For those of you unfamiliar with the modern Godzilla video games, the basic gameplay mechanic is that of a brawler, but it’s got an old-time arcade feel to it. Up to four players choose one of Toho’s infamous towering behemoths and duke it out in a sprawling metropolis of their choice. Attacks are basically limited to punching, kicking, tail-swatting, and grapples, but each monster has a trademark special attack. Godzilla, for instance, possesses his trademark heat ray. Gigan has a laser eye, King Ghidorah fires lighting from his three heads, etc. Of course, the controls have undergone a slight revision for the Wii—most of your fighting-related actions will now be handled by your hand gestures. Apparently monsters will be able to power up their special attacks by collecting items on the battlefield, too.
Crystals have a significant place in the game, too. They’re all over the battlefields, and interacting with them voluntarily will cause your monster’s "Critical Mass" bar to rise. This new state is sort of like the previous games’ "Rage" meter, although Critical Mass is more visually appealing, more powerful, and confers upon your kaiju new powers. However, once Critical Mass goes away, your beastie is slower and its defense lowers, kind of like Hyper Beam in the Pokemon games. Another significant gameplay addition is "Power Surge," in which, by interacting with different crystals, Godzilla and his pals get temporary, ultra-powerful, one-time abilities like total immunity from weapons, finishing attacks, etc. These superpowers must be earned in the single-player game, and your opponent can end your Power Surge by destroying the influencing crystals.
From the screenshots and videos released so far, the Unleashed graphics engine looks to have been improved. The monsters have a textured look reminiscent of Doom 3 (seriously, that’s what comes to mind), plenty of particle effects are present, and the new monster designs are straight out of Godzilla: Final Wars, the "last" Toho Godzilla film. While we’ll no doubt see returning champions from the previous games (Kiryu FTW!), King Caesar and the "mecha" version of Gigan have been sighted in screenshots. According to the Unleashed website, twenty-three monsters have been confirmed. If we’re really lucky, Baragon (from Giant Monsters All-Out Attack) will be playable. Biollante, one of Godzilla’s largest (and most immobile) foes is featured on the E3 press poster for Unleashed, but it's not clear how a hybrid of a rose and Godzilla would move on the battlefield.
In perhaps the most interesting twist, Toho has approved two Pipeworks-created kaiju to be included among the twenty-three other monsters. Pipeworks has said that Godzilla fans helped to shape the creation of the original monsters. Now if only Pipeworks would get in good with Kadokawa Productions, then we could finally have the Godzilla vs. Gamera crossover fans have been dreaming of for fifteen years!
According to Pipeworks itself, the game is set to release near the end of the year.
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Originally posted by: NewsBot
But wait—he’s bringing all his Monster Island cohorts with him, all decked out in Godzilla: Final Wars character models...
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Originally posted by: NewsBot
However, once Critical Mass goes away, your beastie is slower and its defense lowers, kind of like…I don’t know, Hyper Beam in the Pokemon games. Another significant gameplay addition is “Power Surge," in which, by interacting with different crystals, Godzilla and his pals get temporary, ultra-powerful, one-time abilities like total immunity from weapons, finishing attacks, etc. These superpowers must be earned in the single-player game, and your opponent can end your Power Surge by destroying the influencing crystals.
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Originally posted by: NewsBot
.If we’re really lucky, Baragon and Monster Zero (from Giant Monsters All-Out Attack and Final Wars, respectively) will be playable.
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Originally posted by: NewsBot
Biolantte, one of Godzilla’s largest (and most immobile) foes is featured on the E3 press poster for Unleashed, but I’m confused as to how a hybrid of a rose and Godzilla would move on the battlefield.
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Originally posted by: NewsBot
In perhaps the most interesting twist, Toho has approved two Pipeworks-created kaiju to be included among the twenty-three other monsters. This is a rather unprecedented move for the Japanese cinema giant, who is usually very protective of its creatures.
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Originally posted by: NewsBot
Now if only Pipeworks would get in good with Daiei Productions, then we could finally have the Godzilla vs. Gamera crossover I’ve been dreaming of for fifteen years!
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Originally posted by: IceCold
I thought it was Zach the forum-goer
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Originally posted by: Halbred
Okay, yeah, I mispelled Biollante's name. Dammit! Godzilla vs. Biollante is in my Top 5 Godzilla films!
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Originally posted by: Halbred
However, the King Caesar from the screenshots of Unleashed looks a lot more like his Final Wars incarnation than his Showa version, and that's a good thing.
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Originally posted by: Halbred
The majority of the Showa series can be buried and forgotten for all I care. Son of Godzilla? Godzilla's Revenge? Godzilla vs. Megalon? Such low, low points.
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Originally posted by: Halbred
I know that Bagan, a character designed for Super Godzilla (SNES) was actually going to get his own film (it fell through) and he was supposed to appear instead of Monster X in Final Wars (everybody loves Ghidorah, though)
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Originally posted by: Halbred
...but I think Toho created Bagan, not the Super Godzilla developer.
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Originally posted by: Halbred
In Unleashed, the new monsters are entirely created by Pipeworks and blessed by Toho...and are voted on by fans.
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Originally posted by: Halbred
There are rumors abound that one of the winning monsters will go on to star in its own "Godzilla vs. _______" film...
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Originally posted by: Halbred
...but Toho has stated several times that Final Wars will be the last Millenium-era Godzilla film, and that the property will be shelved for a decade at least (just like the Showa-Heisei transition).
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Originally posted by: Halbred
As for Gamera, did Kadokawa produce the most recent Gamera trilogy? Because it kicked ASS! So maybe I'll edit the preview and say that Pipeworks needs to get in good with Kadokawa.
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Originally posted by: Halbred
I'm definately getting this game--I just hope the motion controls aren't wonkey.
QuoteWho left besides Bloodworth? And any didn't Evan leave? /kidding
Originally posted by: ViewtifulGamer
Edit: It may seem like we took on a lot of people, but keep in mind that several staff members left recently, so we had to compensate for that.
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Not true on the last part. He was never slated to appear in Final Wars. As far as I know, the last time he was seriously considered was for the mid-1990's project that never went through, which was after the previous failure of Mothra vs. Bagan in the early 1990's.
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The creature could charge in the film with surprising speed, moving with its mass of root like tendrils. This is exactly how it was done in the SNES fighter as well, where it would move incredibly slow until the player performed its charge move.
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King Caesar - Godzilla vs. Mechagodzilla ('74)
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Originally posted by: Halbred
Arbok--no way, Godzilla 1985 FTW.
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Originally posted by: Halbred
I like the early Heisei films. Godzilla vs. Mothra is very good, but Godzilla vs. King Ghidorah and Spacegodzilla suck balls.
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Originally posted by: Halbred
As for King Caesar, I'm guessing that Pipeworks is trying to integrate a little bit of both designs into the final character model. Having recently seen "Final Wars" again (God, it sucked), the overall build is definately from the last movie, but the red eyes could just be a nod to his Showa origins.
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Originally posted by: Viewtiful mario
I don't think anyone besides you, me, Zach, and Halbred know what your talking about.
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Originally posted by: Viewtiful mario
I know what you mean by the charge, but she's so much bigger then the other kaiju I wonder howshe'll be able to manuver around objects. Not to mention getting powerups.
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Originally posted by: Viewtiful mario
I personally wasn't as fond of GvB as much as everyone else, the music was highly underdramatic and the fights were waaaaaay to short. I mean Godzilla isn't even dead yet and Biollante dissapears into the sky.
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Originally posted by: Viewtiful mario
I actually have to agree with Zach, I think pipeworks had the millenia version in mind when they made it.
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Originally posted by: Viewtiful mario
I sure hope someone actually reads this.