The two main online options are "With Friends" and "With Anyone". The former allows you to see a list of friends with the game; it's not clear whether the list is comprised of Wii system friends or only those who have registered a game-specific Friend Code. After gathering up to four people to play, you can pre-set four short bits of text to be used as taunts (mapped to the D-pad) during the battle. It is not clear how the taunts will be used with the Remote-Only control scheme. "With Anyone" sets up a battle with strangers. You will not see their names or be able to send them messages. Also, no battle records will be kept from these anonymous matches.
The extent of battle modes and other features to be made available with online play is not yet apparent. The blog promises that more details about Wi-Fi Play will be revealed in future updates. There is also a warning (and apology) that the gameplay speed is directly tied to connection strength, so the game may not play optimally between players who are separated by large geographical distances. In other words, the game will allow you to play matches between Japan and America... but there will be considerable lag. Regional matches are recommended for the best performance.
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Originally posted by: Professional 666
This ain't no Sonic the Hedgehog announcement. When's the real news coming?
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"With Anyone" sets up a battle with strangers. You will not see their names or be able to send them messages. Also, no battle records will be kept from these anonymous matches.
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Originally posted by: NewsBot
...it's not clear whether the list is comprised of Wii system friends or only those who have registered a game-specific Friend Code...
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Originally posted by: Michael8983
I don't see what's so terrible about the friend codes.
I mean with the Wii-mote pointer it takes, what, like five seconds to enter one?
Personally I think I prefer the games having individual friend codes as opposed to all using the system code.
This way you can go on a forum and send out your friend code for some Brawl opponents and not have them all sending junk to your Wii inbox. Then take the kids who play Wii, the last thing you'd want is for them to seek out Brawl friends on forums only to end up getting inappropriate messages and invitations from pedos.
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Originally posted by: UERD
If you're going to be playing someone halfway across the world, lag/latency is a physical fact of life. (At least until we figure out how to communicate faster than the speed of light.) I'm just surprised that they managed to get it working with four players.
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Originally posted by: Shecky
Only if your in the camp of light speed to slow...
Actually it sounds as if the game speed it adjusted to lag, I hope that it doesn't fluctuate to much during the match... I'd rather it be consistent.
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Originally posted by: darknight06
As far as FC go, at this point if you're still aching over it you've got two other alternatives. Either use them or pipe down. Nobody ever said this was gonna be X-Box Live on the Wii to begin with and you know damn well a company like Nintendo ain't footing the bill for something like it.
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Satoru Iwata:
"I believe my most important role right now is to prevent Nintendo from being in a company where people say, 'Oh, Nintendo is arrogant', 'Nintendo has let its guard down', or 'Nintendo has lost its challenging spirit'. We want to avoid all of the pitfalls that can come from losing one's momentum."
"...we have no intention of abandoning our core players and the people who have been Nintendo fans over the course of our history... we really believe that part of our mission is to make traditional games for our traditional audience."
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Originally posted by: SixthAngel
I swear I am going to reach through the internet and strangle the next person who tries to tell me xbox live is better then a free service. Go bitch about having to type in numbers for 1 minute all you want but stop trying to pretend xbox live is special because it is not. You say "they don't have to build 10% of it." Nintendo offers FREE online play and somehow they aren't even 10% of p2p service that costs $50? The only advantage that is even worth bringing up is voice chat. How about everybody complains about that instead?
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Originally posted by: Gylldas
"We’re planning a number of services that make use of Wi-Fi, but we’ll reveal them gradually with the other modes."
Keep in mind that we haven't heard everything quite yet
I hope this still means there's hope for online tournaments.
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Originally posted by: shammack
If Nintendo charged for online gaming, even if the service were as sophisticated as XBox Live, I'd never use it, because I just don't care enough about online for it to be worth paying for. But if I can do it for free, sure I'll give it a shot. Obviously the best thing would be a service as sophisticated as Live, for free, but that's probably not going to happen, and given the choice I'd rather go with the simpler, free option. And in the long run that kind of accessibility is a good thing for advancing online gaming overall, because you're going to get more people into it. Sure, it would be nice if it had a few more features, but I'm not going to complain about this service that I'm getting for nothing.
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Originally posted by: planetidiot
Yeah, there's still hope for the future. With such a huge title like this though I had hoped we'd see some of these new services. Metroid Prime 3's auto detect friends thing really had me thinking that's where they were going with it.
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Originally posted by: bubicus
Whenever I play on Xbox Live, at least one 11-year-old with his mommy's credit card starts using swear words and racial epithets over the voice chat. I wouldn't want to play a fighting game like Smash Brothers Brawl in which I'd always hear people going, "Uhhh! Take that! And that, bitch! And THAT, sucka! Mmmm! Smackdown! In your face! C'mon ho, how do you like that, f**ker ass c*m sucker gong splitz forkle dip!!"
And please don't say, "Just mute the voice chat in the options." EVERYBODY is going to mute voice chat after experiencing a few rounds of that crap, so why even bother implementing it? Besides, voice chat is really only useful in team games. It's useless in deathmatch games, and SSBM is pretty much all deathmatch. Games like SSBM, when combined with taunting, are only fun when everybody is in the same room, because at least you can smack your friend in the face if he or she is getting too annoying.
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But anyone who tries to act like Live isn't the gold standard in online play is delusional or ignorant of what it can do.
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Finally, Nintendo also revealed that while you're waiting for matches to load you can practice your moves against the Sandbag.
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Originally posted by: UERDQuote
But anyone who tries to act like Live isn't the gold standard in online play is delusional or ignorant of what it can do.
lawl. PC gamers have had free online play for years. Hopefully the fact that neither Sony nor Nintendo are charging for their online services will bring Live closer in line to what MS should be doing when they release the next XBox.
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Originally posted by: MaryJane
Edit: Just read this interesting tidbit from IGN's report of the same story:Quote
Finally, Nintendo also revealed that while you're waiting for matches to load you can practice your moves against the Sandbag.
Not too important but cool nonetheless, particularly with the announcement to expect lag across great geographical distances. Speaking of which shouldn't people in California be able to play with people in Japan easily, the divide isn't that great. For us east coasters that would be understandable, but we should be able to connect with our Euro pals well no??
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Originally posted by: shammackQuote
Originally posted by: planetidiot
Yeah, there's still hope for the future. With such a huge title like this though I had hoped we'd see some of these new services. Metroid Prime 3's auto detect friends thing really had me thinking that's where they were going with it.
Agreed. I have no idea why that's not how all online Wii games work.
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Originally posted by: Kairon
But in MP3 you don't PLAY with your friends, you just exchange tokens. Is it the same way in Big Brain Academy? You merely compare high scores, so it also auto-populates your friends list, and the same with Elebits?
However, we're seeing that with games in which you CAN play with people, interact, and especially in the case of SSBB, exchange your own messages... these games have their own independent friend codes as an extra layer of protection against the vulgarities of online communication/rage/predation.
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Originally posted by: therat
do you know how lonnng it takes light to travel from one part of the earth to the other? year!!!
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Originally posted by: Ceric
Anyways. Isn't it more dangerous to force someone to go on a message boards to find friends? Especially since Nintendo does not have an official one they can monitor?
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Originally posted by: Plugabugz
Online play regardless of the distance will have lag. It doesn't matter if i'm playing my friends online next door.
I'm concerned if they've slowed the game down in online mode to compensate for that..
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Originally posted by: Professional 666
12 FPS WOOOOOOOOOOOOOOOOOOO
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Originally posted by: PaleQuote
Originally posted by: bubicus
Whenever I play on Xbox Live, at least one 11-year-old with his mommy's credit card starts using swear words and racial epithets over the voice chat. I wouldn't want to play a fighting game like Smash Brothers Brawl in which I'd always hear people going, "Uhhh! Take that! And that, bitch! And THAT, sucka! Mmmm! Smackdown! In your face! C'mon ho, how do you like that, f**ker ass c*m sucker gong splitz forkle dip!!"
And please don't say, "Just mute the voice chat in the options." EVERYBODY is going to mute voice chat after experiencing a few rounds of that crap, so why even bother implementing it? Besides, voice chat is really only useful in team games. It's useless in deathmatch games, and SSBM is pretty much all deathmatch. Games like SSBM, when combined with taunting, are only fun when everybody is in the same room, because at least you can smack your friend in the face if he or she is getting too annoying.
Because it's more fun to play with people you know when you can talk to them?
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Originally posted by: Ceric
To overcome the lag issue and internet whining SSBB Online will now be turned based. Thank you all for playing.