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NWR Interactive => TalkBack => Topic started by: Halbred on November 07, 2007, 02:59:36 PM

Title: Iwata on Super Mario Galaxy
Post by: Halbred on November 07, 2007, 02:59:36 PM
Comparing Mario to food, gardens, and tea tables!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14758

 On the eve of its Japanese release, Satoru Iwata sat down with former Nintendo Dream writer Akinori Sao to talk about Super Mario Galaxy (for the entire interview, click the Related Link above).  Here are the juiciest tidbits:    


    •   The concept for Super Mario Galaxy was born from the famous “128 Marios" demo at Space World in 2000. That demo showed an appropriate number of plumbers walking around a saucer. Iwata wanted to turn that concept into a game, but did not think it was possible at the time, given the technical challenges of producing a sphere.    


•   Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!    


•   The whole idea of having Mario wandering around a sphere didn’t initially focus on a galactic background. Rather, the stars and nebulae were added after the team realized that, when you put Mario on a sphere, he looks like he’s walking around a planet.    


•   The team really did hope to have Galaxy done within six months of Wii's launch date.    


•   Super Mario Sunshine originally had several options for camera control, but the team quickly realized that test players did not like being forced into a single camera option. In Galaxy, the inherent problems of a 3D camera were a big focus.    


•   Another huge focus in Galaxy was to simplify the controls. The team realized that jumping in 3D space is trouble enough—but precise jumping on a sphere? Thus, Mario’s new spin move was created.    


•   The Co-Op mode in Galaxy was created with the intention of allowing players to help each other, not compete or lose track of each other.    


•   The game allows six save files so that everybody in the family can play.

Title: RE:Iwata on Super Mario Galaxy
Post by: ShyGuy on November 07, 2007, 03:08:10 PM
Quote

The Co-Op mode in Galaxy was created with the intention of allowing players to help each other, not compete or lose track of each other.


Apparently Nintendo doesn't play coop games with the jerks that I usually do. I got so infuriated with the rupee stealing in Four Swords that I never finished the game.
Title: RE:Iwata on Super Mario Galaxy
Post by: Crimm on November 07, 2007, 03:19:25 PM
Quote

Originally posted by: NewsBot

•   Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!


Heh, not even Nintendo can believe they gave Galaxy to them.
Title: RE: Iwata on Super Mario Galaxy
Post by: Kairon on November 07, 2007, 03:38:06 PM
Actually, it's amazing to look at how both Galaxy and Jungle Beat handle their charascters jumping onto flowers the same way...
Title: RE:Iwata on Super Mario Galaxy
Post by: IceCold on November 07, 2007, 06:11:57 PM
Quote

Originally posted by: Crimm
Quote

Originally posted by: NewsBot

•   Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!


Heh, not even Nintendo can believe they gave Galaxy to them.
What do you mean? Most of the people on the Mario team who made Sunshine just moved to Tokyo EAD.

Plus, they're currently the most talented developer in the world.
Title: RE: Iwata on Super Mario Galaxy
Post by: NinGurl69 *huggles on November 07, 2007, 06:18:38 PM
NINTENDO ADMITS MIYAMOTO CAN'T MAKE GAMES ANYMORE

HOOOOOOOOOOOOOOOOOOOOO
Title: RE:Iwata on Super Mario Galaxy
Post by: Nick DiMola on November 08, 2007, 01:46:10 AM
Quote

Originally posted by: Kairon
Actually, it's amazing to look at how both Galaxy and Jungle Beat handle their charascters jumping onto flowers the same way...


You know what, I noticed that too, I thought that was pretty cool. I can't wait to play this game!
Title: RE:Iwata on Super Mario Galaxy
Post by: Tansunn on November 08, 2007, 02:32:25 AM
Quote

Originally posted by: NewsBot
•   The game allows six save files so that everybody in the family can play.


Why put a limit on it?  Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for?  I mean, we're not using cartridges any more...

Title: RE:Iwata on Super Mario Galaxy
Post by: Nick DiMola on November 08, 2007, 02:36:10 AM
Quote

Originally posted by: Tansunn
Quote

Originally posted by: NewsBot
•   The game allows six save files so that everybody in the family can play.


Why put a limit on it?  Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for?  I mean, we're not using cartridges any more...


You can always back up the saves on an SD Card so, no big deal. But good point nonetheless, no reason to place a limit.
Title: RE: Iwata on Super Mario Galaxy
Post by: nickmitch on November 08, 2007, 03:11:25 AM
Mario games usually have limits anyway, don't they? To me, it seems as though they just expanded their usual limit.
Title: RE: Iwata on Super Mario Galaxy
Post by: Ian Sane on November 08, 2007, 04:44:08 AM
"Why put a limit on it? Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for? I mean, we're not using cartridges any more..."

Should have made the complaint five years ago.  Nintendo did the same seemingly illogical thing on the Cube as well.  Nintendo obviously feels that user friendliness is important but occasionally they take it a little far and come across as treating us like idiots.  Yeah in theory I guess it's nice to not have to keep track of memory space myself but I'm not stupid.

Still I guess having six saves instead of the usual three is an improvement.  It's kind of funny though how Nintendo is bragging about how their inflexible limitation is a little more flexible this time.
Title: RE:Iwata on Super Mario Galaxy
Post by: Ceric on November 08, 2007, 08:24:37 AM
Quote

Originally posted by: Ian Sane
"Why put a limit on it? Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for? I mean, we're not using cartridges any more..."

Should have made the complaint five years ago.  Nintendo did the same seemingly illogical thing on the Cube as well.  Nintendo obviously feels that user friendliness is important but occasionally they take it a little far and come across as treating us like idiots.  Yeah in theory I guess it's nice to not have to keep track of memory space myself but I'm not stupid.

Still I guess having six saves instead of the usual three is an improvement.  It's kind of funny though how Nintendo is bragging about how their inflexible limitation is a little more flexible this time.


In the end it really just means they finally updated there load save code a little from the original LoZ.  :P
Title: RE:Iwata on Super Mario Galaxy
Post by: GoldenPhoenix on November 08, 2007, 09:05:41 AM
Are people seriously complaining about save slots in Mario Galaxy?!?!?
Title: RE: Iwata on Super Mario Galaxy
Post by: IceCold on November 08, 2007, 04:44:41 PM
Well what else is there to complain about?
Title: RE:Iwata on Super Mario Galaxy
Post by: nickmitch on November 08, 2007, 04:54:50 PM
Quote

Originally posted by: IceCold
Well what else is there to complain about?


How it will cripple my grades?
Title: RE:Iwata on Super Mario Galaxy
Post by: Crimm on November 08, 2007, 05:12:46 PM
Quote

Originally posted by: IceCold
Well what else is there to complain about?


Costing money.  
Title: RE:Iwata on Super Mario Galaxy
Post by: Kairon on November 08, 2007, 05:17:06 PM
Quote

Originally posted by: IceCold
Well what else is there to complain about?


Needs more cowbell.