Here are our staff's recommendations for this week's trio.
Released 6/1986
1-2 Players
Cost: 500 Wii Points ($5)
Controllers: Wii Remote, Wii Classic, GameCube
Click here for a video preview
Balloon Fight is another one of those early NES titles that Nintendo continues to reference to this day, from the flipper item and trophy in Super Smash Bros. Melee, to the recent Japanese Club Nintendo release of Tingle's Balloon Fight. It's a simple phase based game where players must float around popping the balloons of mosquito-like enemies, all the while keeping them from popping their own. Like Ice Climber, it also features a 2-player co-op mode.
The controls are quite unique. It has a basic, floaty physics model where the character flaps his arms when the A (2) button is pressed or the B (1) button is held down. This causes him to rise up in the air. Releasing the button causes him to slowly float down and pressing left and right on the d-pad steers. There are three modes of play. The first two are just one and two player variations of the main game which has the player progressing through multiple single screen phases of increasing difficulty. Interspersed throughout are pop-the-balloons bonus stages which will also give the character one of their balloons back (if it was popped previously). The 2-player mode can be quite entertaining in short spurts, as you can decide just how cooperative you want to be. Do you want to keep your friend alive or get a few bonus points for popping his balloons? It's up to you. The third game mode is called Balloon Trip. It is arguably a better single player experience than the main game, as you simply try and stay alive as long as possible while the game scrolls from left to right. This part of the game was redone in Wario Ware: Smooth Moves for Wii, but many fans still prefer the original version.
Overall Balloon Fight is another one of those games that many original NES owners will have a lot of nostalgia for. It's an entertaining romp that fans of retro games will probably enjoy, and it's another mini history lesson for those interested in the origin of things like the trophies in Melee. - Mike Gamin
Released 1991
1 Player
Cost: 600 Wii Points ($6)
Controllers: Wii Remote, Wii Classic, GameCube
Click here for a video preview
Silent Debuggers is a "real-time" first-person shooter that challenges players to kill off alien invaders that have attacked a marooned space station called OHME, and it's up to you and your fellow "Debugger," Leon, to neutralize the threat. You are given six weapons to choose from, all of which are basically the same, and two life bars which drain not only when you take damage from aliens, but also when you simply fire your weapon. What fun! Aside from the changes in color scheme, you will be staring at the exact same room hundreds of times. Given that there is no map (seriously--the game doesn't even draw in a map as you explore--it only tells you your compass heading and general location within a "block"), aimless wandering is unavoidable. When the inevitable death screen comes up, you can choose to live on and fight another day--endlessly, provided you've not run out of time. Yes, there is a time limit of 99 minutes, and I challenge any of our readers to go that long. Indeed, you might, by luck alone, beat this game.
It's a real shame that Silent Debuggers is such a waste of points. It may be significant in that it's a "real-time" first-person shooter released in 1991, but that's really no excuse for horrible gameplay. I've played plenty of incredibly fun sprite-based FPS games. Doom, Doom 64, Jurassic Park, and the grandaddy of the entire genre, Castle Wolfenstein, all come to mind. All were done so much better. So I can't possibly recommend, on any level, Silent Debuggers. - Zach Miller
Released 2/5/2001
1 Player
Cost: 1000 Wii Points ($10)
Controllers: Wii Classic, GameCube
Click here for a video preview
Paper Mario is simply a classic. Released right at the end of the N64's lifespan and generally hard to find now, it served as the template for Paper Mario: Thousand Year Door and, eventually, Super Paper Mario. A sequel to Square's brilliant Super Mario RPG, Paper Mario was Nintendo's (or more specifically, Intelligent System's) spin on RPG gameplay with Mario characters. Though not as narratively subversive or traditionally structured as Super Mario RPG, Paper Mario is a successful RPG gap-filler for Nintendo systems.
The gameplay is just like Thousand Year Door, although slightly less refined. The game's charm is delivered via a simple and strategic turn-based battle system, funny dialog, and a long quest with many worlds. Though it hits many of the traditional RPG beats, it adds many elements that reorganize how an RPG works, like an action-oriented field and platforming puzzles. For RPG fans and newbies, Paper Mario is a safe bet. For Mario fans, it's a no brainer. Ten dollars is simply too cheap for such an ultra-rare cartridge. - Evan Burchfield
Thanks, VG Museum! Your screenshots of every game ever sure make it easy for us to tell our readers what the games look like!!
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I've never played SMRPG...
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Originally posted by: TrueNerd
Why all the negative comments on [TTYD]? I don't really like RPG's, but I found that game awesomely awesome.
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Originally posted by: TrueNerd
I've never played SMRPG...
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Originally posted by: Svevan
Playing Paper Mario, it becomes clear that Thousand Year Door is VERY similar. I think it's better, ultimately, but the two games are of the same piece. Super Paper Mario is entirely different.Quote
I've never played SMRPG
If you still have a Super NES, I'll loan you my copy. That's how bad I want you to play it, Nerd.
QuoteI've never played SMRPG either and I still have my SNES. How bad do you want me to play it?
Originally posted by: SvevanQuote
Originally posted by: TrueNerd
I've never played SMRPG...
If you still have a Super NES, I'll loan you my copy. That's how bad I want you to play it, Nerd.
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Originally posted by: Svevan
If anyone says Square isn't innovative, here's proof that they are. SMRPG
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Originally posted by: GoldenPhoenix
Yeah for Evan thinking SMRPG is a better game.
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Originally posted by: Ian Sane
I became a Nintendo fan because they were so good at adding major innovations to their sequels and avoiding redundancy. I figure someone who played TTYD first and is now just playing Paper Mario for the first time might have a "meh" feeling like they've done it before.
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Originally posted by: Ian Sane
Screw you! I'm going to name my cat Geno!
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Originally posted by: Svevan
If Square wants to do a sequel to Super Mario RPG, I would die.
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Originally posted by: SvevanQuote
Originally posted by: TrueNerd
Why all the negative comments on [TTYD]? I don't really like RPG's, but I found that game awesomely awesome.
Playing Paper Mario, it becomes clear that Thousand Year Door is VERY similar. I think the GC game is better, ultimately, but the two games are of the same piece. PM might have some better locales too, but Thousand Year's awesome train sequence and wrestling arena both made up for it.Quote
Originally posted by: TrueNerd
I've never played SMRPG...
If you still have a Super NES, I'll loan you my copy. That's how bad I want you to play it, Nerd.
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Originally posted by: Mashiro
So . . . After playing a bit of paper mario (and with 48 hours of no internet access *GASP*) I've decided . . .
that the game is a really dumbed down RPG. I mean I have the first star already and while the game is charming I feel it lacks a lot of depth. I dunno someone tell me does it get any better or is it a lot of the same. And hell do I ever do more than just 1-2 damage with Mario?
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Originally posted by: GoldenPhoenixQuote
Originally posted by: Mashiro
So . . . After playing a bit of paper mario (and with 48 hours of no internet access *GASP*) I've decided . . .
that the game is a really dumbed down RPG. I mean I have the first star already and while the game is charming I feel it lacks a lot of depth. I dunno someone tell me does it get any better or is it a lot of the same. And hell do I ever do more than just 1-2 damage with Mario?
If I recall correctly I don't think Mario ever does much damage.
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Originally posted by: Mashiro
Everyone is too busy playing the awesomeness that is Kirbys Dream Course?
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Originally posted by: CalibanQuote
Originally posted by: Mashiro
Everyone is too busy playing the awesomeness that is Kirbys Dream Course?
I bought it thinking it was a normal SNES Kirby game...waste of money from my part. It's going to get a recommended for fans tag.