In order to pursue this expanded market, Iwata said that they would need to reverse a decline that he claimed was "driven by negative images such as 'interferes with study' and 'causes crime'." Accordingly, Nintendo designed the DS portable gaming system to be "a platform that no one could hate." And the idea behind the Nintendo Wii home console was to "create a 21st-century lifestyle where the family can come together to laugh and converse." Additionally, Nintendo sought to produce a variety of software aimed beyond the typical gaming consumer and re-cast games as a family activity. "We formed a new company image with Brain Training," stated Iwata, referring to the hit Nintendo DS title, known outside Japan as Brain Age, that focuses on daily mental exercises.
Iwata also responded to comparisons between Nintendo and "iPod-era Apple" by calling the similarities between the companies "simply necessities" that have grown out of "an inward-looking focus." And when asked whether cell phones might affect Nintendo's market, he touted his company's superior ease-of-use, remarking that cell phones have so many different features that "even someone with engineering training such as myself finds it difficult."
Additionally, Iwata was asked about being the first Nintendo President and CEO not related by blood or marriage to the Yamauchi family, which founded the company. "That era's board of directors looked outside the company for a replacement," he confessed, "there was hope of increasing Internet support, and changing to reflect the era and circumstances more." However, Iwata was also mindful of over-extending his mandate, acknowledging that there was "also the potential to damage Nintendo's image with too many changes."
Thanks to Mandoric at NeoGAF for the translation!
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Nintendo CEO reveals that Nintendo's handheld was intended as "a platform that no one could hate,"
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Originally posted by: NewsBot
Nintendo CEO reveals that Nintendo's handheld was intended as "a platform that no one could hate
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Originally posted by: Ian Sane
I guess I'm in the minority in that the idea of playing videogames with my whole family turns me off. I only ever wanted my parents to tolerate gaming in that they would let me play without giving me a hard time about it. I wanted them to have a basic understanding of save points so they wouldn't get all upset when I couldn't put the game down right this damn second. I never cared about mainstream acceptance (though I wanted Nintendo to be the market leader) because the mainstream is full of idiots. Gaming was an escape. I could seek refuge in a sub-culture that was more on par with my tastes. Companies catering to the mainstream could ruin music, ruin TV and ruin movies but for a while videogames were pretty safe even if the threat was always there. This all had been a long time coming though I never expected Nintendo to initiate it. Companies act like aggressively targeting the mainstream means making something everyone loves and money-wise it may appear that way. But sub-cultures and niches hobbies exist for a reason and there is a group of people that ultimately get excluded when you include everyone else.
I normally wouldn't be concerned about cellphones because cellphone games suck balls. You can't have a small cellphone with full phone functionality that also has the suitable control options for games. I think the lack of a decent controller is the biggest reason why those games all blow. But then we're talking the mainstream here where quality doesn't mean anything. So maybe it is a threat but mainstream tastes are so illogical I can't think of exactly what to do. I figure the phone people think is the coolest would sell the most and games for that would win regardless of quality. The best fashion accessory will win.