Quality often doesn't run in parallel with sales (Secret Rings?) does it. Licensed titles suck the remaining life out of them.
Title: RE: Sega expects Mario & Sonic to sell...
Post by: UncleBob on September 21, 2007, 05:26:32 AM
Assuming they mean both the Wii and DS versions, then yeah, it will.
Seriously, it's Mario *and* Sonic. Together. It could have been Mario and Sonic's Staring Contest and it'd sell out the wazoo.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: SixthAngel on September 21, 2007, 05:52:16 AM
I can easily see this game pushing 4 million. I haven't read any previews but they are obviously going for a Wii sports type of thing with the game and if they succeed you already have a huge number right there. The Mario and Sonic brand is on it so we throw some guaranteed money and not only will the game sell at launch but if they advertise during the Olympics it would sell way more. Since I am in Beijing I am not a good judge of how crazy the rest of the world is for the Olympics though since I see signs for it constantly.
They should make an Olympic game with just the 5 super cute Olympic mascots.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Crimm on September 21, 2007, 07:18:20 AM
I'm not as optimistic as my peers. I think this game COULD do well, but I don't trust Sega to not make it suck eggs. If it does suck it wont sell 4mil.
Title: RE: Sega expects Mario & Sonic to sell...
Post by: Stogi on September 21, 2007, 07:41:07 AM
Well the thing is Crimm, Sega is being held to a Nintendo standard just like F-Zero GX.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Plugabugz on September 21, 2007, 07:52:47 AM
Quote Originally posted by: KashogiStogi Well the thing is Crimm, Sega is being held to a Nintendo standard just like F-Zero GX.
In that same type of scenario, what happened with Geist?
Title: RE: Sega expects Mario & Sonic to sell...
Post by: KDR_11k on September 21, 2007, 08:16:05 AM
READY THE LANDFILL!
Title: RE: Sega expects Mario & Sonic to sell...
Post by: Stogi on September 21, 2007, 08:17:01 AM
Geist? What?
Geist wasn't made by Sega. It was made by N-Space AND it didn't involve any of Nintendo's IP's.
Are you trying to f*ck with me?
Title: RE: Sega expects Mario & Sonic to sell...
Post by: Plugabugz on September 21, 2007, 08:20:51 AM
No... but it was still a potential Nintendo IP which got pushed back over and over. Nintendo didn't save the game, though without them who knows how it may have turned out?
Title: RE: Sega expects Mario & Sonic to sell...
Post by: NWR_insanolord on September 21, 2007, 09:38:31 AM
I'm cautiously optimistic here. It's Sega, a company I love, but I realize they aren't what they once were, though they are being managed by Nintendo. Nintendo has been able to bring order to chaos before, hopefully having their marquee mascot in the mix will provide them the motivation to step in and keep Sega from screwing it up. I'm considering a purchase, and if they don't screw it up, and especially if the Miyamoto-hinted Fencing makes its way in there I will be one of those 4 million.
And as it has been said, WiiSports like gameplay with the meeting of two bitter 16-bit rivals that even the nonniest nongamers know about and releasing it worldwide on the 2 most popular game platforms out there right now; 4 million is a rather conservative estimate when you look at it that way.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Kairon on September 21, 2007, 10:15:38 AM
Wow... they better advertise the bejeezles out of this game then.
Title: RE: Sega expects Mario & Sonic to sell...
Post by: Ian Sane on September 21, 2007, 10:50:09 AM
"Well the thing is Crimm, Sega is being held to a Nintendo standard just like F-Zero GX."
F-Zero GX was released in 2003. Sammy bought Sega in 2004. In other words the REAL Sega made F-Zero GX. That changes things significantly. F-Zero GX is one of the last games "Good Sega" made.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Crimm on September 21, 2007, 02:11:48 PM
It's not like Nintendo's ever regarded the Mario sport spin-offs as just "easy money." Oh wait, they always have. I really doubt Nintendo is going to hold up development that much. Sega's never even proven that they can create a 3D camera engine!
Oh, and the F-Zero GX team isn't the same team has is making this.
The last great game Sega published came out of the Creative Assembly. The great game before that? Also out of The Creative Assembly.
Title: RE: Sega expects Mario & Sonic to sell...
Post by: Mashiro on September 21, 2007, 02:18:45 PM
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Smash_Brother on September 21, 2007, 03:05:03 PM
Quote Originally posted by: Plugabugz In that same type of scenario, what happened with Geist?
Any game which allows you to possess a nearly nude woman, possess grenades and roll them over to enemies and detonate them AND possess a plate rack and break plates across a chef's face is GOTY material, period.
Title: RE: Sega expects Mario & Sonic to sell...
Post by: NinGurl69 *huggles on September 21, 2007, 03:12:34 PM
Mr. T says: "Word, SUCKA."
Title: RE:Sega expects Mario & Sonic to sell...
Post by: GoldenPhoenix on September 21, 2007, 03:15:38 PM
Quote Originally posted by: Plugabugz Quality often doesn't run in parallel with sales (Secret Rings?) does it.
So if you are saying that the suckage of Secret Rings didn't run pararell to justified sales, I'd agree!
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Crimm on September 21, 2007, 05:10:29 PM
Having finally picked up a deep discount copy of Giest I can conclude one thing: it needed more (yes MORE) time and should have been pushed to the Wii. Would have been more options.
Title: RE: Sega expects Mario & Sonic to sell...
Post by: Mario on September 21, 2007, 05:13:06 PM
Geist is fantastic
Title: RE:Sega expects Mario & Sonic to sell...
Post by: NWR_pap64 on September 21, 2007, 05:13:17 PM
Quote Originally posted by: Crimm Having finally picked up a deep discount copy of Giest I can conclude one thing: it needed more (yes MORE) time and should have been pushed to the Wii. Would have been more options.
Hell yes. I've always believed that Geist would've done so much better on the Wii, if only because Nintendo would've had another game to hype at launch. Not to mention many of the things SCREAM Wiimote functions (like better aiming for once...).
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Kairon on September 21, 2007, 06:03:49 PM
Quote Originally posted by: Mario Geist is fantastic
::twitches::
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Plugabugz on September 21, 2007, 11:05:28 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Plugabugz Quality often doesn't run in parallel with sales (Secret Rings?) does it.
So if you are saying that the suckage of Secret Rings didn't run pararell to justified sales, I'd agree!
Yes. It sucked free range eggs but too many people still rushed out and got it. The best game of a string of bad games makes it a bad game still..
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Infernal Monkey on September 22, 2007, 12:10:45 AM
Quote Originally posted by: Mario Geist is fantastic
Confirmed.
Also I have no doubt this game could push four million across both systems. Just cross off Sonic from the box art, rename it to Wii Olympic Sports and have Nintendo publish it instead of Sega. (NO SERIOUSLY IT'S GOING TO BE BLOODY HUGE AND I CAN'T WAIT).
Title: RE:Sega expects Mario & Sonic to sell...
Post by: NWR_pap64 on September 22, 2007, 07:41:17 AM
Quote Originally posted by: Kairon
Quote Originally posted by: Mario Geist is fantastic
::twitches::
And this is coming from someone that loves Alien Syndrome...
I know I am derailing the thread in a big way but I've been playing Bioshock in the last few days and remembered Geist.
The reason I bring it up is because the creators of Bioshock have been tooting their own horn about what a creative, innovative and fantastic game they have created, yet the creators of N-space have been quiet and humble yet they truly created something special.
I mean, Bioshock is good and all but its pretty straightforward in execution despite how they hyped how you can control the environments and make choices. In Geist there were some pretty clever and extremely satisfying puzzles, stuff I hadn't seen before in a FPS. The scenarios SB mentioned are so enjoyable because its something you never expect yet do it anyway. I was smiling like an idiot when I possessed a TV and scared the crap out of small rats and them possessed one of them so I could enter a part of the level.
Its stuff like that which leads me to believe that Geist was a flawed but wonderful and humble labor of love. I see Bioshock (and many other FPS games) and think its very pretentious and arrogant.
Sorry for derailing the thread but Geist has so many wonderful moments that its a shame Nintendo did a piss poor job with it...
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Ceric on September 22, 2007, 07:56:56 AM
For those g's dissing Secret Rings: I know it be cool to be a hater, yo. But stop knocking on my Dog. It may not be a cool foty on a hot day... I can't do it
I don't know where all the hate for Secret Rings come from. I personally really enjoyed it and its in my top 4 of Sonic games (2,3,Adventure, & SR)I hated Rush for the most part. Not to mention among the Wii games I've most enjoyed.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Kairon on September 22, 2007, 11:27:55 AM
Quote Originally posted by: pap64
Quote Originally posted by: Kairon
Quote Originally posted by: Mario Geist is fantastic
::twitches::
And this is coming from someone that loves Alien Syndrome...
I know I am derailing the thread in a big way but I've been playing Bioshock in the last few days and remembered Geist.
The reason I bring it up is because the creators of Bioshock have been tooting their own horn about what a creative, innovative and fantastic game they have created, yet the creators of N-space have been quiet and humble yet they truly created something special.
I mean, Bioshock is good and all but its pretty straightforward in execution despite how they hyped how you can control the environments and make choices. In Geist there were some pretty clever and extremely satisfying puzzles, stuff I hadn't seen before in a FPS. The scenarios SB mentioned are so enjoyable because its something you never expect yet do it anyway. I was smiling like an idiot when I possessed a TV and scared the crap out of small rats and them possessed one of them so I could enter a part of the level.
Its stuff like that which leads me to believe that Geist was a flawed but wonderful and humble labor of love. I see Bioshock (and many other FPS games) and think its very pretentious and arrogant.
Sorry for derailing the thread but Geist has so many wonderful moments that its a shame Nintendo did a piss poor job with it...
I can see it being something unique, and I loved the boss fights a lot actually. I just... the game didn't control enjoyably, in addition to frustrating me with dual analog controls. Don't worry though, I'm buying N-Space's next game... Call of Duty 4 for the DS! Can't wait!
Title: RE:Sega expects Mario & Sonic to sell...
Post by: GoldenPhoenix on September 22, 2007, 12:16:16 PM
Quote Originally posted by: Kairon
Quote Originally posted by: pap64
Quote Originally posted by: Kairon
Quote Originally posted by: Mario Geist is fantastic
::twitches::
And this is coming from someone that loves Alien Syndrome...
I know I am derailing the thread in a big way but I've been playing Bioshock in the last few days and remembered Geist.
The reason I bring it up is because the creators of Bioshock have been tooting their own horn about what a creative, innovative and fantastic game they have created, yet the creators of N-space have been quiet and humble yet they truly created something special.
I mean, Bioshock is good and all but its pretty straightforward in execution despite how they hyped how you can control the environments and make choices. In Geist there were some pretty clever and extremely satisfying puzzles, stuff I hadn't seen before in a FPS. The scenarios SB mentioned are so enjoyable because its something you never expect yet do it anyway. I was smiling like an idiot when I possessed a TV and scared the crap out of small rats and them possessed one of them so I could enter a part of the level.
Its stuff like that which leads me to believe that Geist was a flawed but wonderful and humble labor of love. I see Bioshock (and many other FPS games) and think its very pretentious and arrogant.
Sorry for derailing the thread but Geist has so many wonderful moments that its a shame Nintendo did a piss poor job with it...
I can see it being something unique, and I loved the boss fights a lot actually. I just... the game didn't control enjoyably, in addition to frustrating me with dual analog controls. Don't worry though, I'm buying N-Space's next game... Call of Duty 4 for the DS! Can't wait!
N-Space has been a terrible developer for the most part, and while Geist was a unique experience, like Kairon said, the controls really hurt the experience. There is no comparison between it and Bioshock which is a polished, atmospheric game that will be a guiding light for other FPS games. Yeah it isn't the most creative game around, but the pieces fit together so well that it deserves much of the hype it is getting.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: EasyCure on September 23, 2007, 09:33:06 AM
if controls were really the biggest issue most people had with geist (yeah, i hated them too) then we should hope they decide to give it another shot for wii to improve on the controlls. adding motion sensing to possesions would be a cool thing too.
maybe geist 2 wouldnt work, since it'll be better to just bury that one under the rug but take the idea of a FPS with some puzzles thrown in and possesion of things, and we can have ourselves a good game.
to get this train back on track....mario and sonic selling 4 million.. i think it can happen. i have a feeling their are enough fans to fill in some of those numbers, and the rest being filled in by lil kids that want anything with sonic and mario in it.
Title: RE: Sega expects Mario & Sonic to sell...
Post by: NinGurl69 *huggles on September 23, 2007, 09:41:19 AM
ROFL-WAFFLE, whatever happened to that 360 zombie game, "Possession" or whatever?
Title: RE: Sega expects Mario & Sonic to sell...
Post by: couchmonkey on September 24, 2007, 07:45:31 AM
Yes, this game can possibly sell that...but it's going to need serious casual appeal or amazing reviews.
I think it might have the former, but I doubt it will have the latter.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Crimm on September 24, 2007, 08:11:07 AM
Quote Originally posted by: EasyCure maybe geist 2 wouldnt work, since it'll be better to just bury that one under the rug but take the idea of a FPS with some puzzles thrown in and possesion of things, and we can have ourselves a good game.
You mean the Metroid Prime series?
*hides from fan-rage*
Title: RE: Sega expects Mario & Sonic to sell...
Post by: ThePerm on September 24, 2007, 08:13:03 AM
i own geist and i think its crap, it really didn't matter if Nintendo had more games to hype up Wiis launch, Wii is number 1. At least until everyone buys an xbox 360 for halo 3
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Kairon on September 24, 2007, 08:17:22 AM
Quote Originally posted by: EasyCure if controls were really the biggest issue most people had with geist (yeah, i hated them too) then we should hope they decide to give it another shot for wii to improve on the controlls. adding motion sensing to possesions would be a cool thing too.
maybe geist 2 wouldnt work, since it'll be better to just bury that one under the rug but take the idea of a FPS with some puzzles thrown in and possesion of things, and we can have ourselves a good game.
Well, another weird thing I feel is that Geist has many pure puzzle sections, and a few FPS sections, and a lot of the time they just seem disjointed. These are very differently paced paradigms, and it makes me appreciate MP3 all the more that it blends them as well as it does, because I feel Geist still falls into the same trap of "FPS with puzzles." Puzzles and Action segments need to be two parts of the same coin, not two completely disparate concepts squished together. Both elements of the game design would be needed to be melded together much with much more connectivity, flow, and overall integrity, in any repeat attempt at the concept.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Crimm on September 24, 2007, 08:19:24 AM
We had Red Steel to fill the FPS niche.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Crimm on September 24, 2007, 08:20:01 AM
Quote Originally posted by: Crimm We had Red Steel to fill the FPS niche.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Luigi Dude on September 24, 2007, 12:57:32 PM
For anyone that hasn't seen it, here's the character select screen for the game.
So Daisy is just as fast as Sonic it seems. Either Sonic really let himself get out of shape or Daisy's been holding back all this time.
Title: RE: Sega expects Mario & Sonic to sell...
Post by: NinGurl69 *huggles on September 24, 2007, 01:01:13 PM
Her hips are like lightning.
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Crimm on September 24, 2007, 01:08:22 PM
Quote Originally posted by: Professional 666 Her hips are like lightning.
We need an emoticon for "visibly ill."
Wait? Shadow is in it? CRAP! EVERYTHING HE TOUCHES TURNS TO CRAP: 2.5!
Title: RE: Sega expects Mario & Sonic to sell...
Post by: KDR_11k on September 24, 2007, 09:01:16 PM
Title: RE: Sega expects Mario & Sonic to sell...
Post by: IceCold on September 24, 2007, 09:33:05 PM
Ahahahaa, Daisy is sandwiched between Sonic and Shadow.
HOW DO YOU LIKE THAT, PRO?
Title: RE:Sega expects Mario & Sonic to sell...
Post by: Crimm on September 25, 2007, 08:55:37 AM
STOP GIVING ME NIGHTMARES!
Title: RE:Sega expects Mario & Sonic to sell...
Post by: NWR_pap64 on September 25, 2007, 04:08:58 PM
Quote Originally posted by: Kairon
Quote Originally posted by: EasyCure if controls were really the biggest issue most people had with geist (yeah, i hated them too) then we should hope they decide to give it another shot for wii to improve on the controlls. adding motion sensing to possesions would be a cool thing too.
maybe geist 2 wouldnt work, since it'll be better to just bury that one under the rug but take the idea of a FPS with some puzzles thrown in and possesion of things, and we can have ourselves a good game.
Well, another weird thing I feel is that Geist has many pure puzzle sections, and a few FPS sections, and a lot of the time they just seem disjointed. These are very differently paced paradigms, and it makes me appreciate MP3 all the more that it blends them as well as it does, because I feel Geist still falls into the same trap of "FPS with puzzles." Puzzles and Action segments need to be two parts of the same coin, not two completely disparate concepts squished together. Both elements of the game design would be needed to be melded together much with much more connectivity, flow, and overall integrity, in any repeat attempt at the concept.
Frankly, I was more than fine with the emphasis on puzzles instead of shooting. I know that FPS games are all about shooting crap like crazy, but every once in a while they should do something weird or completely out of the box and Geist did that, although not 100% perfect. That's also one of the reasons why I liked "The Darkness", even if it featured a lot more shooting than Geist it did provide many things that made it unforgettable and scenes that are hardly seen in FPS games (like the scene with Jenny and the torture scene at the Church).