee stages included.

Of course, I could just be dreaming big, and we could have learned all the secrets in the dojo already, but like I said, as far as we've known, Sakurai doesn't do that, and it's likely that most everything in the Dojo is there from the start, or, at worst, is a random find, like stickers, some trophies, and CDs.  35 is just wrong.  41 is just wrong.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 20, 2008, 07:02:43 AM
I think you better stop right there or you'll just end up being disappointed in the end...It's definitely best to settle on 35 characters and then be pleasantly surprised if there is somehow more... =)

If you want to see a realistic character breakdown, check out towards the end of the "Predict the character roster" thread...  

Edit: Actually, I'll just breakdown what I said in here...

The obvious ones are:
Captain Falcon
Luigi
Ganondorf
Mr. Game & Watch


The sorta obvious ones are:
Jigglypuff
Marth
Ness
Mewtwo


However, look at the amount of Pokemon we have in the game...Every single one of them is from the first generation of Pokemon...I think one of them will be bumped for a more recent addition, and the most realistic of these is Mewtwo, who could be easily given a big boss role in the SSE to make up for it...This leaves 7, allowing 5 newcomers, 1 of which will be a new franchise...

Most likely newcomers:
Wind Waker Link
Krystal
Lucario
Geno
Ridley
AC Villager


Okay, so we can pick 4 from this motley crew...The first one to be possibly bumped is Ridley, who can be given a big boss role in the SSE...Wind Waker Link seems like a given to me, with his popularity and hold in the Zelda franchise, and he could easily be given a complete move set makeover to make him worthy as a newcomer...Krystal also seems to be a given, considering her being a worthy replacement of the clone, Falco...Lucario also represents the newest generation of Pokemon...This leaves one more, between Geno and AC Villager, and it's a very tough choice...It truly is a toss-up, but who knows what Sakurai's reasoning would be...

Finally, there is the new franchise:
Isaac
Lip
Takamaru
Sukapon
Ray
OTHER


Characters like Wolf, Kamek, Koopa Kid, etc, make no sense really, either due to popularity issues or just the fact that they would be a pointless "clonesque" character (Wolf) that has a much more fitting replacement (Krystal)...35 seems low, but then again you have to think that there appears to be NO CLONES...Taking that into account, it's a jump from 19 unique characters to 35...Yes, people will be disappointed if there really is only 35 characters, but overall this roster can't possibly be any worse than Melee's... =)      
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: that Baby guy on January 20, 2008, 07:19:30 AM
I'd agree, but I refuse this time.  I'm getting my hopes up.  Officially.

Imagine that the Dojo never existed.  Now imagine we're where we are now, knowing the characters and stages from the demos.  If you were to describe the concept behind CD's to me, I'd likely call you a liar and say it's too good to be true.  If you were to tell me that the "Adventure" mode is a Kingdom Hearts-ish mish-mesh of several different Nintendo worlds, lasting at least a few hours, I would doubt you very much.  If you were to tell me simple modes like the Home Run Contest were two player, I'd be shocked.  2-Player online?  Stunned.  If you were to tell me that the main Adventure mode were two player, like Kirby's Super Star, I be ecstatic.  If you were to mention more events than last time, partly due to 2P events, I couldn't believe it.  How about that when a player lags out online, he or she is replaced by a bot.  Who would believe that?

There's more.  Much more where that came from.  Sakurai went all out on this game.  Melee was rushed garbage compared to what Brawl will be, and Melee was perhaps the best game on the GameCube.  I'm gonna be optimistic, I'm going to dream big, and I'm going to hope for everything I want to be included, because already. more than what I could have asked for is included.  I'm convinced that much of the best is yet to come, and no one, not until the game comes out, will convince me otherwise.  If I wind up disappointed, then I'll be disappointed.  I won't be disappointed.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 20, 2008, 07:26:57 AM
Bah, I should have made a new post instead of editing my last one... =3
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_insanolord on January 20, 2008, 08:07:07 AM
Why are you assuming only one of the newcomers will be from a new franchise?

edit: And apart from the look, how would Wind Waker Link avoid being a "clonesque" character?
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Bill Aurion on January 20, 2008, 08:11:07 AM
Well it's so hard to pick 4 from the first list (all of who but Lucario are on Sakurai's list) that I'd honestly be surprised if there was more than one new franchise newcomer...

As for Wind Waker Link, he wouldn't be a "perfect" non-clone, but I'll pull a move list out of my *** for you! ='D

B: Fire/Ice Arrows
Up+B = Deku Leaf (In the air it's a recovery that can be used to attack...On the ground it'd work the same way as it does in the game, to blow opponents away)
Down+B = Iron Boots (Used in the air, it can be used to hurt enemies below you and can be used to keep your ground, but basically restricts your movement)
Over+B = Megaton Hammer (a powerful, but slow to activate, attack)
Grab = Grappling Hook
Final Smash = Hurricane Spin  
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_insanolord on January 20, 2008, 08:38:52 AM
Okay, you're right, there's great potential there. Not remembering all those things makes me want to go back and play WW some more. Maybe after I beat the other half dozen Zeldas I haven't finished yet.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: LuigiHann on January 20, 2008, 08:54:21 AM
Yeah. Thanks to those advanced sword moves you learn in WW, that Link could even have different basic Melee attacks from regular link.

I wonder if Paper Mario might show up as well. His attacks could use his hammer and his various partners from the series.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 20, 2008, 09:42:19 AM
Quote

Originally posted by: anubis6789
Edit: Apparently Marth, Roy, and Ness are not in Brawl, or at least that is what Brawl Central says based on some translated scans (and we all know how good their translation team is).


I just read their translations and the thing is that they are ASSUMING that they won't return because Famitsu is talking about them as if they were a thing of the past (remember Ness? Yeah, he was cool...).

As for the rumored final number, 35 DOES seem disappointing, especially in an era where fighters can have up to 100 characters at a time, but at the same time its a realistic number. I'll be REALLY surprised if Sakurai and his team managed to create more than that.

They DO say that the game will have an unprecedented number of characters, but it could all be developer hype or they could be talking about how the final roster will feature an unprecedented number of characters for a Super Smash Bros. game.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Luigi Dude on January 20, 2008, 11:05:23 AM
Quote

Originally posted by: pap64

As for the rumored final number, 35 DOES seem disappointing, especially in an era where fighters can have up to 100 characters at a time, but at the same time its a realistic number. I'll be REALLY surprised if Sakurai and his team managed to create more than that.


And all those fighting games with 100 characters are extremely unbalanced and broken like crazy.  Not to mention the reason they have so many characters is because they just keep piling them on from previous games.  Marvel vs Capcom 2 had over 50 characters because the majority of them were thrown in from previous installments.  The same with Capcom vs SNK 2 with close to 50 characters as well.  Morgans outdated mid 90's sprite makes this extremely obvious.

Smash Bros on the other hand actually updates all it's characters.  We don't see Link walking around with his Melee model or Donkey Kong's blocky N64 model in Brawl.  And so when Sakurai updates all the returning characters, this alone takes a lot of time.  Then there's the fact that making unique characters is also very hard and time consuming.  

Melee as we all know was only able to make 7 (8 counting Sheik) new and unique characters while the other 6 had to be clones.  Brawl on the other hand already has 11 (14 if you count Zero Suit Samus and all of Pokemon Trainers Pokemon) new and unique characters.  So even if Brawl is only able to have 4 new characters, the game would still already have over twice as many new characters then Melee did.

The last and most major fact is balance.  Making the characters is the easy part while balancing them is the hardest.  This is why fighting games that are rushed end up unbalanced.  It takes a lot of time to make sure all the characters are balanced out, and the more characters you have, the more time is required to balance them out.

So when everyone looks at everything it takes to create new and unique characters as well as update all the veterans and makes sure they're all balanced well, 35 characters in the final roaster is a very justified number.  
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Smash_Brother on January 20, 2008, 12:57:33 PM
I've said it before and I'll say it again: I'd rather have 20 unique, balanced characters than 30-40 characters and blatant tiers.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: NWR_pap64 on January 20, 2008, 01:05:58 PM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: pap64



As for the rumored final number, 35 DOES seem disappointing, especially in an era where fighters can have up to 100 characters at a time, but at the same time its a realistic number. I'll be REALLY surprised if Sakurai and his team managed to create more than that.




And all those fighting games with 100 characters are extremely unbalanced and broken like crazy.  Not to mention the reason they have so many characters is because they just keep piling them on from previous games.  Marvel vs Capcom 2 had over 50 characters because the majority of them were thrown in from previous installments.  The same with Capcom vs SNK 2 with close to 50 characters as well.  Morgans outdated mid 90's sprite makes this extremely obvious.



Smash Bros on the other hand actually updates all it's characters.  We don't see Link walking around with his Melee model or Donkey Kong's blocky N64 model in Brawl.  And so when Sakurai updates all the returning characters, this alone takes a lot of time.  Then there's the fact that making unique characters is also very hard and time consuming.  



Melee as we all know was only able to make 7 (8 counting Sheik) new and unique characters while the other 6 had to be clones.  Brawl on the other hand already has 11 (14 if you count Zero Suit Samus and all of Pokemon Trainers Pokemon) new and unique characters.  So even if Brawl is only able to have 4 new characters, the game would still already have over twice as many new characters then Melee did.



The last and most major fact is balance.  Making the characters is the easy part while balancing them is the hardest.  This is why fighting games that are rushed end up unbalanced.  It takes a lot of time to make sure all the characters are balanced out, and the more characters you have, the more time is required to balance them out.



So when everyone looks at everything it takes to create new and unique characters as well as update all the veterans and makes sure they're all balanced well, 35 characters in the final roaster is a very justified number.


I agree completely with you. Like S_B said just now, I rather have a small number of unique characters than 40 or more that are either broken or clones.

I simply bring it up because I KNOW there will be some fanboys who will bitch at the low number of characters and say something like "I don't care if half of the roster are clones, I wanted more than 30!".

Not to mention that each character now has an unique FS attack which takes a lot of time to create and balance.

Doing that 40+ times can be painful and time consuming.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Adrock on January 20, 2008, 01:16:44 PM
While I still expect more than 35 characters, 35 isn't a bad number. So far, they've added 11 completely original characters (not counting fake Ness). I'm okay with that.

It took a few years for Melee to get old. What made the game fun again after that, for me anyway, was playing against someone I've never played against before, so WiFi support basically makes Brawl almost infinite replay value. I'm not too concerned with the character roster or the stage list (especially with the stage editor) because the real fun will be had online which hopefully Nintendo will have running smoothly by the time the game comes out.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: that Baby guy on January 20, 2008, 03:18:44 PM
Well, thanks to some careless video editing, Nintendo has made the first totally confirmed leak:  Ness, Lucario, and Jigglypuff are back, and Mewtwo is almost certainly out.

If you want evidence, take a look at the video I'll edit on to this post in a few minutes.  At about 4:20 into it, there's stickers, and if you pause the video at the right time, you can see the above characters' faces.

Here we go: http://wii.com/jp/movies/smashbros-movie1/

We've all probably seen this trailer before, but look at the bottom right corner during the stickers, and pause the video on every sticker for the proof.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Dirk Temporo on January 20, 2008, 05:24:36 PM
Quote

Originally posted by: thatguy
4:20


TEEHEE
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: Tanookisuit on January 20, 2008, 06:18:44 PM
Zelda light arrows.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: anubis6789 on January 20, 2008, 06:20:58 PM
I am just happy that it appears that there are differences, although seemingly slight, between Zelda's and Sheik's version of Light Arrow.
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: ShyGuy on January 20, 2008, 06:25:10 PM
What stage is this update on again?
Title: RE: Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: nickmitch on January 20, 2008, 06:32:03 PM
Hyrule Temple.
Title: RE:Official Smash Bros. Dojo Update Discussion - I'll use my Dodongo sticker for +12 Magic Damage!
Post by: anubis6789 on January 20, 2008, 06:41:45 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: anubis6789
Edit: Apparently Marth, Roy, and Ness are not in Brawl, or at least that is what Brawl Central says based on some translated scans (and we all know how good their translation team is).


I just read their translations and the thing is that they are ASSUMING that they won't return because Famitsu is talking about them as if they were a thing of the past (remember Ness? Yeah, he was cool...).


My comment inside the parentheses was meant to be sarcastic in reference to their reveal of Sheik through the falsely translated Coro Coro scans. I find it very funny (in a somewhat ironic sense) that a day after they assumed that Ness is out based on the translation of another scan, evidence comes out that may point to him still being in. Their credibility is really taking a beating.

I would not count Mewtwo out just yet, it would be a logical fallacy to assume that he is gone based on the fact that he does not appear along with the rest of the Pokemon characters when the sticker may simply not pertain or be usable on him.
Title: RE:Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: Shecky on January 21, 2008, 01:47:21 AM
The light arrow can (ironically) go threw solid objects, which will make using this rather hard final smash a bit easier.
Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: Spak-Spang on January 21, 2008, 01:52:56 AM
So, lets get a good stage update tomorrow please.  How about Bowser's Castle...I really want that level.
Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: ThePerm on January 21, 2008, 04:40:52 AM
too bad zelda doesnt call upon the sages...
Title: RE:Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: Smash_Brother on January 21, 2008, 04:50:49 AM
Quote

Originally posted by: ThePerm
too bad zelda doesnt call upon the sages...


That would've kicked ass...
Title: RE:Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: EasyCure on January 21, 2008, 05:39:00 AM
Quote

Originally posted by: ThePerm
too bad zelda doesnt call upon the sages...


She'll call upon the Sages to make her a little rainbow bridge out of the arena and into the kitchen where girls belong! right fellas?

bad joke

Title: RE:Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: Spak-Spang on January 21, 2008, 06:12:07 AM
Easycure:  What the hell!?! Don't you mean:

"Iron my shirt!!! Iron my Shirt!!!"
Title: RE:Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: EasyCure on January 21, 2008, 08:07:30 AM
Quote

Originally posted by: Spak-Spang
Easycure:  What the hell!?! Don't you mean:



"Iron my shirt!!! Iron my Shirt!!!"


(since im not the only one with tasteless humour appearantly..)

Zelda's new down+B move should be the Filatio attack[/spoier]

Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: Luigi Dude on January 21, 2008, 08:09:03 AM
Nothing to see here, posted in wrong topic.
Title: RE:Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: GoldenPhoenix on January 21, 2008, 08:20:37 AM
You know, Spak and Easycure, you guys are not funny.
Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: Bill Aurion on January 21, 2008, 08:23:40 AM
At least spell the "attack" correctly... =\

Back on topic, the subtle differences between Zelda and Sheik's version of the Light Arrow is pretty neat...It doesn't really say if you can transform after getting the Smash Ball, but I'm sure you can...

I also wouldn't guarantee the arrow going through the solid objects of a stage, as in the screenshot it only goes through a platform...
Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: nickmitch on January 21, 2008, 09:04:31 AM
I'd hope that it'd be able to go through walls and other things. It would make the attack more effective.
Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: Stogi on January 21, 2008, 09:34:04 AM
Her attack is almost as bad as Link's.
Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: stevey on January 21, 2008, 06:08:51 PM
pokemon: Manaphy  

Finally an original Pokeball!  

+ Iwata ask with Sakurai!  
Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: NWR_pap64 on January 21, 2008, 06:20:33 PM
The screens alone were worth it. It would've been HILARIOUS if the characters behaved like each other when the heart swap happens. As in, Zelda behaved like DK...XD .
Title: RE: Official Smash Bros. Dojo Update Discussion - Fire! A beam of light pierces your enemy!
Post by: NWR_insanolord on January 21, 2008, 06:22:10 PM
This is going to be something that people will either really love or absolutely hate. I myself am in the first category. This sounds like it could be really fun, and I'm glad to see that some Pokeball Pokemon have effects beyond just dealing damage.
Title: RE:Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: Caterkiller on January 21, 2008, 06:58:39 PM
Did you guys read the second update, the interview? The secret developer is revealed. The guys who did Grandia III are developing brawl, Game Arts! Wow!
Title: RE: Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: NWR_insanolord on January 21, 2008, 07:29:39 PM
Yeah, I thought the interview was very fascinating.
Title: RE:Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: EasyCure on January 22, 2008, 01:49:40 AM
Quote

Originally posted by: GoldenPhoenix
You know, Spak and Easycure, you guys are not funny.


well excuuuuuuuuuuuuuuuse me princess!

actually i know that wasnt funny. i was bored out of my mind here at work yesterday and it was amusing for about 5 seconds after i hit 'post'.

oh well
Title: RE:Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: Louieturkey on January 22, 2008, 04:13:07 AM
Manaphy could be very strategic.   I'm wondering exactly how the switch works.  It seems to me that the hearts swap and then after a time, they swap back.  This leaves me to believe that if the time is a set amount (and not random), you could time a jump off the edge to basically switch your heart back and the other person would just fall to their death.
Title: RE: Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: nickmitch on January 22, 2008, 06:09:33 PM
New stage, new song. Nice.
Title: RE: Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: LuigiHann on January 22, 2008, 06:13:43 PM
Verrrry nice. I like this a lot.  
Title: RE:Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: Gylldas on January 22, 2008, 06:18:09 PM
Niceness all around although I have a feeling this'll be compared to the old ice climbers level.  I on the other hand love gimmick stages (much to the annoyance of my friends).
World 1-2...from the looks of it I can already hear cursing and yelling...
Title: RE: Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: ShyGuy on January 22, 2008, 06:21:53 PM
That's like the Next-Gen version of world 1-1. All browns.
Title: RE:Official Smash Bros. Dojo Update Discussion - If I'm you, and you're me...Who is MANAPHY!?
Post by: Caterkiller on January 22, 2008, 06:25:14 PM
Wow! This song and stage have made me so happy! I can feel my cold healing as I type this! What awesome power!

This song is so nice to me... its worth as much as a character on the roster in my book.  
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Bill Aurion on January 22, 2008, 06:36:57 PM
Truly brilliant stage...I made a personal wish for a stage like this a long while back (and I know a few others have well) and ended up forgetting about it for my last list of stage predictions...Excellent, excellent stuff!

This missing gap in the one screen has me a tad worried, though, so I hope not every hole is filled in!  
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: nickmitch on January 22, 2008, 07:41:18 PM
Quote

The kingdom you once knew has turned to ruins over the long years, and it is now your battlefield.


This is almost saddening.
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Bill Aurion on January 22, 2008, 07:48:14 PM
But then again, that's life...Brawl is a lesson in the harsh nature of reality...
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Mikintosh on January 22, 2008, 08:03:48 PM
I'm sure it's a Subspace Emissary plot point of some kind. But yes, cool stage, and I dig the jazzy Mario tune. But as someone said on TZ, what happens after you get to the flag?
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Stogi on January 23, 2008, 12:38:04 AM
Jazzy Mario trance?!?!

Yes, please!
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Ceric on January 23, 2008, 12:53:41 AM
I'm not to fond of this update.  While I think the addition of level 1-1 and 1-2 is great I don't like the realistic post-apocalyptic style they put it in.  While I like the piano arrangement of the original tune well enough I really like it when it was done with Steel Drums.
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Robageejammin on January 23, 2008, 01:10:23 AM
Nice update. Now what I would really flip over is if I tried to jump in a particular spot and this happened...



And while I'm taking pics, not to worry Bill. Its the next set of those blocks that has the gap, not the one in the dojo pic (at least thats the one I think you're talking about)

Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Bill Aurion on January 23, 2008, 01:24:38 AM
Oh, phew, nice catch...
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Louieturkey on January 23, 2008, 03:17:31 AM
This stage is quite cool.  I like the theme that this area of the Mushroom Kingdom was abandoned and left to ruins.  Next they need a Mario 3 or Super Mario World stage.

That music just made me happy.  I am really hoping for a 10 cd box set for a soundtrack on this game.  There is so much music and only getting 1 minute long cuts of the songs just won't be enough.  We need at least 3 minutes of each song I think.
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Nick DiMola on January 23, 2008, 03:21:14 AM
Quote

Originally posted by: Louieturkey
That music just made me happy.  I am really hoping for a 10 cd box set for a soundtrack on this game.  There is so much music and only getting 1 minute long cuts of the songs just won't be enough.  We need at least 3 minutes of each song I think.


Agreed, the music in this game is so fantastic and only getting short bursts of songs is not good enough. 10 CD Box set is a definite purchase for me if it ever comes to light.

The stage is fantastic. Very awesome to see them take true cannon material and update and reinvent it as a stage to brawl in. I can't wait to see every inch of this game.
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Bill Aurion on January 23, 2008, 04:30:40 AM
What's funny is that I think the music may be a bit too cheerful for the surroundings...Not that I don't enjoy the sweet irony it adds to the stage and love it to death, but I wish they'd also include a more somber, foreboding version of the Mario theme...

I think Motoi Sakuraba's version of the theme would fit quite well...Have a listen...
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Smoke39 on January 23, 2008, 05:17:41 AM
Ick.  I'm really not liking this dull brown take on the mushroom kingdom.
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: vudu on January 23, 2008, 06:16:09 AM
Why must all things be so bright?  Why can things not appear only in hues of brown!  I am so serious about this!  Dull colors are the future!  ... The next generation!
I will never accept a world with such bright colors!  It is far too childish!  Hear my words: I will rage against your cheery palette with my last breath!
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Smash_Brother on January 23, 2008, 06:31:38 AM
Quote

Originally posted by: Bill Aurion
I think Motoi Sakuraba's version of the theme would fit quite well...Have a listen...


YES!

I always imagined what a darker Mario game would look like with that as the background.

You're right: it would've been awesome, nay perfect.
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Luigi Dude on January 23, 2008, 06:42:25 AM
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Louieturkey
That music just made me happy.  I am really hoping for a 10 cd box set for a soundtrack on this game.  There is so much music and only getting 1 minute long cuts of the songs just won't be enough.  We need at least 3 minutes of each song I think.




Agreed, the music in this game is so fantastic and only getting short bursts of songs is not good enough. 10 CD Box set is a definite purchase for me if it ever comes to light.


The music is actually the thing right now I'm looking forward to the most.  With all the rumor topics about characters and stages all I want to know is how many songs are in the game and which songs they are.  My personal prediction is around 200 which is easily possible since right now we already have close to 60 different songs confirmed for the game through the site updates, My Music images and from people playing the demo's at E for All and those recent Japanese ones as well.  The way things are going I could even see the game having more then 200 tracks.

I can't wait until the Japanese release next week because I'm sure somebody will start uploading the music right away.  Listening to all the music is what will help make the wait until March 9th much easier.
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: NWR_pap64 on January 23, 2008, 08:06:20 AM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Louieturkey

That music just made me happy.  I am really hoping for a 10 cd box set for a soundtrack on this game.  There is so much music and only getting 1 minute long cuts of the songs just won't be enough.  We need at least 3 minutes of each song I think.


Agreed, the music in this game is so fantastic and only getting short bursts of songs is not good enough. 10 CD Box set is a definite purchase for me if it ever comes to light.




The music is actually the thing right now I'm looking forward to the most.  With all the rumor topics about characters and stages all I want to know is how many songs are in the game and which songs they are.  My personal prediction is around 200 which is easily possible since right now we already have close to 60 different songs confirmed for the game through the site updates, My Music images and from people playing the demo's at E for All and those recent Japanese ones as well.  The way things are going I could even see the game having more then 200 tracks.

I can't wait until the Japanese release next week because I'm sure somebody will start uploading the music right away.  Listening to all the music is what will help make the wait until March 9th much easier.


Actually, you are not the only one that wants to know how many songs are in the game. I just want to know the final number of EVERYTHING in Brawl, songs included. I want to know many songs they were able to remix and how many non-remix songs exist in the game.

I want to know because technically the Brawl team CAN make tons of collectibles, stages, characters and music, especially since they have a BIG storage medium to work with. The question is, will they want to?
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Bill Aurion on January 23, 2008, 08:23:28 AM
Well we have 38 musicians, and Sakurai said that they were each asked to make remixes of *several* of their favorite themes...So we could have anywhere from 80 to 120 remixes...Then just stick the original tracks on top of that and you have an absolutely mind-blowing amount of music...
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: LuigiHann on January 23, 2008, 08:27:58 AM
I like the match between the music and the level here... the music sounds like an old player piano, like in an old west ghost town... which is pretty close to what the desolate Mushroomy Kingdom resembles.  
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: NWR_pap64 on January 23, 2008, 08:52:00 AM
Am I the only one that noticed that the background in Mushroomy Kingdom resembles the desolate wasteland stage from the first Brawl teaser?

I've always wondered what was that stage, and I think this was it.

The stage also reminds me of a NSMB stage, but maybe that's because of the perspective.
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Luigi Dude on January 23, 2008, 08:57:14 AM
Quote

Originally posted by: Bill Aurion
Well we have 38 musicians, and Sakurai said that they were each asked to make remixes of *several* of their favorite themes...So we could have anywhere from 80 to 120 remixes...Then just stick the original tracks on top of that and you have an absolutely mind-blowing amount of music...

Here's the list of who done how many songs for the site so far.

Shogo Sakai - 5 (Technically he's only done 4 songs for Brawl so far since Porkey's Theme was actually taken directly from a Mother 3 remixed soundtrack so it wasn't composed originally for Brawl like the other songs on the site.)
Yusuke Takahama - 2
Masafumi Takada - 1
Michiko Naruke - 1
Kenji Ito - 1
Keigo Ozaki - 1
Kenichi Okuma - 1
Akihiro Honda - 1
Tomoko Sasaki - 1
Noriyuki Iwadare - 1
Hip Tanaka - 1
Toshiyuki Sudo - 1
Jun Senoue - 1
Yasunori Mitsuda - 1
Koji Kondo - 1

So out of a list of 38 different composers that we know of we've only heard 15 of them compose so far.  This means we've only gotten a small taste of what's to come.

Plus if anyone is wondering why Shogo Sakai has done so many songs it's because he was also the main composer of Melee's soundtrack.  Because of that I'm sure Sakurai is allowing him to do a lot of songs for Brawl.  
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Bill Aurion on January 23, 2008, 09:05:02 AM
The first full track from Brawl has been released!  And...it's the Angel Island remix!?

Taken from Jun Senoue's Sonic CD recently released in Japan!
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: GoldenPhoenix on January 23, 2008, 10:09:05 AM
Better late than never, but this stage looks awesome and I LOVE the music.
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Luigi Dude on January 23, 2008, 12:59:22 PM
Quote

Originally posted by: Bill Aurion
The first full track from Brawl has been released!  And...it's the Angel Island remix!?



Taken from Jun Senoue's Sonic CD recently released in Japan!


Just one more week, just one more week.

Finally hearing the full length version of a song just shows amazing the music in this game truly is.  Hell this games soundtrack alone would easily be worth $50.  Actually considering all the music that will be in this game and all the CD's it would require to have the full thing, the soundtrack to this game alone would probably cost over $100.

And I'd easily pay every penny for it.


Oh and I wonder if this CD might be a hint at other music that could end up in Brawl.  Here's the full list of songs from this latest CD for anyone that's interested.

01. LIVE & LEARN
02. IT DOESN'T MATTER (SA2 Version)
03. ESCAPE FROM THE CITY
04. HIS WORLD
05. SUPER SONIC RACING
06. SONIC - YOU CAN DO ANYTHING (from Japanese version of Sonic CD)
07. SONIC BOOM
08. SONIC SPEED RIDERS
09. RACE TO WIN
10 SONIC DRIVE
11. RIGHT THERE, RIDE ON
12. SONIC HEROES
13 WHAT I'M MADE OF...
14. SEVEN RINGS IN HAND
15. HIS WORLD (Zebrahead Version)
16 IT DOESN'T MATTER (SA1 Version)
17. OPEN YOUR HEART
- Bonus Tracks -
18 A NEW VENTURE (Surfin' S.R.A. Remix)
19. ANGEL ISLAND ZONE (SSBB Remix)
20. SEVEN RINGS IN HAND (Crush 40 Version)
21 OPEN YOUR HEART (Crush 40 vs. Bentley Jones Remix)
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Mikintosh on January 23, 2008, 01:31:31 PM
Well, if the Angel Island track is the only one labeled with SSBB, I have a feeling the others aren't from the game. Though Sakurai did say Live and Learn would be included.
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: Bill Aurion on January 23, 2008, 01:40:56 PM
It sounded like "Live and Learn" will be a direct-to-game song, not a remix, not that I have any problem with that...I want mostly old tracks, personally...
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: GoldenPhoenix on January 23, 2008, 06:21:11 PM
Still waiting on the update, hopefully it is good like yesterday's.
Title: RE:Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: GoldenPhoenix on January 23, 2008, 06:26:16 PM
Not sure what to think about this update, it is nice to see wifi move so smoothly though. What impressed me the most though was that stage, this is the first time I've seen videos of it in action (I take it that is the Star Fox stage?).
Title: RE: Official Smash Bros. Dojo Update Discussion - This ain't the Mushroom Kingdom you used to know...
Post by: NWR_pap64 on January 23, 2008, 06:26:34 PM
Tonight's update is a video update!

Its an online match between Nintendo Tokyo and Kyoto. Its basically to show us how an online match would look like.
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Tanookisuit on January 23, 2008, 06:33:34 PM
I agree, GP.  The more I see these stages in motion, the more impressed I am.

Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Bill Aurion on January 23, 2008, 06:33:56 PM
This update would have been sweeter if I hadn't found and watched the 6 minutes of video that spilled itself onto 2ch...
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: NWR_pap64 on January 23, 2008, 06:34:09 PM
Just saw the video...

Man does Brawl look beautiful!

Its so silky smooth it makes Melee look like crap.

However, I do wonder if the framerate speed dropped to it being an online battle.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: GeneralTraag on January 23, 2008, 06:34:28 PM
On the Japanese page there is a different video showing Snake, Kirby, Ike, and Mario fighting on the Delfino Plaza stage.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: GoldenPhoenix on January 23, 2008, 06:35:10 PM
Yeah the stages are AMAZING for the most part, I just hope I'm not getting distracted by all the neat stuff going on in the background while fighting. Anyway this is a question I'm not has been answered, do we yet know if you can have a friend be playing with you at home and both of you can get into a wi-fi match either co-op or free for all with 2 other online players?
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: NWR_pap64 on January 23, 2008, 06:35:27 PM
Quote

Originally posted by: Bill Aurion
This update would have been sweeter if I hadn't found and watched the 6 minutes of video that spilled itself onto 2ch...


Which one? The 5 minutes of Brawl or something brand new?
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: ShyGuy on January 23, 2008, 06:41:17 PM
Wow, eat your heart out Rogue Squadron.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: anubis6789 on January 23, 2008, 07:27:04 PM
Quote

Originally posted by: GoldenPhoenix
Yeah the stages are AMAZING for the most part, I just hope I'm not getting distracted by all the neat stuff going on in the background while fighting. Anyway this is a question I'm not has been answered, do we yet know if you can have a friend be playing with you at home and both of you can get into a wi-fi match either co-op or free for all with 2 other online players?


Well, this commercial does show what appears to be two sets of two people playing online from one console. I do find the commercial's veracity questionable though, because it does not seem that it is a direct advertisement for the game itself, but for some sort of online service from a company other Nintendo.  
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Tanookisuit on January 23, 2008, 07:27:55 PM
Delfino footage looks great.  Snake is looking better and better- being sneaky and planting mines ought to be a lot of fun.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Bill Aurion on January 23, 2008, 11:09:26 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Bill Aurion
This update would have been sweeter if I hadn't found and watched the 6 minutes of video that spilled itself onto 2ch...

Which one? The 5 minutes of Brawl or something brand new?

The 5 minute video plus the 1 minute CM that came before it...
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Grant10k on January 23, 2008, 11:26:35 PM
I've learned a few things from that video.

1. There is a timer on the "The winner is..." screen. That means you won't have to hunt down that one player that took his wavebird into the room where everyone else is playing WoW after he lost early and make him press start so the rest of you can play a new game.

2. The 16-bit Life Question is over. Mario is apparently better than Sonic. (by about 2 points)

3. Samus is hot.

4. Mario is an idiot, he ran directly into a bumper 3 times. Almost killed him.

5. Samus's final smash is bigger than it looks (by at least a foot).  
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Ceric on January 24, 2008, 01:31:00 AM
I will be taking this with a grain of salt.  Mostly because the average internet connection in Japan is vastly faster then here in the States or most anywhere else.   The stage in motion look nice but I wish the camera had a tighter view of the action.  I don't like the announcer as much as the one in Melee.  I'll have to go back and play tonight to make sure I'm not wearing rose tinted glasses.  I'm sort of sad Mario kept his Smash victory move (I saw it this weekend), hopefully it varies.

Anyone else notice that the Smashball came out but it was pretty much ignored?
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Nick DiMola on January 24, 2008, 01:54:43 AM
All I have to say is WOW. This game looks amazing in motion. Silky smooth animation and frame rate, especially going over the net (though not representative of America, it's still impressive nonetheless). I seriously can not wait till this game comes out.

PS: Damn Mario was terrible in that match, how the hell did he win!?
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: EasyCure on January 24, 2008, 01:59:00 AM
broken balance confirmed?
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: NWR_insanolord on January 24, 2008, 02:14:25 AM
Balanced so that those who don't play well do better? If nothing else, that would make the tournaments a lot of fun to watch
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: LuigiHann on January 24, 2008, 02:27:31 AM
It's possible just that because the people playing are all Nintendo employees, and it's a "test match," they weren't trying their hardest :P It's also possible that handicaps are being used, like in Melee. But more likely, he just got lucky. That can happen in short timed matches.  
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Louieturkey on January 24, 2008, 03:03:04 AM
Yeah, he was just good at recovering and he didn't get hit by the Samus FSA.  So it was really just luck.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Grant10k on January 24, 2008, 04:49:40 AM
Quote

Originally posted by: Ceric
I will be taking this with a grain of salt.  Mostly because the average internet connection in Japan is vastly faster then here in the States or most anywhere else.

The bandwidth doesn't matter. The internet in Japan is just as fast as everywhere else, you just get more of it at once.

Some games track hundreds of items at once. 4 players and a handful of items is fairly trivial if you have a better connection than dial up. Low speed DSL is probably fine. It's distance that really starts to get you, and even then I'm sure you can play across the US just fine as long neither end of the connection is downloading with bittorrent or anything.
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Nick DiMola on January 24, 2008, 05:38:41 AM
Quote

Originally posted by: Grant10k
Quote

Originally posted by: Ceric
I will be taking this with a grain of salt.  Mostly because the average internet connection in Japan is vastly faster then here in the States or most anywhere else.


The bandwidth doesn't matter. The internet in Japan is just as fast as everywhere else, you just get more of it at once.

Some games track hundreds of items at once. 4 players and a handful of items is fairly trivial if you have a better connection than dial up. Low speed DSL is probably fine. It's distance that really starts to get you, and even then I'm sure you can play across the US just fine as long neither end of the connection is downloading with bittorrent or anything.


The bandwidth absolutely DOES matter. During busier times there are alot more packets traveling through the network and as a result you often see slowdown due to flooded down and up streams. Japan having a more consistent, high bandwidth network will allow for packets to travel without the risk of flooding, which will ruin the fluidity of the gameplay. The fact that Smash doesn't transfer tons of data per packet is irrelevant. The data they are working with is being sent out and received rapid fire. If the packets are coming in slowly it is going to make the game stutter quite a bit because the packets dictating the players actions aren't coming in quickly enough. It is very possible that the US won't see the same performance as Japan due to the network in the US being more flooded than it is in Japan.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Robageejammin on January 24, 2008, 05:48:49 AM
Oh god, gotta love Sonic with the "YOU'RE TOOO SLOOOWW!!" taunt. I'm gonna be spamming that like crazy

Oh also I like Link's new older voice. Actually its just nice to see that the Melee voices aren't all being dumped on Brawl. They just better make sure they actually have Luigi's nasal voice this time instead of a slightly higher pitched Mario like Melee had.
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: mantidor on January 24, 2008, 02:58:09 PM
bah I just wish all that effort into putting the game online was used in adding more content to the game, at least I won't have to stand the internet whining about the lack of online.

Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: NWR_pap64 on January 24, 2008, 03:18:26 PM
Quote

Originally posted by: mantidor
bah I just wish all that effort into putting the game online was used in adding more content to the game, at least I won't have to stand the internet whining about the lack of online.


Um...

1. We have an expanded and actually cool adventure mode
2. We have a crapload of stuff to collect
3. The collectibles are actually worth collecting (stickers will offer you power ups while chances are some of the collectible trophies will also be ATs)
4. We will have a very large selection of songs (even if you don't fancy all of them the effort put into the soundtrack is astounding to say the least)
5. Counting the classic stages Brawl will have a large amount of stages to play in
6. We have a stage editor you can send to friends and get new ones from Nintendo
7. The ability to take a picture will always be present and should make for hilarity
8. Not only are all of the classic Melee modes returning (classic, home run, targets and multi man) many of them will have online play
9. Even if the number of characters end at 35 the characters included are far more creative and unique than Melee's roster
10. We have a far more inventive way of getting trophies and stickers this time around

The only thing left to know is how many characters there will be in the final game. If its above 35 then Brawl will clearly be the biggest Nintendo game yet.

You say that as if Brawl is going to be bare bones release like the original was.  
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Shecky on January 24, 2008, 04:01:49 PM
Quote

Originally posted by: EasyCure
broken balance confirmed?


The score was 1, 0, 0, -1.... how is that "broken?"
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Tanookisuit on January 24, 2008, 04:31:10 PM
Quote

Originally posted by: Robageejammin
Oh god, gotta love Sonic with the "YOU'RE TOOO SLOOOWW!!" taunt. I'm gonna be spamming that like crazy



Oh also I like Link's new older voice. Actually its just nice to see that the Melee voices aren't all being dumped on Brawl. They just better make sure they actually have Luigi's nasal voice this time instead of a slightly higher pitched Mario like Melee had.


Agreed.  It's nice to hear the all new voice work- even Peach's "ha-cha" shout when she bumps you with her hips in a new recording.  So good.
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: stevey on January 24, 2008, 06:07:00 PM
Oh my god! Free games!
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Arbok on January 24, 2008, 06:09:02 PM
Quote

Originally posted by: stevey
oh my god!


Yeah, this was an update out of left field... but looks to be reason number #79 why Brawl will likely never be ejected from my Wii all year. Wonder how long the trails last for... I think I could get my fill of Ice Climbers pretty quickly.
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Smash_Brother on January 24, 2008, 06:23:57 PM
They're not free...

"If you take a liking to one of the trial versions, you can always buy the full game through the Shop Channel! You might even find a couple titles that divert your attention from Brawl for a while."

Sigh...another week of no characters.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: GoldenPhoenix on January 24, 2008, 06:28:04 PM
Quote

Originally posted by: Smash_Brother
They're not free...



"If you take a liking to one of the trial versions, you can always buy the full game through the Shop Channel! You might even find a couple titles that divert your attention from Brawl for a while."



Sigh...another week of no characters.


Yeah, this isn't a very good update, it is something that should have been implemented into VC a year ago, DEMOS.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Killer_Man_Jaro on January 24, 2008, 06:30:35 PM
Super Mario Bros (NES)
Ice Climbers (NES)
Legend Of Zelda (NES)
Kid Icarus (NES)
Kirby's Adventure (NES)
Super Metroid (SNES)
Lylat Wars (N64)

Those are the demos shown on the US Dojo. However, the Japanese site has two more titles listed:

Fire Emblem (SNES)
Mother 2 (SNES)

Hopefully, the content will be the same in both versions of the game.  
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: LuigiHann on January 24, 2008, 06:31:56 PM
Very weird update. I guess it's nice to see that, while it sucks that they don't give NES games away for free like they did with Animal crossing, the uh... idea still exists. Now I wish I hadn't bought Star Fox 64, because the demo would have been enough of that game for me... but uh.... interesting. On a more controversial note, check out the Japanese version of the page. http://www.smashbros.com/jp/gamemode/various/various23.html

Fire Emblem isn't too surprising, but they also get Earthbound! I actually hope that the US gets all the same demos as the Japanese version, even if it means they have to do a translation of FE to release it here. They should be doing that anyway!

Man, this was a weird update.  
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: stevey on January 24, 2008, 06:32:39 PM
Quote

Just remember, there are some NES classics in there as demos, so expect some of the time limits on those games to be so short that all you can do is laugh at how hard they are.


Why else would Super Metroid save slots or zelda be in at all?
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: nickmitch on January 24, 2008, 06:33:19 PM
I don't think we're getting anymore new characters. Brawl Central seems to have info that the starting roster is 23.

But this is like, WTF? I might actually never use this. It's cool and all, but. . .I don't even know the words.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: GoldenPhoenix on January 24, 2008, 06:35:16 PM
Nintendo wouldn't give you free full versions of those games, they much rather you buy them. So I think ALL will be demos.
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: nickmitch on January 24, 2008, 06:36:44 PM
Quote

That’s right, for the first time ever, you can play trial versions of these games by the miracle of Virtual Console!


Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: stevey on January 24, 2008, 06:39:56 PM
Sakurai: I went though a lot of trouble but here are some free games!
Fanboys: WTF am I going to do with free games, have fun? I hate you!
Sakurai: *run off into a corner!*    
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: IceCold on January 24, 2008, 06:45:18 PM
Seriously, this is a great update..
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: GoldenPhoenix on January 24, 2008, 06:46:51 PM
It is official: Nintendo is stealing from Microsoft who has FREE trial versions of classic games.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: NWR_pap64 on January 24, 2008, 06:48:45 PM
Quote

Originally posted by: Smash_Brother
They're not free...

"If you take a liking to one of the trial versions, you can always buy the full game through the Shop Channel! You might even find a couple titles that divert your attention from Brawl for a while."

Sigh...another week of no characters.


Frankly, I am SHOCKED that some people fail to see the brilliancy of this mode.

In all honesty, I think this is a very clever and smart marketing idea. I mean, I'm sure some gamers have played SSB or Melee, seen a character and said "You know? I missed that character's game. I never played it" or have looked at an obscure character and wondered 'Where the hell did he or she came from?" and then got the hankering to discover the game. This eases up that problem, even if they have to pay for it.

I wouldn't be surprised if Nintendo used this as way to see which games get the most downloads due to Brawl having them as demos and see if the interest is big enough to either bring Japan only games to the US (like Mother 1 and Mother 3) or consider making a full blown sequel (like a new Kid Icarus game).

Not only that, this is paying a lot of respect towards the games that made the SSB Brawlers popular and a MUCH better honor than a trophy with a short description or a sticker.

Again, I fail to see how some people would dismiss this.

As for no characters this week, after seeing the leaked starting roster I expected there wouldn't be anymore character updates till after launch.  
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: ShyGuy on January 24, 2008, 07:06:59 PM
So, if each character has a VC demo, what will Snake have? THE ORIGINAL NES METAL GEAR???
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: NWR_pap64 on January 24, 2008, 07:16:25 PM
I admit the one thing that could ruin the potential of this mode is not bring over some of the Japan only games or not include a game simply because it isn't on the VC system yet.

Like I said, this will encourage people beyond hardcore Nintendo fans to actually notice the characters and dig out the game. Obscure games now have the chance to be featured.

If Nintendo fails to do this they have dropped the ball on what is perhaps the best marketing move I have seen in ages.
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: LuigiHann on January 24, 2008, 07:38:14 PM
Yeah, I'm a bit disappointed that it seems to be VC-centric rather than character-centric. It'd be cooler if it seemed like there was the possibility of seeing demos of games not available on the VC, or the games themselves, for the sake of history. Anything from Game & Watch to Mother 3...

I think it's kind of a neat idea, but if they limit it to games already on VC, it just feels less like a Smash Bros thing.  
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: NWR_pap64 on January 24, 2008, 07:46:11 PM
Quote

Originally posted by: LuigiHann
Yeah, I'm a bit disappointed that it seems to be VC-centric rather than character-centric. It'd be cooler if it seemed like there was the possibility of seeing demos of games not available on the VC, or the games themselves, for the sake of history. Anything from Game & Watch to Mother 3...


One thing I am worried about is that some of the characters' debuts were on the original Gameboy.

For example, the Pokemon Trainer and Pikachu made their debut in Pokemon Red, Blue, Green and Yellow. The VC service has yet to include GB games. How will their handle that?

Then there's Wario. We have two versions of Wario; the platformer antagonist and the greedy game developer. Which game will they choose to represent Wario? Not only that, like Pikachu and PT his debut was on the GB. Worst of all, what about characters who are basically villains and sidekicks in their games? Diddy is lucky because he has DKC 2, Peach and Luigi both have Super Mario Bros. 2, but poor Bowser gets nothing.

Not only that, will they include games beyond the characters' debut games, like Super Mario Bros. 2, 3 and World?

OK, I admit that Nintendo's incompetence might ruin what could be an awesome idea so here's hoping they actually planned this well.

If its well done, I stand what I said about it. If not, I will deem it the biggest opportunity loss in history.
Title: RE:Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: Mikintosh on January 24, 2008, 08:09:38 PM
Quote

Originally posted by: stevey
Sakurai: I went though a lot of trouble but here are some free games!

Fanboys: WTF am I going to do with free games, have fun? I hate you!

Sakurai: *run off into a corner!*


Seriously! The number of people who are looking a gift horse in the mouth here is tremendous. And people expecting free games to go with their existing game is ridiculous (even Animal Crossing DS didn't have that, and apparently the GCN version spoiled you guys forever), though I'd imagine if Mr. Game & Watch is back (which isn't even confirmed), then they wouldn't part & parcel that.

It is odd that they wouldn't mention Mother 2 on the non-Japanese sites, as unlike Fire Emblem, that got an international release. I'll keep my fingers crossed for a Japanese translation of that, but it probably won't happen unless they've had in the works. But demoing the Game Boy games aren't ridiculous, especially as this is connected to the VC in name only (Sakurai said it was offline, remember), and didn't I hear they were thinking of doing a VC-type service down the line with the DS, or was that just chatter?

Finally, I don't think every character gets their own game. What would Zelda have, that CD-I "masterpiece"?
Title: RE: Official Smash Bros. Dojo Update Discussion - How much footage do we need in one day? A lot, apparently!
Post by: NWR_pap64 on January 24, 2008, 08:35:07 PM
On another topic, I'm surprised that for sh*ts and giggles no one has analyzed the meaning behind some of the games and screens shown.

For example, in the Metroid screen we see Samus fighting RIDLEY.

In the Starfox 64 screen we see Falco's picture indicating that he's been hit and says "Oh man, I'M GOING TO HAVE TO BACK OFF!"

So there you have it: Ridley's in, Falco's out :p .
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Bill Aurion on January 24, 2008, 08:53:50 PM
Quote

Originally posted by: pap64Not only that, will they include games beyond the characters' debut games, like Super Mario Bros. 2, 3 and World?

Yoshi's debut game is Super Mario World... =3  (Yeah, I know they might use Yoshi's Island instead...)

I just like the idea of trying to get as far as possible on the short demo time limit...  
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Robageejammin on January 24, 2008, 09:39:17 PM
I think its time Nintendo added original Gameboy games to the VC then. I would totally get the original pokemon or warioland games
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Tanookisuit on January 24, 2008, 11:09:30 PM
Quote

Originally posted by: pap64
On another topic, I'm surprised that for sh*ts and giggles no one has analyzed the meaning behind some of the games and screens shown.



For example, in the Metroid screen we see Samus fighting RIDLEY.



In the Starfox 64 screen we see Falco's picture indicating that he's been hit and says "Oh man, I'M GOING TO HAVE TO BACK OFF!"



So there you have it: Ridley's in, Falco's out :p .


I was going to say the same thing.  Ridley is there for a reason.  If not a playable character, then he's a SSE boss.  


Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Ceric on January 25, 2008, 01:27:20 AM
Ridley probably is an SSE boss.  This mode is really cool because there are a lot of games I like to try but not really buy.  I'm just wondering how they are fitting all this stuff unto the disc.  I know that most of the older games are itty bitty but they just keep shelling out fully fleshed out content modes.  If the disc was a pizza box it would be about to explode.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: MegaByte on January 25, 2008, 02:52:07 AM
Well, the Wii can handle 9GB discs, and SSBM only used less than 1GB if you don't include the bonus movie, which was pretty pointless and took up as much space as half of the rest of the game.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Louieturkey on January 25, 2008, 03:38:03 AM
Hey, the original Super Mario Brothers can be beat in less than 5 minutes.  So theoretically, even if they list that one as a demo, you could still beat the game.

I love the fact that they are giving me demos.  I'd never try Balloon Fight or a few others if they didn't.  Maybe I'll like them enough to buy the full VC game.  Here's hoping this is a sign that Earthbound is coming to the VC in the US.  I will buy that and 0 & 2 if they ever show up as well.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: UltimatePartyBear on January 25, 2008, 03:41:37 AM
Quote

Originally posted by: pap64
On another topic, I'm surprised that for sh*ts and giggles no one has analyzed the meaning behind some of the games and screens shown.



For example, in the Metroid screen we see Samus fighting RIDLEY.



In the Starfox 64 screen we see Falco's picture indicating that he's been hit and says "Oh man, I'M GOING TO HAVE TO BACK OFF!"



So there you have it: Ridley's in, Falco's out :p .


I don't know if I'd go that far, but I did note that Lucas isn't in Mother 2, but Ness is.  I also laughed at Super Metroid being chosen over the original Metroid.  Sakurai doesn't think the original is a masterpiece, either.

Edit:  I just noticed the screenshots of Ice Climber, Zelda, and Star Fox 64 are different on the Japanese site, too.  That's weird.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: EasyCure on January 25, 2008, 04:01:32 AM
this is the first update that really "wow"ed me
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Adrock on January 25, 2008, 04:11:54 AM
The Masterpieces are an excellent addition to the game. I remember someone brought up a similar idea on an old board I used to frequent. Nostalgia for the win. Granted, I'm probably not going to play any of these games.... unless speed-running the levels and completing the demos unlocks something. That'd be evil considering how difficult some of the old games are though I can totally see certain trophies being unlocked by having particular VC games downloaded which is, in fact, more evil-er. Think along the lines of the Olimar trophy from Melee except you can "cheat" and just rent/borrow a copy of the game just to unlock the trophy. Completion whores = WTF PWN3D  
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: MaryJane on January 25, 2008, 04:28:02 AM
I like this idea, what I don't like is the time limit. Why not just put one or two levels of each game on there? For the games that can be "speedrun" will need the entire game on the disc, whereas including one or two levels depending on the size of the game would have been better IMO. And, how big is this freaking disc? Not only does it have a massive game on it with, multiple levels of battle, a sizeable character roster, tons of music, tons of unlockables, and extra coding for the online mode, it also has classic games?

If Nintendo doesn't make this game able to download updates via WiiWare I will be supremely ticked off, they've seriously thought of everything else, why not the potentially best feature of the game besides the battles themselves?
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Adrock on January 25, 2008, 04:59:14 AM
Some games, like Earthbound, don't have "levels" per se. Timed demos make sense. You can still speedrun/complete a demo.

And those older games were extremely small by today's standards so demos would be even smaller. I don't think disc space is an issue.
Quote

MaryJane wrote:
If Nintendo doesn't make this game able to download updates via WiiWare I will be supremely ticked off, they've seriously thought of everything else, why not the potentially best feature of the game besides the battles themselves?

Adding characters seems to make the most sense in this case, but it would also potentially cause problems since not everyone wants to pay money for extra content. For example, let's say Midna is downloadable. How would we play online with the extra content if I don't have Midna on my Wii? Downloadable Events and stages are possibilities yet the same problems may apply.

In any case, I'm not a fan of downloadable updates, patches or content. Make the game right the first time and stop trying to squeeze more money out of me!
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Spak-Spang on January 25, 2008, 05:55:18 AM
I can't believe how much is in this game.  I would have never expected that demos for classic games would also be included.  The game is literally filled with crazy stuff.  

I love it so much.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: NWR_pap64 on January 25, 2008, 06:32:02 AM
Quote

Originally posted by: PartyBear
Quote

Originally posted by: pap64

On another topic, I'm surprised that for sh*ts and giggles no one has analyzed the meaning behind some of the games and screens shown.







For example, in the Metroid screen we see Samus fighting RIDLEY.







In the Starfox 64 screen we see Falco's picture indicating that he's been hit and says "Oh man, I'M GOING TO HAVE TO BACK OFF!"







So there you have it: Ridley's in, Falco's out :p .




I don't know if I'd go that far, but I did note that Lucas isn't in Mother 2, but Ness is.  I also laughed at Super Metroid being chosen over the original Metroid.  Sakurai doesn't think the original is a masterpiece, either.



Edit:  I just noticed the screenshots of Ice Climber, Zelda, and Star Fox 64 are different on the Japanese site, too.  That's weird.


I was kidding, though. I was making fun of how people are so desperate for new info that they'll look at the screens and try to find a meaning behind them.

Speaking of the Japanese site, there are some blurbs about Mother 2. Anyone have any idea what Sakurai could be saying?
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Smash_Brother on January 25, 2008, 06:44:44 AM
People...

Quote

That?s right, for the first time ever, you can play trial versions of these games by the miracle of Virtual Console!

That?s what Masterpieces is! Here you can relive the greatest battles of the biggest star characters through demo versions of their games.


These are demos. DEMOS, as in "samples intended to persuade you to purchase the full product". Nothing more. It's not like Animal Crossing where you got 6 retro NES games for free which could be downloaded to your GBA (some of them).

This is a feature the online VC should've had from the start. It's neat for the history aspect, but this is a thinly-veiled advertisement for VC downloads.

The only plus side I can see to this is that it would allow for Takamaru and Sukapon in the game and have their games translated for the US release so people know who they are.

And a downloadable EBA demo for the DS would be awesome...  
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Crimm on January 25, 2008, 07:00:28 AM
It feels a bit like "Hey we have an additional ___ MB on the disk.  What do you want to do with it?"
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Smash_Brother on January 25, 2008, 07:22:40 AM
Yeah, it really does.

We NEED this on the VC, though.
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: vudu on January 25, 2008, 07:31:07 AM
The Japanese release is quickly approaching and I still don't know the answer to this question:  How many Wii systems can participate in an online match?  Four?  Or is it limited to two?
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Smash_Brother on January 25, 2008, 07:34:31 AM
I seem to remember the first online update confirming four...
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: MaryJane on January 25, 2008, 07:36:20 AM
Quote

Originally posted by: Adrock



In any case, I'm not a fan of downloadable updates, patches or content. Make the game right the first time and stop trying to squeeze more money out of me!


Squeezing money out of you by say... making a sequel with updated roster and stages and charging $50? Besides as of yet, no system has seen a SMB sequel, this would allow that tradition to continue. And not to insult but your point about people not buying the same updates is moot because this game is full of unlockables which not everyone is going to get at the same time, and the myriad of games which have dealt with the same issue on XBL say it can be overcome.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Bill Aurion on January 25, 2008, 07:52:01 AM
Quote

Originally posted by: pap64
Speaking of the Japanese site, there are some blurbs about Mother 2. Anyone have any idea what Sakurai could be saying?

It basically says, "There may be some chance that Mother 2 is not yet being sold.....It may be released soon, so I recommend waiting patiently!"

...

Sakurai, don't you dare get my hopes up...
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: vudu on January 25, 2008, 07:54:32 AM
Quote

Originally posted by: Smash_Brother
I seem to remember the first online update confirming four...
You mean this one?  It doesn't really say.  Although the use of singular opponent instead of plural opponents is a little unsettling.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: NWR_pap64 on January 25, 2008, 08:39:50 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: pap64
Speaking of the Japanese site, there are some blurbs about Mother 2. Anyone have any idea what Sakurai could be saying?


It basically says, "There may be some chance that Mother 2 is not yet being sold.....It may be released soon, so I recommend waiting patiently!"
...

Sakurai, don't you dare get my hopes up...


So, he's basically saying that there may be demos for games that Nintendo has yet to release on the VC... This is both good and bad. Good because it means we can still get demos even if they are not on the VC. Bad because the point of all of this is to get people to buy the games right after trying them out. Once again, I hope Nintendo delivers on this aspect.

Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Mikintosh on January 25, 2008, 08:57:11 AM
Quote

Originally posted by: pap64
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: pap64

Speaking of the Japanese site, there are some blurbs about Mother 2. Anyone have any idea what Sakurai could be saying?




It basically says, "There may be some chance that Mother 2 is not yet being sold.....It may be released soon, so I recommend waiting patiently!"

...



Sakurai, don't you dare get my hopes up...




So, he's basically saying that there may be demos for games that Nintendo has yet to release on the VC... This is both good and bad. Good because it means we can still get demos even if they are not on the VC. Bad because the point of all of this is to get people to buy the games right after trying them out. Once again, I hope Nintendo delivers on this aspect.


I thought the point of them being in Brawl specifically was so they would provide background for the characters; remember, it's not connected to the Wi-Fi Connection, so this isn't only a pitch to online consumers.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Bill Aurion on January 25, 2008, 09:47:31 AM
Quote

Originally posted by: pap64

So, he's basically saying that there may be demos for games that Nintendo has yet to release on the VC... This is both good and bad. Good because it means we can still get demos even if they are not on the VC. Bad because the point of all of this is to get people to buy the games right after trying them out. Once again, I hope Nintendo delivers on this aspect.

The problem is that the Mother 2 bit was completely removed from the U.S. page, for seemingly no reason at all...The game was released here before, what's the big deal?...Why NOA has a bitter hatred for all things Mother, I do not know... >=|
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: NWR_pap64 on January 25, 2008, 09:51:36 AM
Quote

Originally posted by: MikintoshI thought the point of them being in Brawl specifically was so they would provide background for the characters; remember, it's not connected to the Wi-Fi Connection, so this isn't only a pitch to online consumers.


I've always seen the whole SSB series as both a tribute to Nintendo and is creative geniuses and as a walking advertisement for Nintendo products. This new feature solidifies that fact even further. Its great that we get to see the characters in their original games, but lets not deny that this is also a marketing push towards more VC sales.
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: LuigiHann on January 25, 2008, 11:01:01 AM
I'd guess that it was a compromise... I can picture Sakurai wanting to put full free games in there and Nintendo saying "Um... no."
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: JonLeung on January 25, 2008, 11:49:53 AM
I love the update, even if I've played all the games before.

It'll be good for the people who are either too ignorant/casual/young to know about various characters.  I think more games should have some history section.  (I have this (admittedly arrogant) thing about gamers who missed out on the pre-3D generations.  It's like, hello?  There were six games before FF VII!  There were pre-Solid Metal Gear games (though I do recall now that MGS DOES have a history section...), etc.)

I think it would be cool if you had to collect cartridges like how you have to collect trophies and music CDs.  I like collecting.  Must be OCD or something.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: MaryJane on January 25, 2008, 04:42:34 PM
I like Jon's idea that would be a good implementation, he did say some would be hidden and I dont recall him saying how they would be unlocked.

Also, perhaps the delay will allow Nintendo to update the VC roster to keep up with the games demos. It's a far better reason than my personal hope (and of many others I'm sure) that the delay will allow it to coincide with the release original content on the WiiWare channel, which of course would include updating games and of the external HDD.

I would love if it was SSD if for no other reason than to one up Sony and MS both of whom's computer divisions will be pushing this product elsewhere, but man it would be expensive! Although it would be a good jumpstart on getting them mass produced and the initial cost may drop in light of demand if it does release with SMB which is undoubtedly going to sell insanely well everywhere, and thus increase demand for the drive SSD's in general and we may see them appearing in more consumer devices sooner than expected, but I digress.

Just in case; SSD is a Solid State Disc, it's basically a really big flash drive, so it's a whole lot faster, uses a whole lot less power (cuz it doesnt need to spin), is quieter(see reason for less power), and is infintely more durable. I think right now the biggest SSD you can buy is 64GB so they've got a way to go on development, but for a non-entertainment center doubling console a smaller 2 - 8GB drive (that works with existing drive in the Wii instead of the way SD cards do). That actually makes me think that instead of going through all that trouble they could just allow us to use a USB flash drive in the same fashion, they could even sell Wii branded ones, or for the sake of not transfering games and such make Wii-only drives, but perhaps just make a write-protection software embedded into the files, like DRM, instead of how memory cards used to be console specific in the old days.

Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Adrock on January 25, 2008, 04:44:38 PM
Quote

MaryJane wrote:
Squeezing money out of you by say... making a sequel with updated roster and stages and charging $50?

You act like they only added characters and stages. Brawl is everything Melee was, should have been, and then some.  If I didn't think so, I wouldn't pay $50 for it. Repackaging Melee with WiFi support would have been a different story. In any case, I've always purchased a game with the intention of only paying for the price of entry. Things like patches and downloadable content just make me think that the developer didn't bother making the game right when it went gold. Sure, patches are free (normally, right?), but it'll be a sad day when Nintendo releases patches for one of their games. So much for their development philosophy......
Quote

And not to insult but your point about people not buying the same updates is moot because this game is full of unlockables which not everyone is going to get at the same time

How so? Even if someone didn't unlock something, the data is still on his/her game disc. I'd more inclined to believe this wouldn't be a problem if Nintendo's online service was anywhere near as robust as Xbox Live. Yeah, I went there.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Mikintosh on January 25, 2008, 09:06:28 PM
Quote

Originally posted by: MaryJane
Quote

Originally posted by: Adrock







In any case, I'm not a fan of downloadable updates, patches or content. Make the game right the first time and stop trying to squeeze more money out of me!




Squeezing money out of you by say... making a sequel with updated roster and stages and charging $50? Besides as of yet, no system has seen a SMB sequel, this would allow that tradition to continue. And not to insult but your point about people not buying the same updates is moot because this game is full of unlockables which not everyone is going to get at the same time, and the myriad of games which have dealt with the same issue on XBL say it can be overcome.


I swear, you people will not stop until Nintendo actually includes a $50 bill in each copy, because...why not? They can do that too! Why aren't they doing that?! Honestly, I'm old enough to remember to endless Street Fighter II releases that added a couple new characters at a time, and people ate that stuff up. Now, with Smash Bros. they're basically overhauling the whole game, with all new stages, at least a dozen new fighters, and a new story mode, and now you say they're ripping you off? Lord Almighty. If Nintendo didn't think it was a big enough change from Melee, it wouldn't still be keeping the older game on the shelves, as it's Wii-compatible, you know.

That said, you're right; any unlockables make the playing field uneven, so I think people who don't want to be spoiled will have to stay offline if it's that important.  
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: mantidor on January 26, 2008, 06:16:53 AM
Quote

Originally posted by: LuigiHann
I'd guess that it was a compromise... I can picture Sakurai wanting to put full free games in there and Nintendo saying "Um... no."


I agree, but I understand Nintendo since the virtual console is already there with fairly priced not really games. Charging $30 for Metroid for the GBA was a travesty specially because Prime+Fusion and Zero Mission had it unlockable, but this was the obvious thing to do. More than likely you will be able to unlock even more things into this timed demos because at this point I think we can expect anything.

What I really want now is the willpower to stay off the internet until the game is released, at least have a blackout for anything related to Smash, isn't there a support group somewhere? it seems so impossible

Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Robageejammin on January 26, 2008, 07:26:00 AM
Quote

What I really want now is the willpower to stay off the internet until the game is released, at least have a blackout for anything related to Smash, isn't there a support group somewhere? it seems so impossible

I know what you mean. I set out from the start that I was going to avoid all spoilers etc but I recently realized that it wouldn't be a good idea. Think about it, if you wait until the game comes out to see all the features, characters etc, you would only be hyping it up like crazy. If the game comes out and you are the least bit underwhelmed, you'll kick yourself for waiting and building it up so long.....at least thats what I figure.

 
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Zipolo on January 26, 2008, 07:37:46 AM
I think it'd be nice if SSBB could check online (or in the Wii memory, wherever it is that the information on whether you've purchased a game or not is stored) and remove the time limit if it discovers that you own that game. So that way you could play the game through Brawl without keeping it stored in the Wii's internal memory, rather than having one copy in memory and another, time-limited, one sitting on the Brawl disc that never gets used.
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: ThePerm on January 26, 2008, 08:20:51 AM
lol wonder what thetime limit for super mario bros, cus i can beat that in like 5 minutes  
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: mantidor on January 26, 2008, 08:49:28 AM
Nintendo should give some sort of discount and if you are good at the demo and advance a lot under the time limit or kill the boss without any hit they should just give you away the game or at least for half the wii points or something.

Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: NWR_pap64 on January 26, 2008, 08:54:16 AM
Quote

Originally posted by: mantidor
Nintendo should give some sort of discount and if you are good at the demo and advance a lot under the time limit or kill the boss without any hit they should just give you away the game or at least for half the wii points or something.


YES! I was thinking the same thing too! Since you already bought Brawl they should give people a VC discount on selected games when you buy them through Smash Bros. Brawl. Of course, it will be a limited time offer so it expires a couple of months after release.
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Mikintosh on January 26, 2008, 09:55:41 AM
Quote

Originally posted by: mantidor
Nintendo should give some sort of discount and if you are good at the demo and advance a lot under the time limit or kill the boss without any hit they should just give you away the game or at least for half the wii points or something.


Yeah, because Nintendo would love to get less money from people who are really good at video games, and are likely their biggest consumers. And since when does buying one game entitle you to another for free? Did you guys have to put down a kidney or something with your pre-order?
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: MaryJane on January 26, 2008, 02:40:08 PM
you guys totally missed my point about the $50 thing. I was just saying instead of releasing a sequel on the same console which they have never done, they can just give us cheaper updates, or updates that add up to $50 except you have the choice of what you want to add to the game. You would also of course have the choice to never update and continue playing the game in it's original version, just be prepared to be potentially pwnd online. That's all I was saying, and hey give Nintendo a chance, we're all aware that Nintendo is woefully late to the online party, so let's see what they'll do with the WiiWare service in terms of "robustness".
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Mikintosh on January 27, 2008, 03:19:55 PM
Quote

Originally posted by: MaryJane
you guys totally missed my point about the $50 thing. I was just saying instead of releasing a sequel on the same console which they have never done, they can just give us cheaper updates, or updates that add up to $50 except you have the choice of what you want to add to the game. You would also of course have the choice to never update and continue playing the game in it's original version, just be prepared to be potentially pwnd online. That's all I was saying, and hey give Nintendo a chance, we're all aware that Nintendo is woefully late to the online party, so let's see what they'll do with the WiiWare service in terms of "robustness".


But keep in mind that Sakurai's moving on from Brawl after it gets released (he's not a Nintendo employee after all), and I doubt they'd release updates made without his supervision. All I'm saying is, try to be satisfied with the shipped product.
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Smash_Brother on January 27, 2008, 06:32:16 PM
It's the update equivalent of a recap episode...
Title: RE:Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: GoldenPhoenix on January 27, 2008, 06:33:14 PM
What an, um, amazing update? Menus.....wow.
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: NWR_pap64 on January 27, 2008, 06:37:05 PM
The only thing worth noting is that both this update and the new sticker video on the interview show us EBA stickers...
I hate to act like a fanboy, but are they hinting something?

Also, I'll be pissed if they don't get trophies at the very least...

As for the update, pretty blah. Although, it might hint that this is going to be it for extra modes and to not expect anymore surprises.
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: Mikintosh on January 27, 2008, 07:09:24 PM
I noticed the menus are different in the Japanese version...

Also we get an idea of how long these Masterpiece demos last; Ice Climber's only 40 seconds. Also, it looks like each franchise only gets one, as Super Mario Bros. is nestled in between everything else, though who knows how many you can unlock, or even if you can.
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: NuclearSpeed on January 27, 2008, 07:11:46 PM
I am intrigued about this swimming that has to be done for the Kappn' trophy that was shown in the challenge screen shot for today's update. I didn't miss something on this already did I?
Title: RE: Official Smash Bros. Dojo Update Discussion - Masterpieces are called masterpieces for good reason!
Post by: NWR_pap64 on January 27, 2008, 07:33:53 PM
I just noticed something...

I know I said that the update might indicate that this is going to be it for features, but look at the trophies and stickers menu screenshot. There is enough space for one more option...

This could mean that there is one mode left to discover or that the artists are terrible at making menu screens...

Also, am I the only one happy to see an Excite truck trophy? Hope its also an AT...
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Shecky on January 28, 2008, 12:19:37 AM
Wonder why you can delete photos or levels sent to you.  What if you don't like them?  What if you want to hold on to it permanently?  Hmm
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Ceric on January 28, 2008, 12:41:11 AM
Welp my dream of a Virtual Boy level and VC game may become reality.  Come on Teleroboxer event battle.  
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: MaryJane on January 28, 2008, 06:40:21 AM
With the ability for users to create and share their custom made stages, it would be foolish of Nintendo not to create more elaborate stages themselves. And btw, I am extremely satisfied with the finished product (despite the fact that I don't have it yet), I'm just saying more of a good thing, can't be a bad thing can it? I don't think so, at least not in the world of video games.

I've been worried since the first delay, about what kind of updates Sakurai would be posting (he and his had to have had a timeline set out for the original release date in terms of what they wanted to put out), so between now and the games release expect more "blah" updates. This is a massive games, but it will be interesting to see how the updates deal with 2 extra months.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: LuigiHann on January 28, 2008, 08:16:20 AM
Quote

Originally posted by: pap64
The only thing worth noting is that both this update and the new sticker video on the interview show us EBA stickers...

I hate to act like a fanboy, but are they hinting something?



Also, I'll be pissed if they don't get trophies at the very least...



As for the update, pretty blah. Although, it might hint that this is going to be it for extra modes and to not expect anymore surprises.


What from EBA shows up in the sticker video? I looked but didn't see one. I did see Morris on the blog, though. I think it's cool that they're stickers, so they can give groove-related stat boosts.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: NWR_pap64 on January 28, 2008, 08:43:16 AM
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: pap64
The only thing worth noting is that both this update and the new sticker video on the interview show us EBA stickers...



I hate to act like a fanboy, but are they hinting something?







Also, I'll be pissed if they don't get trophies at the very least...







As for the update, pretty blah. Although, it might hint that this is going to be it for extra modes and to not expect anymore surprises.




What from EBA shows up in the sticker video? I looked but didn't see one. I did see Morris on the blog, though. I think it's cool that they're stickers, so they can give groove-related stat boosts.


They show up in the Japanese version of the video. The player scrolls through the Agent J sticker and uses a Kahn sticker on the base.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Smash_Brother on January 28, 2008, 09:12:42 AM
Oh dear, I just noticed this...

Quote

"The top menu contains six different modes, but I?ve decided to introduce the finer points of each mode one by one."


If Sakurai spends the last four updates before the game's launch TALKING ABOUT THE F*CKING OPTIONS MENU, then I think we can safely say that he's trying to REDUCE hype for the game to avoid more people complaining about not getting a copy of Brawl when it releases in Japan...

If Sakurai doesn't drop at least one final "MEGATOOOOOOOOOOONNN!" on the blog before launch, then he's wasted a golden opportunity.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: LuigiHann on January 28, 2008, 09:17:43 AM
Quote

Originally posted by: pap64

They show up in the Japanese version of the video. The player scrolls through the Agent J sticker and uses a Kahn sticker on the base.


Oh, cool. Thanks.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: NWR_pap64 on January 28, 2008, 09:49:27 AM
Quote

Originally posted by: Smash_Brother
Oh dear, I just noticed this...

Quote

"The top menu contains six different modes, but I?ve decided to introduce the finer points of each mode one by one."


If Sakurai spends the last four updates before the game's launch TALKING ABOUT THE F*CKING OPTIONS MENU, then I think we can safely say that he's trying to REDUCE hype for the game to avoid more people complaining about not getting a copy of Brawl when it releases in Japan...

If Sakurai doesn't drop at least one final "MEGATOOOOOOOOOOONNN!" on the blog before launch, then he's wasted a golden opportunity.


We already had an options menu update...So 2 down, 4 more to go...

At this rate, though, it won't matter. Hopefully, when sites get their import copy we get far more valuable information than anything Sakurai dishes out on the blog.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Smash_Brother on January 28, 2008, 07:50:58 PM
In all honesty, I would've preferred the blog had one update a week about something substantial and that was the end of it (preferably on a weekend).

What really sucked is that the one night I didn't bother staying up to see the update (because the updates were sucking so badly lately), Sonic was announced.

Since the updates range from "absolutely epic" to "widescreen, LOL!", I feel perfectly justified in preferring he update once a week or at random when he had something substantial to show us.

It also would've made it so, in the event of a delay, he didn't have to pull out garbage updates for the sake of stalling for time.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: stevey on January 28, 2008, 08:06:52 PM
Brawl to use 128 blocks for a save file minimum!
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Smash_Brother on January 28, 2008, 08:10:00 PM
Doesn't surprise me.

Brawl has so much crap in it that I wouldn't be surprised if it was larger than two Animal Crossing towns.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: NWR_pap64 on January 28, 2008, 12:39:10 PM
It also confirms that the game uses the Havok engine.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: NWR_pap64 on January 28, 2008, 06:10:01 PM
Tonight's update: Just a list of the songs you'll have since day one.

Nice to know many new songs are included, but the update was blah...
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Sessha on January 28, 2008, 06:15:33 PM
This update was not spectacular, but it shows we get the japanese arrangements too, that's cool.  I was assuming they would leave them out
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: ShyGuy on January 28, 2008, 07:03:43 PM
I don't know most of these composer's names, am I supposed to be impressed?
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: IceCold on January 28, 2008, 07:38:07 PM
They have the title song for Metroid Prime! Nice!
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Bill Aurion on January 28, 2008, 08:30:52 PM
Quote

Originally posted by: ShyGuy
I don't know most of these composer's names, am I supposed to be impressed?

Yes, yes you should!  Go back to start, do not pass Go until you learn them!

An absolutely mindblowing amount of music, and this is before you actually collect anything!
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Dasmos on January 28, 2008, 09:00:40 PM
Nice, Battle for Strom Hill was my favourite song from Jungle Beat by far. It's one of the two VGM tracks I have on my computer.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: silverwings07 on January 28, 2008, 11:44:44 PM
So, not that the particular music shown confirms anything, but there are theme songs for characters on leaked rosters, such as King K.Rool, Ridley, Wolf, Marth, and Ashley.

Again, not sure if that means anything or not.  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Ceric on January 29, 2008, 01:04:56 AM
I will say that I wish they would have gone the extra mile and linked in the music that had already been announced so you could listen to it.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai says "I've clearly gone overboard with Brawl"
Post by: Bill Aurion on January 29, 2008, 04:10:25 AM
Here's a nice (with some glitches) recording of a bit of the Dark World Theme and Ocarina Medley for everyone...The Dark World Theme is AMAZING...
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Luigi Dude on January 29, 2008, 01:40:42 PM
Also the full version of the Fire Emblem Theme, Gourmet Race, Ocarina of Time's Hyrule Field, a Kirby Boss remix, the Halbard and a Kirby Adventure Medley has been released.  Anyone that want can download the file here.  Of course for some reason the Kirby Adventure Medley file is called Kirby 64 Medley, even though none of the music in it is from Kirby 64 and it's all from Adventure.

All I have to say is F*CK YEAH.  Brawls music is godly on so many levels it's just amazing how Sakurai and Nintendo were able to make something like this, it's just amazing.  The Kirby Adventure Medley makes me want to cry tears of joy at how beatiful it is.

Oh and the update on the site was also Megaton worthy to me for these reasons.

Ashley's Song  WarioWare: Touched!  
Ashley's Song (JP)  Sawaru Meido in Wario  
Mona Pizza's Song  WarioWare: Twisted!  
Mona Pizza's Song (JP)  Mawaru Meido in Wario  
Ai no Uta

My one worry was that NOA would remove any songs with Japanese lyrics but it turns out not only are they leaving the songs in, but they're also allowing us to CHOOSE between listening to the Japanese or English versions of songs.

Smash Bros Brawl soundtrack = an orgy in my ears.  
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Gylldas on January 29, 2008, 02:31:29 PM
Quote

Originally posted by: Luigi Dude
Also the full version of the Fire Emblem Theme, Gourmet Race, Ocarina of Time's Hyrule Field, a Kirby Boss remix, the Halbard and a Kirby Adventure Medley has been released.  Anyone that want can download the file here.  Of course for some reason the Kirby Adventure Medley file is called Kirby 64 Medley, even though none of the music in it is from Kirby 64 and it's all from Adventure.



All I have to say is F*CK YEAH.  Brawls music is godly on so many levels it's just amazing how Sakurai and Nintendo were able to make something like this, it's just amazing.  The Kirby Adventure Medley makes me want to cry tears of joy at how beatiful it is.



Oh and the update on the site was also Megaton worthy to me for these reasons.



Ashley's Song  WarioWare: Touched!  

Ashley's Song (JP)  Sawaru Meido in Wario  

Mona Pizza's Song  WarioWare: Twisted!  

Mona Pizza's Song (JP)  Mawaru Meido in Wario  

Ai no Uta



My one worry was that NOA would remove any songs with Japanese lyrics but it turns out not only are they leaving the songs in, but they're also allowing us to CHOOSE between listening to the Japanese or English versions of songs.



Smash Bros Brawl soundtrack = an orgy in my ears.


Dude!! All of that music is awesome!! I'm glad that they took the time to update the Hyrule Field theme with better samples as I originally thought they would just copy the N64 theme exactly as it was.  This soundtrack is going to be amazing!  Thanks for whetting my appetite a bit Bill and Luigi Dude.
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Dirk Temporo on January 29, 2008, 02:33:09 PM
Quote

Originally posted by: Smash_Brother
Oh dear, I just noticed this...



Quote

"The top menu contains six different modes, but I?ve decided to introduce the finer points of each mode one by one."




If Sakurai spends the last four updates before the game's launch TALKING ABOUT THE F*CKING OPTIONS MENU, then I think we can safely say that he's trying to REDUCE hype for the game to avoid more people complaining about not getting a copy of Brawl when it releases in Japan...



If Sakurai doesn't drop at least one final "MEGATOOOOOOOOOOONNN!" on the blog before launch, then he's wasted a golden opportunity.


He already went through them one by one in that update. That's what he meant.
Title: RE: Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: stevey on January 29, 2008, 06:31:44 PM
I feel sad for Sakurai. This would of been a Megaton, (starting roster, ton of stages, and a full items list) if the game wasn't leaked...  
Title: RE: Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: ShyGuy on January 29, 2008, 07:03:17 PM
I blame stevey for the leak.
Title: RE: Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: LuigiHann on January 29, 2008, 07:04:23 PM
Is Smash_Brother going to die?
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: EasyCure on January 29, 2008, 11:54:50 PM
i dont think i like how it lets you choose which alt. character you want to play as before the match starts like that (ie, you put your icon on sheik/zelda then you get to pick which you'll start the fight out as, same goes for pokemon trainer).

it takes away the slight surprise from the initial fight. i would of prefered the "hold b" method
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Shecky on January 30, 2008, 12:08:16 AM
S_B has no right to complain about anything posted on the Dojo as he aggressively digs up information independently.  It's like asking a magician to entertain you when you've done research on every trick he knows.
Title: RE: Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: MLS_man_64 on January 30, 2008, 03:26:57 AM
Will there still be unlockable stages?
Title: RE: Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Bill Aurion on January 30, 2008, 04:16:03 AM
Yep, around 11 I believe...
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: MaryJane on January 30, 2008, 05:03:00 AM
the character select screen looks like it can hold 40 yay!
Title: RE: Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Bill Aurion on January 30, 2008, 05:06:44 AM
But it won't, 35 is the final number...Sorry...
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: MaryJane on January 30, 2008, 06:49:13 AM
hate to be a doubter, but how do you know that? link please?
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Dirk Temporo on January 30, 2008, 01:43:16 PM
Quote

Originally posted by: MaryJane
hate to be a doubter, but how do you know that? link please?


Because someone got their hands on the game early and already unlocked all the characters?
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Smash_Brother on January 30, 2008, 04:46:49 PM
Quote

Originally posted by: LuigiHann
Is Smash_Brother going to die?


Of course.

I'm not getting any younger.

Quote

Originally posted by: Shecky
S_B has no right to complain about anything posted on the Dojo as he aggressively digs up information independently.  It's like asking a magician to entertain you when you've done research on every trick he knows.


I know all of Copperfield's tricks and how they're done, yet his presentation and showmanship make it an interesting spectacle regardless.

That said, if Sakurai released an update with all of the characters revealed, I'd praise it as a good update because it's substantial.
Title: RE:Official Smash Bros. Dojo Update Discussion - Bill says "There is no way I'm typing out all this music!"
Post by: Mikintosh on January 30, 2008, 04:54:08 PM
Quote

Originally posted by: Smash_BrotherThat said, if Sakurai released an update with all of the characters revealed, I'd praise it as a good update because it's substantial.


But the game still isn't out yet...
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: Bill Aurion on January 30, 2008, 06:10:52 PM
Okay, I will be continuing Dojo updates to the first page through (and maybe past) the U.S. release date...However, I WILL spoiler tag all character and stage spoilers, so those who want surprises will be able to check it out without fear of being spoiled before playing the game for yourself...
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: Caterkiller on January 30, 2008, 06:24:11 PM
Guys I can not wait until Sakurai starts revealing characters. I mean, how is he going to explain Ganondorf and Falco, and Wolf? Think about when their final smashes have to be revealed. "Well I really didn't know what to do with him so I gave him the Land Master as well."

Its going to be interesting seeing him talk his way out of it.  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: Bill Aurion on January 30, 2008, 06:25:12 PM
Oh nice, noticed that you CAN unlock Stage Builder parts!
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: GoldenPhoenix on January 30, 2008, 06:29:52 PM
Quote

Originally posted by: Bill Aurion
Oh nice, noticed that you CAN unlock Stage Builder parts!


Really? Awesome.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: Plugabugz on January 30, 2008, 09:21:37 PM
Quote

Europe has an even longer wait until the game releases.


About time someone said that in plain english about a game Nintendo makes. It's even more somewhat disappointing Australia didn't even get a mention...
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: NWR_pap64 on January 30, 2008, 10:36:25 PM
Quote

Originally posted by: Bill Aurion
Yep, around 11 I believe...


...111?1?

Is that true? Know the link that confirms that?
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: Bill Aurion on January 31, 2008, 10:38:38 AM
Reread that... =)

A warning to all of those who dislike spoilers/stages you don't know about yet!  The FIRST SONGS IN MY MUSIC update has been updated to include the F-Zero stage...
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: UltimatePartyBear on January 31, 2008, 10:57:32 AM
On behalf of anyone else who, like me, wants to avoid as many spoilers as possible, I ask that you all keep your spoilers in this Smash Bros. forum, which I will be avoiding from now on.  Thank you.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: LuigiHann on January 31, 2008, 08:18:16 AM
Quote

Originally posted by: Bill Aurion
Reread that... =)



A warning to all of those who dislike spoilers/stages you don't know about yet!  The FIRST SONGS IN MY MUSIC update has been updated to include the F-Zero stage...


Ha! In the "predict the daily update" thread, I predicted that the F-Zero stage would be officially announced before Captain Falcon. I'd link to the post if the search feature would find it.
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: Luigi Dude on January 31, 2008, 10:47:32 AM
Quote

Originally posted by: Bill Aurion
Reread that... =)



A warning to all of those who dislike spoilers/stages you don't know about yet!  The FIRST SONGS IN MY MUSIC update has been updated to include the F-Zero stage...

Climb Up! And Get The Last Chance!  -  F-Zero X



F*CK YEAH, F*CK YEAH, F*CK YEAH

WIN WIN EPIC F*CKING WIN
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: NWR_pap64 on January 31, 2008, 10:55:19 AM
Quote

Originally posted by: PartyBear
On behalf of anyone else who, like me, wants to avoid as many spoilers as possible, I ask that you all keep your spoilers in this Smash Bros. forum, which I will be avoiding from now on.  Thank you.


Um, If you played Melee then Brawl's been spoiled for you already :P .
Title: RE:Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: JonLeung on January 31, 2008, 12:48:54 PM
That video was awesome!

All right!  DEFLICKER!  Can't wait to toggle that baby!
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: NWR_insanolord on January 31, 2008, 06:19:04 PM
Sakurai is trying his best to make people avoid the spoilers on the Dojo by making you click the ???? listing on the main page, then click through the warning that says there's a spoiler (there's a box you can check that's supposed to not show that again but I went through this several times and that didn't seem to work), and once you finally get to see it it's a tiny box that you have to scroll around that isn't even wide enough to see an entire row of text.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: BeautifulShy on January 31, 2008, 06:24:50 PM
According to gonintendo the update was Ness and they tell you how to unlock him. If true I'm glad he is one of my favorites from Melee. Also I tried the dojo many times to no avail.  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: Gylldas on January 31, 2008, 06:45:58 PM
Hmm the dojo worked fine for me.  It does indeed show how to unlock him and it seems like he's one of the first to get.  It also details his moves showing slight differences from Lucas.

•     Play five matches in Brawl
•     Reflect 10 projectiles
•     Get Ness to join your party in The Subspace Emissary
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: NWR_insanolord on January 31, 2008, 07:01:58 PM
I didn't notice before, but Sakurai goes into detail about the differences between Ness and Lucas.
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: BeautifulShy on January 31, 2008, 07:05:13 PM
Well every time I would click on the update it would show that spoiler box but it would be at the lower right hand corner of the screen and I couldn't go any further!  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: stevey on January 31, 2008, 11:29:00 PM
??? (ness) for those that cant see it

also, I Hate the new site style....  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: LuigiHann on February 01, 2008, 05:10:22 AM
Yeah, the new site design is awkward. But I do like that he's explaining the differences between clone characters (even if Ness and Lucas aren't strictly clones).  
Title: RE: Official Smash Bros. Dojo Update Discussion - Sakurai tries to confuse us with moving pictures!
Post by: Bill Aurion on February 01, 2008, 05:23:20 AM
Time to warn everyone in the title... =3  
Title: RE:Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Caterkiller on February 01, 2008, 05:42:08 AM
Now Ness and Lucas are different enough that the whole clone issue isn't an issue, as far as im concerned. I just hope Ganondorf, and the Star Fox crew  can be just as varied. Ganondorf  has a brand new up special, I hope that that isn't it.  
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Bill Aurion on February 01, 2008, 09:07:13 AM
They are all clones in the sense that the basic gist of their specials are the same...However, just like Ness and Lucas, Wolf, Falco, and Ganondorf make minors changes to their original character's move set...
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: BeautifulShy on February 04, 2008, 11:08:22 PM
F-zero stage port town is the update today. I love these fast and frantic stages.
Edit: I posted this early today but somehow It got posted after current update. wierd. As for the current update Final Destination was my favorite stage in melee. I liked playing with 4 ganondorfs and only red shells super sudden death with 99 stock. In  the brawl version I like the part with the ocean; such serenity amongst chaos.  
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: nickmitch on February 04, 2008, 06:07:03 PM
Final Destination is up. Neat-ish.
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Gylldas on February 04, 2008, 06:26:04 PM
I'm guessing FD isn't going to be one of the last stages to unlock this time around? :P
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Homsar on February 05, 2008, 02:01:36 AM
I remember Final Destination being a pain to unlock... Event 51 was a beast and a half. I finally beat it with Yoshi, of all people. Bicycle kicks are amazing against a huge target like Giga Bowser. :-P

Is this new version of FD a tad more cramped than the Melee version, or is it just my imagination?
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: nickmitch on February 05, 2008, 02:41:10 AM
It looks significantly smaller to me, as well. But, the Melee version was a bit longer than it needed to be IMO.
Title: RE:Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: decoyman on February 05, 2008, 03:02:52 AM
Quote

Originally posted by: TVman
It looks significantly smaller to me, as well. But, the Melee version was a bit longer than it needed to be IMO.


I don't know, racing towards each other from opposite ends of the stage, only to clash in mid-air right at the center, all Ninja Gaiden-style... in Melee's stage, it took long enough for this maneuver that it could be described as epic. In this stage... it probably wouldn't be quite as cool.
Title: RE:Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Arbok on February 05, 2008, 01:02:35 PM
Quote

Originally posted by: TVman
It looks significantly smaller to me, as well. But, the Melee version was a bit longer than it needed to be IMO.


I disagree. Melee's was the perfect size for four player matches... this one looks noticeable smaller, making it ideal for one-on-one bouts, but less so for ones involving more than that compared with the old one.
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Dirk Temporo on February 05, 2008, 07:55:33 AM
This Final Destination is the same size as the old one. You only think it looks smaller because it's a rectangle instead of being a circle.

http://www.youtube.com/watch?v=Zd-dJj0IM_4
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Mikintosh on February 05, 2008, 08:40:23 PM
Update is Assist Trophies. I still don't get what that flipper thing does...
Title: RE:Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Tanookisuit on February 06, 2008, 01:01:23 AM
Quote

Originally posted by: Mikintosh
Update is Assist Trophies. I still don't get what that flipper thing does...


The Helirin thing is from one of those "don't touch the walls cause they'll shock you" games.  I think it will slowly move around the stage, rotating and such- either becoming an obstacle or a platform.

Do these deconfirm that list?  I don't remember Tingle being on it.
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Adrock on February 06, 2008, 07:40:53 AM
Quote

Homsar wrote:
I remember Final Destination being a pain to unlock... Event 51 was a beast and a half.

I thought so too at first. I beat it using Roy after much frustration..... Then, I discovered about 3 years ago that you could basically just spam Link's downward thrust and 51 is cake.
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: NinGurl69 *huggles on February 06, 2008, 07:47:12 AM
You could've discovered 6 years ago that you could spam Jigglypuff's attacks, and win in less than 50 seconds.
Title: RE:Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Mikintosh on February 06, 2008, 10:18:10 AM
Quote

Originally posted by: Professional 666
You could've discovered 6 years ago that you could spam Jigglypuff's attacks, and win in less than 50 seconds.


That's the only way I've ever done it; I could never KO Ganondorf & Mewtwo with Yoshi or Dr. Mario (my regular character), no matter how many times I tried.
Title: RE:Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: NinGurl69 *huggles on February 06, 2008, 10:31:15 AM
Quote

Originally posted by: Mikintosh
Quote

Originally posted by: Professional 666
You could've discovered 6 years ago that you could spam Jigglypuff's attacks, and win in less than 50 seconds.




That's the only way I've ever done it; I could never KO Ganondorf & Mewtwo with Yoshi or Dr. Mario (my regular character), no matter how many times I tried.


For some reason, reading that fills me with IMPOTENT FURY.  Like, how could you not succeed?  It motivates me to capture some new videos.
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: pSYCO-gAMER321 on February 06, 2008, 12:33:27 PM
Anyone else wanna play online? My FC is located on my sig. I couldn't find the FC thread for Brawl. x{
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Mikintosh on February 06, 2008, 08:42:14 PM
Update is Marth. I didn't know his side special was so complicated this time!
Title: RE: Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: BeautifulShy on February 06, 2008, 08:51:04 PM
First of all Psyco gamer the game is not out in the states
And second of all the update is Marth. they show some tips to using marth effectively. To unlock him play 10 matchs or beat classic mode or find him in the SSE. In the first two unlocking methods you have to fight him the third you don't.
Title: RE:Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: NinGurl69 *huggles on February 06, 2008, 09:16:12 PM
Quote

Originally posted by: Mikintosh
Update is Marth. I didn't know his side special was so complicated this time!


What the, you didn't know he did that already in Melee?
Title: RE:Official Smash Bros. Dojo Update Discussion - SPOILERS FROM NOW ON!
Post by: Bill Aurion on February 07, 2008, 12:37:09 AM
Quote

Originally posted by: Tanookisuit
Do these deconfirm that list?  I don't remember Tingle being on it.

Nope, he's definitely on it...
Title: RE:Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: Homsar on February 07, 2008, 02:01:40 AM
I'm pretty sure Marth's original sword dance wasn't dynamic like that (with highs, lows, neutrals). Could be wrong, though; I didn't use him very often.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: NinGurl69 *huggles on February 07, 2008, 04:48:15 AM
That's 2 people wrong, and both 6 years late.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: Mikintosh on February 07, 2008, 10:18:41 AM
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Mikintosh
Update is Marth. I didn't know his side special was so complicated this time!




What the, you didn't know he did that already in Melee?



No, I thought you just pressed B a lot! Huh, will have to check that out.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: Gylldas on February 07, 2008, 10:41:50 AM
Hmm so far it seems that character unlocks are gonna be a breeze.  Anyone know if the difficulty is upped for the other characters?
Title: RE: Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: Homsar on February 07, 2008, 10:41:57 AM
Well, so I am wrong (according to GameFAQs, anyway). Not sure how I never picked up on that, given that it was the favorite character of most of the people I fought against. Interesting.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: NinGurl69 *huggles on February 07, 2008, 11:50:58 AM
Well it turns out those moves are useless in the long run.
Title: RE: Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: Arbok on February 07, 2008, 07:24:35 PM
Wow... so Samus can shed her armor at any time by taunting "Up, Down, Up... etc" in rapid succession?

Still find it amazing that the blog is still a great source for info even with the game out.
Title: RE:Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: GoldenPhoenix on February 07, 2008, 07:28:49 PM
Arbok I agree, this was something I did NOT know about Zero Suit Samus, and it is nice to have it confirmed how to become her!
Title: RE: Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: Gylldas on February 07, 2008, 08:35:25 PM
I'm glad the dojo is proving useful after the game's release!  I also absolutely love that scene with Meta and Marth. (even though I've seen it many times before...)
Title: RE:Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: Shecky on February 08, 2008, 12:11:17 AM
Quote

Originally posted by: Arbok
Wow... so Samus can shed her armor at any time by taunting "Up, Down, Up... etc" in rapid succession?



Still find it amazing that the blog is still a great source for info even with the game out.


Every NWR member who owns a JAP copy of this game should be ashamed at themselves for not figuring this out...

Now I assume that it's only possible to go from Samus to ZSS with the taunt command.  Anyone with the game want to verify that, hmm?
Title: RE:Official Smash Bros. Dojo Update Discussion - Hidden Character #2 is...
Post by: Arbok on February 08, 2008, 04:00:40 AM
Quote

Originally posted by: Shecky
Now I assume that it's only possible to go from Samus to ZSS with the taunt command.  Anyone with the game want to verify that, hmm?


I actually hope it's only a one way deal... otherwise it would be similar to Zelda's transformation, and I like the two being very different in terms of use.
Title: RE:Official Smash Bros. Dojo Update Discussion - An enemy of my enemy is my ally...
Post by: Luigi Dude on February 08, 2008, 05:36:49 AM
Quote

Originally posted by: Arbok

I actually hope it's only a one way deal... otherwise it would be similar to Zelda's transformation, and I like the two being very different in terms of use.

So do I.  This way in matches without a Smash Ball you have to choose between one or the other and there's no going back.  This way Samus and Zero Suit Samus really are two SEPARATE characters instead of Zelda and Pokemon Trainer who are really several characters in one.

This means the Metroid series really has two characters representing it now.  Even though they're both Samus, they're both 100% different from the other and unless your using a Smash Ball, you can only choose one to play as.
Title: RE: Official Smash Bros. Dojo Update Discussion - An enemy of my enemy is my ally...
Post by: stevey on February 08, 2008, 01:19:20 PM
I knew it, there are secret "blog readers" codes!

Now give us the code for unlocking Malon!
Title: RE:Official Smash Bros. Dojo Update Discussion - An enemy of my enemy is my ally...
Post by: Arbok on February 08, 2008, 01:58:35 PM
Quote

Originally posted by: stevey
Now give us the code for unlocking Malon!


You have to beat Classic mode with Midna to unlock her, or so I hear...
Title: RE:Official Smash Bros. Dojo Update Discussion - An enemy of my enemy is my ally...
Post by: JonLeung on February 08, 2008, 02:18:22 PM
Can't wait to undress Samus with taunts! :P
Title: RE: Official Smash Bros. Dojo Update Discussion - An enemy of my enemy is my ally...
Post by: that Baby guy on February 08, 2008, 03:20:11 PM
As far as I've tested, the Samus trick is one way, and there isn't a way, aside from the Smash ball, to turn back.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 15, 2008, 10:41:04 PM
Last nights update was Luigi. To unlock him play 22 brawl matches, beat Classic mode without continuing or find him in the SSE. The first two methods you fight him to unlock and in the last one you don't. I have a question about Luigi's FS how long do the effects last? Until the next KO, for the whole match or only during the FS?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Mikintosh on February 16, 2008, 12:24:52 PM
Last nights update was Luigi. To unlock him play 22 brawl matches, beat Classic mode without continuing or find him in the SSE. The first two methods you fight him to unlock and in the last one you don't. I have a question about Luigi's FS how long do the effects last? Until the next KO, for the whole match or only during the FS?

Well, from the video I saw, the flower goes away after a period of time, so I assume it's the same with all effects. Heck, it might only be while they're inside the green bubble.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Shecky on February 16, 2008, 06:41:23 PM
Scripts Rule (I will delete this post later, just trying to help Bill out)



<Original post deleted>
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Dasmos on February 16, 2008, 06:49:55 PM
lol, links can't be spoiler'd.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Shecky on February 16, 2008, 06:57:28 PM
lol, links can't be spoiler'd.

Looks like they can to me Don't you think so too? (http://nintendoworldreport.com/)

Now if you've clicked on them in the past then they do have a slightly different color and if your browser forces links to have a certain look then it probably doesn't work either.  In the former case it's not much of a spoiler if you've been there before and in the later case, well that your own damn fault. :)
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: MegaByte on February 16, 2008, 07:58:49 PM
Spoiler outside of url (http://nintendoworldreport.com)
Spoiler inside of url (http://nintendoworldreport.com)
Links can be spoilered.  Just make sure that the spoiler tag goes inside the link rather that outside of it.

Actually, I can fix up the CSS to make it work in both cases.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Shecky on February 16, 2008, 08:45:51 PM
Spoiler outside of url (http://nintendoworldreport.com)
Spoiler inside of url (http://nintendoworldreport.com)
Links can be spoilered.  Just make sure that the spoiler tag goes inside the link rather that outside of it.

Cool.  I'll leave it to Bill though to make those minor adjustments.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Bill Aurion on February 16, 2008, 10:57:46 PM
Thanks, Shecky!

(There are some little things I have to fix later, like the color of the banner, but nothing major...I'll add in the new entries come Tuesday...)
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: pSYCO-gAMER321 on February 17, 2008, 08:16:35 AM
I went to the Brawl tournament. I got videos and everything, but I lost at the quarter end. At the end, only serious veterans and importers were left. I talked to a lot of them and many of them were playing obsessively from Melee and imported Brawl. Urgh... if I only did not have a job and played it non-stop! /jealous
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Mikintosh on February 18, 2008, 11:00:44 AM
I went to the Brawl tournament. I got videos and everything, but I lost at the quarter end. At the end, only serious veterans and importers were left. I talked to a lot of them and many of them were playing obsessively from Melee and imported Brawl. Urgh... if I only did not have a job and played it non-stop! /jealous

Not Dojo update relevant, per se...

Tonight's update is Luigi's Mansion, and the picture where it gets smashed to the ground is very sad:

http://www.smashbros.com/en_us/stages/images/stage28/stage28_080218e-l.jpg
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: NWR_pap64 on February 18, 2008, 11:24:24 AM
I thought this update was made of pure win...I just love the majesty of the screens along with Sakurai's witty commentary.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Luigi Dude on February 18, 2008, 12:13:17 PM

Tonight's update is Luigi's Mansion, and the picture where it gets smashed to the ground is very sad:

http://www.smashbros.com/en_us/stages/images/stage28/stage28_080218e-l.jpg

I just cryed  :(
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Mikintosh on February 18, 2008, 12:32:37 PM

Tonight's update is Luigi's Mansion, and the picture where it gets smashed to the ground is very sad:

http://www.smashbros.com/en_us/stages/images/stage28/stage28_080218e-l.jpg

I just cryed  :(

Don't worry! If you just wait a while, the place pulls itself back together anyhow.

http://www.smashbros.com/en_us/stages/images/stage28/stage28_080218f-l.jpg

We all knew it was no ordinary mansion!
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 19, 2008, 10:59:59 AM
Tonights update was Ice Climbers and Zelda's Special attacks.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Mikintosh on February 19, 2008, 02:43:07 PM
Impressive time!

And I didn't know the Ice Climber's cold blast thing went in one direction if you were in mid-air...is this another detail from Melee that had exited my brain?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 20, 2008, 11:10:14 AM
Tonight the update is Falco. To unlock him play 50 Brawl matches, beat 100 man Brawl or find him in The subspace embassy.  You have to beat falco in the first 2 but not the last.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Mikintosh on February 20, 2008, 11:18:59 AM
And his reflector...and what was the "self-destruct" thing about? Did they change his side-B?

Also, is anyone gonna change the thread's title? As pleasant as having the word "rape" staring you in the face is...
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on February 20, 2008, 03:36:40 PM
So he's not a clone after all.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: that Baby guy on February 20, 2008, 03:37:54 PM
Yes he is.  Those differences, aside from the down+B, are mostly aesthetic.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 21, 2008, 10:18:24 AM
Tonights update is Bowser's Special moves. Everything is essentialy the same except his side b. Which reminds me of Zangiff's Spinning piledriver. And the next update is the meteor smash.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Dasmos on February 22, 2008, 10:11:48 AM
Finally Falcon is revealed. The 180-Falcon Punch will be the best thing ever!
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 22, 2008, 10:16:29 AM
Tonight the update is Captain Falcon. To unlock him Play 70 brawl matches, beat classic mode set at normal under 12 minutes, or find him in The subspace embassy.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 22, 2008, 10:20:26 AM
Finally Falcon is revealed. The 180-Falcon Punch will be the best thing ever!
I do agree that the 180 FP is awesome. I like his final smash a bit more though.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: LuigiHann on February 22, 2008, 11:29:36 AM
(http://www.smashbros.com/en_us/characters/images/hidden05/hidden05_080222f-l.jpg)

Every day it gets sillier.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: NinGurl69 *huggles on February 22, 2008, 12:07:01 PM
Finally, a real update.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Gylldas on February 22, 2008, 06:47:02 PM
Glad to see the captain's finally up on the dojo!
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 25, 2008, 02:32:46 AM
The update is Master and CrAzY hand it says they appear when the difficulty is set to Hard or above or if you make it to the final stage in under nine minutes. Oh and they appear In the Subspace Embassy.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Caliban on February 25, 2008, 07:05:20 PM
I have something to say about Captain Falcon's reveal: AWESOME! He looks even better too :grin:.
Capt. Falcon was the character I spent most with, in Melee, in target practice mode.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 25, 2008, 08:01:55 PM
What I like about Falcon is that he is perfectly balanced in his attacks he is so versatile in his attacks as well.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 26, 2008, 02:22:44 AM
Tonight is a double update samus and pikachu's special attacks. I won't be back on till 2:00 I am listening to coast to coast.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 27, 2008, 03:09:39 AM
Well a unimportant update % clear, I guess it is OK for completest. When do you think we will get the rest of the good updates before or after the games release?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: decoyman on February 27, 2008, 10:23:22 AM
I'm thinking we got all the "good" updates already.

Although... these finer points about character moveset tweaks are interesting, like the Captain's 180° Falcon Punch and how Pikachu's thunderstrike is stronger if it hits him while he's touching anyone else (if this was in Melee, color me uninformed).
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: MegaByte on February 28, 2008, 01:09:41 AM
Yeah, that was in Melee.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 28, 2008, 02:18:50 AM
Tonight the update is a character [spoilers]Lucario[/spoilers] I like how it can use long range attacks as short range and its evasion attack as well.When I was saying good updates this update is what I was talking about.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Gylldas on February 28, 2008, 03:07:23 AM
For some reason I was expecting Lucario to be more a clone of Mewtwo considering everyones whining.  From what I see the only similar move is Aura Sphere.  I've also officially lost count of the number of characters with a counter move. ;)
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on February 29, 2008, 02:45:25 AM
Tonight the update is a stage the Spear Pillar, this stage has a lot going on the main pokemon is chosen randomly that pokemon can turn the stage on its side or flip it upside down, a laser can go through the stage or it can crumble, and it can slow down the fighting. and a select few pokemon appear as well. To unlock this crazy Stage you have to beat Event 25.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: vudu on February 29, 2008, 02:06:31 PM
This thread is pretty much on life support lately, isn't it?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Mikintosh on February 29, 2008, 09:44:53 PM
Yeah, but it deserves to stay around until the last update next month. Unlike Old Yeller, it doesn't have rabies and does not need to be put down before it's time!

And yes, Spear Pillar looks cool, and much easier to deal with than Poke Floats.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: NWR_pap64 on March 03, 2008, 02:10:58 AM
Pretty much a filler update tonight. It just tells you that continuing or giving up can cost you and that if you plan on playing the game on Intense mode bring a lot of coins.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 04, 2008, 02:12:44 AM
Tonight the update is DK's Special attacks. I am glad his moves hasn't changed. He was perfect before. I remember grabbing the opponent in the original and taking them of the edge. Fun stuff.
Edit: I was looking at the site again and I noticed a NES DK stage I believe it is the second stage in the nes original. To unlock this stage play with DK 20 times in Brawl. Awesome!
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: NWR_insanolord on March 04, 2008, 02:22:04 AM
The DK Arcade stage looks amazing, and should go well with the first level that a friend of mine is planning on making with the stage builder.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 04, 2008, 02:24:45 AM
I just edited my post while you were posting. Thank you though.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Tanookisuit on March 04, 2008, 08:44:59 AM
I still so happy that my #1 and #2 wishes for this game- Captain Olimar and a classic DK stage- came true
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 05, 2008, 02:49:31 AM
Tonight the update is Item Encyclopedia. I love items in melee I used a combination of all the one hit KO items play in Super Sudden Death with damage ratio set at 2.0 on Final Destination. I can't wait to try all these new combinations. 
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Robageejammin on March 05, 2008, 11:05:42 AM
You know, I was thinking, how funny would it be if they put Sakurai's face on the bills for coin mode...and then I actually took a closer look at the picture....

http://www.smashbros.com/en_us/items/images/item15/item15_080305_59-l.jpg (http://www.smashbros.com/en_us/items/images/item15/item15_080305_59-l.jpg)

...you tell me
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 05, 2008, 11:37:33 AM
Its a little hard to tell at that angle, but yes it would be funny.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: NWR_insanolord on March 06, 2008, 02:58:07 AM
Maxi hasn't done it, so I guess I will. The update is the character R.O.B. I must say, of the remaining characters I wasn't expecting him. I don't know how effective he'll be in serious competition, but he sure does look like he's fun to play around with.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: GoldenPhoenix on March 06, 2008, 03:10:12 AM
Maxi hasn't done it, so I guess I will. The update is the character R.O.B. I must say, of the remaining characters I wasn't expecting him. I don't know how effective he'll be in serious competition, but he sure does look like he's fun to play around with.

ROB is so deserving of a unique moveset. I mean who cares about that Ganondorf guy? He can be a racer, but this ROB guy is something special and key to Nintendo's history.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 06, 2008, 03:27:30 AM
The reason I didn't do it was because I was playing Baseball Stars 2 with a friend. As for the update R.O.B. is an awesome fighter. To unlock him you play 160 Brawls, collect 250 trophies or find him in The SSE. As always the first 2 methods you have to fight him the latter you do not.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Dasmos on March 06, 2008, 03:29:22 AM
Maxi hasn't done it, so I guess I will. The update is the character R.O.B. I must say, of the remaining characters I wasn't expecting him. I don't know how effective he'll be in serious competition, but he sure does look like he's fun to play around with.
I'm pretty sure it's going in order of matches needed to unlock the character. Expect Ganondrof to be next.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: NWR_insanolord on March 06, 2008, 03:29:46 AM
He was key to Nintendo's history, he was a big part in convincing the very stupid people of the 1980s that the NES wasn't a video game system.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: LuigiHann on March 06, 2008, 03:31:14 AM
(http://www.smashbros.com/en_us/characters/images/hidden07/hidden07_080306b-l.jpg)

Awww
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: GoldenPhoenix on March 06, 2008, 04:20:45 AM
Been awhile since I played melee, but what happens if you don't beat them in battle after 250 matches? Do you go another 250 matches?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: NWR_insanolord on March 06, 2008, 05:13:28 AM
Are you not planning on playing SSE? Or is that just a hypothetical question?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: GoldenPhoenix on March 06, 2008, 05:35:41 AM
Are you not planning on playing SSE? Or is that just a hypothetical question?

Not sure, I'll definately play SSE, but depending on how difficult it is to unlock some of the characters I may just do the alternative ways.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 06, 2008, 06:04:36 AM
In melee if you fight a certain amount of matches and the hidden character approachs and you don't win the next match you best that challenger approachs again and again till you win.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Smoke39 on March 06, 2008, 03:44:53 PM
Some interesting nuances about ROB's moves.  I can't wait to try shooting someone out of the sky with an upward-angled laser.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 07, 2008, 02:22:46 AM
Tonight the update is Snapshots. You can take all kinds of photos of the Brawl gang in various poses. What kind of shots will you take?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Smoke39 on March 07, 2008, 10:47:33 AM
Something lewd involving multiple Links.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 07, 2008, 03:32:38 PM
I'm not sure how to respond.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: LuigiHann on March 07, 2008, 09:43:08 PM
I feel like Stevey should get some kind of points for some of these.  :P

(http://www.smashbros.com/en_us/gamemode/etc/images/etc01/etc01_080307_041-l.jpg)

(http://www.smashbros.com/en_us/gamemode/etc/images/etc01/etc01_080307_094-l.jpg)

(http://www.smashbros.com/en_us/gamemode/etc/images/etc01/etc01_080307_073-l.jpg)
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 07, 2008, 10:06:44 PM
For the first screen I would say
Ike: I'm well liked aren't I.
The second: Zelda says “Thats my man!”
And finally Zelda says “ I have come to destroy you no one gets my boyfriend!”
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: GoldenPhoenix on March 08, 2008, 05:02:21 PM
One thing I learned from Smash Brothers is that Dedede's name, I wasn't sure what people were talking when they say "Day Day Day", I always pronouned his name "Dee Dee Dee" with an E sound.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 10, 2008, 04:16:57 AM
I am sure none will read this because everybody is playing Brawl but it shouldn't be ignored. To unlock Mr. Game & Watch Play 250 brawl mode beat break the targets mode with 30 characters or find him in TSE. I really like his FS.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 11, 2008, 05:00:16 AM
To go along with Mr. Game & Watch he has a stage or rather lots of stages based of his past games. To unlock his stage unlock Mr. Game & Watch. Have fun!
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 12, 2008, 05:11:54 AM
Tonight the update is Hidden Masterpieces. The hidden masterpieces are Donkey Kong, Super Mario Bros. 2, Super Mario World, F-Zero, and The Legend of Zelda: Ocarina of Time. To unlock the following power on the game for 10 hours, play 5 brawl matches with Peach play on Yoshi Island stage more than 3 times, find Captain Falcon, and use a certain character in brawl mode 10 times, respectful.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Gylldas on March 12, 2008, 02:22:37 PM
No Earthbound! :(
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Mikintosh on March 14, 2008, 05:07:51 AM
Tonight's update is the hidden Assist Trophies. I still haven't seen the Advance War troops in my game yet, tres tragique.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Gylldas on March 14, 2008, 12:51:18 PM
I just managed to get Isaac yesterday!
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: LuigiHann on March 15, 2008, 05:48:01 PM
No Earthbound! :(

Right, it's a shame. I got the official "you've unlocked all the masterpieces!" notice, and all the ones in the game are on the site. It's sad because I think Ness is more well-known for Smash Bros than for Earthbound, now.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Caliban on March 20, 2008, 05:06:57 PM
How many events are there in Event mode?
I've passed all of them on Normal and I want more.

Edit: Nevermind. I've learned that there are more events to unlock, but I have to play other modes to unlock more events. It's dumb.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 21, 2008, 04:51:50 AM
Tonight the update is Peach's Special moves.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 24, 2008, 03:45:05 AM
Tonight the update is Boss battles in the stadium. Once you beat the Subspace Emissary it appears. I got this just the other day I really like fighting bosses again in games.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Smoke39 on March 24, 2008, 11:54:49 AM
I've been working my way through the "clear boss battles with everyone" challenge.  It stinks.  I hate these "do this mode with everyone!" challenges.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Luigi Dude on March 24, 2008, 02:20:51 PM
I've been working my way through the "clear boss battles with everyone" challenge.  It stinks.  I hate these "do this mode with everyone!" challenges.


The boss one isn't that bad because you can just play it on Easy mode for everyone.  Now the beat 100 Man Brawl with all characters on the other hand makes me want to travel to Japan to personally have a talk with Sakurai.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Smoke39 on March 24, 2008, 02:32:12 PM
The boss one is probably the least irritating of the "do this mode with everyone" challenges, but it's like the fourth of such challenges that I've done so it's still irritating. XP
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 25, 2008, 03:37:29 AM
Tonight the update is Jigglypuff. To unlock play 400 brawls, beat 20 event matches after beating The Subspace Emissary or find Jigglypuff in the Swamp after besting TSE.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 26, 2008, 02:11:25 PM
The update for Wednesday was Hanenbow to unlock clear event 28. I played a match versus S_B it was pretty fun even though I lost. I like the music for the stage.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: DAaaMan64 on March 26, 2008, 02:52:46 PM
Yes I like this stage as well Maxi. I play as Olimar and it is a bad stage for Olimar, but I have fun on it :)
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Gylldas on March 26, 2008, 09:28:25 PM
I like playing this stage with Zelda.  While everyone else is trying to stay alive I can snipe with Din's Fire. ;)
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on March 26, 2008, 09:38:51 PM
The update for Wednesday was Hanenbow to unlock clear event 28. I played a match versus S_B it was pretty fun even though I lost. I like the music for the stage.

Also of note... you can't swim in the water on this stage.  I always forget!
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 27, 2008, 06:09:55 AM
Tonight the updates are Character roundup and Shieks special attacks. That is interesting that you can avoid final smashes with transform.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 28, 2008, 03:26:44 AM
Tonight the update is Toon Link. I like using him versus Bosses. I also played a few online matches with him. very good character.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on March 28, 2008, 08:43:46 AM
And they fail to mention the biggest differences in the boomerang.  It can actually hit things on the return (gale boomerang does not)

Toon Link's boomerang for that reason alone is more useful than Link's (IMO) as I never seen the gale really "tie people up"
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 28, 2008, 02:50:23 PM
And they fail to mention the biggest differences in the boomerang.  It can actually hit things on the return (gale boomerang does not)

Toon Link's boomerang for that reason alone is more useful than Link's (IMO) as I never seen the gale really "tie people up"
I have seen Links boomerang bring people back a little. I think all Link's Boomerrang is to make the enemy off balance to set up an attack. While Toon Link isn't as strong and needs that extra hit.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Smoke39 on March 28, 2008, 02:53:16 PM
I still wish they'd've just returned Link's boomerage back to it's former N64 glory. :<
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: stevey on March 28, 2008, 09:26:57 PM
Quote
Those who have played Link should enjoy playing Toon Link, too. As a rule, the special moves are the same.

WHY is this a rule? Someone, anyone please talk some sense into him. Same with Ganon, no one thinks it's funny that he only uses his sword as a taunt and moves like an mid age smoker.:@

Reading the blog after the game came out is painful....
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: DAaaMan64 on March 28, 2008, 09:32:18 PM
Quote
Those who have played Link should enjoy playing Toon Link, too. As a rule, the special moves are the same.

Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on March 31, 2008, 05:09:20 AM
Tonight the update is Wolf. To unlock him play 450 brawl matches, Beat boss battles after beating TSSE with Fox or Falco or pass through the door in the ruins area in TSSE after beating TSSE. All of these you have to fight him to unlock him.Very interesting details for his special attacks.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Smoke39 on March 31, 2008, 05:37:30 PM
I never thought to use his gun at close range.  I'll have to try that. o:
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on April 01, 2008, 03:40:18 AM
Tonight is one of my favorite stages Pirate Ship. There are lots of obstacles in this stage like a flipper at the front of the ship that will send you flying if you dawdle to much, to a tornado that will lift the boat up highand platform firing bombs at the ship, to a rock that makes the back of the ship sink and there is the king of red lions that can save you from a untimely demise. The music is quite good as well. I like Tal Tal Hights and Gurudo Valley. To unlock this stage unlock Toon Link. Now back to the Final episode of Rurouni Kenshin
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: NWR_insanolord on April 01, 2008, 04:48:42 AM
There's a note there that says the Dojo will stop updating on the 14th.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Nephilim on April 01, 2008, 08:13:27 AM
love this stage
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on April 02, 2008, 03:24:04 AM
Tonight the update is All star mode. Get it by getting all the characters. I hadn't noticed this the first time I played All Star but the order you play All Star is dependent on when the games for the series was released. Oh I am going to a friends house in the morning so I won't be on till probably 7:00 pm.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on April 02, 2008, 07:48:34 AM
Again he doesn't give you all the details... He says it's like boss mode, but it has one huge difference... you CAN continue in all-star mode.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Smoke39 on April 02, 2008, 11:56:53 AM
Why is it that in All-Star mode the icons at the top of the screen will show you whether you're going to fight Samus versus ZSS or Zelda versus Sheik, but the portraits in the background before you fight them always shows Samus and Zelda regardless?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Mikintosh on April 02, 2008, 06:25:14 PM
"Talk about a tough row to hoe".
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on April 04, 2008, 10:59:18 AM
Sorry for being late. I was playing Wii in the living room and everyone wanted to play. We played Wii from 10:00 pm till 7:30 am! Now for the update it is Final Smash trophies. You get them by beating All-star mode with any character.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on April 07, 2008, 04:34:40 AM
This update is spoilerific. The update consists of EVERYTHING you can unlock and how to do it. Sakurai wasn't messing around when he said that he wanted to make the dojo a guide of sorts.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on April 08, 2008, 03:13:43 AM
Tonight the update is Trophies. Some you can find in TSE, others just  appear randomly. It also appears that Sakurai made a checklist out of the update so you can print  out and keep track.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on April 08, 2008, 07:21:54 PM
Well that leaves stickers... All the cards get played here.

Ironically, the first and only Boss trophy that I got is the final el-cheapo Boss.  He was near dead and a trophy stand just appeared out of nowhere.  Do you always have to get that lucky?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on April 10, 2008, 06:32:50 AM
Tonight the update is TSE story spoilers.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on April 11, 2008, 04:24:11 AM
Screenshots #2 is the update tonight. Various Shots from the game that YOU sent to the Dojo.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: LuigiHann on April 11, 2008, 04:46:34 AM
Quote
To this point, I’ve received a great number of screenshots that focus on peeking at the undergarments of certain Brawl combatants. So let me just say it again—shots like these will never be posted to the Dojo or sent out to users via the Smash Service.

Heh.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on April 11, 2008, 08:36:35 AM
Well I submitted a shot very similar to the "Goodbye" one (one of the last shots with Link and zelda)... except it was from the reverse angle.... Angle discrimination! ;)
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: vudu on April 11, 2008, 10:22:28 AM
Quote
To this point, I’ve received a great number of screenshots that focus on peeking at the undergarments of certain Brawl combatants. So let me just say it again—shots like these will never be posted to the Dojo or sent out to users via the Smash Service.

Heh.

LOL; stevey.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: GeneralTraag on April 11, 2008, 01:43:22 PM
Quote
To this point, I’ve received a great number of screenshots that focus on peeking at the undergarments of certain Brawl combatants. So let me just say it again—shots like these will never be posted to the Dojo or sent out to users via the Smash Service.

Heh.

LOL; stevey.

It might say that on the U.S. Brawl site, but check the snapshots on page 3 for the snapshots on the Japan site. The middle picture on the bottom of the 3rd page. Also, there are other interesting snapshots to see on there too.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: stevey on April 14, 2008, 03:02:48 AM
final update: MALON!!! (http://www.smashbros.com/en_us/info/info06.html) and Malon trivia! (http://www.smashbros.com/en_us/gamemode/various/various38.html)

/thread
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on April 14, 2008, 08:52:27 AM
I always wanted to jump out of a shield.... now I didn't know that I had to have tap jump on to do it :-/
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Arbok on April 14, 2008, 01:50:49 PM
And so the Dojo comes to an end... marking nearly a year of me either staying up to late to see what the update is, or checking first thing in the morning to see what goodies might have been posted in my leave.

Thanks to the site, I don't think I have ever quite looked forward to a game the way I did Brawl, and possibly never will.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Smash_Brother on April 14, 2008, 02:19:32 PM
I'm psychic.

"Brawl’s director, Masahiro Sakurai, provided the voice for King Dedede."

The day before, I was thinking about how odd Dedede's voice is and I thought it was probably Sakurai's voice through a synthesizer or something.

I always wanted to jump out of a shield.... now I didn't know that I had to have tap jump on to do it :-/

I'm pretty sure you can just hit the jump button to jump out of shield.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Mikintosh on April 14, 2008, 02:38:23 PM
Ah, updates, you were a constant...thing, and you shall be missed. Wow, I was actually still a teenager when he started updating the Dojo (turned 20 five days later), and now I'm almost old enough to drink. That's a long friggin' time!

And Sakurai as King Dedede: genius way to leave his mark, other than...y'know, the rest of the game. :)
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: NinGurl69 *huggles on April 14, 2008, 02:49:04 PM
Yeah, he did one thing right.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on April 15, 2008, 11:58:09 PM

I always wanted to jump out of a shield.... now I didn't know that I had to have tap jump on to do it :-/

I'm pretty sure you can just hit the jump button to jump out of shield.

Trust me, you cannot... I've tried to plenty of times when getting flamed to death by your Bowser! ;) 
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on June 27, 2008, 02:58:00 PM
There is a new update to coincide with the Euro release of the game. Snapshots #3
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: DAaaMan64 on June 27, 2008, 03:00:12 PM
There needs to be a new update about DLC Simon Belmont.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: NinGurl69 *huggles on June 27, 2008, 03:10:27 PM
No one here plays this game anymore.  I know, cuz no one really showed up last night.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: DAaaMan64 on June 27, 2008, 03:19:38 PM
I really want to play this game more, but there is no one in my area who's interested.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my te
Post by: Smash_Brother on June 28, 2008, 03:19:18 AM
I'm curious as to what changes they made in the Euro version of the game.

For those who didn't know, there were a pile of changes made between the US and Euro versions of SSBM:

http://super-smash-bros.wikia.com/wiki/Version_differences_%28SSBM%29

I wonder if the European version removed some chaingrabs and other glitches. Stuff like this makes me wonder if Sakurai would've opted for balance patches if the Wii could handle them.

I've played some online MK Wii and the online system they used for it is vastly superior to that of SSBB. SSBB's system is proxied through Gamespy, hence why it's unreliable and laggy. MK Wii's is direct, meaning it's virtually lag free with 12 people. I wish Sakurai had delayed it and used the better online system.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Smoke39 on June 28, 2008, 03:43:38 AM
Can Brawl be played between regions?  If so wouldn't making changes to the European version break its online compatibility with other versions?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: Shecky on June 30, 2008, 01:11:23 AM
I'm curious as to what changes they made in the Euro version of the game.

For those who didn't know, there were a pile of changes made between the US and Euro versions of SSBM:

http://super-smash-bros.wikia.com/wiki/Version_differences_%28SSBM%29

I wonder if the European version removed some chaingrabs and other glitches. Stuff like this makes me wonder if Sakurai would've opted for balance patches if the Wii could handle them.

I've played some online MK Wii and the online system they used for it is vastly superior to that of SSBB. SSBB's system is proxied through Gamespy, hence why it's unreliable and laggy. MK Wii's is direct, meaning it's virtually lag free with 12 people. I wish Sakurai had delayed it and used the better online system.

I wish gamespy would just die already... clearly I have my priorities straight
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: BeautifulShy on August 22, 2008, 11:25:21 AM
Http://smashbros.com/en_us/info//info08.html
Target Smash and Home Run contest world records.
Are any of those yours?
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: NinGurl69 *huggles on August 22, 2008, 02:31:11 PM
LOL no, can't be bothered with them.
Title: Re: Official Smash Bros. Dojo Update Discussion - Oh God, transition raped my text!
Post by: vudu on August 22, 2008, 02:32:31 PM
Those would be so much more meaningful if he uploaded the corresponding videos.