• The concept for Super Mario Galaxy was born from the famous “128 Marios" demo at Space World in 2000. That demo showed an appropriate number of plumbers walking around a saucer. Iwata wanted to turn that concept into a game, but did not think it was possible at the time, given the technical challenges of producing a sphere.
• Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!
• The whole idea of having Mario wandering around a sphere didn’t initially focus on a galactic background. Rather, the stars and nebulae were added after the team realized that, when you put Mario on a sphere, he looks like he’s walking around a planet.
• The team really did hope to have Galaxy done within six months of Wii's launch date.
• Super Mario Sunshine originally had several options for camera control, but the team quickly realized that test players did not like being forced into a single camera option. In Galaxy, the inherent problems of a 3D camera were a big focus.
• Another huge focus in Galaxy was to simplify the controls. The team realized that jumping in 3D space is trouble enough—but precise jumping on a sphere? Thus, Mario’s new spin move was created.
• The Co-Op mode in Galaxy was created with the intention of allowing players to help each other, not compete or lose track of each other.
• The game allows six save files so that everybody in the family can play.
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The Co-Op mode in Galaxy was created with the intention of allowing players to help each other, not compete or lose track of each other.
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Originally posted by: NewsBot
• Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!
QuoteWhat do you mean? Most of the people on the Mario team who made Sunshine just moved to Tokyo EAD.
Originally posted by: CrimmQuote
Originally posted by: NewsBot
• Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!
Heh, not even Nintendo can believe they gave Galaxy to them.
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Originally posted by: Kairon
Actually, it's amazing to look at how both Galaxy and Jungle Beat handle their charascters jumping onto flowers the same way...
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Originally posted by: NewsBot
• The game allows six save files so that everybody in the family can play.
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Originally posted by: TansunnQuote
Originally posted by: NewsBot
• The game allows six save files so that everybody in the family can play.
Why put a limit on it? Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for? I mean, we're not using cartridges any more...
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Originally posted by: Ian Sane
"Why put a limit on it? Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for? I mean, we're not using cartridges any more..."
Should have made the complaint five years ago. Nintendo did the same seemingly illogical thing on the Cube as well. Nintendo obviously feels that user friendliness is important but occasionally they take it a little far and come across as treating us like idiots. Yeah in theory I guess it's nice to not have to keep track of memory space myself but I'm not stupid.
Still I guess having six saves instead of the usual three is an improvement. It's kind of funny though how Nintendo is bragging about how their inflexible limitation is a little more flexible this time.
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Originally posted by: IceCold
Well what else is there to complain about?
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Originally posted by: IceCold
Well what else is there to complain about?
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Originally posted by: IceCold
Well what else is there to complain about?