Gaming Forums => General Gaming => Topic started by: GoldenPhoenix on December 13, 2007, 07:21:02 PM
Title: Motion blur, the new thing in games?
Post by: GoldenPhoenix on December 13, 2007, 07:21:02 PM
I dunno maybe this has been going on for a long time, I don't remember it if that is the case, but lately I've noticed alot of the "prettier" games are using blurring when you turn the camera whether it be an FPS or a 3rd person game. Has this been going on for awhile and I haven't noticed or is this the new technical trick to be able to better handle the visuals? At times I find it quite distracting, though not as bad as a poor framerate.
Title: RE: Motion blur, the new thing in games?
Post by: ShyGuy on December 13, 2007, 07:33:58 PM
I think the trend started with Black
Title: RE:Motion blur, the new thing in games?
Post by: Crimm on December 13, 2007, 07:34:32 PM
It's been around. I'm pretty sure Twin Snakes mixed some in with bullet time Snake missile dancing.
Title: RE: Motion blur, the new thing in games?
Post by: that Baby guy on December 13, 2007, 07:46:33 PM
The systems are supposed to be able to process more fps than the screens can handle, so the extra go to create motion blur for realism and stupid use of resources.
Title: RE: Motion blur, the new thing in games?
Post by: KDR_11k on December 13, 2007, 09:56:05 PM
I doubt that, motion blur on consoles often devolves into blending the backbuffer over the front buffer.
Title: RE:Motion blur, the new thing in games?
Post by: darknight06 on December 14, 2007, 11:01:01 AM
They've been doing this as early as launch PS2. If you've ever seen Orphan, you'd know this first hand.
Title: RE:Motion blur, the new thing in games?
Post by: GoldenPhoenix on December 14, 2007, 11:12:48 AM
Quote Originally posted by: darknight06 They've been doing this as early as launch PS2. If you've ever seen Orphan, you'd know this first hand.
It does seem more prevalent though lately, I mean most games are using it on next generation systems.
Title: RE: Motion blur, the new thing in games?
Post by: Infernal Monkey on December 14, 2007, 08:06:52 PM
I just got a 360 last week, and I'm seeing this everywhere now. It's especially annoying in The Orange Box, playing through Episode 1 and everytime you turn it motion blurs the joint up. I dunno if it's because I'm on a filthy peasant SD TV, but it looks HORRIBLE. It's almost like Gordon Freeman is on the verge of passing out everytime he moves.
Title: RE:Motion blur, the new thing in games?
Post by: GoldenPhoenix on December 14, 2007, 08:14:16 PM
Quote Originally posted by: Infernal Monkey I just got a 360 last week, and I'm seeing this everywhere now. It's especially annoying in The Orange Box, playing through Episode 1 and everytime you turn it motion blurs the joint up. I dunno if it's because I'm on a filthy peasant SD TV, but it looks HORRIBLE. It's almost like Gordon Freeman is on the verge of passing out everytime he moves.
Don't know about Orange Box for 360 but Crysis on PC does it quite a bit.
Title: RE:Motion blur, the new thing in games?
Post by: Caliban on December 15, 2007, 01:47:03 PM
Quote Originally posted by: Infernal Monkey I just got a 360 last week, and I'm seeing this everywhere now. It's especially annoying in The Orange Box, playing through Episode 1 and everytime you turn it motion blurs the joint up. I dunno if it's because I'm on a filthy peasant SD TV, but it looks HORRIBLE. It's almost like Gordon Freeman is on the verge of passing out everytime he moves.
I've got an HDTV, and the blur effect is not a problem, at least not for me. Did you play Portal? I think the blur is alot more apparent in Portal than it is in either HL2, Ep.1, and Ep.2.
Title: RE: Motion blur, the new thing in games?
Post by: BranDonk Kong on December 15, 2007, 03:22:42 PM
I don't think there's any motion blur in Half-Life 2, but there definitely is in Portal.
Title: RE: Motion blur, the new thing in games?
Post by: EasyCure on December 16, 2007, 03:45:50 AM
majoras mask
Title: RE:Motion blur, the new thing in games?
Post by: Bloodworth on December 16, 2007, 08:05:17 AM
Quote Originally posted by: EasyCure majoras mask
Beat me to it.
Title: RE:Motion blur, the new thing in games?
Post by: GoldenPhoenix on December 16, 2007, 09:50:18 AM
So is it a technical shortcut or is it supposed to give the game more "realism"?
Title: RE: Motion blur, the new thing in games?
Post by: NinGurl69 *huggles on December 16, 2007, 11:43:57 AM
What kind of blur? Intentional graphical blur? Or the kind of blur inherent in the way the human eyes perceive 30fps/Pro-Scan games as one turns the camera to the left or right (which are more prevalent this gen thanks to modern games and modern TVs -- RE4 and Twilight Princess exhibit this phenomenon)?
Title: RE:Motion blur, the new thing in games?
Post by: Caliban on December 16, 2007, 11:56:03 AM
Quote Originally posted by: Brandogg I don't think there's any motion blur in Half-Life 2, but there definitely is in Portal.
Episode 2 definitely has it. I think I've noticed it too in Episode 1 and HL2, but it must be used to a minimal.
Quote Originally posted by: GoldenPhoenix So is it a technical shortcut or is it supposed to give the game more "realism"?
I would say that they are adding it for added "realism".
Title: RE:Motion blur, the new thing in games?
Post by: Athrun Zala on December 16, 2007, 12:22:45 PM
Quote Originally posted by: EasyCure majoras mask
I'm pretty sure GoldenEye and Perfect Dark had it as well
Title: RE:Motion blur, the new thing in games?
Post by: GoldenPhoenix on December 16, 2007, 01:06:02 PM
Quote Originally posted by: Professional 666 What kind of blur? Intentional graphical blur? Or the kind of blur inherent in the way the human eyes perceive 30fps/Pro-Scan games as one turns the camera to the left or right (which are more prevalent this gen thanks to modern games and modern TVs -- RE4 and Twilight Princess exhibit this phenomenon)?
No, I am talking about something like Crysis for the PC where when you turn it smears the image. It is obviously intentional because I don't see it in every game.
Title: RE: Motion blur, the new thing in games?
Post by: BranDonk Kong on December 16, 2007, 01:47:37 PM
I haven't started Episode 2 yet, guess I better get to it.
Title: RE:Motion blur, the new thing in games?
Post by: NinGurl69 *huggles on December 16, 2007, 03:35:19 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Professional 666 What kind of blur? Intentional graphical blur? Or the kind of blur inherent in the way the human eyes perceive 30fps/Pro-Scan games as one turns the camera to the left or right (which are more prevalent this gen thanks to modern games and modern TVs -- RE4 and Twilight Princess exhibit this phenomenon)?
No, I am talking about something like Crysis for the PC where when you turn it smears the image. It is obviously intentional because I don't see it in every game.
Then that intentionally SUCKS cuz your eyesight shouldn't get woozy for no reason.
Title: RE: Motion blur, the new thing in games?
Post by: Svevan on December 16, 2007, 04:50:01 PM
MGS2, 3, Twin Snakes, Shadow of the Colossus, GTA: Vice City. There must be like a switch in the PS2 that turns this effect on.
Title: RE: Motion blur, the new thing in games?
Post by: NinGurl69 *huggles on December 16, 2007, 05:36:41 PM
The switch is labeled "let's hide the framerate flaws".
Title: RE:Motion blur, the new thing in games?
Post by: EasyCure on December 17, 2007, 04:31:36 AM
Quote Originally posted by: Athrun Zala
Quote Originally posted by: EasyCure majoras mask
I'm pretty sure GoldenEye and Perfect Dark had it as well
goldeneye? i doubt it, that game was just blurry in general (but i stiiiil love it!)
perfect dark maybe, because it - like majoras mask - HARNESSED THE POWER OF THE EXPANSION PAK!!!