Here's the relevant stuff, from his QuakeCon keynote:
Quote 7:32: On other systems: "It'd be great to do a Orcs & Elves on Wii, I'd love to do that, but of course we won't be seeing something like Rage on Wii. With the wand it's clearly not the 'end all, be all' interface, but it's a great concept that Nintendo has." He then remarks that on the business side id and Nintendo don't really get along, but that on DS it has been fun. Maybe EA has acted as a buffer between the companies. Mentions that he thinks there will be a Quake Arena game on DS. Wow?
7:36: Continues about Quake on DS. He remarks that Metroid Prime looks "totally cool," but it doesn't hold up due to fatigue issues. He wants to build a game that is Quake-themed, but play it like Doom 2 with the D-pad, and not touch-controlled. He wants it limited-motion as far as vertial view goes. That's the next DS title to be expected. Editor's Note: He also mentioned the beauty of wireless download, as well as Wi-Fi; obviously an aspect to consider for future Quake DS...
Personally I prefer the thought of a simpler control scheme to more MP-style pain.
Title: RE:Quake Arena DS
Post by: Flames_of_chaos on August 04, 2007, 03:10:17 AM
A DS FPS with only buttons and Dpad!?!?! No thanks, While metroid prime hunters may induce fatigue after a while whats the point if your going to sacrifice the accuracy of the touch screen.
Title: RE: Quake Arena DS
Post by: KDR_11k on August 12, 2007, 02:58:52 AM
Carmack is highly in favour of simpler controls, he said he's the reason there's no use button in Doom 3 (instead you get a cursor when you approach a terminal and can point & click on the interface, more intuitive and powerful than what has been before) and he wanted to kill the crouch button, too. I wonder what kind of stuff he'd try to get into a Wii game.